You can't simply adjust the resolution and expect the menu to readapt. This isn't like PC games where you switch resolution and it works the same, because PSX games are programmed in a completely different manner. Basically you'd have to extensively hack the code in order to use smaller everything. I guess the only thing that would be a quick fix are 3d objects, since those are dependent on scalable matrices (unlike all 2d elements).I never said I expected the menu to just work, in fact I said in my initial post that I expect it to cause issues that I'd then deal with, still having menus that obscure some things might not be so bad depending on what they're obscuring. Just look at the Silent Hill menu a few posts up, really all you need to see is the center to select items and the command window to use them and a hint of the status screen to check health (at least that's all I'd need as a pretty experienced Silent Hill 1 player). I'm mainly at the moment just interested in removing the resolution changes then, if that can be done, I'll go from there. Appreciate you commenting given your experience hacking SOTN. Honestly I'm sure SOTN will be the harder of the two as it's menu has a lot more important data so maybe that one will prove impossible.