News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RealGaea

Pages: [1] 2 3 4 5 6 ... 9
I do not know how to change the order of the stages. I also tried restoring gore to the Pit Bottom and Goro's Lair. Every edit I've tried crashes the game.

No, not the stages per se, just the BGM order. I worked on the UMK3 hack, and noticed a string of preset BGMs at round beginning, climax and end. I guess this is just one string only, since there's no stage transition.

Consider this a very stupid idea... 30th Anniversary Collection fixes this.

The ISMs colors for CPU were made to distinguish easier which ISM uses without to look at the bar, only present on Arcade version. To avoid further confusion, that method stayed even on SFA3MAX.

Here's a bigger problem: reassign the buttons for the GBA port of SFA3U, I find straight irritating to press L+B to select the default color... Why not making this way?

A button: default color (A-ISM)
B button: kick color (A-ISM)
L button: X-ISM (punch)
R button: V-ISM (punch)
L+B button: X-ISM (kick)
R+A button: V-ISM (kick)

Ah, and make the safe fall command with one button.

Can you rearrange the Background themes to make them closer to the arcade?

Goro's Lair (excluding Endurance 3 and Goro fight) must have Warrior Shrine instead of Palace Gates.

Reptile secret battle must have Throne Room instead of Warrior Shrine.

And Shang Tsung must have Throne Room in Goro's Lair.

Can you make the patches, please? I want to try out this.

Everything is ok, except for the Yuan thing. Do a separate hack for that.

Using Final Fight: Double Impact OST for Final Fight CD. IMHO, FFCD music is way too sleepy.

Make audio-only of these undub hacks.

I make the complain/request here, since Geo is NOWHERE to be seen or contacted. And kinda fails on getting the right balance.

Newcomer's Board / Re: Help with Celebi Event in Pokémon Crystal
« on: November 14, 2019, 09:14:23 pm »
Ok, I'll try. It's been a while since I did... something.

Newcomer's Board / Re: Help with Celebi Event in Pokémon Crystal
« on: November 06, 2019, 08:37:59 pm »
Then you will release the patch? I can wait to complete my old Pokedex Save with that missing event!

Personal Projects / Re: Mega Man X2 Relocalization
« on: October 30, 2019, 10:06:41 pm »
all done! source code & ips patches for the 3 X games available here:


THANK YOU SO MUCH. Testing compatibility with the Spanish Translations...

X2 and X3 works fine, but X1 causes a glitch that makes all item drops disappear when they touch the ground...

Don't forget also of the "Sodom" written on hiragana on the Truck trailer.

Newcomer's Board / Re: Real UMK3 "project" (SNES)
« on: July 21, 2019, 01:51:19 pm »
I want to share my knowledge about this project! I know your hack, it has different songs, I like it .. thanks for the feedback !! I wanted to add all the voices and sounds to the game, but unfortunately the limitations of the game discouraged me. But I have dozens of game addresses, for example, increase the number of characters in Friendship, change the scenery of Shao Kahn and Motaro, etc.

More than putting back Johnny Cage in the SNES (which is a pain in the ASS to resize all of his sprites, kudos for the guy who did it in Sega) I want to restore back Sheeva into the game, even if it limits the number of stages. And restore the stage cycle. Still I don't know why The Rooftop and The Pit 3 are excluded from the cycle.

PM if you want me to give you all I know about UMK3 tweaking.

Newcomer's Board / Re: Real UMK3 "project" (SNES)
« on: July 21, 2019, 12:53:06 am »
Don't worry. At least you advancedmore than most of us. Can I send you an PM to ask you how did you change Stryker's Friendship? I always wanted to see the ninjas run on it.

- SNES Final Fight: properly restore the 2 player mode.

- SNES Final Fight: reinsert the missing stage.

User Gnawtor has priority on finishing the Arcade version for the 30th Anniversary of FF. As for the missing stage, it would be more dificult inserting and importing graphics. Remember the unused stage? Has a cloned Abigail as a Boss. There's another problem: Rolento attack pattern is not present there. The most we can do is converting the ROM to SA-1 chip to reduce more slowdown and flickering.

ROM Hacking Discussion / Re: Uncensoring Mortal Kombat 1 (SNES)?
« on: April 19, 2019, 01:14:03 pm »
Another thing has to be fixed. The music adresses.

Every stage has its correct music except two stages.

Goro's Lair, regular cycle (has Palace Gates instead of Warrior Shrine)
The Pit Bottom, Reptile Battle (has also Palace Gates instead of The Throne)
Tried to do it myself, almost went nuts in doing so.

I would add a layer of Blood/Recolored sweat in opponent's chest during Cage's censored Fatality.

Remove the "Finishing Bonus" and replace it with "Fatality".

Ah, if possible make the patch for all three Regions.

Yeah, squeeze a bit the life bars to make them fit.

Like the well known Cadillacs and Dinosaurs.

And then add a score to 3P. And a Green Icon.

You can do it!! (Just don't forget to finish the SNES 2P hack, I'll try to send a message to Proteunerd if he can transfer the arcade colors, becuase that one deserves it!)

Megaman & Bass [GBA]:

The Brazilian Patch somehow ported the localized GBA logo in the main screen and in the player select.

Someone, port that into the AGTP project! I tried to do that, but the ROM crashed tragicomically.

I want to polishe something about UMK3, and it's rain stance.

He has the default stance (Scorpion).

But in the rest of the ports, he has Reptile's stnace.

Also, none of the SNES ports has a "SELECT YOUR FIGHTER" tile. I also want to add that.

Thanks at least for reading.

Personal Projects / Re: Final Fight SNES Restoration Project
« on: January 26, 2019, 01:01:41 pm »
Then contact him! Maybe together can reach even more far!

His Cody on FF Guy is completely playable.

Personal Projects / Re: Final Fight SNES Restoration Project
« on: January 23, 2019, 06:27:40 pm »

WOW. Just wow.

This is a huge progress. I hope you can relocate the points in the bonus stage.

And fix the tiles. I guess it can be done since the patched ROM is 16Mbit (2MB).

EDIT: This even works on ZSNES.

Personal Projects / Re: Final Fight SNES Restoration Project
« on: January 22, 2019, 02:32:25 pm »
Let me check my PC when I arrive home. I have most of I could save in my laptop.

The desktop HDD died months ago.

Quick question: Isit possible to transfer/export BGMs? So The JAP/USA versions of Final Fight could have Industrial Area Part 2 (elevator) BGM.

Pages: [1] 2 3 4 5 6 ... 9