I just dump them into WAVs with Winamp, a simple enough process with NotSoFato.
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The _actual_ greatest source of info is in the ffiv portion of the forum at slickproductions.org, which unfortunately has been down for almost a month now, but I've been assured it will be back eventually.At this point in time I'm waiting for my admin to dump the database back onto the board, so it's out of my hands. Once the dump is complete, it'll be a work-in-progress to fix the stuff I missed. However, you reminded me that the front page should probably be put back up.
It is sexiness, but that glitch is annoyingIt's not a glitch at all. What's happening is there isn't an even amount of step-forward/step-back calls. The Blitz command issues the "step-forward" command, while the Blitz animation calls the "step-back" portion. Weapon swings do not have a "step-forward" call, since you just jump forward and land with the swing.
I was also sad that Seiken Densetsu (FDS - 5 disks) and Final Fantasy IV (Famicom) weren't released, but both of these are confirmed to have never left the early planning stages.Well, if you think about it, FF4 for the Famicom probably would've looked pretty similar to how it looked on the SNES, obvious hardware differences aside. FF4 already has the look and feel of it being for the NES, and the game itself proves this if you compare how things look and "do" during the game. For the best comparison, play it alongside FF3. Being released for the SNES probably just changes the music quality, adds more depth to some palettes, and the Mode 7 sequences.
Im fairly new to hacking but I was wondering if ff3usme has a way of changing classes.FF6 doesn't have any assigned classes, just a set of skills to kind of determine how they will develop.
I managed to get him to use swords and all of the armor but his battlepower never increasesBattle power never increases naturally, it only goes up with different equipment. If you're using a hack as a base, chances are the hack may have left all weapons with the same battle power, or at least very similar.
I think this is due to some class hard coding. He is weak as balls without a staff...Final Fantasy 6 uses the entity level as the primary stat to determine how much damage is done physically. Magic uses level, but it isn't as much of a factor, although it is a large role. If the damage formula wasn't changed, level will still be the primary factor in damage.