« on: April 21, 2017, 11:10:30 pm »
Natively? No. You'll need MSU for it. That effectively reduces compatibility to just an emulator or two.
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2) I do not want Savestates being used. I also won't use them in my runs, so if it's a pain playing it without using them, I'll just reduce the difficulty.I like what I see.
3) Sure, getting a Game Over every 5 minutes is not fun at all. But strolling trough a game without a single one, well... some people think that this is fun. Some (like me) don't. I think I know what your mean, that's also why the enemies' stats are nowhere near carved into stone.
4) Well, it's hard to tell what is regarded as "cheap".It's kind of a catch-all, but basically in this context it refers to a situation you wouldn't expect to hit that just murders you and laughs about it. You literally have zero chance to survive just based on RNG, or maybe not RNG depending on the situation.
And about the Level Cap:Definitely not the best choice of words. Arbitrary is more accurate. That just seems like the most oddball of arbitrary decisions to make. Certainly rebalancing could easily take into consideration the leveling process. Do any stats raise, other than HP and MP per level? I know FF5 is much like FF6, and the damage formula is greatly determined by level.
"astronomically stupid" - wow, just "stupid" wasn't enough on its own? ^^
Thanks for the critique - I definitely do not want to lie to the audience intentionally. I hope it won't be a big deal to change the title when I'm halfway done.As long as you are up-front about what people should expect, you have nothing to worry about. This sounds interesting, at the very least. Definitely keep up what you're doing.
-The maximum level is 51 (It's a soft cap though, so you can still level up to 99 by grinding like crazy. However, you will NOT able to reach any LV between 52 and 98. After 51 comes 99.)That sounds astronomically stupid. There's a difference between "rebalance" and "challenge," and here you hit the latter.
Laboring under the illusion that Capcom gave a darn about the sound emulation in that Anniversary Collection is like thinking that a musician loves you personally when they announce to 30,000 people "We love you, good night!"Believe it or not, but Capcom USA did give a damn. They went far above and beyond by doing basically what Maverick Hunter X was, but for the anniversary collection. All of the work was forced to be scrapped, though, since parent company said "lolnope."
One could hardly be blamed for thinking it...If melodrama is your path, then yes, I can see why one would think that. Here in the real world, though, that is not the case.
So who's the lucky website owner Lenophis?Not that it matters to you, or that it's any of your business, but a good friend of mine hosts the site. He has since it migrated off of Zophar's Domain many years ago.
Lenophis never seems to be able to keep the thing running. I wonder if he'll shut it down or hand it off to someone else?Right, that's totally what one should expect from this. Completely. Yep.
So.... in this song off the FF4 soundtrack:I'm fairly certain that's how it is supposed to go, but I wouldn't be surprised if it was wrong. If I had the original cart I'd know for certain. PS (Chronicles) just streams it and should be accurate, but it's PS and hence not native.
Listen to the bassline. At 0:03 the bass hits 3 notes in succession.
Is that really how the song goes? Or is that an issue with emulation? I don't remember the real in-game song having that at all... I thought it was just one solid note. But it's been maybe 20 years since I heard this song on the actual console -- and maybe I'm just remembering wrong.
Didn't know such a hack existed. Interesting. Can the doors be removed entirely?Yes, a hack called Super Metroid: Stardust has removed some doors and simply left them as room transitions. Redesign *shudders* uses morph tunnels as some door transitions. The same could be applied anywhere.
That's an interesting point of view. My reasoning is simple. There are many places you can not go until you obtain certain items.This is a plot device that almost every game in existence uses.
Generally speaking you need to obtain some items in a certain order, example, the ball is the first item you must get followed by the bomb, generally. That list goes on. The goal of this mod it to remove the limitations of the order of acquisition of as many items as possible.An interesting idea, to be sure. It would open up the game a little bit more than it already is. Can give new approaches to some areas.
Additionally, removing limitations to what areas one can travel to in any given order.By having some items in the areas they are in, order will be kind of predetermined anyway. Unless you wish to challenge yourself and try to get to areas without said items. That has given many players reason to revisit the game to try new possibilities. Reverse-Boss Order became a thing. Bingo became a thing. Just to name a couple.