« on: March 05, 2017, 10:07:09 pm »
I can confirm the typo was the problem.
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Laboring under the illusion that Capcom gave a darn about the sound emulation in that Anniversary Collection is like thinking that a musician loves you personally when they announce to 30,000 people "We love you, good night!"Believe it or not, but Capcom USA did give a damn. They went far above and beyond by doing basically what Maverick Hunter X was, but for the anniversary collection. All of the work was forced to be scrapped, though, since parent company said "lolnope."
One could hardly be blamed for thinking it...If melodrama is your path, then yes, I can see why one would think that. Here in the real world, though, that is not the case.
So who's the lucky website owner Lenophis?Not that it matters to you, or that it's any of your business, but a good friend of mine hosts the site. He has since it migrated off of Zophar's Domain many years ago.
Lenophis never seems to be able to keep the thing running. I wonder if he'll shut it down or hand it off to someone else?Right, that's totally what one should expect from this. Completely. Yep.
So.... in this song off the FF4 soundtrack:I'm fairly certain that's how it is supposed to go, but I wouldn't be surprised if it was wrong. If I had the original cart I'd know for certain. PS (Chronicles) just streams it and should be accurate, but it's PS and hence not native.
Listen to the bassline. At 0:03 the bass hits 3 notes in succession.
Is that really how the song goes? Or is that an issue with emulation? I don't remember the real in-game song having that at all... I thought it was just one solid note. But it's been maybe 20 years since I heard this song on the actual console -- and maybe I'm just remembering wrong.
Didn't know such a hack existed. Interesting. Can the doors be removed entirely?Yes, a hack called Super Metroid: Stardust has removed some doors and simply left them as room transitions. Redesign *shudders* uses morph tunnels as some door transitions. The same could be applied anywhere.
That's an interesting point of view. My reasoning is simple. There are many places you can not go until you obtain certain items.This is a plot device that almost every game in existence uses.
Generally speaking you need to obtain some items in a certain order, example, the ball is the first item you must get followed by the bomb, generally. That list goes on. The goal of this mod it to remove the limitations of the order of acquisition of as many items as possible.An interesting idea, to be sure. It would open up the game a little bit more than it already is. Can give new approaches to some areas.
Additionally, removing limitations to what areas one can travel to in any given order.By having some items in the areas they are in, order will be kind of predetermined anyway. Unless you wish to challenge yourself and try to get to areas without said items. That has given many players reason to revisit the game to try new possibilities. Reverse-Boss Order became a thing. Bingo became a thing. Just to name a couple.
DescriptionUmmm, Super Metroid is perhaps one of the least-linear games that exists. I am very curious to your reasoning why you think this game is linear.
This mod was created out of a long-lived frustration at how linear the game is.
I've been reading reports and it's apparently not a bad game at all... Just not very metroidey.So Metroid Fusion?