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Messages - Lenophis

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1
Natively? No. You'll need MSU for it. That effectively reduces compatibility to just an emulator or two.

2
Newcomer's Board / Re: FF I Bugs
« on: April 14, 2017, 11:05:07 am »
One thing to keep in mind, and this is true of any game with an editor, is that if you go outside the scope of what the editor is capable of doing, more than likely the editor won't work as it should. This is because almost every editor is programmed with specifics in mind about the games they are for. To get around this, most advanced hacks need to be done in pure hex, which is a nightmare, or people make their own editors for their hacking needs.

As for FF1, there are a few editors available besides Hackster, but they all supplement FFHackster.

For every bug you've listed, I wouldn't be surprised if FFHackster overwrote something to undo whatever changes were made to Grond's base hack.

3
General Discussion / Re: Racial Plot Twist in the Shell
« on: April 09, 2017, 02:33:16 am »
Sucker Punch was really close to being really good. You can tell the movie tried to provoke some thought, and for the most part did a good job with it. However, like most things that only have potential, most was left on the table.

4
ROM Hacking Discussion / Re: Final Fantasy I Tileset Hacking?
« on: April 06, 2017, 01:47:32 pm »
Part of the problem is the palette. FF1 used the first color for black, while FF3 used brown, green, etc. The first color in any palette will be the same on every palette. It's not the game or the engine, it's an NES limitation of some kind. If you were to re-palette the tiles (yy-CHR makes this really easy), then you should be able to more-easily convert the tileset over to FF1.


This is a screenie of an FF1 hack I started back in 2005 with my roommate. We ended up redoing the palettes to work with the tileset, which turned out pretty well.

Also, while we're at it, tiles aren't going to be necessarily assembled like how they are here. If you go into Hackster's Tile editor (double click on a tile), it'll look something like this:


That's how the tiles look in the rom, if you were to look with yy-CHR, Tile Molestor, etc. You do have some freedom to reassemble tiles here, but just be careful not to do too much too quickly. You may end up breaking a lot of tiles graphically in the process.

5
General Discussion / Re: Racial Plot Twist in the Shell
« on: April 03, 2017, 01:11:58 am »
Arise definitely has a dub, and FUNimation is the one responsible for it. I believe there's 4 seasons on Bluray/DVD right now.

6
General Discussion / Re: Racial Plot Twist in the Shell
« on: April 02, 2017, 04:00:00 am »
I was going to avoid the movie because it was probably just going to be a cheesy action flick, trying to catch a dollar by being popular. If it's a 2.5 hour-long movie with an actual story that makes sense, then there's hope. The story is what made Logan so freaking good. I don't have nearly as high of hopes for this.

7
Personal Projects / Re: FFVX - A Final Fantasy V Rebalance Mod
« on: April 02, 2017, 01:37:26 am »
2) I do not want Savestates being used. I also won't use them in my runs, so if it's a pain playing it without using them, I'll just reduce the difficulty.
3) Sure, getting a Game Over every 5 minutes is not fun at all. But strolling trough a game without a single one, well... some people think that this is fun. Some (like me) don't. I think I know what your mean, that's also why the enemies' stats are nowhere near carved into stone.
I like what I see.

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4) Well, it's hard to tell what is regarded as "cheap".
It's kind of a catch-all, but basically in this context it refers to a situation you wouldn't expect to hit that just murders you and laughs about it. You literally have zero chance to survive just based on RNG, or maybe not RNG depending on the situation.

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And about the Level Cap:
"astronomically stupid" - wow, just "stupid" wasn't enough on its own? ^^
Definitely not the best choice of words. Arbitrary is more accurate. That just seems like the most oddball of arbitrary decisions to make. Certainly rebalancing could easily take into consideration the leveling process. Do any stats raise, other than HP and MP per level? I know FF5 is much like FF6, and the damage formula is greatly determined by level.

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Thanks for the critique - I definitely do not want to lie to the audience intentionally. I hope it won't be a big deal to change the title when I'm halfway done.
As long as you are up-front about what people should expect, you have nothing to worry about. This sounds interesting, at the very least. Definitely keep up what you're doing. :)

8
Personal Projects / Re: FFVX - A Final Fantasy V Rebalance Mod
« on: April 01, 2017, 01:06:06 pm »
-The maximum level is 51 (It's a soft cap though, so you can still level up to 99 by grinding like crazy. However, you will NOT able to reach any LV between 52 and 98. After 51 comes 99.)
That sounds astronomically stupid. There's a difference between "rebalance" and "challenge," and here you hit the latter.

Also, if that first screenshot is anything to go on, then there's a couple pieces of advice I'll offer:
1) If there's any risk of dying/game over in the intro/tutorial battles, then you're doing it wrong.
2) If you have to use savestates for any reason, you're doing it wrong.
3) Make sure it is still fun to play. The original game was already kinda grindy, don't make it worse for the sake of "balance."
4) Don't put in cheap ways to cause game over.

If any of the above apply to this hack, then it is actually a challenge hack, and not a rebalancing. Make sure it is labeled correctly so people don't back with pitchforks looking for your head. People don't like being lied to.

9
ROM Hacking Discussion / Re: PSP LivePatch question (for FF1 PSP)
« on: March 05, 2017, 10:07:09 pm »
I can confirm the typo was the problem.

10
Laboring under the illusion that Capcom gave a darn about the sound emulation in that Anniversary Collection is like thinking that a musician loves you personally when they announce to 30,000 people "We love you, good night!"
Believe it or not, but Capcom USA did give a damn. They went far above and beyond by doing basically what Maverick Hunter X was, but for the anniversary collection. All of the work was forced to be scrapped, though, since parent company said "lolnope."

And, as we all know, the Maverick Hunter series reboot never got off the ground, so all of that work was lost.

11
Can't say myself, since I haven't played that version.

12
Yes, there are missing sound effects from the games of the series. They all have minor issues:

MMX: missing voice clip for Hadoken
MMX2: broken HDMA fade-in effect in Centipede's stage
MMX3: saturn version, so you can skip all maverick stages
MMX4-X6: all sound was reprocessed DOWN, and the volume reduced. this lowered the overall music quality.
MMX6: broken timers for all destructables in Metal Shark Player's stage
MMX6: broken timer for Gate, when he moves right to left and turns around

13
Site Talk / Re: Submission of screenshots
« on: February 08, 2017, 03:07:02 am »
Like I said, the source was PSN. My PS3 is set to output at 1080p where applicable. If I had the actual disc, you would get that instead.

14
Site Talk / Re: Submission of screenshots
« on: February 07, 2017, 11:40:12 pm »
Source is PSN, but here ya go:

15
Of course you would say that, Spoon. Instead of trying to cause trouble, then demanding people answer to you when they don't, you could be constructive. Just a thought.

I've already let people know, so hopefully the site is back up within the next 24-48 hours. Chances are it's the same problem causing it yet again. Gonna see what we can do about it.

16
One could hardly be blamed for thinking it...
If melodrama is your path, then yes, I can see why one would think that. Here in the real world, though, that is not the case.

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So who's the lucky website owner Lenophis?
Not that it matters to you, or that it's any of your business, but a good friend of mine hosts the site. He has since it migrated off of Zophar's Domain many years ago.

17
Lenophis never seems to be able to keep the thing running. I wonder if he'll shut it down or hand it off to someone else?
Right, that's totally what one should expect from this. Completely. Yep.

18
We are in the process of switching to a new server. Hopefully the stability issue fixed itself when it's done.

19
Gaming Discussion / Re: FF4 Soundtrack question
« on: October 27, 2016, 10:25:12 am »
So.... in this song off the FF4 soundtrack:

https://youtu.be/_cAw2VqulTw

Listen to the bassline.  At 0:03 the bass hits 3 notes in succession.

Is that really how the song goes?  Or is that an issue with emulation?  I don't remember the real in-game song having that at all... I thought it was just one solid note.  But it's been maybe 20 years since I heard this song on the actual console -- and maybe I'm just remembering wrong.
I'm fairly certain that's how it is supposed to go, but I wouldn't be surprised if it was wrong. If I had the original cart I'd know for certain. PS (Chronicles) just streams it and should be accurate, but it's PS and hence not native.

20
Personal Projects / Re: Super Metroid Less Linear Edition
« on: October 23, 2016, 04:01:26 pm »
Didn't know such a hack existed. Interesting. Can the doors be removed entirely?
Yes, a hack called Super Metroid: Stardust has removed some doors and simply left them as room transitions.  Redesign *shudders* uses morph tunnels as some door transitions. The same could be applied anywhere.

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That's an interesting point of view. My reasoning is simple. There are many places you can not go until you obtain certain items.
This is a plot device that almost every game in existence uses.

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Generally speaking you need to obtain some items in a certain order, example, the ball is the first item you must get followed by the bomb, generally. That list goes on. The goal of this mod it to remove the limitations of the order of acquisition of as many items as possible.
An interesting idea, to be sure. It would open up the game a little bit more than it already is. Can give new approaches to some areas.

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Additionally, removing limitations to what areas one can travel to in any given order.
By having some items in the areas they are in, order will be kind of predetermined anyway. Unless you wish to challenge yourself and try to get to areas without said items. That has given many players reason to revisit the game to try new possibilities. Reverse-Boss Order became a thing. Bingo became a thing. Just to name a couple.

As an aside, have you tried out Dessyreqt's Super Metroid Randomizer? It changes item placement around which kind of does what you're doing but just differently. Depending on the difficulty you select, your starting item could be Speed Booster. For an easier time, it could also be Screw Attack. Morph Ball can show up in Charge Beam's room in Brinstar.

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