Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lenophis

Pages: [1] 2 3 4 5 6 ... 18
ROM Hacking Discussion / Re: PSP LivePatch question (for FF1 PSP)
« on: March 05, 2017, 10:07:09 pm »
I can confirm the typo was the problem.

Laboring under the illusion that Capcom gave a darn about the sound emulation in that Anniversary Collection is like thinking that a musician loves you personally when they announce to 30,000 people "We love you, good night!"
Believe it or not, but Capcom USA did give a damn. They went far above and beyond by doing basically what Maverick Hunter X was, but for the anniversary collection. All of the work was forced to be scrapped, though, since parent company said "lolnope."

And, as we all know, the Maverick Hunter series reboot never got off the ground, so all of that work was lost.

Can't say myself, since I haven't played that version.

Yes, there are missing sound effects from the games of the series. They all have minor issues:

MMX: missing voice clip for Hadoken
MMX2: broken HDMA fade-in effect in Centipede's stage
MMX3: saturn version, so you can skip all maverick stages
MMX4-X6: all sound was reprocessed DOWN, and the volume reduced. this lowered the overall music quality.
MMX6: broken timers for all destructables in Metal Shark Player's stage
MMX6: broken timer for Gate, when he moves right to left and turns around

Site Talk / Re: Submission of screenshots
« on: February 08, 2017, 03:07:02 am »
Like I said, the source was PSN. My PS3 is set to output at 1080p where applicable. If I had the actual disc, you would get that instead.

Site Talk / Re: Submission of screenshots
« on: February 07, 2017, 11:40:12 pm »
Source is PSN, but here ya go:

Of course you would say that, Spoon. Instead of trying to cause trouble, then demanding people answer to you when they don't, you could be constructive. Just a thought.

I've already let people know, so hopefully the site is back up within the next 24-48 hours. Chances are it's the same problem causing it yet again. Gonna see what we can do about it.

One could hardly be blamed for thinking it...
If melodrama is your path, then yes, I can see why one would think that. Here in the real world, though, that is not the case.

So who's the lucky website owner Lenophis?
Not that it matters to you, or that it's any of your business, but a good friend of mine hosts the site. He has since it migrated off of Zophar's Domain many years ago.

Lenophis never seems to be able to keep the thing running. I wonder if he'll shut it down or hand it off to someone else?
Right, that's totally what one should expect from this. Completely. Yep.

We are in the process of switching to a new server. Hopefully the stability issue fixed itself when it's done.

Gaming Discussion / Re: FF4 Soundtrack question
« on: October 27, 2016, 10:25:12 am »
So.... in this song off the FF4 soundtrack:


Listen to the bassline.  At 0:03 the bass hits 3 notes in succession.

Is that really how the song goes?  Or is that an issue with emulation?  I don't remember the real in-game song having that at all... I thought it was just one solid note.  But it's been maybe 20 years since I heard this song on the actual console -- and maybe I'm just remembering wrong.
I'm fairly certain that's how it is supposed to go, but I wouldn't be surprised if it was wrong. If I had the original cart I'd know for certain. PS (Chronicles) just streams it and should be accurate, but it's PS and hence not native.

Personal Projects / Re: Super Metroid Less Linear Edition
« on: October 23, 2016, 04:01:26 pm »
Didn't know such a hack existed. Interesting. Can the doors be removed entirely?
Yes, a hack called Super Metroid: Stardust has removed some doors and simply left them as room transitions.  Redesign *shudders* uses morph tunnels as some door transitions. The same could be applied anywhere.

That's an interesting point of view. My reasoning is simple. There are many places you can not go until you obtain certain items.
This is a plot device that almost every game in existence uses.

Generally speaking you need to obtain some items in a certain order, example, the ball is the first item you must get followed by the bomb, generally. That list goes on. The goal of this mod it to remove the limitations of the order of acquisition of as many items as possible.
An interesting idea, to be sure. It would open up the game a little bit more than it already is. Can give new approaches to some areas.

Additionally, removing limitations to what areas one can travel to in any given order.
By having some items in the areas they are in, order will be kind of predetermined anyway. Unless you wish to challenge yourself and try to get to areas without said items. That has given many players reason to revisit the game to try new possibilities. Reverse-Boss Order became a thing. Bingo became a thing. Just to name a couple.

As an aside, have you tried out Dessyreqt's Super Metroid Randomizer? It changes item placement around which kind of does what you're doing but just differently. Depending on the difficulty you select, your starting item could be Speed Booster. For an easier time, it could also be Screw Attack. Morph Ball can show up in Charge Beam's room in Brinstar.

Personal Projects / Re: Super Metroid Less Linear Edition
« on: October 22, 2016, 05:28:19 pm »

   This mod was created out of a long-lived frustration at how linear the game is.
Ummm, Super Metroid is perhaps one of the least-linear games that exists. I am very curious to your reasoning why you think this game is linear.

Personal Projects / Re: Mega Man X5 Improvement Project
« on: October 09, 2016, 01:27:02 am »
Some suggestions:
1) remove most of the waypoints. There are far too many.
2) game overs should spit you back to the beginning of the stage, not the most recent waypoint.
3) not sure if this is possible, but some scrolling can lock you into tanking a death. The notable one here is the one in Skiver's stage where the armor piece is.

Newcomer's Board / Re: Attach a file
« on: September 02, 2016, 06:55:00 pm »
Actually, that's not true on Dropbox. Some users get their accounts suspended for "generating too much traffic." I have yet to see them unsuspended. It's stupid, too, if you think about it. The entire point of Dropbox linking is to share, but you can lose that by using It?

Gaming Discussion / Re: Games with save importing for sequels
« on: August 31, 2016, 11:04:15 pm »
Borderlands comes to mind, though what it unlocks is rather silly.

Figures this has to happen at the same time i lose internet. I've let Hypher know. Hopefully it's back up soon.

Gaming Discussion / Re: Metroid Prime: Federation Force
« on: August 20, 2016, 12:34:13 am »
I've been reading reports and it's apparently not a bad game at all... Just not very metroidey.
So Metroid Fusion?  :crazy:

Programming / Re: Bank as define in xkas or Asar
« on: June 11, 2016, 01:09:08 pm »
Setting defines that way is just silly, but whatever. If you know your starting addresses, why not just set them separately as the defines already?

As for what you're missing, who knows. It's xkas. It's probably too robust.

Front Page News / Re: ROM Hacks: Communist Mario 3 Released!
« on: May 22, 2016, 12:52:17 pm »
On April 3rd, KP9000, snarfblam, MetroidMst, and myself raced this hack. You can see it here, in its full propaganda form!

Pages: [1] 2 3 4 5 6 ... 18