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Messages - Piotyr

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Gaming Discussion / Re: SNES and PSX Overclocking:
« on: February 23, 2018, 04:11:05 am »
There's a romhack that fixes a lot of the programming issues in Super Ghouls n Ghosts and speeds up the game significantly. This works on real hardware too.
I would love a list of roms that do just this, I love fixed up versions of games that removes slowdowns like the Megaman psx ports.

Gaming Discussion / Re: The best PS4 exclusives
« on: January 31, 2018, 10:12:02 am »
Gravity rush 1 has a remaster on ps4 that's 60fps and beautiful. There is the newest Deception game, nightmare princess is it called? There is Dissidia final fantasy nt and for a time Monster hunter world (Also on xbone but no pc release).

Gaming Discussion / Re: The lead male character in Final Fantasy.
« on: August 25, 2017, 11:54:24 pm »
Wheres Ramza?

So I've been enjoying the Rockman complete works ports to the playstation with its more sound channels and removal of slowdown and I got to thinking if any other game ports for later consoles enhance the games like this. I heard that on some compilations super ghouls and ghosts has had framerates stabilized and of course metal slug 2 ports usually have an overclock feature to get that game running without slow down.
Any others I should check out? Not really looking for remakes so much as just "Fixed" ports.
I guess HD compilations can count too because those usually up the framerate etc.

Gaming Discussion / Re: Shin megami tensei IOS: Anyone dissect it?
« on: July 21, 2017, 01:14:17 pm »
I doesn't emulate the GBA version, tho it does contain slices of the rom to pull data. The code seems to be 100% statically recompiled (the exe contains around 10K functions).
So its kind of like the mobile final fantasy 5 and 6 in that way? Neat.

Gaming Discussion / Shin megami tensei IOS: Anyone dissect it?
« on: July 21, 2017, 12:55:45 am »
Since IOS is moving to a point where old games won't be supported by newer versions I wonder if anyone has checked out the inner workings of this port? Its basically a port of the GBA version so does it just emulate a translated GBA rom?

The DS version is the most accurate but they made the game harder because they believed the audience was older people who played the game in their youth. Most other official translations have stupid pop culture crap thrown in.
The Ds version is a very well put together game it just had kinda crappy graphics.

ROM Hacking Discussion / Re: Screenshots
« on: June 28, 2017, 04:00:39 pm »
Good question, because those of you who know FF3USME have probably noticed there are three txt files in that 7zip while the tool can export more. :P

For famiilarity's sake and because the script uses GBA as a  source, the the plan is to usually default to GBA for names and such, unless the script says otherwise (which is rare, but I'm keeping an eye on that).  Location names will be decapitalized.  Keep in mind that this script was already used in Improvement with the only thing not done being the now-done opera, so the filling in is mostlly everything not included in the script dump (location names, item names, monster names, etc.), alignment issues, hoping the opera works out, etc..  Considering this will take a while as I want to do it right, if anything else comes up a Help Wanted Ad may appear.
So in your opinion will this be the most accurate translation out there? I heard the GBA script is great but it has a few flaws.

ROM Hacking Discussion / Re: Screenshots
« on: June 27, 2017, 04:24:25 am »
There are things left undone (Kefka, but things have been done to his lines), but they are fewer than many patches out there.  In fact, here's a dump of Darkmage's script itself:

Changes aren't planned to be big to the script itself (most changes will actually be changing everything else to what's in the script) and I'll be keeping close to what's written.  Maaaaaaybe GP will be Gil but that's it.

I heard the writer for FF6 actually liked Kefka from the american version better and based most of his later appearances on it, but that's just hearsay.
Gunna get a translator to help with the parts you have to fill in? Or just default the GBA script?

Gaming Discussion / Good HD texture projects for Wii Gamecube and N64
« on: June 17, 2017, 06:35:52 am »
I was wondering if there was anyone here who knew a thing or two about HD texture packs and what are some worth looking at? I have Xenoblade and Sonic colors currently but I am sure there are more.

Gaming Discussion / Re: Best Version of Tetris
« on: June 14, 2017, 05:52:59 pm »
I'm amazed no one has chimed in with the best Tetris as far as competitive tetris is concerned. I don't know myself but I heard gameboy tetris has some flaws that make it bad in their eyes.

ROM Hacking Discussion / Re: Screenshots
« on: June 14, 2017, 05:48:29 pm »
That's one reason why I want to do this.  I know some are kinda like "another script fix?" and I understand that because there are a lot of good ones, but this one deserves to be pulled up due to the different perspective.

It's also planned to have a few more bells and whistles to make things worth it.  I'll talk more of this when I get a thread up (which will be a long distance from now, and I'll have more to show than intros.  I still haven't fixed my problem), but basically along with the obligatory uncensoring (including Dr. Meat's final battle stuff so this is set to be more uncensored than Improvement) it's going to be the only script completely compatible with the CV bugfix compilation.  If the planets align bushido renaming/button config will be in here too.

I just like having the most faithful translation of anything I play so this is a dream come true being this is one of my favorite games ever. Hope you make it to the finishline bro!

ROM Hacking Discussion / Re: Screenshots
« on: June 13, 2017, 05:08:12 am »
Managed to start pulling Darkmage's script out of "retirement."  Sorry, the GBA font isn't optional.  I had to do a lot with the intro to make it not look awkward and result in you pressing A in the middle.  How is it looking (and yes, I had to make the first spiel start to the left)?
Glad to see someone taking a retranslation to ff6 instead of doing a "Relocalization". This game really deserves it! I am amazed it hasn't happend by now actually.

Gaming Discussion / Re: Good Non-violent games
« on: June 11, 2017, 05:26:46 am »
To be fair a violent act can result is no death happening, Robotnik/Eggman gets a nice little cartoony blackface from explosions. In my opinion Sonic is violent in the same way Football is violent, someone is getting hurt but no real lasting injury is done (Hopfully).

Gaming Discussion / Good Non-violent games
« on: June 09, 2017, 12:45:09 pm »
So I recently got Hover:Revolt of gamers and it got me thinking "Man there is no real violence in this game, if you get caught by the police they don't even hurt you just capture you in an orb!" so I started thinking of other non violent games.
First thing that comes to mind is early mainline Harvest moon games, no really violence in there, they don't even slaughter the farm animals they just buy them off you!
Jet set radio doesn't count because the bad guys shoot you, while you are non-violent they sure are!
Oh and lets just ignore sports games, too easy.

Gaming Discussion / Re: The Silver Case
« on: June 01, 2017, 05:00:50 am »
Is this game a straight visual novel or does it have gameplay/routes?

At least hes willing to seek help on the project and seems to be willing to announce its end if it comes to that. Too many projects just sit in limbo and some people think "Oh someones already doing that" and it never gets done.

Gaming Discussion / Re: Nier Automata?
« on: April 18, 2017, 02:46:05 am »
Oh, quit dick riding him, man. I swear, that's like the one annoying aspect of Automata's popularity. All of the sudden people are putting Yoko Taro on a pedestal as some underrated genius. His track record prior to Automata is pretty crappy and I guarantee you that a lot of Automata's polish and playability were the result of Platinum's action game finesse, not Taro's weird ideas.

We aren't saying he is good at gameplay design, far from it! He is an insanely mad genius at world creation and style. The fact people still talk about Drakengard today even tho it is a horrible game is proof hes a great director. Just give him a dev team that can do gameplay and you will have gold!

Gaming Discussion / Re: Nier Automata?
« on: April 17, 2017, 02:57:30 pm »
Don't forget the story, if you can get past the absurd setting, is amazing and will really impact you emotionally (At least it did me).

You'll all be pleased to hear that I've finally seen the light! Today I had the sudden revelation that Working Designs did nothing but good to the games they published, and are truly the unsung heroes of the '90s gaming industry. Indeed, their only failing was that they didn't go far enough. Therefore, I'm dropping the Un-Worked Design project in favor of a new one:

Lunar: The Silver Star (Sega CD) -- Worked Design patch v0 (4/1/17)

Not tested at all, because pssssht who does that?
* Saving the game now costs Silver (100s times Alex's level). This was by far the best change in the US version of Eternal Blue, and I know everyone will be euphoric to have this same experience in The Silver Star!
* Trying to load checkpoints will now reset the game. While this might appear to be a bug, if you think about it, it's really just a logical extension of the improvements to the save system!
* All enemies have their stats raised substantially.
* All items now cost much more.

Ladies and gentlemen, welcome to the world of Worked Designs. Look forward to future entries in this series!
Brilliant my man! Can you change the plot like they did to the playstation release too? Oh and more fart jokes!

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