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Messages - Prince Manic

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1
ROM Hacking Discussion / Re: How Megaman 3's Palettes worked
« on: October 11, 2017, 12:37:50 pm »
Yes Linux Version and this one is the non Debug version I can get the debug version and run it through wine without problems.

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ROM Hacking Discussion / Re: How Megaman 3's Palettes worked
« on: October 10, 2017, 06:08:01 am »
I see now most are shared from the palettes for most Robot Masters.

now take a look at this screenshot of My Little Pony one



How this was done to create such colors like Rainbow dash?

3
ROM Hacking Discussion / How Megaman 3's Palettes worked
« on: October 09, 2017, 09:31:50 pm »
I'm hacking Megaman 3 to be my own crazy game using MM3 as it's base and I'm stuck within' hacking the palettes used in the robot masters select screen and how I can alter them like that My Little Pony game as most sprites share a palette.

I know Megaman has two to appear he has more than four colors with a trick Capcom did and that's confusing too hack as well.

Aren't the robot masters share a palette or it's all different and if there's a way to make a palette data for them just like the My Little Pony - Dr Discord's conquest hack.

4
ROM Hacking Discussion / Re: About Addendums patching
« on: October 09, 2017, 09:27:12 pm »
Wait, did you do the original patch? So it's not an addendum then, just a new version of the same patch.
just bug fix maybe or what category to have this fix in?

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ROM Hacking Discussion / Re: About Addendums patching
« on: September 27, 2017, 06:17:24 pm »
If you first need to apply the other patch before your patch, then it's an addendum. If you only need your patch, that's not an addendum, but you also shouldn't do it because it'd be someone else's patch.

I see I did the Dr Wario patch to Dr Mario[T1] rom and done the fixes myself and I'm gonna test out my fixes and see what it would do if I just patched with the fixes of the rom with these mini fixes of mine.

To me this looks weird without the 1 on one player

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ROM Hacking Discussion / About Addendums patching
« on: September 27, 2017, 06:21:36 am »
before I send in my mini fix of Dr Wario patch I've did and I've basically disabled the crash check (if year been altered) and done a few fixed to the title to restore the 1 to one player and such.

I basically need to confirm this is counted as a Addendum of dr Wario or not

here's my fixes I've done. (see image)



it's just restoring the 1 for one player and changes to the year and disabled anti-piracy checks.

7
I just need the last assistance to finalize a NES Classics Rom hack of NES Classic Dr Mario for gba which I'm doing to finalize it that replicates my NES Rom hack of Dr Mario I been stumped on it's last palette change to a color I need changed, plus with the year too.

So anyone who knows how GBA palettes work and help me finalize this troublesome palette?

So I could mod the year and have its anti-piracy flag disabled.

8
1 - I thought it would be the kidd type of alex. Somewhat disappointed.
2 - Out of curiosity, what emulator is shown on the screenshots?
3 - Why did you change the palette to blue? I take it the blue heart is a side effect of the heart sharing the same palette as something that you wanted to change the color from red to blue, but what is that thing?

1. well Alexander the bat is my silly sonic character that prefers to be called Alex.
2. it's mgba 0.4.0 the only working emulator that can work via on Mac OS 10.7
3. I'm trying to reflect the changes via to match my original NES Rom Hack of Dr. Mario which I made to be as Dr. Alex on a GBA Version so I have my own NES Classics Dr Alex as a GBA Game.

Yeah the two shades of blue makes it harder to spot the difference.  Yellow/Red/Blue all have very high contrast so there's no mistaking them.  But Blue/light-blue?  ehhhh

Other than that I like the graphical changes.  Alex is cute.

Thanks I'm trying to figure out why it's causing the clash of the sprites that is needed to be 351f the original pinkish red palette for the second half of the sprites.

this is supposed to replicate if I had ported over Dr. Alex rom hack into the GBA as a NES Classics series.
the other side of the pill is same sharing palettes but didn't change another sprite's palette at all so it must be programmed to be shared of a certain palette color.

9
I'm only like 98.5% done but this tricky palette is troublesome and the year still need to be changed too...with it's anti-piracy offset once this is done I'll release the patch after the troublesome hacks are done.

if you look at the window of the two sprites it changed the heart to blue and changed Fever virus to blue!
here's some attached screenshots!

title screen with blue heart :/



main menu 1P with blue too!


Fever Virus and Capsule is blue!


I don't know why it changed the second one to blue! I've got to change it to 351f for a pinkish red
So if it's an offset I must change to change it back please let me know so I can change the year to 2016 and disable the anti-piracy crash flag too.

PS I did found the offset that changed the palette for the OBJ and Backgrounds so that's done at least

10
ROM Hacking Discussion / Re: NES Classics - Dr Mario Hacking
« on: May 18, 2017, 05:40:17 pm »
I see...well it has to be the offset from the nes cart itself so I'm gonna try that! if it is it's off to hack the NES Classics

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ROM Hacking Discussion / NES Classics - Dr Mario Hacking
« on: May 17, 2017, 05:02:26 am »
There's a few things I noticed here the sprites are just like the NES but slightly squeezed to the size of the GBA and been trying to find the following offsets for Advance Palette Editor

Pill - Need to Reflect my Hack's colors
Mario - to change to colors of Alex
Background - the checker board and change that

without these offsets nor the offset to disable that anti-piracy checksum (if it's included in this Nes Classic GBA game)
I'm still studying the way the NES Classic is rendered in the sprites as I'll have to check out my sprites and do any adjustments before I fully hack this!

Plus can't get No$GBA Debug running due to a No.Exe bug in Wineskin

12
ROM Hacking Discussion / Wario Blast Hacking
« on: April 09, 2017, 12:59:46 am »
I just wanna have a little fun hacking Wario Blast and Change Wario into my own character but....when uploaded to a tile editor like GB Tile Editor or Tile Layer Pro and even tile molester a lot of the sprites are like garbled....did nintendo/hudson soft put some kind of compression data to prevent hacking of this game or what?

I'm like how I can hack the title Screen and main sprites then make it my own and how I hack the text in the rom itself too? I know nothing about ASM nor use the tile mapping or whatever to hack the tile screen to reflect my hack, NES is so easy to hack but not most gameboy games?

what I must do in order to hack most gameboy games?

13
Personal Projects / Re: Wario Land 2 editor
« on: March 03, 2017, 10:15:17 pm »
Could this editor fix this issue according to The Cutting Rom Floor?

https://tcrf.net/Wario_Land_II#Coins - says in the Hold on to the Owl level there's unbreakable wall blocks containing four 10 coins that cannot be collected. if so I would love to use this editor and create a special fix to make it accessible!
Haha, that's also one thing that I patched using this cool editor!

Well I just submitted a mini patch to let others get those four 10 coins - I call it Wario Land 2 5-2 Wall fix, waiting until it's on the list for the game soon. it was an easy fix anyway XD

14
Personal Projects / Re: Wario Land 2 editor
« on: March 03, 2017, 12:59:48 pm »
Could this editor fix this issue according to The Cutting Rom Floor?

https://tcrf.net/Wario_Land_II#Coins - says in the Hold on to the Owl level there's unbreakable wall blocks containing four 10 coins that cannot be collected. if so I would love to use this editor and create a special fix to make it accessible!

15
Newcomer's Board / Streets of Rage 3 Hacking
« on: October 10, 2016, 04:34:18 am »
I'm fiddlin' around in The Two Tools to Hack Streets of Rage 3 and I'm not get it right plus Pancake 3 has issues is my java as I do have the version 8 and most of the stuff is cut off and enough of that.

how do I get Custom Sprites in the game and do just that like take Mugen  hunter's Sonic Characters and make them genesis styled to import it on the game or take butthead and do the same thing?

Is there something I have to do to make it work if I wanted to use Mugen Hunter's Fighter Sprites like MH's Rouge?
I know I'm doing something wrong and it making it with the wrong colors.

16
I been working on the hack and even done the main text and other changes to reflect my own hack featuring Alexandria a REAL Doctor you'll visit! So anyway here's the game that almost completed! I can say about 99.2% Complete or so

Title Screen original idea


Title Screen new idea (Prototype)


Gameplay (1-player)


since she's red I'm not sure if there's a good red to kinda match her so this color on Mario isn't final though.
I could to the left color I've used on the Giant Pill Logo! but I need to do further tests until she's done

https://lh3.googleusercontent.com/-gLhzvPCLTT4/Vg-ZWwKyYYI/AAAAAAAAHG4/sjqKM3rihaI/s800-Ic42/Dr._Alexandria.png - Alexandria to be replacing Dr. Mario with her as the character.

I've tried thebackhex from Da but nothing yet so....if there's anyone who can sprite the whole sprite sheet of mario just like the Pinkie pie one then message me I would love to get this hack done!

17
I have that pirated cart with 45 games in 1 rom and according to the bootleg wiki it says this version of Super Mario World goes automatic with the level select and I haven't found the where to hack that out. Oh I've done this to extract it out as a seprate rom!

http://www.d.umn.edu/~bold0070/projects/smw_hack_extract/ - So the debugging will be different where I can start debugging to remove this annoying auto level selecting?

18
Newcomer's Board / Re: Hacking Dr. Mario (NES) - title and Mario
« on: September 26, 2015, 07:05:21 pm »
I was bored so I decided to take 10 minutes to look at the game.

Shortly after startup, the game does a checksum of everything between $B900-BDFF and will set a flag if the checksum fails.  In game, if the flag is set, it'll intentionally crash.

Easiest fix: remove the checksum code so it never sets the flag.

Change offset 0x11FD from B1 to 60

This will make the checksum routine exit just after initializing the flag to zero.

Thanks I can now hack it to say 2015 once I hack off the 9 to a five!!!

I have finalized the last of the remain things and now I could have a hand of getting some pixels done as I lack the skill to make some. I'm basically trying everything to sprite out the best I can by using photoshop for Alex.

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Newcomer's Board / Re: Hacking Dr. Mario (NES) - title and Mario
« on: September 26, 2015, 06:58:50 pm »
I don't remember exactly what the solution is, but I do know Dr. Mario has some kind of anti-hacking code that intentionally freezes the games if the title screen is changed in certain ways.

Which sucks a lot if only I could get ahold of Shugo the creator the Dr. Luigi hack of Dr. Mario one with the year of the Luigi or the full version without that.

I do know that it doesn't lock up if I edit the pill's colors and the checker background

20
Newcomer's Board / Re: Hacking Dr. Mario (NES) - title and Mario
« on: September 26, 2015, 02:51:37 pm »
Why don't you hack over the Dr. Luigi ROM?

That's more of a hack from Dr. Mario with the 1990 - 2014 has the copyright year I could just change Nintendo to my name as if I did a game back in the 1990s

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