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Messages - thedarkbanshee

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1
Personal Projects / Hyper Street Kart update
« on: March 05, 2018, 06:51:37 am »
Super Mario Kart Hyper Street Kart has some flaws which are pointed out in this review https://www.romhacking.net/reviews/3425/#review

I done a bit of work fixing the issues and here is a video demonstrating what was fixed. Note The fixes are not complete at this time. keep checking back for updates

https://www.youtube.com/watch?v=B-EAuQV4ojw

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ROM Hacking Discussion / How to identify an IPS patch that is ROM specific
« on: February 09, 2018, 03:37:29 pm »
I have a IPS patch for super mario kart called Vizu kart and there was no patch info when I downloaded it. I have tried every Snes super mario kart rom type I could find and when I patch they either totally do not work or there mostly corrupt with some stuff that works. Is there a way to find out which rom this belongs to so it can properly be applyed and so I can find out what this hack is?

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Personal Projects / Re: Super Mario Kart N64 being fixed
« on: February 08, 2018, 03:30:03 am »
MAKE
I sen the youtube videos on this program as well as the auto tile shape feature. I have been able to load a fresh rom into MAKE but found no way to access existing maps or how to load rom hacks and load their existing maps. There seems to be no tutorials on how that part is done as far as I seen or I missed it. I will look into it more I know MAKE can have AI use speed boosts as well as hop over water & more. Epic Edit can not do these things though I been in contact with Stifu and he has given me some updates upon my request.

Epic Edit
My tutorial was kinda crud but does the job. I missed some features but it is enough to get anyone started for sure. I made it because a buddy wanted me to fix a unfinished map set he found with no AI mapping. He attempted to make AI mapping but it was real sad. I'm rather surprised you found that video as I need to make play lists on my youtube channel but have never done it.

Brown Bridge Barrier for DK Parkway
I was looking at several ways to pull this one off and even a map redesign do to the angle as going over a catercorner bridge can cause bad ramming edges that could set a player back really hard. It is one of those thing where I have another map much like it but with a straight bridge rather then the angle which fixes the issue which would make it as you put it "spiritual" successor though if I did that I could then have both as you mentioned. I was looking to put Yoshi circuit in twice for just that reason. 1 map is fun the other map looks great and works well. Neither are N64 maps and that was where I was going with it was non N64 maps. I will take in consideration to what your saying, if I get around to it I can make this idea of yours a variant ver. Seems like a good idea to me. There is nothing wrong with even more stuff. After all it is not like I'm a game company and need a final release. I like to add as much content as possible anyway.

Also what you think about testing when I get closer to release?

February 10, 2018, 08:35:58 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I spent several hours tonight revamping some maps to make them more driver friendly. Picks and video will be posted soon. This is a rather big update and the AI is also updated and much better. Getting extremely close to a demo release.

February 11, 2018, 04:45:48 am - (Auto Merged - Double Posts are not allowed before 7 days.)
https://www.youtube.com/watch?v=vD0_QvD3VgU&feature=youtu.be

February 11, 2018, 10:20:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here is some update pictures. I made choco mountain much larger when it comes to driving space. It is not so much a tight squeeze anymore where your trying to dodge the walls more then you are trying to race. I also changed DK jungle up so it now has the cave unlike previously along with some other details I have yet to complete. Takes time to manually make all of this look good consittering I have not figured out how to use MAKE to auto fix the edges of things

DK jungle

Choco mountain


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Personal Projects / Re: Super Mario Kart N64 being fixed
« on: February 07, 2018, 03:20:58 am »
Finally segwayspeedracer your a user who can critically think. I been waiting for someone like you to have an honest unfiltered opinion. I rather enjoyed reading your input and will reply as best I can.

What effort?
The maps are not mine so my effort and work had been minimal though I have been slightly changing them so that the game is as enjoyable as possible. It is interesting you drew the map I happen to be heavily editing. No worries I have the map creation skill and Sherbet Land needs the most attention and I fully agree it is bad. One you did not mention is Koopa troopa beach. I attempted to add more driving space but some how it turned out worse even though the map looks fantastic. I still have the one I made if you want to see what I done up. Perhaps we can bounce arround some ideas. Anyway Take a look at Sylvain kart and even give it a try. You will find the maps work exceptionally well or as you put it navigable. By no means is it as good as F1 tracks but that hack works better then the original.

Map size
You are correct some things will have to be a compromise. There are 3 DK jungles floating on the inter webs and I am combining them while adding my own insight. The one you see in the video was slightly edited but I already updated it and will make a preview when I can. Navigating obstacles is my middle name and I made almost to many obstacles on Sylvain kart however by no means was it out of sight which says I have the skill here to make this thing work. I will test this until it is perfect. I was actually thinking of releasing several ver. One that is designed for flat out fun, then a skill based where the weapons are weakened so the player has to truly earn their place with driving skill. Lastly a all out weapon hog where if you do not use weapons you will lose with a reduced set of weapons or perhaps out of the way weapons.

Using MAKE
Actually make is a great program but there are to many things to learn. I use Epic Edit. Mostly mouse clicks none of that keyboard garbage. Funny you mention Epic Edit since you point out you do not know how to use MAKE. As for Epic Edit and the sprite sheet for each course and redesign there of, well I would love to do just that but do not know details on any of it. Do you or you know anyone who can show me?

20 GP courses... and 16 N64 courses
Do you mean unused portions of each course say like on special cup? Also what unused portions are you referring to? Perhaps what I cut out to make as you call it "spiritual" successors. Just clarifying to be sure here. Anyway my plan for the extra GP courses were to have other familiar maps from other Mario karts.

Battle?
You never questioned this at all. I am a HUGE battle mode fan. Sadly I really do not think double Decker can reasonably be recreated in 2D. I think that N64 map was a recreation of the original Snes battle course 4 anyway to be honest. So instead I added Block City. If you or someone can some how manage to interpret Double Decker as a 2D map I will add it. I do not see it happening though.

Thanks
Your input is inspiring and when I get this thing working well will you help me test it. Someone with your incite may be able to steer me in the right direction if there are any unforeseen problems I had over looked. You took the time to draw a picture so I figure you must be interested in this opportunity.

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ROM Hacking Discussion / Re: Super Mario kart hacks
« on: February 06, 2018, 03:47:02 am »
You can also try my Super Sylvain Kart since it is not in your list of impossible custom maps https://www.romhacking.net/hacks/2998/ it is far from impossible I promise thought it has technical driving skill I highly doubt you will find it to hard.

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Personal Projects / Re: Super Mario Kart N64 being fixed
« on: February 02, 2018, 05:13:13 am »
https://youtu.be/dOjnSYBRGhk

Here is a preview of the AI being slightly easier but still needs tons of fine tuning. Enjoy!

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Personal Projects / Re: Super Mario Kart N64 being fixed
« on: January 24, 2018, 05:35:55 am »
Download link to the IPS file for the N64 tracks that were not done by Shelfall. These tracks do have working AI however the maps are so blocky I would say good luck on crashing into walls.

Note you will need the rom Super Mario Kart (U) [!] to get this working.

https://doc-04-as-docs.googleusercontent.com/docs/securesc/e1n7qesqlpr0l43csnqgnq5s2oo0944f/4ebvfhbb5n1aftn5hneh8s9jgvomdueg/1516788000000/02077151909934948167/02077151909934948167/1RXx1h0QVKA2_xhlPHAFBFvrMRjTFQfxv?e=download&nonce=36mi6pfvo225k&user=02077151909934948167&hash=j1teoq2gp3pailu0jkt6vjcb75he6tja

As for releasing the other stuff I have as much as I would like to at this time it will not happen.I think sharing is the best thing that can happen however I requested a update to Epic Edit from STIFU and to my surprise I got one. He does not want me to release that copy as it could be buggy. Once bugs are gone an official release will be made. Do to this If I gave you my maps there is a chance you might want to edit them and in doing so your surely going to run into errors using an older ver of Epic Edit from what I am using, especially when this Epic Edit is editing maps that were made on make and Epic Edit was not originally designed to handle editing make maps.

As for an update I got the first 5 maps working and completely playable but I heavily edited Koopa Troopa Beach and need opinions on which one is better. the old one or my new one with more space. I can not have testers as of yet do to the listed reasoning above.

January 25, 2018, 03:11:52 am - (Auto Merged - Double Posts are not allowed before 7 days.)
So here is a demonstration of how Epic edit has taken maps from make and has slightly different attributes in the AI positioning.

https://www.youtube.com/watch?v=Y1SnUGUTvLo&feature=youtu.be

The first ROM is SMK 64 reverse remake (the rom hack I downloaded) The second ROM is after I have extracted the map and moved it to another ROM with Epic Edit. (NOTE: if I simply take SMK 64 reverse remake and  save it with Epic Edit with out exporting I get the exact same result. If you watch the video you will notice after Epic Edit has sadly changed things I will have to edit the AI until I get this to work right. As I recall in Epic Edit when I did my own hack (Sylvain Kart)I ran into the same issue and at times had to alter my track to get the AI to proceed with the jump. Interestingly enough I learned Make can allow AI to make further jumps over Epic Edit as well but the great thing is If it already is a long jump that works out on make it works on Epic Edit if it is imported in. I do not know if it changes when I try to edit it though and this is all still a work in progress.

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Personal Projects / Re: Super Mario Kart N64 being fixed
« on: January 17, 2018, 10:47:04 am »
Can you do this for the English US release of the game instead of (Japan) (Rev 0A)?

Yup that is what I was already doing. If you look at the video again you can see the (Japan) (Rev 0A) maps move over to a English US copy. So yes now not only will the maps be finally playable within reason but will also be in English.

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Personal Projects / Super Mario Kart N64 being fixed
« on: January 17, 2018, 03:21:44 am »
https://www.youtube.com/watch?v=F_aRY04DG78&feature=youtu.be

https://www.romhacking.net/hacks/3019/ Link to original hack by Shelfall. If you liked this hack but missed the N64 battle maps and found some maps to complex to beat look no further. I set my goal to fix this.

I give Shelfall full credit for the work done and love the hack but I humble myself in some of the creations and am amazed the AI works on the maps I can not personally get threw.

Super MarioKart 64 was remade on the Snes by Shelfall. There is another N64 hack I found but was crude no name to give credit to sadly. I found problems with both hacks and merged them among other things. Custom maps were added to both hacks as the N64 has less maps so Shelfall added his creations. To be honest their really amazing looking from an artistic point of view but when put to reality it is almost impossible to figure out where your suppose to honestly go. You get lost and stuck and find that you can never honestly progress in the game once one of these maps are to be played. Also toads turnpike has awesome cars to dodge just like the N64 except if you fault even once on these things you get seriously stuck and that is it race is over you indefinitely lost. There is no new battle maps so I grabbed maps from the hack Super Mix Kart (Elias Papp) & Super Mario kart revision v2 (rocketboy3005) Track 15 shows an original track and Shelfalls was one I deemed unplayable so I added a completely custom map. There are bugs and I will work them out also Shelfall added Wario so I figured before I release this I will fix the bugs and once again add Wario. Also now in English not Japan.

Any opinions are encouraged so I can make this the BEST Snes N64 remake yet.

10
Personal Projects / Re: Sour Music Kart + Demo
« on: December 27, 2017, 08:12:21 pm »
Agreed This is a greak hack. I like that it is a full conversion. I have a hack of my own for this game and I sadly did not have the skill needed to do a full conversion. I am learning some new things and making a new one with new maps and koopalings but as for music changes I would desperatly need help if I want to take it that far. As for a title menu I can do the graphics however I have no idea how to add those graphics I only know how to change the go karts. If I got the much needed help to take it as far as this hack I would be greatly pleased.

There are a few out now that all full conversion though and are realitivly good.
This one for one we also got dirtbags baldy kart we have spung bob kart and hyper street kart oh and something called nico nico which has a hand full of good maps but many are down right rediculess. Look awsome on the mini map yet basically unpalatable.

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Personal Projects / Re: Super Mario Kart Koopalings
« on: December 25, 2017, 05:32:41 am »
When editing video you might benefit from using avidemux to clip out the sections with OBS and exporting as a MP4v2 for the sake of quality and all ;) Its free and all. I use it for game play videos all the time as it exports with no loss to quality

Thanks I will certainly take your words in account. If you look at my youtube channel you will se many edited videos but windows 7 is incompatible with the Corel program I used to use. I will definitely take a good look at Avidemux. If it is really good I will start making promotional videos that transition with explanations over a black screen or my own voice over explanations. Always good to look professional although I was kinda pleased to show the editor I was using for the Rom hack before getting in game to demonstrate it is me who is honestly putting the work and effort into this creation.

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Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: December 25, 2017, 05:05:08 am »
I think the more you show off the more interest there will be by potential users who like this sort of thing.

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Personal Projects / Re: Sour Music Kart + Demo
« on: December 25, 2017, 05:01:01 am »
Congrats on your hack, gridatttack. It's been a while, has it not?

About this old post:I take it that's because that hack has been made with MAKE. I didn't bother making Epic Edit compatible with MAKE-modified ROMs, because it looked like more trouble than it's worth (.smkc file compatibility was good enough to me). For the record, tracks in the original SMK are compressed, and MAKE changes that to make all tracks uncompressed, altering the way SMK loads tracks. EE, on other hand, just follows the logic of the original game. So EE fails to open MAKE-modified ROMS because it tries to decompress tracks that are not compressed. If you'd like, I could still extract the tracks from any SMK hacks by tweaking EE locally (or you can do it too if you know a bit of C#).

Sorry I did not get back to you on this its been so long ago. I sadly had not been active for a while but I got back into it. If you could extract the maps I would be extremely pleased but that is up to you. As for Make I have tried to use it and it seems similar to epic edit except it has so many hot keys rather then a honest menu and I can not seem to pull up existing tracks. So if you ever get this message I would love to send you many make creations that I would love to fix that are so very broken. my E-mail is overgrouth@hotmail.com

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Personal Projects / Re: Zelda II - Nightmare of Gannon
« on: December 24, 2017, 03:18:56 am »
Zelda ll hardly gets any hacks. I am willing to try this demo out an give an opinion. I wonder about the difficoulty because many hacks of any game tent to be just way to hard. So I hope it is harder but within reason unlike so many on this site. it honestly needs a reasonable balance.

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Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: December 24, 2017, 03:09:36 am »
This looks fun. can you give more details about changes or demonstrate with a video. nothing to spoil the game but just some interesting clips?

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ROM Hacking Discussion / Re: Super Mario Kart SNESTalgia 2018 - NEW HACK
« on: December 23, 2017, 06:18:41 am »
Looks great! What is the progress BTW I loved F1 I think it was old battle maps though. Gah how could you miss that part. If you needs battle maps in this new one I have fun making all kinds we can work something out.

Its is a shock this is not a hot topic on these forums. I been doing mario kart hacking for a we now and some it gets good attention but most of the attention on this site goes to all the RPGs or Pokemon games.

Ok admit Mario games gets lots of attention but there are more Mrio hack then one can spend a life time playing.

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Personal Projects / Re: Super Mario Kart Koopalings
« on: December 22, 2017, 05:44:40 am »
Another update here. Sorry for no sound. working on bringing my PC back to par all the while spending time on this Rom Hack. Please bear with me. https://youtu.be/lSmDXKd4Aik

Anyway here are some maps in the works. These are not my maps but rather old incomplete maps I found around the internet and I got them working for the most part. I created Sylvain so even though the maps here are a bit buggy those of you have played Sylvain will understand that these maps AI will flourish in good time. Spent more time on Wendy with the color format I want to go with which is still not complete. Blue tires on occasion is being fixed and smaller variants of Wendy are being worked on.

 Do not be shy with words of encouragement, be critical. Yes it is the early stages of this but I do not want users to hide an opinion of theirs just because they want to be nice. If I happen to make this and make it really good I need input of what you people think is good. If maps suck tell me or need changing I may change things. tell me what maps you do like so I can make more like them. I think maps should be exciting and slightly more challenging over the original. If you do not understand this concept go download Super Mario Kart Sylvain tracks and you will see for yourself. This time I want to be a little more wiled about it but not to crazy. Many SMK hacks are way over the top hard or are absolutely broken yet listed as fully playable complete hack.

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Personal Projects / Re: Super Mario Kart - The Stig Edition
« on: December 21, 2017, 01:41:04 am »
Why has thia not been submitted. Its quite Awsome. The stig is awsome. Now we need the ebula drome from the new show.

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Personal Projects / Re: Super Mario Kart Koopalings
« on: December 20, 2017, 03:15:32 am »
Do you need jailbreaking of Luigi's lower sprites, e.g. made such that he doesn't share them with Mario?

I thought the jailbreaking was the sprite not the colors. I found differently so Now that I understand I would gladly take your offer. Perhaps you can make a video as to how it is done so more people can have the ability to do these such things. Need the required files just E-mail me at overgrouth@hotmail.com let me know who you are and we can get this in the works.

BTW for an update here is a quick test of Wendy in her alternate modern style of color. She is slightly brown instead of a true pink. I need to learn more about YY-CHR or get a different program to fully get this to work as planned.

https://youtu.be/jNhPAhd4hA4

For those who do not understand why  I added this I can show you right here https://www.youtube.com/watch?v=TLJyh6A9ND0

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Personal Projects / Re: Super Mario Kart Koopalings
« on: December 19, 2017, 12:52:45 pm »
indeed it is in it's early stages and the funky colors are what is being fixed pixel by pixel which is very time consuming. Finally finished Wendy last night so a video is in order soon. I have maps to go with this already I simply need to add those with epic edit. As for Snes9x I agree but I used Zsnes because I had to fix my computers operating system. I also have a UFO pro 8 which it works there as well and I can grab some footage of it as well for you in the near future.

December 19, 2017, 01:35:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Wendy video footage

https://youtu.be/cYY__CRJpig

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