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Messages - QuietWhisper

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Newcomer's Board / Re: Need help with "Drunk" enemies in Patch-a-Bobble
« on: August 18, 2015, 12:46:23 am »
Never mind, I found a way; just copy a level where Drunks appear (e.g. Level 50) and paste that level over the level you want them to appear, then edit. This way, I was able to get Drunks to appear on Level 1 as a test. Thanks for the replies.

I'm not sure about arcade ROM structures, but in the NES version, some enemies don't appear in specific levels (Drunk and Invader, for example) because the graphics for all enemies cannot fit in the PPU memory at the same time. Once you reach a certain level group (each group contains 16 levels), then you may see specific enemies appear, but some others may not. You start seeing Drunks at level 49...

I presume the arcade could have a similar limitation...

Hmm. I've tried the BUBBLED editor and it seems to let you insert Drunks on any level. I may be wrong, though.

Newcomer's Board / Need help with "Drunk" enemies in Patch-a-Bobble
« on: June 21, 2015, 06:27:45 am »
Hello all. Rather nervous about asking for help here, as I don't know what kind of community this is.

So I discovered Karl Stenerud's Patch-a-Bobble editor for Bubble Bobble on the arcade. Growing up with Bubble Bobble, this thrilled me, and my overall opinion of the editor is positive.

However, my biggest complaint is that I cannot figure out how to insert the "Drunk" enemy into the editor in normal mode. There is no reason why the "Drunk" enemy should not be able to be inserted, and the apparent inability to insert the "Drunk" enemy frustrates me. I've heard that the programmer Aladar working on the Lost Cave hack had to code a workaround.

Oh, well. Maybe it can't be helped.

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