The difficulty level for this hack is perfect for the handful of us who have been playing Contra for 20+ years. For a lot of people this hack is going to be well over the top. Hell, plenty of people find the original game to be very challenging.
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Improvement hacks are often ones intended to be used as a base for other hacks.
Another problem I know (by experience!) is that mapper hacks are likely to get rare random crashes. For example in a MMC3 target mapper, $8000 is written to by main code, then is interrupted, $8000 and $8001 are written to by interrupt code, it returns, and $8001 is written to by main code, switching in a bank in the wrong slot, resulting in a crash. It's easy for the hacker to release the hack without noticing this kind of bugs if he does not spend hours playing the hacked game, since in the original games, it wouldn't happen as writes were done by only one instruction.
Also, my Powerpak has a 4GB flash card (which I believe loads MUCH faster than an SD card, suck it SD2SNES ).From what I understand, PowerPaks use CompactFlash because the parallel interface allows faster ROM loading (which is driven by the console's CPU). I've never used any other flash carts, and I don't know how they're implemented, but it's certainly possible that a flash cart with more complex hardware could load faster from an SD card.
Bad part is, the more attention it gets, the more likely you are to receive a C&D order.
How many of the utilities currently listed as being for MS-DOS are actually command-line programs for Windows?
why are they logged as data?I doubt that anything but the first of the three bytes is logged as data, but if you're seeing something different, maybe post a screenshot or the relevant part of the CDL. It could be a bug with FCEUX of some sort.
Editroid doesn't remove the unmorph in air and jump bug, it'll be there by default for all other game edits.This. When you open a ROM and expand it, there should be no changes observable to the player. Enhancements to the game engine permit a variety of changes, but they're optional. Other changes, such as IBJ or disabling unmorph-and-jump can be made available to paste or import into the assembler. But I have no interest in forcing features on users.
I'm curious about the mechanics of it.
I just want to chime in and say that I am really quite disappointed that not only has this website hosted this hack without permission, but that the administrators here have taken no action to remove the hack, allowing over 100 people to download a broken version of it that does not reflect Floppy's vision for his 7-years-in-the-making magnum opus. This is also pulling visitors away from our recently relaunched website. I'd like to see the administrators take some initiative and respect our community's right to have an exclusive hack. You guys really stole our thunder.