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Messages - snarfblam

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Personal Projects / Re: My Zelda 2 Editors
« on: October 20, 2016, 09:57:03 am »
There desperately needs to be a Zelda-2 Game-Maker like engine.

...that's an entirely different beast.

Site Talk / Re: Hacks Guidelines Revision
« on: October 13, 2016, 09:59:48 pm »
However I still think the edgy offensive hacks are not something I'd want to associate with, uploading my work here. It's a potential liability for work prospects given what's being uploaded.

Suppose instead of ROM hacking, you made videos. Would you upload them to YouTube? There is some pretty awful stuff over there. But really, let's not turn this into another thread about bad hacks. We've had enough of them already and then some.

So then Zynk Oxhyde's own Roll-Chan hacks are in violation of this rule, since they are sprite edits that do not "agree with the established main character of the game" despite being categorized as Improvements.

These hacks go beyond half-hearted edits of the main character sprite. They are permitted under current guidelines. But you've got a point in that the new definitions for "improvement" and "complete" pose a certain challenge as many hacks that were previously considered "improvement" must now be recategorized "complete", and no doubt if you went and dug through all the improvement hacks you could dig up more than a couple that would no longer be compliant.

And if you look for example at page 16 of this topic some features like mini map MAYBE make actual gameplay worst, because it "eats" sprites and / or cpu power that can be used for enemies.

I don't believe the two are related. Grimlock has been refining enemy placement all along to improve playability (both in the general sense as well as in terms of flicker and slowdown). Changes to enemy placement would be made based on what makes the game most enjoyable.

It's true that the minimap uses up some sprites and takes some CPU time to render, but it doesn't seem to have any significant impact on slowdown, and the map actually renders with lowest priority so it will sacrifice itself instead of causing other sprites to flicker or disappear.

Site Talk / Re: What happened to this Zelda hack?
« on: October 10, 2016, 05:23:22 pm »
Hi killeroftrolls. Your interest in keeping things fair and transparent is healthy (and I'm happy to address that), but your tone is not. Accusatory, inflammatory, making assumptions... these are the things that turn a thread into a flamewar before it even gets started.

I can tell you two things.
  • The initial torrent of drama surrounding this hack was two-faceted, and handled by two different teams on staff. There was the forum side, which was the responsibility of forum moderator staff, and there was spill-over into the submission queue, which is the responsibility submission reviewer staff. Forum drama has no bearing on submissions. Regarding the spill-over, submission staff had little tolerance for rhetorical drama in the submission queue and at the time the hack was allowed to stay. We were unpersuaded.
  • Much later, a single user flagged the hack as non-compliant. The user gave a calm, detailed explanation as to his rationale, and staff discussed the matter and reached the decision that it was, in fact, non-compliant. The hack was then removed.

If you have further questions, feel free to ask them, but please do so with the same respect you would have me show you.

ROM Hacking Discussion / Re: Screenshots
« on: October 08, 2016, 11:04:36 am »
Some mockups I've done for a GB>NES port of Gargoyle's Quest 1. Would like to know what rules I'm breaking, if any.

This is the one that jumped out at me.

Setting aside the status bar, it looks like you're using:
  • 1 background color
  • 4 × 4-Color bg palettes
  • 4 × 4-Color sprite palettes
for a total of 33 colors, when it should be:
  • 1 background color
  • 4 × 3-Color bg palettes
  • 4 × 3-Color sprite palettes
for a total of 25 colors.

This is a nice summary of NES graphic capabilities.

Front Page News / Re: Utilities: MAGE - A Metroid Advance Game Editor
« on: September 28, 2016, 08:20:18 pm »
It's still relatively new. People are certainly playing around with it, but it's gonna take some time.

Optomon is amazing with 8-bit music!

I was suitably impressed with what he came up with. I hope other people will have the same reaction.

Site Talk / Re: Adult themed hacks/mods
« on: September 25, 2016, 06:48:54 pm »
Most people on RHDN aren't from BHDN. Could we dispense with the sarcasm?

Site Talk / Re: Adult themed hacks/mods
« on: September 25, 2016, 06:41:04 pm »
I did the most constructive thing I could think of with this thread. I went through and tallied how many people held what position. Feelings on a NSFW section/tag are pretty mixed, from "good compromise" to "doesn't do anything". However if you look at the number of people that are generally for getting rid of bad hacks versus the number of people for keeping them, the difference is huge, leaning heavily toward keeping them. Or, at least, that's what the lizard people want you to think.

This is not necessarily something that should be addressed with a poll, but I think it's helpful to know what the general consensus is.

Site Talk / Re: Adult themed hacks/mods
« on: September 25, 2016, 09:49:16 am »
You know, after the tenth or eleventh forum discussion about this, it really makes me wonder why we have these patches here at all, NSFW tag or not....the simple fact is that the hacks are embarrassing, they make the site (and, by extension, the community) look bad

This is neither an argument for nor against; I can't help but point out that the only time these hacks get any attention is when people start complaining about them.

I wanna say I hope lexluthor isn't banned for defending himself.

One does not get warned or banned for defending himself. One gets warned or banned for breaking the rules, e.g. insulting other users, minimodding, etc. Even if you think someone is being a prick, you are not obligated to respond in kind.

It'll take a little work to get a general purpose version of Editroid out with the new features. Features that require editor support will be built into the ROM expansion. Other engine modifications are pure ASM.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: September 17, 2016, 09:47:44 pm »
Are you sure? Because it wasn't checked, and when I checked it, it seemed to work fine.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: September 17, 2016, 12:18:43 pm »
Why does the desmond hack have a title screen but the hanz and richter hacks don't? Fix that.

no u

But hey - it was jus my opinion, nothing more.

You're definitely welcome to share your opinion, but we do have good reason for wanting to do extensive testing. It's already been said, but we want to release something that is (genuinely) complete and polished. I know early access and "we'll patch the bugs as players find them" are common approaches these days, but I think the "get it right the first time" strategy is fitting for a mod of a game from the cartridge era, right?  :thumbsup:

The first round of testing already showed us how easy it is for a very small group of people to overlook a lot of significant bugs. I figured out a long time ago that when you're working on a project, you tend to develop a form of tunnel vision. You have a specific idea of how something will behave because that's how you designed it to behave and there are just so many possible issues you overlook or never think to test for. It's better to have somebody with fresh eyes kicking the tires. And I'd bet money we'll still miss some things.

Site Talk / Re: Hacks Guidelines Revision
« on: September 11, 2016, 05:55:47 pm »
It sounds like collectively it is a reasonably comprehensive work. Would it make sense to include an all-in-one (or most-in-one) patch as well as the collection of individual patches? I've seen other hacks submitted in the same/similar manner. I don't know if RHDN has any kind of policy toward collections of patches, but including a combined patch might sidestep that concern and at the same time make it more convenient for many people.

ROM Hacking Discussion / Re: Screenshots
« on: September 08, 2016, 05:56:30 pm »
Hot damn. This reminds me of that amazing looking CV2 hack that never saw the light of day.

Site Talk / Re: Subject content is not a reason for noncompliance
« on: September 03, 2016, 03:05:56 pm »
killeroftrolls, if you want to participate in a conversation regarding site policy, please avoid putting words in people's mouths, making assumptions about their thought process, making leaps of logic, and trying to inflame. If you want to better understand the reasoning for a particular policy, I encourage you to ask, and if you think you see a better way of approaching something, we're all ears, but please keep things respectful.

I don't know why the report wasn't rejected soon after since that hack completely meets the guidelines from hack submissions.
Just because something is flagged as non-compliant, that doesn't mean it will actually be removed. Sometimes the wheels turn slowly here. Things can linger in the queue for any number of reasons and I don't recommend reading too much into it.

Site Talk / Re: ROM Hacks: New Hacks Added to the Database
« on: September 02, 2016, 06:52:04 pm »
Given the unfortunately more... stringent..... rules change, they may take longer to vett the patches.

Nah. I think it was just that nobody noticed it was time to click the button that makes it happen.

Oh, my mistake. Somehow I missed that. I updated the sidebar.

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