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Messages - ThegreatBen

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1
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v15)
« on: October 21, 2018, 06:44:45 pm »
Having the option to start as unarmored X and still keep the Falcon armor should be an option too.

2
Cool

3
Personal Projects / Re: Chrono trigger plus
« on: October 10, 2018, 02:18:31 pm »
That's a feeling which I know pretty well.  Congrats on getting married soon!


Thanks, I'm actually trying to persuade her to give this a try.

I still work on this on weekends, Proto Dome 1999 is done and I'm making a little more of the map available.

4
Personal Projects / Re: Chrono trigger plus
« on: September 28, 2018, 08:22:33 am »
Now is actually a really good time to play this, this project will probably never be finished, I'll always find something I want to add, but right now the current version is bug free and there probably won't be another release for a few months.

5
Personal Projects / Re: Chrono trigger plus
« on: September 26, 2018, 11:42:50 am »
Congrats Ben! Well nice that! Saw that. Liking it so far. I did update the readme a bit as well as the version number on the download page. Also included the readme in the zip. Take a look, if you don't like it, feel free to change it back. Didn't change the patches though. Looking forward to that.

Have a good honeymoon Ben!

Thanks, that's a big help.

The map for Proto dome 1999 is done, just gotta work on some quests for it now.

6
Personal Projects / Re: Chrono trigger plus
« on: September 14, 2018, 11:57:09 am »
Ya the movie theater bug is the primary reason I'm planning on releasing 1.3, I'm getting married this week so progress has been slow, but there isn't much left to do (one more small script change to make)

The Save Zeal ending was rushed and unfinished,  it's the reason for the delay.

September 21, 2018, 11:48:58 am - (Auto Merged - Double Posts are not allowed before 7 days.)
1.3 is officially up, it fixes every bug since 1.2 including slightly expanding my Zeal ending.

Had a little time to work on expanding 1999, that won't really appear in 1.3 though.

7
Personal Projects / Re: Chrono trigger plus
« on: September 02, 2018, 09:11:49 pm »
Ya I guess that does belong in the readme, the boss rush was pointless and annoying so I removed it, and used the slots to add the Frog King and Prophet battles.

As for 1.3 the bug fixes are done but my save Zeal ending was rushed and unfinished, so before releasing again I added a new line to replace any line of the Zeal citizens that is out of place in the ending.

I also fixed the trigger at the door and am expanding the ending to show what effect it has on the future of the timeline.

8
Personal Projects / Re: Chrono trigger plus
« on: August 22, 2018, 10:17:23 pm »
Hey, I just wanted to say that I’ve started playing this patch over the weekend and I’m really enjoying it. I’m up to the Black Tyrano and it’s been a ton of fun. Great work, and I’ll be following this thread closely!

Glad you're enjoying it.

I've got version 1.3 ready it's nothing special it's just fixes for all the bugs reported since 1.2, I just need to get to a WiFi signal since my phone won't accept the files.

I've also started adding the new maps Shiningforcehero gave me, but nothing substantial has been done with them yet.

9
Personal Projects / Re: Chrono trigger plus
« on: August 16, 2018, 10:12:07 pm »
These are very helpful, I started tackling them today

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Personal Projects / Re: Chrono trigger plus
« on: August 15, 2018, 04:07:31 pm »
Those aren't bad ideas but they would require a lot of work for something that already works pretty well.

The ideas that are planned for the future are..

-Full human Glenn
- Restoring Dorino village with the forest
- adding more locations to 1999 ( including more things affected by past quests)
- possibly allowing Frog or Ayla to be recruited slightly earlier.

11
Personal Projects / Re: Chrono trigger plus
« on: August 15, 2018, 07:09:44 am »
Ok these are no biggie, glad you're enjoying it.

12
Personal Projects / Re: Chrono trigger plus
« on: August 12, 2018, 12:13:35 pm »
There was room for them in their entirety in the virgin ROM, however I don't consider them worth taking up map spaces in this hack, especially when I could use that space to add some more locations to 1999

13
Personal Projects / Re: Chrono trigger plus
« on: August 11, 2018, 07:24:37 pm »
So ShiningForceHero has given me a few of the maps that he drew, they're from Crimson Echoes so you know they're good quality, While I have plans for them I won't be doing anything with them right away, I'm using my free hacking time working on the 8th character project (Currently splitting the end of time) the sooner that project is ready the sooner I can have my human Glenn.

I did make a new readme for this project, at least one person wanted it so here it is https://www.dropbox.com/s/al1suhflaepls6m/CT%20Plus%20readme.txt?dl=0

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Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v13)
« on: August 02, 2018, 09:55:05 am »
Awesome work, you've made MegaMan X great again.

15
Personal Projects / Re: Chrono trigger plus
« on: August 01, 2018, 10:44:30 pm »
Thanks I would be interested in that, almost feels like a waste to have empty map slots still in the rom.

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Personal Projects / Re: Chrono trigger plus
« on: August 01, 2018, 10:01:10 pm »
I fixed a few minor bugs but hardly worth a rerelease yet, with the exception of the 1999 overworld which I used the FoE one as a template all my maps were 100% my own design, actually I'm a little surprised someone else did a Reptite Village, I'd love to see your maps. (Unless you're Zakyrus in which case I believe you send me them but I got distracted and forgot about it)

17
Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: July 30, 2018, 01:49:28 pm »
Really coming along

18
Personal Projects / Re: Chrono trigger plus
« on: July 25, 2018, 10:16:56 pm »
Went back to Frog's little abode in 600 A.D. and then left without fighting the Frog King. Locked me to just Frog in the party, so I went to the End of Time to see if I could open the extra slots back up and it soft locked.

I never expected anyone to leave without fighting him, I'll have to make a fix for that.

19
Personal Projects / Re: Chrono trigger plus
« on: July 25, 2018, 09:25:14 pm »
That's what I did, however Mauron  has made a fix for it, so in the next release it will be usable before 3 characters

20
Personal Projects / Re: Chrono trigger plus
« on: July 25, 2018, 11:50:48 am »
You can go back to his burrow any time after Magus is beaten, the other things are small oversights, I'll fix before the next release.

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