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Messages - ThegreatBen

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1
Personal Projects / Re: Chrono trigger plus
« on: August 15, 2018, 04:07:31 pm »
Those aren't bad ideas but they would require a lot of work for something that already works pretty well.

The ideas that are planned for the future are..

-Full human Glenn
- Restoring Dorino village with the forest
- adding more locations to 1999 ( including more things affected by past quests)
- possibly allowing Frog or Ayla to be recruited slightly earlier.

2
Personal Projects / Re: Chrono trigger plus
« on: August 15, 2018, 07:09:44 am »
Ok these are no biggie, glad you're enjoying it.

3
Personal Projects / Re: Chrono trigger plus
« on: August 12, 2018, 12:13:35 pm »
There was room for them in their entirety in the virgin ROM, however I don't consider them worth taking up map spaces in this hack, especially when I could use that space to add some more locations to 1999

4
Personal Projects / Re: Chrono trigger plus
« on: August 11, 2018, 07:24:37 pm »
So ShiningForceHero has given me a few of the maps that he drew, they're from Crimson Echoes so you know they're good quality, While I have plans for them I won't be doing anything with them right away, I'm using my free hacking time working on the 8th character project (Currently splitting the end of time) the sooner that project is ready the sooner I can have my human Glenn.

I did make a new readme for this project, at least one person wanted it so here it is https://www.dropbox.com/s/al1suhflaepls6m/CT%20Plus%20readme.txt?dl=0

5
Personal Projects / Re: Mega Man X6 Tweaks/Patcher (v13)
« on: August 02, 2018, 09:55:05 am »
Awesome work, you've made MegaMan X great again.

6
Personal Projects / Re: Chrono trigger plus
« on: August 01, 2018, 10:44:30 pm »
Thanks I would be interested in that, almost feels like a waste to have empty map slots still in the rom.

7
Personal Projects / Re: Chrono trigger plus
« on: August 01, 2018, 10:01:10 pm »
I fixed a few minor bugs but hardly worth a rerelease yet, with the exception of the 1999 overworld which I used the FoE one as a template all my maps were 100% my own design, actually I'm a little surprised someone else did a Reptite Village, I'd love to see your maps. (Unless you're Zakyrus in which case I believe you send me them but I got distracted and forgot about it)

8
Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: July 30, 2018, 01:49:28 pm »
Really coming along

9
Personal Projects / Re: Chrono trigger plus
« on: July 25, 2018, 10:16:56 pm »
Went back to Frog's little abode in 600 A.D. and then left without fighting the Frog King. Locked me to just Frog in the party, so I went to the End of Time to see if I could open the extra slots back up and it soft locked.

I never expected anyone to leave without fighting him, I'll have to make a fix for that.

10
Personal Projects / Re: Chrono trigger plus
« on: July 25, 2018, 09:25:14 pm »
That's what I did, however Mauron  has made a fix for it, so in the next release it will be usable before 3 characters

11
Personal Projects / Re: Chrono trigger plus
« on: July 25, 2018, 11:50:48 am »
You can go back to his burrow any time after Magus is beaten, the other things are small oversights, I'll fix before the next release.

12
Personal Projects / Re: Chrono trigger plus
« on: July 22, 2018, 10:56:23 pm »
I noticed you can't use the inn at Choras. I went there as soon as the game started and could not talk to the purple haired woman behind the counter.

That's not a glitch, the game crashes if you sleep there with only one character so it won't work until you have 3

13
Personal Projects / Re: Chrono trigger plus
« on: July 22, 2018, 01:37:34 pm »
Finally approved, enjoy version 1.2 available on this site

14
Personal Projects / Re: Chrono trigger plus
« on: July 21, 2018, 10:30:56 am »
Wanted to release this days ago but been completely off grid, but this morning I submitted version 1.2 it will be ready for download as soon as its approved!

15
Personal Projects / Re: Chrono trigger plus
« on: July 14, 2018, 10:40:21 pm »
Ok thats no big deal to fix, unless you find any bigger problems I think its ready for release.

I also had some other small bugs reported that I’m pretty sure are fixed.

16
Cool, I’m actually playing through this right now, will it work on a game in progress?

17
Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: July 10, 2018, 04:53:11 pm »
Cool thanks

18
Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: July 10, 2018, 04:46:17 pm »
Nice work but is all the new code in the same place as the old so I can use it with my hack?

19
Personal Projects / Re: Chrono trigger plus
« on: July 08, 2018, 11:14:54 pm »
The last bugs you found were small and easily fixed so there wasn’t a huge rush for a new patch, but I’ll get you one as soon as I get the chance.

July 12, 2018, 12:36:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I think that’s pretty much it, if I don’t het any bug reports by tomorrow night I’m going to release 1.2 officially.

20
Personal Projects / Re: Chrono trigger plus
« on: July 08, 2018, 12:55:44 pm »
The version you’re playing is extremely outdated, since I was able to easily fix the bugs Andrewclunn sent me and he hasnt posted any new ones I think I can safely give you the new version, sometime in the next two hours.

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