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Messages - NinjaTurtle82

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ROM Hacking Discussion / Re: Screenshots
« on: October 18, 2014, 05:29:28 am »
LP has the distinction of being the only NES game to use the VRC7's expanded Yamaha FM audio options; the result gives it a soundtrack literally unlike anything else on the platform.

I see. That's sort of different from how the Japanese soundtrack to Castlevania III: Dracula's Curse might be compared to its American counterpart, right? Or Megami Tensei II's soundtrack for that matter. Either way, sounds real good, Gideon Zhi :)

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ROM Hacking Discussion / Re: Screenshots
« on: October 12, 2014, 09:36:47 am »
Ah now that's cool -- SMT: If is looking very good and I'm looking forward to seeing the final product when it does come out. I can't say I've ever heard of Lagrange Point, but the translation looks amazing there indeed as well. Nevertheless, I've been a fan of your work since the first two SMT games, and thank you for translating SMT: If also :) Here's to hoping it all goes well :)

3
I just found out this was just released, and gotta say, this has just made my day. Congrats on finally getting it released and thank you.

By the way, noticed the patch is a .bps file, which I'm not familiar with. I'm wondering if Lunar can be used or if I have to use something else.

EDIT: Nevermind answering my question, just found out I had to use Beat for your patch. Still, congrats again for releasing the translation.

4
Personal Projects / Re: Romancing Saga 1 translation
« on: September 07, 2014, 12:55:50 pm »
Never played a Romancing Saga game, but this translation looks promising, DDS. I'll have to try it out when it's done, and good luck to you.

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Looks like that will be a very fun hack to play indeed. I love Metroid myself, and it'd be interesting to see what a prequel to the entire series looks like. Best of luck to its development :)

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: September 07, 2014, 12:46:54 pm »
It was indeed a great help. Thank you. :)



*Edit: I'm still making my way through MT2 (just beat Bael), and noticing quite a few mistranslated or confusing lines.

I'm not sure if people have had a chance to test the special events that happen in part 2 when you play from the end of part 1, so I'll try to list them out. I got these from a Japanese web page, but it seems accurate as far as I can tell. And obviously, much of this will be spoilers, so I'll hide them under that tag.

Secret Events in Kyuuyaku Megami Tensei:
Spoiler:
  • Obtaining Hinokagutsuchi - Once you defeat or ally with Lucifer, return to the spot where you found the Nihil sword from the statue in Ueno. The sword should then be there.
  • Jack Frost, Jr. - Go to a room with an empty treasure chest, then take one step outside, and then push Down on the control pad 31 times, and then re-enter the room. He will ask if you know his Mama, so say yes. You will receive $3000, 3000 MAG and 10,000 EXP. After this, you can encounter a Jack o'Lantern in the area outside Bael's Castle and talk to him. Doing so should trigger an extra message and will let you find Jack Frost, Jr. one more time.
  • Susanoo - When the Girl gets captured by Astaroth in the Forest, enter the cave in the northwest part of the region and find the area where it says "You see traces of someone having been here." There should be a girl there who asks to join you, so say Yes. Make sure you have a spot in your party. If you refuse or don't have a spot free, this event will not occur again.
  • Rag's Shop Member's Card - In MT1, if you enter Rag's Shop more than twice, you'll receive a Member's Card. If you beat MT1 and then exit the Devil Buster game on MT2, you can talk to the boy in the shelter and he'll give you the card. Take the card to Rag's Shop and you'll trade it in for a Heidrun, which restores all HP, MP and removes any status except DEAD.
  • Izanami's Robe - In MT1 in Mazurka, you can find a Silk Thread item that you can take to Izanami. If you continue on to MT2 and meet Izanami in Belial's Castle and revive her, she will give you Izanami's Robe.
  • The 4 Gods - Play MT2 from a MT1 cleared save, and when you defeat Bael, destroy the frog. After that, rooms where you saw a message saying "A stagnant air is flowing here" will teleport you to a new map (DDS' note: the 3 rooms are in Shinjuku Underground, Bael's Castle and the Forest of Confusion's northwest cave). In here, spots where you run into Green Slimes are places where you have a chance to meet a special Deity demon (DDS' note: It's a 1/32 chance). They are Artemis, Leto, and Apollo. If you collect all 3 and then fuse them together, you will receive Deity Zeus.
  • Jack Frost's Mama and Papa - Play a MT2 game from a MT1 cleared save, and collect the Heidrun. Then obtain a "Fallen Angel Wing" from the Code Breaker game in Bael's Castle. Then trigger the event with Jack Frost, Jr. After that, if you go to a Cathedral of Shadows, Papa will appear and give you Qing Long, Bai Long and Kali. Once you beat MT2 and return to the shelter, go see the nurse and Mama will appear and introduce you to the 4 hidden gods.
  • Mountain of Trash - Play MT2 from a MT1 cleared save, destroy Bael as a frog, and do not get Hinokagutsuchi. If these conditions are met, you can go to B2F of Ginza and find the mountain of trash. Searching it will give you $5000 and 2000 MAG, and then a crystal ball will appear in the back. Answer Yes when it asks if you'll touch it. You'll be warped to a new map with a lot of high level enemies. You can escape by finding the room with the elder. If you go to the mountain before fulfilling those 3 conditions or answer No when asked to touch the crystal, it will not reappear and you will not be able to warp.

I'll edit these as I verify them in-game.



08-27-14 Update: I've finished playing through MT2 and made many, many changes to the dialogue for a more accurate translation. I have also discovered a few bugs along the way, like the upper-left MAG and macca counters sometimes displaying zero when you enter a store or room (I made a change in the code that should fix this, but it happens extremely rarely and I haven't been able to reproduce it). I have also discovered one more bug with the in-combat item menu, where it will display garbage if you have more than 9 items and attempt to scroll through them.

As soon as I finish fixing that last bug, the game should be ready for an official release. If you are still in the process of beta testing the game and have anything to report, please do so soon. I am planning to gather all my notes, tools and source code that I used for this project and will put them on the Romhacking Aerie site along with the official release. It is my hope that it might prove useful to those that wish to localize the game in their own language or to serve as examples for people interested in learning how to program.

*Further Edit: The last bug is fixed. I will spend the next day or so getting everything ready for the release, and then it just might be time to celebrate. :)

Well, as I said I would, I'd go back and play MT II to see if those special events that you spoke of do take place, and for the sake of spoilers, I'll not mention them and just leave them in your quote.

That being said, they're all true as I spent a few days checking them all out. I would've said something earlier, but I didn't have a particular item to check one of the special events because in a previous save, I used the item a bit too early. *Spoilers ahead*

Spoiler:
The Heidrun that you would get from Rag if you had the Member's Card from MT I. And the event I'm talking about is where you meet Jack Jr.'s mom and will introduce you to the 4 Hidden Gods, but only if you say no when she asks if you heard of them. One last thing -- the event where you encounter Jack Jr. and then meet with Jack O'Lantern outside Bael's castle, is actually repeatable. I tried it about 4-5 times after meeting with Jack Jr.'s mom.

At any rate, going through the special events that I missed was fun and gives good replay value. Thanks for the info :), as it was all pretty accurate.

Edit: I made an error in my spoilers quote above, which I'll mention below...

Spoiler:
I meant to say Jack Jr.'s DAD at the end of my original spoiler quote because it's he, as you said in your post, at the Cathedral of Shadows. Sorry for the confusion.

And there you have it lol. But yeah, my mistake about the last part.


7
Wow, even if it's going to be a hard game, I can't deny how awesome those levels look, especially the levels based on the Castlevania games. Those just made my day.

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 27, 2014, 11:24:51 pm »
So the project is completed, you say? That is awesome, DDStranslation :) Noticed the secret events in the above post, and now I'll have to go back and check out the ones I missed, especially with the final product. Should be fun indeed. Congrats, man, you've earned it.

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Gaming Discussion / Re: Game's that have caused you to feel emotion
« on: August 24, 2014, 05:32:31 pm »
One that I can think of is Silent Hill 3 in Alternate Brookhaven Hospital in one particular place -- the restroom with the mirror. To me, I felt scared there, and to this day, I believe it's the scariest place in the entire game. Not that Silent Hill 3 didn't make me feel fear in other parts of the game, but that moment caused me to feel an emotion for sure. And that is fear.

10
I'm probably not the only one who's ever mentioned this, but I'm surprised that I've not seen a Super Metroid hack that has Samus wearing her Zero Suit from Metroid: Zero Mission on GBA. At least, not that I know of anyway. I remember the Justin Bailey one that was done a few years ago, but none of Zero Suit Samus.

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 23, 2014, 05:34:29 pm »
Done and done. Hope it helps out in the long run.

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 23, 2014, 02:35:21 pm »
Good catch, thank you.

For multi-hit weapons, the game seems to keep a table of each weapon's potential hits, with 4 entries each. So for example, a weapon that can hit 1-3 times looks something like (1, 2, 2, 3). It pulls a random number from the RNG and does a modulo 4, and then pulls the number of hits from that. So in that example, it's a 25% chance for 1 hit, 50% chance for 2 hits, and 25% chance for 3 hits.

As far as I can see, no player stat affects the hit count. :(

*Edit: I guess as long as I'm looking at combat... It looks like Luck affects accuracy. The game takes your Luck stat, adds 96 (60 in hex), pulls a random number from the RNG (between 0 and 255), multiplies the 2 numbers, then takes the quotient from dividing by 256 (or essentially, the high byte from 16 bits). Then that number is compared to the weapon's base accuracy (or more like, its miss rate), and it has to match or beat that number to land a hit.

So basically, if you roll a zero from the RNG (which actually happened to me when testing this), you're going to miss no matter what. I was testing with an Aura Sword, which has a miss value of 10, and my character had 10 Luck.

10 Luck means my starting value was 106. So that means I essentially have to roll a 25 or better from the RNG to land a hit. Which is like, a 90% chance to hit I think. I'm sure someone more skilled in mathematics can derive some accuracy formula from all this.

I was always wondering how that worked with weapons that can hit 1-3 times in MT I and II. Good thing that in MT I at least I do try to max that out on the MC because I notice that every few points that's put into luck, it increases your HP.

On another note, I think I may have run into another possible glitch/bug recently in MT II, and it's related to the Devil Analyzer (after getting it from the Intelligence Building in Shibuya). And I didn't notice this until the end of the game because I hadn't messed around with the Devil Analyzer all that often. But for some reason, and it doesn't happen with all demons that get recorded, but when I scroll through the list, the game freezes and gives me a black screen.

For me anyway, it does that when Siren is recorded in the Analyzer. When I scroll past her, that's when the freeze/crash occurs. And I can't say for certain that it's really Siren that causes it, more than likely for me it was from an end-game normal enemy or boss.

I should also note that this happened on Release Candidate C, so I hadn't checked if this happens on RC_E yet, but I will. Nevertheless, since you're testing MT II now, this is a bit of a heads-up about the Devil Analyzer.

*Edit: Yep, it happens in RC_E as well as I just checked who's currently on the Devil Analyzer in my game.

13
Final Fantasy IV's my favorite game in the series because it was the first RPG I've beaten. Well, that and the story was good. And now I see this, and looks like to be yet another fun way to play what's already a masterpiece. Good work so far, GrimoireLD, and I hope the final product will be a blast to play.

14
I remember that stage from Pilotwings 64, and the fact that it's now a level in Goldeneye is even better. It does look amazing.

15
Newcomer's Board / Re: Introduction Topic
« on: August 23, 2014, 02:16:45 pm »
Hey everyone :) NinjaTurtle82 here, nice to meet you, and wish I made an intro post earlier, but better late than never.

I enjoy old and modern games alike (been playing for 24+ years), mostly platformers, fighting games, some RPGs, and some 1st & 3rd person shooters. I'm no translator/hacker, but I do admire a lot of the work that you guys place here, and have been enjoying them for years. Anyways, hope this is a good intro, and have a good day everyone.

16
Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 20, 2014, 04:46:20 pm »
It's all good :) Good luck on the rest of the translation.

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Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 20, 2014, 10:02:42 am »
Hey there, made this account just to mention if there are any bugs in Kyuuyaku Megami Tensei as I play through it. First of all, amazing work you have done so far on KMT, DDStranslation. I thoroughly enjoyed and am still enjoying it :)

That being said, I do have one bug for MTII that I noticed awhile back, especially when I was going through Zaratan Island. Since using a Core Shield or two is important there, I tried using one in your first release candidate. However, the game immediately crashed upon using one. I tried it in two-three other locations throughout the game and in later release candidate versions, and the game still crashes/freezes when using a Core Shield.

One other bug I noticed is the elevator in Ginza near the end of the game (hoping to avoid spoilers here, but it's before you face the last 3-4 bosses in Ginza). The text for which floors to select while in the elevator is a little glitchy, as if there's too much spacing between B2F and B5F. In other words, it's as if the B2F text overlaps the B5F text.

Other than these two bugs/glitches I found, MT II plays like a dream. Thanks again for all the hard work you've done.

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