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Messages - CloudGamerX

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1
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: November 29, 2015, 04:03:28 am »
That's funny. The label isn't even the right size. LOL

They used the Famicom label in place of an NES label. It's actually pretty common to see that for unlicensed games from china. It's only recently that they started to do full-sized NES labels, but obviously some still do a famicom label on an NES cart

November 29, 2015, 04:11:28 am - (Auto Merged - Double Posts are not allowed before 7 days.)
To be honest though, $50 is a decent price despite the lazy labeling. I, of course, won't be buying it because i know Lugia said that he is working on re-doing the game to be much closer to the original Pokemon Yellow. So I will just be patient and wait for that instead before i buy one :P

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ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: November 28, 2015, 11:30:41 pm »

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ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: March 18, 2015, 12:50:20 am »
okay, so i am playing the recent translation patch, and for some reason the trainers are not what they're supposed to be. I start with fighting Gary and get the scientist, and then encountering a Bug Catcher in Viridian Forest gave me a swimmer...the hell?

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ROM Hacking Discussion / Re: BS Shockman Help
« on: January 23, 2015, 10:32:54 pm »
Everything seems to be working with flying colors. Thank you to everyone who helped me out :)

January 26, 2015, 09:26:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
By the way Revenant, is it a full translation including title and text or just text?

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ROM Hacking Discussion / Re: BS Shockman Help
« on: January 23, 2015, 08:46:11 pm »
Well if it's not too much trouble, would you kindly send me the Hex edited version of BS Shockman?

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ROM Hacking Discussion / Re: BS Shockman Help
« on: January 23, 2015, 07:52:08 pm »
Thanks SunGodPortal! I managed to get it to work after redownloading Snes9x, although i can't seem to get the rom to work on my EPROM test cart still. SNES ROM Utility doesn't seem to want to take it, and using the old fashioned way doesn't seem to work :/

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ROM Hacking Discussion / Re: BS Shockman Help
« on: January 23, 2015, 12:28:59 am »
I am just about to give up, i can't get them to work even with the BS-X files. Can any of you at least point me to the direction to where you found a working rom? Because i am just about stumped on getting it to work on anything.

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ROM Hacking Discussion / Re: BS Shockman Help
« on: January 22, 2015, 03:57:26 am »
well if their are successful repros out there, then that means someone must have a working rom. KiddoCabbusses verified that the dumps are good, and i know their is a hacked rom somewhere, but i just don't know where or if their are any patches i need.

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ROM Hacking Discussion / Re: BS Shockman Help
« on: January 22, 2015, 02:59:59 am »
Well then idk what's up with the dumps i found. I hear that some people were able to make reproductions of it, so i tested it on my EPROM Test cart (Yes, i matched it with it's romtype), and it doesn't work even with it's header removed. can anyone at least PM me to the right direction to a working file?

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ROM Hacking Discussion / Re: BS Shockman Help
« on: January 21, 2015, 05:21:52 am »
Thanks for mentioning this game. It looks pretty cool and I somehow managed to overlook it. I too will search for a functioning version and I'll let you if I find one.

any help would be greatly appreciated, thank you

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ROM Hacking Discussion / Re: BS Shockman Help
« on: January 21, 2015, 05:02:35 am »
Those BS ROMs are very strange. I wonder if a lot of them were even dumped correctly and/or completely in the first place. I feel for you though. I'm still trying to find a fix for Radical Dreamers so I can play it on my Powerpak like I do Zelda: Ancient Stone Tablets, Mario Excitebike and F-Zero 2.

It's a shame most of those games won't work on real hardware (despite there being a ZIP/RAR out there containing supposed fixes for this very issue) and that there is so little info available in English. I find the SNES BS-X add-on to be utterly fascinating and one of the coolest things I've ever heard of, period.

I know, right? I have other BS games that work perfectly, but for some reason this game is the only exception. Apparently, people have been able to play this game with no problems on bsnes, zsnes, and even on real hardware. but that just makes me wonder how they managed to do it. It's been bugging me because i hear this game is really good, but i can't play it because the ROMs are broken.

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ROM Hacking Discussion / BS Shockman Help
« on: January 21, 2015, 04:39:00 am »
Okay,
so i have been trying to find a working rom of BS Shockman (BS Kaizou Chounin Shubibin Man Zero), but everytime i find one it never works on bsnes or zsnes. Does anyone know how to fix the rom? any help would be awesome!

13
I hope nobody minds, but recently i have been trying to convert this game into an MMC5 game. So far, i can get nestopia to read it as MMC5 with the file split into PRG and CHR, but it doesn't load. if anyone wants to take a look at the ROM, i can happily post a link to mediafire if that's okay.

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ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: October 13, 2014, 04:37:31 pm »
Probably.

But like KingMike said, if you want this thing to run on a PowerPak, MMC5 is out. Most of the Pingpong Pirate mappers are MMC3 variants, so if the total memory could be parred down to 256/256, this could definitely be a thing.

Question of the Day: If regular pirates say "ARRRR!!!", do Chinese ones say "ELLLL!!!"?

According to the ROM size, it's 2MB. so that means even if you split it, it would be 1MB CHR + 1MB PRG. From my understanding, only MMC5 can really handle this much data, and even then it would have to be modified a bit to even work. MMC3 can handle only 1/4 of that, so that means many things would need to be cut out of the game's code to make it possible to run on MMC3. This goes for Final Fantasy 7 as well, sadly.

15
ROM Hacking Discussion / Re: Banana Prince Music Fix
« on: July 17, 2014, 03:22:24 am »
Hang on a moment, aren't you the guy who made the translation for Banana Prince?

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ROM Hacking Discussion / Re: Banana Prince Music Fix
« on: July 16, 2014, 07:45:49 am »
Does manually setting PAL emulation in the emulator fix it?

Most often I've seen emulators will emulate NTSC by default, and only enable PAL if the filename contains "(E)" (or maybe other EU-langauge GoodTools region tags).
(yeah, that's a pretty crappy way of detecting. But there doesn't seem to be much option. NES games don't have internal headers and while iNES 2.0 does allow PAL to be specified, most ROMs in circulation are iNES 1.0)

That's what i ment. i use NEStopia and i have it set to Auto for Region. But what's strange is it Auto-Detects it as an NTSC game. Yet setting it to PAL mode has the game with normal sound. it doesn't effect gameplay, but the game doesn't sound too pleasant while playing it on it's default NTSC mode. I did see if it was via labeling, so i tested that with a Mr.Gimmick rom and it didn't affect it when i changed the (E) to (U), it still auto detected it as a PAL game and not NTSC. I was wondering if their was something like the Ufouria Music Speed Hack, where the music is fixed on NTSC mode.

17
ROM Hacking Discussion / Banana Prince Music Fix
« on: July 15, 2014, 06:00:03 pm »
I was playing the only english patched translation to Banana Prince, but i noticed that the music was still sped up and doesn't sound as good as the original Japanese music or even the German version's music. By default, it is set to NTSC (for some reason), yet setting it to PAL makes the music normal. Is their a patch to fix the music to where it works on NTSC? If not, does anyone know how to fix that issue?

18
you know, i am thinking of saving up and buying it just for the hell of it. Or i might send it to infiniteneslives (dot) com, and see if the guy can recreate it on one of his custom NES PCBs.

19
When i first saw this, i got super excited and was going to buy it so i can just turn a famicom converter Gyromite into an FFVII cart. But then that stupid pricetag appears right in my face and now i am just pissed. I've wanted this in a physical cart since the translation came to be. I was even seeing if it was possible to recreate the mapper on an NES cart. But who knows, maybe another english cart might pop up and be WAY cheaper.

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Positives:
-No need for a hard to find donor cart
-FF VII NES in full english and in an actual famicom cart
-Actually works

Negatives:
-DAT FUCKING $300 PRICE TAG

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