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Messages - Nebelwurfer

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It would be nice if I could figure out how to change some of the graphics in the game.

The Title Menu buttons are images.  Also there is a little tile that is displayed that shows
the terrain type that the cursor is over.  I'm not familiar with the PS2 graphics types,
or how I would go about locating or editing them in the iso.

Any help or documentation references would be appreciated...

2
That's right.

Also, when a Tank unit takes sufficient damage, its turret is destroyed.  If a new tank unit is being built, you will only see the Chassis part of the tank until its Unit Strength builds up to a certain point. Obviously, you can't swap a turret with a unit that has taken so much damage that its turret was destroyed.

3
Aircraft are devastating.  You need to supress Enemy Aircraft by parking one of your Fighters or Fighter-Bombers on top of Enemy Airfields to keep them from coming out.  Also you can use your Bombers to make Terrain Attacks on Enemy Airfields.  If you Destroy an Enemy Airport, all his planes inside at the time will be destroyed as well.

You need to consider terrain effects as well. Any unit that is caught out in Level Ground has no protection at all. Keep your infantry in Woods or Rough or Cities if at all possible.  The AD5 Attack Info page on my website has tables showing the amount of protection each terrain type provides.

If Fighters are giving you problems, convert some SdKfz 7 Ground Transports into SdKFz 7/1 Self-Propelled Anti-Aircraft Guns.  These units mount 4 guns that each fire 4 times, giving you 16 chances to hit an Enemy plane that is strafing your units.  The range is limited though, so it will have keep close to the unit(s) it is protecting.

I agree that the StuG III E is worthless.  Its Gun accuracy is pitiful, and it cannot hit the broad side of a barn if it tries to move and fire in the same turn.  The only thing it can hope to achieve is making a terrain attack on a soft target that it catches in Level Ground.  Stick with Pz III H, even though it costs more and is less heavily armored.

I'm working on a User's Manual for the game and will post it shortly.

Good Luck.

December 28, 2011, 10:24:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
My Game Manual is now available at the following link:

http://www.knology.net/~mackdraper/SD_Lost_Victory/Manual/SD_Lost_Victory_Manual.htm

Hopefully it can cut through some of the confusion about this game.

4
News Submissions / Re: Translations: New Nebelwurfer HQ project & Move
« on: October 25, 2009, 03:00:41 pm »
OK, I will capture a couple of gameplay screenshots shortly.

October 25, 2009, 04:30:27 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
There are some tactical map and 3-D battle screenshots on my website now.

5
News Submissions / Re: Translations: AD2001 v0.30 Patch released
« on: September 28, 2007, 10:25:54 pm »
I could use some help translating the AD2001 scenarios.

I wrote an article on how to do it.

If you are interested, check out this article:

http://www.geocities.com/gdraper_84/AD2001/Scenario_Translation_Guide/TranslationGuide.htm

Thanks,

Nebelwurfer

6
News Submissions / Re: Translations: AD2001 Trial Version Translation
« on: July 20, 2007, 11:17:38 am »
There are some good games out there from SystemSoft as well.  They finally
made the jump to 3-d graphics for their WWII simulation game.

But something has to capture my interest in order for me to devote
the time to translating it.  So far, the Daisenryaku games that are
set in modern times seem to lack much of a story.  They are mostly
just individual scenarios from what I can see.

You can download the AD2001 Trial version from
http://sega.jp/pc/advd2001/trial.shtml

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