« on: February 08, 2020, 09:23:55 am »
Back to it then! Oh, you only need one carrot to call the Fat Chocobo and it's not used up, I guess that's why Carrot is made into Carrot. Alright that's much better.
I'll head to Eblan and see how that goes.
A Magazine in Eblan, eh? Well I guess FFIV:DS did a similar thing with the "Ninja Sutras".
The Stoneman went down from a Gale and the Dwarf Axe and though it was precarious all around, with Cure2 and Auto-Covering the critical team (every single person but Cecil) I was able to give Tellah the time to cast Fire3 on the Skuldiers and win. The unused Assassin Dagger was a pretty great reward.
The Lamia and Couerls seemed a little more difficult than normal, but the Assassin Dagger allowed me to win, if only just so.
I do hope the Drain Spear is more useful in this version...
Time-Egg? Am I suddenly playing Chrono Trigger?
Well the Ogres did not appear to be susceptible to Mini, or maybe Tellah's Will was too low to hit them reliably. They were quite difficult to bring down, they hit hard but Cid's DwarfAxe dealt respectable damage.
That LunarGem sure sells for a pretty penny! 63,500 GP is quite a large amount.
A Grimoire from the Troian Chocobo Forest! That's quite a gift!
The King Pub didn't seem to have much difference, but the Troian Palace outside lost a few of its frogs and was lowered in size all around.
Whoa! Was not expecting a new boss battle and a new sprite (from FFV) here! That's pretty cool!
Surprisingly weak to Thunder, not too difficult of a fight, using Soft to heal Petrify, keeping Cover on Cid who attacks the Vulture and using Lit-3 to take out the Cockatrices and hitting the Vulture hard for over 3000 damage with Lit-3.
I guess it makes sense for the Gaea Hammer to be in the Earth-based Cave instead of the Air Fortress, haha!
The Kaiser Claws sure seem good! Poison, Blind, Silence, and Charm? Talk about an upgrade from Fairy Claws!
That's not the sprite for the Dark Elf... hmm... only now do I realize I forgot to get the TwinHarp...
Well, the magic routine for the Dark Elf was removed, odd choice but I guess it went to another boss instead of the game-over scenario. I... mean, uh... I was testing that scenario yeah... haha, that's it...
Dark Elf wasn't too bad. There were no real surprises and Blaze was easy enough to heal off.
Oh! I almost forgot about that new mountain that you can get to with the Black Chocobo.
This is a nice area! The illusion of a floating island is really well done here!
Wow, I cannot beat these dragons... fair enough, I'll remember it for later.
Whew! Managed to beat the Clapper at least, it took quite a bit of doing. I started with a Spider Web and used Focus, dealing roughly around 900 damage, while trying to keep Cecil and Tellah healing. After quite some time I barely managed to win after Cecil went down and Tellah was down to Literally one HP.
I'm not sure if much was done to the Magus Sisters fight. I did notice that Cindy used Refresh instead of Life... unless she always did. The Delta Attack seemed faster, but I didn't start with a Spider Web, which I probably should have, haha. All in all, a good fight. Because you can't buy High Potions yet, it seems important to save them for this battle.
Tellah felt odd in this version... he never really seemed to have enough Will to be able to heal effectively, his offensive capabilities were fine though, but the Wizard equipment comes far too late to give him this option.
Valvalis wasn't anything too special. I slowed her and just whittled her down, using one of the 25 Softs I've gotten from enemies throughout to deal with Petrify and kept everyone a little healthy with Cure2. All in all, not bad.