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Messages - Ice Man

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Personal Projects / Re: New Mario Bros.
« on: March 30, 2018, 12:58:14 pm »
Looking good so far. Nice palette choices. Looking forward to it!

Newcomer's Board / Re: Journey to Silius Terminator project
« on: March 11, 2018, 01:04:27 pm »
Looks pretty cool so far. Waiting for more!

Personal Projects / Re: Mario World Improvement project
« on: February 17, 2018, 08:46:19 am »
That works, thanks!

Personal Projects / Re: Mario World Improvement project
« on: February 17, 2018, 04:40:07 am »
Your latest patch isn't working. While beat patches the game successfully, all I get is a black screen with music on.

This is probably because the ROM is 8MB and I'm not sure if the SNES Classic can handle that. I think it's either 4MB or 6MB that can be addressed with it.

ROM Hacking Discussion / Re: Super Mario kart hacks
« on: January 29, 2018, 08:21:46 am »
How are they impossible? I've played most of them and they work fine. Perhaps state which ones are impossible?

Personal Projects / Re: Super Mario Bros. 3: The Rainbow Realms
« on: January 18, 2018, 07:11:51 am »
That hack looks amazing. Can't wait for its release. Great job. Looking forward to it!

Personal Projects / Re: Zelda II - Nightmare of Gannon
« on: December 24, 2017, 08:57:59 am »
Looks very nice. Can't wait to play it either. :D

Personal Projects / Re: Tengai Makyou Zero translation project
« on: December 08, 2017, 04:48:57 pm »
1.55 is the latest version. Please upgrade your snes9x.

Personal Projects / Re: [RELEASE] New Super Mario Bros 3 hack - NES
« on: December 04, 2017, 05:54:51 am »
Looks promising. Thanks!

Any idea, if it'll be in English, too?

Oh, you mean that. I didn't find it problematic at all but I will check it on the weekend. Thanks for mentioning it. :)

I fixed the database with WoodMan <-> WindMan already before releasing my translation as well as many other things... If you tested my translation, please provide me the SRAM or Screenshots.
If you're talking about AGTP's translation, I'm not the person to contact with. ;)

Also, what do you mean wth incorrect splash? I don't see anything wrong with my fixed title screen at all. O_o

Yes, please post screenshots, IF it applies TO MY GERMAN translation.

I didn't have anyone testing the game but I played through the game mulitple times with Mega and with Bass.
However, if anyone actually finds problems, I won't mind updating it (assuming the person knows German well though) :P

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 21, 2017, 01:13:17 pm »
Glad someone actually working on it. Looking very nice so far. :D

No idea yet. Still working on Rockman & Forte in German. Got everything done, just missing like half of the entries in the database.

Yeah, except I had to change the graphics locations manually afterwards but it worked.

I was talking about Rockman & Forte.
Mega Man X2/X3 are done. I got everything finished there for my German translation.

The Rockman & Forte tool itself is not the problem. I can extract and insert original graphics just fine, even with AGTP's translation. Just edit the ROM Header at 0xFFC0 to ROCKMAN&FORTE and it works.

The problem with the tool is, if you edit a graphics file (e.g.grafico_c1e4ea (stage select symbol)) it turned out 20000 bytes larger for me as said before and it doesn't repoint the graphics anywhere resulting the game to load garbage.
When inserting umlauts to my German Rockman & Forte translation the file was 8 bytes or so smaller than the original so I had to actually copy the rest of the graphics back to their original location cause the tool did not repoint them..

Glad it's useful to you guys, however, if anyone actually figures out how to compress/decompress graphics properly with the Rockman & Forte tool, I'd appreciate it.

I know it creates a XML file with all pointers but changing them nor the size does anything to me. So I actually went to fix it manually since my edits made the compressions for the font smaller. This way I could put the untouched graphics back to its original location but I'm stuck with another file that turns out 20000 bytes larger than the original due to my edits. I've got no idea how to properly repoint it with that program, assuming that's even possible. In case it isn't I'll have to find the pointers manually, I guess.

I just found a tool that can compress and decompress MMX2 graphics so I'm all set actually.
If you're interested, here's a link:

Also has tools for MMX, MM7 and R&M.

However, R&M one seems to be buggy when reinserting edited graphics back since it doesn't insert them to their correct locations but rather right after the next file.

Thanks for all the help though! I might as well make a MMX hack one day. :D

The weird thing is, the font is also decompressed for X3 as well as compressed.
Thing is, both are actually used in X2 and X3. The compressed font is used for the stage select layer 3 and ending text while the decompressed font is used for the intro cutscene, dialogue boxes, etc.

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