I don't think Edward is walking away from that oneHi Sarah Shinespark!
Lol nice catch. Yeah Edward's toast in that situation.
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I don't think Edward is walking away from that oneHi Sarah Shinespark!
I forgot who it was but there was a project a while back that was upgrading the battle sprites and *I think* also the backgrounds to bring them up to par with the GBA rerelease.
Also, that FF2 pseudo-remake Mato translated has upgraded monster sprites.
As long as you're planning on looking into using larger map sprites, how about a look at graphics upgrades in general?
It's low priority, but it would be a hell of a cherry on top at the end.
The 4BPP backport project?
I think maybe yes.
I remember that 8.bit.fan asked Gedankenschild for help in order to apply the expanded palettes of their mod to the Ultimate mod. As far as I remember Gedankenschild has been absent, for quite some time by now.Hi Vanya MysticLord Thanatos-Zero!
Any cheats for this that work? Am on Retroarch.
When in combat, go to the item screen and select a blank space, then select it and scroll all the way up to the top, then hit up one more time to select a weapon and/or shield. Select it to unequip it, then run out of combat. Equip whatever you want/can to the slot that got disarmed and boom, duplication. Rinse and repeat as many times as you like. You can do this multiple times per combat. Best of luck!
I have found that most GameGenie codes work, but not all, you'll to test each one you want to use. Same with ProActionReplay codes. Both ZSNES and SNES9X have cheat search functionality built in so finding your own codes is doable.Hi nanashi89 Dakitty lexluthermiester!
I just wish you had figured out how to include MSU-1 support, the way Chrono Trigger Plus did. Ah well, not the end of the world, good thing the chiptune soundtrack is still good.
I was once able to get the MSU1 patch and the Ultima patch (I think back at v8) to co-habitate on a ROM, but I can't seem to remember how I did it. I just know it doesn't work at all with v11, so there must have been enough changes to displace where the MSU1 code thinks it should go.
Given how highly-regarded this mod is (for good reason), I've long been surprised that no one has MSU-1-hacked it, to my knowledge. Maybe once the revisions stop coming out at such a steady pace...Hi npaladin2000 and galneon!
I've been 100% this mod every update for a while, and true story, I can never enjoy FFIV without it again. Considering that FFIV is quite possibly my favorite rpg of all time, I promise it is high praise and I am deeply grateful to 8bitfan and co!
That being said, a few suggestions... mainly regarding the post game content.
First and foremost, there are still commands and items that are too vague. Many abilities I had to test out in combat multiple times to find their use, and most ended up feeling useless by the time you get them. Edge's additional skills, Rydia's white magic, Dark Cecil's black magic, Cid's tools, and Kain's white magic all just kind of fall flat, particularly at the end game. Cecil's white magic very narrowly hovers above that point, but has more to do with his kit and melee attackers being fairly obsolete compared to their spell dumping brethren. He fits the position of off-tank very well, and that is largely to your credit!
On the flip side, Dark Cecil's skills are actually really fun in the early game, but by the end game... yikes. Bane will never catch up to throw or magic, and the cost to use it or Dark (which could really use some buffs) is extremely high. Yang, being the other physical front liner, also has a tough time. Kick is woefully underpowered, and his tankiness has the cap of 9999, meaning that by end game and post seed binging, he is going to fall right off the defense and offense ladder. He also suffers from a friend nearby, one Rosa the flipping all purpose monster, who can tank, hammer-murder, wash dishes, revive, heal, regen, and I guess she also has aim which would be a bit more fun if it also applied to her projectile weapon options (aim the chicken!). This problem doesn't even need to exist, really, since you're already so close to a perfect answer to his usefulness with brace! Just make him fully immune. So many of the extra game content bosses have scripted routines that can auto-kill a character or even majorly gib the party despite any other defenses. Having a full power Yang take a turn after that could be a whole new level of strategy.
Lastly, we have the children and the crybaby. I already knew going in that the option of another black or white mage would be amazing, and I was not disappointed. Their abilities still scale fairly decently, and actually give me hope of fixes for the less powerful options of their cohorts. Sure, twin hits a damage cap real quick, but until you get there, it is a moon-busting level up friend. Edward... oh boy. My first few times with this mod, I chucked battle items pretty often, but when I saw you added him to the end game, I knew better. What a monster. He is the anti-Yang, and that is not a bad thing. My only small complaint is that the last harp is quickly outshined by so many other weapons next to it, and he needs something to sing with... my only large complaint is that for a glitched character who doesn't level-scale... his health total is pathetic. I'm unsure if you were making him Onion Knight-esque, but post seeds he is bar none the strongest beast you can party with and very unique.
-Buff physical attack skills (kick, dark, bane) with something like a stat debuff that will actually reliably go off on enemies. In the case of Cecil, perhaps less hp drain and tack on an additional magic drain to compensate.
-Dig a little deeper into the magic tree for DK Black/Dragoon White/Caller White magic, and give Edge his goodie bag a little sooner. The tower linkage could help with this, I wager.
-Improve Yang's Brace to be immune to damage altogether for a turn. Tank a crush or a supernova like a true boss monk!
-More item descriptions? Clearly tier the items in damage scale maybe?
-Cid's tools are almost amazing, but if need be, give the poor guy some mp and buff them to being useable.
-Aim projectiles, not just bows. Instead of sing, perhaps "perform" to spam whatever debuffs are on any weapon? Slaying tail dance!
This mod is amazing.Hi Dakitty and firedropdl!
I didn't realize until a little ways into it that I had already played a much earlier version of it years ago. I'm very impressed with the updates that have been made.
I agree completely with Dakitty's suggestions.
I see that you made a warp out point in the Lunar area. I remember discussing this with you waaaaaaay back... either here or maybe on YouTube or something, and I'm pleased to see that a solution was made with that, even if it's only a 1-way shortcut. Although with the ability to turn off encounters it's almost moot at this point.
That being said, I think it would be more appropriate if the ability to turn off encounters was something that you earned via an accessory like in other games in the series. I didn't even know this was an option until very late in the game so it didn't matter for me, but being able to turn that off on the fly from the beginning of the game probably doesn't make sense.
And without giving away any spoilers, I don't believe anybody who said they beat the 8 goons that were designed to be unbeatable. I resorted to cheat codes that mostly didn't work, and even the one that ultimately did, I'm not even sure why it seemed to work on accident. I wasn't able to replicate a successful battle with that code no matter how many times I tried.
If I'm wrong, I'm wrong. I mean no disrespect... But unless there's a video out there of the feat, I'm calling BS.
Great job, and many thanks to the team for the continued work on this definitive version of Final Fantasy II. I look very much forward to playing it again in a few years and seeing what else you managed to cram in there.
I just finished 100%ing this newest version, and I gotta say...Hi Dakitty!
No spoilers but I dislike the reward for beating a certain octet of magical animals. =P
All hail Edward, godking of Globe199 (only way I've found to legit beat it)
Howdy - was there any solution to this? I am having same problem. The Title screen comes up, I click B button, and then the sound continues but screen fades to black and nothing happens. Thanks!Hi Sentinel78!
Any idea what Bane does for Dark Knight Cecil? I read through the notes and spell notes etc., and couldn't figure out what it does. It seems to be a basic attack. Does it do more damage, if so, what's the drawback?Hi Janus!
Still one the best hacks ive played in its many versions, and glad i was able to do a review of this on my blog.Hi kaine23!
I've been keeping up with this hack and it's super fun! Was wondering, though, if you or someone else could figure out if it's possible to modify overworld sprites to be 16x24 instead of the regular smaller 16x16. Final Fantasy Record Keeper features almost all of the overworld sprites for all characters as well as the NPCs. Could make for a much more modern hack.Hi CatSlobber!
So much for version 7 being final!Hi lexluthermiester!
Currently playing through the latest version and the changes are interesting. I'm liking it.
Ultima is great fun!Hi Chronosplit!
One thing I noticed though, the two patches are different sizes. Is there more going on than just the header, or is the no-header made using a headered ROM meaning most of the original ROM data exists in the patch?
Geez 8.bit.fan. At some point, are you going to stop doing updates? LOL!Hey ultimaweapon!
Every time I say I will take some time to play this, you launch a new update.
I guess at some point, I just have to settle down and play it.
I think I played through version 8 or 9. When I get time I'll have to try playing through againHi Rudy!
OK. So I just played up to Kaipo.
LOVED the 2nd boss fight after the cave of mist!
So far I'm digging the extra abilities the characters have.
My one critique so far is that the script could use a bit of grammar clean up here and there.
Can't wait to play more!
I'm basically playing it for the first time, so it's mostly all new to me.Hey Vanya!
I even forgot I had read about the Tritoch Rod before and was pleasantly surprised by it.
I was only able to play a bit more.
Just got to the Ant Lion's den.
Looking forward to this dungeon crawl.
Oh man! This looks like an enormous update! Maybe I should be glad that my previous save was lost. It gives me an excuse to go through this from the start again. It looks like you've managed to put some of Chillyfeez and myself's work to great use, from these pictures and descriptions!Hey Grimoire!
Ooh! That is hefty update there. Can't wait to try this out.Hey Vanya!
I want to try out FF2C as well. I have a soft spot for that game despite it getting a lot of flak for its leveling system.Same here. I've always 'liked' FF2 despite all that. So it's great to see a recreation using another FF game's engine!