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Messages - Liana

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News Submissions / Re: Translations: Metal Max Returns: Roll out!
« on: November 08, 2007, 07:20:18 am »
Yes, but on the other side of the screen -- you can't recruit any. Having one as your pal started with MM2 and they didn't add any for the MM remake.

But it looks like any further MM game produced from here until eternity will have at least one... *pats the DS' MS:SS Pochi on the head*

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News Submissions / Re: Translations: Metal Max Returns: Roll out!
« on: November 07, 2007, 09:49:40 pm »
For some reason, Metal Saga seemed to me like it was trying too hard, somehow. I liked it, that was just my impression of it. But I remember being deeply impressed, almost overwhelmed really, by just how heavy a trip down memory lane it was. For me, of course, the memory wasn't all that long ago... it must be something to have played the original Famicom version, then moved on to MMR, and then Metal Saga. Maybe like the difference between the original Donkey Kong and the SNES versions, but the Famicom MM was such a deeper game than that to start with...

Getter, I'll spare you the misery I could have spared myself by looking this up months ago instead of yesterday... ;) The weekly bounties are tied to the hunter's level. Every time you go up a level, if you've killed at least one monster they're looking for, the bounty changes. So I've been making a killing getting the new bounty right at the start of a level and watching the XP until just about time for him to level up. One could also make a killing by killing the hunter and hunting without him, if one was looking for a particularly well-paying bounty, but... that would be cruel. ;)
(oh, and if you love the details, you'll dig the Overstuffed Wallet. Good times.)

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News Submissions / Re: Translations: Metal Max Returns: Roll out!
« on: November 06, 2007, 10:41:15 pm »
You might be confused because MMR itself is a remake of the first Metal Max for the Famicom.

Incidentally, while the plot of MS is slightly related to that of MMR/MM, the Metal Saga game for the DS (Hagane no Kisetsu) is a direct sequel to MMR. The first thing you learn in that one is that the main character from MMR is dead, and the main character is his son. I haven't played too far in yet, but right now I'm looking for the soldier character from MMR, who is still alive and aged tremendously well, judging by the game's official artwork.

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News Submissions / Re: Translations: Metal Max Returns: Roll out!
« on: November 06, 2007, 08:04:40 pm »
This game sounds really great (I don't think you can do most of the things in this game, in Metal Saga) and so far it's pretty advanced compared to most SNES RPGs

Actually, I found it to be very similar to Metal Saga... there's a couple things that are on Gideon's list that MS doesn't have (the gold eaters, the frog mini-game, the flowered seat cover... at least not that I ever saw) but the spirit is similar.

MS tried to have more of a story and a slight amount of characterization. This game, bless its shallow yet highly engaging little heart, doesn't even bother. ;) And, well, it's much faster... although that's easy for me to say, because the last few play-throughs through, I've played MMR with the turbo and fast-forward keys on almost continually. Aside from its being faster, though, I think it's better paced in general than MS and just plain old more fun. I never did finish MS, but I'm starting my fifth playthrough of MMR tonight...

oh, and happy birthday KingMike :)

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Newcomer's Board / Re: Introduction Topic
« on: January 19, 2006, 07:53:26 pm »
I'm Liana, and I'm a 24-year old leasing agent and student. I'm working on my master's degree in Teaching English as a Second Language, and also studying Spanish. I love reading, playing video games, cooking and learning new things. Most recently I've been playing Fire Emblem: Path of Radiance and Paper Mario 2, and I'm also fond of firing up the emulator and dabbling in random Japanese SNES RPGs.

As far as the scene goes I'm more on the translation-geek side of things. I've taken three years of formal Japanese classes and have done a lot of studying and reading on my own, so I'm not fluent yet, nor am I particularly fast, but I enjoy it and I'm stubborn. I've been working with Nightcrawler on Tenshi no Uta, and I've gone through the game twice -- once to translate, then again to edit. A third runthrough is starting to look appealing, because I'm obsessive. In any case it may be some time until Nightcrawler gets time to work on it, but I'm patient :) If you're interested in Tenshi no Uta, I wrote a little bit about it for my rarely-updated weblog at http://joechip.net/words/index.php?id=43.

I only tend to post when I have something to say, if I'm dead sure I'm correct about what I'm saying and if I feel it's useful. In other words, I tend to lurk ;)

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