Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MathOnNapkins

Pages: [1] 2 3 4 5 6 7
Note: this thread was moved out of Personal Projects b/c that subforum is for WIP projects, not announcing the release of something. This is the most appropriate subforum I could think to move it to as it's, strictly speaking, not a rom hack, but a custom setting for emulators.

Also, your images seem to require someone to be logged in to ngemu in order to see them. Consider uploading them somewhere more generalized so they can be seen.

If you want to advertise a Patreon or Kickstarter, keep it to your forum signature. If you want to suggest it as a hack, there is a thread for that on this forum and you can sign up on http://datacrystal.romhacking.net for an account and edit the relevant wiki page there.

Site Talk / Re: Patches that just convert one ROM to another ROM
« on: May 16, 2017, 01:32:22 pm »
I can't speak for the submission staff, but when a thread about it came up about that patch, my opinion was that it is essentially converting one commercial game image to another commercial game image, and therefore its sole content is not original work by a hacker, game modder, etc. Anyone interested enough in the end result should be sufficiently motivated to either A. just track down the second image with the extra levels or B. obtain a patch through some sketchy site that would unabashedly host something like that. So... I don't know if the individual that sent you that notice just didn't present enough of the thought process / debate to you or what the circumstances were. It does seem, however, that the blurb at the top of that patch's page has a similar argument for why it was removed.

Programming / Re: source code for importing NES levels?
« on: February 24, 2017, 02:07:51 pm »
Closed b/c this isn't really a programming question or discussion about a programming topic. If you want someone to code a remake of a game, either you (renegade74) or the person you've convinced to do work for you will have to do the reverse engineering involved. That is, unless someone else has already done the relevant research, documentation, and programming to extract the code and assets in a format that will be readily convertible into a remake.

Site Talk / Re: Reverse order for Show unread posts since last visit
« on: January 12, 2017, 12:28:31 pm »
It does seem to survive a log out on my end.

And worth a double-thanks!  :cookie: :cookie:

Wish we had a milk emoticon, but all we got is :beer: :beer:

Site Talk / Re: Reverse order for Show unread posts since last visit
« on: January 10, 2017, 11:30:54 am »
You see the headings at the top of that page? Namely, "Subject", "Replies", "Last Post".

I'm guessing you accidentally clicked the "Last Post" heading at some point and it has an arrow pointing up next to it. Click it until it has an arrow pointing downwards to get reverse chronological order. There is also a last post icon on the far right that takes you to the latest post of that thread.

Datacrystal peeps: Is this more suitable for the wiki instead?

General Discussion / Re: The U.S. Politics Thread
« on: November 14, 2016, 11:16:36 am »
Thread has been (perhaps slightly clumsily) split off and reopened as a continuation of this thread: http://www.romhacking.net/forum/index.php/topic,21309.0.html

Since the election is over, the old thread title was going to get anachronistic sooner or later.

ROM Hacking Discussion / Re: Mario strikers charged hack/mod
« on: November 11, 2016, 11:06:09 am »
This thread was moved out of the Personal Projects subforum as I don't think it would comply with its rules. Once it has been edited to conform to those guidelines, PM myself or another mod and we will move it back and delete this post.

Site Talk / Re: faq newbie package tag borko
« on: November 08, 2016, 04:01:30 pm »
I never have used it much in the past, but it appears you need to put some non-whitespace text between the tags to make it work at the moment.

The Newbie Package of REQUIRED Material
ROMHacking.net FAQ: You ask, we answer!
ROMHacking.net Getting Started Section: Newbies Go HERE!
ROMHacking.net Documents Section!
How to ask questions the smart way.
On the Essence of ROM Hacking
Talk with experienced people in our IRC chat and ask specific questions there.

I modified that address with 1F 05 instead of the 1F 15 which is the one by default and I get all red flashes instead of dull red/green/blue ones.

So did you change one or two bytes? As long as you just change the byte at 0x067E6F (unheadered) and keep the value there in the interval 0x00 to 0x1F, you should see a spectrum of intensities. 0x00 would be no tinting of any color, 0x01 being hardly noticeable, with the effect becoming markedly less subtle with increasing values.

Code: [Select]
0003A50D: 03 18
0003A50E: 03 18

Adjusts two consecutive entries in a data table. Those extend the last two states in the Ether Medallion animation to make them last 8 times longer.

Code: [Select]
00067E6F: 1F 05

Modifies the immediate operand of a LDA instruction. This lowers the intensity of the flashing colors that tint the title screen as the sword is dropping into place. Instead of cycling between tints of full intensity red, green, and blue, it's now cycling between dull red, green and blue.

Code: [Select]
00075805: 0E 02
00075818: C0 40
00075819: 01 00
0007582C: 38 08

Modifies immediate operands to ADC instructions in a routine that adjusts colors to gradually tint more towards white. IIRC this is used when the seal on Ganon's Tower is being broken by the Crystal Maidens. The tweaks put in place cause the flashing process to take about 7 times longer.

Code: [Select]
000DE03C: 72 70
000DE03E: 9C 95
000DE040: FF 57

These modify the lower bytes of entries in a large table full of palettes. The first two reduce the red component, and the last change reduces the red and green components of a color. Which palettes? It would take more effort I'd rather not do at the moment to figure that out. Best I can say at the moment is that they are palettes meant for BG tiles in indoor parts of the game. Specifically, my notes mark them as "DungeonMain BG palettes (6 in each group)"

I already basically investigated these several months ago b/c someone in a Zelda IRC channel asked me about them. I figured they would have put that information up somewhere, guess not?

I am curious to know how this music pack mechanism thing works though. The emulator program would have to monitor something to know when to load the right track and sound effects. And I would also assume that they'd have to emulate the SPC-700 to at least some degree to not break anything as there are infinite loops where the S-CPU awaits responses back from it.

Edit: It does appear that all of the other changes were to data that gets fed to the S-APU, and it is a massive quantity of changes. Maybe that's how they accomplished this trickery? Presumably the "APU" in the Wii U is just a fake and the program being uploaded is for a simpler virtual device that plays the appropriate sounds / music when fed the right numbers? I don't have that rom so it would be hard to deduce whether it's real SPC-700 code and data, but I am leaning towards probably not based on what you've said.

Personal Projects / Re: Super Toad Allstars + World (Toad Hack) Update
« on: October 31, 2016, 11:00:26 am »
It would be useful to actually tell people what kind of help you need. Otherwise, they can only speculate.

Programming / Re: NES programming job
« on: October 28, 2016, 12:23:34 am »
This goes against the forum rules (soliciting work, paid or not). In the future, please use our Help Wanted Ads or another site like the one dougeff mentioned.

General Discussion / Re: Toxic Communities
« on: October 06, 2016, 11:11:12 am »
This whole topic goes against our forum rules. Disparaging other communities, in spite of how toxic you may perceive them to be, just makes bad feels.

Personal Projects / Re: BOF3 Editor Ver 0.1a
« on: June 27, 2016, 10:37:25 pm »
Please upload this file to a site that isn't going to spam our users with silly survey ads (and potentially worse). I have removed the link. I tried downloading it with noscript enabled and even after enabling a few of the ad domains (on Linux) to see what would happen I still couldn't download it.

Site Talk / Re: Your search terms must be 3 characters long....
« on: June 23, 2016, 03:45:27 pm »
Putting things in quotes generally serves to indicate that you want to search for words that appear in a specific order (and consecutively, separated by white space). You'll want to use the former, then.

Site Talk / Re: Your search terms must be 3 characters long....
« on: June 23, 2016, 03:37:19 pm »
I tried putting it in quotes but it still wouldn't search.

Which of these two did you try?
"Super Mario 3"

Super Mario "3"

Site Talk / Re: Your search terms must be 3 characters long....
« on: June 23, 2016, 02:39:03 pm »
Try putting it in quotes? Or search for SMB3, which I see a lot more often than "Super Mario 3" or "Super Mario Bros 3"

General Discussion / Re: General Chatter
« on: June 17, 2016, 01:26:41 pm »
You have every right, I think, to dislike it when people smoke around you. In my favorite world, no one would smoke anything at all.

Not even a pipe? How are people supposed to put on a hipster / intellectual facade? Jeez.

Pages: [1] 2 3 4 5 6 7