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Messages - MathOnNapkins

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Personal Projects / Re: Mega Man 4 Voyage (MM4 hack) - Update: Released!
« on: December 17, 2018, 03:19:19 am »
Would it be okay if I write my review of this hack here?

If you're going to do a full blown review, that's a site feature, just FYI. (As long as there is an existing page for the hack on the site.) You can of course express your opinions in this thread but if they're extensive it's better to put it in an official review.

You generally get that sort of message when the executable is not in your "PATH" environment variable. An easy way to get around this is to go to the folder where gba_mus_ripper is located and hold down the shift key on the keyboard. Then right click and there should be an extra menu option called "Open Command Prompt Here". Alternatively you can use the "cd" command after opening a command prompt and navigating to the folder that gba_mus_ripper.exe is in. Assuming you launched a command prompt that starts you our at C:\Users\Jake, and the exe file is in C:\Users\Jake\Downloads\gba_mus_ripper, here's an example:

Code: [Select]
cd Downloads
cd gba_mus_ripper

That should be enough you get you started but you will likely have to provide parameters to gba_mus_ripper.exe that specifies which files you want to rip from. I assume the program has a readme that fills in those details.

Note: It is against our rules to mention specific rom sites under normal circumstances. This thread hasn't been deleted because the subject matter is available on many other sites and would be considered current general knowledge about the scene.This does not make it okay to inquire about other sites or mention other sites that host roms and other game images. This includes sites that provide torrent files.

While that is a rather natural question to ask, the answer would highly depend the game in question. In practice, however, many games probably use fairly similar logic to handle jumping and gravity. It would take some time to track down, perhaps with a cheat finder utility (built into some emulators). There are also emulators with TAS features that let you step frame by frame and you could use such a feature to painstakingly measure those properties with high accuracy. But then, you're already kind of doing that with VLC...

tl;drr; (too long, don't read Russian), the password for this particular game is: itinenmotanai

Are you asking a question, or is this a demonstration?

Looking around elsewhere suggests to me that you probably need to sum the first 16 megabits (2 megabytes) as normal, but double the sum you calculate on the last 8 megabits. Why should you need to do this? Best I can tell, Nintendo wanted developers to visualize their game image as a power of 2 in terms of megabits. So imagine creating a mapping that takes Final Fantasy III into a 32 megabit file. The first 16 megabits would go at the beginning, as you'd expect, then you'd add the remaining 8 megabits, then duplicate that same 8 megabits across the last part of the file. Other sources refer to this as "mirroring".


Also note that according to the internal header the FF III rom is 32 megabits, even though the game is only 24 megabits in actuality. Thus this is consistent with the preceding in some sense. You could also conclude from this that Nintendo's format for expressing game image size is glaringly limited...

Newcomer's Board / Re: Can't log into Data Crystal
« on: February 23, 2018, 11:06:55 am »
I can't log in either, I'm asking around relevant staff about it now.

Update: Confirmed there is a problem, it may take some time to get sorted out.

Newcomer's Board / Re: How to make SMB2SMC work??
« on: January 23, 2018, 10:23:20 am »
I would try using double quotes

Code: [Select]
SMB2SMC "SuperMarioBros. (Japan, USA).nes" "Super Mario Collection (V1.1) (J).smc" "_output.smc"

If that doesn't work, maybe someone else out there has an idea.

Newcomer's Board / Re: How do I convert RAR files into Zip files?
« on: January 22, 2018, 11:49:53 am »
I can also vouch for 7zip, haven't looked at WinRAR since.

I have been told by people that are in the know that a lot less people work with version 1.2, so this information is less likely to be known. Most people apparently work with 1.0 or the Beta rom.

Thread has been cleaned up to the best of our abilities and has been reopened. We understand some users may have gripes about Dynamic Designs' past works. But this thread is about a new release, so please keep the discussion factual, polite, and on topic.

ROM Hacking Discussion / Re: again with this MSU-1 stuff?
« on: November 29, 2017, 01:32:38 pm »
If you want to critique hacks the best place to do so is in reviews.

Newcomer's Board / Re: R-Type Tactics II (PSP) FULL PATCH RELEASED
« on: July 27, 2017, 11:53:44 am »
This thread came to the moderators' attention recently and I would like to state categorically that at this present time it would be considered a rule violation to post links to these DLC packages. If the patch itself has these links embedded, that is also rather questionable whether the patch should be hosted by RHDN, but I am not on Submission Staff so I'd have to ask them what they think.

My own suggestion would be that the patch author should provide the means to the user to "plug in" the DLC either by providing a way to input a server URL or set of URLs; or alternatively, provide the user a middleware program to slipstream a DLC archive (obtained elsewhere) into the patch before fully patching the game image. Obviously both of those would require more work on the patch author's part and change the intended dynamic somewhat.

Just because this material was obtained from a now-defunct service doesn't mean that it's abandonware. Unless it is in writing somewhere that the DLC it has been made public domain content (or under a license that is exceedingly permissive in this regard), the current method seems very sketchy to me.

Newcomer's Board / Re: SuperEverDrive
« on: June 29, 2017, 03:46:03 pm »
Hi, another issue im having if anybody could help.
I can play snes DOS games but i cant play the hacked snes WINDOWS games. Its the same with the emulator Snes9X.....anybody know how to solve this issue? very much appreciated guys.

What do you mean by SNES DOS games and Windows games? Did you get one of those old programs that packaged an emulator and a single rom together as a *.exe file?

Newcomer's Board / Re: How do I submit hacks?
« on: May 27, 2017, 11:57:04 pm »
Please don't submit roms, submit patches.

Here's a program that can create such a patch:

When you're ready to submit the patch, use the "Submit Files" link on the sidebar.

Note: this thread was moved out of Personal Projects b/c that subforum is for WIP projects, not announcing the release of something. This is the most appropriate subforum I could think to move it to as it's, strictly speaking, not a rom hack, but a custom setting for emulators.

Also, your images seem to require someone to be logged in to ngemu in order to see them. Consider uploading them somewhere more generalized so they can be seen.

If you want to advertise a Patreon or Kickstarter, keep it to your forum signature. If you want to suggest it as a hack, there is a thread for that on this forum and you can sign up on for an account and edit the relevant wiki page there.

Programming / Re: source code for importing NES levels?
« on: February 24, 2017, 02:07:51 pm »
Closed b/c this isn't really a programming question or discussion about a programming topic. If you want someone to code a remake of a game, either you (renegade74) or the person you've convinced to do work for you will have to do the reverse engineering involved. That is, unless someone else has already done the relevant research, documentation, and programming to extract the code and assets in a format that will be readily convertible into a remake.

Datacrystal peeps: Is this more suitable for the wiki instead?

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