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Messages - MathOnNapkins

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2
ROM Hacking Discussion / Re: SNES/Genesis "Beginner" Difficulty Hacks
« on: April 28, 2013, 12:50:21 am »
It seems it would be convoluted & involved to have a bunch of patches just to alter a few variables in roms; to make it easier/harder

I think the best solution would be to create small trainers/intros that could be tacked onto the front of a rom, to give the user options at the beginning of a game

Emulators that can instantly patch .ips files could make this easier (associate a folder that can be turned on/off)

A whole project could be established, kind of like the No-intro project; but in reverse

While it might be more difficult to do, I would personally prefer to have those kinds options embedded into the game. I find the trainer intro types of screens rather off putting in that they don't look like a natural part of the game.

3
General Discussion / Re: Man jailed for downloading Elf porn
« on: April 25, 2013, 03:58:34 pm »
Yoko is actually 14, to make it even more fucked up.

Well, to be fair, the world of Gurren Lagann featured a human population that was massively depopulated and down and out. I think in that context people wouldn't even blink at 14 year olds getting married and / or procreating.

5
General Discussion / Re: Romhacking Nightmares
« on: March 22, 2013, 05:32:30 pm »
Hrm... can't say that I have. When I actually have dreamed about hacking (or hypothetical hacks / mods of games) they've all been pretty enjoyable. I have had nightmares about other silly bad stuff that can happen with computers or the internet though. One time I dreamt I was banned on all internet forums for some reason. That was when forums were more important to my daily life, though.

8
Newcomer's Board / Re: Super Mario Kart, Non-jump
« on: November 09, 2012, 10:52:54 am »
It wasn't deleted, your message was merged with that thread over there. If you want to share ideas for rom hacking projects that you have no intention of working on yourself, please post them in that thread. :-\


9
General Discussion / Re: Romhacking Trademark
« on: September 10, 2012, 03:04:36 pm »
I get those at work *all the time* and have been for years. They're a total scam, as UglyJoe pointed out.

If it weren't a scam, the domains would have been bought up already and I wouldn't be getting spam about it XD.

10
Newcomer's Board / Re: Introduction Topic
« on: July 18, 2012, 11:13:25 am »
If you are the one true Chaos Force, where is your signature avatar?! (Also, please don't change the thread subject without a good reason, I thought this was a new thread at first).


... oh, and hi, how have you been?

11
Programming / Re: A snes asm question
« on: July 15, 2012, 08:00:01 pm »
Generally speaking, any address calculation that has an index register (X or Y) can extend into the next bank. In contrast, address calculations that don't use an index register will almost certainly wrap when they exceed 0xffff in the local part. Source: WDC's "Programming the 65816"

12
ROM Hacking Discussion / Re: bad coding in roms
« on: July 09, 2012, 12:02:40 pm »
Things that piss me off the most are coders choosing to intentionally use an endianness that is non native on the system in question. Not only does it impact performance somewhat, it also makes code harder to read when you go against the grain. I can only guess that these kinds of people just couldn't wrap their head around little endian.

Zero length branches and jumps used to irritate me more, but then I realized that they were probably written around code that didn't make it to the final binary, either due to comments or assemble time mechanisms (like #ifdef / #ifndef in CPP).

Some of the dumber things I've seen I've chalked up to macros, such as code that performs arithmetic operations to build up a constant. Example:

Code: [Select]
lda #$0030
add #$0100
ora #$8000

instead of:
Code: [Select]
lda #$8130

The truly unforgivable sins are those that impact performance in a strong way without incurring some kind of other benefit. In particular, I despise code that is heavy on comparisons and branches where a lookup table and / or jump table would have been more appropriate (and smaller!).

13
ROM Hacking Discussion / Re: (ASM) Text Routine for SNES hack needed
« on: June 18, 2012, 09:45:17 am »
Thread closed because solicitations for work to be done without any work to show for it at against our forum rules. We have a Help Wanted section of the site for these kinds of requests, please use them. SMWCentral might also be a better place to ask for help, though I am unaware of their forum rules.

14
General Discussion / Re: A matter of some import
« on: May 30, 2012, 03:15:27 pm »
edit: If I started a band it'd be the Holy Ramen Empire

Love the band name, but as far as the food goes, even when I was at my poorest I couldn't bring myself to eat ramen. I had like... $40 to live on a month for food and I still wouldn't eat ramen. Can't really say why, it just always seems kind of nasty to me. It's probably one of the few foods I'd prefer having a lower sodium option for.

15
Site Talk / Re: The SIZE tag.
« on: May 14, 2012, 01:06:08 am »
Another option to is to use the browser's zoom function temporarily. Most I've used allow you to hold the Ctrl key and use the middle scroll wheel of the mouse for convenience. And most also have a keyboard shortcut for returning to the default zoom level. Yet another possibility is to copy the text and paste it into another text box without any size control (browser address or some other edit control).

16
General Discussion / Re: Van Damme does movie with Chung Le
« on: May 08, 2012, 11:23:02 pm »
There'll never be another Chuck Norris.

For obvious reasons, you will never need another Chuck Norris.

18
Gaming Discussion / Re: No this isn't shameless at all.
« on: April 27, 2012, 10:03:32 am »
A Smash Bros. clone with Playstation exclusive characters? Well, some characters they'd definitely have to have are.... uh...... let's see....

.....

............


. . . . . . . . . . . . . .



19
Mario and Luigi are illegal immigrants in the Koopa ruled parallel universe, and they end up leaving because... I don't remember. I'd say it's tangentially extremely related to the original topic.

20
I'm fairly certain they used rocket boots in Super Mario Bros. The Movie. That alone should be enough of a contraindication, yes?

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