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Messages - Chronosplit

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So I get this straight, the middle ages English hack would be standalone but then all your current bugfix options could be applied on top of it? Sounds like the right approach if it's all compatible.

Also, I'm curious what your vision is for changing Frog. I was under the impression that everyone else would end up sounding like Frog and that he would simply fit right in.

I'll be on it with feedback as soon as you launch your first beta
Yep, completely standalone.  It'll be one or two main patches (hopefully) with various addons containing the rest of the options available like Liberties and a patch that shifts the Masamune to Grandleon (along with Masa and Mune to Gran and Leon).  They won't be in the beta though.

Of Frog himself, there was an idea that Digitsie brought up earlier of a localization trick for making Frog still stand out for various character reasons: The Middle Ages would play similar to Frog's normal speech, but Frog would end up being even more archaic.  I'm still coming up with the nitty-gritty for that, but it was theorized that a more archaic Frog would come off similar to Vagrant Story or Slattery's Final Fantasy Tactics at times (but not always).  This I'm probably going to end up either making into a second patch or an addon; the reason being that some I realize just want everyone talking the same like Ayla and the Prehistoric Era, and he may end up becoming less readable to some (a common worry about these sorts of things, another reason why this whole thing is standalone).

Thank YOU for the hard work!!!!!

As a newbie of SRW, anyone recommend a good starting point?
Either Gaiden on SNES or OG 1 and 2 on GBA.

If you're looking for the gundams and such though, J is a good point.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: June 19, 2018, 10:52:41 am »
A quick talk about what's on the docket now, it'll be some time before I can get to working in earnest again, but writing down the plans is a good way to coordinate.

Middle Ages: Alright, we've danced around this a lot.  With everything consistent it's finally time to go full steam ahead on this.  I plan on tackling just 600 AD first and seeing how this goes; I know everyone has a different opinion on this whole thing (I know full well what I'm getting into) so by doing it more gradually as a beta I can get feedback and bugs will be addressed quicker.  I still have plans to improve both 600 AD and Frog, don't worry.

To speed things up this will not have an addon option for the current patches.  We're still going for the completely different database entry, as frankly no one wants to do a whole era and major character six times and expect it to be flawless.  As for which version to use as a base, I'm still deciding between Bugfix Alone and SkyDark.  The latter will make things easier on me as it means less addons to make (I plan on doing a single patch and optional addons setup for liberties and the like), and will make a "Masamune to Grandleon" patch less of an issue.

Side note: I don't know if the Canoe Fix needed updating at 5c.  Can anyone confirm?  I don't plan on doing anything else in the (immediate at least) future so this would be the last for real update of that.

Legend of Dragoon got around this issue by a rather different patching method.  No actual undubs are in the patcher, but it used the data from the Japanese version.

The majority of PS1 undubs I can't even find in patch form though, perhaps copyrighted material is the main reason?

There is some use to backporting when it comes to hacking in general.  And by that I mean when the older title is somewhat easier to hack due to things like tool availability or personal knowledge of the platform.  Take for example Pokemon, where new game mechanics being backported means they are usable in games which have disassemblies (Crystal for example).  Here they potentially have way more usage in whole new projects.

I'm going to be honest here, I don't like it. Lucca and Robo share the same speech pattern. If you remove the names from the dialogue boxes you cant' tell them apart. Expanding the story/dialogue is cool, but make sure the characters retain their individuality.
I agree with that point actually.  Granted Robo was meant to interact with humans, but personalities are very important in this case.

I'm actually impressed about how that video read, I really didn't see some of that coming.  I must say this has real potential.

At the end of the game I ended up judging Robo as a little closer to Data from Star Trek, due to the emotions reference (though it was a throwaway comment that wasn't in the original script, I put that and the Fiona sidequest together in my mind).  The idea of Robo having a learning computer ties into the idea I had too, and I'm already beginning to enjoy Robo from this.

EDIT: also just noticed, "the gates right outside."  Should be gate's, right?

I'm honestly intrigued by the premise here.  Though I do love how CT's narrative is mostly to the point and focused, there were times when working on my project when I noticed there were some elements that could do with work far beyond it.  I might be giving this a run in time, I'm curious about what's been added in.

(side note: this recent wave of CT hacking here is looking better all the time!)

Personal Projects / Re: Chrono trigger plus
« on: June 08, 2018, 11:38:41 pm »
That's a bad idea with the names carrying over with new game plus.
It's a good effort, but I feel that having 600 AD refer to him as "The Magus" has an issue where the force behind the title never shows until NG+ (and it can be confusing at that point).  This is probably why Slattery came up with Fiendlord, in an effort to fix this issue.

The game in general is a bit strange with this, as Magus is a title in original text as opposed to his name.  Unfortunately it's also not used very often at all.  In Bugfix I actually did a similar job recently in the sidequests to only one line, where the storyteller used his title in the localization so I made it "The Magus" no matter what his name.  This makes it more or less how the legend of Frog came to be in the present time, but also a bit of an easter egg because in the main game his name is Magus whether you like it or not for almost the entire trip.  It was a bit of a knowing nod in a way.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: June 08, 2018, 07:17:50 pm »
It's all updated in the mega a while ago, thanks a lot to you both!

June 09, 2018, 11:16:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Chicken Knife's cleared his game, and I can now say with utmost confidence that we are 100% consistent between versions.  Now, for the future... hopefully not a thousand years into the future.  :laugh:

The plan right now for me is to take a break, and let IRL take it's course while I possibly get a playthrough of Chrono Cross or Dragon Warrior 1/War of the Lions in the hole for research purposes on the next step.  At the time I return we're going whole hog on the Frog/Middle Ages project, until the point of time when MSU-1 is ready.  Then I will come back to these patches to get started in making those addons (yes, they'll be addon patches because Canoe can't MSU-1.  The Canoe Fix won't be bothered by this at all), and we'll consider the fate of Liberties extended as addons then as they might become main patches to make the folder less cluttered.

In case you're wondering about no stars: I've done my tests, things don't look positive in condencing down the number of patches.  I frankly don't feel like anyone wants to see a whopping 18 patches total with No Stars in the addon folder, as opposed to only the 6 I would need to make for the FMVs now.  Yep, that's how it looks.

Thank you all so much, it's been a fun ride through to ~95% completion.  Yeah, that's the tally I give it.  5% is what's left.

June 10, 2018, 09:48:25 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Wait, one last minute thing... looks like in my haste making 5b I failed to notice that Rock Helm and Shine Helm were switched.  So SkyDark and SkyDark+Name Liberties has been corrected.

Personal Projects / Re: Chrono trigger plus
« on: June 08, 2018, 07:11:55 pm »
I have an idea that I'd like to pass on to you (or whoever else wants to do it).  It was proposed to me by Chicken Knife for Bugfix but it's looking more out of scope the more we look at it.  However, Plus might be able to see it happen?  Your call.

Anyway, when you talk with the king in the Middle Ages with Magus in your party (or even as a leader) there's a bit of a plothole in that the king doesn't really notice Magus's presence at all.  Not even when he's asking the king to help him with the Rainbow Shell.  This is the result of him being an optional character, but doesn't it sound kind of odd that it doesn't trigger a scene at least?  Magus isn't one to disguise himself beforehand (as interesting as it would be to see him quickly change into Prophet garb when you step in), and they kind of know what Magus looks like thanks to that huge statue in the Cathedral at least.  Needless to say, he isn't well liked around those parts and everyone thinks Frog killed him.

The castle is really the only time this sort of thing happens due to how late in the game you obtain Magus.  Not really sure what would come out of this, however.  Would the king call the guards thinking the other party members are Mystics in disguise, or would there be a sort of "agreement" reached?  A reference to Ozzie?

You should still use MultiPatch.

Your ROM does not match, go find another one.  It really is simple as that, XDelta checks to make sure if your file is the right one to be patched.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: June 06, 2018, 05:05:27 pm »
Give me a minute, I'll get it uploaded.  Thanks a lot!  I hope I was detailed enough.

June 06, 2018, 09:36:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Groan... hold on, one more.

SkyDark and SkyDark+Name Liberties somehow, had Shine Helm as Stone Helm.  How did I do that?  Probably happened around the Rock Helm thing and I made a whoopsie while I was tired and editing the lists.  Do I need to fix it?  Yeah, it already is in the Mega.  I'm just going to keep the RHDN version un-updated for a bit for things to catch up.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: June 05, 2018, 08:32:39 pm »
Quick fix; SkyDark+Name Liberties didn't have the notices about upgrading the colored vests into plates right.  Just a small oversight, with thanks to Chicken Knife for pointing it out.

Oh, I like that.

I looked through the ReadMe more thoroughly, and changes are more extensive than I thought. I'm not really familiar with the patch's history but it seems it grew from a bugfix to a more fleshed out project. 'Diva Flea' and using ChronoNick for Falcon Hit/Cut description are interesting choices, I like where your head's at. If I may offer some nitpicks: AmpliFire seems like the same kind of pun as Ice Sickle, maybe they could share the Name Liberties patch. Also, the equipment names that glue two words together seem inelegant to me. SilverEdge and AkashaEdge, for example. PlantinHelm, etc. The Liberties Extended patch addresses some of these, so maybe I'll use that. Although it's possible that during the normal course of gameplay I wouldn't mind these names at all.

Either way it's a nice thing you have here, and very much needed in my opinion. Keep it up.
AmpliFire I'll see about at a later time. I think Woolsey meant completely for this to be a pun, but original text says Amplifier.  That said, it stays true to the enemy names and all that.  I may or may not look into Lavos's techs again at the same time.

As for the wordsmash, I tried generally to preserve the original method used in naming things when I went about fixing them.  This is partially personal preference, and partially due to the original nature of the patch.  I may think about expanding Liberties Extended to address more of these items later on (as said earlier in the thread we do have item icons), but I'm not sure about how many items I can actually do that with according to keeping them true to text.  If I do that I might even have to retire them from being addons, the patch size may get bigger. XD

(In all honesty about the above two though, I think after Chicken Knife finishes the playthrough I'm going to take a small break.  With the drinking scene now completely synched I'm feeling pretty comfortable with where things are at.)

I agree with you a bit.  I do my hardest not to completely rewrite anything or actually deviate from the script, but what basically happened was when I had rebuilt the patch I let the boundaries become a little more lax.  At first this was meant to fix areas the original Bugfix patch didn't touch (or couldn't I guess), but with the ability to delve into points that I couldn't touch before, things went a little more towards general improvement.  Basically it went from "just a few small orderly text screwups along with all the drinking as a bonus" to "let's take this a little farther and fix/improve the original script as a whole now, but keep it all intact."

Thank you very much!

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: June 03, 2018, 08:19:57 pm »
Don't know if this has been asked before, but could you post a screenshot of what the Sky/Dark patch does in-game?
Nice idea.  I should probably throw one in the screenshots.  Here's what happens with Crono!

And while looking at that... for some reason Area Bomb is Firebomb?  Uh.  I'll tend to that next update.  Just have one, other, thing to make sure I'm not doing just that...

June 03, 2018, 08:38:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, nope.  All I did was a check on Marle's dancing, and I can assure you that isn't being changed (not for these patches anyway, I'll have something about drunken slurs in stuff not changed).  All we have to be uploaded is:

All patches:
Firebomb>Area Bomb

More clarity.

Probably going to need an update for canoe fix too.  For one string?  I'm not sure.

EDIT: I think I'm going to be looking at one more update a bit later, FYI.  Chicken knife's come to me with a scene that could use some consistency (when they first see the Lavos footage), and there may or may not be more later.  If I can get no stars in order, that will come along for the ride.  This one may take a while, kinda want to make sure all gets in at once so the big update needs to happen only once. :P

June 04, 2018, 01:19:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Still working, but this is what I have so far.  Because of the Canoe Fix, I'm going to be as detailed as I can.  It WILL need to be updated.

Arris Dome Command Center:

Code: [Select]
{Marle}: There's only one thing we
can do!
We must change history! Just like
{Crono} did when he saved me!{null}

{Marle}: Right, {Lucca}?{null} (Right sounds a lot better than Okay here.)

{Marle}: Right, {Crono}?!!{null}

{Lucca}: I... guess so...{null}

{Lucca}: We can't just go back to our world and live comfortably after seeing this.  (note: for some reason I can’t seem to track this line down in the events, but it must be there.)

{Lucca}: It was a stroke of luck that
we were sent here through that

{Lucca}: Shall we do it, {Crono}!?{line break}
   Okay, let's do it!{line break}
   Y-you can't just change the future!{null}

Ioka Meeting Site:

Code: [Select]
{Robo}: G-good morning.
That substance seems to affect humans.{null}

Ioka Meeting Site (party)"

Code: [Select]
{Ayla}: {CronoNick}, eat, drink, sing, dance!{null} (note: a lot of these will sound similar, basically I left a loooot of soup and eating in that I didn't realize about.)

Meet {CronoNick} today.
Good day!
Eat, drink, party, sing, dance!{null}

{Ayla}: Bring plenty Rock Crash!{null}

{Ayla}: Party now, so drink!
{CronoNick} and {Ayla} have Rock Crash

{Ayla}: {CronoNick} drink more?
{Ayla} no can...{null}

{Ayla}: Stop already?
You strong, but no can drink much.{null}

{Ayla}: {CronoNick} drink plenty.
Drink last bowl for strength!{null}

{Ayla}: Ok, drink.{null}

{Ayla}: Maybe drink too much!{null}

EDIT: Alright, all updated for now.

Gaming Discussion / Re: Trying to get into Boktai.
« on: May 31, 2018, 11:53:43 pm »
It's only a setting, unfortunately.  I'm sorry that I can't offer much more help.

As far as menus go I just change the driver to xmb, don't look back, and control everything from touch control overlay or controller/keyboard.  Never was much confusion to me, but the default mobile UI is a pain to use IMHO.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: May 29, 2018, 09:18:58 pm »
Oh shoot.

Eh, I'll deal with that next update since it's already uploaded.  I'll get that in the mega in a bit though.  Thanks a lot again!

EDIT: Quick note, the patch on my mirror still says update 3 but it's the new version.  I just changed the name so it would update in the same place easier. :P

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: May 29, 2018, 04:21:04 pm »
Gotta make this quick again, Memorial Day helped.

Welp, I looked through the readme.  I realized that I never put in the modifications I took from reading over the original Bugfix patch's notes, that was a whoopsie from back when this was a messed up addendum.  So all credit is where it's due now.  Also, while looking through it I noted a few things that should have been tended to in the first place.

I wanted to push this out quick because the Canoe Fix probably needs to be updated again.  This is like, the bottom of the barrel of things to fix, so I'm sorry that I need to ask you guys to do so again over two small changes. >.<


All patches:
-Drop Kick>Dropkick (I'm thinking Woolsey meant this spelling, there is an actual meaning for the two word version but I do not imagine that he was thinking football here).
-I'm sure this one was very much wanted, Luminarie's description was completely corrected to the original (Ultimate holy tech / all enemies).
 -SkyDark says Sky instead of holy, kinda like Flare does.

-Added stuff missing.

As for star removal, I'm attempting to make it so one doesn't need six patches for such a simple thing.  I don't know if it's possible with how things are now though.

Personal Projects / Re: The Legend of Dragoon Script Overhaul
« on: May 27, 2018, 10:34:52 pm »
Have you thought about utilizing the unused item icons? Not sure if that's outside the realm of possibility or scope of the project.
Wut.  That's just mindblowing.

These are all complete.  Why in the world didn't dragoon use these?  If only just a few to distinguish between light and heavy armor and everyone's weapons.

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: May 27, 2018, 08:09:17 am »
Are suffixes held back by a space problem? *Lightning2 is eleven characters while *Thundara is only nine. Multi techs that use things like Fire or Ice don't seem like they would have space problems either (Fire Tackle -> Fira Tackle, FireSword 2 -> Fira Sword, Ice Sword 2 -> Ica Sword, etc.)
I was planning on doing this similar to the closest FF analogy because they share a lot with it in the spell names.  Last I checked the suffixes are the -ga ones instead of -ra similar to how FFV does two spell tiers, so it'd be something like...

Ice/Icega or Blizzard/Blizzaga (Probably the former due to space)
Life/Full-Life or Raise/Arise (For consistency's sake.)
Antipode/Antipodra/Antipodga (Or something like that, maybe remove the d.  These are numbered in original text, but I'd rather consistency.)

You don't really hit the limit with the Sword ones so hard if Ice is kept, but you tend to smash into it with things like Fire Tackle and dual tech Cures.  The latter can at least be mitigated though.

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