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Messages - Chronosplit

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1
I know the feeling, hope everything's going well!

2
Personal Projects / Re: Majin Tensei II: Spiral Nemesis
« on: September 20, 2018, 11:28:50 am »
Oh heck yeah, this is one of the SMT spinoff translations I've been waiting for!  I'm pretty hyped for this.  :thumbsup:

3
Gaming Discussion / Re: Sci-Fi Recommendations (other than shooters)
« on: September 19, 2018, 12:43:51 am »
Super Robot Wars J or Gaiden are great starting points if you're into giant robots.  There's also Front Mission.

Another recent translation is G.O.D.: Growth or Devolution.  My not be quite the sci-fi genre you're looking for.

Oh, and Live A Live does two future scenarios.  You should play if you haven't, both the game and translation are gold.

4
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 13, 2018, 08:51:17 pm »
If you're poking around trying to find an alternate accent for Toma, consider:

http://the-toast.net/2014/03/19/a-linguist-explains-british-accents-of-yore/
Thanks!  I'll keep this article in mind.

September 17, 2018, 12:43:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
We're almost done, and this will be out tomorrow if not today.  Here's the list for descriptions so far as it's the meatier part:

Armor:
-On the whole, elemental resistant armor is more consistent in descriptions.
-The word “hits” is no longer used in these descriptions.  Taking the lead from Safe Helm, it now reads “damage” across the board.
-Armor that resists an element by a percentage now says “Cuts (element) damage by (percentage).”
-Only armor that heals from damage says “absorbs,” vests now say “cuts.”
-There isn’t enough room for Taban Vest/Suit to carry these however.  Or at least I believe there isn’t.  I've at least changed the "fire guard up" thing to "50%/90% "Fire" dam. cut" respectively (the 90% is according to Chrono Compendium, the others say 50%, uh... Itemizer says around 80%?).
-Unified Mg Defense and the like to be more like how I fixed Magic Wall, fixes Vigil Hat's description being the wrong kind of defense.
-Protects/Locks status>Prevents all status.  I don't think that Lavos's removal of this benefit will be able to carry this.
-Fixed a spacing issue or three.

Weapons:
-The same goes for weapons that hit Magic enemies; Hit is a statistic found in item descriptions, so it’s best to replace this with damage for consistency’s sake.
-Also, Magic instead of Mg in these descriptions.  Yes, it is extra damage towards those that are magical.  Magical may be a little too big, however.
-Hero in the new Masamune's description is capitalized, to carry over the earlier 600 AD event fixes.
-Fixed a spacing issue in Rainbow's description.

Accessories:
-Magic/Power Seal’s description now correctly uses a slash.

Items:
Barrier and Shield have the hits to damage thing too.

For example…

Ruby Armor: Cuts “Fire” damage by 80%
Blue Mail/Plate: Absorbs “Water” damage
Red Vest: Cuts “Fire” damage by 50%
Nova Armor and Amulet: Prevents all status
Vigil Hat: Mag. Def. +9/Prevents all status
Demon Edge/Zanmato: 1.5x damage to Magic enemies

September 17, 2018, 04:27:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Update's in the Mega with only the description fixes.  The rest will follow tomorrow, and only at that point will it be on RHDN.  All of this took longer than I thought it would.

September 20, 2018, 02:00:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Middle Ages lines are fixed, standalone canoe is in, it's all in the MEGA.
Code: [Select]
They’re going to build a Town Square,
with the hope that peace will last for
many years to come.{null}

And they’ll name it after Queen Leene.{null}

The Canoe version is basically the latest with the fix applied using old Beat (for now, after 600 AD I am prepared to figure out how to do some compare and replace to bring it up to the rest), but this time it uses a clean ROM as a base and is therefore compatible with all BPS patchers.  If anything's amiss or if the readme included in the Canoe folder is missing something, let me know!

As for why this was done I've given this a lot of thought, and I mean no disrespect to anyone but this is how I think about it.  There are three reasons here:

Spoiler:
1) Some are mightily confused at the setup with the patch (which is completely understandable I might add), and being holed into an older patcher may screw things up in the long run.  This nips that issue in the bud, and it's also even easier for everyone to use as it's all one file.

2) With the radio silence I'd rather it be on the database and in the main zip file.  If I happen to go poof for whatever reason, it's all in one place and easily mirrored without a weird explanation of how to apply the patch.

3) When/if Pimpinelephant comes back around, a standalone will be easier to maintain.  With the previous setup, if I had the need to make another update right after a canoe fix was updated things would get confusing again.  With a standalone version, it’s able to be maintained separately and therefore kept away from what some would call my shenanigans.

5
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 13, 2018, 01:17:58 pm »
I'm thinking of Toma being a bit of a rogue at this point, but I'm still working on ways to do it.

I'm thinking that it's time that I rolled out an update to the main patches.  I said these would be out later, but since things are going slow I figured these would be the major touch-ups anyway.  Give me a day or two, but here's my list:

-Fix to the lines mentioned in earlier quotes.
-Minor item description fixes (the original SNES ones still aren't the best, but text limits are a major problem).
-Given the current situation with it, I'm going to attempt making up either a standalone for Canoe or a version of the patch in addons (most likely the former).  For now it'll basically the same exact thing as the Canoe patch, except all you need is a clean ROM and it won't give you warnings.  This may or may not be updated after by me, but hey what you have is pretty good there anyway and it's sure a lot less confusing.
-Readme fixes on the Canoe front.

6
ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: September 11, 2018, 10:44:26 am »
From my perspective about everything looks good.  Thanks for the last upload!

7
ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: September 11, 2018, 03:18:19 am »
This stuff even got me confused, but I think you've cleared it up in your post.

This is worse then Chronosplit's shenanigans.
Nah, it's missing three more updates in the submission queue to be that bad.  :P

8
Gaming Discussion / Re: Aretha 1 translation is complete and released.
« on: September 10, 2018, 05:45:03 pm »
Boy, Dynamic Designs has been on a roll lately.  Actually, everyone has been on a roll lately.  I've barely been able to keep up with DD and Gideon alone!

It's been a great year with a lot of releases and I've failed at saying thanks with every one, so thanks a lot to all the translators out there.

9
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: September 05, 2018, 09:57:44 pm »
Update time.  I have a few things to touch up on that haven't been mentioned in a while.

1. I'm tossing the more archaic Frog idea, at least for now.  Every time it either makes lines much too long (CT isn't one of those games with lots of text walls, and I've always tried to keep as much within the original's brevity where I can), or it ends up being hard to comprehend in one way or another.  Nope, sorry.  There are some artifacts of this that I may port over to other characters however, speaking of which...

2. Most of this waiting has been spent on both #1 and "higher class" indivduals.  The quotes you've seen me do are of those in towns, the normal peasants for the most part.  As this is the middle ages, I have it in mind to write the King and his Knights in a more formal tone.  Text will also be altered more.

3. You may have also noticed that I've kept -th suffixes out of my quotes, in spite of Frog using them commonly.  I'm honestly not one for them, but if I can make them work it'll be on the knights for familarity's sake, and not overused.  I may also just keep it specific to Frog, because... frog lippeth?

4. Toma: Not sure what to do with him yet, but I want him to be handled differently due to being somewhat important and a named guy.  He would certainly not be formal.  I realize that it sounds like I may have just glossed him over earlier, but never fear!

5. Mystics: I'm not keen on altering these much at all, outside of being disguised or talking about disguising.  I'm probably not going to alter these much at all, if for nothing else other than Magus's involvement.  The only exception here is Slash for the confrontation's sake.

No quotes this time, sorry for being empty handed!

10
Not to mention that if the option of downloading them is removed, the demand will sharply rise; and the prices with that. In an hypotetical world where dumped ROMs and Emulation never existed (so neither did the Virtual Console), old games would cost probably twice or thrice as much as they do today.
This is in a way what happened in Pinball recreations outside of Visual Pinball.  With arcades becoming more rare, unless you knew a place or bought your own it was almost impossible to play a table.  Sure, PinMAME existed but there's more to Pinball than it's ROM.

In comes FarSight's (yes, the Action 52 guys) Pinball Arcade with licences and the like to recreate them virtually, and they would charge what turned out to be basically 50 bucks a year due ot yearly seasons (otherwise you would lose out in either "pro" stuff or would be paying out your bottom for every table you want individually).  The physics and looks weren't exactly there all the time (especially physics), IIRC Pro Pinball still rules the roost in the IRL feel of pinball the closest, but people gathered around for playing the classics again in spite of it's flaws.

Just today however the Williams/Bally license switched to Zen Pinball.  They typically charge around two dollars per table, but for a usually more stable and polished product when compared.  Was the public loud enough to convince them to go to greener pastures, or was there a better deal on the horizon?  Who knows until stuff's unveiled?

11
ROM Hacking Discussion / Re: Suikoden II Bugfixes
« on: September 02, 2018, 02:14:46 pm »
Cool,
what exactly does the game fix?

I recently started this game along with Seiken Densetsu 3 (Secret of Mana 2), although both really aren't my style.
On the GitHub's readme there is a detailed list, and it's actually a long list of fixes in general so I can't really talk about it in detail.  You can also tell it what to patch and what not to patch, so it's worth looking at anyway.  A quick rundown though:
-Major musical fixes, including a fix to a cutscene where a character was singing nothing.
-Rarely, a recruited character would be Lv99 from the start.  This happened at random.
-A castle gate wasn't a fixed item, so it could be pushed out of the way during the early part of the game. :laugh:
-A fix for a few untranslated elements.
-Importing a save file from the first game was messed up unless the main character's name started with an M.

For the first game, where there isn't a readme:
-Fixes a glitch where you could bribe any enemy in the game including bosses, therefore causing you to be able to escape any battle.
-Makes a couple of items not infinite use anymore as they should be.
-Two of the earth rune spells had incomplete code and did nothing.  There are two formulas for how they work.

12
Newcomer's Board / Re: Options to hack/modify
« on: September 02, 2018, 01:04:09 pm »
I've seen a couple of python apps on the play store.  If there's a compiler in there, you could in theory do for example any of the disassembled Pokemon games with a text editor.

13
ROM Hacking Discussion / Re: Suikoden II Bugfixes
« on: September 01, 2018, 07:32:44 pm »
http://suikosource.com/phpBB3/viewtopic.php?f=8&t=12780&start=30#p157748
Ah ha, there it is.  Thanks a lot!

(BTW, for everyone else this works exactly the same way.  There's just a lot less in it.)

14
ROM Hacking Discussion / Suikoden II Bugfixes
« on: August 31, 2018, 10:00:00 pm »
This isn't mine, but it seems to have been kept under the radar over the years so I figure some would like to know.  This is a collection of bugfixes for Suikoden II, addressing most of the pressing problems.  Essentially, just about everything except for a retranslation is in here for most versions of the game (though some fixes are US only).  Yes, including ports of the fixes originally made to the PAL versions.

https://github.com/pyriell/gs2-bugfixes

I remember the same person made something similar for the first Suikoden that fixed only a few bugs (escape talismans, bribe, and a couple of the rune spells doing nothing I think), and it was dedicated to the 1.0 version of the US disc.  If anyone should happen to know where on the internet it ended up, let me know!

EDIT: I about forgot, the patcher is pretty much one of a kind.  The .bat file is how you start it up, but it runs perfectly fine under Wine.  Also, don't be afraid if it's taking a long time with one operation because the music patching takes a load of time.

15
Gaming Discussion / Re: Pokemon Essencials bites the dust due to DMCA.
« on: August 31, 2018, 10:23:03 am »
The GitHub is still up, but honestly I find this a pretty cut and dry case.  It was named Pokemon, everyone was making Pokemon out of it (PokeCommunity has a whole fangame subforum dedicated to it), it was using Pokemon's assets, and not one thing could've changed that.

The only thing new here is that they made a claim on the Wiki too, as if they're attempting to erase knowledge of how to make Pokemon games on RPG Maker in general.  Nope.

16
TBH, I'm surpised that NL even did a second artile on LoveROMs.  Almost always it's just "thing happened, site is dead" but usually that's the end anyway.

17
How can I download the patch?
You uh... go to the RHDN page and download it?  The download is still live in the database.

(Context: the website link that isn't the RHDN page is dead and goes to spam ads.  Maybe someone should edit the OP or something?)

18
Gaming Discussion / Snes.party!
« on: August 25, 2018, 10:34:35 pm »
https://snes.party

Boy, this is pretty interesting.  Basically you open Chrome to this website, and you can stream any SNES game in a room.  The controls are also streamed, and anyone can join in with the same controls.  Best way I can describe this is that it's like the online SNES version of the GBA or DS's single cart multiplayer function.  Only weakness is that there may or may not be some lag, but given how you're playing that's just expected.

There's an NES version too.  Anyone tried this?

19
This is... very interesting: https://www.reddit.com/r/Roms/comments/9a66jw/behind_the_blow_what_really_theisozone_retrozone/

I don't normally go to reddit, but it looks like TIZ had some inter-admin drama involved.  No lawsuit.

EDIT: also looking at the comments, the spotify-style idea is off the table and it's just more stupidity.

20
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: August 22, 2018, 09:47:11 am »
Hello Chronosplit, thanks for all you've done with this project. I just had a few questions if you could please clarify. The canoe patch on the front page is outdated correct? That says update 3. Digging into messages, it looks like the most recent update is Update6? But from what I understand that compatibility patch was for version 5b, but the current version is rebuilt 5d?

Will this patch still work or will there be issues? Now that the patch seems mostly complete, until 600 AD Retranslation is done anyway, do you think you could ask pimpinelephant to make an updated compatibility patch?   I'd really appreciate it and I look forward to playing this game on my SNES Classic in its most up to date form.
The MEGA link goes to the latest.  I had it renamed so that it would retain the same URL for download easier, since it's in the readme and canoe patch updates usually came out after I had uploaded the latest to RHDN.  It just had a lot of revisions as my patches were revised, that's all.

You'll want to apply the patch with older versions of Beat.  It'll throw up a warning but will apply the patch anyway, but you may be stuck in the version it was made for (it's still good, no worries).  There is more info in previous posts on making it work.

I guess since it got brought up, I need to update on the Canoe situation.  I've tried to contact Pimpine but they may possibly be MIA.  I didn't really want to mention this unless I was absolutely sure.  I do have a couple of options for making the canoe patch not require Beat, but none for actually updating it.

August 25, 2018, 02:37:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm able to do a tiny bit more teasing.  One of my more liberal approaches:
Code: [Select]
Perhaps 'tis because the Queen hast
been through a lot, but I hear she's been
babbling about such nonsense lately. I
fear she may have gone mad!

I won't be drawing conclusions nearly so much, but it's somewhat established later that the "Queen" talks a lot about things no one knows the existence of.  I think after looking at the line it is somewhat implied that this is what the rumors are talking about.

Something less conclusion jumping:
Code: [Select]
I hear of plans for a Town Square,
built with the hope that peace shall last
a great many years.{null}

And they shall name it after Queen
Leene.{null}

It appears that Woolsey got the tense wrong when shortening the line, and this sounds more correct as you obviously can't see the Town Square yet.  I may be putting a similar line in the other patches.

Next post, probably lines from the King.  So far these quotes have been from town residents.  The Castle, the King, and his soldiers will all have marked differences.

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