The way I achieved that text size that I have now is by editing the sprite in photoshop and inserting it back. Again, newbish hex editor lol.
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Here's a screenshot
Now implementing something like a VWF.
My newest project:
And below are a few tests:
What you're not seeing in the images above: apart from renaming Fei as "Fey" (lol), I've added unused character name opcodes to the game's dialogue, which will give me lots of free space. Also, if anyone wishes to add a character naming feature to the game, this will give you less headaches.
Most of the game's main dialogue and battle dialogue is done, but I still need to do another proofreading to make sure nothing was forgotten.
I've already posted this in my blog this afternoon, but I hope it gets more visibility here.
Have you gotten feedback for the existing test patch?
I was a beta tester in the original translation of this if ya need someone to help out i don't mind.
Did you try googling it? If you did, say you did, post the Google link even.The only game I'll be working on for the next couple of months is Namco X Capcom (http://www.romhacking.net/forum/index.php/topic,23187.0.html). Oh I've tried looking everywhere for months now This was the closest I ever came to an answer http://forum.xentax.com/viewtopic.php?f=16&t=5460&p=45365&hilit=+namco+x+capcom+#p45365.
Time to say the game you're working on.
It would be even clearer if you wrote it in QuickBMS script (special programming language for this kind of problem), but I don't know how to write those.Through searching I have found this program. It is great, I used the premade scripts to browse some other games.
I made something like this for the PC version of Megaman X4 some time ago.
Of course, in that case it was really easy because the "archive" was just a bunch of WAV files strung together, and every WAV file starts with "RIFF". You may be able to exploit a similar consistency in the case of this archive, if every file within has a consistent header.
You just look around and guess stuff. Keep a calculator in hexadecimal mode open and check if the numbers make sense.
The main tool that answers questions is the debugger emulator, if you don't like guessing.
Do note that "offset ofline 1" + "size of line 1" = 0xABBB0 <= "offset of line 2". This seems to be because offset have to start at a multiple of 0x800. (Typically happens when there is a need to have data aligned with something else, or disk sector sizes, etc.)
15 00 00 00 in the header is the amount of filesIs this for every file or is it indicated in the header?
00 08 00 00 happens to match the multiplier
offset 00 08 00 00 -> 800
size B0 B3 0A 00 -> AB3B0
offset 00 C0 0A 00 -> AC000
size 00 41 00 00 -> 4100
Completely wild guess: it may be "just an archive of files" (Files ARChive?) where all of the files you edit have been grouped as one, with a kind of table of contents at the start of the file. Just like "tar" does?Yea it looks exactly like that. Do you mean ".tar"? or is that short for something else?
Looks like a fairly simple table. It stores the size and offset of each file.Ah, how would I be able to tell the offset and size?