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Messages - Psyklax

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1
Is it possible to restore the color palettes of the Game Boy Color port of Donkey Kong Country, just like the way people here had restores color palettes in GBA games?

:huh:

I presume you mean patches like this:
https://www.romhacking.net/hacks/4051/

The SNES and GBA have similar colour capabilities - in fact the GBA can use even more colours - but the GBC, despite having the same amount of colours to choose from, can't display enough colours to make it look like the SNES. Also, the GBA "restorations" are modifying existing GBA games, whereas the first two DKL games were not GBC. Of course people have made DX versions of GB games, so it's certainly possible to do it with DKL.

So, in summary, it wouldn't be easy, but it would be possible.

2
Gaming Discussion / Re: Psyklaxia: my new YouTube channel!
« on: July 17, 2018, 10:01:59 am »
Yeah, in truth I forgot to upload... :D But actually I do need a short break anyway because, in fact, I don't have a good microphone so I recorded all the videos with someone else's, but I have no access to that at the moment. Now I'm running out of content, so I figured I could leave it for one Sunday to give me some buffer space.

Don't worry, there'll be a new video this Sunday, and I'm working on new ones all the time. Biggest problem is my second tutorial, which I really want to do, but I'm just having a bit of trouble with the scope. I need to make sure one sub-ten-minute video doesn't try to cover too much ground. I thought I got it right with the first video, but that was the basics. Now I have to go in-depth and I need to be careful not to go too far on a tangent.

Also, thanks for the comment, nesrocks! Glad you liked the video. If any of you know of a hack you really like, maybe you could mention it and I'll give it a try. :)

3
Newcomer's Board / Re: SMB Title Screen fix - Help!
« on: July 12, 2018, 11:58:05 am »
I know rom size has their own standards, but since I will not use it on the real hardware, I could disrespect rom size rules! Also I know not all Nes roms are not 40.976 bytes long. Some are larger than that. So I thought you could increase it with no problems.

Nope, that's not how it goes. :) You must respect the rules, young man! :D

It's true that not all ROMs are 40KB, but that's because they use bank switching. The NES has 32KB of address space dedicated to ROM access, so if you add ten bytes after that 32KB, how is the NES going to see it? It can't.

Games get around this by using hardware in cartridges to change which bits of the ROM are accessible to the CPU, but it has to do it in banks of 4KB, 8KB, 16KB - hence the term "bank switching". They can't load a few bytes after that bank, it just doesn't work. Hardware or not, an emulator won't work that way either.

And as for "increasing with no problem"... well, first you need a game with a mapper that allows for bank switching - so not SMB. Then you need to know how the game switches banks, and change the code to switch banks when you want it to. Trust me - that is not easy. :D

The 25th patch just replaces some bytes, but I don't know the details because it took me literally five minutes to do.

4
Personal Projects / Re: Translations of early Famicom games
« on: July 12, 2018, 10:22:36 am »
Any updates on Zoids or Seal of the Dark Lord?

Sorry, I got distracted by football - I mean, soccer. ;) I'll get back to it eventually...

5
Newcomer's Board / Re: SMB Title Screen fix - Help!
« on: July 10, 2018, 04:23:29 pm »
GoodNES V3.23b has this file:

Super Mario Bros. - 25th Anniversary (J-VC) [a1].nes

which has the "-2010" bit, and the 25 blocks. So what you're trying to do has already been done. :)

Of course it's not in PAL, but it would be pretty trivial to change the PAL SMB to match.

Sigh, I'm going to have to do this, aren't I...  ::)

EDIT: and, in less than ten minutes, it is done. :D
http://s346165667.websitehome.co.uk/psyktrans/smb25-pal.ips
Just compared the 25th version with the World version, then copied over those bytes to the PAL version. Use the following ROM.
GoodNES: Super Mario Bros. (E) (REVA) [!].nes
Sorry if I took away your first hacking opportunity. :)

6
Star Fox SNES
- Make an emulator that runs the game at 60 fps.
- In HD.
- Hack the game so that it doesn't break when run like that.

You know, after Outrun Cannonball, I was thinking the same thing, and Star Fox was the first game that sprang to mind, though of course there are plenty of others that would really benefit from a 60fps HD upgrade.

For reference:
https://github.com/djyt/cannonball/wiki

7
Food for thought: if FFTA has a TV colours mode, would it be feasible to have a general way of doing it for any GBA game, or is it going to be specific to every game? It'd certainly be cool to be able to easily modify every game to have good-looking colours.

8
Gaming Discussion / Re: Psyklaxia: my new YouTube channel!
« on: July 08, 2018, 11:56:14 am »
Well, it's nice to have 24 subs at this point, though I've been getting fewer and fewer views on each video... guess I need to work harder promoting my channel if I want to get anywhere.

Anywho, nesrocks may be interested in my newest video, as it concerns his excellent hack of Super Pitfall. Like, comment and subscribe etc, it's all appreciated. :)

https://youtu.be/Uszyw0w_t8Y

I may be forced to take a short break soon, but I'm working on future videos. Suggestions for good hacks to review would be great! :D

9
Newcomer's Board / Re: NES color palette
« on: June 30, 2018, 02:40:20 am »
This is what the palette is and how it works:

https://wiki.nesdev.com/w/index.php/PPU_palettes

Anything else you need to know? :) Remember that a sprite is 8x8 pixels and although it can have four colours, one is always transparent, so in reality it's three colours.

11
ROM Hacking Discussion / Re: Approach to creating a menu hack
« on: June 28, 2018, 10:47:09 am »
a SFC game (for simplicity, a RPG that has on screen menus (not a separate screen with transition for the menu)).

Apologies in advance for this, but why do people insist on keeping their target game a secret? I see this all the time. In some cases, telling everyone which game you're talking about can actually make it easier to get help. Sorry, I just don't understand the secrecy.

Nothing personal to you, by the way, you're just the latest person I've seen doing this. :)

12
A Nes remastered rom hacks of the original Castlevania trilogy would be awesome!

Remastered? Not sure what you mean exactly but Kya took graphics from mobile phone CV1 and made a sort-of hack. Check out my video about it!

https://youtu.be/geoO0rIYJfM

Like/comment/subscribe and all the other things YouTubers say. ;)

13
I don't know if lack of emulation was the trouble -- hardware debugging was a thing and the consoles themselves got very nice and easy to do hacks towards the end, far easier than anything even to this day on the consoles themselves

What I mean is that good emulation is important to get hacking going on a machine. The homebrew scene on Xbox, and before that Dreamcast, was always strong, but I think there's a big gap between homebrew development and hacking. Many people can produce high quality hacks of games for older systems thanks to good debugging emulators, but wouldn't know where to begin with homebrew development (myself included). Not to mention that hardware debugging means you need the hardware, which can be a barrier for people to get involved.

If a system is well emulated with good software tools, hacking can flourish because the barrier for entry has lowered. There will always be hardcore enthusiasts, though.

14
Well, these are games that were made for a console designed by a computer company.

:huh:

What difference does that make? PCs were designed by computer companies and last I checked, they were hackable.

Like Jorpho said, anything is possible. Open an ISO in a hex editor and change a few bytes. There, you hacked it. :)

The reason Xbox hacking isn't up to the level of the others of its generation is obviously due to the near total lack of emulation up until about a year ago, and even now it's not even close to useable. The reason for THIS is complex but has nothing to do with the manufacturer. Dolphin has been a major open-source success story for GCN/WII while the PS2 was always going to get attention given it's the biggest selling console in history with the biggest ever library of games. Most of the Xbox's best games are non-exclusive and the few exclusives worth playing have since been released in other forms. Add to that the complexity of that generation and you can see why the interest has been lacking.

15
Personal Projects / Re: Captain Commando: Arcade Edition
« on: June 25, 2018, 09:51:00 am »
What is this?

:laugh:

It's an announcement/rant/plead for help/whatever, obviously. :)

But anyway, I believe the OP is working on the SNES version of Captain Commando, although it doesn't say so (and the first three screenshots made me think it was the arcade). As for what you're actually doing to it... it's not entirely clear. You know we haven't all played this game, right? You should probably tell us what you've done and what you need help with. The pictures don't tell us too much. :)

16
Welcome to the forum! :)

I'm not going to go through every detail of your post for now, but I will address one point:

On the Ken stage (the one with the boat), you can clearly see a row or two of the ship that's blue which would definitely look better if it was using the grey range present in the background instead. Unfortunately, I'm not sure how to change this and what little info I can find out there is above my level of understanding.

The problem here is probably how the NES attribute table works, here's a link for more info:
https://wiki.nesdev.com/w/index.php/PPU_attribute_tables

Basically, the NES can only apply palettes to four-tile blocks (two by two), so it likely that the boat in question needs to move one tile up or down to line up properly. If that's NOT the problem, then I know how to fix it, but that's probably the issue (lazy programming).

17
Basically, pilotwings 64 and emulators dont mix well. It creates a huge black shadow that obstructs your view.

Which emulator are you using? I've never had this problem in the game, and I've played through most of it.

18
You are making a translation request and the only thing you offer other than the game name and platform is a shot of the name entry screen?

Is that the sole extent of things that need translating in it or something?

Not only that but I googled "BOYSBE2ND" and came up with nothing relevant.

This thread, man, this thread... :D

19
TASVideos advises using BizHawk.
http://tasvideos.org/BizHawk.html

Seconded. ;) (make sure you use the bsnes core)

20
Sorry for bumping this, but I really don't want it to be ignored...

Maybe there's a reason it was ignored? :huh: (just so you know, 99% of ideas in this thread are ignored - think of it as a shout into the void)

So you want someone to extract the ROMs from an official collection of ROMs so you can end up with the same ROMs you could've "illegally" downloaded for the last twenty years? Is there really much point in doing this? If you've already paid for the collection, I think your conscience is clear.

I'll never understand this mentality, like people who use the Retron 5. "I can only use a ROM that I dumped myself, otherwise I feel dirty". At least there's SOME kind of logic to this since it's a new release, unlike people who can't understand that buying a used cartridge and downloading a ROM benefit the publishers in exactly the same way: not at all.

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