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Messages - JRIVA

Pages: [1] 2 3
1
Personal Projects / Re: Return to Castle Wily
« on: July 18, 2019, 06:18:30 pm »
Completed work!

Will be available soon to download from romhacking.net

I leave the link with the full map in high definition.

http://www.mediafire.com/view/023z61ueg3jxakp/Return%20to%20castle%20Wily%20Total%20map.png

I hope you enjoy!

2
Personal Projects / Re: Return to Castle Wily
« on: June 30, 2019, 06:31:42 pm »
Friends, I leave some images.
The advance is 94%





Regards

3
ROM Hacking Discussion / Megaman 3 - Gemini man Damage Data Chart
« on: June 05, 2019, 07:20:05 pm »
Hi friends!

When the damage of Gemini man is modified, using Megaflex (from Level> Enemy_Editor> Weapon / Damage), only the data of one of the twins is modified. But the clone data is not modified.
How do I change the damage of the clone?

June 10, 2019, 09:26:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I leave you the answer that KujaKiller gave me.
I've tried it, and works:

"Ah that's a weird case. Yes these are 2 completely seperate, different sprite ID's. They both have the same exact damage values for weapons and damage done to megaman, but you CAN actually edit them totally different

look closely at this image:

https://i.imgur.com/Jvw3uyV.png

open the "megafle.dat" file in the megafle folder and scroll all the way down to this area called "enemdmgoffs3" like i showed here, and look for this value here i highlighted in the example with the 8D

this is for gemini man's ID
8D is the real gemini
8E is the fake clone

So replace the 8D with 8E ..click save on your notepad or whatever ...close and re-open megafle to load the clone's own damage and weapon settings.

Like regular gemini can do 6 damage to megaman, and clone can do like less like that example i showed of him doing 1

put it back to 8D in the megafle.dat file ...save, re-load megafle for original gemini."

4
Personal Projects / Re: Return to Castle Wily
« on: June 02, 2019, 06:06:13 pm »
Hi friends
Some more images
I have solved some bugs
I already have 90% of the hack edited











5
Personal Projects / Re: Return to Castle Wily
« on: May 21, 2019, 04:36:20 pm »

So is. This map helped me to realize some things that needed to be changed

6
Personal Projects / Re: Return to Castle Wily
« on: May 20, 2019, 07:27:26 pm »
Hello friends.
I leave the map prepared from a preliminary version. The advance is 80%

I welcome comments and suggestions


7
Personal Projects / Re: Return to Castle Wily
« on: April 20, 2019, 02:11:59 pm »
Add a survey regarding the music of the Hack.
I have thought to use only the three music of the scenes of Dr Wily for the whole hack, but I think it can become something monotonous.



8
Personal Projects / Re: Return to Castle Wily
« on: April 02, 2019, 05:59:37 pm »
Hello friends.
It's how he explains DannyPlaysSomeGames
It's not a Metroidvania :-(
It is a traditional Megaman where the scenes are having slight changes that take you to different areas.
Some of it probe in Megaman Prometeo 3. I leave you an image of that hack.


9
Personal Projects / Return to Castle Wily
« on: March 06, 2019, 06:06:14 pm »
Hello Friends
Im working in a new Megaman 3 hack.
"Return to Castle Wily" The hack that claims to be an expansion of Megaman 3
The idea is to create a large map, divided into 19 stages, in which the 6 original levels of the fortress of Dr Wily of Megaman 3 are intermingled, adding new routes, new stages, and re playing several zones, modifying the weather , the water level, the location of certain boxes, etc.
I leave some illustrative images. The degree of progress of the project is 60%



Different stages, top left, the original Megaman 3. Then, as they vary with the weather; and how the gameplay can be changed according to the case.



On the left, the original stages of Megaman 3, on the right, the modifications for Return to Catle Wily



There will also be stages with new graphics



The tentative map for the hack

I'm waiting for your comments and suggestions

http://megamanhyperion.blogspot.com/


10
Personal Projects / Re: Megaman 3 Justiley
« on: May 06, 2018, 10:13:18 pm »
Soon.
Shortly appear in Romhacking.net
If you want to download it before, you can do it from my blog.

http://megamanhyperion.blogspot.com.uy/

Thanks for your comments. :thumbsup:

11
Personal Projects / Re: Megaman 3 Justiley
« on: May 05, 2018, 05:46:08 pm »
Hello everyone!
It is already in the testing period Megaman 3 Justiley.
Soon he will be publishing it. :thumbsup:










12
Personal Projects / Re: Megaman 3 Justiley
« on: February 25, 2018, 05:43:51 pm »
Do not worry. ;)
I think my hacks are easy.

13
Personal Projects / Re: Megaman 3 Justiley
« on: February 23, 2018, 05:04:31 pm »
Hello

I show you the latest advances.

78% completed










14
ROM Hacking Discussion / Re: Change BG CHR Bank in Megaman 3 improvement
« on: November 28, 2017, 07:31:21 pm »
Thanks Kuja!
Is not easy  :'(
I will study everything this carefully :thumbsup:

15
ROM Hacking Discussion / Re: Change BG CHR Bank in Megaman 3 improvement
« on: November 27, 2017, 04:56:41 pm »
I want to squeeze the Megaman 3 Improvement to the fullest
To do this, I intend to change the BG CHR once or twice per level.
Although I had planned to do it all  :laugh:, I was very interested in the fortress (where BG CHR by default is for the boss)

Kuja: I send you a private message for other matters to your email. I hope you are well :thumbsup:

16
ROM Hacking Discussion / Change BG CHR Bank in Megaman 3 improvement
« on: November 25, 2017, 03:22:43 pm »
Hi Friends!

Does anyone know how to change the BG CHR Bank as we move through a stage?

I'm trying with fceux

thanks!

17
Personal Projects / Re: Megaman 3 Justiley
« on: October 22, 2017, 02:53:31 pm »
Hi!

These are the breakthroughs.
I am moving very slowly. But 60% of the scenes are already edited!





I await comments.
http://megamanhyperion.blogspot.com.uy/

18
Personal Projects / Re: Megaman 3 Justiley
« on: September 03, 2017, 09:01:00 pm »
Thank you. I have them. I have been very helpful ;)

19
Personal Projects / Re: Megaman 3 Justiley
« on: September 03, 2017, 06:50:11 pm »
Interesting. I had not thought of it
It would be simple to make two versions, one with Megaman and another with Samus
They also asked me to make a "Speed" version. So the contributions are appreciated.
Where can I find these sprites? ... and if they are already encrusted in the original Megaman 3 better.
Keep in mind that for the experience to be complete, the giant Megaman of "Get the Weapon" should also be edited.

20
Personal Projects / Megaman 3 Justiley
« on: September 03, 2017, 04:21:49 pm »
Hi!

I am working on what will be the new hack for Megaman 3.

Its name will be Megaman 3 Justiley, acronym of Justin Bailey, since aesthetically will be influenced mainly by Metroid.

As always, it pretends to be a tribute to Megaman, reason why the gameplay will not change substantially, nor the mobility of the majority of the enemies.

The starting point is that the first 12 scenes have completely different graphics, all squeezing the basic engine of Megaman 3

The current level of progress is 50%

I leave some illustrative images.































http://megamanhyperion.blogspot.com.uy/

I expect comments.

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