News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mrrichard999

Pages: [1] 2 3 4 5 6 ... 29
1
ROM Hacking Discussion / Re: Wip projects for the 7th saga (Snes)
« on: January 19, 2018, 09:04:49 pm »
Can you post before and after pictures so we can compare the original and new font?

Sure!

Here are some comparison shots



Here are photos with the small font



I think it's mainly because the letters aren't behind a flat color block like in most games but it's much easier on the eyes in my opinion.

2
Wow that's coming along nice! Good job! :)

3
ROM Hacking Discussion / Re: Wip projects for the 7th saga (Snes)
« on: January 18, 2018, 11:11:15 pm »
This forum motivated me to make a patch fixing the lower case errors in the shops, character intros where Lemele meets each one, and start menu screens. Also it makes use of the unused icons in the game to symbolize gems, bottles, runes, and keys. This should help make item navigation easier. :)

It's in the queue now but hopefully should be readily available soon.

Also i didn't realize the Final Fantasy 6 font had shading and it works out real nice here! When your playing a game like this where you are looking at font for the most part it is a lot better on the eyes than the thin lettering that is used by default.

Here are some samples

4
ROM Hacking Discussion / Re: Wip projects for the 7th saga (Snes)
« on: January 18, 2018, 02:31:23 am »
A patch is in queue for the large font in the game to be a lot more easier to read. I swapped out the font for the one used in Illusion of Gaia so the dialogue wouldn't be so eye straining. - https://www.romhacking.net/fonts/180/



I also was messing around with the smaller font too but all I could find in regards to font with the shadow that isn't real bad was one from Flashback. I gotta see if I can find something more suitable to the game that has shading with it.



5
ROM Hacking Discussion / Re: Wip projects for the 7th saga (Snes)
« on: January 17, 2018, 10:49:24 pm »
Is it possible to add lower case letters on the name entry screen? Also would there be enough room in the ROM to even add an 8th... playable character? :)

6
ROM Hacking Discussion / Re: Wip projects for the 7th saga (Snes)
« on: January 15, 2018, 12:22:08 pm »
Hmm, I can see a possibility for bonus dungeons or boss rush areas :)

7
Nice work!  :beer:

8
ROM Hacking Discussion / Re: Wip projects for mmx and 7th saga
« on: December 31, 2017, 06:52:44 am »
I always thought a great idea for a hack on this game would be where it takes place before the time where you go into the past and play in that time line where it is unaltered. Also with how it uses some references to Brain Lord, maybe even use some of the GFX from that to recreate some of those levels somewhat.

9
ROM Hacking Discussion / Re: Wip projects for mmx and 7th saga
« on: December 30, 2017, 02:44:55 am »
Would sprites from Soul Blazer or Brain Lord be extractable for this also? :)

11
ROM Hacking Discussion / Re: Wip projects for mmx and 7th saga
« on: December 29, 2017, 02:36:48 am »
I got my O face on!   :O

Can you add any of the enemies from 7th saga 2 also? Not sure if it's expandable to that much... Man that would make for an awesome add-on!

12
Nice work guys!  :thumbsup:

13
ROM Hacking Discussion / Re: Wip projects for mmx and 7th saga
« on: December 28, 2017, 11:46:26 pm »
Those 7th saga patches are worth uploading.. Someone might pick up on it and do a full hack on it :)

14
Good job guys! Nice work.  :thumbsup: :beer:

15
Good job guys! Nice work.  :thumbsup: :beer:

16
News Submissions / Re: ROM Hacks: Super Mario Land 2 DX released!
« on: December 26, 2017, 04:11:40 am »
Awesome job on this one!  8)

17
I played this with Snes9x and never had problems. Did you apply the patch to a ROM with no Header?

This tool can help remove or add headers if you are unsure about the original ROM you patched to.

http://www.romhacking.net/utilities/841/

18
Personal Projects / Re: Ghostbusters Remastered (GB1, NES)
« on: November 30, 2017, 01:49:26 am »
Man this looks so much better than the original! Nice work!

You ever thought about doing Ikari Warriors for the NES with some improvements?  ;)

19
News Submissions / Re: Translations: New Translations Added to the Database
« on: November 29, 2017, 09:00:32 pm »
Wave is getting seriously obsessive with this "every game must be available in Spanish" thing. I mean, Double Dragon V? Someone should tell him to slow down before he hurts himself.

Nothing wrong with providing service to Spanish players.

20
Armand has entered the scene.

His Vine Whip will be a purchase item of course.



Here are some things that I am going to shoot for...

SRAM Saving System (Going to create a new patch to fit into the games alterations.) (COMPLETE!)
Removing the night system (Night time with shops open etc.) (COMPLETE!)
Some fixes I have seen in other hacks but recreated by me to work with this game.
Removing the tornado scene.

@Sinis

Excellent!


Before you get too much further using Castlevania II, you might want to check this out as using it for a Base to do your hack on. It might offer some great advantages :D

https://www.romhacking.net/hacks/1032/

Pages: [1] 2 3 4 5 6 ... 29