Hi Steve, you have my permission to translate it, but please keep in mind that Project II isn't a translation, but a "script rewrite." So my script may not be the most accurate compared to an official translation.
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Gonna try to finish up with the script corrections tonight (15 maps to go), then fix the handful of remaining gameplay/graphics changes (turns out LunarNET knew a couple things I didn't). After that I'll do a quick test run through the game, and hopefully then it'll be good to go.Sounds great, I'm excited! Will you be implementing the new font in Lunar 2 as well?
Funny thing, that. The lower case font was actually already in the game and fully functional (in fact, the entire English font is included in the Japanese version). All I had to do was change the text. I think they did it that way because the lower case letters have a different baseline from the upper case ones, so they look a bit sloppy together, but it's such a ridiculous solution I have a hard time believing it.Oh my god, that's horrible. It reminds me of something similar that happened for Secret of Mana--a lowercase font is fully working for the menu text, but it just wasn't utilized. But that's just the menu text. To make an entire game in all caps is just... wow.
On a related note, I might edit the font in the future to fix the baseline issue, though I'll have to write a compressor for the wacky font format first.
All I can say is very soon. All of the listed level design changes have already been accomplished. Snarfblam is working on the listed ASM change as well as changing the starting (after dying) health from 30 to 99. There's a few other items he's looking at as well.Thanks so much, Grimlock. No rush! You all take your time.
While he's working on his ASM improvements I'm going to continue to add a few more goodies to the game.
Time wise I'd say very soon, definitely in January. We're just fine tuning everything, nothing that should require extensive amounts of time. I'll post an update soon.