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Messages - vivify93

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1
Personal Projects / Re: Project II: Final Fantasy IV
« on: February 20, 2017, 08:09:34 pm »
Hi Steve, you have my permission to translate it, but please keep in mind that Project II isn't a translation, but a "script rewrite." So my script may not be the most accurate compared to an official translation.

2
Gonna try to finish up with the script corrections tonight (15 maps to go), then fix the handful of remaining gameplay/graphics changes (turns out LunarNET knew a couple things I didn't). After that I'll do a quick test run through the game, and hopefully then it'll be good to go.
Sounds great, I'm excited! :) Will you be implementing the new font in Lunar 2 as well?

3
I actually couldn't see the entire fonts when I clicked the Imgur links, so I made mirrors.

Before:

After:


Edit - Actually, I can see some very small problems with it.

- ! ? & . , are all going to need to be raised up by one pixel now, as is ¥ if you feel like it.
- You didn't touch the numbers. They'll need to be raised up to meet the lowercase letters' baselines as well.
- Your capital O looks funny at the bottom, like it's got a sharper edge than other letters. Compare it to the uppercase Q, for example. I made a mockup on what I think you should do with it, with the Q next to the O to compare.

4
I think the modified font looks fine. It's stylized and attractive.

5
Now I'm very concerned about the quality of the Sailor Moon translation that Dynamic-Designs released this year, Floating Panic. Maybe I should get back to playing it to see if there are any off-kilter jokes in it.

6
I also got Lunar 2 to work and recompiled it into a BIN/CUE with Daemon Tools and ImgBurn. It works amazingly; I love that I can save at any time I want to. Thanks for all your hard work. When's Lunar 1? Kidding on that last bit. :p

7
You'd need to contact MegaUltraJMan, Snarfblam. https://www.twitch.tv/megaultrajman I don't play on an NES, I play on Nestopia. Unfortunately, I didn't come across the error, I just reported it for him. He did say it was OK for you guys to contact him though, if my memory serves me right.

8
We're eagerly awaiting with bated breath! ;D

9
He's probably having the same problem we've been having.

10
Hey Grimlock, I have a bug to report. I found a streamer who was routing Rogue Dawn for a speedrun, and he's on a real NES via a PowerPak I believe? He says the ending crashes for him, and the save screen is all screwed up.

https://www.twitch.tv/megaultrajman This is his Twitch if you wanna contact him. He's been up for 9 hours and said himself he may not remember to send in a report. He says he's gonna make a highlight of his stream as well, of the bugs he's found. I'm gonna post a screencap of his messed up save screen once I can see it again.

Edit -

11
Thank you so much, Elmer. I appreciate the directions. I would hope you get in contact with Supper to improve these patches, because I was very vexed and I'm not exactly a newbie to the scene. :) Take care everyone and thanks for your hard work!

12
I can definitely see where you're coming from, Chika. I had no issues with Rogue Dawn as it was in v1.10, but I welcome any ease-of-access made for other players. It only sounds like they're making tweaks, not making the game that much easier.

13
Awesome! Hopefully I'll be able to get back to livestreaming it next week or the week after, then. :thumbsup: Thanks again for all your hard work, and I appreciate your receptiveness to feedback.

14
Thanks so much, Madsiur. :)

15
The thing is, I was acquiring these ISOs and converting them to ISO/WAV format with bchunk as the readme outlined, I tried to patch each one anyway. I still got that "xdelta3 not a vcdiff input xd3_invalid_input" error from xdeltaUI. Not sure what I was doing wrong. I was naming the ISO and WAVs how the readme outlined as well.

16
I absolutely cannot find a Lunar 2 ISO on the internet that has the same MD-5 that your patch calls for,  and whenever I try to patch an ISO that doesn't have the right MD-5 in xdeltaUI, I get the error "xdelta3 not a vcdiff input xd3_invalid_input".

Is there anything that can be done? Like, can you release a patch that converts any Lunar 2 ISO to the proper MD-5 or something?

17
Hey Supper, do you want me to proper-case Lunar 1 for you? It looks like the dialogue is in plaintext ASCII. I could do this and you could work on whatever difficulty changes there were.

Edit 1 -



my soul is leaving my mortal body

Edit 2 - OK, so the one thing I don't think I'll be able to do is edit the captions for FMVs, like when Ramus appears. I'm not finding it in plaintext in the ROM, so it has to be compressed or a graphic or something. For some reason, I also can't find the "LEVEL" text next to a character's level amount? But still, I'm sure I can get the bulk of the work done. Holy shit, Lunar 1 has a lot of text.

18
Funny thing, that. The lower case font was actually already in the game and fully functional (in fact, the entire English font is included in the Japanese version). All I had to do was change the text. I think they did it that way because the lower case letters have a different baseline from the upper case ones, so they look a bit sloppy together, but it's such a ridiculous solution I have a hard time believing it.

On a related note, I might edit the font in the future to fix the baseline issue, though I'll have to write a compressor for the wacky font format first.
Oh my god, that's horrible. It reminds me of something similar that happened for Secret of Mana--a lowercase font is fully working for the menu text, but it just wasn't utilized. But that's just the menu text. To make an entire game in all caps is just... wow.

19
All I can say is very soon.  All of the listed level design changes have already been accomplished.  Snarfblam is working on the listed ASM change as well as changing the starting (after dying) health from 30 to 99.  There's a few other items he's looking at as well.

While he's working on his ASM improvements I'm going to continue to add a few more goodies to the game.  :thumbsup:

Time wise I'd say very soon, definitely in January.  We're just fine tuning everything, nothing that should require extensive amounts of time.  I'll post an update soon.  :thumbsup:
Thanks so much, Grimlock. :) No rush! You all take your time.

20
Hey Grimlock, is there any sort of estimate on when v1.20 would be released? Would we expect it before January is out, or maybe closer to mid- or end-February? Thanks again for all you guys' continued hard work.  :thumbsup:

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