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Messages - vivify93

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Hi Ms. Tea, let me start by saying thank you for this update. I very much appreciate it, even though I don't play Sega CD games on real hardware. Despite that, I wanted to apply the new patch anyhow.

I'm going to preface this by saying:
1. YES, I AM applying this to Lunar: Eternal Blue for SEGA CD. NOT Lunar 2: Eternal Blue Complete for PS1. I AM applying it to the Sega CD original. NOT the remake.
2. I am applying it to an original, unmodified Lunar: Eternal Blue ISO.

Having said that, I'm a little confused about the patching process. Here's what I did.

1. Obtained my new, unmodified Lunar: Eternal Blue ISO.
2. Converted it from BIN/CUE to ISO/two WAVs.
3. Checked the MD5 hash in HxD. It's 1fab8a8b2d83627ba0c6591e02b451ce, so it matches.
4. Tried to apply Ms. Tea's new XDELTA patch to my ISO using XDELTA UI, and came up with an error: "xdelta3: unknown secondary compressor ID: XD3_INVALID_INPUT"

Does anyone know what could possibly be going wrong?

Thank you for your time. :)

Edit 1 - I also get this while trying to patch the unconverted BIN from a BIN/CUE set.

Edit 2 - According to some cursory research, my problem is that I'm not using the exact same dump Ms. Tea used. But the strange thing is that that means this new patch is incompatible with the one Supper initially used.

Personal Projects / Re: The Legend of Dragoon Script Overhaul
« on: May 28, 2018, 12:21:39 am »
I'm keeping this project focused on text, so anything outside of that is beyond its scope. That's cool though, I've never seen that before. Would be neat if someone made that hack. Probably won't be me though. I have my hands more than full with this project. Maybe I should have done something a wee bit shorter for my first ROMhack.  ::) :laugh:
That's entirely fair! I was hoping maybe they were part of the text routine like in older games, but that probably isn't the case here.

Do you need any help at all? I know conflicting visions can certainly be an issue (I'm pretty purist myself) but I'm willing to offer my services if you see a need. :)

Personal Projects / Re: The Legend of Dragoon Script Overhaul
« on: May 26, 2018, 12:38:17 am »
Have you thought about utilizing the unused item icons? Not sure if that's outside the realm of possibility or scope of the project.

Bit of a necro-post, but it looks like Namingway Edition (And less importantly, Project II) were covered in Tomato's big "Which FFIV Translation Should You Play?" article.

It made me really happy to be covered on the site of someone I really respect! ;D

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: May 05, 2018, 04:45:10 pm »
I think I might add it in the next update, then. I was bored the other day and submitted the "vanilla font" alternatives to RHDN.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: May 01, 2018, 05:34:09 am »
Well, it seems like I never made RHDN threads for my projects, so I'm gonna hijack this one for another post about Lufia I Restored and Lufia III Text Cleanup...

Would anyone be interested in "original font" patches for my Lufia I and III projects? Just so there's more of an overall vanilla feel to the games.

One of the ambitions of unifying the trilogy was to use the same font across all three projects, and that idea was fueled further by the fact that Lufia DS' font is basically the same as the one we decided on. But personally, I kind of get nostalgic for the Lufia I menu font sometimes. However, I admit that I find the Lufia III menu and dialogue fonts to both be ugly as sin.

Here are some examples.

Lufia & the Fortress of Doom:

Dragon Egg item description.

Jerin's magic list.

I've modified the font a little so that some letters don't go over the "top line" in an unattractive manner.

Lufia: The Legend Returns:

Ruby's equipment menu.

Original dialogue boxes patch.

Small dialogue boxes patch.

Just like with Lufia I, I've modified this font a little, mostly to make sure none of the serifs run into each other in the menu font.

Would anyone use these? I have them ready to go, but I figure I'd ask to gauge interest first--especially since Lufia III would end up having 4 patches...

Edit 1 - Also, should I let Lufia equip the Might equipment in Lufia I? I didn't let her in previous versions, because I figured it'd be a failsafe in case you gave her one of the few pieces of Might gear that you get for low effort before the Fortress of Doom event. But now I'm wondering if I should let her have it anyway. Thoughts?

Edit 2 - I didn't let Lufia equip the Might stuff, but I decided to go ahead with the Lufia I and III original font versions. I forgot to update the screenshots, but the patches are in the archives.

Lunar 2 requiring Magic XP to save is a fucking joke, lmao bye. Even Working Designs themselves admitted it in Lunar 2: Eternal Blue Complete's manual.

Personal Projects / Re: The Legend of Dragoon Script Overhaul
« on: April 21, 2018, 08:27:14 pm »
I wish you luck, friend!

Also, I agree with you on Addition being the name kept. They're additions to your base attack, not additional attacks. (Very slight nuance there)

You may also have noticed I eventually gave in and went with "Pretty Soldier" on the title screen, which will hopefully cause less agitation among RHDN members ;) Thanks for your feedback in the screenshot thread.
Hey, it's no problem! Being able to give feedback where I can is helpful. Hey, if you ever feel like translating other Sailor Moon games, hit up the Sailor Moon Genvid forums. They might be able to help.

Or just contact me, but I'm biased.  :P

Edit - My review is up!

Some other things I found out during a couple more tentative playthroughs:

1. You CAN throw enemies forward, actually.

2. The Sailor Guardians' play styles are indeed super varied, which I like.

Moon is your everyman all-rounder.
Mercury seems to specialize in knock-back techs. If you hold forward while doing a strike combo, she'll do a thrust-kick that knocks enemies backward.
Mars seems to have an extra hit in her strike combo, as well a slightly longer time for her circular magic's active state.
Jupiter only gets a 2-strike combo, but she does more damage.
Venus, as stated in my review, gets a whip and can do mid-range attacks, but can't strike combo at all.

3. In the Dream Land levels, you can pick up giant paper fans to do mid-range attacks. They do massive damage!

4. The SNES version of this game REEKS! It doesn't have super jump or super jump-kick, nor does it have circular magic. And aside from Venus, who keeps her whip, all the Guardians seem to play the same. Yuck. It might look and sound a bit better, and it does have multiplayer... but I'd recommend the Genesis version over the SNES original any day. Sailor Moon R (Which has been translated to English by FuSoYa for some time) should cover your need for multiplayer Sailor Moon beat-'em-ups anyhow.

Edit - It looks like the SNES version does have circular magic; you just press Attack and Jump at the same time to use it. That's incredibly stupid... they had at least two more face buttons to use and instead they opt to only use Y and B? OK, sure. I also found a guide that claims each Sailor Guardian plays differently, but I couldn't tell a difference between any of them except Venus.

Been waiting on this one! Thanks to Supper, Eien Ni Hen, and Filler for their certainly fruitful efforts. I left a review of the translation as well as the game (tl;dr it's good if you like beat-'em-ups or are a Sailor Moon fan) and a small section on moves.

Personal Projects / Re: Dragon Warrior 1-3 DX
« on: April 06, 2018, 08:21:05 am »
In other words, edgelord teenage translators coming across a line that has several translations and they choose the more controversial one. Unless this is just making shit up, which is worse.
This translation was finished in 2009 by DQ Translations, and I'm pretty sure that they were all adults when they made this... (Which may be worse, depending on your outlook)

could it perhaps be a header issue? try using tush

if there's a header, remove it. if there is no header, add one. then apply the patch

Personal Projects / Re: The Legend of Dragoon Script Overhaul
« on: March 06, 2018, 07:08:43 pm »
Oh wow, this project sounds so cool! I've been waiting for someone to do something like this for LoD for a long time. I'm a big stickler for natural scripts in games, so I'll be patiently awaiting this. :)

Someone should do a full game undub and subtitle the FMVs, too. Just 'cause the voice acting can be, uh... rather unintentionally hilarious.

"Ohhhh, ZIEG! It cannot BEEEEE!!!"


But that's likely beyond the scope of this project. I think I speak for many when I say that I'm glad to see this. :)

13375K31C43R is Leet Sketcher btw. their name on slick is actually spelled in leet which is why you may notve recognized it lol

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: March 03, 2018, 07:15:49 am »
(Edited for clarity; also, scroll hack actually requires no header, from what I can tell, despite the site saying the opposite.)

It's probably a header issue. Item Limit 9 patch requires no header, and the other mods (I'm not sure about zhade's gameplay improvement mod) all require a header. Use TUSH to add or remove headers. Try applying the others in this order:

1. Remove header (if needed)
2. Apply Item Limit 9
3. Apply Scroll Hack
4. Add header
5. Apply Proper Caser
6. Apply VWF Patch
6. Apply Gameplay Improvement

I say keep it as-is, just because it's less work.

Actually, if it helps, Ted Woolsey wrote it as Imperial with a capital I 99% of the time.

There's this Final Fantasy VI bug fix compilation by a guy named C. V. Reynolds. Has 183 patches in it, and it doesn't even include any of the enhancements patches. So yeah, FFVI has a lot for an RPG, but not the most.

Oh wow, nope. That was an absolute coincidence. Maybe Leet was reading the thread?

So, I made a patch for King's Robes that appears to be friendly to Zephyr/mblock129's Patch Conflict Finder, but TUSH can't detect the header of a ROM patched with either the original King's Robes nor my new patch, citing that the ROM is corrupt despite it actually being fine aside from some kind of checksum change. I do know King's Robes in general is FF3usME-friendly.

Zephyr also made Edgar Revealed, but it adds an event and is not FF3usME-friendly. (The game will hang when Edgar throws off his Gerad disguise.)

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