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Messages - vivify93

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ROM Hacking Discussion / Replacing videos files in a PSP game?
« on: October 07, 2015, 06:44:29 pm »
Hi everyone, I'm hoping you can help me out today.

I was hoping to replace the opening in the PSP port of Tales of Eternia with the original Japanese opening. For some reason, the North American version's (Which the European PSP version was based off of.) OP not only changed the music up, it rearranged and cut some clips from the video.

I tried simply replacing the video file with CD Mage, but it sadly didn't work--the end of the OP gets cut off and stutters. Does anyone have an idea on how I can go about this in a smarter way?

Before anyone suggests: I am not looking to make or get an undub! I know the undub exists, and I don't like it for the virtue of not being able to understand the map hints unless you press the Select Button. I just want the original OP in.

Thanks for your time; have a lovely day. :)

Edit - I've figured it out! I had to use UMDGen.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: October 03, 2015, 03:39:40 pm »
I actually think snes-projects' title screens were better. This new title screen looks weird in comparison.

I'm of the opinion that it's always, 100% worth it to update your work. Who knows, maybe another 30,000 people will download the update to your mod?

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 29, 2015, 02:30:26 pm »
I will defend P3 and 4--well, I liked them at least.  I never went back to play 1 and 2, partially because Persona, regardless of the game, is LONG, and I didn't want to have to track down physical copies of really inferior versions of the game (especially US P1--good god I don't know what they thought was so wrong with all the characters!).  Are there even PS1 ISOs for less awful English versions?  I would honestly play fixed versions of the US editions, but I don't know if anyones hacked those, and I'm not buying a PSP.
Being quite honest here, Persona 2: Eternal Punishment's worst aspects are its voice acting (Most of the actors are union veterans by now.) and the fact that it kept the Revelations: Persona names. Persona 2: Innocent Sin was never brought over, so you'd have to use Gemini's translation for it.

As for Revelations, no, you're either stuck with the Americanized version or the PSP version. If you have a PS3 or a PS4 controller and appropriate charging wires, you can pick up a PlayStation TV for like $40, assuming you live in the US? Everything's on PlayStation Network. You wouldn't be able to play the original P3 FES or P4 on it, but you could get Persona 1, Persona 2: Innocent Sin, Persona 2: Eternal Punishment, (PSP port wasn't allowed to be brought over, so if you want it in English, you're pretty much stuck with the PSone version either way.) Persona 3 Portable, and Persona 4 Golden all on the same system.

I was trying to do a minor modernization update for Revelations: Persona; put in stuff like the current series standard of item and spell names, but it didn't pan out. So I'm trying to settle for a text cleanup... The script is surprisingly not that bad. When I first played it, I thought it was atrocious, but going back to it after playing Persona 1 Portable, it's actually pretty well-translated and decently written.

It's got a bunch of horrible typos, the names of spells, demons, Personas, and items were changed, and of course the Americanizations and graphical changes are there, but that's honestly it. The one thing you'll miss is when you meet Boy with Earring in Persona 2: Eternal Punishment. (He uses the Persona 1 protagonist's original design, but of course Revelations: Persona players wouldn't know who the hell he is due to the redesign.)

Revelations is like $70 used, disc only though. I wouldn't recommend getting it.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 27, 2015, 07:47:44 pm »
I'd also add Persona 2 - dark as shit. I'm of the opinion that they ruined the Persona series with 3
I thought I was the only one! I encounter either of the following camps:

A. "Persona 3 and 4 are godly; wait, there's a Persona 1 and a 2?" (Additional sub-camps: "Fuck Persona 1 and 2," "There are two Persona 2s?", "I only played Innocent Sin because you can be gay in that game," "Persona 4 is the only one I care about, fuck 3 too")
B. "I love all Personas, but some more than others" (Additional sub-camp: "I started with 3 / 4 and went back and fell in love")

I just absolutely despise Persona 3. Whereas in 1 and the 2s, I had only one less-liked character in the playable casts, (Ugh to Brown, Lisa, and to a much much lesser extent, Ulala.) I loathed everyone in SEES except for the heroine--yes, I suffered through 20 hours of Persona 3 Portable--and Theo, who I was trying to get into the pants of. I wanted to replace everyone's Evokers with real guns. Persona your brains all over Tartarus' floor, bitches. People had the nerve to tell me to keep going for another 20 hours, because "that's when the plot picks up." Fuck you, a good game doesn't make you slog through 40 hours of boring shit just to get the ball rolling. Waste of $20.

And how many entries does Persona 4 have now? Seven? Enough with that garbage.

ROM Hacking Discussion / Re: Trying to make psp music hack for Persona PSP
« on: September 26, 2015, 02:41:49 am »
Sorry to bump such an old topic, but a kind individual named Canzah made such a patch in 2014. Shin Megami Tensei: Persona sadly eviscerated at least 1/3 of Revelations: Persona's music, so a direct 1:1 music reversion patch isn't possible.

The opening song, Dream of Butterfly, is the only new song that remains from SMT: Persona. The rest are from Revelations: Persona.

Grab it here! :)

It's an XDELTA patch; XDELTA UI is included. Here's what Canzah themselves had to say about this:

Quote from: Canzah
Mind you I never went to officially released the patch officially since I'm not happy with how it is.
First of all, I could only replace existing P1P tracks with P1 PSX tracks. That means I was only able to include roughly 1/3 of the music that was in the PSX version.
Secondly, I had to shorten some tracks due to filesize protection that the game uses.
If you're still interested however, then here you go:
[Mega link that could potentially go down]
Personally I'd instead just recommend playing PSP version first and then replaying the PSX version already knowing the plot and using online guide for item translations since that way you will be able to experience original music properly and not in a shortened/cut down form.
You're free to distribute the patch if you so desire, I only ask that you credit me as the author if you do so.

To anyone who is viewing this topic years from now and if, for some reason, the Ze Bucket link is down, contact me via PM. I'll likely keep this little beauty forever. :)

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 17, 2015, 08:35:42 pm »
I can vouch for Breath of Fire V actually being a really interesting and fun RPG. Gideon has it right, the game is more about strategy than straight grinding.

Gaming Discussion / Re: What is the most disappointing game you played.
« on: September 11, 2015, 02:34:47 pm »
I'd just like to say I'm so happy I wasn't the only one who didn't like Chrono Cross or Breath of Fire 5.  Literally everywhere on the internet I see people heaping praise on these games
Man, you must not've seen all the hatred back in the day. Like, everyone hated them when they were relevant, but now the nay-sayers have moved on unless given the opportunity to say why they didn't like the games.

Gaming Discussion / Re: What is the most disappointing game you played.
« on: September 09, 2015, 10:17:54 pm »
Wild Arms 3
Wild Arms 3 is probably the biggest disappointment of all time for me. I love Wild Arms. It's one of my favorite game. Heck, I like most of the series. Wild Arms 4 and Wild Arms 5 were both standout stars as well. Wild Arms 3 got everything wrong in the most painful ways imaginable to me. I hated it. I should have quit many times over, but I kept thinking it couldn't possibly be that bad. It was.
This, and Phantasy Star III. That game is so horrible that I've revoked support for my mod for it. Like, I regret having played PSIII.

ROM Hacking Discussion / Re: Screenshots
« on: September 03, 2015, 04:54:31 pm »
I like it! I forgot how much detail was in the sea.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: September 02, 2015, 03:11:54 am »
One recommendation by RHDN to check CRCs on Windows is to install HashTab. Then you can right-click on the file and click Properties and get the hashes on the menu.
I think the preferred and definitive source for this site should be ROM Hasher. The output can be copied and pasted right to RHDN submission forms meeting all guidelines. :)
The problem isn't that I don't know how to get the hashes, it's that I don't have the ROM he used for these. Would either of these programs give me the proper hashes if I were to scan the IPSes themselves? I do know of a place I can get a ROM that works for Frue Lufia and probably more of these, but there's also the problem of the patches that require a 3 MB expanded ROM. The way Artemis phrases it in the readme, I don't know if the patches expand the ROM when applied, (I'm sure the project ones do, but I don't know about, say, the Map Fixer patch.) or if you need to expand them yourself before applying.

He edited the topic on Lufia World to account for v2.13, the most recent version as of this post, but never commented in the topic itself. I don't know if he'd respond to a private message.

Back when I owned this game on a cart I remember a glitch that I believe was triggered by something in the equipment menu. I think I removed something or was just switching equip and some of the armor or weapon names became glitched and from what I remember it messed up some of the menus and the damage was permanent (to that save file). Do any of these fixes address this issue (I haven't read through all of the readmes yet, it's a lot of patches)?
I do believe that Relnqshd's Lufia Fixxxer Deluxe (And his Artea Name Fix Patch.) was used in addition to Artemis' bug fixes in pretty much all patches in the Projects folder. The "music menu glitch" is what you're referring to. You'd change the sound settings from Stereo to Mono and back again, and you get to Level 0 and freak the game out. The switching weapons and armor glitch has also been fixed, but that was harmless and cosmetic. I don't think Artemis implies this in any of his readmes, though.

For the longest time I've wanted to replay this game with bug fixes (bugs were the reason I didn't finish it in the first place) but didn't want all of the other non-bugfix stuff that was tacked on to the previously available patches to make the game more difficult. It's nice to see these patches uploaded (and separated). Thank you. :)
You're welcome, SunGodPortal. :) But you should really thank Artemis! All I did was some spell-checking.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: September 01, 2015, 04:25:56 pm »
LOL just don't mind that  :-X

At least its from someone you knew.

Maybe you would like to add it here before someone steals it from you? JK :laugh:
I would love to, but I don't know the correct--are they called "hashes?" The CRC-32, MD-5, SHA-1, and all that. I basically don't know what ROM Artemis used as a basis for these.

Funny thing, these were pretty much lost to the aether until the Lufia World Forums went back up last month. They were previously down for almost three years. But apparently, Artemis has been updating the MediaFire link since then, hence why you can see changes as recent as 2015 in the update log.

Question:  In the Spekkio Lufia Hack, is it just the Egg Dragon and the Final bosses that are more difficult?  Or was there a general difficulty upgrade?

I ask because I would love a difficulty hack that straddles what I understand to be the brutality of the Kureji Lufia patch and the ease of the original (that brutality is part of the reason I never played Kureji Lufia).  I may just try playing through Frue Lufia anyways, as I really wouldn't mind a cleaned up playthrough, but some added overall difficulty would make it....a bit easier for me to motivate myself to do so
I have never played Spekkio Lufia, but I've heard it's like Frue Lufia with the "Spekkio Dragon and Seduction Master" and "Sweet La Puella" patches applied.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: September 01, 2015, 07:09:48 am »
I'm giving credit where credit is due though, so it's not like I'm "stealing," just sharing without permission. :P

ROM Hacking Discussion / Lufia-Patches by Artemis
« on: September 01, 2015, 04:42:13 am »
Hi everybody! I'm stealing someone's work today, but believe me when I say it's worth whatever consequences.

You see, back in 2009, my acquaintence Artemis, also known as Artemis64, modded Lufia II: Rise of the Sinistrals' German and US English versions for three reasons: bug fixes, tidied up translation, and difficulty. When everything seemed settled in 2011, I spoke with him about uploading the patches to ROMHacking.net; while he agreed it would be a good idea, for some reason, he never got around to it. I know people have lives; I'm not selfish or greedy. But it's almost a crime to rob the world of his brilliant work on Lufia II.

So, I present to you...

The Lufia-Patches!

Let me outline what's in this package. When you unzip the file and enter either the English or German folders, you'll immediately notice the Patches folder and the Projects folder. Let's begin with the Projects.

Under Projects, you find even more folders. Assorted, Frue Lufia, Kureji Lufia, and Spekkio Lufia. (Please note that anything that says it includes or was based off of Frue Lufia also includes all bug fixes from Relnqshd's Lufia II Fixxxer Deluxe.)

• Danger Nose - This replaces Erim with a stronger boss called Danger Nose. I'm pretty sure that the graphics haven't been changed, but the key here lies in her new move set.
• The New Fierce Battle - I'm not sure if anyone's familiar with Relnqshd's work, but he was the primo de facto Lufia II head modder. In 2004, Reli released a patch called The Fierce Battle, which lets you fight five Red Jellies on Doom Island with the move sets of the Four Sinistrals and the Egg Dragon. This time, they've been slightly buffed and put at the 99th floor of the Ancient Cave.

Frue Lufia:
The shining gem of the Lufia-Patches, in my opinion. It completely revitalizes the game's translation with removal of censorship and bowlderizations, fixing pretty much every single bug in the game, fixing typos, adding continuity with the Lufia trilogy, and adding clarity to some of the game's more vague phrases. It fruly is an impressive patch, and I'm not just saying that because I worked on it!

Kureji Lufia:
A mod to make the entirety of the enemies much more challenging. People have reported just barely scraping by. There's a spicier patch called Kureji Lufia: Difficult Version, and another, even harder version called Kureji Lufia: The Fruly Hardcore Version. The documentation knows more about this than I do, so if you're looking for a challenge, you want to come here!

Spekkio Lufia:
Taking its name from Chrono Trigger's Master of War, this is the same as Frue Lufia, but the final bosses have been beefed up, the Master of the Ancient Cave has been made infinitely more challenging, and best of all, the Egg Dragon acts like Spekkio in that his stats scale to the team's! Lastly, an extra boss named La Puella is available to fight in Parcelyte. An entertaining and quirky mod.

With that out of the way, let me introduce you to the numerous Patches section.

• All Super Beings' Worst Nightmare: Dialogue Patch - This is Frue Lufia without the bug fixes.
• Awake and Shriek; Trick - Simple patches to revert the items Waking Voice and Piercing Cry, and the spell Tweak, to their official translation standards.

• Ancient Cave Exit Fixer: The guard at the exit of the Ancient Cave could once block your path when trying to exit. He can't anymore.
• Bomb in Alunze and Jessy in Parcelyte Fixer: The Bomb that Berty and Bart throw in Alunze now no longer appears to float in midair, and Jessy doesn't crash in on Tia and Dekar's conversation in Parcelyte.
• Bomb Puzzle Fixer: The game will no longer crash if you finish the bomb puzzle in Bound Kingdom's North Dungeon too quickly.
• Church Menu Fixer: Fixes a minor spillover issue in the church menu.
• Cleric Fixer: Reverts the cleric sprites to their Japanese counterparts.
• Dragon Egg Glitch Fixer: This makes it impossible for you to lose Dragon Eggs from a bug in the Ancient Cave.
• Ex Boomerang Fixer: This makes the Ex Boomer the same element as the Boomerang and Hi Boomer.
• Healing Fixer: Fixes up your healing abilities after using certain IP Skills, like Iron Barrier. Some IP Skills now take in to consideration that you can have more than 999 HP and MP.
• Healing Fixer 2: Fixes up more IP Skills so that healing is still potent if damage was multiplied or divided.
• Map Fixer: Fixes some bugs on certain maps. Not sure if it's actual bugs or if it was some graphical errors, or both. Either way, it was meant for a ROM that was expanded to 3 MB.
• Master Suicide Glitch Fixer: Fixes the issue where the Master's suicide counted as a victory.
• Monster and Monster Names Fixer: Fixes up various boneheaded errors in the many monsters' scripts, and updates enemy names.
• Octo-Strike Fixer: The eighth strike of Octo-Strike will now be the same element as the previous seven hits.
• Sealed Tower Names Fixer: This fixes up the map labels of the Sealed Towers. There are two patches, one for if you've used Relnqshd's Fixxxer Deluxe and one for if you haven't.
• Spell Shop Fixer: Fixes an obscure bugs that used to make spells cost way too much if your last attempted bargain in a shop was worth more than 65,535 gold.
• Tower Escape Fixer: Prevents Maxim from escaping from the Ancient Tower after Gades is defeated.
• Warp Menu Fixer: Fixes up town names on the menu for the Warp spell.
• Warp Menu Fixer and Retranslation: Same as above, but changes Bound Kingdom to Boundary Kingdom, changes the "PLACE WHERE YOU MOVE TO" headline to something more sensible, and removes the all caps in the town names.
• White Dragon Fixer: White Dragons in the Tower of Truth and Gratze's dungeon will have their correct overworld sprite.

All of the above bug fixes are included in Frue Lufia and any projects that incorporate Frue Lufia.

• Capsule Monster Names Without Capital Letters: Tiny little patch that puts the default names of Capsule Monsters in proper case.
• Ear Pick and IP Moves: Grants access to the Ear Pick and some IP Skills that you couldn't use before.
• Iris Items: Raises the probability of finding Iris Treasures in the Ancient Cave.
• Retry and Gift: Gives you Retry Mode and Gift Mode from the very first time you load up the game.
• Spekkio Dragon and Seduction Master: Included in the Spekkio Lufia patch, this allows you to fight the stronger versions of the Master, Sinistrals, and the Spekkio-modeled Egg Dragon with no additional changes.
• Sweet La Puella: This adds a spider pet for the princess of Parcelyte who likes to fight for fun. It can't be used with Kureji Lufia.

While I can't give you any technical support for these as I didn't make the projects, please enjoy this amazing work. Artemis deserves all the praise he will get for this!

Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: August 26, 2015, 05:47:01 pm »
I'll be looking forward to it! I saw some comparisons and I really wanna check this out now.

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: August 21, 2015, 02:33:28 am »
make the character's naming screens have set by default: Randi, Purim, and Popoie. These are the 'official' names that SoM veterans can agree upon
The iOS/Android version actually names them Randi, Primm, and Popoi. :)

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: August 18, 2015, 06:59:48 pm »
I modded the naming dialog.

It's a bit of work. You have to alter and move the naming dialog text, change the dialog layout, create button events for up/down movement and alter the closing event to read the new text correctly.

I also fixed a little known bug in the dialog that allows you to duplicate starting equipment.
Oh, neat! Sounds like it's way beyond my capabilities though.

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: August 18, 2015, 03:05:42 pm »
Also, I'd suggest adding something like this to your hack. The all caps thing has always annoyed me. ;D
How did you manage to get lowercase letters on the naming screen?! Or is this just a mock up? I've been wanting to add lowercase letters since I made my Proper-casing mod...

Congrats! This basically makes it like the original now, doesn't it?

(See how good of an idea it was to separate the projects? I never would've let you do this if it was still a part of Project II. :p Even though I'm the one, paradoxically, who said we should combine them in the first place... I'm an asshole, y'all.)

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: July 24, 2015, 09:53:03 pm »
13 would look better if you removed the colon between the MP tile and the MP number. :)

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