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Messages - Eggplantus

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1
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: March 04, 2019, 01:00:10 am »
I am quite impressed! Did a little playthrough through certain areas (to see how all the different Metroid stages looked) and didn't find any issues EXCEPT right at the end:

2
Gaming Discussion / Re: The PS1 Classic
« on: November 28, 2018, 01:01:37 am »
Well, I don't know. The SNES classic was chock full of greats. The NES classic had many iffy titles, which is a shame, because NES is my favorite Nintendo console. They had an opportunity to put games like Earthbound Beginnings on it, but they didn't. They could have done something really cool with some games. The Nintendo classics also have that strange control port, so you can't plug in a usb controller.
And even the SNES Classic could considered iffy due to lack of Chrono Trigger.

3
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.8.1]
« on: July 29, 2018, 05:19:53 pm »
All forms other than Space Fire Mario. And it's when you enter the bonus stage from Space Zone 1, not when you get a power-up.

4
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.8.1]
« on: July 29, 2018, 05:10:45 am »
Believe it or not, there is still something that needs to be fixed!



5
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.7]
« on: June 02, 2018, 11:03:02 pm »
Don't forget the lava colored water... just sayin'. :beer:
And Daisy's red dress.

6
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.5.1]
« on: April 25, 2018, 08:29:15 pm »
Changing to Luigi in File Select still doesn't work properly.

Mouse bonus game crashes if Super Mushroom or Super Carrot is won. (Fire Flower and 1-UP Mushroom are fine.)

Winning any powerup in the slot machine crashes the game. (1-Ups and Coins are fine.)

Emulator: VisualBoy Advance

7
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.5]
« on: April 23, 2018, 05:34:28 am »
Crashing during or after the mouse Bonus Stage.
Weird things happening when trying to change to Luigi on the File Select.

8
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.5]
« on: April 22, 2018, 07:55:19 pm »
Is anybody else getting a crash/reset upon ringing the bell and finishing the first stage? Happening for me on both BGB and VBA-M.
Not just in the first stage. Also occurs with the mouse bonus stage, and it can cause save data to be erased. Also, I have encountered some weird issues with the file select screen. First off, I cannot access Easy Mode (though it works fine through GameShark) and I can't always select Luigi correctly. Sometimes, the game crashes, other times I am sent to the opening stage as Luigi with no lives. The first slot will be overwritten if the stage is completed or Luigi dies without ever collecting a 1-Up.

9
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 29, 2017, 12:46:43 am »
He was talking about the single 1UP, not the 3-pack.

10
News Submissions / Re: ROM Hacks: MOTHER 2 DELUXE RELEASED
« on: August 11, 2015, 05:12:37 pm »
Magicant - is Ness naked?

11
News Submissions / Re: Utilities: New Utilities Added to the Database
« on: January 13, 2015, 05:22:23 pm »
Nope, sorry. Just tried a (J) ROM, still nothing.

12
News Submissions / Re: Utilities: New Utilities Added to the Database
« on: January 12, 2015, 01:42:15 am »
WL2Editor is FAKE. Nothing will happen after selecting a ROM.

13
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: November 16, 2014, 06:09:10 am »
Teenage Mutant Ninja Turtles: Tournament Fighter - Playable Bosses - doesn't seem to be compatible with Practice mode.

14
ROM Hacking Discussion / Question about Ninja Gaiden Trilogy
« on: January 25, 2013, 01:57:37 am »
What it be possible to hack the credits back into the games, either by editing the ROM or by PAR codes?

15
News Submissions / Re: Utilities: GBAMusRiper released
« on: October 18, 2012, 05:30:24 pm »
Seems that GBAMusMerger just isn't compatible with the US version of FF4.

Also, I have been looking into the Pokemon issue, and found that there seems to be a different header for what I believe to be the driver.

FFTA:


Mario Kart Super Circuit:


Sonic Advance 3:


Pokemon Ruby:


Pokemon Emerald:


Pokemon Leaf:


Pokemon Pinball Ru/Sa:


Also, wanted to mention that I was able to extract a MIDI from Pokemon Leaf.

17
News Submissions / Re: Utilities: GBAMusRiper released
« on: October 16, 2012, 07:17:10 am »
What do you mean by not having access? It is easy enough to register there.

Also, I just can't get GBAMusMerger to work.

18
News Submissions / Re: Utilities: GBAMusRiper released
« on: October 12, 2012, 11:20:38 pm »
I think that there might be soundfont problems, judging by my experiments with Bomberman Tournament, Mario Party Advance, and even Golden Sun.

Bomberman Tournament - Desert:

How it should sound: http://www.4shared.com/mp3/n3OmbmCD/Desert.html

How it actually sounds: http://www.4shared.com/mp3/Gth5fUx-/Desertmid.html

How it sounds with the Mario Party soundfont: http://www.4shared.com/mp3/YOivdN-n/DesertMPmid.html

Mario Party Advance - Seaside Building:

How it should sound: http://www.4shared.com/mp3/ENwZaTfT/Mario_Party_Advance_-_Shroom_C.html

How it actually sounds: http://www.4shared.com/mp3/50Rw87oC/Shroom_City_-_Seaside_Building.html

How it sounds with the Bomberman Tournament soundfont: http://www.4shared.com/mp3/HqdKfisE/Shroom_City_-_Seaside_Building.html

Golden Sun - Ready for a Challenge:

How it should sound: http://www.4shared.com/mp3/VvXuGmoL/76_Ready_for_a_Challenge.html

How it actually sounds: http://www.4shared.com/mp3/wzl1pt1q/Ready_for_a_Challengemid.html

How it sounds with Mario Party soundfont (seems a bit fuller): http://www.4shared.com/mp3/va4_DWzK/Ready_for_a_ChallengeMPmid.html

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