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Messages - granz

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Gaming Discussion / Re: Torment: Tides of Numenera
« on: March 07, 2013, 05:35:34 pm »
I remember Planescape receiving unanimously positive praise. It's a wonder why no one has considered a follow-up yet. Then again, I guess the Infinity engine craze had come to an end by the time Icewind Dale II was released. A sequel to Planescape likely would have required a much bigger budget if the developers didn't want to spare expense at at the risk of relying too much on an aging game engine.

Man, it's quiet around here.  Already missing Dank.  :P

I saw a few tumbleweed bounce by earlier.

I guess it's up to us to stimulate more discussion in his stead. :'(

Gaming Discussion / Re: Your most recent gaming purchase?
« on: March 07, 2013, 12:01:18 am »
Back to my growing NES collection, I recently purchased Ultima: Quest of the Avatar and Zelda II, both of which I've already emulated to death. Ultima without save states should be a fun experience...

I haven't finished Dragon Warrior, but the only thing left to do is grind to level 20 so I can defeat the final boss. That's going to take a few more days.

but jack chick is one of the greatest comedians of our time


Even as a vegetarian, I think PETA goes to extremes. I remember seeing some kind of pamphlet they created, which was actually geared toward children. It read something like, "Mommy is a Murderer!" with an image of a house wife gutting a fish.

If they want to promote their cause, I'm all for creating literature with factual information backed up by non-biased research, but insofar they have not substantiated some of the more outrageous claims they've made over the years; and trying to indoctrinate children by appealing to their emotions and possibly traumatizing them is totally inappropriate of any cause.

Before this thread goes on lockdown, an important reminder: Meds don't work unless taken consistently. :thumbsup:

Does everyone else feel the same way?  Or is Kaio being extreme here?

No. I'm pretty sure Kaio is the only one who hates your guts and has made this evident at every opportunity.

I've about had it with this board to be honest.

I wouldn't attribute it to RHDN. People can be this way no matter where you are, whether you're dealing with online communities or your very own friends and relatives. You just learn not to take them seriously. (and hope they aren't active voters)

Can you stop with the pseudo moral highground BS on every franchise you don't personally like?

It's one thing to not like something, but the reasons you come up with constantly to make sure anyone who does like something is an imbecile//terrorist/antichrist/destroying the gaming biz forever/ is getting ridiculous.

Whaling isn't disgraceful? Even if you're not a vegetarian, it would seem like an unnecessarily cruel practice in this day and age.

In this case, it really depends on the context of how the game portrays it. Why is it there? Is it something the player is encouraged to do? Merely acknowledging the existence of whaling (probably historically, considering the game's setting) isn't necessarily anything to protest, but if I have no choice but to harpoon whales during the course of the game, I'm likely not going to buy it in the first place.

Quote from: Lenophis
What's disgraceful is that sometimes people shove their ego-inflated opinion in everyone's face because EVERYONE MUST HEAR IT I AM IMPORTANT FEAR ME.

Quote from: Lenophis
What's disgraceful is that, in the country I believe most of us reside in, there's freedom of choice.

Just not the freedom to be vocal about one's beliefs, right?

Gaming Discussion / Re: Hard and STOOPID HARD
« on: March 06, 2013, 12:11:43 am »
Sunsoft (Batman) was pretty notorious for challenging games, and there was a typical lack of password system / SRAM to make things even worse. Blaster Master was one of those games that really needed a password system, but alas... I suppose there may be ways to shortcut from one area of the game to the next, but I haven't yet found any. It would probably take me an average of 2 - 3 hours to finish it otherwise. I just don't want to dedicate that much time to any game in one sitting.

Off the top of my head, some of the most difficult games I've played are:

 - Zombie Hunter on Famicom. This one easily puts Ghosts 'n Goblins to shame, yet it never seems to come up in these types of discussions. The objective in each level is to find keys necessary to unlock the exit. Unfortunately, these keys drop on a totally random basis. You may have to spend over an hour killing the same enemies over and over again, hoping they'll finally drop the key so you can move on.

This in itself wouldn't be so bad if you actually had a fighting chance versus said enemies, but you don't. They don't drop enough gold for you to purchase healing items, they don't drop healing items often enough in the first place, and the healing items that you do find don't heal enough HP. Good luck getting past the first level.

 - Ultima: Quest of the Avatar for any system it's available on. Without consulting a walkthrough, it's impossible to know how the game is completed. In fact, the game itself doesn't make any of your objectives clear to you. Being in a very open game world makes things more confusing. All you're likely to do is wander around aimlessly and get into random battles until you're tired of playing. Now, if you actually do consult a walkthrough and find out what the hell you're supposed to be doing, the game can be enjoyable.

 - ActRaiser 2. There are lower difficulty settings, but you can't watch the true ending unless you play the game on Hard mode. Even on the easiest difficulty you're going to pull your hair out. The designers positioned enemies to anticipate whatever movement or strategy a typical player would have in mind, and when you play into their hand, said enemies hand your ass to you on a platter.

Next, traps and other obstacles are just plain unfair. You'll have to make 20+ attempts to clear 1HKO pitfalls because your character's threshold for flying and jumping are just barely able to clear such gaps in the first place, and only if you position yourself oh-so-carefully along the edge of the cliff. When these pitfalls appear near the end of a particularly difficult stage, you'll want to ragequit.

Finally, there's the boss fights. Many bosses are oversized and leave you no room to evade their attacks, some are vulnerable only when attacked from certain facings, and there's one boss that has the ability to paralyze then attack you without any chance of failure. Absolutely no maneuver you pull will allow you to evade this ability if the boss so chooses to activate it.

It's also worth mentioning that there's a really long boss gauntlet in this very same stage. Assuming you manage to survive it and get killed by the main stage boss later on, you have to go back and repeat the boss gauntlet all over again.

... but that's not all! There's a second boss gauntlet before the final boss, and this gauntlet consists of every one of the game's major bosses, including the one that renders you helplessly paralyzed. You don't get any breaks between battles, and failing at any point means having to repeat the entire thing.

Gaming Discussion / Re: How to beat Castlevania
« on: March 05, 2013, 11:23:19 pm »
Obviously you haven't watched to the end of my video

I can't watch videos period. I downgraded my connection speed to budget my expenses. Since both my phone (VoIP) and TV share this connection, I have just enough bandwidth to do casual browsing. Sorry. :(

Gaming Discussion / Re: How to beat Castlevania
« on: March 05, 2013, 08:53:11 pm »
I guess Castlevania was difficult the first time I played it; but all the game's obstacles and enemies have rather static placements. After playing through it several times, you tend to memorize this stuff and anticipate the challenging parts with much greater ease.

I never knew about Dracula's second form and the holy water trick. In fact, I still don't know what you're talking about. I always defeat him with the upgraded whip and the cross boomerang. Is it supposed to be hard?

Gaming Discussion / Re: Your most recent gaming purchase?
« on: March 05, 2013, 02:54:34 pm »
(hopefully I'm not hijacking this into a Dragon Quest discussion)

I've committed myself to finishing DW1, so I'll probably try to approach the rest of the series from there. DW2 definitely looks interesting. I was looking over some details and noticed that the story seems to be a continuation of the events of DW1. In fact, the areas from DW1 are present in DW2, albeit in a smaller scale.

Now I'm curious - is there any continuity with the Dragon Quest series in general, or do some games take place in their own universes?

News Submissions / Re: ROM Hacks: Chrono Trigger - Envy Hack
« on: March 05, 2013, 01:05:02 pm »
"Cuss"? I hope any edits to the game script aren't similarly vernacular.

Gaming Discussion / Re: Your most recent gaming purchase?
« on: March 05, 2013, 01:01:18 am »
Dragon Warrior for NES. It recently occurred to me that I haven't completed a single game from the Dragon Quest series. I figured I may as well start with the first and see if I have any interest from there.

Talk about a grind fest. The plot details are scarce, and the only thing you essentially need to do to finish the game is collect a handful of key items. Reaching those items is another story. Every time you cross a bridge, you're slaughtered by enemies 10 or 20 times more powerful than you. You have to waste hours level grinding just so you can walk to the next town. Unfortunately, the grinding isn't limited to experience levels. Equipment upgrades are ridiculously overpriced, and enemies drop nominal amounts of gold. It took me probably two hours just to collect just enough gold to outfit myself with sub-par items at the beginning of the game, only to find out they're obsolete by the time I reach the next town.

Here I am with the Broad Sword, Full Plate armor and Large Shield, (the best equipment options available at this point) and I still can't defeat that god awful Axe Knight guarding an essential key item in Hauksness. Looks like I'll have to waste about 4 more hours getting my warrior to level 15 or 16, even though I just finished a grind session merely so I could reach Hauksness in the first place.

Is the rest of the series anything like this?

Wow. This hack has certainly grown quite a bit. I especially like the new SRAM feature. :thumbsup:

I don't think you can spell prologue like that anyway.

You can, along with demagog, synagog, dialog, epilog, and so forth.

prologue often US, prolog : demagogue sometimes US, demagog : dialogue often US, dialog

Be sure to check the etymologies. The [-ue] exists only in French.

Middle English prolog, from Old French prologue, from Latin prologus, from Greek prologos
Middle English dialog, from Old French dialogue, from Latin dialogus, from Greek dialogos

For consistency, one would always retain the [-ue] or drop it altogether. The only exception lies in words like fatigue, which aren't etymologically related to words like analog(ue). Unlike the other words, fatigue was taken straight from French. Even though the [-ue] seems excrescent to English orthography, this is the only possibly way to spell it due to the fact that we rarely, if ever, transliterate loanwords to make it easier to receive pronunciation.

Quote from: Azkadellia
To me, "Dialogue" and "Dialog" are 2 different things.

This is a common mistake people tend to make when they notice variations in spelling. There isn't any contextual difference, but some people will use these variations in different situations regardless, even if they have to make up new meanings as they go along. I strongly discourage this, but no one listens to me anyway. Woe to English. :(

Gaming Discussion / Re: Famiclones - a bang for your buck?
« on: March 03, 2013, 12:18:32 pm »
I'm not sure how to rig a converter. I thought you guys might be talking about some sort of device I could buy and use straight out of the box.

Well, it turns out there are some sound inaccuracies with this Retro-bit. I got a hold of Dragon Warrior and there are all sorts of off-pitch beeps and blips when loading menu sound effects, causing the background music to become slightly distorted.

Incidentally, a friend of mine has a genuine NES for sale. I may actually invest in it and see if I can sell my Retro-bit to someone else. Since I paid only $20, I doubt I'll be able to get much of that investment back.

Gaming Discussion / Re: Zelda II: Part 3 Complete
« on: March 02, 2013, 11:57:44 pm »
I'd like to know which tools these people are using to edit entire levels. The only one I could find has a god awful DOS interface and is completely unwieldy. (or I'm just really impatient) I remember the editor requiring the user to guess the location of any individual room, without having access to any sort of reference map. When you opened a room, there wasn't any way of knowing which area it belonged to.

I guess we're getting off topic. I'll try to wrap this up and not get all OCD about it in the future.

I don't think that having to spell "Armour" or "Armor" makes the language more or less easier to use.

It does, simply because it adds up. Now, this is not the only change we're talking about. We have reformed numerous other words as well. For instance, we cut the [-ue] from words like prolog(ue), dialog(ue) and demagog(ue) because Latin doesn't spell them with the [-ue]. French does. Due to the popularity of French during the Middle and Early Modern English eras, we incorporated the excrescent [-ue] for completely arbitrary reasons.

Most people use this rule inconsistently, though. I notice "analog" is a popular spelling in U.S. English, but the very same writers will use "dialogue" instead of "dialog." Most people don't bother to learn enough about etymology to understand the difference. Blame our educational system. We have this cognitive bias that a more expensive education must necessarily mean a higher quality of education, which isn't true.

Even the people who co-write presidential speeches have admitted to avoiding certain areas of grammar because even they aren't sure how to use them. For instance, you'll probably never hear a president try to use whom. I have never once misused whom, and my highest level of education is only 6 months of technical training. It's simply the difference between the nominative and the oblique case, which is something everybody should know by the 2nd grade.

I might be completely wrong, but I assume that in the UK the 'u' actually is pronounced.

The phoneme produced by [ou] and [ o] is the same. You wouldn't notice any change in pronunciation between U.S. and U.K. English color / colour.

Gaming Discussion / Re: Modern Game Design
« on: February 28, 2013, 05:21:36 pm »
The only Tomb Raider I've actually played to completion was Legend.  And I don't recall it having gory death scenes, or execution moves, or stealth attacks, or cover shooting...

The Crystal Dynamics games were pretty toned down. Whenever Lara was killed, she would fall down like a ragdoll and then the game would quickly fade out and reload to the last checkpoint.

I remember Underworld implementing some stealth and cover shooting, but there were only a few stages that demanded it. Most of the game focused on exploration and puzzle solving.

If you ever get a PS3, I think Underworld is no more than $5 used.

Gaming Discussion / Re: Anyone getting tired of the current gaming market
« on: February 28, 2013, 02:54:22 pm »
I don't think I've ever played anything that involved microtransactions, but I do get suckered into buying DLC sometimes, mainly if it expands upon the game in substantial ways. Thankfully, some games are re-released as Game of the Year or Greatest Hits editions pre-packaged with various DLC for free. I usually just wait around for them.

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