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Messages - SkinnyV

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I’m pretty handy around photoshop, I could probably do the work for the manual. I just don’t want to start working on it and suddenly someone else was working on it at the same time and end up wasting my effort. Its not the most impressive work but the only thing I did that is available quickly online is a label for Energy Breaker that you can get on my site at http://dbwbp.com/index.php/9-misc/30-energy-breaker-custom-english-snes-cart-label.

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Personal Projects / Re: "Undub" Megaman X4 and Megaman 8
« on: February 21, 2013, 12:26:49 pm »
I used biofat_svn06232011. I am not sure how you plan on doing this but I did a few tests and every software I tried to use to rebuild a psx image would give me a non-working cd image. I used Xebra and no$psx to test. I guess that it might be easier if you can manage to keep filesize exactly the same and just re-inject a few files.

Here's something I figure you might need to read at some point if you get stuck:

http://www.tales-cless.org/docs/thepsxdoc2.txt

But as of now, I think we are at an impasse since according to what I have read, even later version of biofat can only unpack Mega Man X4 ARC file and not repack them. I was able to run one of the newer version from October 2012(everything seem buggy as hell even on XP) and the menu for other games beside Biohazard seemed to have been completely removed... It's too bad because if you were able to repack the ARC, you would be almost done. Now it's just a matter of finding which of the BIN file from the ARC archive has to do with voice sample and which are used for text. This can even be found by trial and error.

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Personal Projects / Re: "Undub" Megaman X4 and Megaman 8
« on: February 21, 2013, 04:35:45 am »
Here you go: http://www.skinnyv.com/misc/Unpacked_ARC.rar

I couldn't get the latest version of the tool to work, it crash when I start it on Windows XP even after installing the shitload of DLL it require. I tried the first version and it worked, the only issue is that I do not think that version allow you to repack the ARC.

It's weird tough as I did some poking around the Mega Man X4 files and the ARC files you wanted extracted have a slightly different file size compared the the one I had. The content seem to match except for a few of the extracted bin files... Wonder if there's different revision or if one of us improperly extracted them from the disk. In any case, to avoid problems, I extracted the one you provided.

Oh and it is true, the Japanese voice sample are still present in the US version's file, dunno where the pointer are stored though.

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Personal Projects / Re: Marvelous ~ mou hitotsu no takarajima
« on: December 19, 2012, 02:27:24 am »
I tried it on real hardware and it seem to run fine. What a weird game though, I wasn't expecting that lol. I tried it without any prior knowledge of the game and it was a bit unexpected ;D

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Personal Projects / Re: Marvelous ~ mou hitotsu no takarajima
« on: December 16, 2012, 03:28:16 pm »
If you need I can help testing on real hardware. I have a SA-1 dev cart I made.

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ROM Hacking Discussion / Re: Parallel Worlds Title Screen fix
« on: September 25, 2012, 03:39:04 pm »
Here you go, this ips patch should fix the title screen issue. I do not remember who is responsible for that patch though.

http://www.skinnyv.com/misc/Parallel_Worlds_Intro_Fix_(no_header).zip

I can't say though if it is the same change as puzzledude mentioned.

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