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UPDATES: 6/28/13: a HUGE blog has just been put up that should answer just about any questions ANYONE has about my goals with the engine!  :laugh:

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UPDATE: 5/22/13: This one has more about puppet animating, as well as info on the marionette, stone rose, and the new wakwak tree. It also contains two shiny new videos in it. Remember to check my blog for ll the newest updates too, as I do not always post them here. Enjoy!

http://sotnhacked.wordpress.com/2013/05/23/update-52213-marionette-stone-rose-and-the-wakwak-tree/

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Personal Projects / Re: Street Fighter 2 Arcade Sheng Long hack
« on: January 01, 2013, 08:28:55 pm »
This looks just like a street fighter 2 hack that came out YEARS ago. :huh:

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UPDATE: 10/31/12: A new blog post has been put up. This one is about ripping the sprites for the game, and my current progress on that: http://sotnhacked.wordpress.com/2012/10/31/ripping-out-enemy-graphics-progress-log-and-information/

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UPDATE 10/21/12: A new blog post is up. This one is about planned stages & bosses: http://sotnhacked.wordpress.com/2012/10/21/102012-stage-bossing-planning/

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UPDATE: A new blog post has been put up! This one is about Alucard's knife type weapons: http://sotnhacked.wordpress.com/2012/07/24/update-72412-alucards-knife-weapons-are-completed/

DrRob: Thanks for that man. It's appreciated.  ;D

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Update: Another post is up. This one is about Alucard's swords and also the changes to the damage system (specifically elements and status effects on enemies). It also includes a new video of Alucard using his various weapons.

http://sotnhacked.wordpress.com/2012/07/12/update-61212-alucards-weapons-video-included-and-some-info-on-how-elements-now-work/

Credits: Thanks to Jorge for the crouching and standing spear animation, as well as touching up the partisan itself. Thanks to Lasunder for ALL of Alucard's great sword animations.

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UPDATE: a new blog post has been put up. This one is about my progress on Alucard and his weapon sets: http://sotnhacked.wordpress.com/2012/06/22/alucard-his-weapon-attacks/

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UPDATE: a new demo video is up on the blog. This one involves Alucard changing into his bat, wolf, and mist form among other things. Check it out everyone:http://sotnhacked.wordpress.com/2012/06/09/6912-a-demo-video-of-alucard-and-his-completed-form-changes/

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UPDATE: A new post has been put up on the blog. Feel free to check it out: http://sotnhacked.wordpress.com/2012/06/06/update-6412-the-wolf-is-90-done/

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UPDATE: A new post has been put up on the blog. Feel free to check it out: http://sotnhacked.wordpress.com/2012/05/22/update-52112-first-normal-enemys-ai-has-been-coded/

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A quick update video: http://sotnhacked.wordpress.com/2012/04/16/videos-of-alucards-mist-form-in-gm/

This one is of the mist effect in action.

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UPDATE: a new blog post has been put up along with a video. Feel free to check them out everyone : http://sotnhacked.wordpress.com/2012/04/06/demo-video-of-wip-alucard/

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UPDATE: A new blog post has been put up; this one is about Alucard's bat form.

http://sotnhacked.wordpress.com/2012/03/31/all-about-alucards-bat-form/

Also, I am in need of someone to do a frame for when the bat is standing and one when it bat is damaged. As well as an animation for when it is on the ground walking (3-5 frames should be enough). If anyone wants to volunteer please u2u me for specifics. I may also be open to the idea of improving on the bat's current gfx if anyone wants to try.

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UPDATE: for those of you who have not been regularly checking my progress log on Alucard I have updated it quite a few times, including once today.

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UPDATE: I have put up a new post on my blog. This is one is about my progress thus far on Alucard's engine.

http://sotnhacked.wordpress.com/2012/02/18/progress-log-for-alucard-last-updated-on-21812/

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UPDATE: a new blog post has been put up; this one is about item text and dialogue text. It's nothing major, but it does give some insight into how much goes into something like this.  8)

http://sotnhacked.wordpress.com/2012/02/07/update-2712-item-and-dialogue-text/

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A new post has been placed up on the blog: this one is about what is planned for Alucard. It is a LOOOOOOOOOOOOOOOONG post, but gives lots of details and insight into some of the tweaks that I made to Alucard in memhack, and what I now intend to do in GM. Feedback & suggestions to these ideas is welcome (except the shield spells point... sorry), so feel free to put them on the blog as usual.  8)

http://sotnhacked.wordpress.com/2012/01/22/update-1-22-12-working-on-alucard-and-info-on-him/

INCUBUS AND GEMINI: Hey what's poppin guys, good to hear from you both. Thanks for the positive feedback peoples, it is really appreciated!  :laugh: :thumbsup:

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THE SOURCE CODE IS OUT, along with release A15 R1 of the Castlevania: SOTN Hacked engine!

All information and the download links can be found here; I will say up front that I did make one change that was inspired by a user stating that grinding for hearts was tedious (and I agreed with him): http://sotnhacked.wordpress.com/2011/12/20/release-a14-r2-of-the-castlevania-sotn-hacked-engine-is-out/

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