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ROM Hacking Discussion / Re: I am looking for Sega Master System Compressors!
« on: August 31, 2019, 11:04:54 pm »
You need to debug the game to understand how the compression works and create your own code to decompress the data you want.
Two games may have the same format for the compressed data, but you'll need to debug anyway to find pointer tables, change routines and/or a lot of other stuff.
So even if you have a generic compressor that could work with some games, it means nothing to you if you don't know how to debug and change the game's code.
You can find a custom tool for some specific games, but in this case someone else did the job for you (it's fine if your goal is only to translate the text).
So focus in programming/debugging if you want to work with compression.
Two games may have the same format for the compressed data, but you'll need to debug anyway to find pointer tables, change routines and/or a lot of other stuff.
So even if you have a generic compressor that could work with some games, it means nothing to you if you don't know how to debug and change the game's code.
You can find a custom tool for some specific games, but in this case someone else did the job for you (it's fine if your goal is only to translate the text).
So focus in programming/debugging if you want to work with compression.