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Messages - CatnipPhilosophy

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Sup

I'm working on a full level replacement for Kirby's Dream Course. Currently i'm halfway through course 4.
The idea is to make levels that are more characteristic than in the original, have a certain theme to them, or use the mechanics in a way that hasn't been done in the original. A HoleIn1 must be possible in every level and I want to put an emphasis on analyzing the level and the player being rewarded for it. There is also more focus on power usage and their special properties. As a result the levels are a bit more linear, and it is less required to get the exact shot and spin levels to get a HoleIn1. I think.
I'm still deciding on a name but it's most likely going to be Kirby's Wild Ride, or Kirby's first in line.

Here's the download link for the IPS patch: http://s000.tinyupload.com/?file_id=67722250918557383838

Let me know what you think in regards to fun, playability, fairness, bugs, etc. I know about the graphical glitches, those will most likely not be removed given the complexity of some levels.


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update history:
r12: First public version. Playable at least up to course 3, hole 2

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Newcomer's Board / Re: use parallel world's tiles with normal lttp?
« on: March 23, 2012, 06:34:58 am »
i see. thank you for answering this. you've clearly described the monstrosity of the task and there i will not take it upon myself to start on it.

it's too bad. the lttp engine is an amazing piece of work. i'd like to see more detail in it.

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Newcomer's Board / Re: use parallel world's tiles with normal lttp?
« on: March 19, 2012, 03:53:15 pm »
i have next to no modding experience, but would it be possible to put in the new tiles manually?

just switching the old ones for the new ones manually? how much work would it be, for an unexperienced but intelligent person?

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Newcomer's Board / use parallel world's tiles with normal lttp?
« on: March 19, 2012, 11:48:22 am »
I was wondering if it was possible to use the great sprites and tiles from parallel worlds in the normal lttp game.


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