News: 11 March 2016 - Forum Rules
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Messages - Con

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1
News Submissions / Re: ROM Hacks: Conker's High Rule Tail
« on: March 05, 2017, 07:53:24 pm »
Quote
Can't seem to get the msu files working correctly.  I'm using Higan, and when I try to overwright the manifest, i can't even select SNES games anymore.

The reason why the bml doesn't work is that there is a space after track 102.

Here's a self explanatory image what you need to do to make it work (delete the space after track 102 at the very bottom (there are two times track 102 listed (for compatibility reasons), take the one at the end). BML is unfortunately quite strict.

https://picload.org/image/rloaaiaa/image2.jpg

SePH will surely update the bml sometime soon.

I also attached the working bml in this forum:
https://www.zeldix.net/t1337-conker-s-high-rule-tail-v1-1-2#19803

at the very end (I do not know how to attach files in this forum, so you can use that if you can't edit the bml yourself).
 

2
Programming / Re: zsnes hdma mosaic bugs
« on: September 05, 2016, 04:34:48 am »
Ah, Euclid solved it:
Zsnes -> config -> options -> uncheck "use new gfx engine"

Then it works flawlessly :)

3
Programming / [solved]zsnes hdma mosaic bugs
« on: September 04, 2016, 06:32:41 am »
Hi there,

I have troubles making a hdma mosaic effect bugfree with zsnes. It is for LoZ, but I hope that people can help me with it nevertheless:


It works great with bsnes/snes9x:


But zsnes seem to not like that mosaic effect


Can somebody help me with it? Here's the patch:
http://www.filedropper.com/mosaic
Just patch a "Legond of Zelda - A Link to the Past (USA)" without header with this patch and cheat with 7e009b-F0 to enable the mosaic effect

The original author is MathOnNapkins, and I have this code sniplet, in case it helps:

Code: [Select]

    !mosaic1 = $02, $02, $02, $12, $02, $02, $02, $12, $02, $02, $02, $12, $02, $02, $02, $12
    !mosaic2 = $12, $02, $02, $02, $12, $02, $02, $02, $12, $02, $02, $02, $12, $02, $02, $02
    !mosaic3 = $02, $12, $02, $02, $02, $12, $02, $02, $02, $12, $02, $02, $02, $12, $02, $02
    !mosaic4 = $02, $02, $12, $02, $02, $02, $12, $02, $02, $02, $12, $02, $02, $02, $12, $02

Chan4TableAddrs:

dw Chan4Table0, Chan4Table0, Chan4Table0, Chan4Table0
dw Chan4Table1, Chan4Table1, Chan4Table1, Chan4Table1
dw Chan4Table2, Chan4Table2, Chan4Table2, Chan4Table2
dw Chan4Table3, Chan4Table3, Chan4Table3, Chan4Table3
dw Chan4Table0, Chan4Table0, Chan4Table0, Chan4Table0
dw Chan4Table1, Chan4Table1, Chan4Table1, Chan4Table1
dw Chan4Table2, Chan4Table2, Chan4Table2, Chan4Table2
dw Chan4Table3, Chan4Table3, Chan4Table3, Chan4Table3
   
Chan4Table0:

db $F0
db !mosaic1, !mosaic1, !mosaic1, !mosaic1
db !mosaic1, !mosaic1, !mosaic1
db $F0
db !mosaic1, !mosaic1, !mosaic1, !mosaic1
db !mosaic1, !mosaic1, !mosaic1

db $00

Chan4Table1:

db $F0
db !mosaic2, !mosaic2, !mosaic2, !mosaic2
db !mosaic2, !mosaic2, !mosaic2
db $F0
db !mosaic2, !mosaic2, !mosaic2, !mosaic2
db !mosaic2, !mosaic2, !mosaic2

db $00

Chan4Table2:

db $F0
db !mosaic3, !mosaic3, !mosaic3, !mosaic3
db !mosaic3, !mosaic3, !mosaic3
db $F0
db !mosaic3, !mosaic3, !mosaic3, !mosaic3
db !mosaic3, !mosaic3, !mosaic3

db $00

Chan4Table3:

db $F0
db !mosaic4, !mosaic4, !mosaic4, !mosaic4
db !mosaic4, !mosaic4, !mosaic4
db $F0
db !mosaic4, !mosaic4, !mosaic4, !mosaic4
db !mosaic4, !mosaic4, !mosaic4

db $00

4
ROM Hacking Discussion / Re: Help With BS F-Zero for SNES
« on: November 05, 2015, 07:17:44 pm »
I just released a hack which lets you start the game (you can play with zsnes and snes9x but not bsnes). I also added in the version3 title and ingame music. Perhaps, a v4 with lap review, ending music will follow:
http://z9.invisionfree.com/bszelda/index.php?showtopic=1557&st=0&#last
Patch should work on all weeks, non-headered version (sfc).

Tracing the remaining music changes is hard, since I need to compare the original music with code left out in this BS version. Means I have to play through the original and the BS game until the point where the music change comes.

The game itself behaves strange: you have a long title screen cascade, then a lap preview, then a practice and then you finally can play the challenge. But this is how it is meant to be, check this original play video on satellaview:

https://www.youtube.com/watch?v=47URS--zz78

I recommend zsnes to accelerate the non-play parts. Also anybody interested to advance the game further is of course welcome (more music tracks enable, bsnes compatibility, whatsoever missing).




November 06, 2015, 07:24:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, turned out that each week needs an own patch. Sorry for this.

Alright, here's the new (inofficial v4) patch:
(added bsnes compatibility, time and ending tracks):

http://bszelda.zeldalegends.net/stuff/Con/BS_F-Zero_GP1.zip

There still needs some correction to be made, esp. in the internal header (sram is 128 kb). Tried to change that too but then the game crashes. Also the music could use more work esp. during the preview. My part on this however is finished.

I also transmitted the file to the rhdn database, it's currently in queue status

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