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Messages - Gemini

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1
Gaming Discussion / Re: The PS1 Classic
« on: December 07, 2018, 03:18:26 pm »
I've used $10 phones (that is: portable, with their own screen, battery, etc.) from 2010 that can run ePSXe with increased inner resolution, 60 FPS, smooth textures, etc. Even the same emulator they used on this crap (PCSX ReARMed) runs at 60 FPS on all the phones I've tested it (and without the need of all the awful hacks they added...)
My point still stands: that's a software hiccup, not hardware. Manufacturing is leagues above that of AT games. Wait until somebody hacks the system and places a better replacement than PCSX ReARMed.

2
Gaming Discussion / Re: The PS1 Classic
« on: December 07, 2018, 09:33:18 am »
That's not what I've been reading. This is just one of the sources, but it's a good example: https://www.destructoid.com/review-playstation-classic-532740.phtml
That article seems to be aiming mainly at the game selection. Hardware wise the PS Classic is rather decent, not the most powerful around, but it still does the job mostly fine. AT consoles, on the other hand, have real shit hardware and can't even get a clear audio output, plus it's got all sorts of weirdness with video out as well. At least with PS Classic, given that it's hacked, you have a valid piece of hardware, with stuff like the MegaDrive mini all you can do is open your trash bin and practice basket.

3
Gaming Discussion / Re: The PS1 Classic
« on: December 06, 2018, 03:32:19 pm »
They did worse than what AT games does with Sega.
I doubt that. AT games did bare bone Chinese knock-off emulation (i.e. currently the worst classic console, de facto), while the PS1 Classic seems to be at least decent while it's not stellar.

4
ROM Hacking Discussion / Re: Castlevania: Symphony of the Night XDELTA file
« on: December 06, 2018, 02:58:52 pm »
My old readme incorrectly uses the first print as the compatible version, while it's actually this one:

Not sure if other reprints are compatible, but the latest one definitively is.

5
Personal Projects / Re: Graveblood [GBA Homebrew] in progress
« on: December 01, 2018, 12:38:53 pm »
If you're using devkit arm you cab just take the sources and use them directly, you only need to get a handle of the font interface. Maybe I should update github to include a sample.

6
Personal Projects / Re: Graveblood [GBA Homebrew] in progress
« on: November 29, 2018, 03:53:47 pm »
Those screenshots looks really nice, but please use a proportional font! (Or at least center the glyphs better, so it doesn't look like it says "Vi ka". :P)
Easy peasy Japanesey: https://github.com/Gemini-Loboto3/nds-proppy
My GBA/DS library to render strings of any size anywhere on screen.

7
Newcomer's Board / Re: How to edit text in ps1 games?
« on: November 24, 2018, 10:53:22 am »
Neh, PlayStation games are a mixed bag: only in a few cases you'll find standard encodings like ASCII or S-JIS, the rest will use custom storage. Considering Saga Frontier is a Square game, you probably can't find much because of wonky encodings or compression. In the latter case it's best to search text in a save state.

8
I would suggest you a simpler solution: track down the video player and create an action replay code to disable it. Works better than trying to rebuild the ISO until it works again.

9
Yup, my bad, was in a hurry lel

10
Use a debugger emulator to see how the screen is composed. pSX and no$psx can do this. As for the actual graphics, it doesn't have to be TIM at all, that's just a convenience format used by the SDK, games could use literally anything.

11
Contact Tom, he was very interested in translating this years ago.

12
ROM Hacking Discussion / Re: MK3 Source for PC/PSX and N64 MKT
« on: October 28, 2018, 07:09:26 am »
Nice if this can be recompiled, improved (I'm looking at thos godawful fatalities), and made the AI not cheap as hell.

13
If this is true, it's really incredible.
It is true indeed. While they fixed some awkward grammar here and there and came up with translations for "Noise" and "Reaper", most of the translation is still there, copied quite literally. There's really no way one could come with such identical phrasing when it comes to Italian, unless you're dealing with set phrases, but I doubt the whole game was made entirely of those. Hell, they even copied a literal translation of Spicy Tuna Roll, which exposes them with no further need of evidence.

14
Personal Projects / Re: Commander Keen translation(s)
« on: October 09, 2018, 05:56:48 am »
Isn't Commander Keen one of those games with sources? Might as well start from that.

15
Set a read breakpoint on a string about to be printed on screen, from there analyze the code around where it breaks and figure out exactly how it increases the X. Now you'll just need to figure out where to hijack the code to increase proportionally by using a width table. Most of the time all you need to change is a float add opcode.

16
You don't need holy powers to do that, if the game is well written it's very easy. You will never know until you try, don't be scared just because it's PS2.

17
ROM Hacking Discussion / Re: Screenshots
« on: September 19, 2018, 11:08:04 am »
Not sure why you would use that adaptment style tho. It's based on something pretty loose, cringey, butchered to death and it has been superceded by a much better one found in the recent rereleases.

18
Why no proportional font tho? PCSX2's debugger makes it painlessly easy to do.

19
Programming / Re: How to learn Assembly?
« on: September 14, 2018, 08:49:12 am »
Unless you're working on extensive changes. In that case you'll need the full set of skills, which fortunately can be trained as you progress.

20
ROM Hacking Discussion / Re: Screenshots
« on: August 31, 2018, 04:57:09 am »
A proper English version of Biohazard 2 Sourcenext coming this weekend as a DLL that enables back all necessary code and text.

While I was at it, I gave it some modern touches like XInput support, superior resolutions up to 2560x1440 (retains 4:3 aspect ratio), and fixes related to Windows 10 and audio bugs.

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