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1
Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: March 24, 2019, 08:04:50 pm »
**UPDATE**

Hello everyone, I have now finished my second test run of the game
And very happy with the changes made along the way.
I have been having a blast testing everything out
But currently debating if I want to do a little more editing with the monsters.
As of now, it should take around 4~5 hours to beat the game instead of 2~3 hours.
I will be taking this next week to review a few things and then release what I have.

2
Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: March 09, 2019, 10:54:47 pm »
**UPDATE**

 Been offline for about two weeks now
 Everything that I want to change is now done.
 Will take the next week or so to walk through the game and test things out (boss battles and town shops)
 While testing, I plan on making small edits to make the game flow the way I want.
 Again, I plan to have things ready in the coming week...so thanks for everyone's help !!

3
Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: February 16, 2019, 10:07:02 am »
**UPDATE**

Had some computer problems and almost lost my progress.
A buddy help me recover everything ^_^"
Even with that long set back, I have completed my shop edits.
Currently working on editing the boss battles in the game (stats and items)
Also, I think I have figured out how treasure chests work
And plan on tackling that next.
As far as the random encounters
I do not believe, at my current skill level, that I can tackle these edits.
So once the boss and treasure chest edits are complete
I will do some gameplay testing and release my progress.
Again, thanks to everyone for their continued support !

4
Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: February 02, 2019, 10:50:39 am »
**UPDATE**

Okay, so I was able to learn more about how Mutants learn skills after battle
Along with how to edit the type of skills they can learn based on the 'DS Level' of the encounter
With that said, I have finished editing those learnable skills.

Next, was able to locate and learn about the weapon/item shops Offsets
And how to edit the Hex value to change what they sell.
Should be done with the shop edits today.

So the last two things I have been unable to figure out are :
-- Treasures
-- Encounters

It looks like the Treasures are stored somewhere between Offset '0x1C82C ~ 0x1E5F8'
But the order of the Hex values have me puzzled.
Will continue to look into this...but if anyone here can give me some hints
I would really appreciate it.

Finally, Encounters...this is where I am really in the dark.
May have to leave this alone and just release my progress if I do not have a breakthrough this month.
I really wanted to edit which enemies you encounter at different locations in the game.
But looking through the data...I have not been able to solve how enemy grouping works.

Anyhow, once I get the Shops and Treasures finished
I will release my hack here (unless I figure out the random encounters)
Again, thanks for all the support !

5
Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: January 24, 2019, 12:01:46 am »
@Jorpho

Whew, feeling much better now !
So I have successfully edited party member 'Human M' starting/base stats :

**Human M

--Offset 0x378E2 ~ 0x378E3 (read backwards xE3 - xE2)
HP Value (DEC *HEX) 59 *3B 00 ~ 80 *50 00
--Offset 0x378E4
STR Value (DEC *HEX) 6 *06 ~ 9 *09
--Offset 0x378E5
AGL Value (DEC *HEX) 5 *05 ~ 7 *07
--Offset 0x378E6
MANA Value (DEC *HEX) 3 *03 ~ 5 *05
--Offset 0x378E7
DEF Value (DEC *HEX) 3 ~ 03 ~ 5 *05

Also, able to modify what type and how many equipped items 'Human M' starts with :

--Offset 0x378E8 ~ 0x378E9 (read backwards xE9 - xE8)
Skills Pointer Value 7F 7E ~ B5 7E
Skill Pointer Update 0x37E7F ~ 0x37EB5
--Offset 0x378E0
Race & Number of Skill Slots Value 01 ~ 03 (0 = Human & 3 = 4 slots)
--Offset  0x37EB5
Item Slot 0  00 ~ 4F  Punch
--Offset  0x37EB6
Item Slot 1  00 ~ 17  Bronze Shield
--Offset  0x37EB7
Item Slot 2  00 ~ 35  Bronze Armor
--Offset  0x37EB8
Item Slot 3  00 ~ 1D  Cure Potion


So big thanks to everyone here that has been pushing me in the right direction !!
Where I am stuck now is the stat growth rates.
This section is very confusing to me...unsure how these values are read and calculated.
I believe it starts around Offset 0x33F90
Will continue to look into this, but open to advice and direction about this issue.


January 29, 2019, 07:12:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
**UPDATE**

Okay, so I have just completed the following :
-Updated party & guest members base/starting stats
-Updated party & guest items/skills 

Tested this for the First World and everything is looking and working right.
My next step/plans are as follows :
-Change what monster/group appears in boss/un-skippable battles
-Change the type of skills mutants learn at each "DS Level"
-Change what items are sold at shops 
-Change what items or monsters appear in treasure chests 

A bit in the dark on how to accomplish this, but open to suggestion and direction while check out the data.
I really want to make the boss encounters a bit more challenging (More HP)
Which is possible...but I really want to learn how to chose what "group" of monsters show up in a boss battle.
I know you have 3 Slots (Left, Middle, Right) for monsters encounters
And each type of monster can come as a group
But again, still uncertain how to edit this with a Hex-Editor.

6
Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: January 20, 2019, 01:34:11 am »
@Jorpho

Well, I say that because there is a large chunk of ZEROs after the last equipment entry.
But it sounds like even if I enter a value in that space
I would need a way to make the game point/read there
Which I am unsure how to do.

Hmm...it is important for me to be able to learn how to do this
Because I want to also expand on how many attacks/abilities enemies and guest members have.
For now I will just have to work with editing what ever item/ability slots are in use
Along with the stats I can find.

So while this does limit the scope of what I want to hack/modify
I will focus on what I can do now and try to figure out a solution.
Again, I really appreciate the direction
And will think about this over the next few days.

7
Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: January 19, 2019, 10:28:04 pm »
@Jorpho 

Ah, I do apologize !
I will try to keep things spaced a bit tighter.
Cool, I have now found each items/attacks HEX value thanks to this site :
http://shenafu.com/
I have made a backup will start testing this out.

Okay, so when you say "re-arrange the data"
Do you mean like finding unused space in the same memory back ?
Currently looking into how to do this (very new to me)
And I am interested in starting the game with an extra item or two.

For growth rates, I believe 'Human M/F' and 'Mutant M/F' have different rates
But the math is a little tricky for me to understand.
Like a Human M/F has a 1-in-5 chance to increase Mana after a battle
And a Mutant M/F has a 1-in-8 chance to increase Mana after a battle
I am unsure how this is read or calculated in HEX
This information should be stored around Offset range 0x33F90 ~ 0x33FAF
But I am unsure about the calculations.


@KingMike

Yes, I may have to dive deeper into the different weapon types
To see what stat they can increase upon use.
But I believe that Human M/F and Mutant M/F
Have a certain range for the RNG for gaining stats after battle

I may hold off on the growth rates for now (unless I have a breakthrough)
And focus editing starting/base stats
While learning how to add additional items/skills to party members and enemies.

Again, really appreciate all the support from everyone here !!
I feel like I am getting closer to what I really want hack in this game

8
Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: January 19, 2019, 12:01:13 pm »
@Q

Thanks for the heads up !!

So here is a progress update.

So I am using the hex-editor program HxD

And I have opened the ROM file with it.

Now that I sort of understand Offsets and the like

I want to edit 'Human M' starting equipment/items :

Human M Item/Equipment slot #1

Offset -- 0x37E7F

Long Sword Hex Value -- 01

Human M Item/Equipment slot #2

Offset -- 0x37E80

Bronze Armor Hex Value -- 35

Question #1,

If I change the Hex Value at these Offsets

Will it change the equipment/items in these slots ?

Question #2,

How would I add more equipment/items to this character ?

Next I want to edit 'Human M's starting/base stats :

Human M Hp Value(DEC) = 59

Offset -- 0x378E2 - 0x378E3 (Backwards ?)

Human M Str Value(DEC) = 06

Offset -- 0x378E4

Human M Agl Value(DEC) = 05

Offset -- 0x378E5

Human M Mana Value(DEC) = 03

Offset -- 0x378E6

Human M Def Value(DEC) =  03

Offset -- 0x378E7

Question #3,

So similar question, I would change the values in this offset to change this character's staring/base stats ?

Question #4,

Would it be possible to modify the growth-rate stats of this character ?

9
Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: January 18, 2019, 06:23:47 pm »
@Silver X

Thanks for the swift reply !

Yes, I just searched and found somethings on this site :

http://shenafu.com/ffl2/ffl2.php 

But it looks like I will have to brush up on Hex-Editing to be able to hack the game.

Also, what is DTE encoding ?

I am interested in editing the text in the game.

Oh wow, that editor does look nice (too bad not compatible with FFL2)

Currently working on understanding the offsets and how they are read and such.

So for now, just trying to figure out how to edit the "Human M"

More or less the starting stats, equipment, and stat growth rate.

10
Newcomer's Board / [GB] Final Fantasy Legend II Hacking
« on: January 15, 2019, 07:06:29 pm »
Hello everyone, Break here

Reaching out today to ask about the Gameboy game "Final Fantasy Legend II"

Currently looking into was to hack/edit this game a bit

And was wondering if there are any resources available ?

I hear it is possible to use a hex editing program to edit saves

But I am looking to edit the base game.

Again, I hope our community can help me get started on this quest.

Will check back for replies each day around 5:00pm USA- Central Time 

11
News Submissions / Re: ROM Hacks: MOTHER 2 DELUXE RELEASED
« on: April 25, 2018, 07:37:34 pm »
@Messianic 

I noticed that this hack has been updated to version 1.45 here :

https://forum.starmen.net/forum/Community/PKHack/Earthbound-Deluxe/page/1/

Can you update the patch file here :

http://www.romhacking.net/hacks/2518/


12
Personal Projects / Re: Romancing Saga 3 English re-translation [WIP]
« on: December 20, 2017, 11:00:41 pm »
@magno

Wow, this is looking great !!

Just noticed that RS2 is up on STEAM this week  ^_^"

Do you have any interest in translating the "Romancing SaGa 3 - Bokuno Hack" ?

It more or less RS3 with addition bosses and attacks.

Anyhow, a real fan of your work with the Romancing SaGa games !

13
News Submissions / Re: ROM Hacks: RotDS v1.4 Released!
« on: January 06, 2017, 10:42:13 pm »
@Gi Nattak

Thanks for keeping the patch updated here !!

But this looks like a huge update....why not make a new front page news submission post ?

Would love to have a "V1.7" release thread  ^_^"

14
News Submissions / Re: ROM Hacks: RotDS v1.4 Released!
« on: August 23, 2016, 01:10:05 am »
@Gi Nattak 

Ah, I see you have updated to version 1.60 now !!

Will you be submitting the latest update here as well ?

Rather and updated front page news article ?

15
News Submissions / Re: ROM Hacks: RotDS v1.4 Released!
« on: May 11, 2016, 03:52:43 pm »
@Gi Nattak   

Oh wow, just noticed that this game has been updated to version 1.4.8 :

http://www.romhacking.net/hacks/2207/ 

Would this be the final update...or are you planning to continue working on this hack ?

I believe I only have version "RotDS v1.4" and looking forward to what 1.4.8 brings !

16
News Submissions / Re: ROM Hacks: MOTHER 2 DELUXE RELEASED
« on: May 11, 2016, 03:49:24 pm »
@Messianic 

Ah, it appears that you updated this hack a few months ago...would you be able to provide the updated information here as well ?

http://www.romhacking.net/hacks/2518/ 

Like a more detailed "Description" and "Readme" file ?

Also, looking forward to your custom enemy programs !

17
News Submissions / Re: ROM Hacks: RotDS v1.4 Released!
« on: November 18, 2015, 04:59:30 pm »
Awesome, I am looking forward to starting over  ^_^" 

It appears I missed some key hidden items at the start of the game. 

Also, I hope the Moogle battle has been balanced a bit more...to me, the level of difficulty in that battle is a bit much for a early boss battle.

* EDIT * 

Really enjoying the rebalancing of the start of the game enemies and bosses. 

Though I am now stuck on the Cloud-Tiffa route...there is a random enemy group pincer attack. 

two crabs and a spider that is halting my progress. 

the crabs, first turn, use a physical attack that does 100% stop on that character...while the spider keeps using a physical attack that does 100% poison on that character. 

since you only have 2 characters in the party...both party members have STOP...so they can not attack/heal/run...the enemies keep attacking until you get a game over screen. 


18
News Submissions / Re: ROM Hacks: RotDS v1.4 Released!
« on: November 04, 2015, 11:31:12 pm »
Whew, just checked out this 1.4.1 update and I really enjoyed it extended intro  ^_^" 

But I must say the Cloud and Moogle cave battle was very brutal !! 

Having a boss that can heal 3 times, call for 3 more back-up enemies, and counter every hit...I died about 11 times before resorting to save states to get past that mess. 

But yeah, the difficulty has really been ramped up and I am currently learning how "Limit" works in this game.

19
Wow, this project is looking very good ! 

Keep up the great work  ^_^"

Maybe, this time next year, I will be enjoying the release ?

20
News Submissions / Re: ROM Hacks: MOTHER 2 DELUXE RELEASED
« on: August 22, 2015, 03:15:26 am »
Hmm...looks like you updated this hack on another site ?

* the new ISP file is very buggy *

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