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Messages - dACE

Pages: [1] 2 3 4 5 6 ... 18
1
Gaming Discussion / Re: AZ2R - Another Zelda 2 Remake [WIP]
« on: April 07, 2019, 12:09:03 pm »
Now this is a real ’Claim to Fame’ - nicely done!

Not a rom-hack... but it is... something.

/dACE

2
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: April 06, 2019, 12:26:58 pm »
That's kinda sad. Seems like it would be fun. No worries though, not complaining at all.  :thumbsup:

Then why not make it yourself?

/dACE

3
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: April 05, 2019, 01:40:07 pm »
Your dark grey suit, skin shadow, skin tone and hair color are four separate colors, and wouldn't work unless someone somehow separated the palette of the tiles that make up her hair.

That is really not a problem in this case - it would be dead easy to switch between palettes per tile (I know because I’ve looked into it).

EDIT:

There are 94 tiles that has assigned palette number between offsets 9 7834 and 9 7E04.
I changed these from 02 to 05 myself and cleaned up the sprite manually (That gives samus red hair and bikini).

Of course - you have to figure out what tiles make out the head/hair - but assigning a different palette should be trivial.

/dACE

4
ROM Hacking Discussion / Re: Thread suggestion: Skill offers
« on: April 04, 2019, 06:18:35 pm »
Nope, I think he wants to offer money in exchange for work.

...But that isn't allowed on these forums, I believe.

It’s frowned upon, mainly I beleive, because the ones wanting something done for money - fail to realize how expensive such a request would be in reality.

/dACE

5
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: March 28, 2019, 10:50:45 am »
And like clockwork you piss and moan about it every time. You even complained about it in the "hack suggestion thread" XD
Build a bridge and get over it dude lmao

Why do I get the feeling I struck a nerve here?

/dACE

6
Programming / Re: Finding specific bytes in Aria of Sorrow
« on: March 22, 2019, 11:47:01 am »
One way to do it is to replace all the occurancies and check if the game still runs and the health value have changed.

If it has - then redo the replacement for HALF the rom and check. Keep this up until you have narrowed it down to a few occurancies and then check each one.

/dACE

7
Personal Projects / Re: Graveblood [GBA Homebrew] in progress
« on: March 22, 2019, 08:29:58 am »
Well, if it sound like a rude thing - then no worries  :laugh:

/dACE

8
Personal Projects / Re: NES Goonies II Revised Design
« on: March 19, 2019, 11:47:25 am »
How about this utility: https://www.romhacking.net/utilities/554/

If the compression is the same for Goonies II - I'm pretty sure I could write you a better utility in .NET (if needed).

EDIT: Also found this: https://www.romhacking.net/documents/163/

This document indicates that GraveyardDuck should work for Goonies II - i.e. the compression algorithm seems to match.

Downside with compression is of course that more ’detail’ compress worser - which might be cumbersome if you want to add detail/shading to the GFX.

/dACE

9
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: March 06, 2019, 03:36:00 am »
It happens in every ’colorized gameboy game’ thread:

People starts listing games and proposing further projects - becasue they lack the skills themselves.

/dACE

10
Personal Projects / Re: Zelda II Redux
« on: February 25, 2019, 07:24:15 am »
It's just the nonsensical nature of double-jumps that makes them off putting.
And that many piss-poor platformers implemented them because it made an easy upgrade to implement.

/dACE

11
Personal Projects / Re: Zelda II Redux
« on: February 23, 2019, 04:02:00 pm »
I think ’double jumps’ is the laziest/stupidest feature you could include in a game.

/dACE

12
Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: February 11, 2019, 07:18:26 am »
Just a tiny suggestion - perhaps make Dr. Eggman/Robotnik's head a bit rounder and add a nose?



Also - all the animation above seems to be running just a tad to fast. Is it the same speed in-game?
Any chance of slowing it down?

/dACE

13
Personal Projects / Re: NES Goonies II Revised Design
« on: February 03, 2019, 02:56:32 pm »
How about replacing ’Implements’ with ’Items’ (or possibly ’Inventory’)?

Otherwise the changes seems solid - good work!

/dACE

14
Personal Projects / Re: Zelda II Redux
« on: January 31, 2019, 01:00:05 pm »
What would happen if you moved the boss health-bar up by one tile (Y-8)?
Wouldn’t that solve it?

/dACE

15
Personal Projects / Re: SMB2 - Super Beatles - Pepperland
« on: January 25, 2019, 02:25:14 pm »
Seems as if you got really lucky there  :)

If I were you, and really serious about following through with this hack, I would consider contacting the developer and maybe get some insight in the music format. Maybe you can help each other out?

In any case - good luck with this project.

/dACE

16
ROM Hacking Discussion / Re: Metroid II: Modding Interest?
« on: January 22, 2019, 09:15:53 am »
I have played with the idea of a adding an in-game map and possibly stackable beams - but never made any serious attempt at it.

If someone would pick any of theese ideas up - I would certainly offer my assistance.

/dACE

17
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: January 21, 2019, 11:16:15 am »
Brown skin-tone and blue (I think) hair.

The absurd hair-color gives it away as a "I never checked - since I never got the best ending",
rather than "I'm making a statement about race, or whatever".

EDIT: Just remembered Samus haircolor is supposed to be Green - so who knows.

But hey - people can set whatever palette they want to, as long as they have the skills/time.

/dACE

18
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: January 21, 2019, 09:22:32 am »
I just swapped it to another palette and cleaned up the gfx (stray pixels that looks out-of-place when colorized).

By the way - exactly HOW did you ’fix’ the short-comings of the original hack?

How I did it is explained in this thread:
http://www.romhacking.net/forum/index.php?topic=15989.msg358910#msg358910

/dACE

19
Personal Projects / Re: Metroid II EJRTQ Colorization
« on: January 21, 2019, 03:25:47 am »
Have the palette for Samus, during the best ending (no suit), been updated?

/dACE

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