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By the way, you said in the GG Gaiden development thread that you weren't interested in translating Gaiden 2 because you don't like it at all. Is it really that bad?I don't think that GGG2 is a bad game, it just doesn't appeal to me personally. I don't like the music compared to the first Gaiden's, or the switch to the Phantasy Star II-style battle perspective. For me to be motivated to spend the countless hours necessary to fully translate a game, it has to be something that I would be excited to play through in English myself. Otherwise, I quickly lose interest.
I would do a compression bypass hack, which first requires you to reverse engineer the compression format and then to hack the code to allow for uncompressed graphics. It's generally an advanced hack, but not an impossible one and very doable in my opinion.This is a good idea, but it's definitely something that's beyond my skills. I might post in the Help Wanted section in a few days/weeks when the title screen is the only thing left to do.
How do you do?I'm just doing what I wrote above. I'm not changing any LBAs as far as I know. Yeah, the LBA for CDDA1 is 193,769 on both the original and modified ISOs, it hasn't been touched.
All others files are in the same position (LBA)? Check the file "CDDA1" in the root, a CD DA file pointing to the music track. The game can crash if this LBA is modified.
Can you convert your MODE1 ISO in a MODE0 ISO with the music track in another file (MP3/WAV format)? I have a tool to modify a MODE0 image with modified files, even changing the number of sectors occupied.I wouldn't know where to start with that, and doesn't Grandia use a special kind of compression for its audio? Digital Museum is based on the original game's code.