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Yeah, but in this case I guess a literal translation is not the correct way to go. If that's what the monster is supposed to sound like (and from the video tomato posted, I can't even which one is the monster sound), then it should be something like "Fuo/Foh/Fuoh" or maybe even just "Roar"?
The iconic laugh of the Baltans is actually the recycled cry of the Matango, a movie that Eiji Tsubraya provided special effects for. It is officially romanized as "Fofofofofofo".
Some people recommend me to use Atlast, yeah it's quite useful, but I don't know how to optimize it, the writing process is long time, writing pointers by line, pasting text, the time I write scripts recent = time I edit the pointer manually (if I'm careful). So it quite unless.
Looks super cool! Is there a lot of grinding and frequent random encounters in this game?
Hey, long time lurker. first time poster here. IDK something about this just doesn't sit right with me. This sort of game would only appeal to a very niche demographic, who generally frowned upon these sorts of 4kids-style localizations when they were more common.
Maybe this would of made sense before everything got all globalized, but its just anachronistic now. I don't want you to stop making localizations if it makes you happy, but please just recognize when you change it so much its not really the same game any more