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Messages - betakiller

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1
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 10, 2012, 05:40:03 am »

Right now, all 159 Pokemon names are completely translated.


159? Which Pokemon are in this game, and are they all catchable?

2
Personal Projects / Re: Final Fantasy VII NES Project
« on: December 09, 2012, 02:40:59 am »
I also began working on a translation project for Pokemon Yellow Famicom.

Here's some pics of what some of it looks like so far:




The opening dialogue is done.
I have most of the battle dialogue translated.
Some of the items and their descriptions are finished.
And some of the Pokemon names are done.
Also, some of the menus have been translated.

That's nice!

I think you should open a new thread for this project.

3
Personal Projects / Re: Final Fantasy VII NES Project
« on: September 21, 2012, 01:59:02 pm »
Also, Lugia, did you know that Square Enix released Final Fantasy Chips? It's a musical album where are official 8-bit remixes of music of Final Fantasy VII-XI. I liked Turk's theme, it's quite original. You could draw your inspiration for music from there.

4
Personal Projects / Re: Final Fantasy VII NES Project
« on: September 21, 2012, 05:25:35 am »
BTW, I think you should change earlier maps to make them more accurate to original game's ones. For example, the entrance in the mako reactor during the bombing mission. You can do it a bit later, after you make other maps. You coluldn't change them because you wasn't skilled enough, but now you are.

5
Personal Projects / Re: Final Fantasy VII NES Project
« on: September 14, 2012, 09:59:03 am »
Quote
Is that something that is actually preferable right now? Maybe it's best if it doesn't get too much exposure until it's finished and the final version has been left to the wilds of the internet? Just sayin' because of how C&D happy Square-Enix is...

Yep, it's better to wait. I didn't say "right now".

6
Personal Projects / Re: Final Fantasy VII NES Project
« on: September 14, 2012, 08:27:24 am »
Lugia, could you let me upload a screenshot of your version of the game on Wikipedia Commons? The screenshot will be available under the Creative Commons CC0 1.0 Universal Public Domain Dedication, like here. I will use it in Wikipedia's article about Famicom version of FF7. BTW, your project is not mentioned in this article, I'll make this happen, since I have a reliable source.

Your project will be more well-known.

7
Personal Projects / Re: Final Fantasy VII NES Project
« on: August 29, 2012, 02:07:57 pm »
Maybe you will change Water spells to Ice spells? I think Blizzard spells are more common to the Final Fantasy series than Water spells. And change Leviathan to Shiva. All you need is to change names and animations of spells. How about that?

8
Personal Projects / Re: Final Fantasy VII NES Project
« on: December 10, 2011, 11:01:36 am »
I found some little bugs, but I'll report about them a bit later. Also, could you make cursor for choises in dialogues more visible? Make it red, because pink is very hard to see on white background.

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Personal Projects / Re: Final Fantasy VII NES Project
« on: December 09, 2011, 08:16:23 am »

Also, I wanted to change the dialogue in the Kalm inn where Cloud tells his story about him and Sephiroth.

The new dialogue is cool, but are you going someday create a flashback? And when you'll edit the world map, are you going to add new islands (for example, the one with Wutai).

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Personal Projects / Re: Final Fantasy VII NES Project
« on: November 20, 2011, 03:05:23 am »
That FFX stuff for NES is just a bunch of screen mockups.

There are four beta ROMs though.


Or that the battle with Seymour has Tidus doing 99,999 damage, but he only has 300 HP.

Oh, are you talking about this picture?



It is just being made in MS Paint, I'm sure. I would also say that it's a beautiful fake, but beta ROMs show us that the work at least began.


@Lugia2009

Impressive. Your Shinra Building has very strong Final Fantasy VII feel. Keep it up please. :thumbsup:

11
Personal Projects / Re: Final Fantasy VII NES Project
« on: November 19, 2011, 09:39:45 am »
I just found a Famicom version of Final Fantasy V!

Moreover, there is a Famicom version of Final Fantasy X. All I can say it is not bootleg game, but a non-profit fan remake made by Japanese romhackers. I searched over the Internet for the ROM, but all I could find is this. It is just a compilation of beta ROMs showing sprites of Tidus and others. The most completed version is just a remake of "Listen to my story" scene. Tidus gets up and the game stops. It is not even a game. For more information click here.


12
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 25, 2011, 08:52:13 am »
You guys are doing a very good thing with the graphics. It looks very nice and a lot more like FFVII... Yet I can't help but think that more help is going to need to be enlisted to perfect this.

Now, I know that this isn't the purpose of the topic, but I may as well say it anyway.
- Battles still need rebalancing and speeding up.
- Menus need reorginization.
- The text needs polishing.
- And of course, the music needs to be replaced.


I agree, I would also like to add more NPCs. Have the 2nd Cait Sith show up at the Temple of Ancients. Add more info about what happened in Nebelheim, the game doesn't mention that Cloud was actually one of the guards who went with Zack and Sephiroth. Also, I would like to add more battle sprites. Like when a character takes damage, uses magic, uses an item, step forward and step back when attacking, and when  you win a battle.

But for now this is good, you gotta start somewhere right? Might as well be with changing the graphics.



Then it can be translated back into Chinese :)

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Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 24, 2011, 07:12:10 am »
Quote
Which version of Cid does everyone like more?
The lower one, with tan boots and belt.

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Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 24, 2011, 04:03:00 am »
Then I'll make my own contribution too.
Cloud's mugshot was almost identical to the original FFVII art, but I think this one looks better. I changed Cloud's nose.

15
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 23, 2011, 01:35:45 am »
Quote
Aerith and Tifa's battle sprites are done, all that's left is to make a death sprite for Cid and Cait Sith and the battle sprites will be all done.
I like the idea of recoloring battleground into blue (Blue looks way better), but what do you think: will it be possible sometime to create different kinds of battleground?

Also, couldn't you make Tifa and Aerith's hair red? Red is closer to brown than dark yellow.

16
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 20, 2011, 02:23:00 pm »
Quote
I put the Patch on Rapidshare. Here's the link: https://rapidshare.com/files/458368903/Final_Fantasy_VII_Graphics_hack.rar
Please reupload it on Megaupload. I have a little problem with Rapidshare.

17
Personal Projects / Re: Final Fantasy VII NES Enemy Graphics
« on: April 19, 2011, 01:42:20 pm »
Nice work with Guard Scorpion! But I think you should make human-like enemies in super-deformed style, like protagonists. Giant Sephiroth vs tiny Cloud... It isn't realistic.
I imagined how can it be and drew a sprite. It may be something like this.

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