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Messages - Chpexo

Pages: [1] 2 3 4 5 6 ... 19
1
ROM Hacking Discussion / Re: Animating Tiles in SMB1
« on: September 18, 2014, 03:06:10 pm »
A Super Mario hack that does this is Toadette's Christmas Adventure. If you are unskilled with mapper changing I would use this as a reference.

2
Front Page News / Re: ROM Hacks: Legend of Link 1.2 Released
« on: September 12, 2014, 08:46:58 pm »
Well 3.0 is up. I wouldn't bother playing until 5.0 is out. :P

Man, do you guys have a life?
No.


3
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 23, 2014, 04:51:27 pm »
I'm not sure how it all works but isn't all that WELL over the NES's color limitation?
I'm sure it's possible if you utilize sprites.

4
ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 13, 2014, 01:38:17 pm »
Oops, if only I remember to put the link in my post containing the remix tracks :laugh:

Anyway here's the playlist if anyone wants to listen to them, I'm not done uploading all the tracks if you're wondering but I'll get there soon
https://www.youtube.com/playlist?list=PLnCh0yod29An5X20uo5qDrwMZMxCKpyNl :thumbsup:

Thank you for uploading those tracks. I wish some one would create .nsf files for the game though.

5
Personal Projects / Re: Kyuuyaku Megami Tensei 1 & 2
« on: August 10, 2014, 03:59:18 pm »
Well now, it looks like we got a great translation here. I can assure you I'm going to play these games again with your translation. I just with every character had VWF.

6
General Discussion / Re: Really bad songs that are hilarious
« on: August 09, 2014, 11:55:31 pm »
You haven't seen anything yet!

There's a lot of songs by icefish on YouTube that are god awful. He sounds like he's tone deaf.
Also My Ding-A-Ling

7
Gaming Discussion / Re: Favorite Game Music?
« on: August 09, 2014, 02:25:00 pm »
One of my favorites:

Chronos by Tim Follin

MOTHER 3: The Peddler's Grand Speech

Alfred Chicken Stage 1 Music

Kamidori Alchemy Meister (Ars Magna Ver.S) (Pic in video NSFW) I never played the game though.

8
I agree with Isao Kronos here, why the Facebook links? At least link to the project page on ROMhacking.net or a privately owned website. It doesn't help you're using the word "beta" incorrectly.

9
Personal Projects / Re: Conker's™ Dystopian Tail
« on: July 28, 2014, 01:43:27 am »
As a beta tester, I know the answer to this. Once that timer counts down to zero, you are teleported to the beginning of the area. It's a pretty neat gimmick if you ask me.

10
ROM Hacking Discussion / Re: Banana Prince Music Fix
« on: July 18, 2014, 10:10:13 am »

11
I can't wait for the translation. I loved the anime and it looks like the project is coming along well.
(La imagen solo es una composición)

 Este es mi progreso hasta el momento, aclaro que me resulta imposible limpiar la imagen original (no con los tiempos que manejo hoy en día), las modificaciones en la joya fueron causadas por mi imposibilidad de comprender correctamente lo que se encontraba detrás del titulo. Adelanto que lo siguiente es dibujar el farol y mejorar la composición y optimizar el uso de los colores.
Se ve bien hasta ahora. El texto "imperio" se ve un poco aplastada sin embargo.

12
Personal Projects / Re: IllumiNavi's (Me) projects
« on: July 14, 2014, 04:34:48 pm »
Those fantasy based levels are looking good. From the looks of it, you're using Google sketchup to make those maps? I remember trying to work with that program and getting frustrated with it. Keep up the good work!

13
Wow, 300 dollars! :o  I can't believe someone paid that much too!  Not sure whether to be flattered that a copy of the game went for that much, or disgusted that they made the price so high.

I'm all for someone making repros and selling them, but Jesus.  It would take me forever to get together that much money.
I wish I could get a percentage of the profits  :P. I suppose it's priced so high because there's a limited supply.

Though to be honest, I expected reproductions to be made without our consent.

14
I think it's nice to see new additions to the site. I really like the homebrew section, they don't get as much attention as they deserve.

15
Gaming Discussion / ET Atari Games Discovered in Landfill
« on: April 27, 2014, 12:15:30 pm »
http://www.foxnews.com/tech/2014/04/26/game-enthusiasts-find-atari-et-games-in-landfill/

After so many years, the urban legend can be put to rest.

16
    Wow nice hack :thumbsup: . I'm glad to see some do this. It doesn't act like the GB player in the G/S remake. I don't think I've ever seen any Gameboy Advanced utilize the 8-bit sound channels to this extent before.

17
Neat hack, can't wait to see it finished.

18
ROM Hacking Discussion / Re: Gimmick! License to Kill Edition
« on: December 31, 2013, 12:53:04 am »
As a fix (that's how the AP was disabled by Sunsoft for the PAL release) you could change the byte at 20035 from AA to FE.
Yeah, that's what my patch does. It also makes the the game check for a "PEXO" string (Chpexo) instead of the "TOMO" string. This automatically sets off the AP for any ROM. Because I made the game check for a sprite ID FE (which never appears) in order to trigger the AP, the AP is never triggered.

It does. He tampered with the Sunsoft copyright, and it's the Japanese version.
Nope. He has to modify the "TOMO" string at 0x37C40 (or 0x20F70). Since he didn't, the anti-piracy was never triggered.

19
ROM Hacking Discussion / Re: Gimmick! License to Kill Edition
« on: December 30, 2013, 08:40:43 pm »
The European version apparently has the copy-protection disabled. I might make a patch for the Japanese version to disable it.

EDIT: Here's a patch I made.

Your hack apparently doesn't trigger the anti-piracy as far as I know.

20
ROM Hacking Discussion / Re: Work flow
« on: December 30, 2013, 03:33:45 am »
It wouldn't hurt to have a little introduction to how:
  • to use a hex editor
  • FCEUX debugger and trace logger works and how to use it (ex. how to add more lives to a game, increase speed of a character)
  • pointers work and how to repoint
Though covering how to hack beyond the NES might be a wise choice. I recall that a Gameboy emulator called bgb has a debugger that's worth checking out. I'd also like to see more Nintendo 64 hacks that aren't simply texture hacks.

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