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Messages - Chpexo

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I'm not epileptic but specifically the dungeon darkrooms were a strain on my eyes as you have to focus on the screen to play the game with the whole screen blinking. I would suggest checking out Final Fantasy's screen transitions for NES to see some colorful blinking that isn't too harmful to the eyes. Zelda II is the worst offender of NES epileptic screen flashing.

There shouldn't be an issue with the title screen; the lights don't flash fast enough to cause seizures and the transition between colors is smooth enough. There may be an issue with the overworld sun as if flashes to quick and the difference between the two colors is significant enough. I'm not aware of any other instances that are problematic.

Also the Wikipedia page on photosensitive epilepsy is worth checking out.

For the most part, I haven't seen big fusses over the preemptive releases of patches on the site, though there have been some rare cases of some people flipping out and holding grudges because of it. A good rule of thumb for everyone is to let the author submit it themselves.

Dr. Floppy, have you considered releasing a seizure friendly version of the hack for our epileptic friends? For me, the flashing lights hurt my eyes a little bit, but of course the save error is your main priority.

I don't know if this bug is in the original Zelda but I can stand right here without entering the dungeon.

I'm sure this was said before, but this hack looks gorgeous. Keep up the good work! :thumbsup:

As previously stated the song "Plot" was a throwaway song (made in an hour actually) and is just a filler for the video; basically you don't need to tell me it's crap, I already know :P. In hindsight, using bloody tears for the video is a better option. I'll consider making a better song when I have enough free time so I can study the style of Konami, specifically the styles of Satoe Terashima and Kenichi Matsubara who composed for the game. The are quite great at making catchy music with great music theory and in my opinion; much work will have to be put in to match their style.

Also feel free to modify the problems you have with the first song; however, those "dischords" are not by accident but on purpose; they are there to create a sense of unease which can be used for sad songs, but feel free to change it.

Again I appreciate the feedback. The main reason I contribute to projects is to improve on my music skills. I actually excel as slow paced songs as opposed to fast paced songs. So your feedback does help!

Don't hesitate to ask, send me a PM once you have a new hack in the making and I'll make some graphics and music for you! :thumbsup:

April 25, 2015, 09:14:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I found a weird thing happen in the game. I don't have any screenshots, but at one of the areas where there's a fairy that restores your life, there is a black sun graphic. Something seems to be off about the blinking animation as some tiles don't flash with the other tiles. Is this intentional?

Personal Projects / Re: Fixty Sour's Misc. Modifications
« on: April 22, 2015, 08:57:58 pm »
Those are some great looking title screens. Good work. :thumbsup:

I noticed that there are a few tiles missing in the cave at the bottom of the screen when I am running in the PAL resolution. I would assume this is because you ran out of tiles but there are two free, unused tiles with the values $3C and $3D that you can use. Though I haven't looked at this game in a while so maybe you can't.

Also I noticed that pigs shoot arrows, it would be awesome if they could shoot bacon, if you have space that is...

The images aren't working for me either; however, I do see the images USC posted. So far the script looks natural and is humorous and the font looks nice as well. Keep up the good work!

I got bored and decided to improve the trees. They're shaped like mushrooms to go along with the drug theme. Tell me what you think.

Almost done the first two meth labs.  :D
This is lovely when taken out of context.

RE: Dr. Floppy's Help Wanted Post:

Here's an improved version of the chicken sprites. I think I did alright on them and I also touched up the side sprites too. I can touch up other graphics too if you like.

Hey, Dr. Floppy, are you ever going to release a .nsf file for the game? It would be sweet if you did! Also the game plays pretty great too.

Personal Projects / Re: The Legend of Iowa
« on: April 20, 2015, 05:05:32 pm »
I will say that the graphics look like the graphics from Donor Party, which isn't a coincidence as you helped make it. I will say that the water effects looks neat and I bet will look even neater once it's animated.

Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: April 19, 2015, 06:36:09 pm »
Yeah I totally agree with you on that one now that you cleared things up for me. Also I did not know that there was a Game Boy version of Shadowgate and Deja Vu, I must play these, especial Deja Vu II which I haven't played yet!

Exactly what program are you using to insert the music. It sounds fun to insert some music into some Nintendo 64 games.

I've always loved music so if you're looking for a composer let me know. Some of my work is on my YouTube channel, check it out  :) (especially the Conker ones that are for SePH's Link to the Past hack):


Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: April 19, 2015, 03:19:44 pm »
Impressive Game Boy hack at work. What made you want to hack its GB port and not the NES original? I heard mostly bad things with that port from people who had it on NES. If anything, it blows my mind that no one has tried sooner to turn Battle of Olympus into a full fledged Zelda game like you are doing now.
Those complaints are mostly because Zelda II is completely different from the first one. Zelda II is far from a bad game but isn't perfect, but is still fun to play. Those who say that the game is bad clearly haven't played the whole NES library as there are quite a lot of stinkers even with Nintendo's quality control and restrictions.

Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: April 14, 2015, 11:27:26 pm »
I think changing her skin color to just white to match link's skin color would suffice as this was they way in the original Zelda II.

Here's the full title screen music now finished:

Listen on YouTube
Download Deflemask File

A less half assed answer:
Text with the address 0x1234 will have the pointer 3412. The first two numbers are switched to be the last. Of course not all pointers will be like this which is why you should learn how to program in assembly as henke previously stated.

Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: April 11, 2015, 01:05:28 am »
I fiddled around a bit with DefleMask and recreated part of the Zelda II title screen music. Deflemask can also export the music in the form of a .gb file which is nice.


Tell me what you think.

I think it would be ideal to have an ips patch for each bugfix so the hacker can select which patch they want but that is just my opinion. I'm also glad you found my GameFAQs link helpful.  :) I would also recommend checking out the datacrystal ROM map on Final Fantasy NES.


Most importantly you can remove those annoying battle windows in the battle screen. You can actually improve it quite a lot as I did with an unreleased hack that probably won't be worked on anytime soon.

It needs a little work but I feel like I did a decent job with it. If you want the patch, I can give it to you.

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