77812990 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Chpexo

Pages: [1] 2 3 4 5 6 ... 18
ROM Hacking Discussion / Re: Banana Prince Music Fix
« on: July 18, 2014, 10:10:13 am »

I can't wait for the translation. I loved the anime and it looks like the project is coming along well.
(La imagen solo es una composición)

 Este es mi progreso hasta el momento, aclaro que me resulta imposible limpiar la imagen original (no con los tiempos que manejo hoy en día), las modificaciones en la joya fueron causadas por mi imposibilidad de comprender correctamente lo que se encontraba detrás del titulo. Adelanto que lo siguiente es dibujar el farol y mejorar la composición y optimizar el uso de los colores.
Se ve bien hasta ahora. El texto "imperio" se ve un poco aplastada sin embargo.

Personal Projects / Re: IllumiNavi's (Me) projects
« on: July 14, 2014, 04:34:48 pm »
Those fantasy based levels are looking good. From the looks of it, you're using Google sketchup to make those maps? I remember trying to work with that program and getting frustrated with it. Keep up the good work!

Wow, 300 dollars! :o  I can't believe someone paid that much too!  Not sure whether to be flattered that a copy of the game went for that much, or disgusted that they made the price so high.

I'm all for someone making repros and selling them, but Jesus.  It would take me forever to get together that much money.
I wish I could get a percentage of the profits  :P. I suppose it's priced so high because there's a limited supply.

Though to be honest, I expected reproductions to be made without our consent.

I think it's nice to see new additions to the site. I really like the homebrew section, they don't get as much attention as they deserve.

Gaming Discussion / ET Atari Games Discovered in Landfill
« on: April 27, 2014, 12:15:30 pm »

After so many years, the urban legend can be put to rest.

    Wow nice hack :thumbsup: . I'm glad to see some do this. It doesn't act like the GB player in the G/S remake. I don't think I've ever seen any Gameboy Advanced utilize the 8-bit sound channels to this extent before.

Neat hack, can't wait to see it finished.

ROM Hacking Discussion / Re: Gimmick! License to Kill Edition
« on: December 31, 2013, 12:53:04 am »
As a fix (that's how the AP was disabled by Sunsoft for the PAL release) you could change the byte at 20035 from AA to FE.
Yeah, that's what my patch does. It also makes the the game check for a "PEXO" string (Chpexo) instead of the "TOMO" string. This automatically sets off the AP for any ROM. Because I made the game check for a sprite ID FE (which never appears) in order to trigger the AP, the AP is never triggered.

It does. He tampered with the Sunsoft copyright, and it's the Japanese version.
Nope. He has to modify the "TOMO" string at 0x37C40 (or 0x20F70). Since he didn't, the anti-piracy was never triggered.

ROM Hacking Discussion / Re: Gimmick! License to Kill Edition
« on: December 30, 2013, 08:40:43 pm »
The European version apparently has the copy-protection disabled. I might make a patch for the Japanese version to disable it.

EDIT: Here's a patch I made.

Your hack apparently doesn't trigger the anti-piracy as far as I know.

ROM Hacking Discussion / Re: Work flow
« on: December 30, 2013, 03:33:45 am »
It wouldn't hurt to have a little introduction to how:
  • to use a hex editor
  • FCEUX debugger and trace logger works and how to use it (ex. how to add more lives to a game, increase speed of a character)
  • pointers work and how to repoint
Though covering how to hack beyond the NES might be a wise choice. I recall that a Gameboy emulator called bgb has a debugger that's worth checking out. I'd also like to see more Nintendo 64 hacks that aren't simply texture hacks.

ROM Hacking Discussion / Re: Work flow
« on: December 30, 2013, 02:17:57 am »
Too long or not, FAST6191 makes a valid point.

ROM Hacking Discussion / Re: Work flow
« on: December 29, 2013, 06:02:48 pm »
I heard of a program called NESst (NES Screen Tool) helps you assemble tiles for NES games. It's a lot more efficient than using tile layer's tile assembler. As for editing text I recommend Hex Workshop, as it lets you create a table for your text. For NES games, I get the values of each character from FCEUX's tile viewer or from datacrystal.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 24, 2013, 03:36:30 pm »
Hmm...I LIKE THIS  ;) !

December 24, 2013, 02:15:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
JNES says 'Mapper #163 unsupported'

Why is this? I used Lunar IPS to patch it. Is that the problem?
You're using JNES? Use FCEUX instead, it supports more games.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 24, 2013, 01:12:15 pm »


DvD did VWF for one of his translations maybe you could ask him for help?  :-\

Apparently I made a cover of the Honeybee Inn's music just in case we decided to add the Honeybee Inn in the game, which we didn't. It is incomplete for your information. You can listen to it here:

General Discussion / Re: What happened to the members picture thread?
« on: November 17, 2013, 03:40:52 am »
The thread is called The "POST YOUR UGLY FACE THAT MAKES PUPPIES CRY" thread for whatever reason.

Hopefully everyone knows that you need to apply this patch to a Final Fantasy VII (NJ063) (Ch).nes ROM and NOT a Final Fantasy I, II, or III NES ROM! This may have been unclear to some of you.

For those having trouble emulating, use the latest version of FCEUX which can be found on the site. I am using it right now and I have had no problems.

For your information Lugia2009, whenever you load a saved game, the water animation will be glitched. This happens in the original Final Fantasy VII NES ROM.

It's been a pleasure working with you, Lugia2009. I hope that I can contribute to any of your future projects.

Personal Projects / Re: Mega Man 9 NES
« on: November 02, 2013, 07:39:07 pm »
Yeah, I'd like this thread to be locked until further notice. This project is going to take a while and I have my hands full at the moment.

Pages: [1] 2 3 4 5 6 ... 18