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(La imagen solo es una composición)Se ve bien hasta ahora. El texto "imperio" se ve un poco aplastada sin embargo.
Este es mi progreso hasta el momento, aclaro que me resulta imposible limpiar la imagen original (no con los tiempos que manejo hoy en día), las modificaciones en la joya fueron causadas por mi imposibilidad de comprender correctamente lo que se encontraba detrás del titulo. Adelanto que lo siguiente es dibujar el farol y mejorar la composición y optimizar el uso de los colores.
Wow, 300 dollars! I can't believe someone paid that much too! Not sure whether to be flattered that a copy of the game went for that much, or disgusted that they made the price so high.I wish I could get a percentage of the profits . I suppose it's priced so high because there's a limited supply.
I'm all for someone making repros and selling them, but Jesus. It would take me forever to get together that much money.
As a fix (that's how the AP was disabled by Sunsoft for the PAL release) you could change the byte at 20035 from AA to FE.Yeah, that's what my patch does. It also makes the the game check for a "PEXO" string (Chpexo) instead of the "TOMO" string. This automatically sets off the AP for any ROM. Because I made the game check for a sprite ID FE (which never appears) in order to trigger the AP, the AP is never triggered.
It does. He tampered with the Sunsoft copyright, and it's the Japanese version.Nope. He has to modify the "TOMO" string at 0x37C40 (or 0x20F70). Since he didn't, the anti-piracy was never triggered.
Hmm...I LIKE THIS !You're using JNES? Use FCEUX instead, it supports more games.
December 24, 2013, 02:15:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
JNES says 'Mapper #163 unsupported'
Why is this? I used Lunar IPS to patch it. Is that the problem?