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Messages - Chpexo

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    Wow nice hack :thumbsup: . I'm glad to see some do this. It doesn't act like the GB player in the G/S remake. I don't think I've ever seen any Gameboy Advanced utilize the 8-bit sound channels to this extent before.

Neat hack, can't wait to see it finished.

ROM Hacking Discussion / Re: Gimmick! License to Kill Edition
« on: December 31, 2013, 12:53:04 am »
As a fix (that's how the AP was disabled by Sunsoft for the PAL release) you could change the byte at 20035 from AA to FE.
Yeah, that's what my patch does. It also makes the the game check for a "PEXO" string (Chpexo) instead of the "TOMO" string. This automatically sets off the AP for any ROM. Because I made the game check for a sprite ID FE (which never appears) in order to trigger the AP, the AP is never triggered.

It does. He tampered with the Sunsoft copyright, and it's the Japanese version.
Nope. He has to modify the "TOMO" string at 0x37C40 (or 0x20F70). Since he didn't, the anti-piracy was never triggered.

ROM Hacking Discussion / Re: Gimmick! License to Kill Edition
« on: December 30, 2013, 08:40:43 pm »
The European version apparently has the copy-protection disabled. I might make a patch for the Japanese version to disable it.

EDIT: Here's a patch I made.

Your hack apparently doesn't trigger the anti-piracy as far as I know.

ROM Hacking Discussion / Re: Work flow
« on: December 30, 2013, 03:33:45 am »
It wouldn't hurt to have a little introduction to how:
  • to use a hex editor
  • FCEUX debugger and trace logger works and how to use it (ex. how to add more lives to a game, increase speed of a character)
  • pointers work and how to repoint
Though covering how to hack beyond the NES might be a wise choice. I recall that a Gameboy emulator called bgb has a debugger that's worth checking out. I'd also like to see more Nintendo 64 hacks that aren't simply texture hacks.

ROM Hacking Discussion / Re: Work flow
« on: December 30, 2013, 02:17:57 am »
Too long or not, FAST6191 makes a valid point.

ROM Hacking Discussion / Re: Work flow
« on: December 29, 2013, 06:02:48 pm »
I heard of a program called NESst (NES Screen Tool) helps you assemble tiles for NES games. It's a lot more efficient than using tile layer's tile assembler. As for editing text I recommend Hex Workshop, as it lets you create a table for your text. For NES games, I get the values of each character from FCEUX's tile viewer or from datacrystal.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 24, 2013, 03:36:30 pm »
Hmm...I LIKE THIS  ;) !

December 24, 2013, 02:15:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
JNES says 'Mapper #163 unsupported'

Why is this? I used Lunar IPS to patch it. Is that the problem?
You're using JNES? Use FCEUX instead, it supports more games.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 24, 2013, 01:12:15 pm »


DvD did VWF for one of his translations maybe you could ask him for help?  :-\

Apparently I made a cover of the Honeybee Inn's music just in case we decided to add the Honeybee Inn in the game, which we didn't. It is incomplete for your information. You can listen to it here:

General Discussion / Re: What happened to the members picture thread?
« on: November 17, 2013, 03:40:52 am »
The thread is called The "POST YOUR UGLY FACE THAT MAKES PUPPIES CRY" thread for whatever reason.

Hopefully everyone knows that you need to apply this patch to a Final Fantasy VII (NJ063) (Ch).nes ROM and NOT a Final Fantasy I, II, or III NES ROM! This may have been unclear to some of you.

For those having trouble emulating, use the latest version of FCEUX which can be found on the site. I am using it right now and I have had no problems.

For your information Lugia2009, whenever you load a saved game, the water animation will be glitched. This happens in the original Final Fantasy VII NES ROM.

It's been a pleasure working with you, Lugia2009. I hope that I can contribute to any of your future projects.

Personal Projects / Re: Mega Man 9 NES
« on: November 02, 2013, 07:39:07 pm »
Yeah, I'd like this thread to be locked until further notice. This project is going to take a while and I have my hands full at the moment.

Extensive SNES hacks are pretty much restricted to SMW. Genesis has Mortal Kombat 2, UMK3, and the Sonic series. Most of the SMW hacks are tool assisted anyway and few of them even work on real hardware. I think I'm right in saying Genesis is easier to hack extensively than the SNES is.
I envisage that extensive hacks are the causation of zealous enthusiast who strive into probing the game. Hence, gives us utilities to make such matters. However just because something is more extensively hacked doesn't mean it is practical to undertake. Just like in scientific experimentation, you must avoid when there are more independent variables that are the determinate for the dependent variables. In this case there are more than one.

Personal Projects / Re: Dark Gimmick!
« on: October 17, 2013, 05:53:13 pm »
I have an idea for the hidden item in level 2 and thought you would be interested. You can jump on those cannonballs from the ship to reach the hidden item, as seen in this video http://youtu.be/YEPA3aIvdhQ?t=54s

It is possible, but VERY hard to do. Your hack is supposed to be hard, so this would be perfect. I have a picture to show you how it would work:

You could also make the secret item a canon that sends you to the secret item (to make it less obvious).

Personal Projects / Re: Dark Gimmick!
« on: October 16, 2013, 08:34:38 pm »
@Berion The link to your hack is not working, can you upload it somewhere else please? When I try to extract the patch it says "Unknown compression method"  :huh:

Thanks man...
This should work http://www.mediafire.com/?664n30rqb8gv3kz

Personal Projects / Re: Dark Gimmick!
« on: October 16, 2013, 03:49:28 pm »
If you're looking for music, click here!

****Link removed until Berion needs music****

Gaming Discussion / Re: Menu Shock
« on: October 06, 2013, 02:02:24 am »
If anyone is looking for a RNG: http://www.random.org/

I don't currently buy new games at the moment; I just replay my old ones, ones that I haven't played recently in particular. I think the problem here is, the more you think about which game to play, the harder it is to actually pick one. When I have a hard time deciding something to play, I usually just fall back to playing Blaster Master.

If it's deciding what ROM to play, I pick at random. I close my eyes, scroll randomly, move my curosor around, and click. Even if it's a game you think you may not like, play it anyway. (This prevents you from easily falling back to square one and trying to pick another game.) Personally deciding what cartridge or disk to play is a lot easier than deciding what ROM to play.

At restaurants, I usually just pick the same things, a cheeseburger or a steak. You could always just take the "Special of The Day" when you're stuck. (I feel that's the exact reason why they have the "Special of The Day" in the first place).

Personal Projects / Re: Mega Man 9 NES
« on: September 27, 2013, 05:19:16 pm »
The project is currently being converted to Mega Man 4 and the screenshots have been removed due to the change. There are many reasons why this is being done. For starter there is far more documentation on Mega Man 4 than Mega Man 3. Also the engine has certain aspects that are present in Mega Man 9 that would be a pain to put in when hacking Mega Man 3. For example, unlike Mega Man 3, Mega Man 4 has a separate menu screen and has more room for cutscenes. Though Mega Man 4's sound engine isn't top notch, the factors described will surely not haunt me later. However, I realize I will not get someone with ASMs to help me out. To quote The Definitive Guide to ROM Hacking for Complete Beginners:

...unless you plan to do a significant portion of the work... then most ROM hackers will avoid your attempt to start a group because it looks like you're wanting to take credit for their hard work.

Sooner or later, if I ever want to see this project done, I need to learn 6502, which is easier said than done. Right now this appears to be merely a neophytic project.

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