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Messages - Proveaux

Pages: [1] 2 3 4 5 6
1
Front Page News / Re: Translations: New Translations Added to the Database
« on: November 22, 2016, 03:16:19 pm »
Last Armageddon Dialogue
Here is a quick grab of the game's dialogue.

Here is the part I helped with but should be useful in seeing how the game dialogue is set up.
Code: [Select]
End Credits

Pointer Location
1817A 19B05 F5 BA
1817C 19B06 F6 BA
1817E 19B07 F7 BA
18180 19B08 F8 BA
18182 19B09 F9 BA
18184 19B0A FA BA
18186 19B0B FB BA
18188 19B0C FC BA
1818A 19B0D FD BA
1818C 19B0E FE BA
1818E 19B0F FF BA
18190 19B10 00 BB
18192 19B11 01 BB
18194 19B12 02 BB
18196 19B13 03 BB
18198 19B14 04 BB
1819A 19B15 05 BB
1819C 19B16 06 BB
19B17 07 BB
FE=NEXT 19B18 08 BB
FF=END 19B19 09 BB
19B1A 0A BB
19B1B 0B BB
19B1C 0C BB
19B1D 0D BB
19B1E 0E BB
19B1F 0F BB
19B20 10 BB
19B21 11 BB
19B22 12 BB
19B23 13 BB
19B24 14 BB
19B25 15 BB
19B26 16 BB
19B27 17 BB
19B28 18 BB
19B29 19 BB
19B2A 1A BB
19B2B 1B BB
19B2C 1C BB
19B2D 1D BB
19B2E 1E BB
19B2F 1F BB
19B30 20 BB
19B31 21 BB
19B32 22 BB
19B33 23 BB
19B34 24 BB
19B35 25 BB
19B36 26 BB
19B37 27 BB
19B38 28 BB
19B39 29 BB
19B3A 2A BB
19B3B 2B BB
19B3C 2C BB
19B3D 2D BB
19B3E 2E BB
19B3F 2F BB
19B40 30 BB
19B41 31 BB
19B42 32 BB
19B43 33 BB
19B44 34 BB
19B45 35 BB
19B46 36 BB
19B47 37 BB
19B48 38 BB
19B49 39 BB
19B4A 3A BB
19B4B 3B BB
19B4C 3C BB
19B4D 3D BB
19B4E 3E BB
19B4F 3F BB
19B50 40 BB
19B51 41 BB
19B52 42 BB
19B53 43 BB
19B54 44 BB
19B55 45 BB
19B56 46 BB
19B57 47 BB
19B58 48 BB
19B59 49 BB
19B5A 4A BB
19B5B 4B BB
19B5C 4C BB
19B5D 4D BB
19B5E 4E BB
19B5F 4F BB
19B60 50 BB
19B61 51 BB
19B62 52 BB
19B63 53 BB
19B64 54 BB
19B65 55 BB
19B66 56 BB
19B67 57 BB
19B68 58 BB
19B69 59 BB
19B6A 5A BB
19B6B 5B BB
19B6C 5C BB
19B6D 5D BB
19B6E 5E BB
19B6F 5F BB
19B70 60 BB
19B71 61 BB
19B72 62 BB
19B73 63 BB
19B74 64 BB
19B75 65 BB
19B76 66 BB
19B77 67 BB
19B78 68 BB
19B79 69 BB
19B7A 6A BB
19B7B 6B BB
19B7C 6C BB
19B7D 6D BB
19B7E 6E BB
19B7F 6F BB
19B80 70 BB
19B81 71 BB
19B82 72 BB
19B83 73 BB
19B84 74 BB
19B85 75 BB
19B86 76 BB
19B87 77 BB
19B88 78 BB
19B89 79 BB
19B8A 7A BB
19B8B 7B BB
19B8C 7C BB
19B8D 7D BB
19B8E 7E BB
19B8F 7F BB
19B90 80 BB
19B91 81 BB
19B92 82 BB
19B93 83 BB
19B94 84 BB
19B95 85 BB
19B96 86 BB
19B97 87 BB
19B98 88 BB
19B99 89 BB
19B9A 8A BB
19B9B 8B BB
19B9C 8C BB
19B9D 8D BB
19B9E 8E BB
19B9F 8F BB
19BA0 90 BB
19BA1 91 BB
19BA2 92 BB
19BA3 93 BB
19BA4 94 BB
19BA5 95 BB
19BA6 96 BB
19BA7 97 BB
19BA8 98 BB
19BA9 99 BB
19BAA 9A BB
19BAB 9B BB
19BAC 9C BB
19BAD 9D BB
19BAE 9E BB
19BAF 9F BB
19BB0 A0 BB
19BB1 A1 BB
19BB2 A2 BB
19BB3 A3 BB
19BB4 A4 BB
19BB5 A5 BB
19BB6 A6 BB
19BB7 A7 BB
19BB8 A8 BB
19BB9 A9 BB
19BBA AA BB
19BBB AB BB
19BBC AC BB
19BBD AD BB
19BBE AE BB
19BBF AF BB
19BC0 B0 BB
19BC1 B1 BB
19BC2 B2 BB
19BC3 B3 BB
19BC4 B4 BB
19BC5 B5 BB
19BC6 B6 BB
19BC7 B7 BB
19BC8 B8 BB
19BC9 B9 BB
19BCA BA BB
19BCB BB BB
19BCC BC BB
19BCD BD BB
19BCE BE BB
19BCF BF BB
19BD0 C0 BB
19BD1 C1 BB
19BD2 C2 BB
19BD3 C3 BB
19BD4 C4 BB
19BD5 C5 BB
19BD6 C6 BB
19BD7 C7 BB
19BD8 C8 BB
19BD9 C9 BB
19BDA CA BB
19BDB CB BB
19BDC CC BB
19BDD CD BB
19BDE CE BB
19BDF CF BB
19BE0 D0 BB
19BE1 D1 BB
19BE2 D2 BB
19BE3 D3 BB
19BE4 D4 BB
19BE5 D5 BB
19BE6 D6 BB
19BE7 D7 BB
19BE8 D8 BB
19BE9 D9 BB
19BEA DA BB
19BEB DB BB
19BEC DC BB
19BED DD BB
19BEE DE BB
19BEF DF BB
19BF0 E0 BB
19BF1 E1 BB
19BF2 E2 BB
19BF3 E3 BB
19BF4 E4 BB
19BF5 E5 BB
19BF6 E6 BB
19BF7 E7 BB
19BF8 E8 BB
19BF9 E9 BB
19BFA EA BB
19BFB EB BB
19BFC EC BB
19BFD ED BB
19BFE EE BB
19BFF EF BB
19C00 F0 BB
19C01 F1 BB
19C02 F2 BB
19C03 F3 BB
19C04 F4 BB
19C05 F5 BB
19C06 F6 BB
19C07 F7 BB
19C08 F8 BB
19C09 F9 BB
19C0A FA BB
19C0B FB BB
19C0C FC BB
19C0D FD BB
19C0E FE BB
19C0F FF BB

... shortened due to length.

2
Gaming Discussion / Re: Problems patching Last Armageddon nes
« on: November 14, 2016, 08:50:07 am »
I helped chably with a few things so can't say that this covers everything suppose to be included in the last release. Took the original patch and inserted the ending credits from last patch, with corrections. I removed the symbol over the "A" in Appears from battle menu, and I also saw that the "run failed" was missing from battle menu so added that.

lastarmageddonjapan111416

3
ROM Hacking Discussion / Re: Specific Type of Title Screen Request
« on: August 27, 2016, 06:13:50 am »

4
Personal Projects / Re: Kaguya Hime Densetsu: Moon Princess Menus
« on: August 08, 2016, 07:21:36 pm »
@ Zynk Oxhyde: Thanks! Will check and see if the same glitches show up on an unmodified game and maybe start fresh if not. I was able to turn E-z to Easy too.:) I have been concentrating on menus and trying not to break anything.


To get the apple do as FCandChill said and whip the tree a couple times.

5
Personal Projects / Re: Kaguya Hime Densetsu: Moon Princess Menus
« on: August 08, 2016, 12:20:48 am »
I thought there was another user who also did this.
I didn't see one but that would be great. Hopefully if so they comment on.
Anyway ... I would suggest changing the pictures in the action menu to text
Yeah that is what I want help on. There are only room for 2 tiles as is. If border is removed there would be 3. With the border removed and start point moved there would be 4.
The translation also messes some pictures as well. I recall the phone and ending graphics for when you defeat the boss to be messed up ... somehow...
I noticed that too. May go back and check out.
Otherwise ... nice job!
Thanks FCandChill!

6
Personal Projects / Kaguya Hime Densetsu: Moon Princess Menus
« on: August 07, 2016, 11:38:05 pm »
Kaguya Hime Densetsu: Moon Princess

Have all of the menus done besides the right side of the side by side menus.

A few examples of changes.
OldNew

Any help on widening the menus so more tiles can be used for the right side menus would be great. The below looks OK when done but the menu cursor does not correspond to the correct line after move.

No menu change. Made white to be able to see.
03CFA3: Change to move background of menu left or right.
03CFB7: Change to widen background of menu.
03DB4D: Moves "Go" and cursor left or right.
03CC3D: Moves everything under "Go" left or right.
03CC4D: Moves eye symbol left or right.
03CC56: Moves everything under eye symbol left or right.

7
Edited the menus for Ankoku Shinwa: The Dark Myth

BeforeAfter
Patch

There were a couple that still needed to be shortened so may go back and look at again. Any one able to decompress and re-compress the graphics in this game?

Edit...



Patch

Went back through and believe I'm happy with the menus.

8
Personal Projects / Re: Konami Wai Wai World
« on: July 14, 2016, 08:28:29 pm »
Cool! Looking forward to finishing playing through with updates.

9
Personal Projects / Re: Konami Wai Wai World
« on: July 13, 2016, 08:11:38 am »
Why not TWIN B? And how about KOMAN & KOGAL/KOLADY?
I am happy with it now but those are good suggestion and there is enough room to implement them all. With last edit T.BEE has 7 slots available just as V.VIPER. I will leave any other changes up to Zynk Oxhyde.

Here are the changes needed if you would like to do them for yourself.

Code: [Select]
015AC3 B8           K.MAN  to KOMAN
015AC9 B886808B00   K.LADY to KOGAL
015AC9 B88B808396   K.LADY to KOLADY
015B61 9194888D0081 T.BEE  to TWIN B

For a female counterpart to "* Man" I think "* Girl" but left as is due to I know it was not set as Lady due to space because Girl takes the same .

10
Personal Projects / Re: Konami Wai Wai World
« on: July 12, 2016, 01:00:28 pm »
Why change V.Viper to just Viper? That's less information!
Due to space but there is enough room for that but for T.BEE another line would need to shortened.

Could change:

How many
will be playing?

to:

How many
players?

I will look into.

Edit...

Updated prior posts.

VIPER is V.VIPER and TWIN is T.BEE.

Changed for space.




11
Thank you, but isn't that the palette applies to the entire game?
... Yes, and as I recall, the second player has its own palette.
I would think so. Yes he does. I gave you the player one's location so you could see how the palette is stored so you could find any you needed.

12
2071 0F Black
2080 28 Beige
208F 12 Blue

13
Personal Projects / Re: Konami Wai Wai World
« on: July 12, 2016, 10:16:23 am »
I like this update. Can I assimilate this into my hack?  :thumbsup:

However, I think "DK" is not correct. "Kong" he is based on King Kong 2 for the NES and not Nintendo's Donkey Kong character.

And I'm not sure if Saimon (not "Spice") is a doctor of sorts like Cinnamon.

Yes. Please use any or all of it. Updated first post with the changes suggested. I did have to change the below for all to fit.




14
Personal Projects / Konami Wai Wai World
« on: July 12, 2016, 12:21:55 am »
Here is a small edit for the names in the menu for Konami Wai Wai World.

Patch







Edit... Added suggested changes.

15
Front Page News / Re: Translations: Kaettekita Mario Bros.
« on: May 22, 2016, 04:39:20 pm »
Can't you edit away the blue on the text title and move a pixel upward?



0522161625.zip

16
Personal Projects / Re: Super Pitfall NES (improvements)
« on: May 13, 2016, 10:44:52 pm »
Title screen looks great. Looking forward to seeing this one complete.  :thumbsup:

17
Happy it came out the way you wanted it.  :)

18
Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: February 12, 2016, 07:50:38 pm »
That's the one. Thanks so much!

19
Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: February 12, 2016, 02:03:59 pm »
Anyone happen to have the patch I made and can upload or send me?

20
Front Page News / Re: Translations: Pyokotan no Dai Meiro
« on: December 23, 2015, 02:22:33 pm »
Quote from: mrrichard999
The only issue in the game is when you pause and the stage name doesn’t show correctly but this will not effect game-play in the slightest!

Patch

NewOld


Here are some changes I made. Feel free to use any part of.

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