« on: August 29, 2014, 05:45:21 pm »
Why are you clearing the whole table every frame then rather than simply update the sprites that need updating each frame?
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Ting. You're charged based on usage, so if you don't use it much your phone bill will be low. On the other hand, you have to pay full retail cost for your phone, and it's built on Sprint.
However, on my setup at least (WIN7 Chrome, 1360*768), I'm getting an overlap of the horizontal line under it:
Developing a team
Team chemistry is extremely important for any project. This is even more important when the team is made up of strangers on the internet who may not have any communication outside of message boards.
What successes have you had when creating a team?
Have you put much thought into it, or do you prefer to do a project in a style similar to, "Well, whoever wants to help can help, but I'll do most of the work."
Make makes a good ROMhacking team? Does a team consisting of a hacker and a translator work well? Would some projects need multipler hackers, or multiple translators? What about an artist? How small should a team be to be successful?
How do you communicate with your teams?
Are you mostly a solo act, only interacting with people on the forums?
Do you get to know your team? Possibly having phone conversations or even meet ups?
Do you keep in touch with your audience, or do you ignore them?
Now here's the big one. While I am excruciatingly inexperienced, I'd venture that this area is the reason why so many projects go into Limbo, fail, or take forever to finish.
Do you appoint one person as a leader for the project?
Is there a schedule?
Do you regularly have meetings with other members of the team?
Do you lose contact with members?
Do you keep in contact with the audience to keep them interested/aware of the project/progress?
Do you think that you would be more successful and enjoy ROMhacking more if you were to be able to form a team that followed some set of structure?
While I'm learning Japanese I'd very much like to start translating ROMs. I know there are several series out there that are lacking translations, and that there are hundreds of enthusiasts waiting for a project to be done.
Personally I'd like to form a team that works well, has a high output, and lots of communication. I'd like to form relationships with hackers and translators so that I can be apart of a project and help to build an audience and community for translated games.
UPDATE: Thanks also to mrrichard999 for adding in the actual authors. I wish I could see who originally attributed me to those games. Maybe I'm doing something that confused them?