90996455 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nightcrawler

Pages: [1] 2 3 4 5 6 ... 67
Programming / Re: SA-1 Chip Bank Swapping?
« on: February 27, 2015, 05:56:13 pm »
See if my explanation here helps on understanding the mapping and bankswapping for you.

Site Talk / Re: Error during submission
« on: January 21, 2015, 06:26:11 pm »
Don't even bother jumping through hoops with Dropbox. Just use The Scratchpad.

Newcomer's Board / Re: If a hack / translation does not get accepted
« on: January 19, 2015, 06:36:23 pm »
Silly question, but why aren't they sent using the PM system instead?  Wouldn't that eliminate the possibility of a problem entirely?

I think tying the submission system to the forum is way more problematic.

1. A large quantity of submitters whom have accounts for site submissions and maintenance don't check the forum and would never get said PM. The only way around that is e-mail notification of the PM and then you're back to e-mail anyway. ;)

2. Tying the submission system to the forum's PM system is much more complicated code wise than tying to e-mail. It also then becomes non-portable and saddles us to an ailing SMF.

3. Full PM boxes causes a number of special cases and provisioning to be needed if tied to the submission system. E-mail queuing and handling comes for free.

Newcomer's Board / Re: If a hack / translation does not get accepted
« on: January 18, 2015, 05:55:34 pm »
I'd suggest contacting hotmail to find out what they are doing with your e-mail if you truly didn't get it. They accepted the e-mail from our mail server...

Jan 16 04:58:07 server postfix/smtp[18820]: 31C2D1ADEFB: to=<commandershadow@hotmail.co.uk>, relay=mx3.hotmail.com[]:25, delay=1.8, delays=0.01/0/0.58/1.2, dsn=2.0.0, status=sent (250  <20150116095806.31C2D1ADEFB@server.romhacking.net> Queued mail for delivery)
Jan 16 04:58:07 server postfix/qmgr[1452]: 31C2D1ADEFB: removed

Site Talk / Re: What can be uploaded to the "PC Hacks" section??
« on: January 12, 2015, 06:19:19 pm »
The 'PC' platform here exists primarily for fan translations of obscure PC games that our community works on, of which there was no other home on the net for (the origins of which date back to the Whirlpool).

DOOM mods and Jazz-jackrabbit levels have entire sites and communities dedicated to them and would be quite out of scope here.

Site Talk / Re: Shareware Policy?
« on: December 29, 2014, 09:29:43 am »
Only if the license would allow you or RHDN to distribute a modified version like that. Otherwise, it would need to be a patch. A patch is probably preferred regardless as there's no need for RHDN to distribute the full software, is there?

ROM Hacking Discussion / Re: ROM Hacking Tools - Room for Improvement?
« on: December 29, 2014, 09:19:16 am »
Toggle to Record Mode: Jump on Yoshi.
Toggle to Trim Mode: Idle, run around, jump, do a bunch of common stuff but don't mount Yoshi.

You can already do this with tracing in Geiger's SNES9x debugger, except the opposite of what you said. You'd start tracing and let it run while you do everything BUT jump on Yoshi. Then hit a button to trace again, and this time you will only get newly executed code ideally related only to jumping on Yoshi. I would imagine NES debuggers can also do this, but I haven't done NES hacking in a long time to say which.

I think things are a bit farther along than you think they are.

Programming / Re: Find-Replace Patcher
« on: December 15, 2014, 07:30:23 pm »
Does anyone know of a patcher that would pass this simple test?

Yes, NINJA does.

In a typical (?) patching process, offsets are used to identify the location of bytes that will be changed/removed/inserted. An another way to identify the location would be searching for a unique byte sequence that resides in/near it, and then perform the necessary operation.

You could, but that methodology is subject to false positives, and bloated sizes as you need a long identifying byte string to be more reliable. I think most people are more interested in reliable patching.

I think a better approach is a patching format (such as NINJA) that strips away superfluous information such as the header, and reliably applies changes using offsets and operations relative to the common useful area of interest (that results after stripping). This pretty much takes care of all practical cases where you can reliable apply the same patch to different source files. You could make an argument for cases where the bytes are shifted. However data shifting is usually accompanied by an altered loading code to go with the new location. This would render most patches of this nature incompatible unless it were very simple and changed data only. That's probably going to be the minority of cases.

Site Talk / Re: RHDN kind of crazy
« on: December 06, 2014, 07:05:05 pm »
Windows 7 and Firefox and I have seen no such thing in recent memory here. That looks like some sort of incomplete page or CSS load. Have you had a slow or crappy connection to RHDN?

Site Talk / Re: Obsolete hack reviews
« on: November 28, 2014, 12:42:24 pm »
I added the version to the user review table, and in front of the recommendation in the expanded review. This way it's in bold, and the recommendation is more clearly associated as being applied to the version reviewed.

Gaming Discussion / Re: Grandia: What did you like so much about it?
« on: November 24, 2014, 07:25:39 pm »
I love Grandia. It's one of my favorites. Grandia's biggest strength to me was its adventuring atmosphere. I also thought the story naturally progressed to some more emotionally heavy and mature moments with some of the character interactions. The character progression happened without stealing the focus from the adventure or being obviously established right from the start. I enjoyed the battle system. It was quick and effective, and it had enough variation to be fun. I thought it was head and shoulders above most JRPGs.

It's not for everybody though. Some people hated the great wall part for instance, but what is more adventurous than going to the ends of the world, scaling a super gigantic wall, and having no idea what awaits on the other side? I would love to go on such an adventure. :P

General Discussion / Re: RHDN Trivia
« on: November 24, 2014, 06:38:22 pm »
Right. It's a human database error of some kind. The first one looks like somebody stuck in the game release date as the hack release date. If anybody wants to take a look at those three and correct them, that would be great (and very helpful).

It's the first three here:

Site Talk / Re: Obsolete hack reviews
« on: November 23, 2014, 12:53:33 pm »
I've thought about this. It seems the most feasible and simple solution discussed here is to add a version field to Reviews and auto-populate this field with the current version of the item being reviewed upon new reviews. I have implemented this.

We don't have enough information available as to what version was available at the time of old review submissions. So, all we can do with existing reviews is allow them to be edited to add the version.

Lastly, we need to determine where the most aesthetically pleasing place to add the version information for the review displays. Currently, it is not printed anywhere. Should it be in the User Review table, in the review text, review header information, etc.?

General Discussion / Re: RHDN Trivia
« on: November 22, 2014, 07:46:03 pm »
What about utilities? Do they follow a similar trend?

The majority of Utilities don't have release dates on file here, so there is no way to know.

Could translations be going up and down due to both availability of translators to work on stuff as well as older ROM hackers slowing down (ahem :D ) for various reasons, before skilled newcomers coming up?

Sure. Also, the data is also skewed by the fact that it is based on the release date of the current version of any given translation, which can be significantly newer then the originally release counting for later years instead.

General Discussion / Re: RHDN Trivia
« on: November 22, 2014, 10:46:32 am »
Those are some interesting metrics there that I never thought about. I ran a few queries.

Hack Releases (NOT submissions) year over year:

1991    1
1993    2
1996    7
1997    3
1998    11
1999    24
2000    53
2001    51
2002    34
2003    46
2004    63
2005    77
2006    80
2007    142
2008    157
2009    147
2010    137
2011    204
2012    242
2013    259
2014    250

First, those three hacks claiming to be prior to 1996 are highly suspicious. Otherwise though, it looks like clearly hack releases have grown with time. That would mean more people than ever are releasing hacks. This is likely due to the utilities that we have available these days that allow casual hackers to produce something.

Translation Releases (NOT submissions) year over year:

1990    2
1994    1
1997    20
1998    62
1999    90
2000    154
2001    121
2002    88
2003    109
2004    90
2005    55
2006    99
2007    125
2008    107
2009    103
2010    128
2011    74
2012    93
2013    150
2014    124

Again, looks like some people inappropriately put in game release dates as translation release dates for those oldest ones. Otherwise, some interesting trends there. Seems like fan translation peaked around 2000, went through some ups and downs and trending strongly last year and this year.

General Discussion / Re: RHDN Trivia
« on: November 21, 2014, 08:17:08 pm »
Neil, I believe that was true for Documents and Utilities. However, Translations were ported directly over from the Whirlpool keeping their IDs. Boxxle would have been the first translation Spinner8 added there. However, that is of course not the oldest translation in the database, simply the first added. Initially, there weren't going to be Translations here as The Whrilpool was still going during construction of the site. Construction of the site took quite some time though, Whirlpool events transpired, and the translations database got sucked into the mix.

The MSX translations from Oasis are the oldest translations in the database.

Ironically enough, ROMhacking.net didn't actually have the traditional ROM Hacks section upon launch. That was delayed and came a few months later with Dragonsbrethren's help. The Translation and Hacks communities were still very segregated at that time. Ah, the joys of bringing people together. ;D

Personal Projects / Re: Final Fantasy II Renovated
« on: November 21, 2014, 08:04:42 pm »
Indeed. If I pulled that on companies I have worked on software for, I'd have been fired and then probably have been saddled with some legal action.

I can say that I have seen lost source code at a company I worked for (not my code) with no explanation of what happened to it. It does happen apparently, but that code was from back in the day when that kind of thing was not backed up well to networks, repositories, etc (early 90's for this case).

Pages: [1] 2 3 4 5 6 ... 67