logo
 drop

Main

Community

Submissions

Help

77901792 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nightcrawler

Pages: [1] 2 3 4 5 6 ... 76
1
Site Talk / Re: Small Banner
« on: July 22, 2014, 06:52:48 pm »
Thanks! That looks real nice. What font did you use for the 'RHDN' portion? I wonder if something of that flavor would look better than the main page logo we currently have (For RHDN Pro).

2
Site Talk / Small Banner
« on: July 21, 2014, 12:36:07 pm »
Can someone with some graphical prowess whip up an 88x31 banner for the site?

We got a recent request for one to link to our site with, and we've gotten a few in the past. It would be useful for us to have one to give out.  My graphical design skills are equal to that of a drunk monkey, so I cannot fulfill this request.

3
ikari made SRAM of 512kbit and 1mbit possible in one of his last patches... I see no reason why it shouldn't work with expanded SRAM-data on a sd2snes now.
If it shouldn't work, just send the ROM to him. He even did a special fix to his flashcard so the Megaman X 3 playable zero patch works flawless on real hardware.

That doesn't stop the problem of SD card write hammering when you choose to use SRAM as work RAM (and not saving as it is normally intended). It will sit there writing over and over indefinitely, prematurely killing your SD card. As mentioned, he attempts to compensate by detecting this and offering a 15 second delay between writes, but that's it. Still writes the whole time, indefinitely. Play a handful of RPGs like that and your card is toast. I wish the delay was settable or simply able to be disabled. I don't see information on how the Super Everdrive or Powerpak handles this. I hope it is not even worse.  :-\

With hardware use consideration in mind, I'd think about avoiding using SRAM as work RAM.

4
How many more NES/SNES games are really left?

There are plenty left. I hate when people say this. I've heard it for years. We're talking about around 3000 games for the Famicom, Super Famicom, Satelleview, and Famicom Disk System. Even if the majority were terrible, that still leaves hundreds that aren't. Many aren't translated simply because they are beyond the skill level of the average hacker. Others aren't translated because nobody takes the time to actually look through all those games to find them and don't really know anything about them.

Here's something for starters:
http://datacrystal.romhacking.net/wiki/Translations_Request_List

Lastly, knowing this community for nearly 20 years, the day they run out of games for a platform to translate, they will simply translate the same things all over again. They deem previous efforts inferior, or think they know better about how translations out to be translated. Afterall, many people think they know better than the original developers! :P This can go on for at least 10 more years, I'm sure. :laugh: Just look at the relentless re-translations of FF4 and FF6!

5
I suggest not expanding the SRAM and using it as work RAM if you care about it being played on real hardware. It becomes essentially broken on many flashcarts (one of which is the SD2SNES). It will result in sitting there hammering your SD card into oblivion with writes. It tries to detect such usage and slow the writes down, but it's still continuously writing indefinitely.

If you do it anyway, that would mean the most convenient way to play it on hardware would then be a repro cart and the repo guys would LOVE you for that. :P

6
Site Talk / Re: New version of The Second Reality Project 2 released.
« on: July 13, 2014, 09:21:15 am »
Do any of the aforementioned hacks work on BSNES/higan or the the real hardware?

7
Script Help and Language Discussion / Re: [SNES] Wozz - Minor Checks.
« on: July 05, 2014, 02:17:29 pm »
Thanks. Anybody else have any idea about the first string from Vangas? This is a valid string in the original game as far as I can see technically speaking.

8
Script Help and Language Discussion / [SNES] Wozz - Minor Checks.
« on: July 02, 2014, 08:01:28 pm »
I'm addressing an elusive missed string and inconsistency in Wozz that I was hoping someone could help with.

1. This missed string appears randomly in battle by a character named 'Vangas'. I have no other context to go on. I've never personally seen it.

Vangas 「オンドリャ!!!


2. We have the following spell and description, which seem inaccurate. Maybe 'Ice Slice' instead?

すいげつは             
Water Slice

こおりのやいばを とばすわざ 
Fires blades of ice


9
Site Talk / Re: Server Bill 2014-2015
« on: July 02, 2014, 06:16:21 pm »
I don't put up a donation link because I'm not asking for (nor accept) general donations to the site. I don't agree with the idea of mixing any money with the site if it can be helped. This is a one time call to anyone wishing to chip in when the bill is due. I wouldn't even do that if it weren't for the fact the site would be a significant financial drain and be at risk otherwise. And, I think everybody prefers we keep the site free of ads and other money making schemes if we can. So, I treat it more like chipping in for gas at the gas station on a road trip. :)

10
Site Talk / Re: Server Bill 2014-2015
« on: July 01, 2014, 06:55:11 pm »
Last call for anybody still interested whom forgot or was holding out. Those of you whom already pitched in this year should be on the list. :beer:

11
All the patching information for this title is right here on on our site's entry...

http://www.romhacking.net/translations/490/

12
Site Talk / Re: Homebrew Section?
« on: June 21, 2014, 10:53:48 am »
Nope, no plans for anything like that. We have no interest in material targeting specific emulators. That stuff has no meaning outside of said specific emulator and lives and dies with it. Software archived here should be targeted at console platforms.

13
ROM Hacking Discussion / Re: Physical ROMs Cartridges
« on: June 21, 2014, 10:38:17 am »
We could add such a thing to the FAQ if someone writes something in the form of a question and an answer that we can put there.

14
But how would people know what games are good and what games are crappy?

There was no online back in 1992. If you didn't pay for a magazine subscription, you'd have no idea at all if newly released games were any good. Even if you did have some magazines, you'd still ended up buying a number of bad games that you'd regret buying later. I know I did. It definitely was not like the world of today where you could watch gameplay footage, read hundreds of reviews, play demos, etc.



fellowroot:

This piece of hardware was released in 1992, AFTER the SNES. It's of no surprise to me that it would fail. It came too little, too late.

15
Wouldn't it clearly be the clean ROM hash that is wrong? Your patched ROM hash matches the hash of the ROM obtained from the author's page, right? You can't have used a wrong ROM and come out with a matched patched hash. Therefore, the ROM you used to patch is the correct ROM and your before patch is correct.

16
Site Talk / Re: Server Bill 2014-2015
« on: June 14, 2014, 03:22:54 pm »
Someone should design a cool RHDN T-shirt. That would be neat. :) I have no artistic skill whatsoever myself.

I.S.T., I don't see any transaction record for you from last year. PM me any recollection or details you may have.

17
I think it's a very poor approach to use graphics packs as a basis for any translation work. It's basically an emulator specific hack. It won't run on hardware. It won't run on any emulators that don't support graphics packs. Quite frankly, it's deprecated for those that do support graphics packs now that proper decompression on the SPC7110 was achieved several years back. It's just dooming your work to obscurity right from the very start. It's doing a disservice to any group that even consider picking this up. Couple that with the level of hacking work and it's unlikely anyone will find this very useful to do anything with.

I say this to encourage you to up your ante and provide something much more enticing if you really want to help other groups succeed.

18
Gaming Discussion / Re: Nintendo announces Mario hack app
« on: June 11, 2014, 05:56:46 pm »
How was ROM hacking acknowledged? It's just a game with a built in level editor. That's been done many times before entirely unrelated to ROM hacking.

19
Site Talk / Server Bill 2014-2015
« on: June 11, 2014, 05:41:30 pm »
Well, it's time to pay the bill again. I didn't do it early enough last year, so this year we've got ample time. $215.62 due July 9th. Anybody interested in contributing to the server bill please PM me. As always, we take this opportunity to acknowledge our hall of supporting heroes for keeping the site ad free and going strong! :woot!: :)

2014-2015 Contributors
Chief
mrrichard999
Special T
dshadoff
BlackDog61
Neil
8-bitBishop
M-Tee
Jorpho
Gideon Zhi
Mauron
snarfblam
Mantidactyle

2013-2014 Contributors
mrrichard999
Eien Ni Hen
dshadoff
Mauron
Chief
Nightcrawler

2012 - 2013 Contributors
Nightcrawler
Kaioshin

2010-2011 Contributors:

dshadoff
UglyJoe
Chief
Neil
aishsha
Pennywise
Dragoon ZERO
Tauwasser
Gideon Zhi
badinsults
Nightcrawler
Kajitani-Eizan
snarfblam

2009-2010 Contributors:

Neil
RedComet
UglyJoe
joshua s
dshadoff
Tauwasser
Chief
Suzaku
SonofMog
Gideon Zhi
Nightcrawler
 
2008-2009 Contributors

Neil
Tauwasser
Jocked
egg
UglyJoe
Chief
rada
Suzaku
Nightcrawler

2007-2008 Contributors

Chief
MegaManJuno
DaMarsMan
dshadoff
Tauwasser
Neil
Kitsune
Nightcrawler

2006-2007 Contributors

KaioShin
Neil
Nightcrawler

2005-2006 Contributors

SonofMog (back on romhacking.deadbeat-inc.com)

20
Personal Projects / Re: Super Mario Bros. 3Mix [Released]
« on: June 10, 2014, 07:49:56 pm »
I played up to world 5 the other day. Nice work! I appreciate the level design (even if many were taken from previous mario games). I played entirely without save states. :) The new stuff seamlessly blends with the old, and the difficulty balance is good. The boss battles were creative and challenging, but still able to be overcome. It was a fun time! It's really a cut above most ROM hacks both technically and game design wise. I can tell you put much time and effort into it and it was a labor of love. The secrets and special worlds were also a nice plus. Cookie for you!  :cookie:

Pages: [1] 2 3 4 5 6 ... 76