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General Category => News Submissions => Topic started by: RHDNBot on February 03, 2008, 10:24:44 am

Title: Translations: Emerald Dragon now playable in English
Post by: RHDNBot on February 03, 2008, 10:24:44 am
(http://www.romhacking.net/newsimages/newsimage620a.png) (http://www.romhacking.net/newsimages/newsimage620b.png)

Update By: KingMike

After five years of work, Nightcrawler has released his English translation patch for the SFC/SNES version of Emerald Dragon.

With this release, Nightcrawler has released a patching program for Windows, designed for beginners to translation patches.
(Advanced users may still apply the IPS with their program of choice.) He'd really like it if you read the readme, too.

Nightcrawler will be taking a bit of break before he returns to finish up Heracles 4, Tenshi no Uta (SNES) and any secrets he's working on.

RHDN Emerald Dragon Page (http://www.romhacking.net/trans/690/)

Relevant Link: (http://transcorp.parodius.com/ (http://transcorp.parodius.com/))
Title: Re: Translations: Emerald Dragon now playable in English
Post by: RedComet on February 03, 2008, 10:44:55 am
Congratulations, NC!  :beer:
Title: Re: Translations: Emerald Dragon now playable in English
Post by: KaioShin on February 03, 2008, 11:16:36 am
Awesome, I've been looking forward to this  :thumbsup:
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Gemini on February 03, 2008, 11:26:25 am
Congrats! :woot!:
Title: Re: Translations: Emerald Dragon now playable in English
Post by: ded302 on February 03, 2008, 12:49:09 pm
Good job, the game looks great.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: tc on February 03, 2008, 01:09:55 pm
Cool. It's nice to see translations on the rise once again. Der Langrisser, Panel De Pon, and this finished within a relatively short time.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: realworksuks on February 03, 2008, 01:33:28 pm
Awesome!  I have also been looking forward to this!  I will put this on my xbox right away!   ;D

Great job Nightcrawler!  And also Eien Ni Hen for translating!
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Bongo` on February 03, 2008, 01:57:35 pm
  Great job, NC. I can't wait to see your next project out the door. Herakles 4 is gonna be a nice
release. Being compared to your previous translations, I'm absolutely sure it will
turn out great. Keep up the good work!
Title: Re: Translations: Emerald Dragon now playable in English
Post by: FallenAngel2387 on February 03, 2008, 04:29:03 pm
this is the one that got ported 20 times over in japan right?
Title: Re: Translations: Emerald Dragon now playable in English
Post by: creaothceann on February 03, 2008, 04:52:46 pm
Great job! :beer:
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Snatcher on February 03, 2008, 05:01:53 pm
Congratulations! I will defiantly be putting this on my to play list. I didn't realize that you were working on this for five years, I'm sure your glad it done.  :thumbsup:
Title: Re: Translations: Emerald Dragon now playable in English
Post by: noneother on February 03, 2008, 05:26:16 pm
WOOHOO!
I'm so not touching my Playstation until I finish this.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: KingMike on February 03, 2008, 05:30:45 pm
For being reportedly the worst version of the game, it's still a fun game on its own. :)

Fairly easy to finish though. I didn't even bother with healing potions until I was near a possible ending. ;)
Title: EMORALDO DORAGON!
Post by: Talbain on February 03, 2008, 05:33:01 pm
Weeee.  Finally get to play this game in the only language that matters, English. :P

Thanks NC for your hard work.  Cheers man.  :beer:
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Panzer88 on February 03, 2008, 06:20:11 pm
**commences playing another Transcorp extravaganza**

also kudos to Eien Ni Hen for another wild success. I am a big fan of your work, so congrats.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: DankPanties on February 03, 2008, 06:51:05 pm
Your five years of dedication is appreciated.  Congratulations, and I hope you enjoy a well deserved break NC.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Vyse the determined on February 03, 2008, 07:43:08 pm
Been keeping an eye on this...glad to see it's finished  :thumbsup:
Title: Re: EMORALDO DORAGON!
Post by: Nightcrawler on February 03, 2008, 08:23:15 pm
Hehe. That made me laugh. That voice over is engraved in my head. Nice imitation.  :)

Emerald Dragon discussion should be limited to this topic though. I suppose I could merge them with the power vested in me as admin. Perhaps that's a better idea?

http://www.romhacking.net/forum/index.php/topic,5644.15.html
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Draken on February 03, 2008, 09:29:57 pm
Nice job once again, NC!  I'll be playing through this once I get the work on Lennus2 completed. 

Keep up the nice work, and enjoy your well-deserved vacation!
Title: Re: EMORALDO DORAGON!
Post by: Talbain on February 03, 2008, 10:10:26 pm
Have at it.  Didn't know there was a topic already, sorry.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: DaMarsMan on February 03, 2008, 11:10:41 pm
Nice work and congrats. Kick ass intro and music.


The game froze for me in snes9x 1.51. Right after the girl gets named in the beginning. I'm sure it's just an emu bug though.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Eien Ni Hen on February 03, 2008, 11:17:08 pm
Quote
also kudos to Eien Ni Hen for another wild success. I am a big fan of your work, so congrats.

Oh, wow.  I actually have a fan.  *blushes*

Quote
The game froze for me in snes9x 1.51. Right after the girl gets named in the beginning. I'm sure it's just an emu bug though.

That's interesting, because I played through the whole game using snex9x 1.39a with no problems.  Maybe it's just an issue with the version you're using?
Title: Re: Translations: Emerald Dragon now playable in English
Post by: aquaticneko on February 03, 2008, 11:53:25 pm
hey nice! thanks for all your hard work. Ive been waiting for it a while.

Sorry of I cant report problems here. but the game froze for me on zsnes on the ovingston cave. can anyone help? I very much want to complete the game.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: KingMike on February 04, 2008, 12:20:13 am
IIRC, snes9x 1.51 was the emu that just hated this game, and would crash constantly (even playing the Japanese ROM).
Title: Re: EMORALDO DORAGON!
Post by: Ryusui on February 04, 2008, 04:00:15 am
Technically it's "Emerarudo Doragon", but radda radda radda. :3
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Special T on February 04, 2008, 07:56:57 am
Congrats on  the release I'll have to check it out. Thanks for all your hard work!
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 04, 2008, 09:52:10 am
Thanks to the praises. Much appreciated.  :)

DaMarsMan:

Yeah, there may be a problem with SNES9x 1.51.  I didn't personally use 1.51.  I have used Geiger's 1.43 version  to play through most of the game and don't remember any issues there. I can tell you this though; it has been fully tested on BSNES and the real hardware, so any crashing bugs are most likely emulator related. However, Emerald Dragon's engine is very dynamic, so every time you are playing, things are not always in the same RAM/VRAM locations, so a legit crash may be possible even after successful testing. There were some bugs in beta testing that I could not reproduce in any way, even WITH the same save a tester had due to the way the game engine works because things are never loaded in the same places. Best way to know is transfer you SRM file or use another version of SNES9x and see if it still crashes. If it does let me know and I'll look into it.

KingMike reports the Japanese ROM doesn't play right on 1.51, so I'd bet my lunch your case is most likely emulator issue.


aquaticneko:

Same basic response as DaMarsMan really. What emulator are you using?  I'd also suggest you try another emulator, preferably BSNES. If you get this crash to happen in BSNES, let me know and I'll see about investigating.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: GenocideHeart on February 04, 2008, 12:48:54 pm
Reporting what seems to be a small bug. In the northern fortress near the beginning (Zahm), when you enter and watch the cutscene of the soldiers getting pwned, sometimes the three demon soldiers in your way DON'T disappear after you beat them in the ground.

It doesn't seem to influence gameplay in any way, though - they disappeared regularly after I triggered the encounter a second time, and I got the dungeon key without problems.

This bug happened in ZSNES, latest version.

Hope this helps.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Next Gen Cowboy on February 04, 2008, 03:11:42 pm
Congrats guys, as always you rock, and when I get a moment or two, I will sit down and play through.

Congrats again on all your hard work, and dedication!
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 04, 2008, 03:19:06 pm
Without an image, or a savestate/srm, I'm going to have to say you had better try another emulator(or the original Japanese version) or I can't take your report seriously nor test it myself to see even if I wanted to.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Gideon Zhi on February 04, 2008, 04:23:12 pm
Geez, this game has a lot of death in it.

In any case, one *tiny* issue you might want to fix real quick in your files. Nothing worth releasing a new version over, certainly, but... I've gotten as far as Harerud, and one of the weapons for sale there is an "Albarest" - it ought to be "Arbalest" which is a kind of crossbow (and perfectly fitting, as it's a weapon for Saoshyant.)
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 04, 2008, 06:58:51 pm
Yeah. Plenty of death in the game, that's for sure. And actually, the SNES port is toned down a bit as opposed to the original as far as on screen violence.

Thanks, I've filed a report in the tracker to be fixed later for a follow-up. It seems there will definitely be a follow-up patch as a few minor script issues have been discovered it seems. I'll probably wait a few weeks though and give enough time for any other potential issues to come out from behind the furniture. :)

Still no confirmation on any crashing bugs though. It seems they are all emulator related.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Googie on February 04, 2008, 07:43:25 pm
I'm using Zsnes v1.50 and so far theres no prollems for me. I might as well miss watching Family Guy on TBS to keep playing this game, I haven't played SNES games in a bit either. Nice job with this translation though...  :beer: :cookie:
Title: Re: Translations: Emerald Dragon now playable in English
Post by: realworksuks on February 04, 2008, 10:24:15 pm
How does it feel to complete this huge project after all these years Nightcrawler?

This is awesome.

EDIT:  Whoa...!  Did you guys realize that if you press start you can turn the random battles off???
Title: Re: Translations: Emerald Dragon now playable in English
Post by: GenocideHeart on February 05, 2008, 03:23:31 am
Without an image, or a savestate/srm, I'm going to have to say you had better try another emulator(or the original Japanese version) or I can't take your report seriously nor test it myself to see even if I wanted to.

I will try and replay that part to get a screenshot or savestate for you, then.

Meanwhile, I found another couple of bugs - one in the first Killosseum and one in the cave under the Forest temple. Both freeze the game, so those I am definitely going to get screenshots and states of.

Is there any particular point you want me to take the savestate at? With the bug activated, before it, whatever?
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 05, 2008, 08:38:12 am
Always before the bug. Ideally, I need to be able to see it occur so I can see what code is executed and what's going on while it happens. It also allows me to test changes to see if they fix it. ;)

It seems the dynamic game engine is being a real problem. There's been several reports of things that happen for some people and not for others and several reports of things I know I've personally played through more than once that were fine for me. I'm afraid this might start to get ugly. Specifically the 'NO BG3 FREE' errors some of you get occur when there is no available free VRAM.  This will only occur for some of you under some conditions. The engine is constantly sticking things in different VRAM locations each time the game code runs, so it's not consistent. That makes it a pain to see the bug and figure out what occurred and why.

Savegames (SRAM is always preferred here) are 100% necessary for me to to fix any of this because I won't even be able to see the bug otherwise as they didn't occur for me on my play through.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: GenocideHeart on February 05, 2008, 09:29:48 am
Quote
Specifically the 'NO BG3 FREE' errors some of you get occur when there is no available free VRAM.  This will only occur for some of you under some conditions.

Well, since this has been reported already, there no longer is need for me to tell you about it.  ;D That's the exact same error message I got when checking the Killosseum.

I'm going to start a replay later and get a savestate and screenshot for the Zham Fortress bug. I should also try it on another emulator, but my Vista doesn't like bsnes... oh well, time to get SNES9x.

I'm fairly late in the game, so I no longer have access to that one by now, but I plan to replay the game and take note of any bugs I see. If anything else comes up, I'll be sure to make a savestate and take a screenshot for you. I'll get back to you whenever I have something new for you.

That said, you did an awesome job with this, as always.  :thumbsup:
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Panzer88 on February 05, 2008, 03:25:38 pm
Quote
also kudos to Eien Ni Hen for another wild success. I am a big fan of your work, so congrats.

Oh, wow.  I actually have a fan.  *blushes*

ha ha ha, I just think it's nice to give translators credit for their work too.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Suzaku on February 05, 2008, 04:50:31 pm
^^^

Oh, I like him.  ;D
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Special T on February 06, 2008, 12:38:41 am
In the read me you wrote
Quote
In February of 2004, some collaboration with David Shadoff whom was
working on the PCE-CD port, sparked some new motivation to pull the
project off the backburner.

Is that port still being actively worked on?
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Panzer88 on February 06, 2008, 04:00:48 am
http://wii-news.dcemu.co.uk/emerald-dragon-v1-0-translation-89135.html

Famous +1

(not a big site, it was still odd running into it while not on RHDN)
Title: Re: Translations: Emerald Dragon now playable in English
Post by: SeekerOfPeace on February 06, 2008, 07:38:24 am
Geez, this game has a lot of death in it.

In any case, one *tiny* issue you might want to fix real quick in your files. Nothing worth releasing a new version over, certainly, but... I've gotten as far as Harerud, and one of the weapons for sale there is an "Albarest" - it ought to be "Arbalest" which is a kind of crossbow (and perfectly fitting, as it's a weapon for Saoshyant.)

By the way, "Arbarest" sounds exactly the same as "arbal├Ęte'' in French, which means crossbow.

Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 06, 2008, 08:51:14 am
Special T:

Yes, Dave is still working on the project, though he has mentioned his translator disappeared for a long time now and not much has been done recently. I'm sure he can tell you more if he sees this post. As far as my involvement, it's mainly been just exchanging information (technical and otherwise) on similar matters between both ports. The PCE-CD project is entirely Dave's otherwise in case that wasn't clear.

Panzer88:

That's nice to see. Thanks. Now I only wish there were less potential (still investigating what's emulator vs. non emulator issues) as it's rather embarrassing to be famous for something flawed!

I've gotten reports from some people who played the entire game start to finish with no issues, other people had some big ones, and some only had one or two. I'm trying to get the bottom of what's been occurring.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Gideon Zhi on February 07, 2008, 12:15:25 am
I finished it with no issues other than the one I mentioned. Played on SNES9X 1.42 (specifically, xsnes9x.)

Oh, and one other thing. "Kobalt?" Come on! I thought we were through with poorly-romanized kobolds with Lufia 2 ;)
Title: Re: Translations: Emerald Dragon now playable in English
Post by: DarknessSavior on February 11, 2008, 11:21:49 am
I know I'm a bit late to say so, but great job, NC and Eien!

I love the font you used, and the translation is top notch. The gameplay itself, though unrelated to the hack, is also great. ^_^

~DS
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Darkdata on February 11, 2008, 08:27:16 pm
Specifically the 'NO BG3 FREE' errors some of you get occur when there is no available free VRAM.  This will only occur for some of you under some conditions. The engine is constantly sticking things in different VRAM locations each time the game code runs, so it's not consistent. That makes it a pain to see the bug and figure out what occurred and why.

I've been able to get that lovely bug just by runny away a lot, eventually hitting the button that calls up the battle menu will cause a layer to bug, then while viewing certain "tools" (like the scale) it gives that error. I just worked around it by saving, reseting and loading. (Clears the VRAM?)

Oh, small text bug. (The only one I found too.) When you are talking to Husulnum (The old guy in the house on the mountain who keeps runny away when you ask questions) and you select to keep the ring, the 2 choice box messes up.

This one does not really count -- but, if you have debug mode on, and you run, it appears that there is untranslated/bugged text for the two choices, (run / win).

Really nice job, I liked it, it was fun to play though. (How did you not go insane working on this? heh.) 

Edit: Am I the only one suprised that there was such a simple command to access the debug menu?
<Spoiler>Start + L + R</spoiler>
Title: Re: Translations: Emerald Dragon now playable in English
Post by: KingMike on February 11, 2008, 10:06:17 pm
Actually, it seems there's four choices in Japanese (normal command, instant win, instant lose, instant escape)
(or at least it seemed that way in the intro scene of the Japanese game, where Atrushan is in dragon form and you can't normally escape)
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 12, 2008, 09:26:51 am
Darkdata:

Were you playing in ZSNES? Thus far that is the only emulator this 'problem' has been reported in. I have not been able to make this occur on any other emulator or the real hardware. Consequently, that means nothing with a debugger either. If somebody confirms this occurs on BSNES, the real hardware or something else, I might do some more digging.

The Husulnum bug has been noted already and will be fixed.

As for the debug stuff. Right now, it's completely unsupported because 1.) Debug features are only partially functional 2.) They allow you to do things not possible in normal play such as exceed level 100 which causes all sorts of issues and potential crashes.  So, not too interested in supporting anything in the debugger, but perhaps I might translate a few lines if they required no additional work other than replacing the text and are easy to find. Maybe a few truncated messages or something.

You guys have to realize the original game reported '11680' experience remaining each time you leveled up. The reason it says '0' now is because I fixed it. The math results on level up were never even checked. It's quite obvious this game went through minimum quality control and is buggy without the translation. It's a miracle it works at all.  ;D
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Panzer88 on February 12, 2008, 12:56:05 pm
just out of SHEER curiosity, are those things just part of Emerald Dragon as it was developed as a whole, or only the SNES port.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 12, 2008, 01:50:34 pm
just out of SHEER curiosity, are those things just part of Emerald Dragon as it was developed as a whole, or only the SNES port.

Probably just a rushed SNES port. Though, I don't remember what the other ports I've played showed on level up now. Good question. Maybe I'll dig them out if I have some time.

Suffice to say the ports are heavily different from each other, so it's unlikely they have much in common bug wise. It's certainly possible though. At least in the PCE-CD version, from my conversations with Dave, it seems the script is set up the same way using the same control codes where applicable, and same compression algorithm. But they have different (similar, but different) scripts and different code. And in the SNES/PCE-CD case,  from what I read, the SNES port was based on the PCE-CD port and also handled by Media Works and Right Stuff. So, those two would have much more in common than the other ports.

Ok, I'm talking circles now.. I'll shut up.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Lenophis on February 12, 2008, 02:00:01 pm
Edit: Am I the only one suprised that there was such a simple command to access the debug menu?
Spoiler:
Start + L + R
Fix'ed. Don't the actual spoiler tags exist for a reason?
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Darkdata on February 12, 2008, 02:12:21 pm
Darkdata:

Were you playing in ZSNES? Thus far that is the only emulator this 'problem' has been reported in. I have not been able to make this occur on any other emulator or the real hardware. Consequently, that means nothing with a debugger either. If somebody confirms this occurs on BSNES, the real hardware or something else, I might do some more digging.

Snes9x - The Tool Assisted Speed Run Community's movie version.

@Lenophis: Lazy. :P
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Panzer88 on February 12, 2008, 03:37:20 pm
thanks nightcrawler, I forgot how many versions there were.

http://emedra.lakuuna.org/ports.html
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 12, 2008, 06:55:20 pm
Darkdata:

Were you playing in ZSNES? Thus far that is the only emulator this 'problem' has been reported in. I have not been able to make this occur on any other emulator or the real hardware. Consequently, that means nothing with a debugger either. If somebody confirms this occurs on BSNES, the real hardware or something else, I might do some more digging.

Snes9x - The Tool Assisted Speed Run Community's movie version.

@Lenophis: Lazy. :P

Save game? (savestate and SRAM) If I could get that to work on Geiger's SNES9x debugger and get it to happen, then we might be in business.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Darkdata on February 12, 2008, 09:16:44 pm
Darkdata:

Were you playing in ZSNES? Thus far that is the only emulator this 'problem' has been reported in. I have not been able to make this occur on any other emulator or the real hardware. Consequently, that means nothing with a debugger either. If somebody confirms this occurs on BSNES, the real hardware or something else, I might do some more digging.

Snes9x - The Tool Assisted Speed Run Community's movie version.

@Lenophis: Lazy. :P

Save game? (savestate and SRAM) If I could get that to work on Geiger's SNES9x debugger and get it to happen, then we might be in business.

I should have one for you tomorrow, one with the battle glitch in effect, and one before, if I can rig it.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Claudius on February 12, 2008, 11:26:16 pm
I just finished playing the game; it was different in a good way.  The battle system reminds me a little of Ultima 3 and 4.  But this isn't a review thread for the game so congratulations on finishing and thanks for your excellent work. ^^

But as long as people are mentioning small issues, I do believe at a certain point near the end the spelling "disentigrating" is used, but should be "disintegrating".

I played through it from start to finish without any bugs though, hooray. =)
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 13, 2008, 10:30:00 am
And this is what makes my job difficult. I've got plenty of people who have played start to finish without any issues at all including myself (other than the few script bugs/typos/choice box of course). Then, I've got people who have issues. Answering the question of is there really patch issues or not is becoming a difficult one.

The only thing I've been able to find out so far with ZSNES is things are written to the wrong VRAM location, causing data to spill into areas it's not supposed to and/or generating a 'NO BG3 FREE' error when/if the game actually checks for it. It also appears that resetting the game and loading from your save game will fix it. Exactly why it writes to the wrong place is a mystery to me yet. I haven't been able to get it to occur on anything I can debug with to see what happens.

To date nobody has had any of the non script issues on BSNES or the real hardware, so I still lean toward emulation issue. However, I'd still like to get to the bottom of exactly what occurs and why. I'll keep looking.

Title: Re: Translations: Emerald Dragon now playable in English
Post by: DaMarsMan on February 13, 2008, 11:25:57 am
I guess the question is do these bugs happen in ZSNES with the original game? If so then I wouldn't worry about it.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: poliver on February 13, 2008, 12:25:04 pm
what's the best emulator to play this in? i have snes9x but the game in it is laggy and sound is choppy.  :banghead:  :'(
Title: Re: Translations: Emerald Dragon now playable in English
Post by: DaMarsMan on February 13, 2008, 12:53:23 pm
If you have a nice PC then use BSNES.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: DarknessSavior on February 13, 2008, 01:19:24 pm
I'm using SNESGT to play it, and I haven't encountered any bugs yet. ^_^

~DS
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Next Gen Cowboy on February 13, 2008, 01:44:11 pm
use BSNES.

I built a new computer, it is so so (as my money is so-so) but I still think Bsnes running at 90% is better then anything else running at 100%

But lucky me, I can run it with no problems.

Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 13, 2008, 02:51:19 pm
I guess the question is do these bugs happen in ZSNES with the original game? If so then I wouldn't worry about it.

Yes. With the savestates I have, I can use them with the original game and the same things will occur. When using SRAMs the same thing also occurs in both versions. BUT.. in either version, if you reset the game or load the ROM fresh, then load your save game, the problem will go away. That's why I can't just transfer the SRAM to another emulator to try it or debug it. Loading your save game without resetting will not fix the issue.

So, it's difficult to say. It's probably going to be next to impossible to fix and damn hard to figure out if this is emulator related or not, other than the fact nobody has ever had these issues on the real hardware or BSNES so far. The game itself might also simply be buggy.

I guess I'll keep waiting and see what other info might turn up.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: tz on February 13, 2008, 06:05:18 pm
I'm also using SNESGT to play, and haven't found a single problem so far.
I'd love to use BSNES, but I get all kinds of tearing in that. :\  I have to wonder if that only happens to me, or if some people are just plain able to tolerate it better than I can.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: FranMichaels on February 14, 2008, 03:11:24 pm
I love the game and the translation. To me, it really felt like the word choice fit the situations perfectly. :)

Worked perfectly under ZSNES 1.51.

Anyway, a tiny typo:

Spoiler:
http://img143.imageshack.us/my.php?image=emeralddragonj00020ay4.png

EDIT: I apologize, I cannot seem to get the spoiler tag to hide the image. There is a direct link to the image instead (no thumbnail.) Please, do not click unless you have finished game.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Darkdata on February 17, 2008, 03:02:22 pm
Working on getting the savestates now~
Just wait one second...

http://chaosvegetable.byethost13.com/media/a.zip

copy and paste, the host does not like direct linking. :/

03 is before the glitch is loaded into battle, 04 is with the glitch.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Panzer88 on February 18, 2008, 03:41:27 pm
fileden is good for direct linking, just FYI.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Nightcrawler on February 18, 2008, 06:13:12 pm
Working on getting the savestates now~
Just wait one second...

http://chaosvegetable.byethost13.com/media/a.zip

copy and paste, the host does not like direct linking. :/

03 is before the glitch is loaded into battle, 04 is with the glitch.

Thanks. I got them. I noticed you have used some heavy cheating. I am curious if that is linked to this. I've seen plenty of things go wrong from using the cheat menu to achieve things that would otherwise not be allowed in normal game play such as going above level 100. I imagine the same type of thing can occur with Gold amounts.
Title: Re: Translations: Emerald Dragon now playable in English
Post by: Aeana on February 19, 2008, 02:39:15 pm
(http://hoimi.us/up/Emerald%20Dragon%20%28J%29.79.PNG)

Just noticed a small typo.