Romhacking.net

Romhacking => ROM Hacking Discussion => Topic started by: Piotyr on March 23, 2007, 10:11:50 pm

Title: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on March 23, 2007, 10:11:50 pm
I'm bored and we have a translation request post so why not a hack ideas post?
My idea
A hack of moon walker to change all the little girls you save to little boys, when you save them they will scream something such as "NO! I don't want to play the naked game!" and run. The enemys will then be cops trying to protect the kids.
A more realistic moonwalker all around.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Odin on March 24, 2007, 07:31:17 am
Like a "Pedo Walker"? uhahuhuauhah :) Good!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on March 24, 2007, 07:44:14 am
Like a "Pedo Walker"? uhahuhuauhah :) Good!

It would be a hack to make the game more realistic! Hhahahahaha.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creaothceann on March 24, 2007, 09:11:43 am
Add cheat code detection.

When it detects cheats being used, the Moonwalker moons the player.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on March 24, 2007, 09:17:16 am
:laugh: That idea made me LOLZ!

Here's an idea, a graphics hack of either Code Name Viper or Rolling Thunder and make it into Perfect Dark, I think that'll be pretty cool.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Suzaku on March 24, 2007, 11:54:27 am
What about instead of changing the girls into boys, changing them into naked Marios!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: RedComet on March 24, 2007, 11:55:31 am
What about instead of changing the girls into boys, changing them into naked Marios!

With HUGE penises!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: hippiejake on March 24, 2007, 02:02:22 pm
Okay, I'll play. ::)
Huge penises that flap around when they walk!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MegaManJuno on March 24, 2007, 02:15:16 pm
...be sure not to forget a Wilford Brimley cameo!  :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on March 24, 2007, 03:33:28 pm
I have some REAL ideas, how about hacking some of the Assault Suits games for Super Famicom. Also how about hacking the Mickey Mouse's Magical Quest Trilogy, you could do a LOT with either one of those games, new levels, possibly new abilities, or put all the abilities in one game etc. put all the characters in one game, make sprites for Donald in the gear from I and II, and sprites for Minnie with gear from I and III. for Assault Suits you could make new levels, you could make sprites for new mechs (you can also maneuver with Front Mission: Gunhazard which is essentially an Assault Suits game) you could make new weapons or add ons like shoulder rocket launchers etc.

They both have a bunch of potential. I'm not asking someone to do them for me because I am to lazy, but if someone REALLY wants to hack but has no ideas, well here are some dandys if you ask me.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Killa B on March 24, 2007, 09:35:11 pm
Someone should hack Super Mario RPG. I don't care what they do as long as they hack SMRPG. (Oh, and not a hardtype hack.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on March 25, 2007, 02:33:01 am
Someone should hack Super Mario RPG. I don't care what they do as long as they hack SMRPG. (Oh, and not a hardtype hack.)
Actually, I do know of one hack (http://www.datacrystal.org/wiki/Super_Monkey_RPG)...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: hippiejake on March 25, 2007, 08:33:33 pm
I was slowly, shittily, but surely working on a tool to hack SMRPG. Progress has completely halted, though, because there's more important things in life.
This (http://giangurgolo.home.att.net/smrpg/) is the best [and only] data I've seen about it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Killa B on March 25, 2007, 09:41:09 pm
Actually, I do know of one hack (http://www.datacrystal.org/wiki/Super_Monkey_RPG)...

Oh, yeah, I played Super Monkey RPG. That shit was sweet. I meant _more_ SMRPG hacks though. ^^
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: realworksuks on March 25, 2007, 11:20:53 pm
I've thought of an idea a while back but just kept it to myself because I know nothing about romhacking.  I was thinking.. why not take a game, I had in mind an rpg, so let's say it's (insert your favorite rpg).  With that game you could leave the original game but add side areas or other quests into the game, kind of like what an expansion pack does to a PC game.  What do you guys think?  That'd probably be pretty hard huh?  Oh and while your at it drastically reduce the number of random battles, who needs those bothersome things! :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on March 25, 2007, 11:47:25 pm
I've thought of an idea a while back but just kept it to myself because I know nothing about romhacking.  I was thinking.. why not take a game, I had in mind an rpg, so let's say it's (insert your favorite rpg).  With that game you could leave the original game but add side areas or other quests into the game, kind of like what an expansion pack does to a PC game.  What do you guys think?  That'd probably be pretty hard huh?  Oh and while your at it drastically reduce the number of random battles, who needs those bothersome things! :P

Actually that idea is rather smart, the random battles thing I mean. Take old games which have WAY to many random battles and tone it down a bit. See? We get good ideas already!(Along with my moon walker realism hack idea).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on March 26, 2007, 12:53:18 am
how about some Donkey Kong Country and Vectorman love. Also Sparkster/Rocket Knight Adventures. Oh! and Wonderboy/Monster World.

These are all great platformers with a lot of possibilities and options that people haven't tapped into yet.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on March 26, 2007, 09:14:58 am
All these people saying "let's hack Donkey Kong!" Not a single person has given half a decent reason to hack Donkey Kong. What hasn't been tapped into? The game is pretty much figured out after the first few levels.

As for ideas... I would love to see some utilities for Star Tropics. Or if someone could make a function where you could have more than one point that triggers the "cut scenes" in FF1. Like a chapter selection. At all the important places in the original and they screw with it from there. Like, the opening being in front of Corneria Castle, then the bridge, then the panel where the boat is at, then another outside of Elfland that is only usable after the Prince is awake, then so on and so forth.

Probably way too complex or big, but a thought none the less. I would love chapters in my game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nightcrawler on March 26, 2007, 11:35:42 am
I've thought of an idea a while back but just kept it to myself because I know nothing about romhacking.  I was thinking.. why not take a game, I had in mind an rpg, so let's say it's (insert your favorite rpg).  With that game you could leave the original game but add side areas or other quests into the game, kind of like what an expansion pack does to a PC game.  What do you guys think?  That'd probably be pretty hard huh?  Oh and while your at it drastically reduce the number of random battles, who needs those bothersome things! :P

Yeah. Hacking new content into an existing game is more difficult then altering what's already there by a significant degree. The idea would make for some nice hacks though for those who could pull it off. It's certainly feasible, just only accessible to more advanced hackers unless some utility was designed to make it easier.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on March 26, 2007, 11:09:42 pm
for Donkey Kong for the very least you could try porting characters from different games back and forth, along with animals, that's just for starters.

Like Super Mario World it's just a good game, and just making more or different levels with different tricks or challenges, just like any Mario game, would add fun and challenge to fans. How is that hard to understand?

if you felt like doing a SMW like hack but wanted to do something new, different, and a little more challenging, well there you go.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on March 27, 2007, 09:46:03 am
But Donkey Kong Country and SMW are almost nothing alike. The games were designed pretty specifically, and frankly, I wouldn't want to see the girl monkey in DKC. As for the animals, well... I admit, I don't know a ton, but good luck with that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: sb iq on March 31, 2007, 03:21:55 pm
What if someone made a level editor/creator for SNES version of Star Fox? That would be interesting.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on March 31, 2007, 08:56:18 pm
That would be awesome.

I still need to finish that game. I never did beat Star Fox. Beat SF64's ass, though.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Killa B on March 31, 2007, 11:42:37 pm
You HAVE to beat Star Fox when you get the chance. The crappiness of the Andross (was that his name?) model is too hilarious for words. It's amazing how technology has evolved (although I remember being blown away by Star Fox's graphics when I first played it)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on April 01, 2007, 04:40:52 pm
It's fuggin' hard on the PC, okay?!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: RedComet on April 01, 2007, 05:12:28 pm
They made an SNES version, you know...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on April 01, 2007, 11:08:52 pm
I had lots of trouble beating Star Fox on the Level 3 Difficulty, but everyone says it wasn't that hard. :-\

Quote
Here's an idea, a graphics hack of either Code Name Viper or Rolling Thunder and make it into Perfect Dark, I think that'll be pretty cool.
What I like about that is that in the comic that was included in the Official Perfect Dark Strategy Guide, Dark goes to South America to shut down a cyborg manufacturing plant.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on April 02, 2007, 01:51:46 pm
What I like about that is that in the comic that was included in the Official Perfect Dark Strategy Guide, Dark goes to South America to shut down a cyborg manufacturing plant.
For real?  Wow.  I was seeing the potential before, but that makes it even better.  How would one be able to condense some of Joanna's outfits down to three colors, though?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on April 03, 2007, 02:41:35 pm
Hmm... apparently the Game Boy version tells this story, but I haven't actually played it.  Anyone else have?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MegaManJuno on April 03, 2007, 03:05:10 pm
Hmm... apparently the Game Boy version tells this story, but I haven't actually played it.  Anyone else have?

Only about 5 minutes worth of it just to see what it was like before. I must not have been all that impressed with it, otherwise I probably would have played more of it...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 03, 2007, 03:39:41 pm
Gimmick! for NES has hacking potential, so does Kirby's Adventure, and other Kirby games too, simply for the fact that you could do so much with level design
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: realworksuks on April 03, 2007, 10:53:13 pm
I would love to see harvest moon for the snes get remade (or any system really).  I've had dreams of it even.  The title screen was the same except instead of the red "harvest moon" sign it was blue.  The farm was south of the town in my dream..  There was a source of water on the east side of your farm that served as one of the borders, your house was right in the center of your farm but as far up as it can go, so there was nothing behind your house except just a border that cut off your farm area.  To the right of your house was the chicken coop, and to the right of that was the barn.  The town was redone, but still had the same charm. 

Heh, anyway yeah that was the dream I had (not even kidding this actually happened :P)  So i'd love to see harvest moon remade.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 04, 2007, 07:43:05 am
I would love to see harvest moon for the snes get remade (or any system really).  I've had dreams of it even.  The title screen was the same except instead of the red "harvest moon" sign it was blue.  The farm was south of the town in my dream..  There was a source of water on the east side of your farm that served as one of the borders (fresh water that you could use to fill up your watering can), your house was right in the center of your farm but as far up as it can go, so there was nothing behind your house except just a border that cut off your farm area.  To the right of your house was the chicken coop, and to the right of that was the barn, below all of these buildings was a nice big field.  The town was redone, and still had the same charm. 

Heh, anyway yeah that was the dream I had (not even kidding this actually happened :P)  So i'd love to see harvest moon remade.

Dreams do come true? http://hmfotsforum.proboards42.com/index.cgi
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: realworksuks on April 04, 2007, 11:21:14 am
!  Wow I'm glad I said something.  It doesn't look like anything is done yet, but i'll be more than happy to wait!  ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 04, 2007, 11:25:01 am
!  Wow I'm glad I said something.  It doesn't look like anything is done yet, but i'll be more than happy to wait!  ;D

Alots done actually, if you look at the update posts theres the graphics, townlayout, walktest demo, control layout, plot, and more.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ThingsWillBeDifferent on April 04, 2007, 02:13:15 pm
How about a hack of The SNES version of Final Fantasy 6 (FF3US) to add in all of the extra stuff from the GBA port while retaining the censored stuff (like the Celes beating)?

I don't know if it's feasible but it would be cooler to play through the remake with a better resolution and potential multiplayer.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 04, 2007, 02:17:07 pm
SOME stuff from the GBA release is making it into THE Final Fantasy VI Hack, thankfully someone is already on this bad boy. WAY TO GO THE FFVI HACK TEAM!!!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 04, 2007, 02:20:32 pm
SOME stuff from the GBA release is making it into THE Final Fantasy VI Hack, thankfully someone is already on this bad boy. WAY TO GO THE FFVI HACK TEAM!!!

I would look at the ffvi topic... If not for the size of the monster! And the fact I am over and done with final fantasy 6 and pretty much any other final fantasy game without the word "tactics" in there.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on April 04, 2007, 04:00:41 pm
Now, Piot, let's not forget that we all must ignore Tactic's retarded little brother, Advanced. Cause Addy is a little... Dah'hurff.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 05, 2007, 01:37:05 am
*sigh* ye all be so closed minded.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: op89x on April 05, 2007, 09:18:58 am
I'd like to see someone hack Super Mario 64 to add all the characters and stars from Super Mario 64 DS and Super Mario 64, while also adding new worlds.  I think three or four new worlds would be enough to call it a truly groundbreaking hack.  And also, some better graphics would be better.  I mean, those blue thwomps just didn't do it for me.

And for good measure, the fire flower would be nice.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creaothceann on April 05, 2007, 09:49:47 am
Characters and stars from Super Mario 64 DS and Super Mario 64 into Super Mario 64?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 05, 2007, 10:20:00 am
I think one fully functional level could be considered groundbreaking, perhaps even just adding the DS models and star events.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nightcrawler on April 05, 2007, 12:22:49 pm
Yeah. At this point, it doesn't take much to be groundbreaking when it comes to N64 hacking because not much has been done with it to date.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on April 05, 2007, 03:32:22 pm
Probably because it isn't nostalgic enough for the people who are old enough to hack, and even if it were, I can only assume it's several times harder to even think about, much less actually fiddle with.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DarknessSavior on April 05, 2007, 03:34:34 pm
Yeah, n64 games do have some nostalgia for me, especially OoT and Smash Bros. Problem being, I imagine it's pretty hard to hack, plus, my current PC can barely run StarFox 64.

~DS
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 05, 2007, 03:43:12 pm
well, that and the fact that smart level editing is a lot harder to accomplish in 3d. I mean even if it was easy to hack or there was an editor, it still is a lot more complex to create quality.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DarknessSavior on April 05, 2007, 03:48:24 pm
Quite true. I'd imagine even doing a translation hack would be fairly complex.

~DS
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on April 05, 2007, 08:32:38 pm
Now... there are a FEW games I could think of for the 64 I'd like to play with some. Possibly something like Starfox 64. I obsessed over that game for some time. But I dunno about any others... The only game I can think of beyond the 64 is Final Fantasy Tactics. I would LOVE to be able to hack FFT. But I'm not N-E-Arly good enough to play with that. But if someone made a map editor, I'd totally go grab an ISO and change that game around in half a second.

...

FF-Thackster. -drool-
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 05, 2007, 09:08:33 pm
Really what would be a better idea then hacking final fantasy tactics is making an engine in that vain and allow you to import final fantasy tactics sprites into. Think of the great stuff that could be done such as remixxed fft, tactics ogre, tactics ogre vs fft etc. Not to mention the thought of making your own stuff. Kinda like rpg maker or mugen for tactical rpgs.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SaxonSwine on April 06, 2007, 07:39:18 am
SM64 would be a good game to hack.  In my opinion it needs a total overhaul! Eg improved models (see how even just mario has disconnected polygons? eg lower legs and thighs appear to be separate, rather than contuing triangles); increased draw distance - which would also required more memory allocation, and would near impossible to do if its encoded into the compiled BSP files; higher resolution textures (hahaha!); better texture alignment

I would love to see a Metal Gear Solid 1/2/3 level editor, even if just for VR stages.  MGS2 so badly needs a hack to play as Snake instead of Raiden!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 06, 2007, 07:46:05 am
SM64 would be a good game to hack.  In my opinion it needs a total overhaul! Eg improved models (see how even just mario has disconnected polygons? eg lower legs and thighs appear to be separate, rather than contuing triangles); increased draw distance - which would also required more memory allocation, and would near impossible to do if its encoded into the compiled BSP files; higher resolution textures (hahaha!); better texture alignment

I would love to see a Metal Gear Solid 1/2/3 level editor, even if just for VR stages.  MGS2 so badly needs a hack to play as Snake instead of Raiden!


Tere is a high res hack but its using the pj64 texture plugin.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SaxonSwine on April 06, 2007, 07:53:36 am
Ah.. makes more sense to do it that way than directly inserting to the rom.
Thats a good point, people should start working on making higher res sprites for 16 bit games in the same way... it has bugged me for a long time to see such low res graphics.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DarknessSavior on April 06, 2007, 10:16:00 am
Now... there are a FEW games I could think of for the 64 I'd like to play with some. Possibly something like Starfox 64. I obsessed over that game for some time. But I dunno about any others... The only game I can think of beyond the 64 is Final Fantasy Tactics. I would LOVE to be able to hack FFT. But I'm not N-E-Arly good enough to play with that. But if someone made a map editor, I'd totally go grab an ISO and change that game around in half a second.

...

FF-Thackster. -drool-

In that similar thought, I saw that the ISO for FFT in Japanese was pretty small, and I was thinking about going through it and attempting to hack it. It'll probably have to wait until I get my new PC, but it's certainly something I'm interested in fooling around with.

~DS
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creaothceann on April 06, 2007, 10:27:33 am
[...] people should start working on making higher res sprites for 16 bit games in the same way... it has bugged me for a long time to see such low res graphics.

That would be absolute nightmare for the emulator developer(s).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 06, 2007, 03:17:11 pm
exactly, the system can only handle so much, if you start doing this you would have to use an inaccurate emulator as it would not run on the hardware.

if you really want something like this, you should hack 2D games on Saturn or PlayStation that have more capabilities, while still having a wide array of 2D games that you could hack.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SaxonSwine on April 06, 2007, 04:29:40 pm
Mmm true, though presumably if you keep the Textures externally from the ROM itself, it might be possible to have say a Textures subfolder for an emulator, and within that folder would be folders relating to certain ROMs.
(Eg Textures
> MarioWorld > MarioKart etc)
Then you could place here the replacement textures, and a .TXT file to say which hex positions the BMPs relate to?

This is all very broad, I'm coming at this from a Quake/HL2 modding perspective.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 06, 2007, 05:55:59 pm
regardless of where you SPRITES are located, the machine can only render so many on screen at once, you are limited by the hardware not the game rom (only).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Disch on April 06, 2007, 07:01:24 pm
That's just the thing

Emulation is just that:  emulation.  The goal of an SNES emulator is to mimic the system.  Emulators are not game makers, and shouldn't be treated like they are.

If you want something beyond SNES capable graphics -- you shouldn't be hacking SNES ROMs.  Pick up a copy of Game Maker or whatever.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on April 06, 2007, 10:32:23 pm
Disneygaea!


Okay, end random stupid thought.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Cyberman on April 07, 2007, 08:47:27 am
Being somewhat involved with discusions on graphics plugins for the N64 and inserting texture packs.  This is a PITA, mostly because most texture packs end up grossly disorganized and messy.  A quick example would be duke nukem zero hour.  This game ends up dumping over roughly 2000 files in a single directory.  Very messy to sort through and find out which file is what texture.
I wrote a plugin for PSX emulation before, it stunk but I did get it working (soft plugin mind you) to show proper 24 bit color and just starting textures.

How hirez texturing works is it generates a CRC or MD5 check value for when a texture is USED in game. (Jabo's PJ64 beta plugin does this at a different time I should ask how he does it.)  For the playstation no one has implemented this due to indexed images and the texture palette system. (I think it's doable Pete didn't seem thrilled :D.)  What this means for PS1 games is substituting a hirez texture is extremely difficult to get right.  It is possible just difficult.  Games that could use it off the top of my head are, MGS1 FF7 FF8 and FF9. Though the later looks incredibly good without it using PC resolution graphics.

Hacking the game itself to improve the graphics will put you in the same situation as the original programers, SPACE is the issue here.  I suppose for the N64 it might be possible to alter the PJ64 source (1.6.xxx) to allow for larger ROM images or a form of bank switched ROM image to extend memory space beyond the 64M limit.  The N64 maps the ROM memory much differently than the SNES and NES (it appears to be synchronize ROM memory like SDRAM is in in the PC).  In that respect the original games MIGHT be hackable to improve the graphics and or detail of a game.  Unfortunately the original game machine won't be able to take advantage of virtual hardware and these ROMs ;)

Cyb
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: xdaniel on April 07, 2007, 08:50:00 am
Just a note on N64 hacking: Some editors are either already released (ex. F-Zero X, GoldenEye, as seen/available right here) or are in progress and especially Ocarina of Time has seen quite a bit of progress over the last, uh, year I guess.

Several tools for OoT have already been released - most of them only working on the MQ Debug ROM for now because of its decompressed nature -, such as Zelda Edit and recently ZLE (a very interesting, albeit not very user-friendly, map editor) and a version of ZAV (Zelda Actor Viewer) capable of ex. editing object types and placements on maps. Also, some of the first big level modifications and even a custom dungeon (a remake of the first dungeon from Zelda 1) have been made these last weeks. Some of these tools and hacks are still kinda buggy but considering the system that OoT runs on, all that's been done up to now is highly impressive work from everyone involved and OoT (or MM for that matter) hacking is just starting out.

Links: http://zso.krahs-emag.com/zcforums/viewforum.php?f=36 & http://zso.krahs-emag.com/zcforums/viewforum.php?f=23 (Game Hacking & Programming forums at the Zelda Coalition forums), http://z64.emedian.net/phpBB2/viewforum.php?f=30 (OoT Hacking forum at Z64 Station), http://zso.krahs-emag.com/software/ (hacking tools section at Zelda's Secret Ocarina), http://cendamos.googlepages.com/ (former OoT hacker Cendamos'/Cadohacan's website)

(Hope I forgot nothing and that my ramblings make sense... just check the links if they don't ^^")
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Me_Dave on April 09, 2007, 02:36:59 pm
Well I am not going to take the time to look through all the ideals today instead I will tell some ideals of my own and read yours later,

For smb1 a naked princess hack and the same for smb2 and maybe even naked toadstool too for both games.
For Zelda 1 how about zombies ate me brains and if you don't bring back the virgin goddess that Gannon stole they will eat your brain too,
Instead of (it's a secret to everyone) it could read (zombies ate me brains).
Well anything like that would be cool you know like an howlween edition only not for kiddies,
And the scarier the better I would like it. 

For Anygame an hack where the soul perpose is to kill osama, and stomp on his corpse afterward or something more painfull like torturing him to death then kicking the shit out of him afterwards to take out the anger of our fellow dead American's on his freaking ass and scare him out of hidding for fear of what might happen to him if he continues to hide out and piss us off further. well maybe thats to elaborate but any game where you could kill him would be cool. Yes I know that there's osama hunt but thats only one game. 

Sorry I forgot about Mystic Quest for Snes my bother always ask me why nobody has made a hack of it, and as far as I know it's the only game of it's type for the snes, I am aware of the monster editor for it but I think it's over my head. so any hack of it would be cool.

These are just ideals altho they may sound like request. 

Well Thats all I can think of right now. I will get to reading now.

Sorry I had to edit this again.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 09, 2007, 03:22:58 pm
Games that could use it off the top of my head are, MGS1

see Metal Gear Solid: The Twin Snakes for Gamecube.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on April 22, 2007, 12:47:09 am
Any more crazy ideas for romhacks?

Well, somebody linked a little while back to a page of SMB romhacks.
One of them was SMB314, which was SMB3 World 1-4, recreated in SMB1.

Kinda of intersting, but I thought maybe somebody created the first romhack centered on pi (http://en.wikipedia.org/wiki/Pi).
If someone did that, it was probably be the nerdiest hack ever done. :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on April 22, 2007, 01:59:38 am
How about an extensive hack where you're playing as Jason in Friday the 13th? :P

Yeah, right. :-\
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on April 23, 2007, 12:21:30 am
Well, one crazy idea I'd like to see would be a hack of River City Ransom that either adds new moves, or at least makes it so that certain existing moves (like Fatal Steps) are actually worth buying, but I'm not holding my breath on that. :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on April 23, 2007, 01:23:21 am
One hack is on my mind, which would be to increase the speed for Super Double Dragon. I know that was one reason it was ill recieved. Even a small speed increase could make it more in line with the other games speed-wise. But from what I hear hacking for it is hell. If I ever got the skills I would love to take that one on myself.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on April 23, 2007, 08:25:17 am
What about templates?

Like, from what I have seen in my time here and Acmlm and from what I have heard among my friends, it seems that people who want to do hard core hacking start off with Final Fantasy. But what if we made it easier for the weekend warrior variety by making specific genres of hacks for FF alone. For instance, making a western template would involve a gunman, a (bar)wench, a lady(of the night), an indian, a doctor and a chinaman. And no, none of this is meant to be racist or anything, but I'm going with your age old western genre. Swords are made into guns, heavy swords (the kinds only fighters and knights and red wizards can use) become rifles. Knives and axes change just enough to be like knives and tomahawks, and we can just take out stuff like hammers and those things to put in whips and whatnot.

And there could be a Samurai template. A Ronin, bandit, monk, ninja... etc. All the monsters can be from Japanese lore, and become stronger all the way up until like... I dunno a whole lot about Japanese lore, but you get the idea.

Atlantian, were you're mostly the same adventure, except that the cities or towns could be across depths that a Merperson can't swim on their own, things like that.

Cyberpunk, like making it so that more items (computers) lead into dungeons where you need to jack in to go online and whatever.

Hell, alien invasion, ninjas, pirates (that one would be fun, I bet you.) Caturday, the internet. I bet any game on the planet could be made out of FF. I had a thought for the internet one. The enemies could be a series of memes, ending with the all powerful Longcat, and the super powerful sword can instead be Tacgnol, and so on and so forth.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 23, 2007, 10:27:37 am
a la Live A Live
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on April 23, 2007, 10:36:33 am
Yeah. Except not the same game... I've never played Live A Live on my own, so I haven't got a clue aside from what I've seen on RPG shrines.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on April 23, 2007, 10:37:07 am
I had a thought for the internet one. The enemies could be a series of memes, ending with the all powerful Longcat, and the super powerful sword can instead be Tacgnol, and so on and so forth.
I can think of some memes that should have poisonous properties.  I don't know if I should mention them by name here, but if you've been around long enough, you can probably guess which ones I have in mind. :thumbsup:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on April 23, 2007, 11:28:25 am
One of them wouldn't happen to start with Tub, would it?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on April 23, 2007, 03:22:24 pm
Yes, that would be one of them.  The other one I was thinking of starts with a G, in case you were wondering.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on April 23, 2007, 04:08:27 pm
G... G... Goa...OH! I gotcha. Ew...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creaothceann on April 23, 2007, 04:30:29 pm
Next one:

Lmn Prt

 :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on April 23, 2007, 05:08:26 pm
I got nothing on that one.

I figured it would be a shorter game with a smaller variety of monsters. Only a few monsters would be able to be duplicated, like there would be three Milhouse, for Milhouse, Isnomeme, and Isameme, probably three owls. O, Ya, and No Wai, tacgnol/longcat... yeah. Stuff like that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creaothceann on April 23, 2007, 07:28:25 pm
I got nothing on that one.

Be glad.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: I.S.T. on April 23, 2007, 11:03:55 pm
Next one:

Lmn Prt

 :D

Lemon Party?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 23, 2007, 11:25:31 pm
Lets keep the crappy 4Chan/somethingaweful/fark/etc meme stuff on their own forums. Don't want to contaminate this forum with that stuff.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 24, 2007, 12:13:26 am
yeah, there is enough activity here to spawn it's own meme. is that singular or plural? or is it like deer, where both are the same. memi? for singular?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on April 24, 2007, 05:49:19 pm
Quote
Here's an idea, a graphics hack of either Code Name Viper or Rolling Thunder and make it into Perfect Dark, I think that'll be pretty cool.
What I like about that is that in the comic that was included in the Official Perfect Dark Strategy Guide, Dark goes to South America to shut down a cyborg manufacturing plant.


That's cool, It took a long time but I found that hack of Code Name Viper with the female in it, here's a pic...

(http://img.photobucket.com/albums/v681/QB3CF/amide.png)

And here's the patch. (http://www.geocities.com/gugitoons/Codename_Viper_Girl_Hack_by_AmidE.zip)

Only a few sprites were changed in this hack. 
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on April 24, 2007, 11:20:55 pm
Intriguing
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 25, 2007, 12:52:12 am
yes, the main character sprite is certainly easier on the eyes.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on April 25, 2007, 01:59:42 am
There were way more than a few sprites hacked; the skeleton was changed into a bloody corpse. :P

It's too bad the computer screen pics were left untouched.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on April 25, 2007, 11:52:49 pm
Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SpiffSpoo on April 26, 2007, 12:03:39 am
Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\

Thats a good idea, and make that floating evil lady at the castle easier to kill also  :-\
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MegaManJuno on April 26, 2007, 02:06:10 am
Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\

I've never tried it, but there is a patch over here (http://www.zophar.net/hacks/snes.html) on Zophar's Domain that says it's used to "convert Terranigma from PAL to NTSC video format".
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on April 26, 2007, 03:23:18 am
Yoink! Thanks Juno!

[UPDATE]

The patch works fine, and I think it even sounds better, although that may be my new studio headphones.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creaothceann on April 26, 2007, 10:30:00 am
Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\

You could try running in 100 Hz mode. (Kitchensync)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nightcrawler on April 26, 2007, 10:42:51 am
Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\

I've never tried it, but there is a patch over here (http://www.zophar.net/hacks/snes.html) on Zophar's Domain that says it's used to "convert Terranigma from PAL to NTSC video format".

So, you all leave this patch on dead Zophar's Domain instead of submitting it to RHDN? :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Kajitani-Eizan on April 26, 2007, 03:45:38 pm
Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\

You could try running in 100 Hz mode. (Kitchensync)

either he has an LCD, in which case he can't do that, or he's already nuts for running his CRT in 60 Hz mode.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 26, 2007, 10:20:28 pm
Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\

I've never tried it, but there is a patch over here (http://www.zophar.net/hacks/snes.html) on Zophar's Domain that says it's used to "convert Terranigma from PAL to NTSC video format".

So, you all leave this patch on dead Zophar's Domain instead of submitting it to RHDN? :P

We need someone to go over and submit the good zophars patches here.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MegaManJuno on April 26, 2007, 10:49:49 pm
I've never tried it

So, you all leave this patch on dead Zophar's Domain instead of submitting it to RHDN? :P

I wasn't about to submit something that I had no idea about whether it worked or not. ;)

I'd have no idea what to submit it under at the moment, anyway.  I suppose Improvement may be the best match out of what's available, but then something like a "General" category might work better.  None of the options for Improvement really seem to fit (to me, at least): Graphics, Sound, Levels, and/or Text - as it's nothing more than a sort of "region hack" in a way.  :-\
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 27, 2007, 01:43:28 am
I've never tried it

So, you all leave this patch on dead Zophar's Domain instead of submitting it to RHDN? :P

I wasn't about to submit something that I had no idea about whether it worked or not. ;)

I'd have no idea what to submit it under at the moment, anyway.  I suppose Improvement may be the best match out of what's available, but then something like a "General" category might work better.  None of the options for Improvement really seem to fit (to me, at least): Graphics, Sound, Levels, and/or Text - as it's nothing more than a sort of "region hack" in a way.  :-\

It would be greaphics because it fixes the refresh rates.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nightcrawler on April 27, 2007, 09:23:25 am
Hehe.. I was thinking it could be Improvement since it improves upon teh original by increasing the frame rate and speeding everything up. I can see how it could be graphics as well.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 27, 2007, 09:58:41 am
Hehe.. I was thinking it could be Improvement since it improves upon teh original by increasing the frame rate and speeding everything up. I can see how it could be graphics as well.

Well seeing as it does not replace the graphics with anything and only Improves the refreshrate then I think improvement is where its at.

Graphics would be like the mm7 hack that updates Basses sprite to look more spiffy.
Improvement would be fixing glitches, typos, or adding a new font.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on April 27, 2007, 06:15:09 pm
Hehe.. I was thinking it could be Improvement since it improves upon teh original by increasing the frame rate and speeding everything up. I can see how it could be graphics as well.

Wouldn't it actually be slowing it down?
Since the game was originally NTSC (Japanese), and from what I've heard, NTSC code runs slower on a PAL system, so they speed it up to offset the speed loss. So, this patch would undo the changes.
(/end smartass) :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on April 28, 2007, 02:21:42 am
It actually runs at the same speed as before, just not choppy. It might be that they took the display code from the Japanese version and copied it back into the game and tweaked a few other things to make it run well. And my monitor does display at up to 85Hz, but not at the resolution I'm running, and LCD images just look trashy (I'm really interested in OLED displays though).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Kajitani-Eizan on April 28, 2007, 04:33:37 pm
It actually runs at the same speed as before, just not choppy. It might be that they took the display code from the Japanese version and copied it back into the game and tweaked a few other things to make it run well. And my monitor does display at up to 85Hz, but not at the resolution I'm running, and LCD images just look trashy (I'm really interested in OLED displays though).

i would suggest lowering your resolution until you find one that lets you step up from 60 Hz. what monitor and resolution are you using, anyway? my old monitor from 6 years ago could easily do 1024x768x32x85. seriously, once you switch away from it so you know the difference, 60 Hz CRT looks like total crap and almost hurts your eyes.

as far as LCDs looking trashy, you clearly aren't looking at the right kinds of LCDs :P especially if you look at a hi-res one with cleartype... wow, there's just no comparison.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: viperzerof-2 on April 28, 2007, 05:09:27 pm
i got an idea but i need some one good with psx hacking

in ace combat 2 there were several non-playable aircraft wich became popular later in the seris one of them was the jf-2a. most of us at the ace combat web site don't think it is possible to make them playable (but they no nothing of romhacking) could somone help me out? you can replace another jet if you need to.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on April 29, 2007, 12:17:59 am
It actually runs at the same speed as before, just not choppy. It might be that they took the display code from the Japanese version and copied it back into the game and tweaked a few other things to make it run well. And my monitor does display at up to 85Hz, but not at the resolution I'm running, and LCD images just look trashy (I'm really interested in OLED displays though).

i would suggest lowering your resolution until you find one that lets you step up from 60 Hz. what monitor and resolution are you using, anyway? my old monitor from 6 years ago could easily do 1024x768x32x85. seriously, once you switch away from it so you know the difference, 60 Hz CRT looks like total crap and almost hurts your eyes.

as far as LCDs looking trashy, you clearly aren't looking at the right kinds of LCDs :P especially if you look at a hi-res one with cleartype... wow, there's just no comparison.

Oh god it makes me cry when I look at a 60hz setup. 60hz ruins your eyes.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 29, 2007, 12:50:04 am

Oh god it makes me cry when I look at a 60hz setup. 60hz ruins your eyes.

no lie. Quoted for truth.

*UPDATE*

to you, the fellow that posted bellow me, I agree, and still use a CRT, they just are still the best with what I like in a display
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on April 29, 2007, 01:03:05 am
I run it at 1600 by 1200. The thing is, I want to make it go at 85 Hz when I'm running ZSNES (I set it to 640 by 480 fullscreen), but stay at 60 the rest of the time. Is there a program somewhere that can set that up, or a cheap CRT that displays 1600x1200x32 at 120 Hz? Also, I've looked at the most expensive LCD monitors (including a cleartype running at 2048x1152) and plasma TVs, and they just don't look as good as my CRT. They wash out the colors a bit, and they don't display black properly.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creaothceann on April 29, 2007, 10:33:14 am
a cheap CRT that displays 1600x1200x32 at 120 Hz?

I'd like to see that. :o
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: I.S.T. on April 29, 2007, 07:04:33 pm
Do they even still MAKE CRTs that do that?!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 30, 2007, 03:20:07 am
finding ANY monitor with good refresh rates is hard, let alone once you've cranked up the resolution etc.

I don't know if this one could do the job, but it's a decent monitor

http://www.viewsonic.com/products/desktopdisplays/crtmonitors/graphicseries/g225fb/ (http://www.viewsonic.com/products/desktopdisplays/crtmonitors/graphicseries/g225fb/)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on April 30, 2007, 04:20:04 am
And your eyes will rest easy with a flicker-free 2048x1536 resolution at 80Hz.

WANT IT NOW.

Shame it's five hundred bucks plus tax plus extra tax. I think I'll Froogle it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on April 30, 2007, 10:14:35 am
yeah, it's a shame people really aren't making many new CRTs anymore, I'm getting one myself, it looks to be a beaut, hopefully I can find it cheap also.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on May 01, 2007, 05:53:48 pm
Hey guys, think I should stroll down to the local Game Crazy and see if this (http://www.gamecrazy.com/games/game.aspx?id=9791&LF=GB) item is available? :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on May 02, 2007, 12:53:30 pm
What the hell?! Is that an American release?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Suzaku on May 02, 2007, 12:55:41 pm
Probably the European one.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on May 02, 2007, 03:07:21 pm
yeah, there is no American release
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on May 02, 2007, 04:42:06 pm
I was asking because it had the ESRB rating instead of the European (PEGC?) rating.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on May 02, 2007, 05:00:49 pm
Also, doesn't the PAL release have a pinkish border?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Kitsune Sniper on May 02, 2007, 05:09:23 pm
That cover art has the European SNES box art and it has no ESRB rating. There's no US release.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: viperzerof-2 on May 10, 2007, 10:48:22 pm
I have an Idea could somone who is good with psx asm modify ace combat 2 to replace the f-16 with the jf-2a.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Gemini on May 10, 2007, 11:00:32 pm
What about hacking Castlevania SOTN for Psx with part of the bonuses included in the Saturn version? Like a playable Maria or the 2 new areas. :O
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on May 11, 2007, 01:50:15 am
And the extra hand slot for items.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on May 11, 2007, 02:26:57 am
they should add that stuff when it comes to PSP officially
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on May 11, 2007, 10:08:57 pm
Maybe not the handslot. Remember, the PSP has less buttons than the consoles. Maybe they could map a few controls to the analog stick (or D-Pad if the stick is used for movement).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on May 12, 2007, 05:03:21 am
they should add that stuff when it comes to PSP officially

Other then the redub the psp version of sotn is going to be left untouched.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Ryusui on May 12, 2007, 02:32:22 pm
Actually, the story I hear is that there will be other tweaks made to the PSP version besides the new English dub...just not the addition of the Saturn version's changes, since those weren't done by IGA.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Killa B on May 12, 2007, 06:45:36 pm
I heard a while ago that SotN was coming out for 360. Did that come out yet? I don't have a 360 or anything but my friend was all excited about it, heh. o.O
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on May 12, 2007, 06:49:36 pm
I'm not sure if it's out, but it was a live arcade release so it would be as is, still cool.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Ryusui on May 12, 2007, 07:57:43 pm
SotN for 360 is out; came out back in March, in fact. It's 800 MS points ($10)...the only real "improvements" are a new optional filtered graphics mode and Achievements (it should be noted that the CG cutscenes are missing, but that's more blessing than curse), but it's still worth the money IMHO.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on May 12, 2007, 09:50:38 pm
yeah, it would have been hell trying to download the actual whole original ISO, and it'd fill your hard drive quickly

*UPDATE*

has anyone considered doing a bugfix and cleanup hack for Star Ocean?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on May 13, 2007, 04:20:57 am
Wait. Is there any possiblity of a SOTN editor? I think that would just rock your face. Maybe add in a graphics/sound editor and an item creator. Imagine the possibilities! IMAGINE, I SAY!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on May 13, 2007, 12:59:51 pm
yeah, it would have been hell trying to download the actual whole original ISO, and it'd fill your hard drive quickly

*UPDATE*

has anyone considered doing a bugfix and cleanup hack for Star Ocean?

They are remaking star ocean for psp.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on May 13, 2007, 04:01:35 pm
I'm aware of this, but not everyone is going to pick that up.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on May 13, 2007, 04:53:29 pm
I don't remember hearing that the Saturn changes were ruled out. Got a link for that? I did hear that there was a possibility of other changes tho.

And, how is the former CG scenes handled? Are they still pictures, or do they just skip it all together?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Shadowsithe on May 13, 2007, 05:07:01 pm
The saturn changes weren't very good. You're not missing out.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bad Username on May 13, 2007, 11:38:36 pm
Well, what if Igarashi implements the upgrades the way he originally wanted to? The Saturn port was done by a different team entirely, and they didn't really consult Igarashi on how to implement the extras.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Aquillion on May 19, 2007, 12:30:38 am
Actually (although someone else mentioned this a ways back), a Final Fantasy Mystic Quest hardtype hack might have some potental.  I wonder if it would be possible to actually make that game challenging?  I mean, it did have good music, and the graphics weren't so bad.  If someone was able to add an actual plot and make it difficult then it might be fun for a little while.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on May 19, 2007, 01:02:01 am
How about turning one of those Nes Beat'em ups into a graphics hack after the movie "The Warriors"?   
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on May 19, 2007, 01:54:46 pm
Aw, man.  I really don't need another big graphics project right now, but I could totally see hacking Double Dragon into The Warriors now.  How would one explain the Warrior clone as the end-boss, though?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NFreak on May 19, 2007, 06:22:56 pm
What I'm about to post is from a thread I started on another forum, so if it sounds kind of odd, that's why.

Quote
Let me just cut to the chase. I need a Sonic the Hedgehog 1 hack which gives the game a Pulseman interface and changes Sonic into Pulseman. The levels, enemies, and everything may have to be made larger, however, to accommodate the Pulseman sprites (which are much larger than Sonic's). I have a mock-up screenshot I made in Paint of what it should look like. Also, the music of the Sonic levels should be changed to Pulseman music. All of Pulseman's moves should be included, and Sonic's rolling attack (which is used to go through ramps) should be changed to a ground-based, rolling Volteccer. Anyway, here are the screenshots.

(http://img250.imageshack.us/img250/4065/untitledzy5.png)

The whole thing is basically taking Pulseman, adding one more move to his arsenal, and adding Sonic 1 levels and enemies to it. Oh, I would also like the Sonic title screen changed to have the title screen art of Pulseman in place of Sonic, and the text changed to whatever you feel would fit.

MAJOR thanks to anyone who can do this for me. I tried myself, and I failed miserably.

Before making the hack, PLEASE play through at least one full level of each game so you understand everything. Also, in Pulseman, there is a move I did not know about. Double tap left or right to perform a dash. Don't forget that.

Anyone?  ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creaothceann on May 19, 2007, 07:31:30 pm
You could always downscale the sprites. >:D

MAJOR thanks to anyone who can do this for me. I tried myself, and I failed miserably.

O RLY?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on May 20, 2007, 02:53:05 am
...er, I obviously don't know anything about hacking Sonic or Pulseman, but theoretically speaking, wouldn't it be easier to sort of "port" the Sonic levels and enemies to Pulseman rather than try to recreate all of Pulseman's moves in Sonic?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Maegra on May 20, 2007, 03:29:17 am
[deleted till i find something to ACTUALLY write about.]
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NFreak on May 20, 2007, 07:43:23 am
...er, I obviously don't know anything about hacking Sonic or Pulseman, but theoretically speaking, wouldn't it be easier to sort of "port" the Sonic levels and enemies to Pulseman rather than try to recreate all of Pulseman's moves in Sonic?
I didn't even know that was possible! xD
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nightcrawler on May 20, 2007, 11:06:03 am
...er, I obviously don't know anything about hacking Sonic or Pulseman, but theoretically speaking, wouldn't it be easier to sort of "port" the Sonic levels and enemies to Pulseman rather than try to recreate all of Pulseman's moves in Sonic?

Yes, I would say so. The core gameplay code is the most difficult part of the hack. It would indeed be easier to keep all that code the same and import the levels and graphics instead.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on May 20, 2007, 11:38:35 am
Aw, man.  I really don't need another big graphics project right now, but I could totally see hacking Double Dragon into The Warriors now.  How would one explain the Warrior clone as the end-boss, though?


You're right, maybe the last level can be a science lab or something. If not how about Renegade? Since the title screen has a brick wall with spray paint, and the first level has a train station where you fight just like in the movie. ^^'
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on May 20, 2007, 01:31:08 pm
Yeah, Renegade would be pretty good if it was any good to actually play.

Hm, what other NES beat-em-ups were there anyway?  River City Ransom would be impossible, and I don't know much about Bad Dudes outside of certain famous quotes.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Suzaku on May 20, 2007, 08:49:13 pm
Well, there's always Bayou Billy... >_>

*runs*
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on May 20, 2007, 09:47:30 pm
Bayou Billy, the Double Dragon series, Bad Dudes, Lemme see...

How does Mighty Final Fight sound?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Snatcher on May 20, 2007, 10:26:33 pm
I would like to do a hack of Ninja Gaiden Trilogy for SNES (if I actually knew how to hack). Instead of having 3 separate games, make it into one massive game. I would use mostly the tile set and sprites from NG3, redesign all the levels, and add a new story. Maybe add a few new weapons/moves to top it off.

I checked the game out in Tile Molester and it seems like none of the graphics are compressed.  :thumbsup:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on May 20, 2007, 11:51:15 pm
It's possible Tecmo ported the NES code to SNES.
Though I'm judging that because I noticed that the NG1 text is completely uncompressed, while the NG3 text is compressed by DTE or whichever it was the NES used. ;)
And considering the graphics were pretty much the same, except for making a little use of the SNES' extended palette capability.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on May 21, 2007, 01:12:40 am
How does Mighty Final Fight sound?

Actually, Mighty Final Fight crossed my mind as well.  I don't know if it lends itself to the movie's atmosphere, but it could still be interesting as some sort of "SD Warriors" thing or something.  I kinda like the multiple character aspect, too.  Instead of just being "nameless Warrior," you could have the choice to, for example, play as Swan, Fox, or Ajax.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on May 22, 2007, 01:42:02 am
You're right about that, I can see it now "The Warriors SD Edition"

It's late and I really should be hitting the bed, but here's another idea that'll either go yay or nay. I even went back in time to find this article. (http://web.archive.org/web/20040411154053/www.theredeye.net/20010331/index.html)

This article always made me laugh, but me and my friends back in 1992 always said it woulda  been cool to see a crossover between Mega Man & Darkwing Duck. With the tools that are available now, this hack could be improved alot, I beat this game earlier and see where it can be improved...

1. Perfecting the Mega Man sprite so it doesn't look nasty as hell.
2. Drawing the sprites where Mega Man ducks, blocks, cut scenes etc.
3. Hacking the text'll be no prollem, the text starts at offset: 0000ABE0 of the ROM.       

Or how about an editor for the Nes Namco version of Pac-Man? 
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on May 25, 2007, 09:47:04 am
how about this: the Famicom Wars, Super Famicom Wars, and MAINLY Gameboy Wars games graphically brought up to Advance Wars DS standards. They would have the same units, maps, and COs, but the graphical appearance would be a little more bearable.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Lashiec on May 29, 2007, 01:55:28 pm
Panzer, that's a really great idea!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on May 29, 2007, 03:43:16 pm
Actually (although someone else mentioned this a ways back), a Final Fantasy Mystic Quest hardtype hack might have some potental.  I wonder if it would be possible to actually make that game challenging?  I mean, it did have good music, and the graphics weren't so bad.  If someone was able to add an actual plot and make it difficult then it might be fun for a little while.

The game does have a plot, a damn good one at that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Kitsune Sniper on May 29, 2007, 03:57:16 pm
It's possible Tecmo ported the NES code to SNES.
Though I'm judging that because I noticed that the NG1 text is completely uncompressed, while the NG3 text is compressed by DTE or whichever it was the NES used. ;)
And considering the graphics were pretty much the same, except for making a little use of the SNES' extended palette capability.
I don't think it's possibl; I BELIEVE with everything I've got that they just recompiled the games for the SNES. The games seem to have the same glitches I remember on the NES!

By the way, they released another NES compilation in Japan. It had three shooters, one of which was from the TG-16, I think. The games are -exactly- like the originals, except for the graphics (which were now 16 colors instead of 4), and the music was just the same as on the NES.

You want to know what I want to see?

A Ninja Gaiden Trilogy MUSIC FIX. That goddamn trumpet RUINED the entire trilogy for me. ;_;
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on May 29, 2007, 06:10:28 pm
It's always the trumpets :P
sorry, if you were in my band then you would understand

EDIT:in response to Kit's post below        |
                                                        |
                                                        V
I know what you were saying, it's an inside joke, because the actual trumpet players are always goofing off in my band.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Kitsune Sniper on May 29, 2007, 07:10:04 pm
It's always the trumpets :P

sorry, if you were in my band then you would understand
It's not so much the fact that they're trumpets, it's more about the soundtrack sucking horribly because of them. :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on May 29, 2007, 08:33:09 pm
Here's an off the wall idea that would take some skill, port Pokemon to either NES or SNES perhaps via a similar RPG for those systems. Also you could try remaking other Zelda games using the ALttP engine.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Kitsune Sniper on May 29, 2007, 11:07:11 pm
Here's an off the wall idea that would take some skill, port Pokemon to either NES or SNES perhaps via a similar RPG for those systems. Also you could try remaking other Zelda games using the ALttP engine.
Someone did that with one of the later Zeldas, and I think Zelda 1 was done via BS Satellaview.

But Zelda II... Sounds mighty interesting.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on May 29, 2007, 11:40:28 pm
I know some of this stuff seems like "who cares" cut two moves assigned to one button apart via ASSEMBLER code. for example, in super mario world, take the cape spin ability and seperate it from the run button, assign it to L or R and have the run button be it's own thing. It would just be cool to know if you could do it. This could then apply to yoshi's tongue, and DKs roll. If possible you could execute these commands mid run or even mid flight as mario etc.

The only problem is that I can't think of many useful applications for this even if you COULD, but I'm sure there could be something created to come out of it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Special T on June 22, 2007, 12:38:53 am
I would like to see extensive hacks of Sonic 1, 2, 3,  Sonic & Knuckles, & Sonic CD (that stay true to the original design and game mechanics)

~ Selectable characters in every game - Sonic, Tails, & Knuckles (they can also partner with each other as well as having any combination of the 3)

~ Super Sonic in Sonic 1 - After collecting all 7 emeralds (an additional emerald would need to be added) Sonic/Tails/Knuckles can then become Super

~ Add the spin dash to Sonic 1

~ Shields from Sonic 3  added to Sonic 1 & 2

~ Super peel out from Sonic CD added into Sonic 1, 2, 3, and S&K

Just to make the 3 games more aligned....

Anyone else a 2D Sonic fanatic?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on July 17, 2007, 02:21:58 am
Take the levels from Super Mario Bros Special for the PC-88 and put them in a more playable format e.g.

A.) in the original NES Super Mario Bros

B.) in SMB in Super Mario All Stars

or C.) SMB DX for gameboy (which has the most features like simultaneous multiplayer etc.)

also any extra levels from Vs. Super Mario Bros could be added too.

has anyone attempted to insert the SMB3 e-reader levels into an NES SMB3 rom?

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on July 17, 2007, 04:46:10 am
Convert the SMB3 sound effects into SNES format and put them in SMAS. While SMW sounds fit perfectly in SMW, they certainly are NOT well-placed being in SMB1, SMB2, SMB2j, or SMB3.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Solid One on July 17, 2007, 09:07:33 am
I have a suggestion.

In the japanese versions of Megaman Zero for GBA (Rockman Zero, originally), there's alotta blood when enemies are killed by slashing weapons, like Z-Saber, Triple Rod, Chain Rod or the Shield when it's charged and thrown. And it's red blood, apparently shed in large quantities. It was one of the reasons the game in Japan has censorship of 15+ i think.

But in the American and European versions, all blood present was removed due to censorship in the occident. Due to that censorship, the game is classified for all ages around here.

Here is the difference between them. Left is japanese, and Right is American or European:
(http://upload.wikimedia.org/wikipedia/en/c/ca/Mmz-differences.png)
In that case, that part in Megaman Zero 1 is the only one of all series that has a little blood spitting out of their mouth.

It would be very sweet if someone made a hack for the American / European versions that restore blood that was censored. Just like someone made blood come back (even partially) in Mortal Kombat 1 of SNES. I think it's not too much difficult and burdensome to do.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on July 17, 2007, 11:43:53 pm
It got into my mind a few weeks ago to try turning some random space shooter into a sort of 2D StarFox.  What might be a good game to hack for this idea?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Dragonsbrethren on July 18, 2007, 07:21:07 am
It would be very sweet if someone made a hack for the American / European versions that restore blood that was censored. Just like someone made blood come back (even partially) in Mortal Kombat 1 of SNES. I think it's not too much difficult and burdensome to do.

Blood is pretty low on my priority list but I wouldn't mind seeing retranslations of the Rockman Zero games, it's not so much that Capcom screwed up the translations than it is they gave us boring, lifeless dialogue. Someone over at MMX Online translated the scripts before the games came out, and those scripts were far better than the official translations, unfortunately I no longer have them and all that site's content is in limbo since they decided pretty site redesigns were more important than actual content. ::)

Edit: Speaking of European, what retarded monkey came up with the idea of changing the European titlescreen logo for MMZ2-4? Gah, they're horrible, couldn't they have just reused the US logo?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Solid One on July 18, 2007, 08:24:51 am
Yep. Official english translations of Rockman Zero sucks. I got an japanese to english fan-translated script of Rockman Zero 4. Much, much better. I've used it when I was translating this game to portuguese.

The european logos sucks even more than the translation. That really sucked. And that's one of my reasons to use only American versions in the translation of the game.

Plus, they removed a song in the ending of RMZ4 and changed for the same one, but without the japanese voices.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Me_Dave on July 18, 2007, 10:48:22 pm
Well I just thought of this but I think it would be cool, I got this ideal from Final Fantasy V.nes witch has terry from dragon warrior monsters as the main character, the thing is it's not in English, but if you load it up the whole layout of the game resembles a zelda game tho the battles, and everthing are still like final fantasy games, take another final fantasy game, and make it into a zelda rpg that would be cool. edit I just thought of a name for it you could call it, Zelda 3 The RPG Game.

Then the other day I had a dream I was playing final fantasy mystic quest on my snes, I played all the way through the game until I got to where it says the end, but then it sad just kidding we present you a new quest, and I started over on a different map, weird then I awoke, and bumped the power button on my snes before I had a chance to save it, then I realized I was dreaming.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on July 18, 2007, 11:53:26 pm
They did that with a lot of Mega Man games in Europe during a brief period. X8 for sure, possibly X7. And some of the Battle Network titles. What's strange though... The GBA Battle Network 5 has that weird logo, but they used the US one for the DS version IIRC. I don't think they've used the odd logo recently.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on July 19, 2007, 02:21:57 am
I have a suggestion.

In the japanese versions of Megaman Zero for GBA (Rockman Zero, originally), there's alotta blood when enemies are killed by slashing weapons, like Z-Saber, Triple Rod, Chain Rod or the Shield when it's charged and thrown. And it's red blood, apparently shed in large quantities. It was one of the reasons the game in Japan has censorship of 15+ i think.

you could even put it in the other two Zero games, just a thought.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Piotyr on July 19, 2007, 04:13:46 am
One thing I would love is remake the gba harvest moon with the snes graphics. They are SO much better.
Or add the stuff from the gba harvest moon to the snes harvest. Either way I would love it and play it forever and a day.
I was following a fan project harvest moon but that basically died(At least for now).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Solid One on July 19, 2007, 09:29:57 am
you could even put it in the other two Zero games, just a thought.

u're right. the engine of those games are very similar. so, the process made in one of them is the same in the other sequels. and i think it's not too much of a hard work to do.

comparing japanese version with the american one would give a beginning. i just hope it's not something that needs ASM or ARM7 to do.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: RadioShadow on July 19, 2007, 04:28:51 pm
how about this: the Famicom Wars, Super Famicom Wars, and MAINLY Gameboy Wars games graphically brought up to Advance Wars DS standards. They would have the same units, maps, and COs, but the graphical appearance would be a little more bearable.

AWDS map tile graphics suck.  AW2 are better. :)

Not such a bad idea.  Someone should try and translate Super Famicom Wars.  :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on July 20, 2007, 09:36:05 pm
Lesse...
How about a MM1 hack using the graphics from Magical Doropie? I think that'll be pretty cool... ^^'
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on July 20, 2007, 10:15:42 pm
how about this: the Famicom Wars, Super Famicom Wars, and MAINLY Gameboy Wars games graphically brought up to Advance Wars DS standards. They would have the same units, maps, and COs, but the graphical appearance would be a little more bearable.

AWDS map tile graphics suck.  AW2 are better. :)

Not such a bad idea.  Someone should try and translate Super Famicom Wars.  :)

sure, absolutely, I don't know a ton about the series so I wouldn't know, thanks for setting me straight, but yeah, it would be cool for sure.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CrazyNumbskull on August 21, 2007, 05:23:08 pm
Hiya I've just been directed here by SpikeMan after making a number of Ideas posts elsewhere anyway I have some cool Hack ideas I'd like to share, I would like some people (Experts, I could dosome small bits but not much yet at my level) to help participate in making some of these hacks:

1. I would like someone to create a hack of maybe Super Mario World 1 or 2 and use a combinaton of storylines used in the Mario Bros Cartoon on Kids Sky TV Channel, before you say *WTF* Check out the programme and get back to me. Also to create different graphics in the game to look more like the cartoons interpretation of Bowser & Peach and also to implement different graphics for areas etc to look more like the cartoon.

2. Next thing is to make another SMW Hack in which Daisy is the kidnapped victim in the land of Sarasa instead of Peach or maybe even Daisy & Peach are the victims and Toad even... and Bowser plans on taking over both the Mushroom Kingdom and Sarasa Land...more ideas to follow on this... ;D

3. The last idea for now is to make a hack into a game like the Final Fantasy series preferably one on PSX but a later SNES game will do or even another game of it's nature. The hack idea is to make the game into a Chronicles of Narnia game, I love the story and the recent film of it and thought'd be a wonderful idea to make a game for it (Not the crappy PS2 one) and to use the battle system etc used in FF games for the Narnian world. Of course alot of changes would have to be made like inserting a whole new bunch of graphics for all of the mystical characters, lands etc used in the film, I would love to play as Peter etc and defeat the white witch in a FF style battle with people fighting in the background and obviously the whole storyline would have to be changed as well as so many other things but if there was enough people working on it, it could be done... ;D

Thanks! 8)

also this topic should be made into a sticky for sure! ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on August 22, 2007, 01:06:56 am
hmm. Idea 2 looks GREAT. Idea one, sure if you love the cartoon, but to me, it's such a painful thing, it had no affiliation with nintendo.... it just seems so wrong.

Idea 3 sounds great but also sounds so ambitious that it might not even be possible, especially on a PSX game, you might be able to pull it off on a SNES game but it would still be a butt load of work.

not that you needed my opinion, but whatever. Great ideas though man, keep em coming.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CrazyNumbskull on August 22, 2007, 12:13:57 pm
hmm. Idea 2 looks GREAT. Idea one, sure if you love the cartoon, but to me, it's such a painful thing, it had no affiliation with nintendo.... it just seems so wrong.

Idea 3 sounds great but also sounds so ambitious that it might not even be possible, especially on a PSX game, you might be able to pull it off on a SNES game but it would still be a butt load of work.

not that you needed my opinion, but whatever. Great ideas though man, keep em coming.

Thanks alot yeah they are great ideas I must say, GOD! ;D You've got a mastermind here I tell yah!  :D I'll definitely have more ideas without a doubt but if someone could please help make an attempt at some of the above ideas that'd be wicked! Thanks alot! And yeah Idea 2 is wicked I personally think eehh ;D so that one would be cool if it was done and No 3 is a BIG project but if enough experts had the motivation and actually liked the story etc like me I'm sure it could be done, maybe it's just me being the optimist that I am! And Idea No1 would be cool with the cartoon style graphics and storylines because it'd give the whole game and characters a big refreshing lift and would appeal to other peeps!

Thanks to anyone who helps with these! >:D

EDIT- Oh yeah and PLEASE turn this topic into a sticky one please! ::)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Me_Dave on August 24, 2007, 03:17:40 pm
I was thinking and this movie came on alien 3 it came out in 1997 when the nes game alien 3 came out in 1992. Someone could make an up to date hack of it. I don't really care too much for the movie or the game myself but someone might. Alien Syndrome is a much better game and it has hacking potential too.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CrazyNumbskull on August 28, 2007, 02:47:21 pm
 :( quite upset no ones interested in my 3 AWSEOME ideas 4 posts up! ;D I don't except anyone to just drop everything to start right now but I expected a bit more response than that! :huh:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on August 28, 2007, 02:59:33 pm
don't take it personally man, you don't find a lot of people just picking up your ideas unless it could fit into something they are already doing or is a slight addition to a series they are already working on.

Most of the time if you want a hack you have to do it yourself, and if it is an ambitious hack, you ALWAYS have to do it yourself.

not trying to be a pill, just letting you know how things usually work around here.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CrazyNumbskull on August 28, 2007, 03:20:22 pm
Hiya! No I'm not taking it personally or anything I just expected a bit more response I don't know why! :D Anyway if anyone thinks they can atleast try 1 of them, just update on your progress please! Thanks. 8) ::)

Anyway I NEW idea: Nothing major really but I've been thinking about Sonic thinking he never really had alot of SNES games and stuff. Anyway maybe someone could make a hack into a racing game probably Mario Kart (SNES) and turn all of the characters into Sonic Characters i.e Sonic, Tails, Knuckles, Amy Rose, DR Eggman, Sonya, Manic etc! ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on August 29, 2007, 08:40:50 am
interesting, have you ever played Sonic Drift for Game Gear? you could call it like Super Sonic Drift.

also I know it's been said but I don't think in this thread so how about Metroid 2 recreated in either the Super Metroid or Zero Mission engine. There are level editing tools for both, correct?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CrazyNumbskull on August 30, 2007, 06:30:00 pm
interesting, have you ever played Sonic Drift for Game Gear? you could call it like Super Sonic Drift.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CrazyNumbskull on August 30, 2007, 06:32:04 pm
interesting, have you ever played Sonic Drift for Game Gear? you could call it like Super Sonic Drift.

No I haven't actually, I'll try getting a copy from RomNation!

EDIT-  It's seem difficult getting a European version is there one?? And sorry about the two posts I made a mistake and I can't delete it! 8)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on August 30, 2007, 07:32:00 pm
Sonic Drift 1 was only release in Japan, Sonic Drift 2 was released internationally, but was known as "Sonic Drift Racing" in PAL regions to spare confusion that the US gamers got when they saw "Sonic Drift 2". but what do you need a Euro version for? just pick up a Jap or US version if that's all you can find.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CrazyNumbskull on August 31, 2007, 05:07:43 pm
Thanks! ;D Yeah the games quite alright but I think a hack into SMK would be MUCH better because of the graphics and stuff on SNES! ;)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on August 31, 2007, 05:29:32 pm
yeah, I didn't expect you to hack Sonic Drift, just to know it existed, and get a feel for it to add some personality to your hack.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CrazyNumbskull on September 04, 2007, 06:42:05 pm
Hey Panzer! Yeah I know ya didn't want me to hack the game  ;D Yeah I might stall what I've been doing with SMK (Adding new characters i.e Diddy an accessorizing the characters for a while and start turning some characters into Sonic ones...as noones shown any interest, but please peeps atleast consider some of the ideas they are cool 4 sure! :laugh:

EDIT- Another Idea - Something about Earthbound reminds me of South Park I think it's the caps and dodgy characters but it's also the meteorite/alien storyline which i think is reminiscent of the South Park 64 (N64) when a meteorite hits the earth animals go crazy (chickens etc) and it's all because of aliens and shit, I haven't played all the way through Earthbound yet (I'm in the middle of finding Lucy in Rest Peace Valley.. I think it's called!) anyway I haven't thought it through at all just thought it'd be cool if characters were changed to South Park ones maybe Ness could be Stan, Kyle or my FAVE Cartman! ;D and for animals to be like chickens from the game, cows and for the starmen and stuff to be changed to the aliens and maybe even areas and storyline.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Special T on September 25, 2007, 03:19:35 pm
Well since SEGA seems to be ignoring it’s loyal fans by releasing crappy sequels that don’t even resemble their previous games *cough* Shining Force *cough*  I thought I would throw out the idea of making a sequel to one of the Greatest RPG’s of all time, Panzer Dragoon Saga. See my idea below.

Why not hack Panzer Dragoon Orta by changing it from a rail shooter in to an RPG?. You could use the graphics from the X-box game and just tweak the game play to include the RPG elements from the Saturn game. The story would also need to be re-wrote as well in order to be considered a true sequel to Panzer Dragoon Saga.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DarknessSavior on September 25, 2007, 03:28:35 pm
I think that would be way more difficult than you anticipate. Taking graphics from X-Box, throwing them onto a Saturn title (a console a few generations back), would probably be next to impossible. Unless there was a way of scaling down the graphical quality to fit the system.

~DS
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on September 25, 2007, 03:53:13 pm
DS you are misunderstanding him. He is preposing using Orta as the base game to hack. Not porting something back to the saturn but rather making an RPG out of Orta.

now I'll reply to the idea:

first we need good XBOX emulators and hacking tools, that is unless you are a crazy wicked programmer. Even with that it would be a near IMPOSSIBLE project. I know someone has to make the tools, but usually it's easier to hack for an already "developed" and documented system.

It is a great idea though don't get me wrong.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DarknessSavior on September 25, 2007, 03:56:34 pm
Oh, I was. I'm tired now, I shouldn't be trying to understand ANYTHING. >.<

~DS
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Special T on September 26, 2007, 02:05:56 am
unless you are a crazy wicked programmer

Not even close, although I am trying to hack a sega cd game but we'll see how far that goes. I don't think this would ever happen but I just thought it was a kick ass idea.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: insectduel on September 26, 2007, 12:59:33 pm
Most of my hacks has Coming Soon in it (http://insectduelromhacks.googlepages.com/hacks)

I'd plan to make a NES Version of MegaMari with different storylines. It's noit the continuation of the original. I'm doing all Megaman games except Megaman 1. I'm gonna randomly googlesearch the opposite gender versions of the 8 bosses and draw them myself. In Marisa's Deadly alliance, you have to face Alice Margatroid as your enemy. It's a MegaMan 3 hack.

ASM Features: Even though I know nothing about it yet but I done most of the ASMing only for SMB1. Remember, it's only the IDEA like it's said.

Life decreasing in water
Since Marisa is human her life decreases slowly while she's in the water in most water stages.

Music Features.
Replacing Rush Marine with Item 3.
Replacing 3 Megamans clone with 1 Alice. Each time you switch the weapon, the Megaman 2 boss (Doc Man) will use the weakness against you.
Replacing Torandoes with Beams like in Quickman level.
Replacing the first wily boss with the Wall Face Boss from Megaman X.
Have SRAMS in MegaMan3. Also replaces the Password option with Continue.
Have Break Man as Alice.
Make Break Man shoot wily beams instead of regular blaster.
Have all Doc Mans as Alice.
Have ProtoMan as ProtoGirl.

I'll begin in 2008. And it's because MegaFLEX only works with Windows XP.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DarknessSavior on September 27, 2007, 12:14:48 pm
Y'know, that kinda reminds me: Why is it that no one has bothered hacking the SNES MM/X games? The only one that I know of was one that replaced the US names with the Japanese ones in Megaman 7.

There's some SERIOUS hacking potential in those games. There was a guy who took the PC MMX3 and made it so Zero was the main character, with a black suit. I'm sure that could be done in the SNES version (though, I imagine it'd be pretty hard, and would require a considerable amount of ASM hacking).

~DS
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on September 27, 2007, 01:25:47 pm
they would be good games, maybe you should do one :D

It's interesting, everyone hacks the NES, but people should really check out the Master System, it's from the same generation but can do more, and despite what everyone thinks, there ARE some great games on it too, they just aren't well known.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: insectduel on September 27, 2007, 01:31:50 pm
I remember Bio did try to hack MegaMan X. But I wonder what happened?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Griff Morivan on September 28, 2007, 08:26:55 am
I was recently presented with an idea recently by an older friend of mine, one that I think could be interesting. It would be a super-hard hack of Super Metroid. No serious level changes, in fact, no changes to the majority of the game. Except that our hero is not our well known hero.

I work at Wal*Mart now, and yesterday two guys were talking about Halo 3 and Metroid Prime 3, and they were discussing how neither could do one another's missions, when one turned to the other and said that Samus could totally complete Halo and Halo Two. The Chief, on the other hand, could never complete any Metroid game. And this gave me an interesting idea.

What if someone took out all of Samus' abilities that the Chief can not preform, with some minor creative license to make the game completable. Like, make the morphball stuff possible, but require missiles instead, where you have to blow several holes in the wall. His jump speed could be the same as Samus', but no high jump shoes. Take out Morphball and Bombs/super bombs and just make Missiles and Super Missiles (Ala... say... grenades and plasmas), and then make all the weapons something more akin to like plasma weaponry. For instance, make it like SM:R where only one thing can be equipped at a time, and make it like Spazer could be Needles, this Phase... one... could be plasma pistol, the Ice could be Rifle...

I could do this, making the levels, I would just need a little bit of nudging as to the coding for her jumps and how to alter that. So, essentially... how would one remove spinning jumps or wall jumps?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DarknessSavior on October 01, 2007, 08:14:39 am
they would be good games, maybe you should do one :D

Maybe I will. ^_~

On a serious thought, I was considering looking at translating Rockman X. Other than renaming the bosses, is there any reason I should do so? If there aren't many translation differences, I won't bother. I might just look into hacking the US game. It'd be fun.

~DS
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Maegra on October 04, 2007, 07:09:27 am
Probably posted already, and definitley not an original idea bbuuuuttt.

Legend of Zelda Links Awakening was the first Zelda I ever played, and to this day it's still my favorite (Gasp!).

Possible to make it with Hyrule Magic?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Leertaste on October 14, 2007, 07:24:21 am
Heya...
Some of you surely have played the golden sun games... and fans must be looking forward to golden sun 3... well... I've no idea of hacking myself... but would it be possible to create ''our own golden sun 3''? some sort of golden sun hack... continuing the story of that game... as basic of a story you could choose any of the fanfictions that have been written... like this one: http://animexx.onlinewelten.com/rpg/archiv.php/29515_1.html (well it's german... sorry for all not germans...) x]
http://goldensun.rpgplanet.gamespy.com/fanfics/categories.php?catid=2 <- here are some english ones... Golden Sun - Age of Gods continues the story of the lost age for example... look through it and think about it ;)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: insectduel on October 14, 2007, 11:49:36 am
I wonder Music Hacking is possible when you use Actual music instead of Video Game Music. I love MegaMan X Remixed musics they use.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: McKnight on November 23, 2007, 03:13:56 pm
Got any requests for hacks or game translations?  Make them here.

If you want to make a request for a particular hack, please make sure you explain the details for the hack that you want.  If you're volunteering to take a request, discussing the details through email, PMs, or IMs (which are most efficient of the three media) is also recommended.  For a relatively simple example:

Title of target game: Sonic 3 & Knuckles.

Details:

1. Playable characters are Amy, Cream, and Rouge, instead of the original Sonic, Tails, and Knuckles.

2. Please make sure you successfully change the names, 1up icons, and Special Stage sprites as well as in the main game.

3. Sonic and Tails may only be seen riding the Tornado.  In fact, it wouldn't make sense for any of the girls to be riding it anyway.  Metal Sonic and Dr. Eggman should also keep their original sprites.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on November 23, 2007, 03:55:54 pm
I AM NOT A MOD

there is already a translation request thread here

http://www.romhacking.net/forum/index.php/topic,1387.0.html

and a romhack ideas thread here

http://www.romhacking.net/forum/index.php/topic,3282.0.html

both have been going for a long time, no need for a new thread. You might try posting your ideas there.

I AM NOT A MOD
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KaioShin on November 23, 2007, 04:34:29 pm
Heh, I thought the hacking ideas thread was gone. Wasn't that stickied? It got pushed back a few pages now. I told him to create this new thread after he asked about it.

Edit: Merged.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on November 23, 2007, 05:05:39 pm
it never dies! :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: McKnight on November 23, 2007, 07:25:16 pm
Why couldn't this topic be its own complete section?  That would be so, so, much more efficient.  It would make all requests made more noticeable, instead of blending in with one another.  To see what I mean, check out the VGMusic.com forum (http://www.vgmusic.com/phpBB/).  The wishlist there has its completely own section, and it's a lot more pleasing to the eye.  Check out AdultFanFiction.net as well: each category in each archive has a Challenges subsection, which instead of being a run-on thread like this, is an entire archive of its own.

As to what I was going to make a more complex request for... I dunno.  Some people here make smart-alec detail requests, such as turning enemies into naked Marios with huge flapping penises, just because they think it's funny.  Honestly, it isn't.  It's just childish, and people who make such detail requests (or even initial smart-alec requests, such as "Pedo Walker") should be suspended, but that's just my opinion. 

If you just wanna see really simple changes, such as breast expansions on female characters, then you might as well learn how to hack ROMs yourself.  My request for a girls' hack of Sonic 3 & Knuckles is more complex than that.  It also requires changing the names wherever they appear, changing the Special Stage sprites, and changing the pictures on the 1up boxes and the signposts.  Add to that, I tried to make the aforementioned hack (after someone else gave up), and I couldn't find a single utility that works with Sonic 3 & Knuckles.  It's something that I rarely even want to think about.

Anyway, instead of making a hack request, here's a fanfic variation of Super Mario World 2: Yoshi's Island.  If you want to create a hack for it, let's talk about it through AIM or MSN, preferably the latter. 

http://www.fanfiction.net/s/2552382/1/SMW2_Yoshis_Island_rewritten

And just so you know:

1. Hikari (the female protagonist) is not an OC.  She's the main character from Kendo Rage (another Super NES game).

2. I didn't give Hikari a big cone-shaped nose just to be a funnyguy.  Just the thought of that actually does arouse me (sexually), as does thoughts of her holding her nose or changing Baby Mario's diaper [chapter 8].  Don't ask why; I don't know or care.  Click the link to see a screenshot of KR that I modified with Microsoft Paint, to see what she'd look like in the fic.

http://dmxrated.deviantart.com/art/Big-coneshaped-nose-63647155
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Panzer88 on November 23, 2007, 09:52:19 pm
it's up to the staff I suppose, even though I like this I get the impression some people don't even like this one thread.

a good place to go though would be the Site Talk subforum located here

http://www.romhacking.net/forum/index.php/board,3.0.html

to propose the idea.

I think the big problem is if someone wants to spend the time and effort to make a hack, usually they already have their own idea and aren't interested in doing some one elses.

I mean honestly, out of all the ideas that have been suggested here, how many have been taken up and completed? or even started?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CrazyNumbskull on February 15, 2008, 06:17:21 pm
Sorry for dragging this topic back but i don't understand why no ones made it a sticky post so people haven't got to keep dragging it back up, please can a mod, get this post sticked.... ::)pretty please :laugh: :thumbsup: anyway I'd like to make another idea I'm trying to hack Super Mario Kart (Snes) but I'm just started to realise that I'm not getting much better at it and i lack patience... ;D so it's moving that fast. My current idea is to change atleast two of the characters into Koopaling characters, the two in mind are Ludwig and Wendy, but i can't seem to get it right and it does take a long time to get even a smidgem done, sorry if i sound annoying... :crazy: but if someone is interested in this idea or any of my other ideas a couple of pages back on this topic/thread then please try and give it a go (experts & co) because I'd really love to play one of my ideas out. the new racing game could be called something like koopa karts... :o
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: serhat09 on March 26, 2008, 12:37:50 am
I had an idea of modding Aerobiz Supersonic for the SNES for a while now, and just stumbled onto this site recently.

Maybe be able to change the city names and locations on the map, and changing their flags.

Anyone know if this is possible? Even going as far as adding cities?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on March 26, 2008, 02:15:53 pm
I haven't actually seen a full fledged Final Fantasy 6 hack.  I think it'd be interesting to see if people could hack it into another character's "point of view" in the story.  Or even add new characters (though it is probably hard).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: I.S.T. on March 26, 2008, 02:21:14 pm
http://www.romhacking.net/forum/index.php/topic,5876.0.html

You might find that link interesting, justin3009.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on April 16, 2008, 02:50:53 am
I was thinking about this, how about a FF1 hack with a Kingdom Hearts twist? I'd be pretty cool to see the KH characters on the NES, and controlling Sora, Donald, Goofy & Mickey (or Riku) from the start. I know it'll be big job to pull it off, but damn a hack like that woulda got so much attention... ^_^
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: andwhyisit on April 16, 2008, 03:14:42 am
A hack of Star Ocean (the first one, for SNES)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Karatorian on April 20, 2008, 03:21:32 pm
Hey Goonie, that's a good idea. And actually, it wouldn't be that hard. With FFHackster, you could do almost all everything required. Only a very small ammount of ASM hacking would be needed.

However, I'm not sure that Final Fantasy would be the best engine for such a project. The thing is, Kingdom Hearts is an action RPG and Final Fantasy is a Turn Based RPG, so while you could make it look like KH, it wouldn't feel like KH. I'm not sure what to recommend instead, but perhaps the Mana Series would be a better fit. (Of course, if you're dead set on NES, I have no idea what to suggest.)

That said, if you don't mind the change of genera, you could proably do it yourself using FF. As I said, FFHackster does practically everything you need and I'd be willing to help out anywhere it was insufficent. I don't think it'd actually be that hard. For sure, it'd be a lot of work, but I don't think it'd be that difficult.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FallenAngel2387 on April 21, 2008, 01:28:19 pm
haven't played it, but this sounds like the best candidate for kingdom hearts: http://www.romhacking.net/trans/102/ (http://www.romhacking.net/trans/102/)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: syntax error on April 21, 2008, 02:34:08 pm
I played this translation the last year a bit.
I is OK for hacking(I may be wrong)but 2 chars share a sprite animation.
This is a bigger game,but there are more big NES games which are
not much documented like FF3,DW IV, Doraemon 2,and a few more.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on April 23, 2008, 08:56:14 am
A VWF for the main dialog of the Mega Man Battle Network games.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on April 24, 2008, 03:06:36 pm
This might be a bit outta hand, but how about a hack GFX of City Connection? Goofing on GTA: SA, Carl needs to put green paint all over the world while avoiding the cops and Officer Frank Tenpenny (The Cat) Carl would be riding in a green Grove Street lowrider LOL!

Karatorian: oh okay, yeah I was thinking about that. There is a FF hack I've been wanting to work on in a long time, the thing is I never really got around into changing anything but just a few words. I'll see if I can get to change a few places this weekend.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Karatorian on April 25, 2008, 01:37:15 am
While it's nowhere near complete yet, with my FF Engine project, I'm working on (along with other things) documenting the whole FF ROM, so if you need help with anything, just ask. I'll help if I can.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: haogden on April 30, 2008, 03:12:35 am
I've had lots of ideas for a while about moving characters into different games.  If I had the necessary skills, I would do it.  Some ideas I've had:

Mario in Castlevania:  I was able to get Mario's graphics into Castlevania, but making him behave like Mario would be a different story.  For bosses, he would have to kill them with fireballs.  Mario would also need either a new graphic or Simon's legs to walk up stairs, and collision detection, running speed, the whip, and all kinds of physics would have to be changed altogether.  I've been told that it would be easier to just hack the Castlevania graphics back into Mario.  However it would have to be done, I think this would be really cool.

Mario in Sonic the Hedgehog 2:  I know similar things have been done; I know that Mario has been in Sonic 1, but I think it would be really cool for Mario, with all of his movements and actions kept the same, to be in Sonic 2.

Sonic in Super Mario Bros.:  The only way that you could do this and make Sonic look and act like he should would be to hack SMB's graphics and put them into Sonic 2.  Is this even possible?

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FallenAngel2387 on April 30, 2008, 10:44:33 am
^if it could, you'd probably want to think snes over nes to match the 16-bit thing when you involve the genesis.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TepidPupil on April 30, 2008, 11:15:37 pm
I've often thought about a hack of Chrono Trigger in which you battle all the same major boss enemies, except they are heroes from their time lines. Their purpose... to undo what Chrono and his friends have done in an effort to stop their home worlds from collapse do to the paradox. Crazy, I know, but I think it wouldn't be too bad.  This hack would be between Chrono Trigger and Chrono Cross.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on May 20, 2008, 12:45:46 pm
How about a Kid Icarus SMB1 hack? I hve this page (http://hyperganon.tripod.com/TDSRomhacking/KID.htm) in a favorites folder for years and I've been looking for this hack since 2003. Looked pretty good for it's time. ^_^' 
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: golbex on May 21, 2008, 10:16:07 pm
Here is a hack I would enjoy very much -
Final Fantasy Legend II:  Remove/stop the continuous screen-shaking effect that occurs after you beat Apollo. 
Reason:  There is more gameplay after him and it is very nerve-wrecking watching the screen shake as you continue to play and train your chars - especially if you like to backtrack to other areas, as the screen shakes persist no matter where you go.  It would be awesome if someone with the knowledge could remove this effect.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: danwaleby on May 22, 2008, 12:54:43 am
Well, Im working on a hack of SMW called <nooriginality>blood ocean,</nooriginality> basically i changed the water pallete to red and then im working on the levels themselves but progress is slow.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Googie on May 25, 2008, 12:14:14 am
Woulda been pretty neat if there was a complete graphics hack of SMB3, but it'll have to involve an alien invasion. All of the enemy sprites would look like aliens, I've been playing "Super Monk Bros." too much today lol! ^_^'
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Hitoshura on May 28, 2008, 09:10:15 am
Okay, this may be somewhat of an odd request but... I'm sure some of you have heard of the game Etrian Odyssey.  The sequel is looming right around the corner (June 12th) and I stumbled upon a rather interesting image:

(http://img220.imageshack.us/img220/8397/eoandszsnu4.th.jpg) (http://img220.imageshack.us/my.php?image=eoandszsnu4.jpg)

If you watch Sayonara Zetsubou Sensei, then you'll get why this is pretty cool.  My idea is this: When Etrian Odyssey II comes out June 17th, might somebody be able to hack in these artworks? 
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Yukidaru on November 28, 2008, 08:17:13 pm
Well, I looked around the forum and couldn't find a hack request thread, and I'm not looking for a translation in first place. This topic seemed to be the closer of what I was looking for, so I guess this is the place! :P

Well, my hacking idea is somewhat simple, I guess... last year came out a DS puzzle game that I randomly discovered, and soon afterwards it became one of my favorite puzzlers ever: Picross DS (http://www.gamefaqs.com/portable/ds/home/936532.html).
(http://i37.tinypic.com/25q6783.jpg)
Fun, easy to pick up and perfectly suited for a portable game, it kept me (gladly) occupied for a looong time, and a year later I finally finished every puzzle on it.  ;D
Lurking around a bit more, I discovered the Picross series is around Nintendo systems for quite a long time, having two games on the Gameboy (Mario's Picross and Picross 2) and NINE games on Snes (Mario's Super Picross and Picross NP Vol.1-8)

(http://img355.imageshack.us/img355/1307/gfs4545321ps8.jpg)
I've tried the games out, and even though they don't really stray off the original formula, something kept bugging me... namely one or another gameplay element that has been upgraded in the DS counterpart. From my head I can remember only two, though (guess Picross fans will get this): the fact that you CAN unmark or X-mark a once correct-marked tile even on Normal Mode - something that's useful on Free Mode, but makes no sense whatsoever in Normal Picross except getting in the way. Another one is the fact that complete lines/columns won't give you any warning after they've been completed (on the DS version, the numbers became faded), though they can be manually-checked on Picross 2 GB.

So, I was wondering if any Picross fan who understands about romhacking more than me ( :( )would be interested in hacking any of these games, or only the Gameboy ones. The fading numbers on the completed lines/columns isn't even that much important, but I think making the right-marked tiles "unremarkable" would be a simple improvement that would make a GREAT difference in the whole gameplay, and (even though I don't know much about romhacking) I'd guess this really isn't something very hard to do.

Well, that's my idea. Hope there's someone out there who also cares about this series and would like to see it happen!  Thanks for the attention! ;)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Wareya on November 29, 2008, 01:55:47 am
Take an N64 game and put a NES emulator in it, then add a NES ROM into the N64 ROM for it to point to.


Have fun!
 :banghead:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MegaMatt.EXE on December 07, 2008, 04:06:16 pm
A VWF for the main dialog of the Mega Man Battle Network games.

I've done some hacking in that series. If I recall correctly, it can be done, but you need the right Translhextion table to decode the dialog, and some lines just can't be changed for some reason. For anyone really interested in doing this, I do know that the guys at TREZ (http://rmexe-zone.vndv.com/) should know something suitably helpful.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: slimjim on March 08, 2009, 05:46:48 pm
I would like to see mgs1 hack so i could play as Vulcan Raven or Psycho Mantis in the main game. It would be so awesome to use the minigun

sorry for posting in an old thread
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: BRPXQZME on March 22, 2009, 05:18:19 pm
:cookie: for anyone who hacks a decent rotation system (http://www.tetrisconcept.com/wiki/index.php/TGM_Rotation) into one of the NES Tetris games. Different country themes would also be cool.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CANS on April 14, 2011, 11:14:09 am
I brainstormed this idea right now and I think it's genius, if I do say so myself. I think somebody should make this.

It's simple, change them to Koch Bros., David and Charles (David is the Mario, Charles is the Luigi always overlooked), then the enemies are all teamsters or something, and bowser is changed to a really fat teamster, or something. Then when you go to every castle (except the last, of course), it says "sorry David, but our Governor Walker is in another castle".
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on April 14, 2011, 05:53:53 pm
Sounds promising.  Why don't you go ahead & make it?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Ryusui on April 14, 2011, 06:17:07 pm
If he says "I was hoping one of you would latch onto this idea and make it for me," I reserve the right to chainsaw him.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on April 14, 2011, 08:00:55 pm
Didn't we have a "hack ideas" thread already, or did that get deleted from lack of use? Yes, we did. Moving.

Okay, I came up with my own stupid idea I had to share. :D
I know how much the Japanese love danmaku shooters. Well, has anyone yet made a Dai makku (http://en.wikipedia.org/wiki/Big_Mac) shooter? (okay, I realize they probably actually call it ビッグマック but anyways...)
So like you play as the sandwich and I don't know... shoot ingredients at things...
It's definitely a um... half-baked... idea.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: radaral on May 11, 2011, 12:00:48 pm
I played the game. I almost liked it. Anyways I'm thinking that would be a good game to hack to make it dragon ball themed. Replace the characters you use with dragon ball ones like master Roshi, Bulma, Goku, The Ox King might work in that timeline, and make the enemy probably the red ribbon army. and instead of collecting things you need to summon and kill the dragon, make it so you collect dragon balls and the idea is you're summoning the dragon there but right before you can you get attacked by one final boss. Could be the African dude in the giant Mech maybe? but yes have other items in there, like the nimbus cloud and such. But it could also work as anouther mario game too but I think Dragon Ball would be cooler as it hasn't been done as much.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Ryusui on May 11, 2011, 03:43:59 pm
Go right ahead. We won't hold your hand during this process, but you're free to peruse the documentation we have on hand and take a crack at it yourself. :3
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: radaral on May 14, 2011, 07:46:43 pm
No no that's not my field. but it would be really cool if somebody made such a thing.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on May 20, 2011, 08:18:03 am
Didn't we have a "hack ideas" thread already, or did that get deleted from lack of use? Yes, we did. Moving.

Okay, I came up with my own stupid idea I had to share. :D
I know how much the Japanese love danmaku shooters. Well, has anyone yet made a Dai makku (http://en.wikipedia.org/wiki/Big_Mac) shooter? (okay, I realize they probably actually call it ビッグマック but anyways...)
So like you play as the sandwich and I don't know... shoot ingredients at things...
It's definitely a um... half-baked... idea.

I will name my second born "King Mike". (The first one is reserved for a couple of other people... That kid's going to have one long name...)

I've thought of having Advance Wars get to a giant robot strategy game... Like the infantry could be Gundams and the tanks could be Mazingers... Yeah, so bad, so bad... XD
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Cryomancer on May 20, 2011, 08:03:41 pm
My bad idea: Take whichever Megaman ZX it is with the missions and the weapon swap ring thing.

Replace the different weapon suits with classic anime characters from space settings, like the Dirty Pair, Cobra, Lum, the Daicon IV girl, etc.  Hack in new dialog as needed.

Call it DISCO SPACE.

Alternatively, Dirty Pair themed Metroid hack.

Bonus extra bad idea: Megaman hack based on the Brazilian comic book.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on May 20, 2011, 11:31:06 pm
Alternatively, Dirty Pair themed Metroid hack.
Somebody did do this once.  Unfortunately, the only place I could think of that actually had it posted it as a pre-patched ROM, so I can't link to it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on May 26, 2011, 08:16:46 am
Bonus extra bad idea: Megaman hack based on the Brazilian comic book.

For love of God, don't anyone do this. XD
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Cryomancer on May 27, 2011, 02:03:23 am
What, you don't want to fight MAYOR MAN? Or run around as naked Roll??
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: fairdenizen on June 05, 2011, 11:48:48 pm
Go right ahead. We won't hold your hand during this process, but you're free to peruse the documentation we have on hand and take a crack at it yourself. :3


It's a thread, on a message board, literally titled 'Hack ideas: for those without the skill but with all the ideas.' and that's your response?

June 05, 2011, 11:52:47 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
How hard is hacking reduced encounter rate/increased drop rates in RPG's? I'm sure it differs for every RPG but can someone give an idea how difficult it is compared to other areas of hacking. I'm just unsure why we never see a reduction in the amount of time you're in battle in these old school RPG's you guys take so much time to translate.

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathOnNapkins on June 06, 2011, 12:54:39 am
@fairdenizen: Relative to a lot of things you could do to modify a game, that would be on the low end of difficulty, on average. Such changes are bound to be isolated and not have impacts on other parts of the game code. Finding out how they work and / or where that information is stored would be the hardest part, but after you get that out of the way it probably wouldn't be too hard to modify.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: fairdenizen on June 06, 2011, 01:26:00 am
So for games like Final Fantasy 6 or ToP, would you think there are already tools to assist in this to the point you probably wouldn't even need any knowledge of hacking?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Legend on June 20, 2011, 09:39:19 pm
A hack for the American version of Contra Hardcorps that adds the 3 life points and unlimited continues that were in the original japanese release. Or even add those two features as options in the options menu.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: zstandig on June 27, 2011, 01:51:31 pm
-Uncensored Zombies Ate My Neighbors: The SNES version has a purple game over screen while the Genesis has a cool bloody red game over screen.

-MegaMan Wily Wars Speedup: For some reason this game feels slower than the NES counter parts.

-Strider (genesis): The crappy sequel "Strider Returns" has a cool sword animation that would look cool in the original Strider.

-Moonwalker (genesis): As we all know the king of pop wears his smooth criminal getup in this game, a talented sprite artist could possibly render MJ in his other costumes.....not really a big deal, but MJ had one hell of a wardrobe.

-A Link to the Past/4swords: Nintendo in their infinite wisdom decided to give Link his annoying shrieks in this GBA version of ALttp, someone make a "duct tape" mod. (and unlock the temple of the 4 sword too please...)

-MegaMan (NES): As we all know the powerups in MegaMan look inconsistent with the powerups in his 5 NES sequels. Would it be possible to switch in the graphics for the powerups from MegaMan 2?

-Universal Soldier (Genesis): This game is really a horrible mutilation of the classic game Turrican 2, is it possible to rip out the Turrican sprite from Turrican or Mega Turrican and put it in this game in place of the generic soldier guy?

-Last Starfighter (NES): This game is actually a graphic hack of the game Uridium, any way to switch it back?

-Duck Hunt (NES): Anyone who lived near a duck pond knows that ducks don't look like the ducks in duck hunt. The males have green and purple heads like in duck hunt...but there are also female ducks that are completely brown that are not in Duck Hunt at all. For the sake of gender equality female mallards must appear in Duck Hunt.....well...they don't have too...but it would be nice.

-I like many retro enthusiasts have a PowerPak for my NES, but to my dismay I cannot get NWC '90 and the famous Mario Adventure romhack to work on real hardware. I know that NWC '90 is sold as a repro as is Mario Adventure. That means someone somewhere knows how to get them to work. The use of dipswitches isn't all that important, but just being able to press "start" to get past the title screen would be enough.

-BS Zelda on NES: BS Zelda is a 16 bit pseudo remake of LoZ on the SNES, they are effectively known as quest 3 and 4. The overworld is significantly smaller smaller so putting that on the NES would be tricky. But I bet the dungeons of quest 3 and 4 could be switched into the game overwriting the quest 1 and 2 dungeons.
 -On a somewhat related note, because BS Zelda has new dungeons it isn't a true remake of The Legend of Zelda.....unless if someone really generous would be willing to put quest 1 and 2 onto BS zelda in place of quests 3 and 4.

-Super Mario World (SNES): There is a version of Super Mario All Stars that contains Super Mario World, it would appear to be a straight port, until you get a buddy to play as Luigi, then you will notice that Nintendo was kind enough to give Luigi a unique sprite. But what about all those people who only have Super Mario World and are stuck with a green Mario? Can someone put in Luigi's SMAS/World sprites into SMW?

-Super Mario All Stars (SNES): If anyone plays Lost Levels or Super Mario Bros, they will notice that Mario and Luigi's shirts and overalls have switched colors (mario has a blue shirt and red overalls and luigi has a blue shirt and green overalls) anyone want to modify their sprits to have red shirt/blue overalls, green shirt/blue overalls like they have in later games?

-Yoshi's Island (SNES): Baby Mario is loud...Baby Mario is annoying.....someone make a "Pacifier Mod"....please....

-The FDS versions of Castlevania and Kid Icarus allow saving...but it's kinda hard to use since it's all Japanese. Someone did a similar translation for Metroid, so any one up to translating the save screens of Kid Icarus and Castlevania?


yep, those are all the hack ides I can think of.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on June 27, 2011, 02:50:11 pm
How about fixing the Sonic Rush level layouts? So gorgeous to watch in motion during the regular stages, but those cheap deaths (blind pits pits pits!) have GOT to go. When a game's sight-seeing is more enjoyable than playing you know it has a serious problem.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jorpho on June 27, 2011, 03:35:31 pm
A hack for the American version of Contra Hardcorps that adds the 3 life points and unlimited continues that were in the original japanese release. Or even add those two features as options in the options menu.
It might just be easier to make a translation that inserts the US script into the Japanese version.  (If there was an easier way of doing it, someone probably would have already done it already.)

June 27, 2011, 03:39:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
-Uncensored Zombies Ate My Neighbors: The SNES version has a purple game over screen while the Genesis has a cool bloody red game over screen.

-Moonwalker (genesis): As we all know the king of pop wears his smooth criminal getup in this game, a talented sprite artist could possibly render MJ in his other costumes.....not really a big deal, but MJ had one hell of a wardrobe.

-MegaMan (NES): As we all know the powerups in MegaMan look inconsistent with the powerups in his 5 NES sequels. Would it be possible to switch in the graphics for the powerups from MegaMan 2?

-Universal Soldier (Genesis): This game is really a horrible mutilation of the classic game Turrican 2, is it possible to rip out the Turrican sprite from Turrican or Mega Turrican and put it in this game in place of the generic soldier guy?

-Duck Hunt (NES): Anyone who lived near a duck pond knows that ducks don't look like the ducks in duck hunt. The males have green and purple heads like in duck hunt...but there are also female ducks that are completely brown that are not in Duck Hunt at all. For the sake of gender equality female mallards must appear in Duck Hunt.....well...they don't have too...but it would be nice.

-Super Mario All Stars (SNES): If anyone plays Lost Levels or Super Mario Bros, they will notice that Mario and Luigi's shirts and overalls have switched colors (mario has a blue shirt and red overalls and luigi has a blue shirt and green overalls) anyone want to modify their sprits to have red shirt/blue overalls, green shirt/blue overalls like they have in later games?
I'm going to go out on a limb here and say that unless the graphics are compressed, these would probably be not too difficult even for someone with relatively limited experience.

Quote
-BS Zelda on NES: BS Zelda is a 16 bit pseudo remake of LoZ on the SNES, they are effectively known as quest 3 and 4. The overworld is significantly smaller smaller so putting that on the NES would be tricky. But I bet the dungeons of quest 3 and 4 could be switched into the game overwriting the quest 1 and 2 dungeons.
LoZ is extensively documented and there are editing tools available, so this might be reasonably feasible too.


Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on June 28, 2011, 02:31:51 am
-MegaMan Wily Wars Speedup: For some reason this game feels slower than the NES counter parts.

I read this recently at NESDev:

Quote from: MottZilla
There is a rumor that Mega Man The Wily Wars was programmed in C for Genesis and is the explanation for why the game suffers from A LOT of slowdown compared to the NES versions. Seriously the game slows down while fighting CutMan if he throws his projectile as I recall which the NES version didn't.

That's not to say that you couldn't make a decent game in C for Genesis. Maybe 68000 compilers generate better code today too. But as with any system certain things will discourage homebrew development such as Sound & Music tools as well as alternative development platforms that may be more appealing or easier.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jorpho on June 28, 2011, 10:33:28 am
Mightn't it have been transcoded the same way as that homebrew SMB port from a while ago?  (Of course said port was ultimately the result of hundreds of hours of work, but in theory an in-house Capcom developer might have had access to documented ASM source for the original Mega Man games.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on June 28, 2011, 10:35:22 am
The Yellow Devil in Mega Man 1 prooves it does FEEL slower, it IS slower. ;D
(making that boss nowhere near the nightmare it is on the NES. And of course I mean beating it without the pause glitch.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on June 28, 2011, 06:50:55 pm
Nankoku Shounen Papuwa-kun (SFC)
A pause function for the running game plus the ability to exit a level to the world map any time if you already beat it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on July 01, 2011, 03:57:27 pm
.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jorpho on July 12, 2011, 05:17:26 pm
Y'know, with all the SMB hacking that's been going on, why has more not been done with SMA4?  It has both the Cape Feather and the vegetables in the code; it seems like there is a lot of potential there to make some fancy cross-generational thing.  Or are those objects not easily manipulated?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on July 18, 2011, 11:18:46 am
.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on July 25, 2011, 12:11:00 am
Spoiler:
A F-Zero or (insert 1st Person tunnel shooting game here) hack where you're racing and shooting things in someone's bowels.  The intro could feature a ship entering a goatse.
Kind of a Parodius-like game. ;D

Except this game would resemble Gyruss.  So it'd be called something like Vulgaruss. >:D :o
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on July 25, 2011, 04:16:14 pm
A thorougly bad hack idea:
Spoiler:
A F-Zero or (insert 1st Person tunnel shooting game here) hack where you're racing and shooting things in someone's bowels.  The intro could feature a ship entering a goatse.

Oh God, the horror. The horror! It burns my mind as if my eyes were seeing it!!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: beelzebub06660 on July 27, 2011, 05:31:10 am
A thorougly bad hack idea:
Spoiler:
A F-Zero or (insert 1st Person tunnel shooting game here) hack where you're racing and shooting things in someone's bowels.  The intro could feature a ship entering a goatse.

Your wish came true more than ten years ago in the form of Sewer Shark for the Sega CD.  :laugh:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on July 27, 2011, 07:30:54 pm
.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: extra_anchovy on July 27, 2011, 11:08:48 pm
MY IDEAS - (feel free to steal them)

modification for Shadowrun (SNES):

ability to use knives like some of the enemies, like the first opponent in the arena. still have the crosshair but when you press A on a target Jake will run right up to them and slash em. once he's right next to them each time you press A he will slash just like he shoots everytime you press A.

have it as a skill set (like melee weapons) so you can upgrade using karma and have a couple different knives for sale in the firearm store in the empty display cases. maybe first one = pocket knife, second one = stilleto switchblade, third one = balisong / butterfly knife

modification for The Firemen (SNES):

incorporate 2 player co-op mode so that the second player can control the dude with the axe. this would make the game much more fun

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KiddoCabbusses on July 28, 2011, 01:38:13 pm
I could theoretically make a load of Satellaview-based proposals, but for now...

I'm thinking "Take the 'Jewel of Live' ROM and figure out how to convert it into a RPG Tsukuru SUPER DANTE save file. A fan translation would be nice, too."
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vehek on July 28, 2011, 02:30:46 pm
Hey, Kiddo.
Jewel of Live stores its game data at the same place the regular RPG Tsukuru Super Dante stores its sample RPG data. I found that I could replace the sample RPG with Jewel of Live. From there, the editing tools can be used to copy its data.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Recca on July 28, 2011, 08:00:37 pm
Adding a CPU 2-player auto play like the one in Final Fight 3 for the Snes would be interesting for Final Fight 1 and 2 as well as the Streets of Rage and Golden Axe series (Gens). I'm aware that there's been some kind of fan remake of Streets of Rage, but I meant to the actual games (without slowdowns).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on July 29, 2011, 06:34:38 pm
A Radical dreamers Text- and Eventeditor. The Chrono Compendium did some neat scripts for new storylines...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: zstandig on July 29, 2011, 07:29:35 pm
The BSX game LoZ Ancient Stone tablets had some nice upgrades for A Link to the Past.

namely,

1: The ability to change direction while dashing with the Pegasus boots

2: A sideways magic meter similar to the one in OoT, MM, and WW

I thought it would be pretty cool to backport? those aspects of AST into ALttP

(http://zsaberlink.files.wordpress.com/2010/03/splitpaths.png)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on July 31, 2011, 01:11:04 pm
The BSX game LoZ Ancient Stone tablets had some nice upgrades for A Link to the Past.

namely,

1: The ability to change direction while dashing with the Pegasus boots

2: A sideways magic meter similar to the one in OoT, MM, and WW

I thought it would be pretty cool to backport? those aspects of AST into ALttP

(http://zsaberlink.files.wordpress.com/2010/03/splitpaths.png)


That may actually be feasible, I think. Would just require some ASM coding...

Edit: Quote failure. Can't believe it took this long for me to notice!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KiddoCabbusses on August 05, 2011, 12:11:41 am


Being able to backport all the maps and events would be great, too. I know one person in a certain community who's said he'd pay money to whoever could get all of the Sekiban data in one fully playable game ROM, although I kinda question that he'd really do it. Still, It'd be neat to see.
(As it currently is, using the current ROMs with their patches would make for a filesize that is unrealistic for accomplishing this.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: zstandig on August 17, 2011, 04:54:42 pm
I just remembered that Punch Out NES was censored slightly.

In the Arcade version there is a fighter called "Vodka Drunkenski", while the home version has the same fighter renamed "Soda Popinski".

Not a big deal, I just hate censorship, it would just be a simple text modification.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jonesy47 on August 20, 2011, 08:41:47 pm
I plan on trying out all of these ideas at some point or another but here ya go.
If any of you are capable of accomplishing these goals right now, feel free to try!
 :laugh:

Port ideas
Game to Port                                   Roms to Hack Port into
Metroid II(GB)                                  Metroid(NES)/Super Metroid(SNES)/Metroid Fusion(GBA)/Metroid Zero Mission(GBA)
Super Mario Land(GB)                        Super Mario Bros.(NES)/Super Mario Bros. 3(NES)
Super Mario Land 2(GB)                     Super Mario Bros. 3(NES)/Super Mario World(SNES)
Metal Gear 2(MSX2)                          Snake's Revenge(NES)/I cant think of a game to port it to,
                                                     but If someone has more knowledge than me,
                                                     this would preferably get ported to SNES or the Genesis in some way.
New Super Mario Bros. Wii(Wii)          New Super Mario Bros.(DS)/Super Mario World(SNES)
Final Fantasy VIII(PSX)                      Final Fantasy VI(SNES)/Chrono Trigger(SNES)
LOZ:Link's Awakening(GB)                 LOZ: A Link to the Past(SNES)
MegaMan 7(SNES)8(PSX)9,10(Wii)       Mega Man 4, 5, or 6(NES)

Hack Ideas
Games to Hack                                What to Change
Super Mario Bros 2 Japan(FDS)           Background, Mario, and enemy graphics be replaced with graphics from Super Mario USA
Earthbound(SNES)                             Add back Mother 2 title screen and all uncensored graphics.
Donkey Kong Country 1-3(SNES)         Change All graphics, background and sprites, into hand-drawn. I'd do this easily If i knew how
                                                     to write graphics compressor/recompressor programs.
Chrono Trigger(SNES)                       Hack one or all paths of Radical Dreamers Paths/Storylines into Chrono Trigger,
                                                     basing the environments and enemies on what info is given in Radical Dreamers.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: psychosis090 on August 21, 2011, 05:31:09 am
Recently, I've had this idea for a translation hack of Castlevania: Harmony of Dissonance for the GBA.

Basically, it involves replacing all instances of 'Harmony of Dissonance' with 'Concerto of Midnight Sun' (or 'Concerto of the/a Midnight Sun', if you prefer). Minor mistranslations like 'Cipher's Charm' and 'Bullet Tip' would be changed to 'Sypha's Crystal' and 'Christopher's Soul', in order to tie them more closely to other games in the series (and to be slightly more correct, of course).

Likewise, area names would be replaced by their English equivalents present in the Japanese version. Eg. 'Shrine of the Apostates' would become 'Heretic's Grave', 'The Wailing Way' would become 'The Approach to Deplore', 'Luminous Cavern' would be called 'Moss-Grown Cave', etc. The font used for each of these short messages would ideally be the same one used in the Japanese version.

In the interest of thoroughness, a small handful of mistranslated monster names (from memory, probably less than 6) would most likely be changed to better reflect the intentions of the Japanese developers (or at least conform to established naming conventions in the franchise, if applicable). 'Simon Wraith' would mostly likely remained untouched, as that one's a minefield.

Everything else, including the game script and the majority of items and their descriptions are, at least to my understanding, correct (in essence, at the very least) and are in no need of modification.

You're probably asking why I'd suggest something so cosmetic. Well, like all other rom hacks, it would be purely optional and may serve as a refreshing change for people who've already played and finished the game a number of times. It's always nice to have an alternative, I always say. The real question is whether to edit the US or Japanese rom.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MontyMole on August 21, 2011, 09:35:18 am
I've had this idea for a while, and it wouldn't take much doing.  Bubble Bobble for the NES had a few levels based on the enemies in game instead of the regular arcade levels (9 and 24 spring to mind though theres probably more) and all I really would like is to change those few levels so that they are accurate to the arcade game.  That and nothing else. 
Failing that, change them so they have the much better colours and saving instead of using passwords.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on August 21, 2011, 01:07:06 pm
I think the FDS version allowed you to save to disk. I suppose the only problem with that is that since (I'm guessing) such a small amount of data was needed (does it save just the level number?), how would you verify it was a valid save and not just uninitialized SRAM. (I'd guess that since save files on the FDS had a header, it was easier to verify as valid data.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Gil Galad on August 21, 2011, 01:38:55 pm
Make sure that it's a mapper that has provisions for SRAM. Of course for a iNES ROM image, you must set battery backed in the header. As far as the hardware is concerned, it's pretty simple it's data loaded into cartridge WRAM area $6000 - $7FFF. Software, it's all programmer configured. When you have a save option, to reload the game from the previous point, a variable or set of variables would probably need to be set. Then again, it's all up to the programmer on how to implement it.

For FDS saving, it's about the same way except that you designate a particular file for saving and configure it much the same way. That particular file is loaded based on the boot ID of the file, preferably right when the disk is booted.

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on August 22, 2011, 12:12:43 am
I read that, for FDS, the save file (possibly) needs to be the last file on the disk side.
Some time ago, I read a post from a guy who had some experience playing around with unlicensed graphics hacking disks and said that when saving a hacked graphics file to an original disk, it would only save files up to the one hacked, and not files after, possibly (always?) corrupting an original disk. I don't recall if he said it was fault of the software, or limitations of the FDS hardware or the BIOS.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MattTheSpratt on September 06, 2011, 03:47:00 pm
I've had an idea concerning Jaleco's Super EDF.

I played the arcade version first and loved the music, but when shifting to Super Nintendo I feel they messed up on the instrumentation a fair bit, which is a shame because the game is otherwise gold.
That's why I had the idea to expand the ROM size and swap out the crap instrument samples for DPCM samples of the FM synth instruments used in the arcade edition. That, and re-introduce the arcade's Stage 3 music which is freaking beautiful.
Essentially, Super EDF Gold Label editon.

I just don't know where to start, old bean!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: treos on September 13, 2011, 04:07:30 pm
don't know if its been asked about yet or not but i was looking at some castlevaina 64/legacy of darkness pics here http://www.castlevaniadungeon.net/Games/cv64weird.html  and was wondering, between the 2 games 3 of the 4 planned characters are playable (Schneider, Carrie, and Cornell).

i wonder if it might be possible to make the 4th, Corler (the frankenstein type monster with the chainsaw in the hedge maze whos also seemingly immortal) playable, i mean hes already in the game just not as a playable character. actually hes in both games in the same areas

i just figured that after playing through with all 3 characters it might be interesting to see what a shotgun/chainsaw wielding monster like Corler would be like to play as
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on September 17, 2011, 12:27:20 pm
I would say a converter that can go from Master System/Genesis/32X to Sega CD would be nice. This way games can use MP3s rather than chip tunes. Would be a lot easier to put the music you like into a game if something like that is possible and also expand the possibilities in a ROM hack as well by changing it into an ISO with Sega CD resources at hand.

An example would be this:

http://www.youtube.com/watch?v=4IvnRaCU7OQ

Only a Sega CD version of that kind of work and not Turbo Duo. Sonic Megamix is also a good example of a Genesis to Sega CD conversion. Though a Master System to Sega CD conversion would be really interesting. Especially playing Zillion with an updated soundtrack and other stuff updated in it.

Also another interesting twist would be Knuckles Chaotix without that attached ring system. The second character would just follow behind the main character and attack as Tails does in Sonic the Hedgehog 2. This game also being with a Sega CD soundtrack would be very interesting as you would not only have 32X Graphics but better quality sound.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on September 17, 2011, 03:23:40 pm
A whole ton of Mega Man games seem like they could use balance fixes. Numerous instances of irritating level design, over or under powered abilities and enemies too. Elecman anyone? Or MM3 Rush Jet? The positively infuriating layouts of the GB games, MM&B, and X6...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Spooniest on September 18, 2011, 03:17:22 pm
SE would Cease-And-Desist it before we could say hex editor, but a hack of Chrono Trigger that changes it into Final Fantasy VII would be the freakin' bomb.

Of course, it'd take years. And I wish they'd just remake Final Fantasy VII in the style of Chrono Trigger themselves, and put it up as DLC on VC, PSN and XBLA. Totally would rock to see Nomura's take on these characters in 2-D.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Mauron on September 18, 2011, 03:36:29 pm
SE would Cease-And-Desist it before we could say hex editor, but a hack of Chrono Trigger that changes it into Final Fantasy VII would be the freakin' bomb.

Of course, it'd take years. And I wish they'd just remake Final Fantasy VII in the style of Chrono Trigger themselves, and put it up as DLC on VC, PSN and XBLA. Totally would rock to see Nomura's take on these characters in 2-D.

The C&D of the last big CT hack was partly because someone lied to them, saying it was going to be sold for profit. The free distribution on sites like this one has never seemed to be much of a threat (There were a few hacks mentioned in the C&D, not just Crimson Echoes).

From a technical perspective, CT's engine only allows for 7 PCs, 8 if we finish up one hack. So at the very least one character would have to be cut.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Spooniest on September 18, 2011, 07:08:53 pm
I think one character WAS cut from Final Fantasy 7 at the end of Disc One, if I'm not mistaken...

...God, I'm mean.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: BRPXQZME on September 18, 2011, 07:35:35 pm
zomg spoilers
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SargeSmash on September 19, 2011, 04:10:59 pm
SE would Cease-And-Desist it before we could say hex editor, but a hack of Chrono Trigger that changes it into Final Fantasy VII would be the freakin' bomb.

Of course, it'd take years. And I wish they'd just remake Final Fantasy VII in the style of Chrono Trigger themselves, and put it up as DLC on VC, PSN and XBLA. Totally would rock to see Nomura's take on these characters in 2-D.
That's a remake of Final Fantasy VII I could get behind.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Me_Dave on September 22, 2011, 10:47:03 am
I think some one should Hack the Football game Super High Impact for either SNES or Sega Genesis, and add some more modern teams in place the ones it has Like Europa, The Africa, and probably Vegas. With Like New England Minnesota or something.  I can't do it or I would go for it myself. For the SNES the graphics are totally compressed, the Sega version looks like the one that would be easier to do although some stuff is still compressed, I have never had any luck with hacking the SNES.

Anyway just had this Idea that I know is beyond my skills..
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Plint Michigan on September 25, 2011, 05:52:35 pm
I might have said this many a year ago, but I'd kind of like to see a Megaman hack that works like a Donkey Kong Country game where you have to go through a few different levels before reaching a robot master. Unlike all those Endless hacks, the levels are not random, but they're about as short. Possibly the name of the level appears on the screen before you start a level instead of "Ready!"
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Cryomancer on September 29, 2011, 05:35:46 pm
Two ideas.

1) A hack of Phantasy Star II to re-create the text adventures into little episodic RPGs.  I enjoyed the text adventures, but I would totally play them again in this form.

2) This one involves spoilers for Secret of Evermore, so don't read this one if that worries you, I Guess.  There is a gigantic thread on the somethingawful forums about videogame myths, and one of the long-discussed ones was a hoax about Secret of Evermore having a late-cycle narrative shift from some kind of heavy dark psychological thing into something more goofy and kid friendly.  Primarily that the people running their little failed utopian domains that end up being revealed to be evil robot clones were actually the real people, so like the Queen robot that falls to its death would actually be the real Queen killing herself, etc.  This page is the source of it: http://rainwoodworks.blogspot.com/2010/09/secret-of-evermore-was-one-of-my.html    (and this one talks about actual pre-release changes:  http://www.unseen64.net/2008/05/14/secret-of-evermore-beta/  ).  The main evidence talked about was the fact that the robot stuff could have been pretty easily shoehorned in, and that the earlier bosses in the game are mostly huge, screen-spanning monsters and the later ones are smaller, spritebased robot things.  Also the general bugginess of the final area.  They also discussed the game's commercial, which is pretty hardcore ( http://www.youtube.com/watch?v=dEu8wDAQuDk ) but dismissed that mostly as the type of aggressive/gross game marketing being used at the time.

That took a lot longer to explain than I intended, but anyway the hack idea here is to actually edit Evermore to match the myth.  Get rid of the robot clones, tone down the goofier dialog, and hey why not just rename the game "Evermore" as it was originally intended while you're at it too?  I think it could be neat, anyway, and if nothing else the hoax is fun to read about.  I'd certainly play a hack based on it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on October 01, 2011, 12:07:17 am
I'm actually on board with that idea Cryo with Secret of Evermore.  That actually sounds a lot more creepy and interesting than what it was.  I'd love to see a hack like that done.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Daniel Eakins on October 01, 2011, 04:33:50 pm
Chrono Trigger: No Single Tech Challenge

Basically a difficulty mod of Chrono Trigger that removes all the Single Techs, so that you'll have to rely on Dual/Triple Techs only (keep the Tech Point system so that you still need to learn the latter). Alter the enemy's stats and/or the tech powers to keep the difficulty fair.

I think this would change the entire dynamic of the game's battle system since you wouldn't be able to spam 3 Single Techs all the time. Battles would be much more strategic since obviously when you cast a Dual Tech with two characters you'll be left with a third character that can either do a weaker attack or use an item OR wait until the other characters get a new turn so that they can cast a new Dual Tech.

This would also make some of the less powerful characters (like Marle) more useful since curative Dual Techs are rare. Also Magus would be useless in this hack but hey, it's a different experience.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: curses on October 01, 2011, 05:35:08 pm
Wow, that's a really, really good idea. Almost too good...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ElBlocko on October 15, 2011, 05:47:27 pm
Hey everyone. I've got some level editing experience under my belt, but now I'd like to try something a little more advanced regarding Super Mario Bros. 3. Here's the general outline of what I'd like to do:

Like in Paper Mario 2/Super Paper Mario, I'd like to have a Pit of 100 Trials style hack where Mario has to wade through a level that's composed of 100 individual segments, each separated by a pipe or door. I'd like to use one of two formats regarding the timer:

    * A timer that resets whenever you enter a pipe/door, so you've got either 10, 20 or 30 seconds to clear each room before you die of time-up.
    * You start out with 999 seconds in the first segment, and you keep the same timer until the end. If I go this route, I'd also like to see if I can program certain pickups to add bonus time as 999 seconds to clear 100 rooms won't be enough (you'd need to spend an average of 10 seconds per room).

Both these routes would require me to actually hack the game's code, and I'm unfortunately not the greatest hex editor around.
   
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on October 15, 2011, 11:36:56 pm
One of the last raocow videos was him playing the results of this SMW Contest where people had 24 hours to make a "9th door" of Bowser's Castle. One of them actually hacked the game into a sort of beat-em-up, where the screen will stop scrolling until you clear each screen. Impressive.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Spooniest on October 27, 2011, 11:11:02 pm
This one is very "pie in the sky" but what about a hack of Super Castlevania IV that turns it into a Metroidvania?

Be interesting to say the least.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Azkadellia on October 28, 2011, 01:27:52 am
This one is very "pie in the sky" but what about a hack of Super Castlevania IV that turns it into a Metroidvania?

Be interesting to say the least.

Someone was doing that with Castlevania 3. Don't know if he's still working on it though.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Millemann on November 03, 2011, 09:37:13 am
Hey guys,
first of all best wishes from Germany! What brings me here is a game called "Geocaching". Geocaching is a real-world, outdoor treasure hunting game using GPS-enabled devices. Participants navigate to a specific set of GPS coordinates and then attempt to find the geocache (container) hidden at that location.
So in order to hide a new cache I probably need your help.

My question: I wonder if it is likely possible to manipulate or hack the game "Super Mario Land" (http://en.wikipedia.org/wiki/Super_Mario_Land (http://en.wikipedia.org/wiki/Super_Mario_Land)) for the Game Boy Pocket showing some "wanted" coordinates at the end of a succeeded level? What does it need to hack a game like this?
I have to admit that I have  no clue in programming etc., and therefore I really would like to get some informations from you guys  :)

Greets
Millemann
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Frank15 on November 05, 2011, 03:07:45 pm
It's definitely a hackable game, though I'm not sure what "wanted" coordinates are.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on November 05, 2011, 04:04:43 pm
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Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Cryomancer on November 07, 2011, 03:07:49 am
Maybe simple idea: Fix the controls for Bart vs The Space Mutants. 
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ryoko126 on November 07, 2011, 09:02:30 pm
This is an idea for people with FAR more skill than I have, but I've been thinking.  You know how on certain psp games, like Persona 3 Portable or Birth By Sleep, you can install your game and it will make the load times "supposedly" faster.  I say supposedly, because my psp never wants to install the suckers.  But what if you could impliment psp translations where they would be read the translation like an installed game would be read from the disk.  If such a thing is possible, I think it would be useful because it would promote buying the actual disk.  It wouldn't be illegal, and it would satisfy gamers that the chances of getting their favorite series titles officially brought to the US be a slim to none chance like most Tales games.

Anyway, it's an idea to think about.  I'll leave people with brighter minds than I to see if the idea is possible or not.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Azkadellia on November 07, 2011, 09:38:48 pm
It could be done like Riivolution for the Wii. The translation's stored on the memory stick, and it patches the game in real time.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ryoko126 on November 07, 2011, 10:33:16 pm
If that could be figured out, that would be a wonderful thing.  I didn't know there was anything like Riivolution to be honest, but that makes the program even more awesome.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on November 08, 2011, 02:10:17 pm
It could be done like Riivolution for the Wii. The translation's stored on the memory stick, and it patches the game in real time.
And Nintendo hasn't yet blocked it in a firmware update?
(not to say I don't like being able to play a translation with a legal copy of the game)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on November 08, 2011, 10:25:06 pm
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Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: altoiddealer on November 10, 2011, 09:49:20 am
Extra Mario Bros 2  ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on November 14, 2011, 08:36:26 pm
altoiddealer? :huh: Love it! ;D

Oh yeah, & Stinkoman (http://www.youtube.com/watch?v=RjLFuyl6pIs&feature=channel_video_title).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: 4lorn on November 17, 2011, 01:26:58 pm
An idea I've had for a long time, but can't seem to ever getting around to doing (time, skill, what have you) is to hack General Chaos in order to make its soldiers appear as 16-bit versions of Team Fortress 2 characters (where possible). This is basically for personal reasons, since I consider that title a kind of spiritual predecessor to Valve's game (the link would be much more noticeable had Valve gone ahead with their idea of adding a general system in the game, as they had once planned).

But I'm not even sure if all of GC's characters are editable that way, so, yeah, that's it for me.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ryoko126 on November 18, 2011, 03:33:06 am
Here's an idea.  I'd like to see a re-translation of Breath of Fire IV.  Instead of a stuttering Scias, we'd have a drunken Scias.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: kuja killer on November 27, 2011, 12:31:50 am
I might have said this many a year ago, but I'd kind of like to see a Megaman hack that works like a Donkey Kong Country game where you have to go through a few different levels before reaching a robot master. Unlike all those Endless hacks, the levels are not random, but they're about as short. Possibly the name of the level appears on the screen before you start a level instead of "Ready!"

i think my game megaman odyssey might be what you said maybe.
It's something i never originally ever intended to do in the first place.
But the 8 robot master guys would all be made of 2 seperate levels.

And they have their own seperate level names too. If you ever heard of odyssey or tried the demo before, then you'll already know what i mean. Duplex and Bolt had 2 seperate levels, and their own level names you'd see on: Stage Select, Time Attack select, and Pause menu screen.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: zstandig on December 07, 2011, 11:30:19 pm
It's been a while but I got an idea.

How about a way to scroll weapons in the NES MegaMan games by using the select button? It's been done on the ps1 ports by using the L and R buttons, but I feel it would be a nice feature for the NES versions. The only setback is that it would be one way...

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: kuja killer on December 08, 2011, 04:32:19 pm
There's tons of rom hacks including mine, that do exactly that. About select button. only able to go in 1 direction though, not both unfortanetely.

But there is 1 or 2 hacks out there that attempted to program Left AND right...but it's very very un-comfortable and in-convientient. Something like holding the select button, then press left/right D-pad to scroll through weapons.

I just think that sucks because it interupts gameplay....because you gotta come to a dead stop just to do it...it's just not worth the time.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on December 22, 2011, 11:37:55 pm
There's tons of rom hacks including mine, that do exactly that. About select button. only able to go in 1 direction though, not both unfortanetely.

But there is 1 or 2 hacks out there that attempted to program Left AND right...but it's very very un-comfortable and in-convientient. Something like holding the select button, then press left/right D-pad to scroll through weapons.

I just think that sucks because it interupts gameplay....because you gotta come to a dead stop just to do it...it's just not worth the time.

Hmm not if Megaman: The Wily Wars is used as a base for a hack. Genesis had 6 buttons which could be used. A, B, C and X, Y, and Z. In addition to that there was also Start and Mode. In addition to that if someone is REALLY good and can mess with ASM, it could be turned into a Sega CD project in which MP3s could serve as the music. This was done with Sonic Megamix.

Also Matrixz kinda messed with The Wily Wars a bit in a number of ways:

http://www.youtube.com/watch?v=9iE2drLT0FM

Seems the stuff that can be done with The Wily Wars is pretty creative stuff.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Joseph Lithius on December 30, 2011, 12:16:27 am
Original poster's note: This post and the post that immediately follow were moved to this topic by my request.  Sorry for the confusion!

Greetings!  I have a rather odd question/request...

Is it at all possible to hack Mega Man & Bass for the Game Boy Advance to allow players to push a single button to make Bass dash?  The game is most definitely a fine addition to the classic series and this port is, in my opinion, nearly flawless save for this one stupid oversight.  I'd love to be able to do this as I'm pretty much dependent on there being a button dedicated to dashing, as there was in Rockman & Forte on the Super Famicom.  Fighting Astroman using the buster alone becomes impossible for a fumble-fingers like me if I keep having to press left or right twice in succession to get out of the way.  I'd prefer to be able to press R to quickly zip out of harm's way and keep fighting, even at the expense of being unable to fast-switch weaponry. (Of course, that button could easily be plunked on to the Select button, if I desperately need to scroll either way through weaponry...)

Anyway, here's to hoping this is something that can be fixed!  Thanks for reading!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on December 30, 2011, 01:24:16 am
This is probably best put in the Hack Ideas thread (http://www.romhacking.net/forum/index.php/topic,3282.0.html).

Individual threads requesting hacks are discouraged on this forum.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DoomSwell on December 30, 2011, 09:56:19 pm
I know Im not the only one to think of it but it bears repeating, there should totally be a level editor for a Kirby game. I can so see Kirby hacks getting just as big and popular as Mario hacks if not more so.

Zelda deserves a much better editor than Hyrule Magic too.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on December 30, 2011, 11:48:54 pm
How about hacks that nobody has undertaken before. Sega Master System and Game Gear seem to have lots of neglect. Most people only seem to do NES or SNES hacks. There has got to be at least some Sega lovers around here.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KiddoCabbusses on January 05, 2012, 11:41:20 am
Hey, back again.

I recently put up on Satellablog a ROM which turned out to be "Star Soldier 2Mins" or such like that.
http://www.youtube.com/watch?feature=player_embedded&v=dmSkTPbGIDI (http://www.youtube.com/watch?feature=player_embedded&v=dmSkTPbGIDI)
Youtube video for reference.

I recall when looking through it in hex there is supposedly a "five minute mode", but no one I've talked to about it yet seems to know how it is accessed.
It'd also be interesting to have a mode which simply omits the time limit, making a straight-and-simple solid Famicom port.
...
Speaking of which!

Splitting Wrecking Crew Classic and Wrecking Crew 98 into separate bootables.
Splitting the various Super Mario All-Stars collection into separate bootables.
What else might there be here...? hmm..
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on January 05, 2012, 04:11:13 pm
It'd also be interesting to have a mode which simply omits the time limit, making a straight-and-simple solid Famicom port.
...
Like the retail compilation Caravan Shooting Collection? ;)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Legend on January 08, 2012, 11:15:43 pm
I'd love to see a Journey to Silius hack that lets you shoot up.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on January 10, 2012, 01:58:45 am
I'd love to see a Journey to Silius hack that lets you shoot up.
Ditto. :thumbsup: Has someone done this with Mega Man yet? :o
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: curses on January 10, 2012, 08:17:40 am
If somebody did that then they might as well make Mega Man collect mushrooms that make him grow large and give him a sword and shield and experience points.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Legend on January 10, 2012, 09:08:40 pm
For mega man, I would prefer being able to duck.

Quote
If somebody did that then they might as well make Mega Man collect mushrooms that make him grow large and give him a sword and shield and experience points.

Don't think I really get that comment.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: curses on January 10, 2012, 09:33:34 pm
Yeah, sorry, yeah, it was pretty lame anyway. I was saying that a game in which Mega Man can shoot up is not even Mega Man-esque any more, so anything goes.

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Legend on January 11, 2012, 01:00:14 pm
Yeah, sorry, yeah, it was pretty lame anyway. I was saying that a game in which Mega Man can shoot up is not even Mega Man-esque any more, so anything goes.

I can definitely see something as seemingly simple as being able to shoot upwards in silius or mega man possibly being game breaking, but those games are moderately difficult in the first place that I don't think it would make them overly easy.

Mega Man with a sword, shield, and experience might be fun.  :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: curses on January 11, 2012, 01:51:11 pm
I can definitely see something as seemingly simple as being able to shoot upwards in silius or mega man possibly being game breaking, but those games are moderately difficult in the first place that I don't think it would make them overly easy.

Mega Man with a sword, shield, and experience might be fun.  :D

Yeah, it would actually.

But what I was trying to say wasn't that shooting up would break the game by making it overly easy, but rather that it would be tampering with the gameplay style of Mega Man games that people have come to know and love.
Who among us who has played Mega Man is not familiar with the "tap, jump, & shoot" pattern that is used to hit high enemies? If Mega Man could shoot up, it would throw off that whole familiar pattern.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KiddoCabbusses on January 13, 2012, 04:29:32 pm
Like the retail compilation Caravan Shooting Collection? ;)

That makes the idea sound slightly lamer but it probably would still be nice to have the NES games as standalone, basically.

Still pretty curious about how to find the "5-minute mode" though. Hrm. From what I heard neither 2 or 5-minute mode is in the CSC version of Star Soldier. Is it anywhere in it's ROM data regardless?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Burzy on January 14, 2012, 07:26:52 am
wow.... all i saw was "that lets you shoot up"

I thought you were pondering making megaman a heroin junkie... Curses then mentioned collecting mushrooms, and I was even more convinced...
I wish I was joking :/  lol
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on January 14, 2012, 01:05:23 pm
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Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Burzy on January 15, 2012, 08:31:32 pm
we must make it now.... *twitch*
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on January 16, 2012, 01:31:16 pm
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Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Chpexo on January 16, 2012, 04:26:40 pm
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Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on January 17, 2012, 09:01:09 pm
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Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: gadesx on January 18, 2012, 06:14:28 am
Maybe a

Lufia 2 hardtype, with harder enemies, and different items/weapon in chests and some chest changes  :woot!:
Dragon Quest 8 easytype, with low encounter rate and X2exp and gold
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on January 18, 2012, 04:45:46 pm
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Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Legend on January 19, 2012, 01:45:51 am
Legend of Zelda hack(s) for nes that uses the maps from bs zelda. And maybe the timer feature. Unless this has already been done that I'm not aware of?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: shadowmanwkp on January 19, 2012, 04:28:31 am
Legend of Zelda hack(s) for nes that uses the maps from bs zelda. And maybe the timer feature. Unless this has already been done that I'm not aware of?

From the top of my head there is a hack here on RHDN that adds a mapping feature to the nes version. I don't know anything about a timer feature though.

Edit: here's the link to the automap hack: http://www.romhacking.net/hacks/796/
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Legend on January 19, 2012, 09:12:18 am
From the top of my head there is a hack here on RHDN that adds a mapping feature to the nes version. I don't know anything about a timer feature though.

Edit: here's the link to the automap hack: http://www.romhacking.net/hacks/796/

I knew about the automap. That's not what I meant though. I meant the maps/overworld and dungeon layouts exclusive to BS Zelda. I was under the impression they play similar to the original Zelda, but with different maps and were originally for the snes bs-x addon in japan.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KiddoCabbusses on January 19, 2012, 07:19:50 pm
I was thinking of possibly seeing if BS Zelda could be psuedo-"downported" myself.

Besides the map and Timer/episode features, some of the things that would need to be implemented would be having the boy/girl playable characters in 8-bit form (Complete with character select?), coding in the BS Zelda-specific "harder" bosses in the latter part of the game, and even being able to modify the game so that the Wooden Sword cave and Level 9 with the Triforce Room/Ganon Battle can all be in the same place. Since the overworld map would be smaller, perhaps the HUD's markers would also need to be modified to accomodate.

Of course, I was actually hoping something akin to the opposite would be done someday - a BS Zelda hack with the original NES Zelda maps. In that case, Gleeok and Lamnolas would need to be added in, the overworld would need to be expanded and Level 9 would need to be implemented...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Burzy on January 21, 2012, 10:05:06 am
>.> Creeperton, it was only a joke... fyi...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KiddoCabbusses on January 23, 2012, 11:16:58 am
Legend, I've attempted to some degree getting the NES Zelda's overworld hacked so it resembles the BS Zelda map. It appears even that is pretty difficult, though.

Here is a thread where we were discussing it in the BS Zelda forums.
http://z9.invisionfree.com/bszelda/index.php?showtopic=1338 (http://z9.invisionfree.com/bszelda/index.php?showtopic=1338)
The subject of doing the inverse and porting the NES Zelda maps over to BS Zelda was also discussed. Based on Mottzilla's own word, it seems the primary issues would be the World Map aesthetics and the missing enemies.

I've also thought of another hack idea in the meantime;

I have a Powerpak, and currently that does not support the MMC5 version of Castlevania 3: Dracula's Curse. It does support the VRC6 Akumajou Densetsu, but as I'm running this on a regular old NES, it does not have the extra sound support. I do not want to attempt to mod my NES hardware for the sound support for various reasons (among them being that I suck with a soldering iron). And my current TV setup does not like Famicoms.

Is it perhaps possible that the simpler-sounding MMC5 Castlevania 3 sound can be ported over to the VRC6 Akumajou Densetsu, or the music be rewritten in some other manner so that the extra soundchips aren't used? Yeah, I know playing VRC6 Akumajou Densetsu without the enhanced music is like buying a cassette over a CD, but this is basically just so I could have a version of Dracula's Curse that plays completely on my NES.

EDIT: Welp, guess I'm gonn have to pass the buck on the NES2BS Zelda...

Quote
Under the limittations of Dungeon Master, hacking the BS Zelda Maps into NES Zelda looks like it'll be impossible.

While BS Zelda's overworld is smaller, it turns out most of the dungeons tend to take up more horizontal and vertical space than the original Zelda maps.Perhaps to compensate for the lack of a Level 9? But yeah, in general, the BS Zelda dungeon maps appear to be bigger. But more importantly in the case of how Dungeon Master works, the "St.GIGA" shape does not appear to fit in the limited space I'm provided to work with hacking the dungeon layouts.

(http://kiddocabbusses.tryhappy.net/BSZelda/BSZHELPME.png)
Presumably due to how the game itself is programmed, Dungeon Master has some very strict rules for putting maps in, and attempting to put in exact replicas of the BS Zelda Maps appears to break them simply in the overall layout.
Now, since I'm basically a hacking n00b, it appears to me that the options I have left involve sacrificing perfect replicas in order to simply get the important stuff in.
But alas, sacrificing the ideal of the vision sucks...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on February 05, 2012, 10:24:46 am
I once spoke yesterday of this game that could get some hacking to bring it back to life. Here's the quote I had linked to in the chat:
Quote
OK, Tyrian 2000 GB IS complete. However, it DOES call for a hacking/modding. If anyone here is a residing member in romhacking.net, they could go and ask for some help on this. My proposal for a hack of this game is:
1. Addition of a new main menu option: "Help". Purpose: to make it easier for new players to understand what each thing does and how they works.
2. Restoration of SP Weapons. They might be coded in it or not. Who knows?
3. Warp fix. The stage's boss spams too many projectiles, most of the time rendering your own weapons partially useless.
4. Addition of new weapons. Some new weapons could be added or replace some existing ones.
5. Exclusion of Engine/Energy use in Arcade, Super Arcade and Challenge.
6. Addition of "loop" system. You know you'll never get X or Y weapon early in the game, no matter how hard you try to earn cash for it.
7. More stages. I know you want to beat a floating nose too!

After some thought (And permission to login), I decided to organize some of those ideas by order of priority, as well as to add some. So, the first things that must be done are:
1. Addition of a new main menu option: "Help".
2. Warp boss' fix.
3. Exclusion of Engine/Energy in non-fullgame mode.
4. Addition of "loop" system.

So, yeah, those four are top priority, should someone want to make this hack. And, yes, they are in order of priority too. If you are willing to take on that idea, here are some suggestions:
1. Let me know. I'm willing to help if I can.
2. Play the PC game too. It might help you in understanding most of it. (Plus, it's free! Seriously, it is! A few fan sites provide download for the PC game and the prototype Roms, some serious sites provide the download of Tyrian 2000 for PC with DOSBox... Give it a try)

EDIT 0:

Adding new idea: Resident Evil NES overhaul in four steps.
Step 1: Fix the crash bug
Step 2: Translate it to english (perhaps based on PS1 script?)
Step 3: Fix the horrible battle system (the cursor could move slower when entering the "hit zone", specially for weak weapons like Knife or Bereta)
Step 4: Fix the map scrolling

EDIT 1:

ANOTHER new idea: A hack for RE Gaiden that changes how the battle works:
1) Instead of the aim constantly movilng left and right, you should be able to control the aim.
2) Instead of the screen just moving left and right, it only moves left or right when the aim goes all the way to one side
3) The aim should twitch depending on the weapon and twitch more often with better weapons.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on February 25, 2012, 09:13:59 am
I don't have the patience to look through the 23 pages of this thread to see if someone else has said the same thing, but I've always wondered why games like Chip n' Dale and Duck Tales don't have anyone hacking the crap out of them and adding crazy hard levels and new graphics and stuff like people do for the Marios, Mega Mans and everything else.

Also, been playing Threads of Fate and have been wondering why there is no "Custom" setting. I've been trained by the SNES to want Y (square) as my attack button and B (X) as my jump button, and I cannot get this kind of setting in ToF... 4 modes for the controller and in all of them Jump is still on A (circle), wtf.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on February 25, 2012, 02:18:15 pm
Idea regarding Metroid Fusion:
Remember how the Japanese Version allows you to choose between Kana text or Kanji? The idea would use this to change the Kanji Script into English (as well as to change the main menu choices to English from the beginning) and keep the Kana choice (Like in Super Metroid?)
Also, in addition, I was thinking of the possibility of going ASM and adding the item switch of Super Metroid/Metroid Zero Mission, adding an use to the Beta Room (A room above the docking bay that may not have a gate but is "still there" somehow). Maybe the use could be to get a "Beta Ice Beam" (Like SA-X's Ice Beam, but weaker) or "Hyper Beam" (Changes the current beam to flash in many colors and cause more damage). So it could be a secret boss that would only unlock after Ridley-X and give such power (maybe the boss for this room could be a SA-X armed with the Hyper Beam?).
In other changes, visuals. Wide could become Spazer Beam (Visually speaking). The sprite for Spazer would be recolored from SA-X's Ice Beam. Wave could return to its traditional purple tone and look more simple again. Plasma could get the appearance of a Green Spazer with lightning flashing in it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Legend on March 06, 2012, 10:59:24 pm
Some gameboy hacks would be nice.

Cavenoire: Add a new screen to the main menu or quest selection screen that keeps track of the players personal records/achievements. Something like total mosters killed, toughest monster killed, most gold collected, deepest level visited to and survived, etc. I think this would help add a little more replayability to the game after all the quests, which are more or less the same, are finished.

For the frog the bell tolls:
Add real time combat like Link's awakening. The game was fun but the automatic combat was kinda dull and made the final boss battle more like just watching a cinematic.

Link's Awakening:
Just new overworld and dungeons along the lines of Challenge: Outskirts. Maybe new story.

Final Fantasy Adventure:
Same as above.

Translations for DungeonLand and Dokapon: Millenium Quest.

Hack of GB Bionic Commando to add the overhead segments back into the game from the original nes version. Or a hack of the nes version to have the theme from the gb version.

Adventures of Link for NES:
Just new overworld and palaces that are not balls out hard like most other Zelda II hacks. Maybe new story. Also that keeps last selected magic so you don't have to go through the selection menu every time. I think one hack implemented this already.

Simon's Quest:

New levels and maybe enemies. New puzzles and hints that make sense. Quicker night/day transition.

Maybe the same treatment for Crystalis.

A hack of Deadly Towers to make it look better and play much better. It's a game that seems like it has potential, but is too frustrating to be fun.

A hack of Power Blazer that lets you shoot in all directions like it's American counterpart, Power Blade.

A Castlevania/Castlevania III hack that lets you whip in all/more directions like up and down.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on March 17, 2012, 12:50:36 pm
(...)
Hack of GB Bionic Commando to add the overhead segments back into the game from the original nes version. Or a hack of the nes version to have the theme from the gb version.
(...)
A Castlevania/Castlevania III hack that lets you whip in all/more directions like up and down.
I'm not sure about that one... But I wish Bionic Commando Rearmed (J2ME game) had exploding Hitler's head. Shame it doesn't.

Not sure if that is possible, but that + minor air maneuvering would be very nice.

In addition to GB/GBC ideas: Some reworking in Metal Gear Solid GB would be nice.
I - A hack that changes the title screen to Japan's "Metal Gear Solid: Ghost Babel". This should be simple enough.
II - Something to make the Radar better. As in: show FOV of enemies and instead of Snake being a 2x2 square in the radar, have it be a simple white dot or a hollowed 3x3 "+". This should be more difficult.
III - Addition of some Metal Gear Solid PSOne gimmicks and items. For example: Addition of Otacamo Stealth, Bandana, Stinger and PSG-1. Also, addition of "New Game +" that allows you to start with some bonuses (5-7 with Suppressor for completing on Easy. Stealth, for completing on Normal. PSG-1 for completing on Hard. Bandana for completing on Extreme/Very Hard)
III-1 - Otacamo Stealth could make Alert and Evasion untriggerable. Perhaps have it always set to "normal" whenever Alert or Evasion is triggered while you have this.
III-2 - Bandana should simply prevent overall ammo usage but not set the ammo to max.
III-3 - Stinger should just fire a fast missile in a straight line OR use seeking dynamics (Seeks target that entered the line of fire the moment you fire).
III-4 - PSG-1 could pan the screen in the direction Snake is looking while you hold the fire button and fire when you let go, also being OHKO on common enemies.
IV - An Easter Egg frequency addition maybe it could be called "Pime Taradox" for fun. Calling said frequency while fighting a boss would prompt a conversation with the bosses from MGS for PSOne.
IV-1 - During Slasher Hawk, each time you called this frequency, Revolver Ocelot should appear and blurt out a random in-battle quote ("I LOVE to reload in the battle!").
IV-2 - During Marionette Owl, the first time you call this frequency, Psycho Mantis should come in and "read your memory", giving a comment on how long you took to get there, how many times you have been found, enemies killed and rations used ("You are either very cautious, or you are a COWARD!")
IV-3 - Even though it is not a Boss Battle, running from the artillery through the minefield would cause Sniper Wolf to come in and use some of her quotes.
IV-4 - Against Pyro Bison, you'd get Vulcan Raven's quotes.
IV-5 - Black Arts Viper? Master Miller's quotes.
IV-6 - Metal Gear GANDER? Samples of dialogue used by Grey Fox and Liquid Snake in the "intermission" between Metal Gear REX phase 1 and 2
IV-7 - Black Arts Viper finalle? Liquid Snake's quotes.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: gadesx on March 19, 2012, 08:04:22 am
Change the music of street fighter alpha 3 max of psp for the arrange music of SFA2, and SF HD for other charas will be epic  8)
But its impossible! lol
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: netnan on March 19, 2012, 10:09:34 am
I think that with hacking, it would not be enough to have the vision.  There are different ways to skin a cat and we could always use another type of approach to this.

It would actually be great to couple up with one of the more active minds in the discipline.  Or, you could write some more approaches to publish for some people to implement on.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Valkyrie_Ace on March 27, 2012, 09:18:08 am
Some/all of these may or may not be doable, but here is my list:

1) Make Vampire Hunter/Night Warriors for Sega Saturn use the RAM cartridge so that all animation frames can be utilized in non-same character matches (there is a hidden menu in the game that enables full animation in same character matches, so I know that the frames are on the disc).

2) Make X-Men: COTA for Sega Saturn use the RAM cartridge so that all character animation frames can be utilized during actual gameplay (it always seemed to me like the attract mode for the game used all of the frames, but once you actually started a game the animation became more stilted).

3) Make Metal Slug for Sega Saturn use the 4MB RAM cartridge so that the game doesn't suffer from the horrendous slowdown that bogs it down in places (I don't know if this is even possible at all, more RAM may not be able to correct the issue as it might be processor speed related).

4) Import the English subtitles from the US release of Shenmue for Sega Dreamcast into the Japanese game, or the Japanese dialogue from the Japanese release into the US game, whichever is easier.

As I said, some of these may be just short of impossible, but I figured that they'd be worth listing here anyway.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Gary_Oak on March 31, 2012, 08:10:33 am
One thing I always wanted to play was a Dracula X (SNES) hack that would allow us to play the whole game as Maria Renard, complete with all of her movesets and abilities from the PC Engine Dracula X.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Cryomancer on April 09, 2012, 05:53:31 am
Hack Little Nemo for NES to have new, less linear levels that allow you to use different suits to get through them in different ways, instead of "use this one to advance or else".
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: crystalix on April 09, 2012, 09:23:41 pm
I thought about hack to Chrono Cross, but I don't know if this is possible.

Sprigg have skill "Doppelgang" and he can change himself in others characters, and I thinking about hack which would allow start battle already turned into Dario or Garai, without using this skill.


PS.
Sorry for my English.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Burnt Lasagna on April 12, 2012, 10:01:59 pm
Someone should hack Super Mario Bros. to make it play itself... :happy:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: dyson132 on April 19, 2012, 11:59:12 am
Hey I know I'm new but I have a "nice idea" that is already working but I'm not sure if by hacking you guys only mean sprites and palettes.
I'm currently doing this and it could turn out huge! :P
http://www.romhacking.net/forum/index.php/topic,14298.0.html (http://www.romhacking.net/forum/index.php/topic,14298.0.html)
It's a Star Fox Snes remake running on openGL with all the 3d models and game information tacken directly from the ROM.
Even if I don't manage to finish it it still would be an awesome hack! Get this, the ROM was NEVER encripted, all the information is there, it is just not your usual snes game which uses a lot of tricks to work the 3D.

It runs at more that 60fps but vimeo only allows me to show you 30 so... here is a video: https://vimeo.com/40384833 (https://vimeo.com/40384833)
Correction, I think you CAN download the 60fps video, it should be a 13.5 meg AVI file.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on April 20, 2012, 04:31:06 pm
Several ideas are a go!
1) Dynasty Warrior Advance: Enemy Limit Extender.
- Basically, remove or extend the limit of how many enemies can be on screen in the "arena". I'd say from 5 to 10.
2) Castlevania Circle of the Moon
- Could use some modification. Either a constantly very slow health regeneration (slower than the Jupiter+Mandragora DSS combo one) or a boost in overall consumable items. If someone wants to take it to eleven, make some equipment have a certain DSS effect (like Shinning Armor absorb all damage types except for Dark, or Dark Armor absorb Dark,)
- Another it could have would be for Battle Arena. Removal of the magic drain, most likely. But, in compensation, this modification could have three versions: One just makes it so Magic isn't drained, other makes it so they are constantly poisoned, and the last makes it so they are down to one (Paper-thin).
- Fun idea: Make Mars+Thunderbird DSS combo much faster to hit and have him go "ATA!" everytime he attacks in that combo. Hokuto Hyakuretsu Ken!
3) Any 8-bit RPG
- Okami storyline in it. Just like FFVII is being "demade" here. (which, although not a very original concept, is one I like a lot)
- Persona 3 and/or 4.
4) Kirby and the Amazing Mirror
- Smarter AI. Nuff said.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on April 21, 2012, 02:03:22 pm
2) Castlevania Circle of the Moon
- Could use some modification. Either a constantly very slow health regeneration (slower than the Jupiter+Mandragora DSS combo one) or a boost in overall consumable items. If someone wants to take it to eleven, make some equipment have a certain DSS effect (like Shinning Armor absorb all damage types except for Dark, or Dark Armor absorb Dark,)

Not for nothin' but why make this game any more easy than it already is?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Hiei- on April 21, 2012, 05:42:50 pm
A "Link to the past" hack featuring the dungeons of Ocarina of Time in 2D  :) (And then, why not, more "Ocarina of Time" things)

Some things would probably need a few ajustements to be rendering in 2D but not a big deal (the longer part is to redo the maps in 2D on a sheet of paper, then redo them in "Hyrule Magic"  ;)

I always wanted to see how "Ocarina of Time" would be in 2D  :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on April 23, 2012, 12:32:55 pm
Not for nothin' but why make this game any more easy than it already is?
It is not easy. Trust me, I played yesterday.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on April 23, 2012, 01:07:37 pm
I've played the living snot out of that game and it suffers the same issues as all the metroidvanias.
The level up system ruins the challenge. But then again I'm an old school gamer so I tend to come from the perspective of Ninja Gaiden for NES style difficulty.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Validus on May 10, 2012, 10:57:45 pm
is there a request board for hacking certain games?

A great example would be to put the original level up and enemy stats of the Japanese version of Exile 2 on TurboGrafx CD. The company got it right when they altered the stats for Exile 1 when they brought it stateside. They actually made the game a bit less easy but it was still a cakewalk.

For  Exile 2 on the other hand, they tried to mess with the experience points system OR the enemy XP (not sure) but it resulted in an end game catastrophe its now next to impossible to reach the full maxed level (which is required to beat the last badguy)! Even the designers realized their mistake when the game was put into production, they had no time to fix it since they were pressed for time for the games release.

This would be a godsend , just like the guy that reverted the 7th Saga to its original japanese stats and made an ENJOYABLE game!!!!



Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TTbob on May 16, 2012, 12:55:05 pm
Some of the best hacks would be to take the story from online games that people won't ever play like Final Fantasy 11, Final Fantasy 14, Everquest, World of Warcraft, Diablo 3 and adding the story into an older RPG. I am sure many people would play these, I hate looking at my list of completed games and the gap between Final Fantasy 10 and 12.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on May 16, 2012, 02:07:15 pm
That's actually a pretty good idea. I for one would love to get to experience the story lines of those games without having to worry about all the online fluff they come with.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on May 16, 2012, 02:35:36 pm
Some of the best hacks would be to take the story from online games that people won't ever play like Final Fantasy 11, Final Fantasy 14, Everquest, World of Warcraft, Diablo 3 and adding the story into an older RPG. I am sure many people would play these, I hate looking at my list of completed games and the gap between Final Fantasy 10 and 12.

Chinese Famicom pirates already do that. (http://www.geocities.jp/rinkaku89/pachigame/index_pachi.html)
Maybe.
(such as "Everquest" that is a hack of a 12th-century Japan DQ clone called Satomi Hakkenden by SNK.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: creeperton on May 17, 2012, 02:37:37 pm
.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on May 17, 2012, 03:57:08 pm
Castlevania 3 US with its japanese music. Possible?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Azkadellia on May 17, 2012, 04:07:23 pm
Castlevania 3 US with its japanese music. Possible?

Unfotunately, no. Akumajou Dracula uses the VRC6 special chip; which enables the use of extra sound channels, while Castlevania 3 uses mapper MMC5.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on May 18, 2012, 06:34:08 am
How about making the menu option to enable button control in Magnetica (DS) available by default?

They had the gall to make alternate controls a long challenging unlockable! (quest mode AFAIK) Seriously... :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on May 18, 2012, 09:20:54 am
Unfotunately, no. Akumajou Dracula uses the VRC6 special chip; which enables the use of extra sound channels, while Castlevania 3 uses mapper MMC5.

How about translating the Japanese version to English instead? Just pointing that out.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on May 18, 2012, 10:37:02 am
Already been done.

Someone wants the gameplay changes?

Quote from: Wikipedia
Other changes differed in the gameplay or graphics. Instead of using a stabbing dagger, Grant throws daggers as his main attack. Some enemies do less damage in the Japanese version, and had their sprites changed for the Western releases. Some instances of nudity on the enemies were also censored. The Japanese version had slightly different backgrounds in many stages, and had special effects not seen in the North American and European releases, also due to the lack of the VRC6 chip.

The North American and PAL versions have several hidden features that can be accessed by entering a certain name for the player, which include starting the game with 10 lives (by entering the name, "HELP ME"), the option to start the game with any of the three spirit partners, and to access the second, more difficult quest. These features are not present in the Japanese version.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: fellowroot on May 23, 2012, 08:49:08 pm
Two ideas/requests that I can think of off the top of my head.

1. A Lode Runner 3-D level editor for the Nintendo 64.

I love puzzle games and we all know when there is a level editor for a puzzle game the possibilities pretty much become endless. I personally don't know any programming languages but if someone could take a shot at making a level editor or at least see ifs its possible that would be amazing. I also don't that it would be all that hard considering that every world is just made up of a bunch a cubes.



2. Capcom vs SNK 2 character port over to Capcom vs SNK 1 on Dreamcast

This is a hack that must be made during my lifetime. I don't care even if I have to do it myself or actually commission this work out to another rom hacker but the idea is pretty basic and I don't see why it can't happen. In short, CvS1 for the DC is one of my all time favorite games, in my eyes its pretty much perfect. When CvS2 came out I did NOT like it at all but it does feather some new characters. The only characters I believe are worth anything are Rock and Haohmaru and maybe Athena or Hibiki or Yun too. I never liked the fact that Eagle, Maki, Rolento, Dan and Chang were incorporated into the game, plus I believe that the 2-D drawn character sprites look better in the backgrounds in CvS1 rather than the mismatched 3-D backgrounds in CvS2.

So the idea is to take a few selected characters from CvS2 and port them into CvS1. If only 1 character could be ported over it would have to be Rock. CvS1 needs to have Rock in it.

The hack would have to include all of character's animation frames, sounds and character selection artwork. Since all these exist in CvS2 I see no reason why it can't happen.



Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on May 24, 2012, 09:16:54 am
You're forgetting that you need to program these characters in, program their moves, their stats... beck, you have to reprogram a lot of the game. Not to mention that there might not being any space for it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TTbob on May 26, 2012, 03:52:11 pm
Chinese Famicom pirates already do that. (http://www.geocities.jp/rinkaku89/pachigame/index_pachi.html)
Maybe.
(such as "Everquest" that is a hack of a 12th-century Japan DQ clone called Satomi Hakkenden by SNK.)

Thing is, I can't really read Chinese and there are no translation, not to mention I can't find anything other then the Everquest you mentioned.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Validus on May 30, 2012, 01:34:54 pm
An automap hack for Phantasy Star 1 on Sega Master System would be wonderful. It would make needing graph paper next to you no more, bring it to 2012. Similar to how Shin Megami Tensei has an automap on the SNES. They knew you would need it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on June 05, 2012, 01:35:40 am
Maybe a "simple" Megaman X idea:
Redesign some aspects of the game to be more like the Maverick Hunter X, like the maps layout, walls ceiling and floors block certain types of projectiles and enemies, "beatable" Vile in Intro stage...

If nothing, at least a heavy bugfixer + the Horizontal Bars on Bottom hack. Cause horizontal bars on bottom rox.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Hamtaro126 on June 07, 2012, 09:39:02 am
A Mapper hack, using proper bankswitching, for HEBEREKE (16k PRG based mapper compatibility)

I Tried, But when doing so, CORRUPTION, even when emulating proper 16k in FME7

I could not backtrace it either. Stops at the ''Start Game'' after Title, possibly around $014010 ($8000-$9FFF in my non-working hack)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: optomon on June 08, 2012, 05:40:55 pm
There needs to be a hack of Blaster Master that makes exploration of the game more interesting and has a password/save feature. I know there is Pimp the Ride, which is great, but it would be cool if the player could collect keys in the dungeons (rather than just one dumb car key collected in level 4) and have them open locks in the overworld.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Mew seeker on June 11, 2012, 05:31:39 pm
A suggestion for Grandia Parrallel Tripper on the GBC:
when you fight the final boss
Spoiler:
and its palette swap the post game bonus boss,
the game check for flags during the battle.
Basically,
Spoiler:
when you destroy a arm, the game check how many arms are left.
If there is only one left, you get the standard boss battle music.
If there are none left, surprise, you get instead the original Grandia boss battle theme
which is neat. ^^
However, the game keep checking for that each time you destroy a arm
which result in the music always being reset and change/restart from the beginning.
It would be nice if there was a hack preventing the music from restarting/change
once that the Grandia battle theme start to play.

Also, absolutely needing the End of the World card for those battles?
Pfft, yeah, right. : P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on June 13, 2012, 05:17:48 pm
Well, playing Bionic Commando I noticed how annoying ANY neutral zone can get if you accidentally shoot. Perhaps someone could make a mod that disables neutral zones' alarm mode.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on June 13, 2012, 10:51:07 pm
Well, playing Bionic Commando I noticed how annoying ANY neutral zone can get if you accidentally shoot. Perhaps someone could make a mod that disables neutral zones' alarm mode.

Wouldn't that... like, change the gameplay of that section? I only played the very beginning of Bionic Commando, mind you. Never far enough to really know what you're talking about, but from what you're saying, it feels like you're asking for an explicitly, purposeful gameplay element to be taken out, like removing monsters from all dungeons in an RPG.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KiddoCabbusses on June 14, 2012, 03:02:34 am
Castlevania 3 US with its japanese music. Possible?

How about the inverse, Japanese CV with US Music? The Powerpak doesn't support MMC5 yet and I'm too lazy to hook up my actual Famicom...

Also, if anyone's seen the recent pirate Korean "20 in 1" cart on d4s's site, it'd be nice if we could get all the games individually split and working, or at -least- working on more "traditional" SNES mapper setups.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on June 14, 2012, 12:27:50 pm
Wouldn't that... like, change the gameplay of that section? I only played the very beginning of Bionic Commando, mind you. Never far enough to really know what you're talking about, but from what you're saying, it feels like you're asking for an explicitly, purposeful gameplay element to be taken out, like removing monsters from all dungeons in an RPG.
It only happens in the Original NES version and the Gameboy port.  In the Rearmed remake and in the port for mobile phone (Too named Rearmed), it was removed.

On funnier notes, I wonder how come no one made a "fully useable Real Operation mode" hack for Megaman Battle Network 5
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: chazbc24 on June 16, 2012, 09:25:32 am
Gradius 2 with the sfx disabled so we can enjoy the excellent music fully during gameplay.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on June 16, 2012, 12:08:49 pm
The Famicom version? Did you know there's a sound test if you want to hear the music alone? (A+B+Start on the title)
I know you said gameplay, but I just wanted to be sure.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: chazbc24 on June 20, 2012, 07:52:56 am
The Famicom version? Did you know there's a sound test if you want to hear the music alone? (A+B+Start on the title)
I know you said gameplay, but I just wanted to be sure.

oh i know, but during gameplay one of the squares and the noise is used by the sfx, the game would be so much better if it ditched the sfx and just blasted the soundtrack while you play.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: curses on June 23, 2012, 12:57:59 pm
Just for your information, there are some enhancement patches for Gradius II. http://messatu.wordpress.com/
They focus on enhancing the graphics and difficulty. It might be hard to get the patches to work, because another patch needs to be applied before the main patch is applied.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: shadowmanwkp on June 24, 2012, 04:59:45 am
It only happens in the Original NES version and the Gameboy port.  In the Rearmed remake and in the port for mobile phone (Too named Rearmed), it was removed.

It's justified though (at least in the gb version it is). The last neutral area (#15 I think) has barriers that you need to destroy to continue. It actually adds a lot to that area because instead of just running through that part, you actually have to fend off enemies as well in that neutral area. Also, there are two exits in each neutral area, so in case if you do actually shoot, you can easily exit the level.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Stamos on June 25, 2012, 05:19:45 pm
Hi all :)

this is my first post so plz dont kill/kick me if i say something stupid lol
These days ive been playing alot nes  games due to nostalgia on Double dragon games.
I thought: I should take a look around google if they made a patch for them.
Well i searched and i found in this site(ive used the site before many times for hacks tho)a DD3 difficulty fix patch which
apart from the difficulty changed i realised you can use both of the main characters for the gamethrough.The music was changed in the game :s.I mean its the same but the chiptune sounds a bit different:( i love the originals one more

So my question is... Can someone change  that thingy in the patch so it wont change the music but everything else the developer changed? Im sure the original author wont bother with such insignificant thing cause im sure that he wanted to change it cause he felt doing so.Also i know dd3 suffers from flickering and im wondering...would there be chance the enemies to come as 3 per wave and not 2 at a time?or there will be a problem due to nes limitations?

Im sorry if my english are confusing you guys and Thanks in advance :)


DD3 patch
http://www.romhacking.net/hacks/239/
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on June 27, 2012, 02:12:29 pm
I'm wondering this: There's a translation of Silent Hill Play Novel, a pseudo-game in web pages, but there's NOT A SINGLE TRANSLATION PATCH FOR IT. How come no one hacked this amazing game yet?!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Gideon Zhi on June 27, 2012, 05:50:27 pm
I'm wondering this: There's a translation of Silent Hill Play Novel, a pseudo-game in web pages, but there's NOT A SINGLE TRANSLATION PATCH FOR IT. How come no one hacked this amazing game yet?!

Probably for the same reason you haven't! What are you waiting for?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on June 28, 2012, 01:20:43 pm
Probably for the same reason you haven't! What are you waiting for?
I have no hacking ability with japanese
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mz on June 28, 2012, 02:45:33 pm
Most people who translate these games were not born with that ability, either. So why don't you do like them and acquire it by learning Japanese and ROM hacking?

Once you've spent years working hard and studying a lot, you will probably start to notice that it's kind of annoying to read things like "there's NOT A SINGLE TRANSLATION PATCH FOR IT", "How come no one hacked this", etc.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on June 28, 2012, 03:03:29 pm
I'm wondering this: There's a translation of Silent Hill Play Novel, a pseudo-game in web pages, but there's NOT A SINGLE TRANSLATION PATCH FOR IT. How come no one hacked this amazing game yet?!

=_= It's a website?

Can you link it? If it's straight up HTML, then, you might have the source available pretty easily. Unless there's heavy backend logic (unless it's server-side, like Javascript).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on June 28, 2012, 06:12:10 pm
=_= It's a website?

Can you link it? If it's straight up HTML, then, you might have the source available pretty easily. Unless there's heavy backend logic (unless it's server-side, like Javascript).

This is where you can play online
http://alchemillahospital.net/online-shpn/

And these are the translations FAQs: (from Gamefaqs (http://www.gamefaqs.com/gba/921654-play-novel-silent-hill/faqs) )
http://www.gamefaqs.com/gba/921654-play-novel-silent-hill/faqs/51602
http://www.gamefaqs.com/gba/921654-play-novel-silent-hill/faqs/49479
http://www.gamefaqs.com/gba/921654-play-novel-silent-hill/faqs/24997 (3rd scenario was only available through E-Reader, I think)

What I meant is: The GBA game lacks a Translation Patch, as the only playable transdlation is a site you see in the link above.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on June 28, 2012, 09:32:07 pm
Oh. I see.

Hmm, that might be tough. I've never heard of roms for E-Reader games, much less hacks and translations...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on June 29, 2012, 02:15:37 am
Oh. I see.

Hmm, that might be tough. I've never heard of roms for E-Reader games, much less hacks and translations...
The E-Reader Scenario (3rd scenario, The Boy) is completely irrelevant and disposeable. But I have seen a hack of SMB3 that inclues E-Reader Levels... but is a save hack, I think

So, yes, disregarding the E-Reader exclusive scenario, the rest of the game is perfectly playable.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: dudejo on June 29, 2012, 07:38:33 am
One of the potentially important projects would be to convert FF6's physical damage formula to work in a similar way to the magic damage formula.

Right now, it squares your level when calculating your physical damage, which means your Vigor stat influences very little past a certain point.

While I can't hack ASM code to save my life, I did "theorize" up a different formula that would make your stats actually relevant in a similar way to how magic works :


Weapon + ( ( Level * Vigor * Weapon ) / 256 ) * 3 / 2 = Total Damage



If I'm not mistaken, the only difference with this formula and the normal one is that instead of "Level ^ 2", you get "Level * Vigor".
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: gr0ode on July 06, 2012, 08:26:40 am
Storyline:


Intro:
The story takes place in the Future (in the year 2124). You play as a boy/girl (or with edited sprite as man/women) and you work as a space pilot. The energy sources on earth have been exploited and people are now looking for other energy sources on the moon. In the year 2104 Scientists dicovered black stones, on the moon, which contain dark energy in concentrated form , also called Turner-stones (as a tribute to Turner, who coined the term dark enery). Your grandpa, (Prof. Oak) (here scientist and in charge of the space travel mission) studies the Turner-stones and his mission is to exploit the energy of the stones. The Turner-stones seem to emit some kind of wierd radiation but you grandpa tells you that he manged to proof that it isn't dangerous.

You start off in your home town (of cause edited) and your grandpa sends you to a space mission to explore a Turner-stone source. The world is governed by one all powerfull government which has a very severy policy (because of the energy-crisis the crime rate expanded rapidly and the government does everything to maintain order). Than after a little chat with your grandpa (to explain the background story etc.), you go to a space training station and have to collect your space-pass. Then you are allowed to fly to the moon. New technology brought up a space-phone and the astronauts can stay in contact with earth. There is an artificial nature section on the shuttle because scientists also try to find out if closed environements could survive in space in view of civilizing the moon. When you arrive on the moon you get a call from your grandpa and he tells you that the radiation of the Turner-stones has severe effets on animals which he didn't predit. All animals exposed to the Turner-stones mutated and became very big. Afterwards they attacked humans and sort of "poked" them and it seemed that they sucked by the people's body... the government announced code red in the city ...... Then the connection breaks off. You remember that the scientists brought along animals to the moon in the artificial nature section and leave your room to take a look. You hear strange noises from the artificial nature room but can't enter the room. Then you go on to the main section and listen to a conversation between the government and their police on the shuttle. The town in which your grandpa lives should be "put apart" and they get the mission to kill everyone which had contact with the Turner-stones.

On the Moon:
The government-police men put on their radiation suit and leave the room on the other side. You can't exit the room before you find Charile, grandpa's dog, which travelled along. You ask yourself why the dog isn't in the artificial nature room and wonder why he isn't affected by the radiation, then decide to take him with you as protection (here you obtain your first pokemon it could be Arcanine or some other pokemon dog). The government police shut down the energy supply and you can now enter the artificial nature room where have to fight your way through. Here you find a lot of dead bodies and also the first ghost (which you cannot fight yet). The mutated animals absorb the bodies of humans but someway their souls remain (they emit the same force as the Turner-stones). You remember that there is another space shuttle (its mission is to look for habitats on the moon) in reach, but it would be too long to get there by feet. You must obtain a hovercar (pokemon sprite/pokemon which can use surf) and find the hoverkeys (badge you need to use surf). After you go outside you remark that the shuttle is completely destroyed and that the animals managed to escape. You have to fight your way through (outside the battle pokemon sprite should replace trainer sprite and inside the battle the trainer sending out his pokemon to the fight shouldn't be visible). As you reach the new shuttle you have a beat the security (this time, inside the battle, a trainer sprite should replace the pokemon sprite and the trainer sending out the pokemon shouldn't be visible). Then you go to the cockpit of the shuttle and beat the pilot down and fly home.

In the Wasteland:
Here I only have a few rough ideas: When you arrive home, you crash the shuttle and find your vilage completely destroyed. The government has bombed the city with an atom bomb but this couldn't get rid of the ghosts. You enter grandpas's house and find a machinery which he used to trap the energy of the Turner-stones. Now you can beat ghosts and trap them in this device. (NPC disappear after you beat them) Ghots are everywhere and they can control pokemons (the mutated animals), but not only ghots await you but also radiated people who (like ghosts) work together with the pokemons. You will find a lot a messages written by a person who calls himself "The Lurker". He gives explations and seems to be the only survivor. (he also defines the name:"pokemon"/poking animals from the moon). In the game there shouldn't be too much pokeballs around, you rather have to defeat pokemon sprites to get pokemon. "The Lurker" explains to you that after beating the wild pokemon they will become domestic but he hasn't found a method to keep them on his side. Here the machinery of grandpa comes in handy you use it to store up to 6 pokemon, the rest is saved to a chip. You can modify the accessible pokemons by connecting to a pc, but therefore you have to repair the pc's first. In pokemon centers you will find first aid kids. Your quest is it to make it through the city alive and escape the government which wants your death, but be warned about radiated people, the pokemon and the government police which tries to get you and bring you down. AND BEWARE OF THE GHOSTS STRIVING FOR REDEMPTION!

The End:
To save the world and get rid of the pokemon, you travel back to the moon (the origin of the bad) where you have to beat the 4 guardians (pkm league) and bring back the world to peace. There you meet Arceus (pkm champ) and you have to proof yourself to him and perhaps he brings peace to the world after you beat him?

Good idea or bad idea? New ideas are always welcome
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Spooniest on July 07, 2012, 10:52:16 pm
I've had this idea for a long time but haven't any clue how to implement it. Final Fantasy Chronicles for the PSX included a version of Final Fantasy 4 that has a dash button. The GBA version includes this feature as well. How can this feature be ported into the SNES version?

If I knew, I wouldn't be posting it here, I guess I would be doing it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MontyMole on July 08, 2012, 09:52:14 am
Finding a way of implementing New Super Mario Brothers flagpole in Super Mario Brothers.  Specifically where you reach the top and gain a extra 1up, I don't think SMB does this (and its been ages since I've played original SMB to check if it does).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jorpho on July 14, 2012, 01:57:51 am
Specifically where you reach the top and gain a extra 1up, I don't think SMB does this (and its been ages since I've played original SMB to check if it does).
Japanese SMB2 does something like that.  Your coins need to be a multiple of 11 that matches the last digit of the timer.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ZAPPSOFT on July 19, 2012, 12:46:58 am
Here are a couple of ideas that we are working on,
While we are working on our current, Prelude Of Darkness Project, We have been thinking of making,

Castlevania - The Legend Of Fuma,
Which would contain Getsu Fuma as the main character playing through Ryokoki's Castle.

Also we have an idea for a side scrolling
Castlevania 2 - The Accursed Seal.
Using the First Game's Engine.

I believe that is all we have in mind so far along with,
POD which is almost near completion.

We would love to hear your thoughts on these two.

ZAPPSOFT
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Midna on July 23, 2012, 06:04:07 pm
(http://i49.tinypic.com/1y09vo.png)

Here's a very quick mock-up of something I've been wanting to do for a while but could never figure out.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on August 01, 2012, 02:18:12 am
Here are a couple of ideas that we are working on,
While we are working on our current, Prelude Of Darkness Project, We have been thinking of making,

Castlevania - The Legend Of Fuma,
Which would contain Getsu Fuma as the main character playing through Ryokoki's Castle.

Also we have an idea for a side scrolling
Castlevania 2 - The Accursed Seal.
Using the First Game's Engine.

I believe that is all we have in mind so far along with,
POD which is almost near completion.

We would love to hear your thoughts on these two.

ZAPPSOFT

Add this to those ideas: Castlevania Rondo of Blood FC. Basically, would need to work heavily on any of the CV for NES, to reflect most of Rondo Of Blood's features.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on August 01, 2012, 02:22:17 pm
I actually have plans to demake RoB, but as a fan game for PC instead of a ROM hack.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on August 02, 2012, 10:48:32 pm
Majyuuou (King of Demons, SFC): Add a new ending for the condition that the player stays human the whole game, the developers gave multiple endings for all kind of conditions but left out the most important one.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on August 03, 2012, 01:31:36 pm
Majyuuou (King of Demons, SFC): Add a new ending for the condition that the player stays human the whole game, the developers gave multiple endings for all kind of conditions but left out the most important one.
No, it had only two endings. One where he is in human form, as the "monster" to give his daughter back and then kills said monster, not knowing it was his daughter. And one where he becomes a demon too and leaves with her to try to make the world safe for demons and humans.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on August 04, 2012, 03:52:42 am
A lot of sources in the internet were telling me that a ending like this is missing. Gee, freaking duplicating of misinformation. Are there ending collections or something like this on niconico?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCD on August 05, 2012, 08:41:05 pm
Hi everyone,

This is my first day on here, I got great ideas for hacks and patches that I would like to see become a reality. Here's what I came up with so far, it's a huge list.

I tried to put my list of ideas from the previous page in their own topic so people will know about them and see them, but they won't let me. So I'm re-posting them on this page.
Here's my list of ideas for hacks and patches I would like to see become a reality, it's a huge list. Let me know what you think of my ideas.

Sega Genesis:

Golden Axe:
A hack that does this:
Change the color of Gilius Thunderhead's axe to the correct gold color to make it look more like the arcade version.
Give the two skeletons in stage 8 (Death Bringer) the green tint, purple sword and purple shield color scheme they had in The Duel mode.

Golden Axe II:
A hack that changes the color of Gilius Thunderhead's axe to the correct gold color.

Streets of Rage 2:
A uncensored patch that restores all the stuff that got censored in the American Version.


Super Nintendo:

Contra III: The Alien Wars:
A hack that brings back the three cheat codes and the unlimited continues from the Japanese Version.

F-Zero:
A hack that adds Ace League from BS F-Zero 2 to this game as a fourth league.

Super Castlevania IV:
A uncensored patch that restores all the stuff that got censored in the American Version and make blood drip from the Super Castlevania IV logo as well.

Super Mario Kart:
A hack that does this:
Restores Peach's and Bowser's original celebration animations from the Japanese Version where they're drinking their champagne.
The ability to play Special Cup in 50CC.


Nintendo Entertainment System:

Super C:
A hack that brings back the 30 lives code from the Japanese Version.


Nintendo 64:

Mario Kart 64:
A hack that brings back the original billboards and the 64 ball sign from the Japanese version.


Mac and PC:

Return to Castle Wolfenstein:
A mod that adds the new content that was only exclusive on the Xbox version to the Mac and PC versions.


Game Boy Color:

Pokemon Crystal:
A uncensored patch that restores all the stuff that got censored in the American Version.

Wario Land II:
A hack that restores the beer throwing penguin from the Japanese Version.


Game Boy Advance:

Mario & Luigi: Superstar Saga:
A hack that does this:
Restores the lost cameo appearances of Nintendo characters that appear in the Starbeans Cafe after you make a new drink, their data is still in the game.
Here's some websites to help you:
http://themushroomkingdom.net/mlss_lost.shtml
http://spriters-resource.com/gameboy_advance/mlss/sheet/27639
http://www.youtube.com/watch?v=glC3zXaJjtQ
http://www.youtube.com/watch?v=uUyG-vF-VMs
Bring back the block that restores your HP and BP from the Japanese Version.

Mario Kart Super Circuit:
A hack that brings back the hazards for the SNES tracks.

Metroid Zero Mission:
A hack that makes Crocomire a actual mini-boss in the game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: lilpuddy31 on August 07, 2012, 07:16:35 pm
I have an idea for an addendum patch for Neill Corlett's Final Fantasy 3-nes patch.  A fix for the issue that happens when you can't use an item (1st letter of item gets replaced with the 'x' symbol), also,any way we we could get the original credits back but add in the translators names?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on August 11, 2012, 12:18:32 pm
Based on this post:
Did You Know Gaming (http://didyouknowgaming.com/post/29077314591/pokemon-submitted-by-deadalus)

I had an idea: why not fix what they couldn't?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: twipley on August 13, 2012, 05:01:07 pm
Hello everyone,

I have, for some time in the past, tried, using http://www.romhacking.net/utilities/246/, to hack the Rockman ROM so as for it to become, in an exclusive manner, a fight between you and the yellow brick boss, and all the other six bosses, although featuring only the basic, buster weapon.

In other words, the "rock, paper, and scissors" part is then cut out of the game, and what remains is you trying to understand the dynamics of each boss, and beat it using your bare hands (read: the "buster-beam" weapon). I think a great value would be 2 or 3 for the damage it would inflict to each boss -- enough for the fight to be tedious, but not to be too long nor too short. In other words, if you understand the dynamics of the strategy well enough, and have good dexterity, then you are going to win the fight.

One could for example set it to begin at the second end-game level, mid-way, where one is to beat all the bosses in what seems to be about a single row.

It would also be interesting for the same thing to be applied to the "Bubble Bobble" game, to the most-difficult version of the end boss.

Once the fights are ended, one is victorious, and then the cartridge experience comes to an end.

I have no intention of hacking the ROMs myself, but if anyone ever is interested in doing so in the future, let him post the results in this thread.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on August 13, 2012, 07:56:15 pm
So basically "Mega Man Showdown" with the weapons disabled.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Garoth Moulinoski on August 14, 2012, 08:33:52 am
enough for the fight to be tedious,

This... is not a good thing... In a game, you want to entertain and challenge the player, not bore them to death (or frustrate them too much). The overall idea isn't bad, but this choice of words is poor.

Edit: In other words, don't say you want the fight to be tedious. A better choice of words would be to make it more strategic, or challenging, or something other than tedious.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: twipley on August 14, 2012, 09:50:15 am
Yes! That's it -- entertain and challenge him, but not allow him to beat the bosses in a few hits. That's the whole idea behind it.

For example, the Ice Man fight is quite nice, although if one has the "proper" weapon, he is to be beaten in a few hits, not even giving the player the chance to get a grasp of the dynamics.

Concerning the difficulty level: the last game I have played (as I am not really a gamer) was the demo of Battle Kid, which I found has it just right on the difficulty -- nor too easy, nor too hard.

EDIT; yes, that's it, about the "showdown." One enters levels, starts right at the bosses, and they are given weapons (I guess hacking that out would be though). Every weapon might do same damage to every boss, though.

EDIT2: lost 2 hours of my life fiddling with this. I think it's not worth it... just play the original version of the game if you want to. -- have a productive day!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Crysta on August 14, 2012, 02:50:01 pm
Hopefully this one is as simple as i'd expect, but I have no real way of knowing since its beyond my ability. A small graphics hack of Castlevania Bloodlines to change crystals used for special weapons (and the one on the menu bar above the screen) into hearts like every other CV. The reason I can't do it? No idea how to handle compressed graphics at all. My limit is pretty much tile editing.

And yes I realize that without hacking the palettes as well this would make large hearts blue. I could still live with that if it wasn't possible to do the palettes.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on August 14, 2012, 04:01:57 pm
I've actually thought of doing exactly that for quite some time. The palette hacking should be the easy part. However I, like you, am pretty much powerless in the face of compression. Not that I don't think I could figure it out, just don't have the time nor desire to do so.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Legend on August 14, 2012, 09:20:15 pm
Quote
Castlevania - The Legend Of Fuma,
Which would contain Getsu Fuma as the main character playing through Ryokoki's Castle.

That would be awesome. I loved gettsufumaden for famicom. Always wished someone would have hacked the original to make a new adventure, but a castlevania hack where you get to play as fuuma would be just as great. Especially if you could get the sword swing in instead of the whip.

The castlevania 2 inside of castlevania 1's engine idea sounds cool too, but personally, I'd rather see a hack of cv2 or cv3 since they don't get nearly as much hack love as cv1 does.

Fuma would still be my favorite idea though. :p
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on August 15, 2012, 12:17:06 am
Castlevania doesn't get a lot of hack love, I think, mostly because the way stages are built is convoluted and wierd. There's only so much you can do without being able to at least shift rooms around. The best thing that could be done for CV hacking is an in depth study of how to mod and expand the stages & stage progression. If that were done, then I'd love to see a remake of CV2 with the CV3 engine. That would rock.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: spiffy on August 16, 2012, 01:34:01 am
Vanya, your new english titlescreen for the japanese Castlevania III in the other thread (which is brill, by the way) gave me a few ideas for a hack or two:

Text

Using Vice Translation's Akumajou Densetsu english translation as a base:


Graphical/Gameplay


Something along those lines. Consider it something like a 'Revised Ultimate Sperglord Edition' of an old classic.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on August 16, 2012, 04:14:05 am
spiffy, I was already planning most of those text changes, actually. But good call on the 100 year thing with Simon. I'll definitely have to look at that too. As for the surnames, I personally prefer to use the characters' intended names over the official US ones that are obviously mis-translations.  So it'll be Dinesti & Fernandez. Also, there are a few things that the NA version did right that I'd like to restore; the Water Dragon graphics for one. Also, some small game play tweaks like the White Dragons and White Dragon King only taking damage when hit in the head, fireball speed being faster, and a few others.

I would love to expand Alucard's game play a bit for sure. It won't be easy though, and I'm not that good at ASM hacking. But I might just give it a shot once the main patch is complete.

Harder stuff I'd like to do:
- Convert "Balls of Destruction" into the basic "Hellfire" spell and make it a sub-weapon.
- If Alucard has the "Hellfire" spell equipped he will be able to spit fireballs as a bat for free.
- Possibly add a couple more spells to Alucard's sub-weapons. Namely a simple "Soul Steal" & "Spirit Summon".
- Change Alucard's main attack to swords. There is a great sword animation in "Dragon Fighter" I could use as a base.
- Give Grant back the dinky knife from the NA release so he can have a wider selection of sub weapons.
- Give Grant the use of a single power up level so he can throw his dinky knife a'la the basic knife from CV2.
- Swap Grant's "Stop Watch" for a new sub-weapon. Maybe a 'death sickle' or something like that.
- Give Sypha a "Time Spellbook" that slows down enemies including most bosses.
- Make the Mummies and the Lesser Demon into their own single bosses & make them stronger.
-Make the Cyclops boss bigger.

And, As long as you mentioned making Alucard more like his SotN incarnation, how about giving him use of a CV2/VK style shield? I could even make it so that gaining it would be based on having the 2x Shot and 3x Shot. I might need to see about finding some unused RAM bytes, but I might be able to add some 2x/3x Shot functionality to all three partners. It would work normally for Grant, but for Sypha I could make her spells stronger. For example. If she has nothing her Lightning spell only makes one ball, 2 if she has the 2x Shot, and all 3 if she has the 3x Shot. Something like that would make her more interesting for sure.


EDIT: On a side note, I thought of an easy way to make the phantom bat boss in CV1 way harder.
Hack it to spawn a giant bat enemy each time it looses 25% of it's HP. Those things are a pain in the ass and are indistinguishable from the real deal except they don't reduce the boss health bar when hit.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCD on August 17, 2012, 07:32:49 am
Just letting people know to check out my ideas from the previous page, the list is finally done:
http://www.romhacking.net/forum/index.php/topic,3282.msg216569.html#msg216569

Let me know what you think of my ideas.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on August 21, 2012, 06:04:20 am
Don't know if it's even possible at this point, but here's one...

Hack Castlevania the Adventure ReBirth to replace the music with remixes of the tunes from the original game instead of the nonsensical mishmosh of random crap they used.

And while we're at it, how about a title logo hack to change it to "Castlevania: Legend of Dracula ReBirth" and a new title id?

Is any of this even feasible?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: dudekindjack on August 26, 2012, 09:18:43 pm
i should of posted my hack idea i would like to seen here. i didnt see this thread when i posted the other one few minutes ago.

ill post it in here too, maybe someone will have a idea of how to make this hack.

edit: this was my post i posted , but didnt see this one first



they are a smb1 hack called mario 1337  that has the background color changing different colors, according to what the last digit of the time.    it also has a weird thing that has it dragging and showing doulble stuff that drags behind you. its weird, dont know how to explain it but can show you this youtube video. it has the title screen in this video till around the 1:28 mark or so..

http://www.youtube.com/watch?v=FudwCIpRk5k

what i would like to have is a version of this that changes the background color like this is doing, but dont do that draggy effect thing it does.    if i could figure out how to do it, i would, but i have no idea now to do that.   bout the only thing i know how to do is fix smb1 hacks like wheelchair mario to work on pretty much every emulator.  they are other hacks that did the same thing (crashed on the title screen).    found part of something that has to do with the flashing coin up top missing missing in the rom using yy-chr.   i put it back in where it was missing, boom, roms that crashed on title screen work. 

if someone could make a smb1 hack where the colors changed like in mario 1337 but didnt do that draggy thing, it would be awesome.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: McKnight on August 27, 2012, 09:36:44 am
Would someone hack just about all Pokemon games so that AI-Trainers are actually bound to the same rules you are?  In general, The Computer Is A Cheating Bastard just about everywhere, but especially in the Stadium games and the Battle Towers, Frontiers, and Subway.

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard

It really sucked to learn in one of my favorite parts of the games, the Battle Towers and Frontiers, the computer manipulates the Random Number Generator in their favor as you progress, so that your attacks miss more and more frequently while theirs have more of a chance of hitting or having a secondary effect than they're supposed to.  This is the final reason I stopped playing the games, on top of a whole bunch of other reasons.  Upping the ante is one thing, but when I'm playing something like this, I damn well expect my opponents to fight honestly.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCD on August 30, 2012, 11:28:40 pm
I tried to put my list of ideas from the previous page in their own topic so people will know about them and see them, but they won't let me. So I'm re-posting them on this page.
Here's my list of ideas for hacks and patches I would like to see become a reality, it's a huge list. Let me know what you think of my ideas.

Sega Genesis:

Golden Axe:
A hack that does this:
Change the color of Gilius Thunderhead's axe to the correct gold color to make it look more like the arcade version.
Give the two skeletons in stage 8 (Death Bringer) the green tint, purple sword and purple shield color scheme they had in The Duel mode.

Golden Axe II:
A hack that changes the color of Gilius Thunderhead's axe to the correct gold color.

Streets of Rage 2:
A uncensored patch that restores all the stuff that got censored in the American Version.


Super Nintendo:

Contra III: The Alien Wars:
A hack that brings back the three cheat codes and the unlimited continues from the Japanese Version.

F-Zero:
A hack that adds Ace League from BS F-Zero 2 to this game as a fourth league.

Super Castlevania IV:
A uncensored patch that restores all the stuff that got censored in the American Version and make blood drip from the Super Castlevania IV logo as well.

Super Mario Kart:
A hack that does this:
Restores Peach's and Bowser's original celebration animations from the Japanese Version where they're drinking their champagne.
The ability to play Special Cup in 50CC.


Nintendo Entertainment System:

Super C:
A hack that brings back the 30 lives code from the Japanese Version.


Nintendo 64:

Mario Kart 64:
A hack that brings back the original billboards and the 64 ball sign from the Japanese version.


Mac and PC:

Return to Castle Wolfenstein:
A mod that adds the new content that was only exclusive on the Xbox version to the Mac and PC versions.


Game Boy Color:

Pokemon Crystal:
A uncensored patch that restores all the stuff that got censored in the American Version.

Wario Land II:
A hack that restores the beer throwing penguin from the Japanese Version.


Game Boy Advance:

Mario & Luigi: Superstar Saga:
A hack that does this:
Restores the lost cameo appearances of Nintendo characters that appear in the Starbeans Cafe after you make a new drink, their data is still in the game.
Here's some websites to help you:
http://themushroomkingdom.net/mlss_lost.shtml
http://spriters-resource.com/gameboy_advance/mlss/sheet/27639
http://www.youtube.com/watch?v=glC3zXaJjtQ
http://www.youtube.com/watch?v=uUyG-vF-VMs
Bring back the block that restores your HP and BP from the Japanese Version.

Mario Kart Super Circuit:
A hack that brings back the hazards for the SNES tracks.

Metroid Zero Mission:
A hack that makes Crocomire a actual mini-boss in the game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Spikeman on September 01, 2012, 06:53:31 am
Kind of a far out there idea:

1) modify this emulator (http://code.google.com/p/vba-rerecording/wiki/LuaScriptingFunctions) to support changing the loaded ROM with a lua function
2) make two hacks, one in the Minish Cap engine, one in the Oracle of Ages/Season engine, where you can switch between games with help of a lua script
3) call it Zelda: Oracle of Time
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on September 01, 2012, 04:42:55 pm
Pokémon Stadium cheats.
I hear 'ya.  My favorite is how they can periodically use attacks they don't have, or better yet can never have.  If one more magikarp smacks me with surf or hydro pump, I'll scream. 
(Don't know if that's found outside the N64 titles, but all three will do it.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TheWhipperSnapper on September 02, 2012, 04:13:04 pm
I am a staunch NES Castlevania fan. Many fans of the three games agree that the first and third games are epic but the second one Simon's Quest leaves something to be desired. I have been attempting to give the game a new look for a few months now and damn is it time consuming.

My question is what other games on the NES could stand a new look to make it more interesting to look at and more challenging in your opinion.

My list reads

Dr. Jeckyll and Mr. Hyde. This game has some good graphics on the Hyde side but it has some shitty gameplay aspects and the game has no depth as the graphics and enemies repeat for both Jeckyll and Hyde.

Frankenstein by Bandai. Same producer as J&H the gameplay is a little more involved but the collision detection is shot and the graphics are not as sharp as they could be.

Goonies II. Nothing wrong with the graphics or music as they are both Konami gold but the gameplay is a bit ass backwards.

Adventure of Lolo I-III. Fucking brilliant puzzle games, possibly top 5 ever made but too fucking fooofy.

Deadly Towers this game is such a fucking mess I don't know where to start. The idea seems interesting though.

Faxanadu needs some collision detection work done on it otherwise this a decent game.

Golgo 13 and the Mafat conspiracy better control needed on both.

Mission Impossible tries to be like Metal Gear 2 but it falls due to C D and too many unfair instant death traps.





Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jorpho on September 02, 2012, 04:32:51 pm
I think with most of those, particularly Jekyll & Hyde, you'd be much better off with a complete tear-down and making a new game from scratch using the same idea rather than trying to mash enough ASM into the NES ROM to make them playable.

There's a remake of MSX Goonies, but of course that is not the same as Goonies II.

I'm not sure what you mean by Lolo being "foofy".

Xanadu, from which Faxanadu was spun off, was actually remade many times (http://www.hardcoregaming101.net/xanadu/xanadu.htm).

Also, why is this in "General Discussion" ?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bregalad on September 02, 2012, 04:37:59 pm
Quote
Many fans of the three games agree that the first and third games are epic but the second one Simon's Quest leaves something to be desired.
I agree.

Quote
My question is what other games on the NES could stand a new look to make it more interesting to look at and more challenging in your opinion.

My list reads
[...]
Sorry for saying it straight, but while romhacking can certainly affect a lot of things in games, "magically" changing bad games to good games is definitely something that should be very hard to do. Especially if the physics of the game engine are broken.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DarknessSavior on September 02, 2012, 05:08:54 pm
I really, really, really, REALLY wish someone would remake Faxanadu. I would die a happy man.

~DS
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SargeSmash on September 02, 2012, 11:49:53 pm
I really, really, really, REALLY wish someone would remake Faxanadu. I would die a happy man.

~DS
I second this.  Also, if someone wants to go for Zelda 2 in the process, who am I to say no?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bregalad on September 03, 2012, 04:58:16 am
I'd remade it if I held the copyrights.... but alas this isn't going to happen.

Faxanadu was probably a good idea, but the result turned into something really, really awful. Even much worse than Castlevania 2.
Seriously, this game is barely playable, have some of the worst graphics ever seen on the platform, and the music is... AAARGHHH
Makes Zelda 2 and Castlevania 2 looks like masterpieces.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: lilpuddy31 on September 04, 2012, 05:09:58 pm
Rock Man & Forte (SNES): Insert translation and graphics from Mega Man & Bass (GBA)

Golden Axe 3 (GEN): NTSC-U hack

Final Fantasy 5 (SNES): Insert translation from the PS1 re-release
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: itoikenza on September 13, 2012, 03:05:15 pm
Could Someone help me learn what Edea was talking about for Tactics Ogre (snes)? she said the main char. needs a "JMP Routine" to add moves to his initial list.
anyone. please help?  0x00ebc94 - Denim's Initial Spells (doesn't insert into Magic menu, need to use a JMP routine to get anything out of it)

id like... an .ips please...

Oracle
Summon-I
RiotBurn
Revivify
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KiddoCabbusses on September 16, 2012, 06:54:43 pm
Here's a question/idea;

How much effort would it require to give Konami's Arcade ports to the SNES a bit more umph in the arcade accuracy/polish?
Especially "Teenage Mutant Ninja Turtles IV: Turtles in Time".
I was really disappointed in "Re-Shelled", because I was actually hoping for something closer to a remake of the SNES game but with the features the arcade version has that are advantages over it.

* Improved, more fluid animation
* Enemies and elements that aren't present in the console port
* 4 players simultaneously

While still keeping all the things that made the SNES version "better":

* The tightened, more polished gameplay mechanics
* The extra levels
* The extra modes of play

I think it'd be a neat idea to do a hack that could combine both elements into a "Best" version.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: rasengan0 on September 24, 2012, 10:54:33 pm
I know there is a cracked rom already. but even with the speed up it provides, some games are impossible (at the higher difficulty levels). If someone could maybe incorporate R or L to give it like a super fast boost it would make me a very happy camper haha! thanks
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on September 25, 2012, 10:51:40 am
@KiddoCabbusses: A lot more effort than most anyone would be willing to put in more than likely.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: rasengan0 on September 29, 2012, 01:19:00 am
A simple hack, really. Could someone make a patch that removes that annoying cursor moving around the screen every time an action is done while in a duel? Thanks
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: collectordude2 on October 04, 2012, 03:21:09 pm
Dear RomHacking Users

Would someone be able and willing to create/convert some NTSC USA North American Digimon World 1 Gameshark cheat codes into UK PAL format for me as i really like this game and i am currently unable to progress any further on it and so i need for someone to be able to do this for me and i figured that one of you would be a safe bet as you guys are experienced and knowledgeable hackers and would know a great deal about doing this kind of thing. I really hope that one of you can help me as i have been looking around and asking many different people for ages now about this and so far no one has been able to help me so i hope that you guys are finally the ones who can. I would be happy and willing to pay one of you if i could in order that you could convert/create these codes for me as i desperately want and need them and am willing to do almost anything to get them as i really want to fully complete my game as it is one of my all time favourites. Please reply and hopefully give me good news regarding this, thank you.


Here are all of the codes that i would like to be converted:
 

All Digimon In City

301557C5 0037
801557C6 0037

 
Have Key Items

301BDFD2 00FF
301BDFD3 00FF

 
Have All Cards

50002001 0000
301BDFAC 00FF

 
All Digimon Raised

50000801 0000
301BE00D 00FF

 
No Eating And No Pooping

80138478 00FF
8013849E 00FF

 
Digimon Modifier

D0134EE4 0020
801557A8 00??

 
No Virus
 
8013847E 0000

 
Max Merit Points

80134FC4 03E7

 
Digivolve Modifier

80134E50 00??
01 - Botamon
02 - Koromon
03 - Agumon
04 - Betamon
05 - Greymon
06 - Devimon
07 - Airdramon

 
Have All Medals

801BDFFA FFFF
801BDFFC FFFF

 
Press Square To Lay A Pile Of Poop

D0135450 FF7F
80138460 FFFF

 
Have All Digimon On The Chart/All Evolved

301BE00D 00FF
801BE00E FFFF
801BE010 FFFF
801BE012 FFFF
301BE014 00FF

 
Always Have Finish

8013D65A 0AF1

 

I know that this seems like a lot of codes to convert but i really need help on this as i am stuck on one of my favourite games and am unable to progress any further so please help me.


Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TRIFORCE89 on October 05, 2012, 12:49:32 am
I've seen people discuss getting VS. System games to work on the NES. But is it possible for other games? I think it would be cool to see the fan-made Donkey Kong II: Jumpman Returns on the NES if it were possible.

If not, is it possible to modify the NES Donkey Kong (probably the "Original Edition") into it? Haven't found any tools tailored to that game
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on October 05, 2012, 12:53:06 am
Not easily, unless it was written for NES-based hardware (VS/PC10), etc.
But even then it might take a little work to run on standard NES hardware.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: syntax error on October 05, 2012, 06:26:58 am
Some computers had 6502 CPUs but the games use a lot of hardware features the NES doesnt have.
The code expects to load game files as needed from disk or tape into RAM, while on NES all is in ROM banks and you have 2kb of RAM for variables and stack and 8kb save RAM.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: itoikenza on October 11, 2012, 08:36:00 am
Anybody Here Have ppf making expertise for Chrono Cross? (psx)
please tell me there is someone who can make these gs codes into a ppf. so i can patch the .bin without havin' to load up cheating software...

"No music, Sfx on. L2+R2
D007E9F0 0003
8008E404 0001
"p1-3 lv 8 grid L2+R2
D007E9F0 0003
D10DB568 2C03
D007E9F0 0003
800DB1E6 0007
D007E9F0 0003
D10DB568 2C03
D007E9F0 0003
800DB61E 0007
D007E9F0 0003
D10DB568 2C03
D007E9F0 0003
800DBA56 0007
"inf element usage L2+R2
D007E9F0 0003
D00CB574 0001
D007E9F0 0003
800CB574 0000
D007E9F0 0003
D00CB682 A083
D007E9F0 0003
800CB682 2400
"always 99% L2+R2
D007E9F0 0003
D006EBC0 0001
D007E9F0 0003
300DB066 0063
D007E9F0 0003
D006EBC0 0001
D007E9F0 0003
300DB068 0063
D007E9F0 0003
D006EBC0 0001
D007E9F0 0003
300DB06A 0063

i'd be eternally greatfull...

if i were to narrow it down to just 1 effect...
"No music, Sfx on. L2+R2
D007E9F0 0003
8008E404 0001
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jon-theBeard on October 21, 2012, 11:06:56 pm
I'm hoping to propose to my girlfriend using a SNES Reproduction of Sailor Moon: Another Story. She is a huge Sailor Moon fan.

The current ROM has an issue where the text at the beginning is broken. I have 2 ideas, let's begin with the most ridiculous:

1. Change the opening artwork and text to reflect something of our relationship and text that I write leading to the proposal.

2. What about hacking the text below this screen

(http://img.photobucket.com/albums/v718/jon_mcclay/ScreenShot2012-10-19at40754PM.png)

To have an option that says "Will you marrry me"  and have options for yes or no. No starts the game over and yes possibly triggers an event or just opens to the game.

Do you know anyone that might be able to help me? Any suggestions or thoughts would be greatly appreciated. My other plan fell through the cracks so I am continuing the adventure in creativity.

Thank you.

[as a freelance graphic designer, I know nobody's time is free, I am willing to compensate]
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mziab on October 22, 2012, 12:13:25 pm
The current ROM has an issue where the text at the beginning is broken.

Already taken care of by this patch (http://www.romhacking.net/hacks/970/).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jon-theBeard on October 23, 2012, 12:48:16 am
Is there any way to try to get more attention to my post here?  Any suggestions would be greatly appreciated.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on October 28, 2012, 11:28:50 am
I notice this game is completely different than other Mario Kart.  Why they just do jump over the banana, red shell, and green shell?  Can anyone make this hack to make not make them jump over when you throw them or drop it behind?  It is really get my nerve.  So I hope someone who can do this.  I don't mean ask you do for me.  I ask someone who can.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: RetroProf on November 01, 2012, 11:35:57 am
Has anyone considered hacking Mario Bros. (the single screen game with the POW block), to recreate Mario Bros. Special by Hudson?

http://www.hardcoregaming101.net/hudsonmario/hudsonmario.htm

Thinking about it, this would probably require recoding the entire game from scratch. But I thought it an interesting theoretical project to mention:

(http://www.hardcoregaming101.net/hudsonmario/MBSlvl3.gif)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: pkt_paladin on November 03, 2012, 07:23:55 pm
Final Fantasy Boss Rush?

Are there existing hacks or plausible hacks that have a boss-rush mode implemented into any of the Final Fantasy games? For example, I think it would be fun to be able to go to some room in Final Fantasy IV where you begin a string of boss battles with your end-game party with minimal healing between battles. Prizes could be involved.

-PKT
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Gary_Oak on November 06, 2012, 06:20:02 am
[SNES] Super R-Type: Implement checkpoints so that the game isn't unforgiving.

[SNES] Clock Tower: Mouse support. While the game is quite playable with a normal controller, one can't help but to think that Clock Tower was made to be played with a mouse.

Wishful thinking  ;) : A version of Resident Evil 2 that would contain all of the best features of each and every of its ports. Essentially, the Sonic 3 Complete (http://info.sonicretro.org/Sonic_3_Complete_(hack)) of Resident Evil 2.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: fellowroot on November 07, 2012, 09:01:40 pm
I notice this game is completely different than other Mario Kart.  Why they just do jump over the banana, red shell, and green shell?  Can anyone make this hack to make not make them jump over when you throw them or drop it behind?  It is really get my nerve.  So I hope someone who can do this.  I don't mean ask you do for me.  I ask someone who can.

I have noticed too that when you throw them and drop it the mario karters just jump over what you layed behind, those bastards. It really did get my nerves darn it. I will make rom hack to stop those f*ckfaces from jumping over that shit so then next time when they run over banana they really do get what they deserve. Turtle shell up in their asshole that's what!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on November 09, 2012, 12:27:40 am
I have noticed too that when you throw them and drop it the mario karters just jump over what you layed behind, those bastards. It really did get my nerves darn it. I will make rom hack to stop those f*ckfaces from jumping over that shit so then next time when they run over banana they really do get what they deserve. Turtle shell up in their asshole that's what!
Yeah.  Not fair for other mario kart.  N64 to 3DS, they never jump over.  Only SNES version.  You will make this hack for not jump over?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on November 09, 2012, 07:24:44 am
A hack for the enemies NOT to jump over that stuff should be pretty easy.  If the code can be traced pretty quickly for them jumping, just have to remove the code that loads it, problem solved.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on November 09, 2012, 03:13:34 pm
You know how GBColorizer made Metroid 2 better? I was thinking this: it could be used on Megaman games too.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TRIFORCE89 on November 09, 2012, 03:31:50 pm
I was thinking... since that Mother 1 + 2 GBA port only saw a fan translation for the Mother 1 portion, would it be possible for someone to have it "autoboot" directly into that game and bypass the game selection menu?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on November 10, 2012, 02:10:18 pm
A hack for the enemies NOT to jump over that stuff should be pretty easy.  If the code can be traced pretty quickly for them jumping, just have to remove the code that loads it, problem solved.
I did look up for code but none of them able to stay.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on November 10, 2012, 07:18:50 pm
I meant actual ASM to remove the routine. I may get around to doing it in a couple days when I'm not busy.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on November 13, 2012, 02:10:05 pm
Oh ok.  Let me know when you will get start or any problem that something won't remove.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on November 22, 2012, 06:09:54 am
Without the skills and with the ideas ...
As I'm on a bit of a new ghostbusters 2 playing spree lately, the idea to remove the second player's a.i. and replace it with input from controller port 2 is one i'd love to see... and ridiculously out of my capability level.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on November 22, 2012, 11:16:29 am
How about having Go Go Cosmo Cops enable Japanese via DS system language (as the game's usual 5 modes are)?
Data seems intact from a very brief look. I made this stub page about it with starter pics.
http://tcrf.net/Go!_Go!_Cosmo_Cops! (http://tcrf.net/Go!_Go!_Cosmo_Cops!)

What happened was I had a hunch seeing the game's file structure. So I swapped *.lz files with their *.lz_en equivalent.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nagato on November 22, 2012, 01:01:23 pm
How about having Go Go Cosmo Cops enable Japanese via DS system language (as the game's usual 5 modes are)?
Data seems intact from a very brief look. I made this stub page about it with starter pics.
http://tcrf.net/Go!_Go!_Cosmo_Cops! (http://tcrf.net/Go!_Go!_Cosmo_Cops!)

What happened was I had a hunch seeing the game's file structure. So I swapped *.lz files with their *.lz_en equivalent.
Here's a beat patch (search the Utilities section or go to byuu's website if you don't know what beat is): http://www.sendspace.com/file/vni2m1

There's a function at 0x2016E60 in arm9.bin and 0x204E5D0 in child.srl (wireless code) that gets the system language and then stores it in the game memory for later reference. The function defaults to English for Japanese and any other languages outside of the range, so I just flipped the byte from 01 (English) to 00 (Japanese). Set your firmware to Japanese to play it in Japanese.

(http://i.imgur.com/qO5Fb.png) (http://i.imgur.com/ApCa3.png)

Here's also a less elegant solution but it'll force Japanese no matter what by nulling out the language suffixes: http://www.sendspace.com/file/kybl6h
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on November 22, 2012, 01:23:26 pm
OMG that was quick. Thanks I suppose. :o
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jka12002 on November 25, 2012, 01:03:52 am
There was a rare rom hack i saw on youtube a while back of SMB 3 and the sprites were replaced with the ones from SMB 1, it was called "Retro Mario Bros 3." Ive been having an idea of doing the same concept but with Super Mario All Stars. I did attempt to do it myself at one point but....i let this emu vid of the hack tell the story, it was horrible....

http://s60.beta.photobucket.com/user/jamesdude_2006/media/mario.mp4.html (http://s60.beta.photobucket.com/user/jamesdude_2006/media/mario.mp4.html)

(Vid is old so its kinda choppy)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: gadesx on November 25, 2012, 08:16:55 pm
Maybe can exist but there is any Metroid 2 hack for see it in colour like a
GBC game not using the simple 4 colours on the whole game?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on November 26, 2012, 01:17:41 am
You'd have to recode to the whole rom into gbc format, I would think. I don't know gb and gbc use the same asm lingo but it'd be badass if it could be done like that. I know I would be down to help out.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Megaman on November 26, 2012, 04:36:37 am
Make roms anti-cheat if a cheat is noticed it will corrupt the rom  ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on November 26, 2012, 08:24:36 am
Some Sonictastic ideas:
Sonic Advance:
* Make a "Sonic 2 Mode" option that activated/deactivates the Sonic & Tails mode (Address 03005050, Value 0 for Off and 1 for On, only works if Sonic is selected, regardless of value)
* Implement Super Sonic (Might be tough)
* Make it possible to start grind from any section of the rail

Sonic Advance 2:
* Create a "Sonic 2 Mode" and an option for it
* Implement Super Sonic
* Make Sonic's bounce attack (Jump then B on the air) start up faster.
* Make it possible to start grind from any section of the rail
* Improve the Homing Attack (With a "Lock On" and making it so it can lock on bosses too)

Sonic Advance 3:
* Implement Super Sonic (There are AR/GS codes for that at Super Cheats, but is very crude)
* Implement Eggman as playable
* Implement Gemerl as playable
* Make it so you can swap characters with L button (as it is completely unused)

Sonic Battle:
* Extend the Skill Point cap from 500 to 990 or 1000
* Implement Eggman as playable
* Implement Ultimate Emerl as playable (Normally, only some of his skills can be equiped, as it hits the 500 points cap easy)

Sonic 3 & Knuckles:
* Make an "original order" hack, where the order of zones changes to "Carnival Night -> Flying Battery -> Ice Cap" and "Mushroom Hill -> Marble Garden -> Sandopolis", with some cutscenes adjustments. (Like: In Mushroom Hill you should jump off the ledge)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MegaManJuno on November 26, 2012, 08:43:40 am
Maybe can exist but there is any Metroid 2 hack for see it in colour like a
GBC game not using the simple 4 colours on the whole game?

On this very site, there are 2.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jka12002 on November 26, 2012, 09:33:31 pm
If i could find out how to do it id like to create a follow up hack to the Sonic 1&2 hack someone did last year where the first 2 games were combined. Ive always had an idea of having the first 2 with 3 and Knuckles added in as well, plus the beta Sonic 2 levels. It would be a long game but a fun one.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on November 29, 2012, 08:18:48 pm
Here's a very special idea for a Sonic Advance 3 hack:
Codename: Sonic Advance 3: 2nd Chance
Type of Hack: Game Modification
Changes:
* Since the L Button is unused, the idea is to make it so it can have an use. In Single Player it should swap leader and partner, while in Multiplayer it should query one to be teleported to the other.
* Swap Tails' passive effects on Sonic with Cream's. (You know, Cream allows Sonic to use Homing Attack, Jump Dash, Bubble Shield and perhaps more. So, why Tails gives nearly nothing as useful?! For an unbreakable bond it is pretty breakable)
* Perhaps give Sonic the Boost Attack and a Boost Charge bar for when he is teamed with Tails or Knuckles, replacing his rather weak somersault. (Note: with Tails, it should last fairly and instantly put him in boost mode, while Knuckles should last long but not make him fast enough to boost)
* Maybe make it so dying in Multiplayer doesn't force the other player to go back to the start or checkpoint. So the dying player just respawns by the checkpoint while the other continues as if nothing happened.
* Maybe give a health bar for bosses...
* Make it so you can see who is targeted by homing attacks (including Cream's Cheese), and allow more things to be targeted. (Like Bosses' weak spots and, for Sonic only, things like springs and swings.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on November 30, 2012, 11:14:32 am
I apologize in advance if this is the wrong place to be posting this, but seeing as how quite a while back I had posted a similar request (for the Dash button in the SNES version of Mega Man & Bass to be set to R instead of Double Tap or the stupid friggin' A button) and didn't get flamed for it (and someone was actually nice enough to fulfill that request), I figure I'm okay. Anyways, so I've been playing Castelvania: Harmony of Dissonance on the GBA, which for whatever ridiculous reason has L set up as a strictly Left Dash, and R set up as a strictly Right Dash. Now, my mind, having played games like LoZ: Minish Cap or Mega Man X (or the R button dash patch for Mega Man and Bass that some nice person made), or Castelvania: Circle of The Moon, is trained to treat R as the universal Dash button, but when Juste is facing Left and I press the R button, I just backpeddle... kind of annoying. And sure the developers probably "made it that way for a reason, like if you really needed to backpeddle away from an enemy" but turning -away- from the enemy and pressing R Dash is basically the same thing and far easier to remember and pull off under pressure.

So yeah, I am asking that some nice person out there in Romhackland create a patch to be applied to Harmony of Dissonance to make it so that pressing the R button will make you dash in whatever direction you're facing. I know the immediate response is going to be "do it yourself, you lazy git!" but I don't know how... : p

November 30, 2012, 11:47:56 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Yeah, sorry, yeah, it was pretty lame anyway. I was saying that a game in which
Mega Man can shoot up is not even Mega Man-esque any more, so anything goes.

I won't bother reading through to see if someone else said this but, yeaaaaah...
Bass / Forte in Mega Man and Bass / Rockman and Forte... Rapid shot up, down,
left right, diagonal, could dash (where Rock could only slide) and double jumped...
Also Treble / Gospel was so bad ass he made Rush look like K9 from Doctor Who.

"Give him a sword and shield"

MMX4 on PSX (much <3 for more meelee-ish Zero) and the Zero saga on GBA
(in MM Zero 2 he has that shield disc thing he can throw after charging it up).

People [like myself] love "cheap" characters...
Me at age 11: HOSHI--, THIS FOX THING FLIES
AND THIS OTHER GUY CLIMBS WALLS / GLIDES???
*never plays as Sonic again, if he can help it*
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jka12002 on November 30, 2012, 01:22:01 pm
Does anyone know how the Mortal Kombat 2 Unlimited Hack was made? Id like to do an SNES version of it as a homage.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on November 30, 2012, 08:19:07 pm
Hmmmmm... somehow, I feel like putting my post -here- and not
in an outside thread actually reduced its chances of being seen.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jka12002 on November 30, 2012, 11:08:11 pm
What do you guys think of this concept?

"Castlevania Bloodlines : Simon Lives"

An expansion of Castlevania Bloodlines for Sega Genesis to include Simon Belmont ported over from Super Castlevania IV.


Im pretty sure fans were pissed about Simon's absence in this game so i think this would make a good hack.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on December 02, 2012, 04:05:25 am
@Weebeegeebee you put it in the right place. But, if you are expecting someone to spend hours upon hours of time implement a dash function or whatever then you are sorely mistaken. You are much better off learning the craft and doing it yourself. What I would do if I were you is look at Maxim's control scheme, since he has the forward dash you want and copy that code and see if you can't replace Juste's backpeddle function with that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MegaManJuno on December 04, 2012, 01:13:02 pm
For some reason Mega Man II for the GB just crossed my mind... Anyone ever thought of trying to hack the music in the game to drop it an octave? The compositions don't seem half bad, just a bit grating with how high pitched everything is. I found a few songs done in Famitracker on Youtube where the pitch was lowered, and they sounded much improved to my ears. :thumbsup:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on December 04, 2012, 01:51:29 pm
That sounds like a great idea. I like hacks which improve the original without altering the levels.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on December 04, 2012, 02:13:13 pm
Edit: pointless.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on December 04, 2012, 03:33:03 pm
What a really great idea is a hack for most of the Super Mario Advance series. In Super Mario Bros 2 the max score is so high it would take forever to reach it. In later games the max is lower, probably by one digit. But this makes a big difference as the score can be maxed out without much effort. A hack to increase the max score by one digit would make a big difference. Playing a game with all levels completed and no further score increases feels pretty pointless.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on December 10, 2012, 01:34:08 am
I got a hack idea. In lieu of all the sonic hacks that are coming out, I propose putting mario bros characters in there that you can play as or follow sonic around like Tails. One can make levels that resemble super mario world in a sonic game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tigol on December 19, 2012, 08:19:53 pm
I'm a huge Rush'n Attack fan but unfortunately for me the NES game has 1 major flaw.  You have to push up on the d-pad to jump.  Is there anyone out there with the technical know-how to change jump to the "special weapons" (grenade launcher, grenade, etc...) button and change the "special weapons" to the select button?  This would be a major improvement to gameplay.  Thanks!!! 
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on December 20, 2012, 08:18:05 pm
An idea about something that has been bugging me in Gunstar Super Heroes: Removal of the Save File Deletion threat of the Save File Crusher. Perhaps someone could make an IPS to re-add that (translated, of course) because, as we know, the threat is fake and won't harm your save. This is the only thing that was removed from US and EUR versions for some (dumb) reason.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: caninis on December 23, 2012, 09:46:04 pm
I always find megaman 1/2 a bit difficult to go back to after playing the later ones (where megaman has his more speedy dashing technique)

A good idea for a project would be to implement this dashing technique from the later megaman games to the earlier ones

Also maybe a retroactive implementation of his charging technique

Unless these kinds of simple hacks already exist (do they ?)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Satoshi_Matrix on December 25, 2012, 02:14:56 am
I've got an idea. What about a Metroid Zero Mission demake using the original Metroid as a base? What I mean is edits to the original Metroid to make it more like Zero Mission in terms of its level designs and difficulty, and if possible, look. Tilesets could be edited to match any number of other later and better looking NES games or perhaps lifted from Metroid II.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: retroquest on December 28, 2012, 01:51:21 am
I have the full permission and source code of a SNES homebrew,

I would like to make a sequel to make a cart release (in the future)

I want the sequel based on the same engine, but with better graphics, more levels, bosses, enemies.

I know the source code is almost completely in assembler.

how hard would this project be?

I know NOTHING of coding/hacking at all.

if you think you can help me out pls pm.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on December 31, 2012, 12:49:04 am
Anyone can make this hack (http://www.romhacking.net/hacks/278/) for japan version?  Because I just want play people's f-zero hack track so it will be fun to play practice instead Grand Prix.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on December 31, 2012, 02:45:01 pm
You got a link to some of these japanese f-zero hacks? I wouldn't mind trying them out myself.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on December 31, 2012, 05:49:17 pm
Yes I do.  I will pm you.  Some track is hard so you have to use save state.   Some track is easy.  Some are dont.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on January 01, 2013, 01:18:37 am
  Some track is hard so you have to use save state.   Some track is easy.  Some are dont.

That is so signature worthy!   :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCD on January 01, 2013, 06:35:58 am
Mega Man 1 (NES):

A hack that adds Oil Man and Time Man as the 7th and 8th Robot Masters.

Use these Oil Man and Time Man 8-bit sprites:
http://baryltdf.deviantart.com/art/Powered-Up-extras-8-bits-186199201

Use these Oil Man and Time Man 8-bit themes:
Oil Man: http://www.youtube.com/watch?v=i_wxUwErXQY
Time Man: http://www.youtube.com/watch?v=zLnJNcmrEHs

For Dr. Wily's Castle, either put Oil Man and Time Man in Stage 1 or in Stage 4.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zynk on January 01, 2013, 07:45:24 am

^Why not someone do this?  ;) ;)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on January 01, 2013, 01:51:29 pm
That is so signature worthy!   :D
Lol.  Glad you like it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: itoikenza on January 01, 2013, 02:50:44 pm
"ccenemyedit" permanently edits regular character
grids/stats too...

Replace all instances of "regular battle theme".
Put "Dreamwatch of Time" instead!

Remove duplicate weapon stuck in head glitch,
Caused by doppelganger...

Replace these... (spectral staff),(spectral sword),
(broom). With dario's masamune.

Add any. 3 starting equip effects to doppelganger enemies.

make Dark Serge, Garai, Guillot, Taurusoid,
doppelganger Crash/Glitch free...

Add ability of any three char. to do z-slash,

All 3 can be transformed via doppelganger at the same time, without
duplicate error.

StepDown doesn't just up your grid but also causes:
vigora, purify, 99%, recharge, mag negate, phys negate.

Start New Game with Time Shifter/relief charm, all items/tech's/element's in inventory...

Any char can equip/unequip any element to any location...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: gadesx on January 02, 2013, 04:16:19 am
E tanks for Rockman & Forte of snes  ::)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 02, 2013, 04:39:25 am
^Why not someone do this?  ;) ;)

Because adding two new Robot Masters, their stages, and the new objects they need is a whole lot of work. I know because I started a project like this a few years ago called "Megaman: Powered Down". I ended up turning it into a GM project that is still in production.


EDIT:

I've discussed the possibilities of doing two hacks for FF5 & FF6 on other forums. I thought I'd share them here too.

FF5: Expand the Job system to allow for fully customizable jobs. Right now the number of skill levels a job has is hard-coded which means that while you can easily change which skills a job learns, you can't add more without taking away a slot from another job.

FF6: Converting the magicite system into a full on job system. Each magicite would represent one job. This is a pretty big task. I know someone is already working on a hack to expand the game's Natural magic learning lists to cover all characters by converting to a bit based system. That would create enough space to keep track of everything. However, some major changes would have to be made to the code in the Esper, Equip, Relic, and Status menus. On the bright side, a lot of the relics would be made obsolete and could be used to expand the selection of items in the game as a nice side-effect.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KiddoCabbusses on January 04, 2013, 02:14:42 pm
Feeling Satellaview-y or such today.

I'm remembering the Radical Dreamers fan translation, which is nice, of course.

For anyone who remembers, besides translating the game, the hack expands the ROM and changes the game-saving code. (http://www.romhacking.net/translations/403/)

Of course, that was all back in a time before Satellaview emulation was advancing enough to allow someting closer to "actual" 8M pack loading and saving with BS-X SRAM, which the original unpatched 1mb Radical Dreamers ROM needed.

One thing about the fan translation is that due to the file size increase and the SRAM hack, you couldn't emulate it playing on a Satellaview setup (Or, on a theoretical level, run it in a real-world Satellaview 8M Pack).

I was wondering about if it'd be theoretically possible to go back and apply the translation on a more basic scale (Without the more elaborate hacks) to the 1mb ROM without needing to expand it or alter anything that'd break Satellaview/BS-X support. I understand if you don't really see the point, but the Satellaview fan in me would probably just be excited to see it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vehek on January 07, 2013, 09:08:19 pm
I was wondering about if it'd be theoretically possible to go back and apply the translation on a more basic scale (Without the more elaborate hacks) to the 1mb ROM without needing to expand it or alter anything that'd break Satellaview/BS-X support. I understand if you don't really see the point, but the Satellaview fan in me would probably just be excited to see it.
Well, the SRAM modifications were done later, after the initial release, so that's easily undone. The expanded space is used for font-related things and the script. If the the fields of 0xFF I can find in the ROM are unused space, it might be possible to squeeze the small font in there. The script is probably a lot harder. Unpatched Radical Dreamers has the script compressed, and decompresses it into PSRAM. The translation skips this (the decompression and loading into PSRAM), and has it load an uncompressed script directly from ROM. The encoded, translated script is more than twice the size of the original script and larger than the PSRAM size, so it doesn't look like figuring out the compression would help.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: supershadow64ds on January 09, 2013, 08:44:12 am
I've an idea-- How about a better Top Spin (from Mega Man 3)?

The Top Spin is one of the worst weapons ever and someone can make it better.

My idea is a hack for Top Spin to be changed to the following:

Mega Man shoots a Top, and it pauses for a moment where it is, then flies off the screen in a random direction. Since when you spin a top in real life, you don't know where it's going to go...

Here's a mock up/diagram of what should happen:
Spoiler:
(http://i49.tinypic.com/2qwip8w.png)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 09, 2013, 10:06:14 am
I'm all for making MANY of the weapons in the MM series better. However, the whole flying off in a random direction thing isn't really better. I'd say just make it like the tops that Topman himself uses. Make a top and have it fly off in the direction of the nearest enemy.

EDIT: Topman's powers make a hell of a lot more sense in the fan game "Day in the Limelight 2". A wall made of stackable tops that have to be destroyed to even get a shot in on Topman makes him a MUCH more interesting boss.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on January 09, 2013, 08:00:36 pm
Make all MM weapons work like the boss weapons ;*)

If ever there would be an awesome, abusable power it would be ridable tops.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: gadesx on January 10, 2013, 01:07:18 pm
Make all MM weapons work like the boss weapons ;*)

If ever there would be an awesome, abusable power it would be ridable tops.
yeah, all the weapons used by any enemy always are better that the weapon you get
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 10, 2013, 04:59:37 pm
I've an idea-- How about a better Top Spin (from Mega Man 3)?

The Top Spin is one of the worst weapons ever and someone can make it better.

My idea is a hack for Top Spin to be changed to the following:

Mega Man shoots a Top, and it pauses for a moment where it is, then flies off the screen in a random direction. Since when you spin a top in real life, you don't know where it's going to go...

Here's a mock up/diagram of what should happen:
Spoiler:
(http://i49.tinypic.com/2qwip8w.png)
I have seen WAY worse weapons Ice Slasher, Spark Shock...
Top Spin, however, is nowhere bad. It has two things that makes it acceptable:
1) Can ONE SHOT the last boss
2) Automatically moves you back a bit after hitting something so you don't get hurt. So if you get hurt it is YOUR fault.

Trust me, someone who has beaten Megaman 3 in both NES and J2ME device.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 11, 2013, 07:51:12 am
My problem with Top Spin's existing form is that it doesn't really work like anything Topman himself does. I pretty much have the same problem with all of Megaman's weapons that deviate from the one used by the robot master it came from. This includes both Ice Slasher and Spark Shock.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on January 11, 2013, 12:30:32 pm
There's tons of rom hacks including mine, that do exactly that. About select button. only able to go in 1 direction though, not both unfortanetely.

But there is 1 or 2 hacks out there that attempted to program Left AND right...but it's very very un-comfortable and in-convientient. Something like holding the select button, then press left/right D-pad to scroll through weapons.

I just think that sucks because it interupts gameplay....because you gotta come to a dead stop just to do it...it's just not worth the time.

Its funny you mention the select button. In most games, it has the useless function of being a second pause button. I had an idea for Zelda 1 (which likely nobody would bother doing) of utilizing the select button. Normally as everyone knows A is Sword and B is Use Item. We would add Jump into the mix. So basically it would be Start = Pause/Item Screen, Select = Use Item, B = Sword, A = Jump. Its doubtful anyone would undertake this though. Because this would mean you would then have to arrange the level design in order to use the Jump Feature such as Jumping up on Tiered Platforms in Dungeons and Map Screens.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 12, 2013, 03:16:03 pm
Here's a damn simple Zelda Link's Awakening hack idea that we MUST see done: a "Save Menu" hack that would make it so we can access the "Save & Quit" by pressing Star and Select together rather than all four buttons at once.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nec5 on January 13, 2013, 02:15:08 am
Fix Ogre Battle for the N64 on a variety of fronts:

1. Make alignment a visible and more easily modifiable value, so you actually have a chance in hell of liberating cities consistently without using the infinite item cheat.
2.  Add a save feature rather than that temp feature.  Granted, emulation should already solve this but...
3.  Make the Vampire class somewhat useful.  Really, he's useless as is.
4.  Shorten the time required to gain the birthday items.  Wasting hours walking around the map to gain very useful but not game breaking items is pretty lame.
5.  Truly randomize the item drops as they were in the SNES game.  This adds replayability.  Yes, it should be possible to get certain items early or not at all rather than wait til a certain point in the story when you no longer care.
6.  Somehow balance some of the day/night alignment affects.  I had an entire group of melee fighters doing peanut damage despite their high levels and items simply because of arcane factors like time of day.  Far too much of an issue.
7.  Modify the zombification of dead characters so it is not automatic.  Losing a character permanently is rarely (ever) a good idea.

Yeah, that's a lot.  It's just one of those games with loads of potential hampered by a thousand minor annoyances.  Since this is a wishlist, add some different music that doesn't reuse the themes from the SNES game. 
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on January 13, 2013, 07:17:04 am
Interested in doing small, one-afternoon graphics updates for nes games as art practice. Looking for games with an absurdly LOW amount of graphics data. Suggestions?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 13, 2013, 09:00:50 am
Interested in doing small, one-afternoon graphics updates for nes games as art practice. Looking for games with an absurdly LOW amount of graphics data. Suggestions?
Jyuuoki is, I think.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on January 13, 2013, 10:52:42 am
Haha, I was thinking more like Loderunner and Donkey Kong simple.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on January 13, 2013, 12:07:36 pm
How about Cocoron?
http://www.videogameden.com/fc.htm?coc
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on January 15, 2013, 10:42:18 pm
Interested in doing small, one-afternoon graphics updates for nes games as art practice. Looking for games with an absurdly LOW amount of graphics data. Suggestions?

How about Snail Maze: http://www.youtube.com/watch?v=-rb9pyRdaH0

Theres Fantasy Zone: The Maze also: http://www.youtube.com/watch?v=jnDuJUeHU_0

Congo Bongo: http://www.youtube.com/watch?v=9lF42VSogQc

Ghostbusters: http://www.youtube.com/watch?v=-7AtnbGxmFA

Check out more of the Sega Master System Repertoire. Mostly because people do NES games and refuse to touch on anything Sega. It would be different and unique.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TRIFORCE89 on January 16, 2013, 10:42:34 am
"Winky's Walkway" was among the shortest level in the original Donkey Kong Country on the SNES. So much so that when the GBC version came out, they significantly extended the level. Would anyone be able to replace the SNES version with the GBC's layout?

EDIT: Or maybe add "Necky Nutmare" which was GBC-exclusive level from the Chimp Caverns world
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on January 16, 2013, 11:49:54 am
Fix Ogre Battle for the N64 on a variety of fronts:
...

Alignment is broken in many ways.  Also, alignment-changing items really need to do whole steps up/down.

I'd also add 'give people a reason to use legions that isn't stupid' to the list, or kick witches up to second tier support, or let golems wear helmets on account of the only thing on them is a cross helm and a pelt, or fix half the classes that are just completely useless after the first 5 stages (berzerker for instance). 
Also, lycanthopy cycles.  Vamps get a six hour window, but werewolves only three.  That includes the little messenger guys when their lycanthropy is fixed. 

Honestly, the game just needs a good swift kick to the head.

Actually I've been messing with this on-and-off.  Just finally cracked all the compression formats on it, but documenting its 20000+ files is taking a bit of time ;*)   That's just counting the filelist divisions too; some of those are archives or lzh multifiles.  Oh, and haven't written a compressor for the huffman type yet.
Stats though are uncompressed, along with some other basic data.  There's some old Nightmare modules lying around to edit some of it.  I could always write something up in python too.

The reason for the temp save though has to do with save data sizes and how in-field saves will load based off one of the other saves.  There isn't enough space in the flash for three full saves + in-field data.  Even accounting for inefficiency it would be quite a feat just to stuff everything in there.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: supershadow64ds on January 16, 2013, 11:24:44 pm
I have seen WAY worse weapons Ice Slasher, Spark Shock...
Top Spin, however, is nowhere bad. It has two things that makes it acceptable:
1) Can ONE SHOT the last boss
2) Automatically moves you back a bit after hitting something so you don't get hurt. So if you get hurt it is YOUR fault.

Trust me, someone who has beaten Megaman 3 in both NES and J2ME device.
Are you kidding? Top Spin is one of the worst weapons ever. It's completely impractical, it doesn't have a set energy use, and if it one shots the final boss, then it's broken in the sense of being over powered.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 17, 2013, 11:29:07 am
Are you kidding? Top Spin is one of the worst weapons ever. It's completely impractical, it doesn't have a set energy use, and if it one shots the final boss, then it's broken in the sense of being over powered.
Dude, did you play Megaman 3 in the year it was released, on an actual NES? I'm going to assume you didn't. It causes a huge damage per hit, pulls you back for your safety, can "One Shot" the last boss because it is one of the weapons one wouldn't think of using against him nor is the easiest to use. It's a BAD weapon for uses out of Shadowman Boss and Gamma Phase 2. But for those, it does the job. Wanna see it WORSE? Go play MM8BDM and use it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: supershadow64ds on January 17, 2013, 09:30:45 pm
Dude, did you play Megaman 3 in the year it was released, on an actual NES? I'm going to assume you didn't. It causes a huge damage per hit, pulls you back for your safety, can "One Shot" the last boss because it is one of the weapons one wouldn't think of using against him nor is the easiest to use. It's a BAD weapon for uses out of Shadowman Boss and Gamma Phase 2. But for those, it does the job. Wanna see it WORSE? Go play MM8BDM and use it.
It does NOT pull you back for safety, I have died numerous times from getting hit either by another enemy or by falling into a pit after using Top Spin.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on January 18, 2013, 06:09:14 pm
If somebody wants a real challenge, tackle a translation of this game:
https://www.youtube.com/watch?v=pHLVDSLlzCs
I would say it's almost impossible. But it looks like a really cool puzzler.
Thoughts?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on January 18, 2013, 08:26:23 pm
That is one of the strangest games I have seen but it looks incredibly interesting.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 19, 2013, 03:05:32 pm
Well, ever heard of Star Fox on Gameboy Advance? Of course not, they never made it. So, why not take Star X, an obscure game for it, modify it hard enough and create a "Star Fox Advance" mod for it?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on January 19, 2013, 05:21:35 pm
Or take that Sega CD starfox look alike and modify that to be starfox!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on January 20, 2013, 02:15:44 am
Silpheed?

If the first level gameplay can be representative of the game, it wasn't too surprising to learn that game is a remake of an '80s shmup. :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on January 21, 2013, 03:18:48 am
Yes that's the name of the game. I had no idea it came out before sega cd.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jimstrom on January 21, 2013, 05:27:20 am
I have a request.

Everytime i play Bionic Commando, i am always annoyed by the pink color of the enemies. I think they would look a bit more threatnening with another color palette, more like brown or Grey maybe.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on January 21, 2013, 05:46:20 am
Maybe for fun edit the SGB border left in Pokemon Crystal to be more fitting. All language releases even PAL, just kept the JPN Gold design untouched.
Some emulators can do SGB+GBC not possible on real hardware.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: supershadow64ds on January 21, 2013, 09:58:07 pm
Wait wait, I've got a better idea.

How about a tool that edits ANYTHING in Harry Potter: Chamber of Secrets for the Game Boy Color? It is one of my, and many other's favorite games, and I was saddened when they did not release an RPG version of Goblet of Fire. So, why not make a hack of the GBC game, and turn it into Goblet of Fire, or a spin-off game? Just ANYTHING that can edit the ROM, like seriously, it has been seriously neglected.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Merta on January 22, 2013, 02:31:14 am
I've got it! An actual FFVI hack that serves as either a side-story or a well-made sequel or prequel to the original events ala the CT hacks called the Prophet Guile and Crimson Echoes. Usually when I play a FFVI hack, even the creative crystals hack and Last Hope,  it always starts off like the original game and I like Prophet Guile and Crimson Echoes because they attempt to find a new experience within the constricted skeleton of a played game. Not only that but PG also started you off somewhere and with somebody completely different from the original game. Less "add a boss" hacks of FFVI, why not something that is as close as one can get to the great experience of the original game without programming a new game from scratch?

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 22, 2013, 02:08:58 pm
Wait wait, I've got a better idea.

How about a tool that edits ANYTHING in Harry Potter: Chamber of Secrets for the Game Boy Color? It is one of my, and many other's favorite games, and I was saddened when they did not release an RPG version of Goblet of Fire. So, why not make a hack of the GBC game, and turn it into Goblet of Fire, or a spin-off game? Just ANYTHING that can edit the ROM, like seriously, it has been seriously neglected.
Fund it, please!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on January 23, 2013, 02:19:33 pm
Interested in doing small, one-afternoon graphics updates for nes games as art practice. Looking for games with an absurdly LOW amount of graphics data. Suggestions?

There's also a few other games if you want a little longer but not too long like these Sega Master System games:

Pro Wrestling
Outrun
Choplifter
Impossible Mission
Montezuma's Revenge

Just to name a few

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on January 26, 2013, 01:10:19 pm
Today I was actually surprised that this never happened before:
A "Seiken Densetsu: Final Fantasy Gaiden" translation which puts the bad retail-one finally to shame.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tryphon on January 30, 2013, 09:46:43 am
A Genesis Shadow Dancer hack, that recreates original arcade Shinobi :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: RetroProf on January 31, 2013, 05:52:56 am
Hack WORDTRIS on the GameBoy to dump the game's internal word list.

I've been playing it, and DAMN, does it have some bizarre rules. Common words ignored, but slap an S on anything and that counts just about.

I'd be very curious to see what the programmer's deemed as legitimate words.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on January 31, 2013, 08:49:24 am
Text table starts at 0x1CE76, though there is a set of tables that define each start and length for each possible word length (like 'word' within 'wordy') and I'm far to lazy to disassemble anything at the moment.  Basic list is in the spoiler.
Spoiler:
GREEN
BOGUS
CLOWN
ZEBRA
KNOCK
PEACE
EDICT
HAPPY
EARTH
KNAVE
GREAT
GRAPE
APPLE
TOTAL
SHAME
STONE
WHOLE
ROUND
BINGO
CROWD
STAND
YEAST
EXCEL
HOVER
EXALT
FANCY
GUILE
TRICK
FLOOD
ISSUE
ACUTE
MANIA
FABLE
NOVEL
STORY
BRAWL
GORGE
STUFF
BLINK
EMPTY
BLUNT
PRIME
CHIEF
ADAPT
EQUIP
AFFIX
LIMIT
GROSS
DECAY
BLOOM
CHECK
GRANT
YIELD
PROOF
SOBER
WORDY
WORRY
FUNNY
BRAND
SIGHT
AMAZE
DOUBT
STARE
COMICS
CORN
WRECK
SWEAT
FAINT
JADED
WEARY
TEASE
RELAX
HONOR
MERIT
PROBE
QUEST
HASTY
RAPID
SWIFT
QUERY
QUAKE
CROWN
BLISS
AXIOM
AVOID
BASIC
BLANK
ADMIT
CATCH
DELAY
FAITH
GIANT
HAUNT
IDEAL
JUDGE
KNACK
LEARN
MAGIC
CHARM
SPICE
DETACH
MOUSSE
AMAZON
FALTER
ACACIA
SQUEAL
LIVING
SACHET
EFFORT
ACCORD
ZEALOT
FLIGHT
EXCITE
LETTER
SHRINK
REDUCE
CHANGE
SIGNAL
SULTRY
MORTAL
ENIGMA
VORTEX
GENTLE
COSMIC
FRENZY
FAMOUS
SCRAPE
EXCESS
OBSESS
ATTACH
ADROIT
MIRAGE
THWART
ASSUME
RECKON
IMPEDE
DENOTE
SAVAGE
BATTLE
SYMBOL
OCCUPY
SCREEN
SETTLE
SMOOTH
GROUND
STRONG
ADJUST
MISFIT
GOVERN
LOCATE
DESERT
REVOKE
VACATE
REVIVE
COMBAT
ENDURE
SUBMIT
WONDER
MODEST
ADMIRE
COMPEL
PONDER
IGNORE
FALCON
STRIVE
MOTHER
SISTER
HARASS
PESTER
PLAGUE
SOOTHE
SEARCH
SURVEY
ACTIVE
CLEVER
SHREWD
SECRET
COVERT
OBJECT
BEYOND
CANCEL
CARTEL
LAVISH
DOCILE
FABRIC
GALAXY
ROBUST
HAZARD
STEREO
JARGON
LAWFUL
MALADY
NARROW
OCCUPY
MINGLE
RESCUE
SECURE
SPHERE
TENDER
UNIQUE
GRAPHIC
WHISPER
EXPLODE
BELOVED
CHERISH
PRECISE
BENEFIT
CONTROL
FLUTTER
NATURAL
COMBINE
WRESTLE
COMPACT
SATISFY
MARSHAL
FICTION
MINIMAL
BUOYANT
DISTANT
FANTASY
AGITATE
SUSPEND
PERPLEX
ELEVATE
NOSTRIL
MUSICAL
PARABLE
REALITY
SUPREME
EXHAUST
IMITATE
PENALTY
CORRECT
ADVANCE
WRINKLE
SHIMMER
SHRIVEL
CONCEAL
MYSTERY
SUCCUMB
PROBLEM
MIRACLE
EVIDENT
NEGLECT
CONCISE
ACHIEVE
NATURAL
EXCLUDE
PROTECT
ANXIETY
CONCERN
BROTHER
TROUBLE
TORMENT
COMFORT
BENEFIT
UTILITY
CRUSADE
PURSUIT
BRUSQUE
DYNAMIC
QUARREL
CALLOUS
COMPLEX
BALANCE
REQUEST
CAUTION
ACQUIRE
ORGANIC
CAPABLE
CAPITAL
PATTERN
PENALTY
HEALTHY
ECSTASY
FASHION
HIDEOUS
GENERAL
GIMMICK
HOSTILE
VERSION
JOURNEY
KINGDOM
LECTURE
MACHINE
NEUTRAL
OBVIOUS
PASSION
PEEVISH
QUALITY
RESIDUE
RESTORE
SCANDAL
SCATTER
TEXTURE
UPRIGHT
SUBJECT
VENTURE
WELCOME
LICENSE
LEVEL
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: RetroProf on January 31, 2013, 02:30:11 pm
Thank you! That is seriously awesome.

There's only 300 basic words in that list. No wonder the game felt so limited. No wonder I couldn't get the word "genie" while playing!!

You should post that list on GameFAQs. As a FAQ. Seriously, man. Call it a 100% guide.  ;D

Very cool.

Here it is in alphabetical order:
Spoiler:
ACACIA
ACCORD
ACHIEVE
ACQUIRE
ACTIVE
ACUTE
ADAPT
ADJUST
ADMIRE
ADMIT
ADROIT
ADVANCE
AFFIX
AGITATE
AMAZE
AMAZON
ANXIETY
APPLE
ASSUME
ATTACH
AVOID
AXIOM
BALANCE
BASIC
BATTLE
BELOVED
BENEFIT
BENEFIT
BEYOND
BINGO
BLANK
BLINK
BLISS
BLOOM
BLUNT
BOGUS
BRAND
BRAWL
BROTHER
BRUSQUE
BUOYANT
CALLOUS
CANCEL
CAPABLE
CAPITAL
CARTEL
CATCH
CAUTION
CHANGE
CHARM
CHECK
CHERISH
CHIEF
CLEVER
CLOWN
COMBAT
COMBINE
COMFORT
COMICS
COMPACT
COMPEL
COMPLEX
CONCEAL
CONCERN
CONCISE
CONTROL
CORN
CORRECT
COSMIC
COVERT
CROWD
CROWN
CRUSADE
DECAY
DELAY
DENOTE
DESERT
DETACH
DISTANT
DOCILE
DOUBT
DYNAMIC
EARTH
ECSTASY
EDICT
EFFORT
ELEVATE
EMPTY
ENDURE
ENIGMA
EQUIP
EVIDENT
EXALT
EXCEL
EXCESS
EXCITE
EXCLUDE
EXHAUST
EXPLODE
FABLE
FABRIC
FAINT
FAITH
FALCON
FALTER
FAMOUS
FANCY
FANTASY
FASHION
FICTION
FLIGHT
FLOOD
FLUTTER
FRENZY
FUNNY
GALAXY
GENERAL
GENTLE
GIANT
GIMMICK
GORGE
GOVERN
GRANT
GRAPE
GRAPHIC
GREAT
GREEN
GROSS
GROUND
GUILE
HAPPY
HARASS
HASTY
HAUNT
HAZARD
HEALTHY
HIDEOUS
HONOR
HOSTILE
HOVER
IDEAL
IGNORE
IMITATE
IMPEDE
ISSUE
JADED
JARGON
JOURNEY
JUDGE
KINGDOM
KNACK
KNAVE
KNOCK
LAVISH
LAWFUL
LEARN
LECTURE
LETTER
LEVEL
LICENSE
LIMIT
LIVING
LOCATE
MACHINE
MAGIC
MALADY
MANIA
MARSHAL
MERIT
MINGLE
MINIMAL
MIRACLE
MIRAGE
MISFIT
MODEST
MORTAL
MOTHER
MOUSSE
MUSICAL
MYSTERY
NARROW
NATURAL
NATURAL
NEGLECT
NEUTRAL
NOSTRIL
NOVEL
OBJECT
OBSESS
OBVIOUS
OCCUPY
OCCUPY
ORGANIC
PARABLE
PASSION
PATTERN
PEACE
PEEVISH
PENALTY
PENALTY
PERPLEX
PESTER
PLAGUE
PONDER
PRECISE
PRIME
PROBE
PROBLEM
PROOF
PROTECT
PURSUIT
QUAKE
QUALITY
QUARREL
QUERY
QUEST
RAPID
REALITY
RECKON
REDUCE
RELAX
REQUEST
RESCUE
RESIDUE
RESTORE
REVIVE
REVOKE
ROBUST
ROUND
SACHET
SATISFY
SAVAGE
SCANDAL
SCATTER
SCRAPE
SCREEN
SEARCH
SECRET
SECURE
SETTLE
SHAME
SHIMMER
SHREWD
SHRINK
SHRIVEL
SIGHT
SIGNAL
SISTER
SMOOTH
SOBER
SOOTHE
SPHERE
SPICE
SQUEAL
STAND
STARE
STEREO
STONE
STORY
STRIVE
STRONG
STUFF
SUBJECT
SUBMIT
SUCCUMB
SULTRY
SUPREME
SURVEY
SUSPEND
SWEAT
SWIFT
SYMBOL
TEASE
TENDER
TEXTURE
THWART
TORMENT
TOTAL
TRICK
TROUBLE
UNIQUE
UPRIGHT
UTILITY
VACATE
VENTURE
VERSION
VORTEX
WEARY
WELCOME
WHISPER
WHOLE
WONDER
WORDY
WORRY
WRECK
WRESTLE
WRINKLE
YEAST
YIELD
ZEALOT
ZEBRA
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on February 03, 2013, 03:35:18 pm
Fire Emblem on Mars.
Nintendo knows it's a bad idea (http://www.nintendolife.com/news/2013/02/fire_emblem_awakening_was_almost_set_on_mars), but it's one of those that's so awful you kind of want to see it. :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on February 04, 2013, 11:45:03 am
Not sure if anyone ever thought, but... Why not make a remake of Sonic Genesis (of course, without all that issues) in the style of (or using the same engine as) Sonic Advance?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Gideon Zhi on February 07, 2013, 12:58:44 pm
Here's an idea: Metroid Fusion, with all the text removed. I actually tried this using the Fusion/Zero Mission multi-editor at one point, but the game kept crashing even just in the intro. Might be doable with some ASM hacking though, but GBA assembly is outside my purview.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Rodimus Primal on February 11, 2013, 05:15:31 pm
I would really love to see BS Zelda turned into a full  Legend of Zelda.

Turn A Link to the Past into Link's Awakening would be a huge undertaking.

Turn Mega Man The Wily Wars or Mega Man 7 into Mega Man 4, 5, and 6.

Redo Mega Man 1-5 on Gameboy using the NES Mega Man games as an engine. Call the Mega Man World.

Famicom Godzilla: King of the Monsters had Akira Ifukube's tracks in the opening and storyline. If someone could add them to the NES Godzilla: Monster of Monsters and maybe even hack the opening credits before the titles screen would be cool. Either that or translate the Famicom version.

A simple hack of Super Mario Bros would change Mario into present day colors but keep the sprites the same. Brown boots, blue overalls, red shirt and hat, and a black mustache. If possible change Luigi's sprite too. 

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on February 11, 2013, 06:57:35 pm
[blanked - because I realized posting on the next to last page wasn't very bright]
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: InfamousKnight on February 11, 2013, 07:47:58 pm
Could somebody translate spiderman 3 gbc? Its a pirated game by sintax and its kinda hard to look at that text I can't read. The rom was dumped too. I have a link to the rom but I can't post them on here. Just search Zhi Zhu Xia 3 - Dian Ying Ban and it should be the first link.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: McKnight on February 11, 2013, 07:59:45 pm
Knuckles Chaotix, but with Tiara Boobowski instead of Mighty.

For those of you who don't know (and most of you don't), Tiara was going to appear in Sonic Xtreme, which got cancelled.  Here's an archive of fanart of her:

http://www.deviantart.com/morelikethis/150782298?view_mode=2

Info: http://sonic.wikia.com/wiki/Tiara_Boobowski (Please ignore any images of her wearing anything other than a sports skirt and top.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ethanvolcano21 on February 13, 2013, 05:51:44 pm
i have an idea. for megaman starforce 2 zerker/ninja, i wanted to replace geo's sprites with rogue's. Same with geo's mugshot. not the in-battle sprites, just the over world. can anyone do this to my ROM?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on February 13, 2013, 06:09:03 pm
There are like, a gajillion Mega Man hacks out there with all kinds of nifty additions and changes to the gameplay mechanics, but how come nobody does similarly extensive hacks of Capcom's other NES games, like maybe make a Ducktales hack where Scrooge's cane also has the option of firing pellets or something kinda like The Penguin's umbrella?

Maybe have some levels that are themed around other episodes in the show, like the one with the UFOs that actually turn out to be fancy electronic boomerangs? (http://www.youtube.com/watch?v=8fVKQ3VJalo).

Or the giant Transformer robot car that Gyro made for protecting Scrooge's money bin that winds up going berserk and not letting him into the bin? (http://www.youtube.com/watch?v=rFBcjX6SHp4).

How about a Chip n' Dale Rescue Rangers hack with a point in the game where you actually get to fly their weird ass tooth-paste tube / jug whatever + balloon plane thing, maybe something Gradius-esque either that or have it like the plane scene in Rock n' Cats, with Chip n' Dale suspended on a platform underneath and the red rubber balls from the boss fights or whatever drop down for them to throw at the oncoming enemies? The plane itself (or at least the occupants) have their own health gauge, so you're not only trying to keep your character from getting hit, but the plane / occupant as well.

http://25.media.tumblr.com/tumblr_kohn8y839a1qzohnlo1_500.jpg
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ethanvolcano21 on February 14, 2013, 02:34:27 pm
anyone???
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on February 15, 2013, 02:23:49 pm
Ethan... if you want it done you've got to learn to do this yourself. Asking people to do stuff for you is looked down upon on this board unless you are showing an actual effort to do something.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on February 15, 2013, 03:02:08 pm
Hack ideas: for those without the skill but with all the ideas.
Disregard title. We just want people to post crap here so we can laugh
at them for not having the skills or capability to "do it their damn selves."
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MegaManJuno on February 15, 2013, 03:08:24 pm
This is just a dumping ground for ideas. There's no guarantee that anyone with the skill will see your idea, care about your idea, or will pursue your idea. If it happens, then great, but don't expect it just because it's been posted here. ::)

This is coming from someone who has no hacks under their belt, and who has offered a couple suggestions here... none of which went anywhere.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on February 16, 2013, 10:36:32 pm
For anyone who can't decide on a SMW overworld design, may I suggest this? :laugh:

http://designyoutrust.com/wp-content/uploads/2011/12/274182_Papel-de-Parede-Mapa-Mundi-do-Mario_1920x1200.jpg
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on February 16, 2013, 11:33:59 pm
Have to say, that really would be awesome ;*)
Though for the clincher, set the star road bonus stages on Antarctica, then flipflop palettes to look like you're inside the globe!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bala on February 17, 2013, 11:16:45 am
SO, in River City Ransom/Downtown Nekketsu Monogatari, there's a good bunch of unused graphics, including some animations (http://tcrf.net/River_City_Ransom#Slick_.2F_Simon_.28Yamada.29) for what was supposed to be Simon's/Yamada's special move (Telekinesis, he could pick up all the items in the area and throw them at you).

It was excluded in this game, however, in Downtown Special: Kunio-kun no Jidaigeki and in the GBA remake of RCR, his powers were reassigned

It would be nice to see a hack allowing to see Simon's/Yamada's special technique, as a matter of fact, the final battle would be actually as hard as it was planted (After you defeat him, he says something along the lines of "My evil power is gone")
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Spooniest on February 18, 2013, 01:24:07 pm
Change Chrono Trigger into a demake of Final Fantasy VII.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Talbain on February 19, 2013, 02:45:25 am
Someone translate Traverse: Starlight and Prairie already!   :-[
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on February 19, 2013, 11:54:14 am
Remember when I proposed the translation of Summon Night Swordcraft Story 3? Turns out there's an alpha version of the translation around youtube, but... Well, better seen than explained with my own words.

http://www.youtube.com/watch?v=CtgY6pXlN6M
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on February 19, 2013, 04:45:40 pm
A Yu-Gi-Oh TV adaptation in a Phoenix Wright game.  It would be glorious to behold!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on February 20, 2013, 02:10:49 am
If i had the skills, i'd translate the Death Note ds games.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Turambar on February 21, 2013, 04:37:54 pm
It would be funny if somebody hacked Tetris and made it so that it only gives you line pieces.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on February 21, 2013, 07:39:34 pm
Sounds like it would make the game boring.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TheSecretOne on February 21, 2013, 07:53:51 pm
Sounds like it would make the game boring.
What about removing them? Aren't they peoples favorite? lol
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Consolecade on February 21, 2013, 11:48:06 pm
Has anyone thought of hacking the Genesis version of Mortal Kombat 1 to be more like the Sega CD version? like fixing Sub-Zero so hes not just a blue Scorpion, Raiden's name so that its spelled right, not needing the "Kombat Code" for blood and fatalities, Voice overs, names actually in the life bars, timer is red rather then white. I meen I had the Sega CD version and it was ok just that damn 15-20 second loading time is what killed it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SWAP on February 23, 2013, 08:08:51 am
I need help here for hack: http://www.romhacking.net/forum/index.php/topic,15941.0.html
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jonwvsu on February 23, 2013, 09:53:46 am
I would like Knuckles Chaotix down-ported to the Genesis/Mega Drive. I wonder what parts of the game require the 32x and what parts are just Sonic Crackers. (I would similarly like to see Sonic Crackers finished with the levels of Knuckles Chaotics).Anyone know anything about this, just out of curiosity?

I would like to see modern moves added to SMB3 (wall jump, butt bounce, etc.) I'm waiting for your ninja suit, Dahrk Daiz!

A way to run faster later on in tLoZ, and maybe a bow that fires free arrows.

Vs. Duck Hunt with a "dip-switch screen" added so I could play it on the PowerPak.

ANYTHING that takes advantage of the ethernet connection on Chykn's NES expansion port adapter.

A Tetris Attack style game for the NES.

A cartridge of Sonic 1 for Genesis that adds Knuckles with lock-on technology. Also, Sonic 2 (patched for flying tails) as a lock on cart that can add Tails to S1.

That is all.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on February 23, 2013, 05:04:42 pm
A way to run faster later on in tLoZ, and maybe a bow that fires free arrows.

There is a massive tLoZ project in the works that completely rebuilds the rom and adds a bunch of features from ALttP including the pegasus boots, hookshot, and a sword you swing instead of stab with.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on February 23, 2013, 05:35:02 pm
http://acmlm.kafuka.org/board/thread.php?id=7308

That is this link.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jonwvsu on February 24, 2013, 12:38:46 am
Oh, wow. I'll be following that attentively.

But, since this is the Hack Ideas thread, I'll suggest a few NES ideas. A finished Nyan Cat game and a D-Pad Hero with more (or different) songs. I don't really care for the style of D-Pad Hero 2.

I love hearing everyones ideas!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TRIFORCE89 on February 24, 2013, 06:48:12 pm
I'm working on a graphic hack for Super Mario Kart. I want to replace DK Jr. with Donkey Kong. Things are fine (but slow) in terms of the sprites.

But I want to change all text for "DK JR" or "DONKEY KONG JR" to just "DK" or "DONKEY KONG" as well. I tried making a tbl file and exploring the game in a hex editor, but I found very little text. Can anyone point in the right direction? Or, more preferred, just supply me with a patch that already makes those textual changes.

Thanks,

EDIT: I also can't find the sprites for the victory pose. Any help is much appreciated
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Spooniest on March 06, 2013, 03:09:55 am
I've been playing the Famicom Disk System version of Metroid lately, and it strikes me how much more appropriate the sound effects are. Unfortunately, there are horrendous load times, typical of the Disk System.

I wonder what it would take to port the sound effects from FDS Metroid to NES Metroid.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MontyMole on March 06, 2013, 11:11:30 am
I don't know about porting stuff but the Disk System version of Kid Icarus is also in the same camp having much better sound effects over the NES version, as well as an exclusive ending.

I'd also like to see a proper controls hack for DS Harvest Moon Island Of Happiness, as the current touch screen controls plus buttons are a horrendous nightmare.  Something along the lines of the Rune Factory, which uses regular controls plus the R button and B or A to scroll through various tools and items.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on March 06, 2013, 11:55:08 am
Part of that has to do with the FDS hardware providing an additional sound channel.  To 'properly' do a music mod would require switching mappers, roughly the equivalent of doing this ->  :banghead: 
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Midna on March 06, 2013, 08:36:03 pm
The exclusive ending part would be cool to see, but you have to remember that while the original FC "worst" ending was removed, a new "best" ending was added to the NES version (per The Cutting Room Floor (http://tcrf.net/Kid_Icarus)). Maybe the worst ending was removed in favor of the best ending?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: xXBelmontXx on March 06, 2013, 08:41:17 pm
I have a really cool idea for a castlevania hack  but it would requires changes that i am not able to do. I'm not telling any details because i dont want my idea stolen. :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on March 07, 2013, 12:54:40 am
No offense but, then why even bother posting if you don't want anybody stealing your idea?
Here is something i would love to see happen, i'd like to see someone make Dracula's castle in castlvania 1 in castlevania 2.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on March 09, 2013, 02:00:41 am
NES games were chock full of cyberpunk futures, medieval euro-fantasies, Koch-era New York alleys, winding space caverns, a western or two, and an assortment of generic fire, ice, forest, or water stages.

So the pitch would be for graphics (and possibly level) hacks of games to establish new, uncommon-for-videogames settings.

Civil War-era Contra. A turn-of-the-century Chinese Metroid, Castlevania as a Phillipino prison break, a Victoran-era Adventure Island, etc.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on March 09, 2013, 02:02:31 am
Will Wilfred Brimley be in the Adventure Island hack?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on March 10, 2013, 12:43:18 pm
One of my favorite games for Wii is the Just dance series. Problem is that not all the songs I like are present in the same games. How about extracting the song data (and possibly reformatting them) so they can be reinserted. A little mix and match assuming the different games aren't radically incompatible.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on March 10, 2013, 03:21:18 pm
It's probably simpler than you think, though would require the homebrew channel.  Most Wii games use a simple filesystem approach, and replacement is a matter of matching filenames. 

Basically, minimum you'd need to dump data with CleanRip (http://wiibrew.org/wiki/CleanRip), then replace/patch it with riivolution (http://rvlution.net/).  How compatible the data might be is anyone's guess, but you might be lucky.

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Trivial man on March 11, 2013, 02:47:45 am
There are quite a few hacks that I'd like to see done for games in the Monster Rancher series. I don't have any idea how easy any of them would be, but here's some glitches and odd behavior that's been documented at Monster Rancher Metropolis (www.monster-rancher.com) that I'd like to see fixed.

- In the original Monster Rancher for the PS1 when you take your monster to town (or maybe it happens when you return to the ranch) your monster gets a 5 point loyalty boost, your raising style moves more towards strict, and your monster's stress increases. Considering this is the equivalent of changing menus and later games don't have this functionality, I'd like to see it hacked out.
- In the same game, there is a monster called Disk that is supposed to be a sort of joke; instead of reading the disk to get the monster, the monster is the Disk. And ironically enough, the game was programmed to never generate a pure Disk monster from disks, you have to obtain one by combining. On the other hand, there is a monster called Doodle that is a unlockable monster. Unlike other unlockable monsters, Doodle can be made from CDs. It's commonly thought that the data for these got mixed up in the disk reading function and I would like to see a hack that corrects this.
- If memory serves, there are some ridiculous typos in this game. "Mosnter" being a reccuring one. If found, it would be nice if these were corrected.

- In Monster Rancher 2 for the PS1, there's been some research done about how stress is calculated when going on an expedition. It's a bit complex, but essentially at the end your monster becomes loses twice as much lifespan due to stress as is expected due to the game checking stress level and calculating how much lifespan to remove twice. This is probably a programming error and I'd like to see it hacked out.
- Another programming oversight is the so called "swim bug" present in the game. When your monster goes to the swim drill, instead of earning stat points proportional to your monster's defensive gains, which is what is expected since it is a defense drill, it gives you stat gains proportional to your life gains. It would be nice if this was fixed.
- Multiple items were also dummied out of this game. In particular, the item cigarette was removed presumably as ordinary censorship, and various DNA capsules for obtaining rare monsters were only obtainable through the Pocketstation which wasn't released outside Japan. I think these should be hacked so they can be obtained through normal play.
- Kato's Oil Flame move, despite having working data in the game for it, is not learnable for some reason. I'd like a hack to enable learning this.

- In Monster Rancher Advance 2 for the GBA, there is a monster that you should be able to unlock after winning a battle. It's called Octochrome and the password given to regenerate it after the battle is MAC_OCT. However, this is gives the incorrect monster and Octochrome is unobtainable through any other method. Fixing this would make the game actually completable which would be wonderful.
- There's a bug so that saving and reloading the game will give you the benefits of items that are only supposed to give benefits at the start of the week. Abusing this makes it possible to raise a monster without ever resting it. While a fun exploit, it's clearly not the intended behavior and I think should be fixed.
- There's a possibility that your monster may ask to eat plot critical items, in particular the Flare Orb. If you let this happen the game becomes unwinnable and you have no choice but to reset. This should be removed.
- After a long while, coaches you have set up for your drills will retire, but sometimes despite this they still run the drills they were assigned to, only now free of charge. They can be replaced and if they are they're gone for good, but they should be removed from the drills automatically.
- There are some other, minor bugs such as using your monster's name instead of yours in conversation or random crashes detailed on Monster Rancher Metropolis and these would be great if they were fixed too.

And there are probably more bizarre little glitches and typos and whatnot spread across these 3 games, not to mention any of the other games in the series. But in particular I'd like to see these games get some love and work a bit more professionally and properly. If anyone does work on these, I'd also like to request that each feature being altered gets its own individual patch. While I wouldn't mind so much having a blanket bug fix patch, others depend on certain glitches I've listed as part of their monster raising strategy while other glitches are irrelevant and they might want corrected.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on March 11, 2013, 03:35:26 am
It's probably simpler than you think, though would require the homebrew channel.  Most Wii games use a simple filesystem approach, and replacement is a matter of matching filenames. 

Basically, minimum you'd need to dump data with CleanRip (http://wiibrew.org/wiki/CleanRip), then replace/patch it with riivolution (http://rvlution.net/).  How compatible the data might be is anyone's guess, but you might be lucky.

I'll look into it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on March 11, 2013, 01:48:54 pm
*snipped 'cause it is long.*
Damn, son. You reminded me of those games... Well, I do have to agree, they are great and need those bugs/issues patched out.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on March 11, 2013, 02:26:27 pm
Seeing some of these requests really makes me realize the generation gap, as i see the contrast between the games i played and remember fondly and the games i used to peddle to kids while working my way through college at a game store being talked about with such legitimacy.

March 11, 2013, 02:56:11 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Will Wilfred Brimley be in the Adventure Island hack?

There's a difference between a half-assed novelty or spoof hack and the genuine establishment of a new aesthetic.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on March 11, 2013, 03:23:20 pm
Willford Brimley cameos could become the hack authors trademark.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on March 11, 2013, 11:56:53 pm
Maybe Pikachumanson is aware of it, but you sound like you haven't heard of PopeHentai? He's a guy that made a lot of Wilford Brimley hacks in the late '90s, including Adventure Island.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on March 12, 2013, 12:22:55 am
That's exactly what I was thinking. I can't play adventure island anymore without thinking of Wilfred Brimley now.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on March 14, 2013, 02:15:53 pm
Here's one for Final Fantasy VI hackers. Rewrite the dummied summon command so it has a menu of selectable summons instead of just casting the currently equipped magicite's spell. Also, make the currently available summons spells depend on which magicites have been collected.

Another simpler one, assuming it hasn't been done before is edit the event that replaces Odin with Raiden so that Raiden DOESN'T replace Odin so you can have both.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 14, 2013, 02:26:21 pm
Hacking Quest 64 to make the game multitudes better and/or increase replay value for those already liking the game. Modifying spells, bosses, etc. We have GameShark codes (http://www.gamefaqs.com/n64/198386-quest-64/faqs/41996) to do them in the meantime. The author knows more, but stopped updating because he felt it wasn't being appreciated enough.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on March 16, 2013, 03:00:33 pm
Seeing as someome made (and combined) hacks that enhances Metroid's game experience, why not should one not add the "left and right differences" sprites for it? Also, why not start doing some gameplay improvement for Metroid 2? My suggestions on the subject:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: darkanx on March 16, 2013, 05:30:44 pm
A hack to get the newly-dumped prototype of Tyrannosaurus Tex to work on all emulators and flash carts.
http://www.nintendoplayer.com/unreleased/tyrannosaurus-tex/ (http://www.nintendoplayer.com/unreleased/tyrannosaurus-tex/)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on March 16, 2013, 05:35:38 pm
Didn't someone hack Kid Icarus to make it more like Metroid?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on March 16, 2013, 09:23:54 pm
A hack to get the newly-dumped prototype of Tyrannosaurus Tex to work on all emulators and flash carts.
http://www.nintendoplayer.com/unreleased/tyrannosaurus-tex/ (http://www.nintendoplayer.com/unreleased/tyrannosaurus-tex/)

Isn't the problem that it was a pretty advanced game with high hardware compatibility.
That and it was unfortunately only an early beta that could be recovered (and even then, gotta wonder if it had bitrotted due to being flashed probably over a decade ago, and onto what was probably a cheap flash cart).
Might be about the same work in finding the guy who stole the final code and fled to Australia (assuming he's not somewhere else now) and make him give it up. ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: daninthemix on March 20, 2013, 12:09:33 pm
I need a copy of Blast Corps (N64) without music. Can someone rip the music out of the ROM for me?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on March 20, 2013, 12:55:25 pm
I wish we had a facepalm emoticon. You don't want music, then mess with the emulators sound channel settings And turn the music off.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: daninthemix on March 20, 2013, 01:04:10 pm
I want sound effects, but not music. Turning off sound channels screws with the SFX.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: gadesx on March 21, 2013, 03:49:24 pm
A Mystic Quest / Final Fantasy Adventure (GB) colorizer  :beer:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 22, 2013, 06:41:49 pm
A Mystic Quest / Final Fantasy Adventure (GB) colorizer  :beer:
I second this, but not before Kirby's Dream Land.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Johny_Olde on March 24, 2013, 10:22:09 am
Hi, I'm new here. I just got registered so I can share my idea to whoever makes awesome repro games that never made it to US out of Japan. I heard that Rondo of Blood is going to be translated which is beyond awesome but for what system? SNES? Is it possible to have it on Turbografx? Or will it be just emulator?

Anyway, that's a separate question outside this topic. I of course haven't heard of Rondo of Blood till I watched 16-bit Gems. Anyone watch that show? It's awesome! So after thinking hard, I thought since romhacking fixes games like Simon's Quest and translates them like Back to the Future, I thought of an idea they could do for Dracula X. Improve and redesign it to make it a better Rondo of Blood port but keep some of the levels at its difficulty.

The levels could be expanded a little bit like the first, second and last stage for example? After such frustration of Castlevania III Dracula's Curse, I find it needed for extended levels and difficulty to increase the game length, challenge and fun. Not enough enemies were on Dracula X.
The second boss fight should be the Wyvern.
The third stage where you jump over the platforms to get to the boss, let's let the fall be a death move rather than the entrance to a different route. I'll explain along the way.
After the third stage, from there you can select any stage you want to go to next. There's the dungeon stage, the cavern stage, the underwater stage and the castle wall stage where you fight wolf man.
The dungeon stage, so long as you have the key, you unlock Maria and she becomes playable. You can switch with Maria the same way as you do with Castlevania III Dracula's Curse. By the way, her dress is red. Please keep it that way? :)
That door before the fourth boss fight can be where you rescue the other girls or villagers I guess and they tell you where Annette is (To those who haven't played Dracula X) though most do so it'd be pointless but since the door is there... yeah. Or we can just take it off and just go to the fourth boss.
Now there should be a new stage. The stage before you fight Dracula should be where you fight Shaq and he unleashes the giant Bat, Mummy, Medusa, Frankenstein and Shaq himself. However, it will have to be invented. I just find it weird that from the clock tower to Dracula's tower? Ya know?
And final stage is the same as the SNES BUT after you pass the two moving platforms and pass the axe throwers, the next room should be the long traditional staircase that leads to Dracula's tower. At the top, he enters the next room and that can be where all the candles have the variety of weapons Richter may need to fight the platform jumping boss Dracula.
Lastly after you beaten the game and you want to play again but on hard difficulty, Maria will be available at stage 1 just like in Castlevania III where whoever character you have with you is available at stage 1. Just switch and yeah.

I thought of all that. What do you think? Sounds better?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on March 24, 2013, 10:48:41 am
After seeing Wayforward's team up with Capcom for Ducktales Remastered... I had this really dumb idea that won't ever happen in a million years because it's impossible except maybe as one of those flash or executable games (or if Wayforward could get the rights to the properties to make such a thing).

Anyway, here goes...

Somehow the worlds of Secret of Mana and the worlds of Chrono Trigger wind up overlapping, like I dunno, some kind of wierd "thinning of dimensional barriers" occurs because of some spell Thanatos was trying out or whatever. Meanwhile in the Chrono Trigger universe, Lucca is working on her teleportation machine (that winds up being a time machine) at Leene's Square Millennial Fair. Instead of the machine sending them to Truce Canyon in 600 A.D., Marle and Chrono get sent to the Secret of Mana universe instead.

I'm not sure how it would be set up or explained that this happened, like I said, mabe a spell Thanatos was trying out or some event in the SoM world caused something to happen to allow the crossing, or some sort of shift in Mana power or some device some villain was creating / using malfunctioned and caused it to make a bridge between their universes that allowed Lucca's machine to act as a bridge.

Anyways, in the Secret of Mana universe, Chrono and Marle get to experience a new kind of gameplay style... one very much foreign to them: Real time attack battles: just walk around and slash at things, Zelda LTTP style. No menu screens and picking techs and attacks from a menu (except in the case of using the Ring Menu to pick spells, switch weapons, use items etc). Here, the CT characters can walk around freely, swing swords and fire projectile weapons like the SoM chars. The CT chars remark about how weird this is for them, but they grow to like it.

They continue on until they run into the SoM chars, Rhandi (the boy), Purim (the girl) and PoPoi (the sprite child) and they help the CT chars understand their world and what's going on; save the world from destruction by Thanatos and the Mana Beast... yadda yadda.

At some point, the SoM chars get to experience the CT universe, which is very foreign and confusing for -them- because of course, Chrono Trigger is a turn-based menu battler. So when -they- cross over, of course they're like "WTF? Why can't I move!?" And the CT characters have to learn the SoM chars the ropes, so to speak.

Maybe there could also be like a... mixing up of major enemies. Like Lavos gets transplanted to the SoM world and the Mana Beast gets transplanted into the Chrono Trigger world.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: reyvgm on March 24, 2013, 12:04:18 pm
(http://gifsforum.com/images/gif/confused/grand/jensen-ackles-confused-eccbc87e4b5ce2fe28308fd9f2a7baf3-2716.gif)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on March 24, 2013, 12:12:12 pm
Maria isn't playable from the 1st level when you unlock her? I thought in the PSP version she is playable on the first stage after you are able to select what level you want to begin at. It's funny that you refer to Shaft as Shaq. Haven't heard that before.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Johny_Olde on March 24, 2013, 12:17:18 pm
WHOOPS!  My bad, my bad! Shaft! :P

Anyway, no she's not selectable on the first stage. You're probably thinking of symphony of the night. Anyway, even in Rondo of Blood, don't you have to rescue her? So it's the same in Dracula X except her dress is red.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Drakon on March 24, 2013, 06:54:41 pm
If I wanted to hack ff6 (american version), I'd make it so at the coliseum you can actually choose your attacks instead of it being auto attack only.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ETG on March 24, 2013, 07:45:38 pm
If I wanted to hack ff6 (american version), I'd make it so at the coliseum you can actually choose your attacks instead of it being auto attack only.
Like this (http://www.romhacking.net/hacks/1099/)?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on March 24, 2013, 09:51:13 pm
Once you unlock Maria you can play the first stage with her by using the stage select in both the original and PSP versions.
To my knowledge no one has publicly shown any level hacks of RoB, nor shared any info on how. So a hack of this scale isn't likely to happen any time soon unless a new project gets organized.
I like the idea of making a character swapping hack, but I doubt it would be a simple asm hack, so don't hold your breath on that one either. Also, you might want to post in the hack ideas thread.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 25, 2013, 12:07:36 am
Secret of Mana solo game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on March 25, 2013, 03:48:05 am
I think it'd be bad ass if someone Turned Golden AxE Warrior into Zelda 1. As if it wasn't a big enough Zelda clone as it is... But then it really would be Zelda with better graphics and better music if one could get a FM music mod to work on the rom.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Drakon on March 25, 2013, 09:40:12 am
Like this (http://www.romhacking.net/hacks/1099/)?

Yeah that's the one haha.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: fellowroot on March 25, 2013, 12:48:50 pm
I think that it would be really neat idea to add more players to already existing games.

For example:

Make Zombies Ate My Neighbors a 4 player game.

Make Super Mario Kart a 4 player game.

Make Donkey Kong Country a 2 Player game like co-op.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on March 25, 2013, 01:46:44 pm
DKC already is co-op.
Unless you mean make both players control both monkeys at the same time without having to tag in.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on March 25, 2013, 02:38:29 pm
DKC already is co-op.
Unless you mean make both players control both monkeys at the same time without having to tag in.
I guess he means both at once, no tagging...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on March 25, 2013, 05:32:53 pm
Making DKC co-op with both playable simultaneously could be problematic. If they share the whole screen then it'd be easy to leave a player behind. They'd have to alter the game so the other player comes back if left behind as in the original game I don't think the player could get left behind, so there's no code for respawning. I don't know if anyone has the skill to make it split screen, I've never seen a hack yet that does that anyway.

As for making Mario Kart 4 players, it could possibly work, but again, noone has made a split screen hack yet so who knows if anyone would be able to figure out how to do it. Also, the tracks aren't designed for 4 players. You'd run out of coins and power-ups cause the CPU don't collect either, so the levels are arranged for just 2 players in mind. It could possibly be fixed by making the items and coins respond over time. It'd take a bit of work.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: itoikenza on March 25, 2013, 05:47:23 pm
1.battle Bend of time music for all regular battles and toggle music on/off via L2 & R2.
 
2. make Dark Serge, Garai, Guillot, Fargo, Radius, Taurusoid
doppelganger Crash/Glitch free...
 
3. Any char. can equip/move any element to anywhere..
 
4. Any playable char. added to doppelganger list...
 
5. Add any combination of starting equip effects to
doppelganger enemies.
 
6.All 3 can be transformed via doppelganger at the same time without duplicate error.
 
7.Remove duplicate weapon stuck in head glitch,
happens when a character comes out of doppelganger.
 
8.Add equip of Dario's masamune to Radius, Fargo, Steena,
Leena.
 
9.Add ability of any char. Can perform z-slash as slash without hang.
 
10. Recharge becomes non-consumable
or all elements have infinite use.
 
11. Start New Game with all tech's/element's in inventory...
Or regular char. Tech/Grid modifier app.
 
12. Now the Hardest one...
Add Gi, Lu, Che Delilas & Songi(second form),to doppelganger.
from Legend of Legaia.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ETG on March 26, 2013, 11:27:39 am
For mario kart, I bet you could make a custom emulator that could sync up with another emulator over the internet and take some basic information from player one and two (like the position,) send it to the other emulator, and inject that data into the 3rd and 4th driver's data.

For DKC it would be much more complicated. You might hack it so that you only play one character, and the other is a ghost drawn wherever, then let the other emulator send over position and pose data. Then you'd have to make it so anything triggered in one (collected item, enemy killed) is triggered in the other (Or maybe each character runs the level on their own and results are compared at the end of the level, but that's competitive not co-op.) The end of level and one player dying may be troublesome.

This is assuming that the games are robust enough to handle things like an enemy off screen being killed and the whole level being accessible in memory at once.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: itoikenza on March 26, 2013, 11:50:16 am
how about Link from sc2 inserted into skyrim with all his moves, executed exactly the same, namco's controls would fit well into that game don't yah think?!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on March 26, 2013, 02:27:47 pm
For mario kart, I bet you could make a custom emulator that could sync up with another emulator over the internet and take some basic information from player one and two (like the position,) send it to the other emulator, and inject that data into the 3rd and 4th driver's data.

That'd probably be easier than learning how to split the screen for 4 players. But that also restricts you to playing 4 players on a PC. Which is kind of a bummer since there are SNES emulators for other devices.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Johny_Olde on March 26, 2013, 09:58:30 pm
So who takes the ideas or requests and makes the games? Do they really do that or not really? How does this all work? Cuz' I would like to know if my idea would work or not.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on March 26, 2013, 11:19:02 pm
DKC Co-op.  I have two ideas maybe that would work but could be frustrating?

1.  Take a look at Mario on the Wii.  4 players at once and I think everyone had to be moving towards the screen at once to actually MOVE the screen.  Take that into account on DKC, both kongs would have to be moving forward in order to move the screen.  Otherwise if one person just sits there, screen doesn't move at all.

2. Force screen scroll.  Player 1 moves and it scrolls screen while moving Player 2 along the screens edge.  P2 falls out, welp, there s/he goes.

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on March 27, 2013, 01:30:12 am
Maybe you could lock the screen going left and right, but if you do that for up and down then if someone falls off a platform they'll fall off screen. I can't remember, the NSMB co-op games solve this by zooming out maybe? I don't think you can zoom out on SNES games in the same way. Forcing screen scroll wouldn't be true to the original game. Also, I don't find most autoscroll stages in games to be fun.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: fellowroot on March 27, 2013, 01:14:35 pm
For Donkey Kong co-op. Maybe have it like in Sonic 2 with Tails. You know Tails just tags along with Sonic and can die as many times as he wants to, but he also helps out with the boss battles and such.

As for Mario Kart 4 player. Remember when Halo 1 came out and you could connect your Xbox with other Xbox and play Slayer with up to 16 players? Why can't that happen on the SNES and Mario Kart?

Why not have two TV's and two SNES systems connected to each other. Then have one TV with 2 players on it and the other TV with the other 2 players on it and yet all 4 players are actually in the same race. And maybe connect the SNES systems by some adapter cable or something. Isn't there a special port or plug on the underside of the SNES? I know that the NES has one.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: busterflex on March 29, 2013, 05:11:50 am
So who takes the ideas or requests and makes the games? Do they really do that or not really? How does this all work? Cuz' I would like to know if my idea would work or not.

I don't think that there is some one who is takeing you ideas and making a game with your ideas...They work on their hacks and help out each other (But maybe I could be wrong)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on March 29, 2013, 06:43:28 am
This is an idea dumping ground. Think of it as a collective brainstorming session. It is not viewed as a place for requests. Just a public place for ideas. Maybe someone sees your idea, considers it worthwhile and plausible and go through with it. Usually not. I, myself, look through for inspiration, but most of the game-specific ideas don't interest me. Can't speak for others.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on March 29, 2013, 09:15:08 am
How about a hack to skip non arcade levels in the GBA Double Dragon Advance? Those are my least favorite additions to the game.

Another idea is to hack the Genesis version of MK 5 Mythologies. I suggest improving the gameplay, possibly by adding special moves and 6 button support (if there's enough room in VRAM for the sprites). I don't miss the combos that much so I wouldn't miss them that much if they weren't restored. Graphics wise it's a decent port. But the music isn't that great. Some of this stuff should be doable by a hacker knowledgable with the assembly language the Genesis uses. Judging from the UMK Trilogy hack this extensive a hack should be possible.

I guess changing the sprites would make sense too but it doesn't bother me as much as the other stuff. Possibly the enemies should be given different voice samples too. Especially Liu Kang and Sonya.

It is kind of lame that Quan Chi isn't the last boss either. That or Shinnok, but since his second form wasn't a sprite it could be hard to port.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on March 29, 2013, 07:42:41 pm
Here's a unique idea. How about Michael Jackson's Moonwalker completely overhauled with another artist being the lead character. Updated music, graphics, possibly some new sound effects and even replacing the kids you rescue and bubbles the monkey with something else. The stages could be unique and everything. I know Saxman has a couple of utilities for Sega Genesis ROM hacking and there are some utilities floating around as well. Would be an interesting project to undertake. And I'm sure we all love music. Even an underground artist could work if people are scared about getting in trouble with Intellectual Property BS.

I think it'd be bad ass if someone Turned Golden AxE Warrior into Zelda 1. As if it wasn't a big enough Zelda clone as it is... But then it really would be Zelda with better graphics and better music if one could get a FM music mod to work on the rom.

Hmm well I would think it would be a better idea to turn Zelda A Link to the Past into Golden Axe Warrior. Though your idea does sound intriguing, Zelda BS kinda has a Zelda 1 remake covered as does Zelda Classic. Also figuring out how to convert Sega Master System ROMs to Sega CD would be kind of nice. Its already been done with Sonic Megamix where they converted Sonic 1 Genesis to Sega CD format and heavily modified it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on April 03, 2013, 09:25:51 am
How about hacking Samus Aran into "Scurge: Hive". Doesn't seem like it would take all that much work. Hell, the game is practically already set up as a Metroid Gaiden. I mean, really? It has a conFederation, the main character is a bounty hunter/mercenary type, there's a highly infectious alien entity to eradicate, and she has a special suit that you can upgrade. You could rewrite it a bit to be a special mission Samus get's sent on while she was still a Federation soldier. You wouldn't even have to radically change the graphics with a set up like that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on April 04, 2013, 09:25:33 pm
sounds like a dumb idea, but someone could REALLY get around to translating Sugoroku, Go and Shogi games for GB, GBC, NES, GBA and SNES. Not only just translating, of course, but also changing pieces visually sometimes to make it easier to understand what is what.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on April 05, 2013, 10:37:50 am
I would be interested in doing a Shogi NES hack perhaps in a couple of months. I'll scroll through some roms and see which looks the most up my alley.

EDIT: let it be known, I'm not interested in translating any text-heavy one, but if I find one with a simple and straight layout, I wouldn't mind doing some "beginner" icons on the pieces.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 06, 2013, 10:24:27 pm
Someone needs to fix up that unholy mess of a Shinobi game for NES made by Tengen. Not that the Sega Master System version was that fantastic but it certainly was the best 8 bit home port of the game due to it being made directly by Sega. In any case, that would be a nice project. First start with graphics and then that god awful music and sound. The Boss Music isn't even in the game. Maybe if someone wants to make a superior version to the Sega Master System version, make the NES pirate more true to its Arcade counterpart:

http://www.youtube.com/watch?v=IiVhLpQtQcI - Arcade

http://www.youtube.com/watch?v=uQxzYlxeNOM - Sega Master System

http://www.youtube.com/watch?v=QLea2XSJSak - NES
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on April 06, 2013, 11:45:20 pm
I'm assuming by "pirate" you mean the Tengen version, even though Tengen was a legal developer (unlicensed =/= illegal).
Or is there another version I'm not aware of?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jonwvsu on April 07, 2013, 12:44:22 am
How about a nice, clean SMB3 hack that allows you to skip all the menus. I know that I found a shop of strange and wonderfull things, that's why I'm here. It feels like I'm sitting around for hours waiting to get back to the game.

While I'm at it, how about a TLoZ hack that uses passwords rather than a battery save. Just a thought.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on April 07, 2013, 03:45:43 am
I think I have something that I actually might be able to do. Put Links graphic from Zelda 1 in place of the hero from Golden Axe Warrior.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on April 07, 2013, 06:12:58 am
I thought you had greater aspirations than sprite-swappin.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on April 07, 2013, 09:08:52 am
I just want to see what it would look like in gameplay. Then if I like it maybe I can try doing changing those crystals you collect into triforce pieces and so on until the whole game is overhauled.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on April 07, 2013, 12:25:32 pm
sounds like a dumb idea, but someone could REALLY get around to translating Sugoroku, Go and Shogi games for GB, GBC, NES, GBA and SNES. Not only just translating, of course, but also changing pieces visually sometimes to make it easier to understand what is what.

Thanks for the suggestion. I'll be tackling Naitou Kudan Shogi Hiden, 1985 for the Famicom. I've designed new pieces that should explain piece movement without the need of external documentation or knowledge. Check the thread here (http://www.romhacking.net/forum/index.php/topic,16132.msg240101.html#msg240101).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jonwvsu on April 08, 2013, 01:16:36 pm
I am need of a utility or a talented hacker that can change a few NES roms from MMC1 to MMC3. I'm told it can be done. Replace all "sta MMC1mapper" with "jsr doMMC1toMMC3" Please PM me if you are up to this. I plan on converting TLoz, Tetris0, and Monopoly. Thank you very much.

Since this is the idea thread: How about a TLoZ hack that allows you to set other items as your primary (rather than just your sword) For example, you could kill with the wand and collect with the boomerang without going to the menu.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 08, 2013, 03:41:26 pm
I'm assuming by "pirate" you mean the Tengen version, even though Tengen was a legal developer (unlicensed =/= illegal).
Or is there another version I'm not aware of?

Nah that was the one. I don't actually know if it was a pirated version to be honest. I just know that it is kind of crappy and could use massive improvement. One thing that the 8 bit home versions don't possess is accurate music and sound (PC Engine version does). There's only one stage tune used in the home versions for every stage and I know there's at least more than one stage tune used in the arcade version.

http://www.youtube.com/watch?v=rMTTPtFdU_c - tune not found in home version of Shinobi
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NES Boy on April 09, 2013, 06:56:14 am
Two ideas:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on April 09, 2013, 02:51:40 pm
Here's one for Zelda II: If you get a game over in a palace, make it so that you respawn at the beginning of that palace instead of all the way back to the castle. The code for this exists for the Great Palace.

Back to the Future: If failing a special event (cafe, school, etc.), make it so you won't get sent back to redo the previous stage and to instead redo the special event directly. A lot of modern gamers would probably give up at the cafe, but the later events are easier. I personally enjoyed the music one.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 09, 2013, 06:09:42 pm
I am need of a utility or a talented hacker that can change a few NES roms from MMC1 to MMC3. I'm told it can be done. Replace all "sta MMC1mapper" with "jsr doMMC1toMMC3" Please PM me if you are up to this. I plan on converting TLoz, Tetris0, and Monopoly. Thank you very much.

Since this is the idea thread: How about a TLoZ hack that allows you to set other items as your primary (rather than just your sword) For example, you could kill with the wand and collect with the boomerang without going to the menu.

Actually I had a similar idea for Megaman 3 where Top Spin would be your main weapon and the character, story, etc. revolves around a Ninja that uses a sword. Top Spin is basically the closest weapon that would come to a sword as most Megaman 8 bit games for NES don't have weapons which could be seen as sword-like. The Stage Select would be places in the world you travel to and after you beat a stage, you learn different skills from your Master. The skills would in no way correlate with whatever boss you fight. In addition, any type of boss could be on a Stage such as you could pick a stage where the boss you fight may be based off of a wily boss like Yellow Devil.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jonwvsu on April 10, 2013, 01:23:49 am
Actually I had a similar idea for Megaman 3 where Top Spin would be your main weapon and the character, story, etc. revolves around a Ninja that uses a sword. Top Spin is basically the closest weapon that would come to a sword as most Megaman 8 bit games for NES don't have weapons which could be seen as sword-like. The Stage Select would be places in the world you travel to and after you beat a stage, you learn different skills from your Master. The skills would in no way correlate with whatever boss you fight. In addition, any type of boss could be on a Stage such as you could pick a stage where the boss you fight may be based off of a wily boss like Yellow Devil.

I guess megaman has never had a good melee weapon. With some graphical and palette changes, that could be the premise of a whole new game ala whomp 'em.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on April 10, 2013, 01:25:44 am
Then he'd be Zero.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 10, 2013, 12:58:39 pm
Then he'd be Zero.

That would all depend on how its done. For example, Shinobi for Game Gear is structured similarly to a Mega Man game. You have a stage select at the start and each time you beat a boss and rescue an ally, you get to use them and their powers. This basically amounts to a color change of your Ninja and another weapon and skill set.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Salty on April 12, 2013, 03:58:50 pm
I've been thinking of a hack for TMNT 2 on the NES. Basically you'd be playing as Bebop and / or Rocksteady instead of the turtles. Could be called TMNT 2: Bebop and Rocksteady's revenge. I even came up with a little plot for it  :P Basically Shredder has fired Bebop and Rocksteady due to their constant incompetence. Instead of accepting their fate, Bebop and Rocksteady decide to foil Shredder's latest plans to prove their worth to him, before the turtles can even arrive on the scene.

So basically replace the playable turtle characters with Bebop and Rocksteady. The turtles have 3 ways to attack enemies: weak attack, strong attack and jump kick. Bebop and Rocksteady would have 3 ways to attack as well:

Button A: Punch (Bebop), kick (Rocksteady). The basic melee attack, would deal same amount of damage as the turtles weak attack.

Button B: Ray gun (Bebop), machinegun (Rocksteady). This would be a new gameplay element, since it would be a long range attack. The damage should be pretty low (maybe taking 4-6 hits to kill a foot soldier?), so there is a nice balance between long range and melee combat.

Button A + B: Running bodycheck (for both). This would result in the character running half a screen (or full screen) while dealing heavy damage to anyone caught in their way. To balance it, using this attack would damage you (just like the super attacks in TMNT 3 do). It should not be possible to cancel the running attack half way, since that would allow players to spam the attack and do massive amounts of damage quickly.

Neither character would have the ability to jump with these controls. Though I can't remember jumping being absolutely required in more than 2 levels. In the sewer you need to jump to be able to get out of the water. In the skateboard level you need to jump to hit the choppers. These would need to be worked out, or simply remove these 2 levels from the game. Would also need to replace the level 1 and 2 boss fights, since fighting Bebop and Rocksteady as Bebop and Rocksteady would be kind of weird  :laugh:

I think this set of attacks would make the game more dynamic and interesting than the original game. In the original the weak attack doesn't have much use, usually you are just using the strong attack on foot soldiers, and jump kicks on bosses. For Bebop and Rocksteady both the melee attacks and guns would be different and usable options. The bodycheck would also be very useful on large groups of enemies, or on bosses.

I don't have any knowledge of ROM hacking so I don't know how doable this idea would be. It would require more work than just replacing graphics, since the secondary attack and super attacks would be different than what the turtles use in the original game. Here's a concept picture of what it might look to play as Bebop and Rocksteady:

(http://oi47.tinypic.com/11w9210.jpg)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on April 12, 2013, 07:57:37 pm
I doubt the character tables could hold Bebop and Rocksteady at the same time. However, in speaking in the hypothetical, you'd be better off with B being melee attack, double-tap being dash attack, A being jump and A+B being "special," the gun. The gun would need some type of limit, could stick with old standards of it costing a drop in your health, or simply an ammo meter with ammo powerups being scarce.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCD on April 13, 2013, 05:57:54 am
King of Colosseum II (Sony PlayStation 2):
A hack that replaces the fake stuff and brings the textures of the real ring and entrance attires, face and head textures, theme songs, the crowd yelling out their names, the ring announcers and commentators calling out their names from King of Colosseum Red and Green to this game for these edit wrestler and MMA samples from the Template Menu:

Giant Baba
Jumbo Tsuruta
Kenzo Suzuki
Kazuyuki Fujita
Stan Hansen
Abdullah The Butcher
Steve Williams
Vader
Mike Modest
Donovan Morgan
Naoya Ogawa
Don Frye
Antonio Rodrigo Nogueira
Minoru Suzuki
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Neil on April 15, 2013, 06:19:11 pm
Original Game: Frogger (pick a platform)
New title: The Adventures of YOLO: Frogger Edition
Changes made: One death and you're back to the title screen.

Why? Mostly for the pun.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on April 15, 2013, 10:56:27 pm
Sorry, I don't get it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on April 15, 2013, 11:13:24 pm
yolo is some hipster term for "you only live once" so his pitch is a series of games with one life, no continue. To further it, I would suggest death as triggering a hard game reset or if possible, power off.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ETG on April 16, 2013, 06:14:49 am
Original Game: Frogger (pick a platform)
New title: The Adventures of YOLO: Frogger Edition
Changes made: One death and you're back to the title screen.

Why? Mostly for the pun.

Done (http://speedy.sh/ZZBtc/Frogger-YOLO.ips).

For the gameboy color game "Frogger (U) [C][!]"
You get one life. Also there is a slight graphic change before you start a level.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on April 16, 2013, 02:43:18 pm
I'd like to see it 110% done with M_tee's suggestion. :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on April 17, 2013, 12:50:42 am
An alternative would be to stay at the game over screen. No way to pass it without doing a hard reset.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on April 17, 2013, 11:48:06 am
Kind of annoying, though.
Probably a number of people use a game controller to play emulators and who puts the reset button on there? :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on April 17, 2013, 12:13:10 pm
Kind of the point in the novelty, I'd assume. To make the consequences as dire as possible from one death.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 17, 2013, 01:36:01 pm
I guess megaman has never had a good melee weapon. With some graphical and palette changes, that could be the premise of a whole new game ala whomp 'em.

Not in the NES games he didn't. In Megaman 7 though you had Slash Man's  Slash Claw and Sword Man's Flame Sword in Megaman 8. Top Spin is the only thing that comes close. Though I would consider weapons like Top Spin and Slash Claw CQC weapons. Kinda like using a dagger. If it was to be more unique from Zero, Top Spin technically isn't a sword. Though one would have to make it so that you could use it on the ground as well as a jump spin. The normal attack would just be a spin sort of like a battle skill.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on April 19, 2013, 12:19:14 pm
I did test with other kind of emulator for snes9x.  Only I see is free practice and no music.  Just sound.  So I just start thinking if someone can use car hack from BS F-Zero Grand Prix 2 to F-Zero.  But that will be hard for asm and stuff.  So I hope someone who can do it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on April 19, 2013, 12:26:07 pm
My F-Zero GP 2 got sound.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on April 19, 2013, 03:30:21 pm
Not in the NES games he didn't. In Megaman 7 though you had Slash Man's  Slash Claw and Sword Man's Flame Sword in Megaman 8. Top Spin is the only thing that comes close. Though I would consider weapons like Top Spin and Slash Claw CQC weapons. Kinda like using a dagger. If it was to be more unique from Zero, Top Spin technically isn't a sword. Though one would have to make it so that you could use it on the ground as well as a jump spin. The normal attack would just be a spin sort of like a battle skill.

I beg to differ. Charge Kick is the closest thing to Slash Claw and Flame Sword. If I were going to choose an NES Megaman game to use as a base for a Melee game it would be Megaman 5.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on April 19, 2013, 06:35:17 pm
I think i mentioned this before in the chat room but how about like a "What If" for Dragon Warrior for when you make the decision at the end where instead of fighting the Dragonlord that you make the decision to join him and you get that text where you fall asleep in a deep slumber... but then... years pass and the world is in shambles and something comes to challenge the Dragonlord after he ravages the world and awakens some evil who challenges him. Maybe a quest path where you can redeem yourself after seeing what you have done by neglecting your destiny from the original or joining the Dragonlord to kill the ultimate evil or even overthrow all to become an evil ruler! So much could be done with this.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on April 19, 2013, 07:05:09 pm
Or just a new Dragon Warrior hack entirely that incorporates this "What if" idea. The Dragonlord would replace and functions as the King in the beginning, for example. It fits because in the original, he mentions reviving you if you die if you agreed to join him. Joining him decreases all your gold and experience to zero (but not HP because it's a sleep), thematically fitting for a new hack in its entirety. I'd like random encounters in towns to kill humans. :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on April 20, 2013, 12:41:49 am
My F-Zero GP 2 got sound.
I know that but I meant 4 different leagues bs f zero.  But I want someone who can make hack car hack for f-zero from f-zero gp 2 car select.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 20, 2013, 02:21:30 am
I beg to differ. Charge Kick is the closest thing to Slash Claw and Flame Sword. If I were going to choose an NES Megaman game to use as a base for a Melee game it would be Megaman 5.

Hmm now that I think of it, Quick Man's boomerang does stay rather close by and if graphics are modified the right way, it could look like a weapon that swipes across. Look at the pattern of it:

http://m.youtube.com/watch?v=MfMJ9KMD4yE

I do not know though if it could be modified as a sword, whip, or other type weapon.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on April 20, 2013, 11:23:58 am
It could be a huge project to consider :) Sorta a "wasteland" kinda scenario almost like the land of ruin of Final Fantasy 6 like world.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on April 20, 2013, 11:27:56 am
Do it with a gargoyles quest type maps and pallettes that'd be pretty sweet
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on April 20, 2013, 12:41:15 pm
Hmm now that I think of it, Quick Man's boomerang does stay rather close by and if graphics are modified the right way, it could look like a weapon that swipes across. Look at the pattern of it:

http://m.youtube.com/watch?v=MfMJ9KMD4yE

I do not know though if it could be modified as a sword, whip, or other type weapon.

With the right modifications to the graphic and the sprite data, that could work.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 20, 2013, 06:02:09 pm
With the right modifications to the graphic and the sprite data, that could work.

I think a real unique weapon which could actually work is a bayonet:

(http://picpaste.com/pics/bayonet-RDRuT3ID.1366495369.jpg)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on April 21, 2013, 11:30:48 am
With the right modifications to the graphic and the sprite data, that could work.
Quick Boomerang kind of reminds me of Strider's sword.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 21, 2013, 11:57:51 am
Quick Boomerang kind of reminds me of Strider's sword.

Funny you mention that cause Strider NES and Megaman are both made by Capcom, both have stage selects, both have a pause menu where you choose your weapons, and round energy pick ups (Strider has oval health capsules and Megaman has circular energy cells). I would think making a Strider hack out of a Megaman game could work out very well. The only thing would be that in Strider, your character can slide and sliding wasn't introduced until Megaman 3. So the complication would be either not using Quick Boomerang as the base for Strider's attack and using another weapon like Top Spin or somehow adding the sliding ability into Megaman 2 and then from there using Quick Boomerang.

However, I think something completely original for a Megaman 2 hack would be even cooler. Just an original character and concept. Lots I'm sure could be done with the idea to make Quick Boomerang the main weapon and to do heavy duty graphical changes.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Slime on April 21, 2013, 01:42:57 pm
The art of Super Street Fighter II Turbo Revival put into the arcade Super Street Fighter II Turbo would be awesome.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NES Boy on April 21, 2013, 04:53:15 pm
I can't believe no tried this project yet: replacing Luigi's, Peach's, Toad's, and Wario's voices in Mario Kart Super Circuit with their US MK64 voices. Even the "Congratulations!" voice should be replaced with the US MK64 version.

Here (http://www.youtube.com/watch?v=-lJjWcmZoag) is a video comparing the voices of both versions of Mario Kart 64 to hear what I am talking about.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on April 21, 2013, 05:53:18 pm
Having your recorded voice undistorted for Chatot's Chatter move.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on April 22, 2013, 02:45:54 am
I was thinking, if it would be possible to turn mario bros into a super mario bros type game. Or maybe have doors you can enter for different areas of the game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 22, 2013, 09:35:10 am
I think overhauling Super Mario World into a Subcon Mario game could be kind of cool. Bringing in Shyguys, Wart etc. and some worlds of subcon along with some music changes but it would also be a lot to do. Not to mention in Super Mario World you can only choose between Mario and Luigi.

I've never played Luigi's Mansion but I'm sure Super Mario World could even be changed in that regard where you have to rescue Mario from King Boo and you can choose between Luigi and E. Gadd or something like that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Turambar on April 22, 2013, 12:09:42 pm
Somebody should hack Link's Awakening to remove the Owl nagging sequences, the annoying text that pops up whenever you touch a heavy object, and the text that pops up when you pick up an Acorn or Piece. I'm surprised this hasn't been done already. Maybe it has and I just don't know about it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on April 22, 2013, 12:59:04 pm
Somebody should hack Link's Awakening to remove the Owl nagging sequences, the annoying text that pops up whenever you touch a heavy object, and the text that pops up when you pick up an Acorn or Piece. I'm surprised this hasn't been done already. Maybe it has and I just don't know about it.
Better yet: Only appear when you touch a heavy object without having the Power Bracelet in your inventory or have the Acorn/Piece only pop up the message in the very first time you get them.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Turambar on April 22, 2013, 01:03:16 pm
I'd actually rather have them not appear at all, since if you're downloading a hack that removes them you must already know what they are and don't want them to be in the game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on April 22, 2013, 01:35:29 pm
Better yet: Only appear when you touch a heavy object without having the Power Bracelet in your inventory or have the Acorn/Piece only pop up the message in the very first time you get them.
The first part is how it works in the game. After Level 2 (where the bracelet is from), the heavy object message will stop appearing even with the bracelet unequipped. The message for the object you break from dashing, however, will always appear even after Level 3 (where the boots are from). That bit should be corrected to correlate, or just removed altogether. The ice block message should be removed outright, you only get to see them in one level and their nature is obvious anyway.

In the original LA, you can skip most of the non-important dialogues with B without having to scroll through them after the first two lines (heavy object message is one of them). In DX, you only have this ability in the overworld map (see the library for a complete map and try the camera shop on it to see for yourself, or revisit an owl dialogue on it if you already made progress).

What I also dislike about DX is the fact that the Genie throws fireballs slower, in addition to giving an extra dialogue.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 23, 2013, 09:23:06 pm
What about taking a game and improving the sound engine in it? Such as using say the Namco 163 Sound Engine in a great NES/Famicom game like Wizards and Warriors. Of course in order to do that, I suppose one would have to dig up the Japanese Famicom ROM of it which is called Densetsu no Kishi Elrond, throw in another sound engine, and then translate it to English.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on April 24, 2013, 02:06:53 pm
Update character portraits in the original FFIV to match the ones from FFIV Advance. Also, I think Cecil's Paladin battle sprites of his head should be changed because it doesn't look like him. Lose the tiara and adjust the hair style.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on April 24, 2013, 02:40:24 pm
Question: Is it possible to hack a flash game?
Idea: If yes, then my idea is to hack Project Nite Festival (a Touhou clone inspired in Imperishable Night's story and characters and in Mountain of Faith's power and bomb system) to allow more screen sizes and to allow free resize at first, and then to translate it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on April 24, 2013, 04:59:14 pm
Quick Boomerang kind of reminds me of Strider's sword.

I also think many swords in NES games can resemble that sword.  If anyone actually wants to go on that idea I suppose I could try to help any way I could.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: fellowroot on April 26, 2013, 02:34:53 am
I love rom hacking. So who is going to make all of these great ideas! We need to have a contest or something. Have a bunch of guys submit rom hacking ideas and the winning idea we all work on to make it a reality. What do you think!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zynk on April 26, 2013, 03:01:43 am
I love rom hacking. So who is going to make all of these great ideas! We need to have a contest or something. Have a bunch of guys submit rom hacking ideas and the winning idea we all work on to make it a reality. What do you think!
Like making a poll about it?

Odd that there aren't any poll threads here...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Manamiko on April 27, 2013, 07:29:57 pm
Is there anyone actively working on a 7th saga Editor, by chance? I know that there were a few rebalances made, and I enjoyed playing them. I would love to be able to edit char stats, enemy stats and resistances, as well as spell power and removing the barrier of max 255 magic and speed, etc.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on April 27, 2013, 09:58:29 pm
and removing the barrier of max 255 magic and speed, etc.
That would probably require you to expand those stats to 2 bytes, which is probably not as easy task as you'd have to move data around (assuming there is free space), as well as modifying routines that access those bytes. ASM definitely needed.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Manamiko on April 28, 2013, 02:38:29 am
That would probably require you to expand those stats to 2 bytes, which is probably not as easy task as you'd have to move data around (assuming there is free space), as well as modifying routines that access those bytes. ASM definitely needed.

I agree, and I have no experience with it though I know of two others here who were at one point working on this game (over a year ago) and I was actually given permission by one of them to test a bypass on that 255 magic/speed stat barrier. He did something similar to what you described but overwrote data which made the testing a little bit of a nuisance *for his hard work, that is.* You had to use save states because saving the game registered your speed/magic at 0, and once you reached the town of Guntz for the 2nd rune in the game, after a couple tasks you automatically lose it back to 0 so you had to manually cheat and get your magic/speed values back in order to enjoy it and breaking the 255 barrier in late game. I know its been done, it just wasnt practically and fully completed. I sent a pm to the one concerning this but he hasnt been online here in over a month. I am just wondering if anyone has had an interest in this game, or what its capable of. A couple sources have told me that it was not actively taken interest in because data within the rom itself is , for lack of better term and my ignorance, skewered organization wise.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on April 28, 2013, 10:38:35 am
 Finding empty  RAM  space is the most problematic there.  Updating the routines maybe a nuisance as well but it may not be the most complicated thing to do.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Manamiko on April 28, 2013, 10:44:54 am
I can understand, although it is beyond my scope. With the two different patches I've played through and the editions made, I didn't understand why utilities besides documents and bits of information were the only content released on hacking the game.

Edit: Unless for some reason those involved did not want others to have easy access to editing it, and/or were not up to publishing said software for any number of reasons. The most aware that I was made is the game data itself is a cluster to deal with, and now over a year later no updates of activity on it. Similar to the game Arcana, it would have been fun to adjust many elements and replay the game in a new light, but no activity has ever been undertaken for it.

Double Edit: I apologize if I don't sound constructive.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on April 28, 2013, 04:13:09 pm
Convert the "Akumajou Dracula" ROM into VRC6 and import the "Akumajou Densetsu" sound engine.
Convert the VRC6 Famitracker soundtrack for CV1.
Add the save feature from the FDS version.
Add an intro story.
Change credits text into an ending text.
Add a proper credits roll after ending with the staff's real names and the Vampire Killer (MSX) ending song.

Do all that and you have a great improvement patch for CV1.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: fellowroot on May 02, 2013, 10:29:54 pm
Yes, I am well aware that there currently exists a thread for rom hacking ideas, but I feel like making a just for me. Some of my ideas may really out there, but I don't care I'm posting rom hacking ideas that I would like to see one day or as projects to make myself. Here goes.

1. Space Station Silicon Valley. N64

I kind of like this game, but I think there are many aspects that could be better.

If I could hack my own version of this game it would be like so:

I would change the music to a more serious tone and have better graphic textures. I would give the two main characters, the space man and his robot a complete visual makeover so that it looks less cartoony. If I could I would redo the entire intro story and make it better and I would take all of the stupid fart jokes out of the game.

I would also get rid of all of the music speakers in the levels and just have the level music plays everywhere and I would turn the whole game into a more puzzle solving type game. All of the main levels would just be huge puzzles to solve using all of the various animals.

I would get rid of all of the TV's in which you go to an order to see what abilities your animals has and replace that with just a button combination.

And that would be the game!

But wait there is more. After playing this game a lot I have realized that there is a huge potential for like a 2 player versus mode. It would go like this. Each player selects an animal from a select screen which shows all of the different animals in the game and then the two of you get put into a level and try and destroy each other. If you have played this game then you know that there are some really interesting animals with really cool abilities such a dog with rockets and a polar bear which lays a big exploding poop (which would be replaced with a landmine graphic). The possibilities for battles using all of the various characters would just be loads of fun. And maybe have an option so that you get a total of 3 animals and when your first animal dies then while in game you get to select the next animal that you want to become so that if you just got owned by a certain type animal then you can pick a new animal which would be a good counter to that of your opponent.

2. Capcom Dream Match

Take all of the Capcom characters from the games; Darkstalkers, SF Alpha 3, SF 3rd Strike, Warzard, Capcom vs Marvel, Capcom vs SNK 2, ect and put them into one big game!

I think Capcom tried doing this in Capcom Jam, but that game sucked because they only had a small number of characters to choose from. Instead they should have done a full blown version with EVERY character in which they owned. I mean come on, those 2-D sprites are now getting replaced by newer and better graphics, so why not put all of their 2-D sprites in one last final game for the fans!?

Anyway it would be done by a ration system like in CvS1 with weaker characters being a lesser ratio than stronger ones. And you could pick groves based off of the original gameplay elements in the original games just a parrying for SF 3rd strike characters.

Anyway, this one really isn't a hack, but a dream game that I would like to see made.

3. This one is a hack for sure. Take Rock Howard from Capcom vs SNK 2 and make him a playable character in Capcom vs SNK1 for the Dreamcast.

4. Give Silver Surfer for the NES a lifebar hack.

5. Take a ton of old classic games and give them a graphics facelift just like how they did Super Street Fight 2 Turbo HD

6. Make the staff in Dr. Jeckle and Hyde an an actual weapon that kills the enemies in the game.

7. Make a bunch of 1 player games into 2  or even 4 player co-op games.

8. I also want to do a rom hack of SMB1 for the NES where Mario can now hold turtle shells and then either kick them upward just like in SMW.




Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on May 05, 2013, 09:15:41 am
I wish there were more hacks for games that don't normally get hacks....

Like Spanky's Quest. The game itself is pretty easy, the gameplay and mechanics are solid and something about playing it is just really.... relaxing. But it's just so damn short. I think it would be great if someone did a hack to increase the number of levels so that the game lasts longer, maybe make some of the level structures a bit more roamy like an older Mario game instead of just being stuck in a room or a level where you can literally keep falling forever. Make it play out more like Little Nemo (another game where you have to find a certain number of keys to pass the door to the next level), have a big environment to traverse so that levels themselves aren't over with in a less than a minute. Maybe also add more balls other than just the existing Baseball, Soccerball, Volleyball and Basketball.... like maybe a football that would keep bouncing end over end along the floor until it hit an enemy or have a "Death Ball" that would be like a black orb covered in electricity that would act sort of like a cross between the sticky Volleyball and the fully leveled up "Dark Force" spell in Secret of Mana. And also put platforms in the boss fights instead of them always just being big empty rooms. --- http://www.youtube.com/watch?v=ROfx4qZZZEs
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on May 08, 2013, 11:06:12 am
Convert the "Akumajou Dracula" ROM into VRC6 and import the "Akumajou Densetsu" sound engine.
Convert the VRC6 Famitracker soundtrack for CV1.
Add the save feature from the FDS version.
Add an intro story.
Change credits text into an ending text.
Add a proper credits roll after ending with the staff's real names and the Vampire Killer (MSX) ending song.

Do all that and you have a great improvement patch for CV1.

What could also work is for someone to modify Castlevania 4, level layout to match the Castlevania 1 level layout. The only problem would be somehow adding in SNES versions of some of the NES music. I thought of this since some people basically see Castlevania 4 as a remix of Castlevania 1.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Kakoute on May 10, 2013, 08:28:20 am
Hello !

I would like to post this hack idea for Secret of Mana and Seiken Desentsu 2.
When I play those games with friends, the ring menu always pause and it break the battle rhythm.
My idea is to remove the pause (and the background transparent color at the same time) when a player goes to his Ring menu.

I'm a developper but  I never went into ROMs hacking.

So I'm hasking you either if somebody know how to do it or either "Please can you do that AWERSOME ROM hack ?".

Thanks for all !
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on May 10, 2013, 10:53:22 am
This sounds more appropriate for the Hack Ideas topic.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Kakoute on May 10, 2013, 11:55:06 am
OK sorry for the wrong topic...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: BRPXQZME on May 17, 2013, 12:55:30 am
Original Game: Frogger (pick a platform)
New title: The Adventures of YOLO: Frogger Edition
Changes made: One death and you're back to the title screen.

Why? Mostly for the pun.
Coincidentally, one group in my game design class actually made something based on this pun (https://github.com/ashaffe8/TAOY).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: gadesx on May 18, 2013, 11:46:55 am
Megaman 7 with a easy final boss
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on May 20, 2013, 12:39:48 am
How about a hack of Chrono Trigger that basically turns it into one giant Doctor Who RPG.

Replace Chrono with Rory.
Replace Marle with Amy Pond.
Replace Magus with the Doc.
Replace the Robot with a Dalek.
Replace the Epoch with the Tardis.


May 20, 2013, 12:47:41 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I would also like to see a hack of Secret of Mana that does to SoM what Parallel Worlds did to Z:LTTP. Completely change the landscape to something unfamiliar, expand the story and world, making it a new game entirely (maybe after defeating the Mana Beast, Purim and Rhandi have kids and one of them takes up the Mana Sword in the face of a new crisis?).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on May 20, 2013, 09:14:43 am
There's no complete editor for Secret of Mana (Though I think one was in the works and may still be.  But last I heard he's been kind of leaving it), so it'll be ages before that happens sadly.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: cj iwakura on May 20, 2013, 10:12:02 am
Not sure if it's ideal to ask here, but we edited a .dls file for Shikigami no Shiro in an attempt to change the voice files, and when I replaced the .WAVs with the dub voices, it killed the audio completely. Any suggestions? Could it be something crazy like the replacements having to be the exact same length as the original?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MontyMole on May 20, 2013, 10:49:48 am
Quote
Replace Chrono with Rory.
Replace Marle with Amy Pond.
Replace Magus with the Doc.
Replace the Robot with a Dalek.
Replace the Epoch with the Tardis.

Nice idea but a little off, my line up of this would be more like this.   

Chrono = The Doctor
Marle = Rose
Lucca = Clara or Ace* (http://www.imdb.com/name/nm0017644/)
Robot = K9 (Daleks have always been evil they've also always had problems with stairs too)
Ayla = Amy Pond
Magus = The Master (still not happy with a bad guy on the team but would also be a good fit)

*Don't know if some of the older Who characters would work here, I started to watch this back when Peter Davidson was Dr Who.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Doubledragon on May 22, 2013, 10:37:29 am
I might try to attempt this, but then I heard someone already maybe working on making the original Nes Double Dragon a two player co op game, by just adding Jimmy and keeping everything else the same.  Is anyone doing this? 
Thanksp
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on May 22, 2013, 04:36:03 pm
I don't think so. And it's probably not as simple as it sounds. You'd need to update the game to handle two players at once. Not just putting an extra sprite on the screen (which may or may not cause glitches due to having too many on the screen), but also having to update the AI, hit detection, etc. to handle two players.

At this point, I think this topic is better in the Hack Ideas thread.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Doubledragon on May 22, 2013, 09:49:55 pm
I see.  Thanks for the insight and ill try the thread you suggested.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Goku on May 22, 2013, 10:58:35 pm
I have some ideas of hacks that solve problems of some games.

Crimson Gem Saga (PSP)
This game is very unbalanced and many people dislike its difficulty. For instance, a level-30 enemy can kill a level-60 party easily and the price of the things is very high. Grinding is required to defeat stronger enemies due to the unbalance.

A hack that solves the problem would feature:
-4x more money after the battle.
-2x more damage against enemies.
-2x less damage done by enemies.

Black Sigil: Blade of the Exiled (DS)
It is a good game that follows the style of Snes games. This game is boring due to high encounter rate.

A hack that improves the game would feature:
-Reduction of random encounter rate.
-Raise experience and money that are obtained from battles. Grinding is not needed in the original game due to the high encounter rate, but with a smaller encounter rate the party may become underleveled.
-Fix freezing bugs and battle system bugs (If it is possible). The game has some perceptible bugs.

Crimson Gem Saga and Black Sigil would be great RPG if the problems that prevent them from being playable were solved.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on May 23, 2013, 12:21:38 am
I heard of attempt but I haven't seen or heard what became of it. You are always welcome to try something even if someone else has done the same thing before. Your version might be better.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on May 23, 2013, 02:40:53 pm
On note, some recent ideas for hacks:
1. (GB/GBC/SGB) Tyrian 2000 Endless - Basically add a Save Prompt after the Credits Screen to allow the player to play from the first level but with all upgrades you had in the last level.
2. (NES) Silver Surfer Health Bar - Remember that shitty game for NES? Why not take AVGN's advice and add a health bar to it?
3. (PC) Tyrian 2000 Extra - Just add secret ships (Like NortShip Z, Dragon, U-Ship) as purchaseable before Ziglon's Revenge and make it so you don't always get Foodship Nine (Yes, I always get Foodship Nine after Episode 5).
4. (PC) Dragon Ball Zandronum: Deathmatch - Do you remember of some Dragon Ball Z mods for Quake and Unreal? Yeah, that kind of mod, but for Zandronum (An online Doom source port with MANY new commands to toy with). It would be pretty neat!
5. (???) Dodonpachi GB - Okay, this cannot be done from any base, so it would need to be a "new project". Basically demaking Dodonpachi as if it was released on Game Boy Color, but (if made on Game Maker or any PC program) taking a few liberties from the limitations GBC would have.
6. (Many) Legend of Touhou - No set name. Just a basic idea to reskin or hack various Zelda games to have Touhou characters, scenery and maybe challenge (bullets everywhere, but no 1HPW). Could be done in Armageddon Games's Zelda Classic.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on May 24, 2013, 09:15:47 am
6. (Many) Legend of Touhou - No set name. Just a basic idea to reskin or hack various Zelda games to have Touhou characters, scenery and maybe challenge (bullets everywhere, but no 1HPW). Could be done in Armageddon Games's Zelda Classic.
Some Japanese guy hasn't done that already? I'm shocked! :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zynk on May 24, 2013, 09:42:26 am
In Konami Wai Wai World, ?-boxes yield bullets instead of hearts and it doesn't jump up when the ?-box is opened!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on May 24, 2013, 10:59:28 am
Some Japanese guy hasn't done that already? I'm shocked! :D
Well, someone did, but it was centered around Sakuya and wasn't much interesting. I think there's also one with Youmu, but never seen more than one screen.
And neither were hacks, but rather custom Game Maker engines.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: WeebeeGeebee on May 27, 2013, 08:02:17 am
I would also like to see a hack of Secret of Mana that does to SoM what Parallel Worlds did to Z:LTTP. Completely change the landscape to something unfamiliar, expand the story and world, making it a new game entirely (like... maybe after defeating the Mana Beast, Purim and Rhandi have kids and one of them takes up the Mana Sword in the face of a new crisis?).

There's no complete editor for Secret of Mana (Though I think one was in the works and may still be.  But last I heard he's been kind of leaving it), so it'll be ages before that happens sadly.

That sucks... any kind of expanded SoM or Sd3 hack would've been pretty awesome. I mean, looking at stuff like Zelda: Paralell Worlds and the various Chrono Trigger hacks makes me pretty jelly that my two fave games don't have similar treatments.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on May 28, 2013, 02:53:24 pm
Importing unique features of the Lost Levels into the original Super Mario Bros.. Luigi's physics (has to be one or the other I imagine), green trampoline, poisonous mushroom (don't really care about), and wind. Only way I can think of is to simply import levels of the original into the Lost Levels, with the cost of no multiplayer but I'd rather have the choice of different physics any day.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on May 28, 2013, 09:13:08 pm
That actually doesn't sound TOO hard given that we have the whole rom disassembled.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on May 29, 2013, 01:29:34 am
A challenge to Zoinkity! :D

So, it's been reported (http://www.nintendolife.com/news/2013/05/donkey_kong_64_required_expansion_pak_to_prevent_game_breaking_bug) DK64 requires the Expansion Pak just because Rare couldn't find a bug that made the game crash randomly with the standard 4MB RAM.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Sinis on May 31, 2013, 09:56:09 am
Here is an idea for making a specific program to help an individual hack a game  :D

Program Hacking Idea: Alundra PSX/PSOne Editor

Editor would be able to modify character appearances, levels, graphics, events, music, texts and items.  On it's layout which I'm thinking would be similar towards Lunar Magic, SMILE (Super Metroid Integrated Level Editor), and Hyrule Magic for example and an idea.


I have no knowledge on making programs for PSX/PSOne or any kind of other game so no clue of how hard this would be to pull off  :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on June 01, 2013, 05:44:58 pm
Hack idea converting super mario bros graphics to kid icarus and making the fireballs shoot like arrows. I think I might actually try that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Trivial man on June 01, 2013, 06:15:49 pm
The Wii game NiGHTS Journey of Dreams features a mode called My Dream that functions a lot like the Chao gardens from Sonic Adventure titles. You round up Nightopians and Nightmarens from the levels in paraloops that transports them to the Dream Garden. From there you can feed them blue chips gathered up in the levels and interact with them a bit.

And like the Chao gardens there seems to be a ton of obscure and strange things that can happen such as breeding your Nightopians and Nightmaren together to create "Mepians" that have special animations and activities. These can then also be cross bred and you wind up with Mepians with tons of mixed and matched parts and behaviors. The land itself also seems to terraform depending on... things. Playing levels repeatedly seems to bring in bits of background art like statues from the levels into the Dream Garden. Similarly the grass and plants look more nice and angelic or dark and evil depending on the ratio of Nightopians to Nightmarens and how happy each group is, I think. Hills and streams and the ground level also can change.

However, unlike the Chao garden that is more or less completely understood now, My Dream is still fairly mysterious. For example, there is a so call "King Pian" or "Super Pian" that is bred from Mepians and who constructs a tower of sorts in the level. The exact conditions for obtaining this aren't particularly well known or tested, though anecdotal evidence is found relatively easily. Additionally, there are 4 "stamps" that can appear in your Dream Journal, essentially the statistics page for the game, that seem to be linked with My Dream. Supposedly, 1 of them is earned when you breed the King Pian, and another seems to be linked to the overall happiness of your garden. The conditions for each are still not very well known though. The last 2 seem to be completely unknown with no information available online about how to obtain them. The mechanisms for having level objects appear in the Dream Garden and terraforming in general also don't seem to have any information about them online.

If anyone could hack NiGHTS Journey of Dreams and write some sort of guide on how these things work, especially the stamps, based on the game's actual code, that would be a huge boon to the few people who actually care about this game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Alabaster on June 03, 2013, 02:25:56 am
I once saw a picture of FFV that had the four main characters as enemy portaits, and Gilgamash and Enkidu is the character Sprite Heroes. I'd love to see a hack of that game Where Gilgamesh is the Hero, Enkidu is his Partner, and Maybe a Goblin and a Moogle join up to round out your team. I'd love to write that script/design the maps. But I couldn't hack for the life of me.

Or! Hack FFVI to have a similar theme, but instead have Gilgamesh roaming the Multiverse picking up Allies from all the different games. Maybe even the villains. Or a mix of both. To battle a big bad. Perhaps like Xeromas, Cloud of Darkness, and Chaos all team up to destroy the Multiverse. I think that'd be pretty stellar. And once again, I'd happily write a script and or map for a hack like that.

The image I spoke about at the start is actually a reverse of this fight

(http://www.dos486.com/ff/bards/bards187.png)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on June 03, 2013, 05:29:42 pm
I think FFVI is the most suited to that second idea. Hell, someone could make a two part hack based on Dissidia. Have a Heroes and a Villains version. Honestly I think the hardest thing would be creating new signature abilities for the various characters.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on June 05, 2013, 03:10:03 pm
Flying in Super Mario 64 that doesn't force to descend.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Pikachumanson on June 05, 2013, 04:42:10 pm
Put the racoon suit and fireflower in super mario 64! Or has that been done already?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on June 11, 2013, 06:28:31 pm
CIMA Advance German translation:
http://www.gamefaqs.com/boards/915387-cima-the-enemy/47064313

Should be pretty easy for somebody with a little skill. It seems to be already in the game, but locked...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on June 14, 2013, 04:03:05 pm
I'll segue into this then...
There's already a Don Doko Don 2 translation into Russian, so how about an English built off of that patch?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Thanatos-Zero on June 21, 2013, 12:00:31 pm
I once saw a picture of FFV that had the four main characters as enemy portaits, and Gilgamash and Enkidu is the character Sprite Heroes. ....

You mean this? http://safebooru.org/index.php?page=post&s=view&id=217469
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Celice on June 22, 2013, 01:22:03 am
I remember seeing that image a year or two ago... I thought is was awesome. But just a week ago, I stumbled across a Japanese file uploader with various romhacking files, documents, and tools, and one of these uploads... just happens to have that exact Gilgamesh battlesprite, in VERY similar form :o

(http://i.imgur.com/wwmZkPU.png)

The file and its uploader are below.

I had been looking for those sprites. Do you have them all?

http://ffbin.sp.land.to/src/FF_0140.zip

Rather late, but I was browsing some Japanese romhack uploader and found these sprite rips/prepared sheets of the After Years sprites. Not all of them are here, but a sizeable amount are... There's also what look to be a few FFV sprites too, battle animations for NPCs who aren't normally seen in battle.

I'm guessing this resource is up for grabs. Here's the source:

http://ffbin.sp.land.to/upload.html
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on June 29, 2013, 08:30:47 am
Integrating a double jump in The Great Battle V (SFC) could warp it into the list of the best platformers on the console. Without it seems cheaply unfair and broken at some points.

Edit; This was supposed to go into the ideas thread, sorry guys...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on June 30, 2013, 01:56:14 am
Integrating a double jump in The Great Battle V (SFC) could warp it into the list of the best platformers on the console. Without it seems cheaply unfair and broken at some points.

Edit; This was supposed to go into the ideas thread, sorry guys...

Did you mean Great Battle IV?
Unless 5 changes from a Wild Guns knockoff target shooting into a platformer? I didn't play very far into it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: ChronoMoogle on June 30, 2013, 11:31:35 am
Sorry, nevermind. I figured out that every subcharacter has some kind of doublejump if you use their charged attack in midair.
And yes, V changes from Megaman-alike to Wild Guns depending on the stage.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: PatchFace on July 02, 2013, 07:23:07 am
Hi all,

I'm new to this forum and I'm looking for someone with the knowledge to help me out with something BIG.

Is there anyone out there who could take an already hacked Pokemon ROM and edit it to completely REMOVE the credits OR make the game continue without needing to be restarted after playing against the Elite Four?


The ROM Hack in question is Pokemon UltraViolet. I have already contacted the creator but while I wait for a reply I thought I would post this idea out there.

I'm trying to find an alternative route to my 1-M circuit board problem after playing through to the Elite Four on my psp using only savestates. I believe if it is possible to create my idea then I won't have to start an entirely new game (losing 160+ hours of gameplay is not a fun concept to me), and I could just continue to play using savestates.  :)

Please contact me directly if you think you (or someone you know) is capable of doing such a thing.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on July 06, 2013, 07:40:08 am
I'd love it if someone would take Final Fantasy Complete Collection and increase the character limit on PC names to 7. Why? Because it chaps my ass that a game with a VWF won't let me input Edward's real mane, Gilbert. Alternatively, adding an extra character into the font set would work too.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Celice on July 07, 2013, 09:39:00 pm
I agree, but I'd also love a quick hack that lets you name Edward's mane Gilbert, too  :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on July 08, 2013, 08:18:06 am
That too.

As long as I'm at it there a a couple other things I'd add or change.

New sprites for certain NPCs. All the soldiers in Baron look like Red Wings except for the royal guardsmen, but there are Red Wing looking dudes that say they are dragoons, they should have a dragoon sprite. The guards in Troia should at least have shoulder pads and a different palette so they don't look exactly like the average dancer. The soldiers in Eblan cave should look like ninjas. The Hummingways should at least look like they have a turban under those hoods.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: InsertCoin25 on July 08, 2013, 03:11:23 pm
I am new to these forums, but have an idea for a rom hack. What if you hacked the characters in Dusty Diamond Softball/Softball Heaven (Japanese Version) into characters from Nes games. Characters such as Mario, Wart, Bomberman, Kid Icarus, Link, Ryan (River City Ransom), etc. If I could understand how to modify a rom I would start this process. I believe this would be a great hack and call it something like Nes All Star Softball (or something).

InsertCoin25
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on July 08, 2013, 03:25:57 pm
That sounds like it'd be a pretty fun idea. :thumbsup: I don't have any advice for that specific game, but here's a general all-purpose guide package to hopefully help you get started.

The Newbie Package of REQUIRED Material

ROMHacking.net FAQ: You ask, we answer!
ROMHacking.net Getting Started Section: Newbies Go HERE!
ROMHacking.net Documents Section!
How to ask questions the smart way.
On the Essence of ROM Hacking
Talk with experienced people in our IRC chat and ask specific questions there.

Heck, I'm almost curious to dig into it myself now just to see how hard it might be to hack it. :happy:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: InsertCoin25 on July 08, 2013, 04:42:46 pm
Yeah I thought it would be a great idea ;D. I downloaded Tile Layer Pro and started messing with the graphics on Dusty Diamond and it doesn't seem difficult for an experienced rom hacker and I am a complete newbie (this was the first time I ever messed with anything on a nes rom). I got a graphic up and running pretty easy using this program. Only problem I have is getting the colors correct and being able to show the color black (black on tile layer pro is used to erase). But other then that I had Ryan from River City Ransom throwing a pitch :woot!:. I am going to continue to mess around with this and see what I can do. Seems like a really fun project. Any advice on using a palette on Tile Layer Pro to get the colors correct?

Thanks
InsertCoin25
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: joe73ffdq on July 08, 2013, 05:02:50 pm
Hi, Im new to RHDN forums, and I have a great hack idea if there were only an editor for that game. Dragon Warrior 2 NES needs a complete overhaul. I would change just about everything in this game to bring it up to the standards of DW4 or later entries. What I have in mind is a tall order, so hear me out.

Complete character editing, including level up gains and magic learned.

Weapon/Armor/Item/Shop/Spell editing.

Full monster editing including, all stats, behaviors, resistances, locations, and battle formations.

Map editing with the ability to create new Towns/Castles/Dungeons, including expansion to the ROM size.

About 15 new Weapons, 20 new Armors, 7 new Shields, 7 new Helmets, 10 new Accessories, and 10 new Items added to the code.

Around 30 new Monsters added to the code, with full sprite and graphic editing to create what you want.

Around 15 new Spells added, including Fire, Lightning, and Ice type elemental properties added into the code.

Dialogue and Text editing, including expansion to the code to add more.

Expand the 255 limit to 4095 for enemy HP, 999 for everyones Attack/Defense/MP and character HP.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on July 09, 2013, 05:35:45 am
You night as well just program a new game then. It would probably be easier.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Celice on July 09, 2013, 09:10:53 pm
I think it's certainly doable with the original game, but you'd need some actual skill to implement these upgrades, if there's not enough room in the default ROM.

What I'd actually suggest, however, is recreating the game with a different base game. Look into some of the DQ clones on the market, and see if any of them would make a good base for your project.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Azkadellia on July 09, 2013, 09:14:10 pm
Or, just break out RPG Maker VX Ace and go from there.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mdtauk on July 10, 2013, 02:36:07 pm
Zelda 1 and 2, remade using the Link's Awakening/Oracles engine
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: cirellio on July 11, 2013, 04:47:05 pm
I just joined this site and there are some AMAZING things to be found here.
A few examples that come to mind are Metroid + Save, Metroid II DX, Super Mario Land colour, Pokemon: Ultra Violet version, all of the sound and color restoration hacks for the gba Final Fantasies, and so many more.

But here's a small list of things I was hoping to find here:

Hikaru No Go 2
(GBA English patch)

Tetris
(color patch for the original GB rom)

Super Mario Land 2 - 6 Golden Coins
(color patch - the one here looks GREAT, but it is sadly bugged)

Super Mario Bros 2
(Doki Doki Panic patch, or something along these lines)

Mortal Kombat
(Blood mod for SNES version or sound/graphic mod for GEN version)

Metal Gear
(NES - translation/spelling fixes)

Knuckles' Chaotix
(Manual stage select instead of Combi Catcher)

Kirby's Dreamland and Dreamland 2
(color patches)

Kid Icarus
(NES - Zeus always appears in his rooms, no falling through floors)

Earthbound
(Extended inventory)

Contra/Probotector
(NES - Famicom translation or add what was missing to the US version)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on July 11, 2013, 08:14:41 pm
There's already at least two translations for Contra available.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: IlDucci on July 13, 2013, 04:41:06 pm
One small stupid hack I'd like to do would be to the Spanish version of Syphon Filter 3.

Some idiot changed the sound frequency of all the voices, making them play at a lower speed than it should be.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Gi Nattak on July 14, 2013, 05:46:32 pm
The only game I have experience with hacking is FFVI, so I couldn't do this, but what I would really like to see is a hack that makes Seiken Densetsu 3's combat more similar to that of Secret of Mana, in the sense that the characters do not move all slow-like upon encountering monsters, they would continue to be the same speed as when they are normally walking or running around. So I guess it would be something like a battle speed-up patch. And too go along with this, I would also like the characters to always have their weapons out while in monster zones.

I realize that it would be much harder to also make it so the background does not become closed off while in combat, but removing/re-coding that would be super awesome as well.  :)

Does anyone have any SD3 hacking experience?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: McKnight on July 14, 2013, 07:57:31 pm
Someone should hack Space Station Silicon Valley to fix that glitch that prevents you from collecting one of the treasures.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Kushami on July 15, 2013, 02:45:55 am
Hi all,

I apologize if this is wrong, since I've made a lot of progress on this project and have hit stumbling blocks more than wanting people to do the whole thing for me, however I read in the rules asking for this kind of help in a thread other than this one is against the rules, so I opted to use this thread to be safe. That said, this post is kind of lengthy and if it's too long, please split it out into its own thread. If the mods don't mind me posting this in its own thread, please let me know as well... just trying to follow the rules to the letter for now.

Anyway, In my spare time I started working on undubbing/restoring the English version of Silhouette Mirage a long while back. Essentially make it play like the Japanese version, but with english text. For those that don't know, when this game came out in the US, Working Designs changed a bunch of things.

-They dubbed the game (which was a fairly decent dub, actually!)
-They changed how the saving system works. (which is fine, it just lets you save more. You can decline to save if you want the original experience.)
-They changed how the game mechanics worked (for the worse.): Shyna's gun now drains your power, shooting an enemy from the same side (silhouette on silhouette or mirage on mirage) drains theirs, but it's very disproportionate and heavily unbalances the game and breaks up the flow.
-They changed the price of items in the stores.
-They censored some (one?) of the textures to be less religious. I've only read about this.
-They changed the names of a lot of the characters and the weapons to seem less religious.

My goal for this project is to-

-Replace the English voices with the Japanese voices.
-Revert the game mechanics and item prices to their original state.
-Fix some of the translation mistakes. Like changing the gun names to the original sins, such as Priday going back to Pride or Pridee or whatnot.
-POSSIBLY replace the dialogue font with something less 1980s digital.
-POSSIBLY fix that changed texture.

I've made some progress! See here: http://youtu.be/EjHKUqLxyEU

And these:

(http://twistygadget.com/projects/silhouettemirage/sm_namefixes01.png)
http://twistygadget.com/projects/silhouettemirage/sm_namefixes02.png
http://twistygadget.com/projects/silhouettemirage/sm_namefixes03.png

Just, well, not enough. I realize I need help at this point. I've hit some stumbling blocks I know I won't be able to figure out. However, I have figured out a lot of stuff about the filesystem, how the game works, and so on. Some things I've learned about the game so far:

-Most graphics are not .TIM format. The only things that are in .TIM format for the most part are the menus, loading screens, and some incidental graphics. No idea how most graphics are stored.
-Repacking the US version of the game with larger files with new LBAs/TOC does not seem to break the game.
-A lot of the files in the US version are identical to the Japanese version. See here: http://twistygadget.com/projects/silhouettemirage/differences01.png
-For most of the level structures, they only changed the SND and STG data between US and JP. The other files are identical.
-For some reason, Working Designs accidentally left some of the Japanese stage 1 files in the directory for stage 2. Haha.
-Almost every file is a .bin, which I know is a pretty common container extension on games in general which a lot of the time have no actual relation to most other .bins in other games. I couldn't find anything that would open a Treasure style .bin since I doubt many people are into hacking Treasure games, though I'm pretty newb when it comes to understanding container formats just by looking at them in hex.

The way the game is laid out is as follows:

SLPS/US file
System.cnf
Directory 00 -> Contains Level 00 which is the tutorial, the main menu, and all the options screens. Clear level stuff I think too.
Directory 10-80 -> Contains the actual game levels.
 The most important files in these directories are:
  -SND##.BIN - Sound data.
  -STG##.BIN - Stage data.
  -V##A-E.BIN - Dunno. These seem to all be identical between the US and JP version though. I'm guessing they may be graphics?
  -S##.BIN - Dunno. Again. Identical between US and JP versions.
Directory 99 -> This contains the credits, game over screen, some other misc stuff.
C1/C2 -> I'm not sure what these are. However, everything in them according to KDIFF3 are byte identical between US and JP.
DA -> These seem to be bin files of the music in the game. Some are byte identical, some aren't. This is weird because the game seems to use redbook audio?
LOAD -> These are the special loading screens which only exist in the US version. They're all TIM files.
MV -> Contains the .STR movies.

How the stage files work, as far as I know:
 -For stage 1-3, the files for that would be STG13.BIN and SND13.bin, S13.BIN, and V13A-E.bin. All the files are split between their various stage #s.
 -The SND files are the sound for all of the stages, including all of Shyna's grunts, etc. They repeat, and all of the basic system ones seem to be in every SND.
 -So if you replace the US SND12.BIN with the Japanese SND12.BIN but not SND13.BIN, stage 1-2 will have Japanese voices, but not stage 1-3.
 -All the STG files seem to begin as a PSX EXE, so I'm pretty sure each STG file is a mini version of the game that contains almost everything it needs to run.
 -The STG files seem to contain all of the text for a scene.
 -The text seems to be packed in in plain ASCII with #00 placed between each letter. #20 seems to call up the weapon level in text. There's also color codes, but I'm not astute enough to understand it all yet.

(http://twistygadget.com/projects/silhouettemirage/hex.png)

 -The STG files contain all of the gameplay changes that Working Designs integrated into the levels.
 -When you swap a US STG file with a Japanese one, the US game will play like the Japanese one, reverting the gameplay changes and store prices as well as the old save system.
 -This would be great... except when you run into any dialogue, it still tries to load the Japanese text but with the US text system. Which pretty much breaks that.

(http://twistygadget.com/projects/silhouettemirage/sm_text01.png)
(http://twistygadget.com/projects/silhouettemirage/sm_text02.png)

 -The US STG files also contain the code which calls the new saving system that WD created, because when you swap in a JP file all the extra saving prompts are replaced with the original Japanese ones which just say 'Now Loading.'

(http://twistygadget.com/projects/silhouettemirage/sm_loading01.png)
(http://twistygadget.com/projects/silhouettemirage/sm_loading02.png)

Ideally, I just want to do the following:
 -Unpack and edit the US STG files with the portions of the JP STG files which will revert the gameplay mechanics changes. I'm GUESSING this would mean hard editing the EXE once it's unpacked, but I'm hoping that there'll be simple hex sections I can hopefully copy and paste maybe. Maybe. ;__; For this, I don't even know where to begin, and I'm hoping some kind soul might. Pretty much on the US version I just need to disable: energy drain from firing the weapon, and the energy filling from shooting a same-type enemy (shooting a silhouette on shyna's silhouette side, vice versa.) Maybe patching it another way would help?
 -Figure out how the pricing works in the store and revert the prices to how they are in the original game.
 -Find an easy way to search and replace the names in the text in the STG files. Right now it's plain ascii but with 00's between every letter, and I'm unsure if there's a way to make this more readable and easier to edit or search for. I've figured out what some of the codes mean between words (there's one to change the color to yellow, etc.) but not much else.
 -If there's a way to unpack and repack these files, that would be awesome, though from the looks of things it's all hard packed into the exe? I really don't know anything about zlib and whatnot, so I'm at a loss here.

Here (http://twistygadget.com/projects/silhouettemirage/SM_STAGE01_DEMO.zip) are some samples of the US and JP stage one files, if someone here knows enough to take a look and help out. Or if you can refer me to someone who's done a bunch of PSX hacking that would be awesome too. I'm willing to compensate anyone if they end up building a tool or tools to help with this, though I'm not not a rich man by any means so keep that in mind.

Thanks for your time!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on July 15, 2013, 11:15:58 am
So I just read the "Croc: Legend of the Gobbos" started out as a pitch to Nintendo for a 3D Yoshi game, so... how about replacing Croc with Yoshi?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on July 15, 2013, 12:27:45 pm
Zelda 1 and 2, remade using the Link's Awakening/Oracles engine

This one does most of the graphics for the game boy version on Zelda 1.

http://www.romhacking.net/hacks/1391/ (http://www.romhacking.net/hacks/1391/)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Midna on July 15, 2013, 07:49:11 pm
A hack that replaces the music in the Game Boy Advance version of Donkey Kong Country 3 with the music used in the SNES version. David Wise's new soundtrack is excellent as a whole, but it doesn't have that nostalgic appeal.

This would require a bit of ASM hacking unless you want Funky, Wrinkly, and the Banana Queen to all use the Brothers Bear music, among other such silliness.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: santyclaus on July 16, 2013, 08:22:50 pm
This one is rather simple, recently i got a MP5 that can emulate Gameboy Color games. As a big fan of Pokemon i wanted to play Crystal, but i have the problem i cant manually edit the game time like on the other versions, so i have found this hack that allows me to.

(ROM link removed)

But also on further investigation i found here a "complete" version that allows me to catch Pokemons i wouldnt be able to get if i dont have a Cable Link (that now being impossible nowadays)

http://www.romhacking.net/hacks/1420/

So my request is:

Can someone edit that complete version of Pokemon Crystal for the Gameboy Color to allow me to manually change the in-game timer?

Thanks in advance
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on July 17, 2013, 12:08:44 am
I don't know if it works, but the first thing I'd have tried is to make an IPS compaing that manual-clock hack ROM to an unaltered Pokemon Crystal ROM, then apply the patch to the "Complete" Crystal ROM.
It's probably worth a shot.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on July 20, 2013, 12:23:52 am
Just came across this and thought about a Marvel themed Mega Man Hack where you play as Dr.Doom :D
(http://img1.etsystatic.com/023/0/7668344/il_570xN.475852957_hp76.jpg)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on July 20, 2013, 01:01:11 am
In contrast, I totally wish megaman sprite-editing wasn't a "thing."
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on July 20, 2013, 01:05:03 am
I hear that. Although it would be awesome if you were fighting villains of the marvel universe instead of just robots though. The code work would probably be ridiculous to do a ROM hack on though :(.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCD on July 20, 2013, 08:54:42 pm
I would like to see a hack for the Genesis version of Strider that restores Hiryu's yelling sound effect from the Japanese version and a Genesis version of the exclusive PC Engine level added as well.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on July 21, 2013, 03:45:41 am
Edit: Never mind (Game Genie).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: safaribans on July 21, 2013, 08:46:52 am
I posted in this topic years ago... Of course I'm not going to read through everything. Here is my "ultimate" hack request:

Think of a game for your favorite system. One that was "almost" good. It's no Rockman, Zelda, nor Mario. It had just one "problem", crappy tile graphics, terrible sound engine, unfair difficulty (it's not an arcade machine asking for quarters, right?), poor controls, etc.

Fix said "problem". Take that one game that "could have been great if only programmers had done X, Y, and Z."

So improve that game, turn it from a rough-cut diamond (or piece of coal depending how bad the game really was) and polish it.

Release an improved version that people want to play over the original!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on July 22, 2013, 09:02:43 am
For Adventures in the Magic Kingdom, change the generic cowboy to Sora and update the trivia.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: GameWarrior2216 on July 26, 2013, 02:24:20 pm
Apologies if this has been posted before or if this is even possible but I was thinking about making an Ocarina of Time hard mode hack but I don't have the know-how or the patience so I was hoping someone here would take an interest to it(and do it for me :P). Here's my ideas on what it would be like:

That's all I can come up with for now. I think it would be interesting to see how this would turn out since OoT was pretty difficult for me as a kid but a breeze as an adult.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on July 27, 2013, 09:29:13 pm
  • Link receives double damage
Sure.

Quote
  • Normal enemies have 3 times normal health
  • Bosses have 5 times normal health including Ganondorf
  • Ganon has 10 times normal health
No. It doesn't make them harder, just more tedious. Their AI needs changing, increasing attack speed can be one.

Quote
  • If possible, more enemies added
No. Maybe for a few areas, but I won't suggest to make extensive use of this.

Quote
  • Again if possible, fairies do not resurrect Link once HP is at 0(have to release them to heal)
Sure, and/or it recovers fewer hearts. Another suggestion: Milk has one helping instead of two, so no half-milk. Increase damage taken from drinking a poe.

Quote
  • Item drop rate halved to encourage buying over hedge farming
No.

Quote
  • Dropped items values lowered(ex: 5 bombs to 2, 5 arrows to 3, 5 deku nuts to 2, etc
What I would suggest instead is to decrease the maximum amount you can hold, and increase magic costs.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: GameWarrior2216 on July 29, 2013, 01:26:37 pm
No. It doesn't make them harder, just more tedious. Their AI needs changing, increasing attack speed can be one.

It's not to make them harder, it's to give you, the player, more time to screw up. As you said, their AI is too easy and thus can be beaten relatively quickly(normal version) but at least with more HP it feels tougher and maybe it just might be. Think of it as making OoT more like Dark Souls instead of any given Bethesda game.

Besides I don't want someone to reprogram the entire AI construct, just tweak a few variables here and there.

No. Maybe for a few areas, but I won't suggest to make extensive use of this.

After thinking about it, yeah I agree. I was just throwing in that idea in there.

Sure, and/or it recovers fewer hearts. Another suggestion: Milk has one helping instead of two, so no half-milk. Increase damage taken from drinking a poe.

I'm not sure about the milk thing, there are red/blue potions that can serve as a better substitute.

Also if it's not possible to disable fairy resurrection, then replace it with fairies healing only 1 heart instead of 7(?).

No.
What I would suggest instead is to decrease the maximum amount you can hold, and increase magic costs.

I haven't thought of your idea, it sounds pretty good actually. But hear me out on my shop-focused idea.

In OoT, there are shops but it's hardly used. There's also rupees but that too is hardly ever used. So here's my new proposal: no item drops whatsoever and instead use shops to refill ammo, potions, etc. But instead of farming for rupees from hedges, have Link acquire rupees from chests and also selling items to the beggar. That way it would make both the shops and potions more usable rather than stocking up on fairies and items for free. Plus it also requires planning ahead when using items and magic.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: h3ndrix on July 29, 2013, 04:44:10 pm
How complicated is it to change a title screen for something like Lufia 2, to display Estpolis II's title screen? I have seen hacks for like Seiken Densetsu 3 that seemed simple enough, but things like Mother 2/Earthbound being complicated. Not really asking for a hack as much as curious about the process.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on July 30, 2013, 03:09:53 pm
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on July 30, 2013, 10:42:02 pm
I'm not sure about the milk thing, there are red/blue potions that can serve as a better substitute.
Well, what can be attractive about milk (especially with your shop-focused idea) is the fact that you can get it for free from cows. As an adult, you can have one in your own house. Change Malon's best obstacle course time to make it harder?

Quote
In OoT, there are shops but it's hardly used. There's also rupees but that too is hardly ever used. So here's my new proposal: no item drops whatsoever and instead use shops to refill ammo, potions, etc. But instead of farming for rupees from hedges, have Link acquire rupees from chests and also selling items to the beggar. That way it would make both the shops and potions more usable rather than stocking up on fairies and items for free. Plus it also requires planning ahead when using items and magic.
Using the beggar as a source for rupees is a great idea, and makes the 100 Gold Skulltulas reward more valuable. We would want his prices to be tweaked of course, I mean, you won't want milk to sell for 300, right? I would have Blue Fire as the most valuable to sell (and tweak the shop's prices accordingly), and fairies/fish/bugs/milk to sell for considerably less. Then there are the mini-games to tweak the fee/rupee reward... If possible, have more of them to use a random prize generator that the Bombchu Bowling Alley uses.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on August 03, 2013, 01:32:55 am
Complete game hack of 7th Saga with either a true sequel or different story line to it. Such an underrated game
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on August 03, 2013, 01:58:27 am
I'd love to see an overhaul hack of 7th Saga.  The balance hacks out are pretty damn good but going above and beyond would be even better.  It's one of the more underrated games and definitely deserves something else to it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on August 03, 2013, 02:14:34 pm
Was thinking about doing a Guardian Legend with a more dark atmosphere to it. Still got a few translations I gotta do and a Zelda one which I haven't touched in a bit. Anyone out there want to do a 7th Saga one? It would be in high demand :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on August 06, 2013, 06:25:17 pm
A complete graphics overhaul of Ice Climber to a Mario theme.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on August 07, 2013, 09:58:57 am
Playing Mega Man Zero I noticed a few annoyances that could be dealt with hax.
1. Remove the need of ranks as a mean to get Ex Skills and instead make it so you have to complete your mission in a certain way to gain the Ex Skill (for example: Phoenix Magnion's Tenshouzan would require you to destroy the generators in an specific order.)
2. Lower Energy Crystal requirements for Mega Man Zero's Cyber Elves (the two games that followed it had lowered, so...)
3. Insert "Command Dash" option in the menu of the first 3 games (The fourth had it, so...)
4. A patch to insert a way to disable Ultimate Mode's Charge Commands (Zero 2 had the Ultimate Form as an armor rather than a mode, so...)
5. A simple patch that makes all recipes available in Mega Man Zero 4, but still requires parts.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Yoshistar95 on August 07, 2013, 03:55:36 pm
I'm realizing just now after a member from the other forum had said thart Gradius II NES doesn't have a rising difficulty for each loop beaten, Gradius NES has one and it gets intense in loop 5.

Here's my idea:

A more difficult version of Gradius II NES!
Here are the things that can help to make it harder:

-More bullets fired from enemies
-Enemies moves faster
-Less Power Up capsules
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on August 09, 2013, 01:45:53 am
Not really an idea than it is a suggestion or question.

You guys are familiar with Crystalis, correct?  You guys also know how the game allows you to save anywhere you wish except inside caves?  Would it be possible to change the game to allow that, or did the programmers do that because saving in a cave would save garbage data that would render your game useless?

Same question applies to FF3 NES, especially since how you can -only- save in the overworld, where like a quarter of the game takes place.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on August 09, 2013, 09:13:30 am
In the case of FF3, it was probably intentionally limited to stop you from save-scumming. FF2 also disabled the save command outside the overworld.
(I've heard some people suggest the game was going to have a save point near the end of the first part of the final dungeon, which would've been nice considering it's one damn long dungeon, but indoor save points were not to be introduced until the next game.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on August 09, 2013, 12:32:04 pm
That makes sense, but I still think that those games can get pretty long before you get to save again.  But on a technical standpoint, I assume that they are merely disabled, and not because of glitches, correct?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on August 09, 2013, 09:11:35 pm
Yes, it's not because of glitches. It makes the cave more threatening. When low on health, the developers didn't want you to save & quit back to the entrance for an easy escape back to town to heal so easy. Even RPGs of later generations has that rule, restricting caves to have save points instead of allowing to save just anywhere. There are some exceptions, like Pokémon, where saving saves exactly where you left off instead of back to the entrance.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on August 09, 2013, 10:58:24 pm
Alright, good to know.  Thanks!

Another hack idea that I have would be to take the Famicom/Sunsoft version of Fantasy Star and implement the music from the NES/Tengen version, preferably by completely transplanting the sound driver and sound data.  That way you have both the superior music (courtesy of Masaharu Iwata) and the superior game/graphics.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mkwong98 on August 10, 2013, 04:56:46 am
I don't like the way everyone can learn all magic spells in FF6, so I want to limit this. I think it will be nice if a character can only learn spells with MP cost lower or equal to the magic power of the character.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on August 10, 2013, 11:17:59 am
That would make a pretty cool hack. On the other hand, I think there is already a patch that allows all characters to have their own natural magic learning chart. Maybe that one could be modified for similar effect.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on August 10, 2013, 10:28:08 pm
Speaking of Final Fantasy, I think a hack of the first two NES ones that makes them behave more like FF3 would be good.  Or alternatively, a hack of FF3 that makes it resemble the first two, since that might be easier than tinkering with the engine of the first games.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: kiwasabi on August 13, 2013, 12:20:24 am
Battletoads hack with new levels. I want a level devoted to the dragon you can ride on level 1. I bumped an old thread about rom hacking Battletoads, looks like it's a tough nut to crack and I think lots of people hate Battletoads for its difficulty.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: pinoyzz on August 13, 2013, 04:40:18 am
Please make a hack of tekken advance gba..add more characters or story..please if its possible..sorry for my english:-D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FrankensteinsRobot on August 18, 2013, 04:21:51 pm
Hey guys, I recently added the Monster Party Prototype reconstruction hack to the site (http://www.romhacking.net/hacks/1516/) Theres only ONE missing aspect to this original version. In the prototype level 1 end boss stage, its supposed to be a 'Planet of the Apes' character on horseback which you can see in this video starting at 3:05- http://youtu.be/VRdlhjdZUZQ

The levels background has been reconstructed in the prototype hack, only the boss remains the stupid 'pumpkinhead ghost' where it should be the horse riding Planet of the Apes guy.....by any chance would anyone be willing to take on the job of putting this original boss back into this hack in order to make it the "complete" experience? This would make my LIFE if anyone can do this! I hear the PotA boss character is actually sitting in the games code still.....




Also, would anyone be up for doing a quick title screen hack of Contra Force to the original title Arc Hound, as seen in this video: http://youtu.be/CLGl-VBnv-8

I think that would be a cool title screen hack cause the game doesnt really feel like a Contra game, it should be Arc Hound!!!!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on August 19, 2013, 02:58:41 pm
Like my other posts, this is more of a technical question rather than an idea.  Anyway, are any of you familiar with the Mega Man 3 "VRC6 remix" OST someone did on YouTube?  This made me wonder, I know that Famitracker is pretty much useless for any sort of NES development, or is it?  Is it possible for someone to reverse engineer, so to speak, a Famitracker song, then rewrite it to work on an NES game?  Of course, the old sound driver would have to be removed and replaced with a new one.  But yeah, would disassembling a Famitracker soundtrack's code, then re-assembling it for a proper NES game be the best way to get FT music in a game?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Thanatos-Zero on August 22, 2013, 02:28:50 am
Like my other posts, this is more of a technical question rather than an idea.  Anyway, are any of you familiar with the Mega Man 3 "VRC6 remix" OST someone did on YouTube?  This made me wonder, I know that Famitracker is pretty much useless for any sort of NES development, or is it?  Is it possible for someone to reverse engineer, so to speak, a Famitracker song, then rewrite it to work on an NES game?  Of course, the old sound driver would have to be removed and replaced with a new one.  But yeah, would disassembling a Famitracker soundtrack's code, then reassembling it for a proper NES game be the best way to get FT music in a game?
First you mean RushJet1 (bless his music and skills), Second, yes, but you would need to reconfigure everything after installing the famitracker sound engine, if the intern space allows you to do so.  Infidelity was able to insert in his Zelda hack the music engine of Megaman 4 for example.
Also HertzDevil is developing on a program which allows the insertion of music for Megaman 3-6.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: optomon on August 22, 2013, 09:08:04 am
If I remember correctly, famitracker uses page $200 in ram and some zero page registers as well , not too common for most NES game's soundtracks. Unless you build your game around that from the ground up, or the game happens to have its registers on page $200 for the soundtrack, You would have to reconfigure the ram address values in the famitracker .nsf file to different addresses in ram, most likely to another page where the old soundtrack used to be (many NES games use pages $100, $600, or $700 for their soundtrack). Then you would have to change a couple of pointers in the rom that actually play the music to match the new nsf, and probably a couple of other things. Sorry if this is not the best explination.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on August 23, 2013, 04:37:27 am
Oh, so Famitracker isn't as useless as I had once imagined?  It actually has practical use?  Splendid!

Yeah, I still know enough that you can't use FT to edit NES music, nor can you just insert FT music into an NES game.  You'd need to rewire things, which apparently you can do.  Let's hope that this theory is also a law.  ;)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Gary_Oak on August 23, 2013, 08:48:07 am
After playing through Tales of Eternia on the PSP, I can't help but to think that Ubisoft wasted a formidable opportunity to do the game's localization the justice it deserves. It would be awesome if someone could hack the game to:

- Fix all the bugs found in the PSP port.
- Retranslate the entire game.
- Bring skits back.
- Replace the english dub with the original japanese dub.
- Replace the game's soundtrack with the official remastered soundtrack.
- Whatever else the biggest of Tales fans feel Eternia could use.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MontyMole on August 23, 2013, 10:24:41 am
Been playing the original Adventure Island and wondering what it would take to turn it back into Wonderboy, seeing as its almost identical.  I'm guessing it would just be a case of editing text and Master Higgins sprite so he looks like Wonderboy instead.

Another idea is to change Super Mario Brothers so it would look like it was running on a ZX Spectrum.  Reworking the graphics, so it would have colour clash to make it  look like this unfinished demo. (http://www.worldofspectrum.org/infoseekid.cgi?id=0021129)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on August 23, 2013, 11:18:22 am
Bought a label-less DecapAttack, and wondered what it would be like if someone fixed Kid Kool. :)
(I tried that and AVGN definitely hit it when he said why Kid Kool is not cool.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TRIFORCE89 on August 23, 2013, 09:57:36 pm
I think it would be interesting to see English versions of the Super Mario 64 and Wave Race 64 "shindou" rumble versions that were released in Japan
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on August 23, 2013, 10:47:55 pm
I could do the translation programming myself as it seems to be simple enough, but the opening screen in the NES Homebrew Blade Buster is still in Japanese.

http://www.youtube.com/watch?v=cTLkk2eHGUw
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on August 24, 2013, 02:30:59 am
Remove level restrictions for all areas in ActRaiser to allow more freedom. The only thing stopping us would be insufficient SP to perform some miracles, but later in the game we can have enough of it before the designated level.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Isao Kronos on August 24, 2013, 07:17:58 am
After playing through Tales of Eternia on the PSP, I can't help but to think that Ubisoft wasted a formidable opportunity to do the game's localization the justice it deserves. It would be awesome if someone could hack the game to:

- Fix all the bugs found in the PSP port.
- Retranslate the entire game.
- Bring skits back.
- Replace the english dub with the original japanese dub.
- Replace the game's soundtrack with the official remastered soundtrack.
- Whatever else the biggest of Tales fans feel Eternia could use.

You forgot remove that damn battery meter, heh.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TRIFORCE89 on August 24, 2013, 09:52:34 am
An English translation of the Japanese Game Boy Color version of Balloon Kid
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on August 26, 2013, 11:59:13 am
Anyone know how to hack the control setting?  I don't like 4 different types of control.    I want to customize setting like you can change any kind like L+R do booster, L and R do drift, B do brake, Left and Right do turn, and A do acceleration.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on August 26, 2013, 01:01:50 pm
Doesn't it work like that already?  And since you'll be playing in an emulator, your best bet would be to remap the buttons on your controller.

Climax, being a GBA game, should be relatively easy to hack as it uses C++ and not hexadecimal.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on August 26, 2013, 01:18:38 pm
Doesn't it work like that already?  And since you'll be playing in an emulator, your best bet would be to remap the buttons on your controller.

Climax, being a GBA game, should be relatively easy to hack as it uses C++ and not hexadecimal.
I don't want remap the button.  I want same as other F-Zero like F-Zero GP Legend and F-Zero Maximum Velocity.   I did patch it with English Transition.  Type 2 have brake but I don't like side attack on L and R.   Everytime I press L+R same time, it start side attack before booster start.  It is really annoying.

(http://i468.photobucket.com/albums/rr46/zeldaman23/Untitled_zps7466f34f.png) (http://s468.photobucket.com/user/zeldaman23/media/Untitled_zps7466f34f.png.html)

But I don't know how to hack the control setting.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on August 26, 2013, 03:06:55 pm
Climax, being a GBA game, should be relatively easy to hack as it uses C++ and not hexadecimal.
I don't know if Climax is easy or hard to hack but I'm sure the ROM does not "use C++". ::)
The original Japanese programmers MAY have written it in C++ (I don't know if GBA was powerful enough to handle high-level generated code), but ALL executable data on all game cartridges/discs is in "hexadecimal" (technically, binary. But hexadecimal is just a more readable form of binary).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on August 26, 2013, 05:15:07 pm
But I know nothing about hexadecimal.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: BlakeDS on August 29, 2013, 06:31:01 pm
Mario 64 DS controls hack.

Now that we have the 3DS that comes with a nifty circle pad, i was wondering if someone would be able to make a hack that makes the d-pad(circle pad) run by default and walk when hitting the Y button? Even a always run option would help. Currently you have to hold the Y button to run while on the original N64 game you ran automatically. Having to hold down the run button is killing this game.

Thanks guys.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: antnj81@gmail.com on August 31, 2013, 05:48:21 pm
I was once playing a hacked remake SMB1 which was made from with Super Mario All-stars. Anyway, I got bored, so I used a game genie code to always start the game with a leaf in reserve - just to see what would happen.

...AND to my surprise it worked. This got me thinking: Since they all share the same design and all on the same rom, would it be possible to make an ultimate Mario hack similar to SMBX, that would allow the player to utilizes all the standard game mechanics from SMB 1 -3 (and maybe also SMW too), all the power-up from 1 - SMW (Yoshi too), including the ability to pick up/throw SMB2 objects/characters, as well as be able to chose from the 4 characters (Mario, Luigi, Toad, Princess Toadstool) from SMB2?

Because I think that would be an AMAZING hack! I know that SMBX already exists, but something like this would be awesome for those of us that have soft-modded xboxs and want to play SMBX on our tv's but unfortunately can't!  :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on August 31, 2013, 07:24:22 pm
I'm pretty sure that is possible but that would require some ridiculously extensive hacking to do.  I've actually thought about attempting something like that before.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: pikahax on August 31, 2013, 10:34:04 pm
I have an idea on hacking Super Mario Kart. I hope I don't mess it up.

It'll be a total conversion.

A full graphics hack, all new custom tracks, item re-balancing, track AI, renamed tracks and characters, and based off of another franchise.

Hopefully I'm gonna do it right.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on September 01, 2013, 01:11:33 am
Most are possible, except that I read SMK has no real AI. It reads from a track overlay that tells it which way to go from any position on the track.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 02, 2013, 12:12:38 am
How about a hack of the Namco version of Ms. Pac-Man

With these features
- All the features from the Tengen version
- Plays like the Tengen version
- Ms. Pac-Man Champion Edition (the arcade hack that was featured in the film "Man on the Moon") included as a feature

September 02, 2013, 12:41:39 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Hack idea for the Tengen version of Ms. Pac-Man

Totally convert it into... wait for it...
Jr. Pac-Man
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on September 02, 2013, 03:16:35 am
Tengen's Ms. Pac Man though is vastly superior to Namco's own on the NES.  Even the audio is more accurate, but still not perfect.  One of my favorite things from Ms. Pac Man were the sounds.

I was also wondering, what would an NES conversion of MSX Metal Gear need?  Would it need any extensive assembly recodes, or would it mostly be a level layout hack?  I do know the NES version has a few trumps over the MSX version, such as the items being organized into groups as opposed to when you acquired them, or how you can walk right under the cameras and not be noticed, so maybe those could remain.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 02, 2013, 09:31:55 am
Tengen's Ms. Pac Man though is vastly superior to Namco's own on the NES.  Even the audio is more accurate, but still not perfect.  One of my favorite things from Ms. Pac Man were the sounds.

I was also wondering, what would an NES conversion of MSX Metal Gear need?  Would it need any extensive assembly recodes, or would it mostly be a level layout hack?  I do know the NES version has a few trumps over the MSX version, such as the items being organized into groups as opposed to when you acquired them, or how you can walk right under the cameras and not be noticed, so maybe those could remain.

1. I also suggested a full on conversion of Tengen's Ms. Pac-Man into Jr. Pac-Man (a cult classic arcade game that only had 2 or 3 ports, the last being on the 7800 [homebrewed that is])

2. as for converting Ultra's Metal Gear into a MSX Accurate version -- I can guess it might take a lot of time and whatnot to make it possible
I think it would be best for that sort of effort that if you gather a talented group of NES hackers to make it possible
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FrankensteinsRobot on September 02, 2013, 08:51:09 pm
Re-posting my ideas, because they are somewhat simple (I think) and would be SO AWESOME!!!!!!!

Hey guys, I recently added the Monster Party Prototype reconstruction hack to the site (http://www.romhacking.net/hacks/1516/) Theres only ONE missing aspect to this original version. In the prototype level 1 end boss stage, its supposed to be a 'Planet of the Apes' character on horseback which you can see in this video starting at 3:05- http://youtu.be/VRdlhjdZUZQ

The levels background has been reconstructed in the prototype hack, only the boss remains the stupid 'pumpkinhead ghost' where it should be the horse riding Planet of the Apes guy.....by any chance would anyone be willing to take on the job of putting this original boss back into this hack in order to make it the "complete" experience? This would make my LIFE if anyone can do this! I hear the PotA boss character is actually sitting in the games code still.....




Also, would anyone be up for doing a quick title screen hack of Contra Force to the original title Arc Hound, as seen in this video: http://youtu.be/CLGl-VBnv-8

I think that would be a cool title screen hack cause the game doesnt really feel like a Contra game, it should be Arc Hound!!!!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on September 02, 2013, 08:55:16 pm
How about a hack of the Namco version of Ms. Pac-Man

With these features
- All the features from the Tengen version
- Plays like the Tengen version
- Ms. Pac-Man Champion Edition (the arcade hack that was featured in the film "Man on the Moon") included as a feature
I think you could hack the Tengen version and get the first two features included. :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on September 09, 2013, 10:34:38 pm
Might be a silly idea, but... Someone could go and translate Fushigi no Dungeon GB. I heard it is basically Mystery Dungeon 2 but for Game Boy, so... More than half of it is done, right?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 14, 2013, 03:20:16 pm
How about a Mega Man hack with a overhaul
- rework the plot, enemies and main villain
- Rework the powers you can obtain

Maybe center it around a anthropomorphic Fox boy whom has lost all hope and is sent around the galaxy to obtain spirits of the guardians of the past which are locked away by android guards of evil to not only gain courage but also acquire friendship strong enough to defeat the main villain
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on September 15, 2013, 02:13:34 am
I went over to a friend's house to play Friday the 13th for the NES.  I was kinda surprised at how deep the game actually is, but it could've been amazing with a few changes.

*Using the "Cure" option in an empty cabin makes you heal yourself.  In the normal game, it only allows you to heal one of your teammates in that cabin, if there's anyone there.
*When choosing your player, maybe they could display a box that lists their skill levels.  Rowing speed, jumping height, walk speed, etc.
*A "radar" that when you pause the game, shows you where each of the counselors are instead of guessing.
*Optional, but a graphical update would be neat.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jedi QuestMaster on September 15, 2013, 04:12:06 am
*A "radar" that when you pause the game, shows you where each of the counselors are instead of guessing.
I would've rather gone backward with this: make it unknown who's in the cabin

(http://i498.photobucket.com/albums/rr343/JediQuestMaster/fridaythe13th2unknown2.png)

Nice to see this thread still exists:
http://www.romhacking.net/forum/index.php?topic=12278.0
There's more interesting ideas there.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on September 15, 2013, 10:25:55 am
Reason I suggested the Radar is so that you can change your teammates around more reliably.  Maybe it could be a hybrid where it shows you which cabins are counselor cabins, but it doesn't tell you who it is.  It would be a moot thing to do as you find out who the counselor is as soon as you enter the building.

And increasing Jason's chances to show up outside would make the game way easier if you're fully powered up.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on September 15, 2013, 01:23:05 pm
Yesterday I have beaten Castlevania Harmony of Dissonance and noticed several things that annoys me. Perhaps one could go and make a hack that:
1. Turns "Dash ( R )" into Back Dash
2. Turns "Dash ( L )" into Special which does one of the following:
2.1. Special (tap) - Forward Dash
2.2. Special (hold) - Sprint (Allows you to run 2x faster while held, but slowly drains your MP)
2.3. Up+Special - Griffin's Wing
3. Turns Night Googles, Crushing Stone and Crush Boots into Relics (seriously, they are only "progress items" with barely any benefit). Crushing Stone would make any whip attack able to break cracked stone walls.
4. New Game+. Because sometimes we don't want to stop.
4.1 New Game+ Hard mode.
5. Make it so the enemies doesn't give less experience if you are too high-leveled (but, in turn, make it harder to level up).
6. Have Hard Mode also give a higher luck than normal (specially because it is already difficult to find Rare Ghost and to obtain certain items).

Castlevania Aria of Sorrow also could use Undine and Scylla souls being moved to Ability Souls list.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 17, 2013, 04:10:35 pm
May i suggest 2 overhaul hacks

Tengen's Ms. Pac-Man into a NES port of Pac-Man Collection
Circus Charlie into a NES port of Comic Bakery (the C64 version) but with more enhanced graphics
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Almagest on September 19, 2013, 06:31:04 pm
I wish someone would make a bugfix patch for Final Fantasy IX. There's an annoying bug in this game. It affects Steiner's Thunder Slash, making the skill totally useless (always missing). It persists through the entire game.
(http://images3.wikia.nocookie.net/__cb20091213023645/finalfantasy/images/8/8c/FFIX_Thunder_Slash.png)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Next Gen Cowboy on September 19, 2013, 06:39:15 pm
The later PAL versions of IX have Thunder Slash fixed, although I think it still deals 19% of Max HP damage which makes it nigh worthless anyway. The easiest fix would be finding its hit rate, and changing it (along with Iai Strike, Thunder Strike's hit rate was added onto that move). Of course making the movie viable would be something entirely different, dealing 190% of weapon damage with the thunder element would make it a weaker version of shock, which cost less MP.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Almagest on September 19, 2013, 07:27:58 pm
The later PAL versions of IX have Thunder Slash fixed, although I think it still deals 19% of Max HP damage which makes it nigh worthless anyway. The easiest fix would be finding its hit rate, and changing it (along with Iai Strike, Thunder Strike's hit rate was added onto that move). Of course making the movie viable would be something entirely different, dealing 190% of weapon damage with the thunder element would make it a weaker version of shock, which cost less MP.
I don't know how to do that, though. I never hacked this game before.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TRIFORCE89 on September 19, 2013, 10:46:53 pm
Replace the audio in "Tetris DX" on the GBC with the original, more familiar Russian music from "Tetris" on the GB. Some of it even survived a bit (http://tcrf.net/Tetris_DX)

These two threads from another forum (http://hax.iimarck.us/topic/3124/ and http://hax.iimarck.us/topic/3084/) indicate that you can add the extra HeartGold and SoulSilver GB Sounds music to Crystal Version. I can't figure out how to do this on my Mac though. Maybe someone can do it and release an ips patch
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on September 20, 2013, 12:42:38 am
Replace the audio in "Tetris DX" on the GBC with the original, more familiar Russian music from "Tetris" on the GB. Some of it even survived a bit (http://tcrf.net/Tetris_DX)

These two threads from another forum (http://hax.iimarck.us/topic/3124/ and http://hax.iimarck.us/topic/3084/) indicate that you can add the extra HeartGold and SoulSilver GB Sounds music to Crystal Version. I can't figure out how to do this on my Mac though. Maybe someone can do it and release an ips patch

The HG/SS tracks aren't written in assembly like the original soundtrack.  They were probably rendered with something else like FL Studio with a soundfont to make them sound like the older games.  There is no code to reference, you have to use your hearing to transpose them.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on September 20, 2013, 01:26:08 am
Replace the audio in "Tetris DX" on the GBC with the original, more familiar Russian music from "Tetris" on the GB. Some of it even survived a bit (http://tcrf.net/Tetris_DX)
Would it be as simple as decoding the Game Genie codes on that page into address/data pairs and inserting that into the ROM?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: PresidentLeever on September 20, 2013, 08:52:36 am
I'd love a level editor for Monster World IV (or III, or II). Other features I'd hack into MWIV if I could:
-Allow for revisiting beaten areas
-Let Asha keep running when moving between screens (currently she stops so you need to double tap again)
-Set running to a button instead of double tap
-Add some momentum to the jumping mechanics (longer jumps when running)
-Re-implement the equipment system from the previous game, so you can switch between different gear without replacing it in shops
-Add more hidden stuff (hidden money in certain spots similar to WBIML, cracks in walls, hidden doors in the background etc.)
-Make the final boss tougher somehow
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Rodimus Primal on September 20, 2013, 01:57:04 pm
Two games I'd like to see redone are Final Fantasy III (NES) and Dragon Quest IV on SNES. You could use Final Fantasy V as a base for FF3.

With all the Mega Man hacks I've seen lately, I really think remaking the Gameboy games on NES would be an awesome idea.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 21, 2013, 12:04:43 pm
How about Rom hack of Bugs Bunny's Crazy Castle where we see a mash up of the Famicom Disk System original "Roger Rabbit" and it's US brother "Bugs Bunny's Crazy Castle"?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on September 21, 2013, 04:58:13 pm
I know someone was already doing that, but I don't know where it is.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on September 22, 2013, 02:27:31 am
I know someone was already doing that, but I don't know where it is.

You mean this?

http://nintendoage.com/forum/messageview.cfm?StartRow=1&catid=22&threadid=63445
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 22, 2013, 12:59:59 pm
You mean this?

http://nintendoage.com/forum/messageview.cfm?StartRow=1&catid=22&threadid=63445

No No No, I mean a hack where you can play either Bugs or Rodger and villains are both that of the FDS original and the NES localized game
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FrankensteinsRobot on September 23, 2013, 02:02:03 am
No No No, I mean a hack where you can play either Bugs or Rodger and villains are both that of the FDS original and the NES localized game

That would be really weird.


Can anyone help hack the Planet of the Apes boss back into the Monster Party prototype restoration patch?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: RomanWarrior on September 24, 2013, 02:07:40 pm
The game does this on the real hardware as well. SSI or whoever programed the game somehow screwed up, when a noise is made during battle (such as a sword swing) the battle music stops and never starts again untill the next battle.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 25, 2013, 12:49:28 am
I know this sounds like a bit much but how about a fan made sequel to Rockin' Kats?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on September 25, 2013, 02:35:50 pm
So, I was meddling with Castlevania Circle of the Moon and found out that, in the US version, the address 0200009c handles whether you are running or walking. Freezing it to 1 makes you walk and freezing it to 0 makes you run. What this got to do with my idea? Simple: My idea is to create a hack with an "Always Run" option, but also to fix a few issues that always running causes.
Issues detected so far:
* Venus+Cockatrice (Sherman Ring effect, gain 1 exp per step you WALK) doesn't work because it requires you WALK for that.
! Proposed solution: Change it to give 1 EXP per second instead (if possible) but increase MP drain.
* Allows Wall Climbing, almost like Mega Man X, because you will be at your full horizontal speed at all times.
! Proposed Solution: Design some areas to have breakable wall on a crate instead of a plain wall. Crates and breakable walls cannot be wall kicked from.
* Twitches between Push and Run frames while pushing a box.
! Proposed Solution: Figure how this address is affected by the box and have it stop the running attempting until you are not pushing the box.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 26, 2013, 11:40:20 pm
How about a Donkey Kong hack based on this
https://www.youtube.com/watch?v=yP4EOu1EWCI
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on September 27, 2013, 03:09:00 am
I like how you think, Fox.  I had a similar idea for NES DK, one where someone hacks in the little cut scenes and in-between animations.  There already seems to be a hack where the second level has been added in, so who knows?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NES Boy on September 28, 2013, 10:14:16 am
How about a Donkey Kong hack based on this
https://www.youtube.com/watch?v=yP4EOu1EWCI
Hey, yeah! And maybe we could add the Twister Girders, Triple Elevators, and Eliminator levels from the Intellivision version (http://www.youtube.com/watch?v=YE76825nYyM).

Anyway, maybe someone could hack the NES version of Donkey Kong Jr. to put the cutscenes from the arcade version (http://www.youtube.com/watch?v=GmOJN-zq6yg) back in?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 28, 2013, 12:09:52 pm
Hey, yeah! And maybe we could add the Twister Girders, Triple Elevators, and Eliminator levels from the Intellivision version (http://www.youtube.com/watch?v=YE76825nYyM).

Anyway, maybe someone could hack the NES version of Donkey Kong Jr. to put the cutscenes from the arcade version (http://www.youtube.com/watch?v=GmOJN-zq6yg) back in?

Wait, There were cut scenes in DK Jr.?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NES Boy on September 29, 2013, 06:14:31 am
Wait, There were cut scenes in DK Jr.?

Yes. Here's what the NES version doesn't have:
Here's a mockup of one of the Arcade cutscenes put back into the NES version:

(http://img208.imageshack.us/img208/8486/hvlh.png)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on September 29, 2013, 08:37:21 am
How about a Donkey Kong hack based on this
https://www.youtube.com/watch?v=yP4EOu1EWCI

Yes! For the love all that is good in the world, yes!!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on September 29, 2013, 12:17:26 pm
another hack idea is a Bravoman hack
- Graphic overhaul to make it resemble the ShiftyLook webseries versions of the characters
- PC Engine version of the ShiftyLook "Bravoman" webseries theme song
- New music
- New voice samples
- Story as is but with more nods to the ShiftyLook series
- More stages

September 29, 2013, 01:49:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Yes. Here's what the NES version doesn't have:
  • The opening scene, which inexplicably features a second Mario.
  • Mario pushing away DK's cage after every level.
  • The intermission between levels 2 and 3.
  • The ending cutscene is in the NES version, but it's missing DK Jr. hopping away with DK, followed by Mario getting up and running after them, only to get kicked away by DK.
Here's a mockup of one of the Arcade cutscenes put back into the NES version:

(http://img208.imageshack.us/img208/8486/hvlh.png)

I see you're working on that hack, yes?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NES Boy on September 29, 2013, 06:12:36 pm
I see you're working on that hack, yes?

No, I just want to give everyone a visualization.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Arcane Studios Dredge on September 30, 2013, 11:23:54 pm
A hack of the SNES and Genesis versions of Rise of the Robots that enables all 7 robots playable in both the 1 Player and 2 Player modes, which lets Player 1 select a different character (instead of the ECO35-2 Cyborg) and Player 2 can now select the Cyborg and The Supervisor (without a cheat code) in 2 Player mode.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: PureVision on October 01, 2013, 01:02:34 am
Hi all ! Has anyone begun translation of this game Battle Commander - hachibushu shura no heihou?? It's such a awesome strategy game but I can't read the Japanese in order to win this game! Please help, anyone!?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 07, 2013, 04:19:45 pm
How about a hack of Ike Ike! Nekketsu Hockey Bu that is a reconstruction of the scrapped "Crash 'n the Boys: Ice Challenge"
basically, construct the hack the way the localized game should've been

as for the logo here's a promo from Technos as reference
http://i146.photobucket.com/albums/r251/Chris7185/110_0736.jpg
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on October 07, 2013, 09:27:27 pm
Nekketsu Hockey is one of my favorite games that I played!  And even though a "localization" patch might not be feasible, I still think a title in English would be better than random Japanese words written in English.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 07, 2013, 09:48:47 pm
Nekketsu Hockey is one of my favorite games that I played!  And even though a "localization" patch might not be feasible, I still think a title in English would be better than random Japanese words written in English.

What i'm saying is since the real localized Ice Challenge is scrapped, let's reconstruct the game so we can have the "Crash 'n the Boys: Ice Challenge" that we've been waiting for all these years
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Yoshistar95 on October 11, 2013, 03:34:49 pm
I've mentioned before to get Gradius II NES have a higher difficulty, but this comes also in mind:

Bullet hell version of Gradius NES! :D

I've noticed that the rising difficult is very slow after a few loops, so a bullet hell version would make it even more exciting :)

Is it possible to add more bullets fired without damaging the ROM?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on October 13, 2013, 01:07:15 am
The more bullets you add the greater the chance of slow down and sprite tearing.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on October 13, 2013, 09:08:46 am
The more bullets you add the greater the chance of slow down and sprite tearing.
Also the greater the chance of being hit by an invisibullet or that no more "actors" can be spawned (Something that happens in Bubbles in Tyrian 2000 GB)

But I have seen a Bullet Hell Lua script for Gradius, so it is better for someone to download that instead...?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 13, 2013, 09:47:33 am
How about a hack of the Famicom Macross game based on Robotech?
and the game's theme music should be this: http://www.youtube.com/watch?v=YrcqJ-IHU5Q

October 14, 2013, 12:37:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
How about a Mappy Land hack based on this: http://www.youtube.com/watch?v=4fdq0ADp4Mg ?
(for the video - skip to 7:15 for the inspiration of this idea)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: wildweasel on October 15, 2013, 01:36:20 am
So here's a weird one that probably nobody will want to do...

Take an SNES Final Fantasy game. Rip out the ATB system entirely, replacing it with a more traditional turn-based-only system, similar to the NES/FC games or a Shin Megami Tensei/Persona-esque Press Turn system.

This is probably going to take way too much work for no benefit whatsoever (for the majority of players). But dang it, it'd be cool. =P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on October 15, 2013, 07:09:04 am
So here's a weird one that probably nobody will want to do...

Take an SNES Final Fantasy game. Rip out the ATB system entirely, replacing it with a more traditional turn-based-only system, similar to the NES/FC games or a Shin Megami Tensei/Persona-esque Press Turn system.

This is probably going to take way too much work for no benefit whatsoever (for the majority of players). But dang it, it'd be cool. =P
... I'd play it. But it would work better on FF2US/FF4JP, due to the developers forgetting to add a visible ATB bar.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on October 15, 2013, 01:36:36 pm
That.. actually would be interesting.  I've never seen any kind of SNES mod that replaces a battle engine.  I'd love to see Final Fantasy having an updated battle system on the SNES.  It would be incredibly interesting to see what could be done.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on October 19, 2013, 04:21:02 pm
I'd love to see a sophisticated hack of Maniac Mansion (NES). New story, new kids, possibly edited CD Player soundtrack, disabling the easy alternative 0000 passcode for the lab door, edited length of power outage, etc.. Maybe overhaul the mansion into a castle for a medieval theme?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 19, 2013, 09:36:50 pm
I would like to see a overhaul hack of either Superman for the Genesis or the SNES version of "The Death and Return of Superman" based in the universe of "The Adventures of the American Rabbit" (Yes, There's a cult following for it)

The game should have better controls and the plot must take place years after the Fred Wolf-directed film where we see the American Rabbit fight his biggest foe to date only to be frozen to modern times (hint: 2013) only to wake up to a bigger foe... a Corrupt Gov't in the country he's suppose to protect and become labeled as a rebel by the tyrannical president of the US who wants the country to go into dire poverty and fall like Rome for his own gain... it up to the American Rabbit to stop the tyranny and regain peace, hope and justice to America and the world

The American Rabbit and Rob Rabbit will have a retool similar to this: http://thweatted.deviantart.com/art/Mild-Mannered-Pianist-by-Day-166673266
although starts with the design we know and love before he gets pummeled by the regime he awoke to and then become a android in design similar to the link in question
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Midna on October 19, 2013, 09:41:53 pm
only to wake up to a bigger foe... a Corrupt Gov't in the country he's suppose to protect and become labeled as a rebel by the tyrannical president of the US who want the country to go into dire poverty and fall like Rome for his own gain... it up to the American Rabbit to stop the tyranny and regain peace, hope and justice to America and the world

I dunno. Seems a bit political/anti-Obama for most peoples' tastes.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 19, 2013, 09:46:29 pm
I dunno. Seems a bit political/anti-Obama for most peoples' tastes.

It would appeal to those whom like overthrow evil regimes in video games [hint: modern gamers]
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MontyMole on October 20, 2013, 10:13:44 am
Quote
How about a Mappy Land hack based on this: http://www.youtube.com/watch?v=4fdq0ADp4Mg ?
(for the video - skip to 7:15 for the inspiration of this idea)
Mary, Mungo and Midge was before my time and unlike a lot of 70's stuff never really repeated (unlike the utterly charming Bagpuss).  The only obscure British cartoon thing that I think would be excellent, would be a mario hack with the art style from Simon in the Land of Chalk Drawings (http://www.youtube.com/watch?v=PvssomC2zVs).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Bubblun on October 20, 2013, 10:53:06 am
Hi  everyone.  :)
I was wondering, is there an utility to use with Bubble symphony or Bubble Memoris roms to recover the bonus counters for the items?
Maybe something like that?
http://datacrystal.romhacking.net/wiki/Bubble_Bobble:RAM_map
Regards

Bubblun
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 23, 2013, 09:15:09 pm
Mary, Mungo and Midge was before my time and unlike a lot of 70's stuff never really repeated (unlike the utterly charming Bagpuss).  The only obscure British cartoon thing that I think would be excellent, would be a mario hack with the art style from Simon in the Land of Chalk Drawings (http://www.youtube.com/watch?v=PvssomC2zVs).

Mary, Mungo and Midge would be suited for a Mappy Land hack just from the episode i used as reference alone
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SiFi on October 24, 2013, 05:01:47 pm
To be more specific, I'd like someone to hack Dawn of Sorrow so you don't have to enter the demon seals every time you beat a boss. Because seriously, frig those things.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on October 24, 2013, 07:54:16 pm
DS debugging emulators/hacker grade emulators are not quite as well developed as some of the NES, SNES and GBA ones but you can get most things done. Certainly people have been hacking the binaries in DS ROMs for years, you may even be able to apply it as a cheat if you are lucky.

The main potential issue would be whether there is a general detection for the seals which would then trouble you at some other point in time or (the far nicer thing) is if it is just/boils down to an if else type arrangement for that specific seal that will not trouble the game at any other point (does the game have any point where you are given a blank canvas to draw whatever magic rune you like?).

I can launch into DS binary hacking if you like, though a copy of ndsdis2, crystaltile2, an assembler and a copy of desmume, iDeaS and no$gba debug are the tools and rough usage for everything has been covered in a few places is what most of that would amount to.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SiFi on October 25, 2013, 07:16:07 am
Well, when playing as Julius Belmont, the seals are done for you, so I think it may be possible to copy whatever makes it like that to the main game.

Wow I really need to learn the terminology for this kind of thing.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on October 25, 2013, 08:25:36 am
I probably should have worded that better.

Then seals in the game could take one of two options

1) You are given a blank canvas which the game will try to interpret however you will. Pac pix is probably a good example of this sort of thing.

2) You are basically doing a puzzle. The game gives you a set of tracks to try to draw the seal in. It will probably also account for speed, how well you draw within the lines and other more fuzzy things. This fuzzy stuff can take quite a bit of code to do well (it is a slightly lesser version of interpreting handwriting) however you probably do not need to fiddle with that.

2) is better for some aspects of the hacking as you have a simple failure state you can latch onto (or more accurately tell the game to ignore*) rather than something it will try to interpret as a seal. If it automatically does it for you in Julius Belmont mode then it speaks to good things.

Both of these will probably involve if not extensive hacking the binary then at least some time looking at the game code.

You may have the alternative of changing the puzzles into a "can't really fail" type thing (a single straight line or something) but I am not sure that will be more conventional graphics/level editing type techniques.

However at some point in the game you could be given a blank canvas or a multiple option seal.

*I imagine they coded it so the could see if this line works, if this line works.... then go to the defeat the boss animation otherwise ("else" in C language parlance) give the boss some more health and repeat the last stage of the battle or whatever it does. There are some more elegant methods like skipping the sealing part altogether (which depending upon the debugging setup may be slightly easier to get to -- if it works by triggering it at zero health in the boss you have something easy you can point your debugger at) and if you wanted you could probably alter the game text/story to have it fit a bit better (change the text to you have to seal the boss with your custom doodle) but you can save that for a slightly more custom hack I figure.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Almagest on October 25, 2013, 12:27:45 pm
How about making an undub version of Onimusha 2? Or simply making a text conversion patch (English text replacing Japanese text)? I'd love to see Jubei Yagyu speaking Japanese while reading the English subtitles. :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on October 25, 2013, 12:49:58 pm
When it comes to undubs on filesystem using games the first port of call is just to try it. Get the donor game's sound, the game you want the sound changed in and then swap files accordingly (renaming if you have to).

If that fails (and it can) then report back and someone might be more inclined to take a look; a basic is so much bandwidth and a few seconds of boring work, figuring out a problem is a different matter entirely.

For want of a better term backporting a translation is usually reserved for when the localisation breaks the game or the original has more functionality, it can and has been used when a game's sound is radically different (games dropping voice acting are a popular one here) but it is considered an extreme measure.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Reiska on October 27, 2013, 07:30:22 am
Has anyone ever considered a hack for the various Pokemon titles that forces all IVs to get set to a predefined value of the romhacker's choice?  Playing difficulty mods of Pokemon games made me think of this one, since retail Pokemon games are more or less designed to be beatable with Pokemon who have straight 0 IVs (after all, the game is designed for 6 year olds). but romhacks often expect you to pack something better.

Being able to "lock" the IVs of the pokemon caught by the player would provide romhackers another tool for balancing too (they could, for example, effectively strip out the IV system entirely by fixing all pokemon used by both player and AI at a uniform IV value).  I know there's at least one difficulty hack that removes all EV gains.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on October 27, 2013, 08:29:18 am
Depending upon the game doesn't the IV system also dictate a few traits, gender and other such things?

Anyway I guess you could do it, it might not even be so troublesome as far as assembly hacks go. Being the lazy sort I would probably figure out where the random function is (wild guess it would be before the pokemon is generated at battle time*) and ignore it to set my own output result but you could go a bit further back if you wanted.

*NPC trades might be a different matter.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 27, 2013, 10:43:25 am
I have a splendid idea for a hack

How about a hack of Mega Man: The Wily Wars
- fix the remixes so they are faithful to their 8-bit counterparts
- fix all the bugs in the game
- remove the slowdown
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Reiska on October 27, 2013, 01:12:52 pm
Depending upon the game doesn't the IV system also dictate a few traits, gender and other such things?

Anyway I guess you could do it, it might not even be so troublesome as far as assembly hacks go. Being the lazy sort I would probably figure out where the random function is (wild guess it would be before the pokemon is generated at battle time*) and ignore it to set my own output result but you could go a bit further back if you wanted.

*NPC trades might be a different matter.

I don't know exactly how the code goes about doing it internally, but I do know that the game normally determines IVs, gender, nature, and ability by a series of XORs or somesuch upon a random unsigned 32-bit integer.  I would guess such a hack would want to muck with that routine and pass a static IV set to it regardless of the XOR results.

As far as I know, NPC trades have preset IVs that are the same in every playthrough (this is at least true as of gen 5).  I believe (but I'm not certain) that NPC trainers' pokemon for battle similarly get preset IVs (and, IIRC, they get all IVs set to the same number, which is configured on a per-trainer basis; for example, Cynthia has straight 31s I believe).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on October 27, 2013, 02:06:14 pm
Hello, I'm new here, but I think I came here with an idea on something to do.

You know, the american and european versions of Wild Arms 4 (PS2), have a problem that, while it doesn't affect the gameplay, it makes it impossible to perform a 100% run.

In those versions, the Dalawa Bunny and Accident Rabbit were removed from the game, but not from the monster list. But, instead of correcting the entries, the idea would be RESTORING THOSE MONSTERS.

For what I get, all one would have to do is to take those monsters on the japanese version and then put them on the american one, adapting them to the american ISO.

So, is this idea appliable? I refuse to shark my game in order to make it 100%.

Also, there is a bad bug that makes the game freeze when you use some Material Summons on the PAL version... not to mention the freeze on the Great Wall when in PAL mode...

------------------------------------------------------------------------------------------------------------------------------

Oh yeah, there is another idea, yet.

Have someone already thought at actually hacking the SNES version of Ultimate Mortal Kombat 3 in order to bring UMK Trilogy to the SNES? If they had done it with a measly version like the Genesis one, why not hack the SNES version, with better sounds and graphics?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on October 27, 2013, 03:58:28 pm
A spoof of Ocarina of Time where Ganondorf is made out to be a good guy.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on October 27, 2013, 06:07:54 pm
I have a splendid idea for a hack

How about a hack of Mega Man: The Wily Wars
- fix the remixes so they are faithful to their 8-bit counterparts
- fix all the bugs in the game
- remove the slowdown
Is it really a fix rather than a change in the case of remixes?
How many bugs are there and what sorts of forms do they take?
Removing slowdown is an interesting task. Personally I would probably fork an emulator and do some game specific hacks to that instead. Unless it is just the PAL conversion induced slowdown that is trouble.
I had a quick scan of http://megaman.wikia.com/wiki/Mega_Man:_The_Wily_Wars which covers some things, the speedups are largely taken care of (even on real hardware it is actually doable).
The per frame firing rates or stop, move delay and shoot thing might be a different matter though something that could make an interesting hack.

Hello, I'm new here, but I think I came here with an idea on something to do.

You know, the american and european versions of Wild Arms 4 (PS2), have a problem that, while it doesn't affect the gameplay, it makes it impossible to perform a 100% run.

In those versions, the Dalawa Bunny and Accident Rabbit were removed from the game, but not from the monster list. But, instead of correcting the entries, the idea would be RESTORING THOSE MONSTERS.

For what I get, all one would have to do is to take those monsters on the japanese version and then put them on the american one, adapting them to the american ISO.

So, is this idea appliable? I refuse to shark my game in order to make it 100%.

Also, there is a bad bug that makes the game freeze when you use some Material Summons on the PAL version... not to mention the freeze on the Great Wall when in PAL mode...

------------------------------------------------------------------------------------------------------------------------------

Oh yeah, there is another idea, yet.

Have someone already thought at actually hacking the SNES version of Ultimate Mortal Kombat 3 in order to bring UMK Trilogy to the SNES? If they had done it with a measly version like the Genesis one, why not hack the SNES version, with better sounds and graphics?

The word "all" in this context is kind of similar to using the word "just" when speaking to a tradesman fixing your house. Reading further into this (I had the dubious pleasure of a gamefaqs forum thread for this one, http://www.gamefaqs.com/boards/918840-wild-arms-4/26208150 for the others reading) it could well (I did not get too far into it) have been less simple bug and more actual work.
Would a less potent gameshark code (the ones being thrown about seem to be for "nearly all" monsters rather than just the necessary ones be more agreeable in the meantime?
Still at face value it is an entirely possible hack and quite a valid one.

On UMK3 trilogy why bother when there are some readily available and far more complete versions elsewhere (to say nothing of the stuff available for UMK3 and the collections there)?

A spoof of Ocarina of Time where Ganondorf is made out to be a good guy.

Are you talking straight spoof or can you get a bit greyer? I reckon you could do a fair line in it by just changing the text. Link being misguided and ultimately dooming everybody could work but a straight up Link is the bad guy would also do.

There are no text editors on the site but there are a few things http://www.romhacking.net/?page=utilities&category=&platform=27&game=&author=&os=&level=&perpage=20&title=&desc=zelda&utilsearch=Go and Zelda has been hacked up enough that you could probably find someone to point you in the right direction as far as text goes. http://www.youtube.com/watch?v=GlnCXv0UYjU apparently also has an editor.
The accounts for sound, some graphics and text (though they are probably not directly applicable to the GC version I believe it is an emulator used there so you might even have some luck if that is to be your base). Give that a go and you can probably at least get a prototype going on.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on October 27, 2013, 06:23:13 pm
The word "all" in this context is kind of similar to using the word "just" when speaking to a tradesman fixing your house. Reading further into this (I had the dubious pleasure of a gamefaqs forum thread for this one, http://www.gamefaqs.com/boards/918840-wild-arms-4/26208150 for the others reading) it could well (I did not get too far into it) have been less simple bug and more actual work.
Would a less potent gameshark code (the ones being thrown about seem to be for "nearly all" monsters rather than just the necessary ones) be more agreeable in the meantime?
Still at face value it is an entirely possible hack and quite a valid one.

Sorry, even with good english skills, I still make some mistakes.

About Wild Arms 4, let's say that I'm not in good terms with cheating, and the monsters' "inexistece" seems like a bug to me. If it's possible, I would like to see that correction and would thank you a lot for that.

Quote
On UMK3 trilogy why bother when there are some readily available and far more complete versions elsewhere (to say nothing of the stuff available for UMK3 and the collections there)?

Let's say that I find it really unfair that the Genesis UMK3 received such a fantastic hack and the SNES UMK3, with its superior graphics and sound, didn't get a single hack. I mean, come on, Ultimate Mortal Kombat Trilogy is so majestic on such a console as the Genesis.

Also, the way how these guys put the MKT Cage into the game just proved that EVERYTHING is possible on a MK hack.

Another fantastic idea, one that would open the chances for UMKT, would be to put the entire MKT, with sounds and everything, into the SNES UMK3. The question is: why not try?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on October 27, 2013, 07:14:26 pm
Sorry, even with good english skills, I still make some mistakes.

About Wild Arms 4, let's say that I'm not in good terms with cheating, and the monsters' "inexistece" seems like a bug to me. If it's possible, I would like to see that correction and would thank you a lot for that.

That was not a comment on your English skills but more of a glib remark ( http://www.theregister.co.uk/2012/11/09/bofh_2012_episode_11/ for an example).

The lack of the monsters does count as a bug, especially when there are things it prevents you from doing (even if it is not game related). I am not a great PS2 hacker so I doubt I will be doing it any time soon, it was more to say "yeah it sounds like a doable hack" as opposed to some we get around here of things like "can I remake Halo on the NES?".
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on October 27, 2013, 07:27:01 pm
That was not a comment on your English skills but more of a glib remark ( http://www.theregister.co.uk/2012/11/09/bofh_2012_episode_11/ for an example).

Relax, I actually needed that remark XD

Quote
The lack of the monsters does count as a bug, especially when there are things it prevents you from doing (even if it is not game related). I am not a great PS2 hacker so I doubt I will be doing it any time soon, it was more to say "yeah it sounds like a doable hack" as opposed to some we get around here of things like "can I remake Halo on the NES?".

Well, cosnidering some things I've seen, it's possible, but demands some huge skills. I'd stick with WA4's monster fix XD, it's a more simple hack.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on October 27, 2013, 09:01:28 pm
Super Nintendo isn't as easy to hack as the Genesis. The Genesis games are written in code that is widely understood by some people. So don't expect as complex hacks on SNES as on Genesis. At least as far as Mortal Kombat is concerned.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: DougRPG on October 27, 2013, 10:12:40 pm
And what about adding the Priestess and Ninja characters to Cadash for Sega Genesis? This is a very good game...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 27, 2013, 10:52:42 pm
New hack idea: Pac-in-time (SNES) overhaul

Gameplay improvement (Like the PC/Mac counterpart)
New story of hacker's choosing
Pac-Man replaced by 2 playable characters: Sniff and Moomintroll
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on October 27, 2013, 11:35:21 pm
Are you talking straight spoof or can you get a bit greyer? I reckon you could do a fair line in it by just changing the text. Link being misguided and ultimately dooming everybody could work but a straight up Link is the bad guy would also do.
Text only, I was thinking of both being good characters. I have ideas, but I'm not a particularly great writer. I messed with the text quite some time ago with a hex editor. Pretty easy, just takes a lot of time.

Deku Tree's death = old age or different source of curse.
Boulder blocking Dodongo's Cavern = Biggoron placed it there.
Ill Jabu-Jabu = fish was always an idiot.
Etc.

You do have to get creative for cutscenes featuring the man. Here's an example:

"Did you see where Zelda went? Tell me!" will have Link draws out his sword afterward. This is the cutscene at market town entrance after all 3 spiritual stones. Change this to something along the lines of:

"I will catch up with you at the Temple of Time, I have to go accompany Zelda and Impa for now. Hey, draw out your weapon and see if you can deflect my magic." Link draws out his sword. "Okay, here I go." It hits Link. "Oh, too slow! See you soon."

The story? Ganondorf could be regarded as some hero. Deku Tree and Zelda talked good things about him. After Ganondorf touched the Triforce, only to find it splitting, and finding that Link is the destined chosen one by the sword, he sort of snapped but struggles to maintain his good side. Some evil spirit came along, taking advantage of his weakened will. He gave in, and with his piece of Power, does evil shit like in the original game. We have to awaken the Sages to cleanse the evil spirit off Ganondorf by sealing him. Instead of cursing, he thanks Link and Zelda, looking forward to his return.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Arcane Studios Dredge on October 28, 2013, 01:25:22 am
How about hacking the NES pirate port of BioHazard (Resident Evil) to be as close to the original PSX release?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 28, 2013, 08:01:52 am
How about hacking the NES pirate port of BioHazard (Resident Evil) to be as close to the original PSX release?

There was a NES port of Resident Evil? o_O
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on October 28, 2013, 04:21:35 pm
Probably not worth getting too excited as it's a Nanjing game so it's probably based on the same RPG engine (they turned The Minish Cap into a turn-based RPG as well).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Arcane Studios Dredge on October 28, 2013, 08:09:57 pm
Probably not worth getting too excited as it's a Nanjing game so it's probably based on the same RPG engine (they turned The Minish Cap into a turn-based RPG as well).

It's by Waixing (the creators of the Phantasy Star IV NES port), not Shenzhen Nanjing. The battle system and some sprites however, were ripped from the GBC game Resident Evil Gaiden. Also, the NES port only has Jill Valentine as a playable character.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NES Boy on October 28, 2013, 08:37:34 pm
Someone should hack the unofficial Sega Genesis version of Angry Birds (http://www.youtube.com/watch?v=rXQ2hBdMt40) and polish things up. Among other things:

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: BMF54123 on October 28, 2013, 09:21:44 pm
Super Nintendo isn't as easy to hack as the Genesis. The Genesis games are written in code that is widely understood by some people. So don't expect as complex hacks on SNES as on Genesis. At least as far as Mortal Kombat is concerned.

As usual, you have absolutely no idea what you're talking about.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on October 28, 2013, 10:43:14 pm
As usual, you have absolutely no idea what you're talking about.

You're post isn't actually adding anything to the conversation either.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 29, 2013, 01:08:14 am
You're post isn't actually adding anything to the conversation either.

um...what? o_O
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on October 29, 2013, 09:06:24 am
You're post isn't actually adding anything to the conversation either.

Actually, he added something. He added that you don't know jack about SNES hacking. And he's right, considering the huge list of SNES hacks on this site...

So, BMF, for the UMK3 case, I was thinking here, would it be possible for a small start? I mean, putting Sheeva back (her data is still on the game, considering the Sheeva Ghost Glitch on the classic 8-on-8 Mode), adding the missing sound effects, the missing stages, gettting Motaro back to the Balcony...

And then, we would move on to the additives, starting by the  MKT ones: Johnny Cage, Raiden, Baraka, MK1 Kano/Raiden, MK2 Kung Lao/Jax, the finish moves added in this game...

Also, I know that this would raise substantially the ROM size (considering the 2,5x increase in size for the Genesis UMK3 in UMKT, and I know most hacks generally do a "pin-exchanging", swapping something for other thing of the exact same size and mass), and I'm wondering if some SNES emulator is able to back this up. Maybe No$SNS?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on October 29, 2013, 11:07:33 am
To be fair I read that as pertaining to the ports of the games in question, and it would not be the first time that I had heard the SNES mortal kombats were not quite so amenable to hacking as their megadrive/genesis counterparts.

@ Jeville. I was perhaps not as clear as I should have been as that youtube video apparently features a text dumping/editing/inserting tool.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 29, 2013, 03:21:34 pm
Anyway, to advance my idea for the Moomin themed Pac-in-Time (SNES) hack with improvements over the craptacular original SNES game

The game should progress in styles of the characters Moomin (Moomintroll) and Sniff
in these orders
- Their looks in the comic strips and books
- their looks from the TMS/Mushi 1969-72 "Moomin" anime
- Moomin and Sniff's looks in the 1972 "New Moomin" anime
- Sniff and Moomin's looks in the famous stop-motion series
- Sniff and Moomin's looks from the 1990s anime "Moomin" (otherwise known as "Tanoshii Moomin Ikka")

Yes, research and what not is involved but it will be worth it!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: BMF54123 on October 29, 2013, 06:15:58 pm
The reason Sheeva et al. were removed from UMK3 in the first place is because the original MK3 was already a 4MB ROM (the maximum size you could address at the time without using a non-standard mapping or special chip), and they simply couldn't fit any more characters/stages in without sacrificing some. I'm not terribly familiar with the Genesis UMK3 expansion, but if I'm not mistaken, it doesn't work in most emulators or on a standard cart because it uses a non-standard mapping.

Your best bet for expanding the SNES version would probably be to utilize the data streaming feature of the MSU-1 (an expansion chip present in both bsnes/higan and the sd2snes flashcart), which gives you access to up to 4GB of data stored in a separate .msu data file. Basically, you would move things that are loaded into RAM once at the beginning of a round (e.g. sounds and background graphics) into the data file, and keep things that need to be quickly copied/DMA'd from ROM during gameplay (player sprites?) in the 4MB ROM. It would by no means be an easy task, but it IS doable.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on October 29, 2013, 10:36:58 pm
I'm not a skilled hacker (actually I'm not even a hacker), but it seems like a task I would be up to.

Can you show me a tool I can use to disassemble the UMK3 ROM?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MathUser2929 on October 29, 2013, 11:26:12 pm
Extensive SNES hacks are pretty much restricted to SMW. Genesis has Mortal Kombat 2, UMK3, and the Sonic series. Most of the SMW hacks are tool assisted anyway and few of them even work on real hardware. I think I'm right in saying Genesis is easier to hack extensively than the SNES is.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Chpexo on October 30, 2013, 12:08:41 am
.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: BMF54123 on October 30, 2013, 12:13:56 am
I'm not a skilled hacker (actually I'm not even a hacker), but it seems like a task I would be up to.

Can you show me a tool I can use to disassemble the UMK3 ROM?

This one might work. (https://github.com/pelrun/Dispel)

Do note that it is not specifically tailored to UMK3 (or any other game, for that matter), so you're going to have to manually identify all the code and data blocks, e.g. which routines and data actually do what. There is no "magic bullet" when it comes to disassembly, unfortunately.

Honestly, though...if you don't even consider yourself a hacker, I'm just gonna be blunt and say that this is not an ideal first project to tackle (or even an ideal first console). A project of this scope would likely be daunting to even the most experienced hackers, given the sheer amount of work involved. You'd be much better off starting simpler (e.g. the NES) and working your way up from there. Read tutorials, learn 6502 ASM, talk to other hackers, and most of all: experiment! FCEUX 2.2.2 has an amazing set of debugging and hacking tools built in; I would suggest you jump in and play around with those to really get a feel for what this ROM hacking business is all about.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Midna on October 30, 2013, 06:38:34 am
Most of the SMW hacks are tool assisted anyway and few of them even work on real hardware.

Most of the newer hacks on SMW Central get turned down if they break on hardware-accurate emulators, so that might be changing.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on October 30, 2013, 11:02:12 am
Most of the SMW hacks are tool assisted anyway and few of them even work on real hardware.
I think you mean tool-created.
Tool-assisted is a means of playing the game.

And yes, that would mean if tools don't exist to hack the game that there hasn't been somebody interested enough to create them.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: GHANMI on October 30, 2013, 08:46:07 pm
It's sad that SNES hacking is pretty much SMW, Zelda III or Final Fantasy IV. I wonder some day if we would see someone recreating Rondo of Blood using the engine of Dracula X, if it's possible at all.
Also adding a World 7 to SNES Yoshi Island that would have the six extra levels from the GBA version would be very neat. But that one will need hacking the save format, the menu, and dealing with the potential space constraints. It does have a level editor, but the hacks are yet to be seen .
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on October 31, 2013, 08:05:36 pm
I would love to see a couple of Mega Man 7 hacks
- one based on the cartoon that was made when Mega Man 6 (NES) came out
- a overhaul hack that's a homebrew port of the Wily Wars with Mega Man 7 included with a enhanced version of the tower
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Chippy2000 on November 01, 2013, 05:37:04 pm
Well, I make Pokemon hacks and have NEVER seen a Capsule Monsters (CapuMon, Pokemon Red and Blue Beta/Alpha) revival.

I'm adding it into Pokemon Gold Beta/Alpha REVIVAL if I get enough people who support the idea. It may become a beta mashup soon if Capsule Monsters and Gen 1 beta/alpha get added. May go to future gens.


(Time for randomness) Want a cookie?  :cookie:

November 01, 2013, 05:42:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
It's sad that SNES hacking is pretty much SMW, Zelda III or Final Fantasy IV. I wonder some day if we would see someone recreating Rondo of Blood using the engine of Dracula X, if it's possible at all.
Also adding a World 7 to SNES Yoshi Island that would have the six extra levels from the GBA version would be very neat. But that one will need hacking the save format, the menu, and dealing with the potential space constraints. It does have a level editor, but the hacks are yet to be seen .

I was thinking about getting into SNES hacking but I'm in the middle of hacking the game I mensioned earlier. Maybe I'll hack Yoshi's Island later. To deal with space constraints you just expand the ROM if possible. It can be done on Pokemon Gold so maybe it's possible on Yoshi's Island :huh: ?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NES Boy on November 01, 2013, 09:18:29 pm
Speaking of Pokémon, has anyone thought about replacing the cries of the Gen I and Gen II Pokémon in the GBA and DS games with the cries from the Pokémon Stadium games?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Midna on November 01, 2013, 10:30:04 pm
Or perhaps with the cries used in X and Y, if anyone's able to rip those.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 02, 2013, 02:53:33 pm
How about a overhaul hack of Chrono Trigger based of the Mike Jupp series "The Dreamstone"?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Midna on November 03, 2013, 01:00:46 am
Something I would emphatically love to see: hack Pokemon Puzzle Challenge and turn it into Panel de Pon GB as it was meant to be originally. There's still a few graphics, some music (at least the menu and Lip's theme), and even a bit of code left over in the PPC ROM (http://tcrf.net/Pok%C3%A9mon_Puzzle_Challenge), so at least some of the assets are taken care of.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on November 04, 2013, 11:35:35 am
Here's a simple idea for someone with Castlevania Aria of Sorrow and ability to change a weapon's sprites (and some extra challenge for those with skill):
Change Handgun into Silver Gun and Silver Gun into Agartha (Albus's weapon in Order of Ecclesia). This would require some stats editing, but someone hacked those stats in a table once. And now...
+Optional Challenge: Add in different kinds of Agartha for different "Glyphs". Flame Demon Agartha, Demon Lord Agartha, Lighning Doll Agartha, Merman Agartha...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 10, 2013, 11:19:15 am
Here are 2 hack ideas i have

- Donkey Kong Hack (It involves a plot where Aliens abducted Elvis Presley and transmogrified him into an ape's body and it's up to a lunatic Elvis fangirl to save her idol from being probed.. unfortunately to prevent her rescue, the Aliens brain washed him into being a evil ape [like in the original game])

- Nekketsu Kouha Kunio-kun hack: the plot is basically Kunio is suspended for a crime at his school that he didn't commit only to find out that his school system has payed the bullies to frame him and his pal Riki so they won't go to jail for their heinous acts... for this injustice -- Kunio vows revenge on the corrupt school system for kicking him out of the school he helped shape up
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on November 10, 2013, 11:18:55 pm
Want to see somebody develop some ASM to modify the Metroid games a bit with the enemies where some of the wall crawlers can leap from platform to platform like in blaster master and give some of them also the ability to spit projectiles :) Nothing monumental but would make for a nice difficulty add-on or part of a remake project. Maybe a fight against a dark samus too  :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 11, 2013, 08:18:56 am
How about a SNES hack of Mr. Do where the hacker can retool it as a SNES port of Neo Mr. Do!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NinjaDude,RomHAXX0r on November 12, 2013, 07:46:34 pm
Check my post i made in "Personal Projects" for my Mega Man][ hack called "NinjaDude"
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on November 12, 2013, 10:29:41 pm
Well, I make Pokemon hacks and have NEVER seen a Capsule Monsters (CapuMon, Pokemon Red and Blue Beta/Alpha) revival.

I'm adding it into Pokemon Gold Beta/Alpha REVIVAL if I get enough people who support the idea. It may become a beta mashup soon if Capsule Monsters and Gen 1 beta/alpha get added. May go to future gens

Oh man, I've been meaning to find you!  You're the guy who made that Pokemon Red hack with Gen 2 graphics, right?  If so, I had this dream of recreating Gen 1 with Gen 2's systems, and I assume it'd be a simple endeavor if they have tools; it'd mostly be a level hack.  However, I have one question.  Do Gen 1 and Gen 2 share the same sound driver, given they have the same Pokemon cries and sound effects?  If so, would it be possible to copy paste the music from Gen 1 into Gen 2?  Just curious.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on November 13, 2013, 08:21:06 pm
and here's a silly idea for a graphics hack of Final Fantasy IV Advance: A hack that changes all characters graphics to look closer to their 3D counterpart
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on November 13, 2013, 09:02:54 pm
Most of the character sprites appear to be in uncompressed 8x8 4bpp, they do appear to split them up by "section" of the body (hat/raised arms, head, body/arms and legs) they come from ultimately making 4x4 or possibly 6 high and 4 wide sprites at the end and the animations seem somewhat plentiful so you have a few to deal with.

http://postimg.org/image/50ppnv21j/
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 14, 2013, 08:16:41 am
How about a Black Friday themed River City Ransom hack?

November 14, 2013, 05:59:15 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
How a overhaul hack of Castlevania Legends?


November 15, 2013, 04:47:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Check my post i made in "Personal Projects" for my Mega Man][ hack called "NinjaDude"
http://www.romhacking.net/forum/index.php/topic,17267.0.html
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: gadesx on November 16, 2013, 05:50:12 am
Radia no senki with running system
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 16, 2013, 04:25:43 pm
How about a Mickey Mousecapeades overhaul hack with the following
- fixed physics
- Fix and Foxi in the place of Mickey and Minnie
- Foxi's cpu will be more competent than the original Minnie cpu
- A plot with more sense
- other flaws with Mousecapades to be fixed

To understand why Fix and Foxi is perfect for this hack
please watch these: http://www.youtube.com/watch?v=NvIwAIVHDiA
http://www.youtube.com/watch?v=QB8Q9TAPzRQ&list=SPFD0CCF552E17A23E
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zynk on November 16, 2013, 10:50:46 pm
In Megaman 1,
*Hyper Bomb can blow up blocks;
*When enemies get hit with Ice Slasher, they drop on the ground rather than frozen in mid-air;
*Fire Storm barrier lasts longer;
*When there's no big blocks to lift, Megaman can attack with smaller blocks with Super Arm;

In Megaman 2,
*Time Stopper can be used a few times;
*Bubble Lead behaves differently underwater like floating upward or bouncing;

In Megaman 3,
*Needle Cannon can damage buster deflecting enemies; pierce through shields;
*Spark Shock (See Ice Slasher)
*Shoot actual Tops instead of acting like one :/

In Megaman 4,
*Skullman's weapon is not a barrier.

In Megaman 5,
*Gravity Hold sends enemies away in one use;
*Use Charge Kick also in mid-air;

In Megaman 6,
*Plantman's weapon is NOT a barrier!
*Wind Storm is not a puny tornado
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on November 17, 2013, 08:52:30 am
In Megaman 1,
*Hyper Bomb can blow up blocks;
*When enemies get hit with Ice Slasher, they drop on the ground rather than frozen in mid-air;
*Fire Storm barrier lasts longer;
*When there's no big blocks to lift, Megaman can attack with smaller blocks with Super Arm;

In Megaman 2,
*Time Stopper can be used a few times;
*Bubble Lead behaves differently underwater like floating upward or bouncing;

In Megaman 3,
*Needle Cannon can damage buster deflecting enemies; pierce through shields;
*Spark Shock (See Ice Slasher)
*Shoot actual Tops instead of acting like one :/

In Megaman 4,
*Skullman's weapon is not a barrier.

In Megaman 5,
*Gravity Hold sends enemies away in one use;
*Use Charge Kick also in mid-air;

In Megaman 6,
*Plantman's weapon is NOT a barrier!
*Wind Storm is not a puny tornado

You gave me just the idea I needed to start to learn hacking.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on November 17, 2013, 09:50:15 am
English-language Terranigma redone from scratch.
It should be blatantly obvious why.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tryphon on November 17, 2013, 04:10:33 pm
99 %  of those 'hack ideas' are Nintendo related.

No idea for a good Genesis hack ?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: PresidentLeever on November 17, 2013, 09:58:53 pm
99 %  of those 'hack ideas' are Nintendo related.

No idea for a good Genesis hack ?

My post from a few pages back:
I'd love a level editor for Monster World IV (or III, or II). Other features I'd hack into MWIV if I could:
-Allow for revisiting beaten areas
-Let Asha keep running when moving between screens (currently she stops so you need to double tap again)
-Set running to a button instead of double tap
-Add some momentum to the jumping mechanics (longer jumps when running)
-Re-implement the equipment system from the previous game, so you can switch between different gear without replacing it in shops
-Add more hidden stuff (hidden money in certain spots similar to WBIML, cracks in walls, hidden doors in the background etc.)
-Make the final boss tougher somehow
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 18, 2013, 12:38:32 am
How about a Legend of Zelda: Link to the Past overhaul hack based on this webcomic
http://www.rhjunior.com/TotQ/npc0000.html#Comic=
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on November 18, 2013, 09:51:17 pm
No idea for a good Genesis hack ?
Fine.  Warhammer retexture for Mutant League Football.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 19, 2013, 01:12:54 am
How about a overhaul hack of Ristar?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on November 19, 2013, 01:02:22 pm
99 %  of those 'hack ideas' are Nintendo related.

No idea for a good Genesis hack ?
Because most people plays Nintendo, I guess? Or because the games that are more interesting to hack are in Nintendo consoles and handhelds?
Well, I have an idea for a non-nintendo hack, but I'm sure MANY have heard: Castlevania Symphony of the Night PSX but with all the Saturn-exclusive content
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tryphon on November 19, 2013, 01:38:32 pm
Notice my question was not 'Why are more than 99% Nintendo related ?'.

I know very well the hacking scene is mainly american, and that Nintendo is (was) well-established there. Better than in Europa.

I don't think share your second reason though. It sounds a little like a troll  :thumbsup:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on November 19, 2013, 07:33:56 pm
A female-oriented River City Ransom. (I totally didn't have the shower scene in mind oh man.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Almagest on November 19, 2013, 07:47:32 pm
Well, I have an idea for a non-nintendo hack, but I'm sure MANY have heard: Castlevania Symphony of the Night PSX but with all the Saturn-exclusive content
I'd love to see this too. Even though the Cursed Prison was nothing special, I'd love to see the Underground Garden in its entirety (the videos I've seen showed only a few rooms).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 20, 2013, 03:57:22 pm
How about hacking the Namco version of Ms. Pac-Man along with Pac-Man for the NES and make them more arcade accurate as possible
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: shadowmanwkp on November 21, 2013, 05:28:41 am
In Megaman 3,
*Needle Cannon can damage buster deflecting enemies; pierce through shields;
*Spark Shock (See Ice Slasher)
*Shoot actual Tops instead of acting like one :/

But top spin is one of the most ridiculously overpowered weapon in the game :O
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zynk on November 21, 2013, 07:41:00 am
But top spin is one of the most ridiculously overpowered weapon in the game :O
Shadowman, just because you're weak against Top Spin doesn't mean its ridiculously overpowered!  :laugh:
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on November 21, 2013, 10:06:09 pm
Maybe not, but it doesn't (http://www.youtube.com/watch?v=rPYHstNYOSM) entirely suck (http://www.youtube.com/watch?v=HwXOdXVNpTI), either. ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on November 21, 2013, 10:53:57 pm
Doesn't Wily Wars even give you infinite ammo to make it even more spammable?
Like Charge Kick, it doesn't make logical sense to limit it. ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 22, 2013, 09:42:14 pm
How about a hack overhaul of Mick and Mack on the Genesis
themed on Christmas
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on November 23, 2013, 01:14:15 pm
Well, this thought had been pestering me last night and taking my sleep: Kingdom Hearts hack for Final Fantasy OR a Kingdom Hearts for NES made from scratch.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 23, 2013, 09:48:26 pm
How about a Sweet Home hack themed after Gregory Horror Show?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nosuch on November 24, 2013, 09:54:20 pm
A female-oriented River City Ransom. (I totally didn't have the shower scene in mind oh man.)
I overlooked this post the other day.  Oops. :-[ Anyway, this idea has apparently already been done.  I've found one floating around under a name along the lines of "Downtown Nekketsu Monogatari Girl Version."

Also, while I'm here and since somebody mentioned Sweet Home, I once thought it would be amusing to do a hypothetical "what if?" hack that attempted to envision how the game might have been if it had been edited to follow NoA's content guidelines of the time.  Probably way more trouble than its worth, though.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zynk on November 25, 2013, 06:18:05 am
I overlooked this post the other day.  Oops. :-[ Anyway, this idea has apparently already been done.  I've found one floating around under a name along the lines of "Downtown Nekketsu Monogatari Girl Version."

I can't find the bath house  >:D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 25, 2013, 05:24:03 pm
How about a Warpman overhaul hack to make a enhanced port of Warpman's original arcade game "Warp & Warp"?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on November 26, 2013, 10:32:04 pm
Never heard of Warpman. Thanks for bringing it up!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 26, 2013, 10:38:49 pm
Never heard of Warpman. Thanks for bringing it up!

Warpman is the console-only sequel to "Warp and Warp", "Warp and Warp" is a arcade game from the early '80s
It came here in the US by Rock-Ola under the name "Warp Warp"

but yeah, I think it will be sweet if someone did a overhaul hack of Warpman and retool it into a enhanced port of it's predecessor "Warp and Warp"
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on November 30, 2013, 01:18:00 am
I'm not sure if I mentioned this before, so forgive me if I have.

I was wondering if it's possible to hack certain NES games to make them compatible with the Playchoice-10, and with a few alterations to the game.  For this example, we'll use TMNT2.

Suppose you hack the game so that it only starts if you insert a coin.  If you insert a coin for P1, you play as P1.  If you do that for P2, you play as P2.  In gameplay, the unused half of the status bar will flicker the message "Insert Coin", and when the coin is entered, that screen is turned into a miniature character select screen.  When you lose all your lives, your half of the status screen will show the message "Continue" with the numbers counting down, while the action continues.  When both players fail to continue, it cuts to the Game Over screen and takes you back to the title.  Also, during the attract mode, "Insert Coin" will be displayed at both portions of the status screen.

It's a bit of work, and TMNT2 itself was ported from an arcade game, but is it at all possible to do something like this?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on November 30, 2013, 06:04:20 am
How about a Daze Before Christmas hack where they add in 2nd player co-op and make the Ice Cream Bunny as a secondary playable character?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on November 30, 2013, 06:38:42 am
I'm not sure if I mentioned this before, so forgive me if I have.

I was wondering if it's possible to hack certain NES games to make them compatible with the Playchoice-10, and with a few alterations to the game.  For this example, we'll use TMNT2.

Suppose you hack the game so that it only starts if you insert a coin.  If you insert a coin for P1, you play as P1.  If you do that for P2, you play as P2.  In gameplay, the unused half of the status bar will flicker the message "Insert Coin", and when the coin is entered, that screen is turned into a miniature character select screen.  When you lose all your lives, your half of the status screen will show the message "Continue" with the numbers counting down, while the action continues.  When both players fail to continue, it cuts to the Game Over screen and takes you back to the title.  Also, during the attract mode, "Insert Coin" will be displayed at both portions of the status screen.

It's a bit of work, and TMNT2 itself was ported from an arcade game, but is it at all possible to do something like this?

Interesting. A quick scan says the Playchoice-10 was basically a hardware compatible NES with a bit extra.
Are you planning to do this on an actual Playchoice-10, a replica affair (or a fancy NES mod even) where you can change a few things or an emulator type thing?

The issue of how the coins will work comes into play. There seem to be three main types.
1) Locks the controls until a coin is put in. This is more common in timer driven affairs (I was spared most of these, I can see hating them though even if games were typically hard enough to be functionally the same) which does seem to be the Playchoice-10's method of choice.
2) The coin mechanism acts as an extra button, a hidden button from the arcade (it may be that select does not exist on the front panel) or perhaps some impossible button combo (left and right at the same time for instance). Extra buttons over the original vs impossible combo might change things a tiny bit though if memory serves the NES controller was a saturated shift register so I am not expecting extra buttons.
3) The coin mechanism is the frontend to some extra hardware that either fiddles with the memory or is some bit of IO in there somewhere which the game can read.

3) and 1) can be combined a bit as well and the lives counter in a game might well spit something out and lock the controls.
NES games did allow for a bit of IO too and as you should only be throwing around a few bits at a time at rates nowhere near those which will trouble anything, TMNT2 uses MMC3/TLROM if http://wiki.nesdev.com/w/index.php/Nesdev_Wiki is correct (and it is one of the better resources for this sort of thing).
On real hardware though it looks like there were some extras pertaining to exactly this.

Each method would impose different restrictions and assuming you are not going full emulation you may instead find yourself getting hands on with one of the programmable chips that people so enjoy playing with these days.

If going for the full arcade effect the "countdown to game over" thing they so often enjoyed might take some more thought to replicate.

Anyway the game over stuff is likely to be little more than a variation on infinite lives cheats, the other stuff is likely text/graphics hacking with the fun coming in how you might speak to the IO. Any harder things might be removing password screens.

If you are doing the emulator bit then if the emulator speaks lua (and many do) you could probably knock this out (or at least as far as the graphics side of things) over an afternoon including the time it takes you to learn enough lua to get by.

In short I do not see a major problem with this or even anything likely to really trouble you, give or take how you might feel about soldering and a bit of light electronics. Given you probably know far more about the Playchoice-10 than I then you are probably already doing prepping to play electrical engineer anyway to sort the expansion card issue.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on November 30, 2013, 03:31:23 pm
I don't have any sorta know-how with the PC-10, much less programming.  And I was thinking about making this work with the real PC-10 hardware, in case I ever opened up an arcade joint and had a couple of PC-10 units.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: sets04 on December 01, 2013, 12:43:26 pm
well I think we all know the game crash team racing ps1 but sadly the game that naughtydog there seemed no end.  :-\  :'(

what I want is a rom hack of crash team racing demo spiro removing and removing some other tracks to create new ones, which is not needed to do since I'm new here and I speak Spanish and my English is not is so good that haci say please I need all the help  :banghead:  :-[
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on December 02, 2013, 05:42:41 am
I do not quite follow. There were some crash themed racing games (team nitro and nitro kart) on later consoles.

Otherwise it sounds like you want to hack the PS1 Crash Team Racing game to add in custom tracks.

There have been some minor forays into it with the addition of Nitros Oxide probably being the more notable
http://www.youtube.com/watch?v=-r-oaaWsPE8

That said as far as custom things go (asset ripping it always a popular pastime http://www.vg-resource.com/showthread.php?tid=17673 as is cheat making http://www.neoseeker.com/forums/1161/ ) precious little work has gone into any of the kart racing games that are not named mario kart*.
The video above speaks of memory issues so you will probably be in for a fun time as you will most likely have to start from scratch.

You might not have to delete tracks either -- this was the PS1 remember which used optical media rather than carts. A quick scan of a downloads site says the PSP conversion of it is around 200 megs which should give you quite a bit to play with.

*though it seems a few people liked the idea of importing the tracks into the Wii mario kart game, they did not appear to get far though -- http://wiki.tockdom.com/w/index.php?title=Crash_Bandicoot and http://www.mariokartwii.com/f72/mkw-crash-team-racing-84704.html .
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on December 03, 2013, 03:37:01 am
I have yet another hypothetical question for a hack.  I was thinking that Skate or Die for the NES would've been a perfect port if it was made for the FDS instead, as it would keep the loading times from the C64 version intact.  :P  Likewise, I believe the FDS' audio could somewhat replicate those keyboard and guitar samples, considering it used an early form of wavetable synthesis.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: lknight on December 09, 2013, 02:15:06 pm
im trying to find an editor for top gear 2 or 3000 (both for SNES) that lets one edit stats for the car parts, but more importantly; i am wondering how i can edit/modify the tracks in those games, or is that difficult..?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Mayorofunkytown on December 12, 2013, 10:45:30 pm
There are a ton of Megaman hacks but unless I'm mistaken this one doesn't exist. This is for the original Megaman.

Update to get rid of the useless point system.
Change the pickups to the ones we have come to know.
Add Time Man and Oil Man from powered up.
And maybe an update to the graphics in general but mostly those first three.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on December 13, 2013, 01:27:29 pm
There is an Upgrade patch for MM1 being worked on that converts the game to MMC3 and expands the ROM.
IIRC it removes the point system too.
For the rest someone would have to add that content, but at least now there's plenty of space to add all that.
And since adding Oilman and Timeman is in line with my old "Megaman: Powered Down" hack, I'm planning to do exactly that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NES Boy on December 14, 2013, 04:52:12 pm
While we're on the subject of the original Mega Man game, maybe we could make the Robot Masters appear in the boss rooms from the top of the screen, like in the other Mega Man games.

And maybe we could edit Mega Man 6 so that the Robot Masters do their "stage selected" animations before you fight them, like in the other games.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Gary_Oak on December 15, 2013, 08:53:27 am
Would be cool if someone could hack SotN to have these amazing rewritten conversations:

http://castlevaniadungeon.net/forums/index.php?topic=5602.0 (http://castlevaniadungeon.net/forums/index.php?topic=5602.0)

The hard part, of course, would be to find some great voice talents. ;)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on December 15, 2013, 03:52:35 pm
How about a hack of River City Ransom EX with a grindhouse style plotline and revert the characters names back to Kunio and Riki
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on December 16, 2013, 07:30:06 pm
I was wondering now if it would be possible to put the Saturn version content into the PSX version. I mean, play as Maria, the new areas, ya know.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Mayorofunkytown on December 17, 2013, 01:29:27 am
There is an Upgrade patch for MM1 being worked on that converts the game to MMC3 and expands the ROM.
IIRC it removes the point system too.
For the rest someone would have to add that content, but at least now there's plenty of space to add all that.
And since adding Oilman and Timeman is in line with my old "Megaman: Powered Down" hack, I'm planning to do exactly that.
Nice. Look forward to it. :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCD on December 17, 2013, 04:50:32 am
I would like to see a hack for the Genesis version of OutRun that brightens up all the color palettes in this game to make it look more like the arcade version and add the option to use a automatic transmission setting for the car.

I also would like to see a hack for Super Mario Bros. 3 that gives Luigi his own set of sprites instead of sharing Mario's.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SmashFan127 on December 17, 2013, 08:00:54 am
One hack I would like to see on the PSX RPG Wild Arms 2 is the ability to play as enemies, like Lord Blazer, Vinsfeld, Caina, Ptolomea, Judecca, Antenora, heck maybe even Liz and Ard!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jonwvsu on December 17, 2013, 02:48:43 pm
I would love to figure out how to skip the text in SMB3, but I have no idea where to begin. Would anyone have any suggestions?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: michaelghm on December 18, 2013, 03:08:22 am
Hello there:-) I am a big Mega Man Fan and I started with one and played all the Nes Games.
I would like to know, if there is a hack which combines all Mega Man 1 till 6 games in one game. So that you can select all the levels and robot masters to defeat. I would DIE for such a game. Imagine killing Pharao man with Bubbles etc:-) That would be awesome and imagine the full selectscreen. If anyone has the skill PLEAAASSSEEEEE
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on December 18, 2013, 01:22:43 pm
I know there are 6-in-1 bootleg multicarts. No idea if they are emulated, let alone possible to hack.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: michaelghm on December 19, 2013, 05:19:20 am
thanks for the answer, but is it possible to defeat a boss of megaman 6 with the bossweapon of megaman 1 than?
I know that there is a 25th anniversary game out there with all 6 games, but they are still sepereated on the card. My idea was to bring all bosses and levels in one game
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on December 19, 2013, 06:49:47 am
Would be too much to put on an NES ROM. A PC game though you could do that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: michaelghm on December 19, 2013, 08:11:27 am
So NES Roms are limited even if you play them on a DSI with Emulator? :'-(
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on December 19, 2013, 01:02:14 pm
You can make game/hack specific emulators for hacks. I have yet to see one at this level (at best someone will rip assets and make a new game if they are heading down this path). Most ROM hacking and flash cart/console hacking communities tend not to encourage things there beyond high res textures and the like though.

Beyond that though how well would it work? Every megaman game I have played is pretty clear in the "this works against this, this works against that....." type thing and adding in a whole bunch of new weapons or bosses would make for some serious balance/effectiveness issues.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: michaelghm on December 19, 2013, 01:59:17 pm
I've seen some prohackers which made new bossorders, so it would extend the options for beating bosses. For example there are 4 scissors to beat 3 papers and 3 papers to beat 4 rocks.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on December 20, 2013, 12:42:05 am
It's doable, but it would be tricky.  For starters, you can't have a boss select screen that shows all Robot Masters due to 1) Screen size 2) available graphics memory and 3) color limits.  First thing to do would be to separate them into individual pages to make it work properly, so that issue is out of the way.

Secondly, you can't merge games, even if they are similar.  At best, you could port the bosses over to one game, all you have to do is decipher their pattern programming and remake it for the subject's engine.  The Multicarts just simply switch from one game to the next.

Thirdly, there's no consensus as to what weapons are effective to which bosses from what game, so it'd be up to speculation, and as one said, would lead to balance issues.

Finally, there's space restrains.  Most NES boards wouldn't be able to hold this much data, so it'd have to use something like MMC5 or another large board.  It is doable, but the work needed would be tremendous, even if all the data and stuff is ready.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on December 20, 2013, 03:26:44 pm
http://www.romhacking.net/forum/index.php/topic,3282.msg251359.html#msg251359

I'm still waiting for the one who will tackle the Wild Arms 4 challenge.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on December 26, 2013, 02:48:02 pm
How about hacks for Final Fantasy based on Koei's Warriors Orochi story?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on December 26, 2013, 06:21:05 pm
As you have left it open ended I guess you do not want a simple sprite swap and name change. Such a question usually being "what you if you made a warriors game but in the final fantasy engine", so you want basically what is known as a total conversion of the game ( http://www.romhacking.net/hacks/143/ if you want an example of the scope of things that can be changed).

To that end yeah I guess you could do it. It would be an awful lot of work and you be hard pressed to put a team together for it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on December 27, 2013, 01:44:45 pm
As you have left it open ended I guess you do not want a simple sprite swap and name change. Such a question usually being "what you if you made a warriors game but in the final fantasy engine", so you want basically what is known as a total conversion of the game ( http://www.romhacking.net/hacks/143/ if you want an example of the scope of things that can be changed).

To that end yeah I guess you could do it. It would be an awful lot of work and you be hard pressed to put a team together for it.
Yeah, something like that. I just had the idea without much to talk about it (oops!)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on December 28, 2013, 01:29:30 am
I have two ideas, though they might not be simple.

First would be taking existing FDS games and giving them translations, such as Gyruss.  It'd be too much work to hack said game to use something other than the FDS, so maybe we could just rewrite FDS games using cheap mahjong disks.

The second would be hacking the NES Ultima IV:  Quest of the Avatar to make the random encounter system work more like it did in the original game.  In the NES game, a counter counts up to 255 at a varying speed, slowest when you stand still, fastest when you walk around certain terrain.  But in the original versions, and the NES version of Ultima III:  Exodus, the monsters wander around in the overworld, and you could avoid combat completely if you didn't wish to fight.  There's good news, as the pirate ships in the NES version work close enough to the original encounter system, so maybe that could be jury rigged to have monsters wander around in the overworld instead?  The NES' random encounter system gets annoying after a time of standing still waiting for the moongates to show up.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on December 28, 2013, 06:33:38 am
On the wandering monsters might there be sprite/memory limit issues? The ships still being there is an interesting thing to note and I would certainly note it if I were to be considering such a hack but it might not mean anything in the long run. That said I must admit I do prefer the wandering system from games I have encountered it in (ahh Grandia) but would a button combo to reset the timer be an acceptable alternative? Maybe instead of a button combo a skill/timer thing might work as most wandering systems tend to require you to be on the ball all the time.

On the FDS stuff I guess. However FDS supporting flash carts are a thing now I believe.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on December 28, 2013, 12:26:50 pm
How about a reskin of the NES version of Elevator Action to make it more detailed like late era NES games?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on December 28, 2013, 01:40:51 pm
On the wandering monsters might there be sprite/memory limit issues?

That's funny since in the original Ultima IV, the only sprites on screen were just of the Avatar.  No one followed you, that seems like it was thrown in to make it look even more like Dragon Quest.  I guess the reason they did that is because the PC game had a constant menu screen active that told you who was in and what class they were, which does show up if you press A in the NES version.  I reckon they removed it because there'd be scrolling issues with a small playable area clashing with a constant black box.  The NES prided itself with how smooth scrolling was, but the original PC game did tile-by-tile scrolling, so it could be a relic of that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on December 28, 2013, 07:08:52 pm
How about a reskin of the NES version of Elevator Action to make it more detailed like late era NES games?

This, I've contemplated, especially since Elevator Action Returns on the arcade is one of my favorite games of all time.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jonwvsu on December 31, 2013, 03:16:12 am
I have a Powerpak and I take it to a local bar every Monday night. Sometimes I get request for games that I own but have not uploaded to the CF card yet. Sometimes when I do upload a game, I get the error message, "Bad Header." I know exactly what this means, and its very easy to fix the .rom file with a utility on my computer. But, when I'm at the bar I don't have my computer with me, so I propose an NES rom that's a utility to clean NES rom file headers that is run from the Powerpak. For example, I could run a random rom from my Powerpak, and I get the header error message, I hard reset the system and run a rom called "Header_Cleaner.nes" This "game" asks me to locate the file in question. Once I do, the program cleans the header and replaces the original rom file. Then I run the rom I started off trying to run, and presto, no error.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on December 31, 2013, 08:41:28 am
Writing to carts from the devices themselves is quite often an annoying activity. How much of that is people not understanding the full protocols of everything involved (and you might have to go through the device, the card, the FAT system and then you are in) is a different matter.
Also depending upon what has to be done to the header can trouble things again -- even as far forward as the GBA a simple string search was enough to grind things to a halt. Granted much of that was also because the end user probably wanted to play things there and then (you probably do not give a damn about 2 minutes, that would be fatal if you added that to a load time).
Similarly is it even a possibility? It might have to write the saves but if I was being a flash cart maker I would probably abstract the save stuff away from the user.

Personally I would probably bring a laptop with me (even the shoddiest netbook should do), I did have a quick look to see if there was any android stuff available but came up short and apparently reading CF cards is easier said than done on Android.

Alternatively many nes tools have a command line option so you could probably stick the header fixer on the CF and make a batch file to just fix everything on the CF. Worst case scenario there is false positive for fixing but that should not too hard to work around and far easier than making a nes native tool to do it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: PersistedUser on December 31, 2013, 03:49:05 pm
I'm so sorry for being so noobish with this post   :-[
As of right now, my only means of computing on the go is using a Chromebook, for school and stuff. I love retro games, though.
Since I currently use Chrome OS (this may be one of its only flaws and I actually love the OS itself), this means my only means of emulation is using the internet.
I currently use "NESBox," which lets me emulate Genesis, NES, and SNES roms.
The only problem is that I am unable to save any game and then leave, but I can use save states. I cannot soft reset either.
My favorite video game of all time is Sonic 3 and Knuckles.
However, I am unable to quit the game and return to the title without using a savestate, meaning that it is impossible to get the chaos emeralds/super emeralds on another try or using the level select after the game is beat.  :'(
I was wondering if someone out there can create a simple hack which allows me to return to the title screen by pausing and pressing a specific button.
I know that if you use the level select cheat, you can press "A" to return to the title screen, so this is possible, so I was wondering if someone could permanently apply this to the game or something similar, as I, as of right now, have no means to learn to program or program the rom at all.  :banghead: Once again, I'm sorry for this noobish post  :-[
If this was possible, I could create my own manual save by returning to the title screen.

If you want me to, I will even provide my own rom: (REMOVED)

Your reward is my eternal gratitude.  :) Trust me, after this, no more posts like this.  :-X

Thank you for reading, and extra thanks if you succeed in my request   :D

-Persisted User (Matt)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tony H on December 31, 2013, 06:12:34 pm
I was wondering if someone out there can create a simple hack which allows me to return to the title screen by pausing and pressing a specific button.

Your reward is my eternal gratitude.  :) Trust me, after this, no more posts like this.  :-X

-Persisted User (Matt)

Here you go.  Only tested it a few times, but it should work anywhere, and with any character.

Sonic 3 + Knuckles

RELA-A6V8
Pause the game anywhere and press A to go to the title screen.

December 31, 2013, 06:46:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's another new Game Genie code that might be helpful.  Can be used with the code above if you want...

Sonic 3 + Knuckles

AVFA-AA7J
Enables level select.  At the title screen, press Up until you see "Sound Test" and then press Start.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on December 31, 2013, 07:31:49 pm
I'm sure you guys have heard of Super Mario Crossover, right?  The flash game where you can play as other NES characters in SMB?  I'm fairly certain people have asked if it would be possible to have this made for the NES instead of being a flash game.  Well, I've had an idea.  I was thinking that SMC for the NES would actually be a multicart where each game (Contra, Ninja Gaiden, etc) has it's levels structured in a way that resembles SMB.  The enemies would be reskinned and recoded to act as the SMB enemies, but everything else, from music to physics, will be identical as their original game.  Only problem would be giving this multicart the ability to "remember" certain values as it switches from game to game.

Would this idea be a feasible way of accomplishing it?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SmashFan127 on December 31, 2013, 08:40:52 pm
Well, I still have the idea of switching a party member out with Janus Cascade in Wild Arms 3, if anyone would like to talk about it in PM.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: PersistedUser on December 31, 2013, 08:42:28 pm
Here you go.  Only tested it a few times, but it should work anywhere, and with any character.

Sonic 3 + Knuckles

RELA-A6V8
Pause the game anywhere and press A to go to the title screen.

December 31, 2013, 06:46:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's another new Game Genie code that might be helpful.  Can be used with the code above if you want...

Sonic 3 + Knuckles

AVFA-AA7J
Enables level select.  At the title screen, press Up until you see "Sound Test" and then press Start.

Awesome...Unfortunately, I am unable to use Game Genie codes  :'(
I would love to apply these codes to the rom, but...I cannot run any Windows programs.
Thank you anyways, though.

-Matt
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tony H on December 31, 2013, 08:50:02 pm
Awesome...Unfortunately, I am unable to use Game Genie codes  :'(
I would love to apply these codes to the rom, but...I cannot run any Windows programs.
Thank you anyways, though.

-Matt

I can hack the codes into a ROM if you'd like. 
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: PersistedUser on January 01, 2014, 12:48:10 am
I can hack the codes into a ROM if you'd like.

Please, all that is holy onto the Fonz, please do this for me!  :o
If you do this, I will marry you.  ;D
Thank you.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on January 01, 2014, 01:05:24 am
Game Genie codes (for Genesis) are simply a ROM address and a replacement value.
You just look up a decoder on the Internet, put the Game Genie code in and it tells you the above.
Then you open a hex editor, go to that address, type in the replacement value and you're done.

(For other consoles: on SNES you have an extra step as you have to convert the decoded address from a SNES CPU address, and on NES, GB and GG the Game Genie codes contain a Compare value, which is a way to get around the bankswapping issues that the 16-bit consoles (generally) don't have)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tony H on January 01, 2014, 09:35:37 am
Please, all that is holy onto the Fonz, please do this for me!  :o
If you do this, I will marry you.  ;D
Thank you.

I don't see an option for attachments here, so send me a PM with your email address or send me an email (my email address is on my website: The Code Hut).

EDIT: Or, like Mike said, if you know how to use a hex editor, you can easily hack the codes into the ROM yourself.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: PersistedUser on January 01, 2014, 08:23:45 pm
I don't see an option for attachments here, so send me a PM with your email address or send me an email (my email address is on my website: The Code Hut).

EDIT: Or, like Mike said, if you know how to use a hex editor, you can easily hack the codes into the ROM yourself.

I do not know how to use a hex editor, at least for now.

My email is matt_boling@moscowmail.com

I was going through a Russian cultural phase when I created the email, and do not want to create a new one, as I gave this email to my friends, families, and other websites.

Thanks,
-Matt
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 01, 2014, 09:01:34 pm
I'm sure you guys have heard of Super Mario Crossover, right?  The flash game where you can play as other NES characters in SMB?  I'm fairly certain people have asked if it would be possible to have this made for the NES instead of being a flash game.  Well, I've had an idea.  I was thinking that SMC for the NES would actually be a multicart where each game (Contra, Ninja Gaiden, etc) has it's levels structured in a way that resembles SMB.  The enemies would be reskinned and recoded to act as the SMB enemies, but everything else, from music to physics, will be identical as their original game.  Only problem would be giving this multicart the ability to "remember" certain values as it switches from game to game.

Would this idea be a feasible way of accomplishing it?

That would actually be more work than taking, say SMB3, expanding the ROM, recreating all the levels from SMB1, reprogramming the enemies back to their SMB1 versions, inserting SMB1 Bowser, and porting all the characters from the other games.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on January 01, 2014, 10:17:28 pm
Might as well get rid of the middleman and just extensively edit SMB1.  No need to hack SMB3 back into 1.

Besides, the music/sound issue remains.  Unless you can live with poor renditions (due to sheer difficulty of music hacking) of other songs with SMB1's sound driver.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tony H on January 01, 2014, 11:48:24 pm
I do not know how to use a hex editor, at least for now.

My email is matt_boling@moscowmail.com

I was going through a Russian cultural phase when I created the email, and do not want to create a new one, as I gave this email to my friends, families, and other websites.

Thanks,
-Matt

Sent it.  I tested the hacked ROM and it worked fine.  Let me know if you have any problems with it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Oddoai-sama on January 04, 2014, 12:42:02 pm
So I was playing a master system game called Cyborg Hunter on my PSP, before I realised that the only way to access the equipment menu was through a button on the second controller which isn't emulated by MasterBoy! I thought I'd leave it up to the fine folks of RHDN to find a way around this instead of switching emu because of a single game. Take it as a little challenge for bored people. ;)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on January 04, 2014, 03:32:29 pm
An interesting request and well within reason. I have never seen this before, that said most of the time split controls are a thing it is usually an optional extra and I tend to emulate on the PC anyway.
You have three main options as far as I can see

Modify the emulator (or another one, SMS Plus seems to be open source) to take extra controls. This might not be so bad actually.

Change the "open menu" command to respond to another button press/combo.

Add a button combo to generate the open menu buttons.

I had a quick scan of the SMS tech docs ( http://www.romhacking.net/documents/128/ though http://www.romhacking.net/documents/297/ is also worth a look) and it appears you have a slightly interesting setup on the Master system and some of the same IO is shared between multiple controller ports (Joypad 2 Up/Down is in there) which could have good implications for all three. There is also a mirror of the IO state (not sure if debounced or not) for each port which might be interesting to fiddle with.

If you are not going to edit the emulator then it is your standard control hack, it tends to mean assembly level hack but not a major one.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on January 04, 2014, 05:01:11 pm
How about a hack fix for "Shodai Nekketsu Kouha Kunio-Kun"?

As you know, the game somehow has all of it's attacks implemented in the Y button
My idea for the hack is to fix this by mapping out which button does what attack
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on January 05, 2014, 12:31:10 am
So I was playing a master system game called Cyborg Hunter on my PSP, before I realised that the only way to access the equipment menu was through a button on the second controller which isn't emulated by MasterBoy! I thought I'd leave it up to the fine folks of RHDN to find a way around this instead of switching emu because of a single game. Take it as a little challenge for bored people. ;)

Not familiar with the game, but SMS only has a D-Pad and two buttons, so one question is: is there a combination that isn't already used by the game?
(well, it has Pause, but the SMS handles that completely differently so it may not be as feasible to hack)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Oddoai-sama on January 05, 2014, 03:00:49 am
Thanks for the replies. As far as the controls go, 1 is punch, 2 is jump, up uses an item or interacts with something in the background (door, computer, etc), right or left to move around, down to crouch. A Down+2 combination to open the menu wouldn't be half bad gameplay wise as this combination doesn't ever do anything more for a jump iirc (Down+1 is a crouched punch), currently this command is assigned to 1 or 2 on controller 2. Leaving the menu is 1 or 2 on the first controller though, thankfully.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 05, 2014, 07:11:21 am
Here's one I'm surprised no one has ever done; a translation of Assault Suit Leynos 2. It seems like a really good action game and anything Assault Suit related can't be bad.

PS- Speaking of which, a re-translation of the first game wouldn't be a bad idea either as it had similar censorship issues to Cybernator.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on January 07, 2014, 02:09:26 am
On Animal Forest, mismatch animals' voices.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on January 07, 2014, 09:25:55 am
How about a retranslation hack of Moomin no Daibouken?
The english version "Moomin's tale" has less levels and no save feature, while the Japanese original has more levels and a save feature
basically it's received the same rubbish localization as "TwinBee: Rainbow Bell Adventure"
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on January 07, 2014, 10:11:18 am
I gather it is not as fun as some of the Sylvanian Families stuff (I have yet to see a better example of the literal vs interpreted vs whatever debate) but from what I have seen the Japanese games are based on the Japanese cartoons/films/musicals/tv shows (they are unmistakably moomins but not necessarily the same as the original stuff) so you then get to play "how to do you localise it?". To that end your Japanese translator will probably need a passing familiarity with the series and possibly Finnish as well, such a person might be quite hard to come by.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on January 07, 2014, 10:54:08 am
I gather it is not as fun as some of the Sylvanian Families stuff (I have yet to see a better example of the literal vs interpreted vs whatever debate) but from what I have seen the Japanese games are based on the Japanese cartoons/films/musicals/tv shows (they are unmistakably moomins but not necessarily the same as the original stuff) so you then get to play "how to do you localise it?". To that end your Japanese translator will probably need a passing familiarity with the series and possibly Finnish as well, such a person might be quite hard to come by.

Moomin's Tale is a good game, but when ya get down to it .. having no save feature in the english release kinda kills the joy
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Celice on January 07, 2014, 06:52:15 pm
I actually have the skills and a very general, unrefined idea  >:D

I wanna give something back to the awesome dogecoin community for being so zany and fun. I was thinking of making a quick little hack of Duck Tales, editing the moon level and replacing a bunch of stuff with the dogememe.

But are there any other really basic and fun games that would be easy to play, something that would be cool to edit up and share throughout a community?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on January 07, 2014, 09:46:43 pm
As I mentioned in the workshop post in the Newcomer's thread, perhaps you'll like to check out the list of No Mapper Games (http://files.mteegfx.com/Mapper0GameList.txt). (I don't believe it's complete, but it's fairly thorough at least)

These games are the most basic, and many have great potential with a graphics update. Aside from working on the graphics for Pyron, I have three open projects and one completed one, all of which are from this list.

If you have an idea for a quick hack, I would suggest using one of these as the base.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SmashFan127 on January 07, 2014, 11:13:52 pm
Can't believe I ask people of this, but here goes.

I would LOVE to see a game editor for Wild Arms 2 on the PlayStation. Enemy editors, sprite editors, weapon editors, world editors.... You get the idea. If someone does this, I will be eternally grateful.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on January 08, 2014, 09:22:11 am
As I mentioned in the workshop post in the Newcomer's thread, perhaps you'll like to check out the list of No Mapper Games (http://files.mteegfx.com/Mapper0GameList.txt). (I don't believe it's complete, but it's fairly thorough at least)

Space Harrier is not mapper 0 (it is MMC1, 128KB). You can identify mapper 0 games because they have a 40KB limit.
Also, it looks like only the Japanese version of Star Force is mapper 0 (24KB). US/EU is 64KB, though I haven't checked what's different.
You listed Obake no Q-tarou, but not its western version Chubby Cherub (though I suppose the game is obscure to most non-collectors).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on January 08, 2014, 09:54:06 am
Thanks. I took the list by scrolling through this one (http://tuxnes.sourceforge.net/nesmapper.txt) and typing by hand.

Looks like my mistakes on those. Perhaps I missed Son Son, which was adjacent to Space Harrier. I'll make the corrections.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Clippit on January 08, 2014, 09:39:27 pm
It'd be awesome to see a Pac-Man Plus hack on the NES. I might change the original Pac-Man's graphics to resemble those of Plus, but it also has some tiny tweaks in gameplay I wouldn't be able to recreate.
Another neat hack would be Ms. Pac-Man to Crazy Otto on the NES, or even a Pac-Man Jr. remake.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 09, 2014, 03:30:40 pm
Here I go for another idea-tossing:
- We could use some Cho Aniki games for, let's say... NES, GBC, GBA. Because the games were so bad they were good.
- Samurai Kid and Star Ocean Blue Sphere could use some translation.
- I guess we also need to give Shoot 'Em Up some love. Like Ketsui Death Label for DS needs a translation, Parodius GB could use a color hack (or perhaps Konami Collector GBC could get clipped so it plays only Parodius GB)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Sinis on January 09, 2014, 07:32:22 pm
Since two projects of mine may never see the light of day from my end I'm gonna throw them into the suggestion box here!

Metroid (NES) converted into Metroid II: The Return of Samus

This Metroid hack would focus on complete customization to be turned into the GameBoy title Metroid II: The Return of Samus so it can live on the NES!  The idea would be to have it run on one emulator only, FCEUX, as it would most likely turn out to be bigger than the normal ROM space.  For the music, it would contain a mixture of the Sunsoft musical instruments combined with either the VRC6 or N163 sound chips.  A few extra added features would probably be animated tile sets for the backgrounds along with foreground graphics if possible.  Some graphics from Metroid II would need to be edited as some are a little bit taller, and bigger, than those located on Metroid.

Other features would include:

-Save Stations
-Map
-Special Item Indicator (like the one seen on Super Metroid)




Legend of Zelda (NES) converted into Link's Awakening

This Legend of Zelda hack would be fully customized into the GameBoy title The Legend of Zelda: Link's Awakening so it can live on the NES!  This hack would also have to be 'stuck' to one emulator only, FCEUX, as it would most likely become bigger than the allotted max ROM space.  For the music, it would consist of the Sunsoft instruments paired up with the N163 sound chip as I feel those two features would pair up best to bring out the feeling for LoZ tunes!  Understanding that some graphics located on Link's Awakening is about the same size as those on LoZ but editing would need to be done for best results.

 Other features would include:

-New Items alongside the current ones on Link's Awakening
-More hidden secrets!
-Maybe some new areas added as it would be converted onto the NES which, in return, would make the map bigger for more exploring and game time!
-Bigger dungeons
-More NPC side quests to adventure in!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: furrykef on January 09, 2014, 09:35:33 pm
It would be far simpler to rewrite those games from scratch than to try to hack existing ROMs into those games.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Nightcrawler on January 09, 2014, 10:12:17 pm
Indeed, it may be easier to rewrite from scratch to achieve such things, which brings me to this.

Craftvania, although it's not a ROM hack, this is a close approximation to the Link's Awakening Vision you had:
http://zeldaclassic.com/viewquest.php?q=394
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Sinis on January 10, 2014, 01:07:39 pm
@furrykef: Yeah it's understood!  I thought that 'dissection' a ROM and reprogramming stuff to make into something entirely different would probably be fun...in a sort of nightmarish, tedious twisted way of fun lol!

@Nightcrawler: Oh I see!  Reading that article now and it seems quite interesting.  From what I thought about is someplace on YouTube (can't find the darn video now, even from my history) is that someone hacked the original LoZ with new items.  I think it was the Pegasus Boots, Shovel and the Hookshot if my memory is correct.  There was a few others but sadly I can't remember lol.  I have given up on these two projects so hopefully these ideas will help someone else out or use it for a type of reference as everyone's stuff differs from one another!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on January 10, 2014, 06:54:39 pm
According to some sources, the Japanese version of River City Ransom, "Downtown - Nekketsu Monogatari", was compatible with ASCII's TurboFile, which was an external data storage unit.  Does this feature still exist in the American game?  If not, would it be possible to re-implement it, or was the game's progress tracking changed too much?

Sure you could always -try- to hack battery backup into this game, I think it'd be perfect for such a thing.  Additionally, what about games that used peripherals such as the Famicom Disk System or Famicom Data Recorder to save data, could those systems be implemented for battery backup?  I just think those are interesting technologies that are rarely discussed due to emulators having the feature to save-state at any time.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on January 10, 2014, 08:33:54 pm
Metroid (NES) converted into Metroid II: The Return of Samus

This Metroid hack would focus on complete customization to be turned into the GameBoy title Metroid II: The Return of Samus so it can live on the NES!  The idea would be to have it run on one emulator only, FCEUX, as it would most likely turn out to be bigger than the normal ROM space.  For the music, it would contain a mixture of the Sunsoft musical instruments combined with either the VRC6 or N163 sound chips.  A few extra added features would probably be animated tile sets for the backgrounds along with foreground graphics if possible. Some graphics from Metroid II would need to be edited as some are a little bit taller, and bigger, than those located on Metroid.

Other features would include:

-Save Stations
-Map
-Special Item Indicator (like the one seen on Super Metroid)

Now this seems like a reasonable goal.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 10, 2014, 09:01:00 pm
Considering there is already a Map + SRAM hack for Metroid, even more so. The truely ambitious, though, would try to recreate the complete set of enemies and upgrade equipment from Metroid II as well.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on January 10, 2014, 10:37:11 pm
The map I knew of, not the SRAM.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 11, 2014, 06:26:19 am
Yeah, same dude did both and I'm pretty sure it's in one patch.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Sinis on January 11, 2014, 07:36:27 pm
Yeah, same dude did both and I'm pretty sure it's in one patch.

Oh?  It was already done by someone?  Well dang, had no idea  :P


Maybe an updated version then?  I dunno on what else to say on the matter as someone did it already LOL!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 12, 2014, 12:46:46 pm
You know, someone should totally go and make a hack for Ketsui Death Label that adds a visible hitbox for the player and a translation patch for it. I know someone over at Gamefaqs was thinking of making a translation patch once...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 12, 2014, 06:13:32 pm
Oh?  It was already done by someone?  Well dang, had no idea  :P


Maybe an updated version then?  I dunno on what else to say on the matter as someone did it already LOL!

http://www.romhacking.net/hacks/1186/

The map feature could be improved further, but it's still pretty damn awesome.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Sinis on January 13, 2014, 12:22:10 pm
http://www.romhacking.net/hacks/1186/

The map feature could be improved further, but it's still pretty damn awesome.

Saves health and displays the items collected...wow!  I'm surprised that I never found that hack as I like playing the old Metroid game from time to time.

I'll have to look at it sometime and see on what they've done to it in depth!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 13, 2014, 02:08:01 pm
With a graphics overhaul and some light map editing you'd have the definitive version of the game for NES. They even completed the seemingly unfinished ice+wave beam functionality discovered with the NARPASSWORD code.

There are a few things I'd love to add though, like completely revamping Samus' graphics so that she resembles the Zero Mission sprite more and the missile mode is shown with and alternate cannon graphic instead of a palette swap.
Making the map a full separate screen would be great.
A full status screen with equipment toggles.
Converting the Chozo statues into charge stations and adding save rooms.
And adding at least Crateria if not also Chozodia would be great.


Watching James & Mike playing Bio Force Ape I thought a good hack would be to fix the damn map so you can see all of it at once instead of just single quadrants.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Sinis on January 13, 2014, 06:35:59 pm
With a graphics overhaul and some light map editing you'd have the definitive version of the game for NES. They even completed the seemingly unfinished ice+wave beam functionality discovered with the NARPASSWORD code.

There are a few things I'd love to add though, like completely revamping Samus' graphics so that she resembles the Zero Mission sprite more and the missile mode is shown with and alternate cannon graphic instead of a palette swap.
Making the map a full separate screen would be great.
A full status screen with equipment toggles.
Converting the Chozo statues into charge stations and adding save rooms.
And adding at least Crateria if not also Chozodia would be great.


Watching James & Mike playing Bio Force Ape I thought a good hack would be to fix the damn map so you can see all of it at once instead of just single quadrants.

A Zero Mission styled NES Samus...never thought of that myself.  Would be interesting to do!  One could give her an animation while standing still though I can't recall if she had a standing animation in Zero Mission or not as it's been years since I last touched my GBA lol.

With a lot of that stuff, would one have to make it play on a specific emulator or just expand the ROM size?  Still don't know how that all works out lol!


I saw that video and was interesting to see a NES screen move that darn fast!  Almost makes a person try to find that ROM and see of how it's engine, or whatever it uses, ticks and turns lol.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on January 13, 2014, 08:50:11 pm
Does 9-Volt's games from the WarioWare series spark any ideas worth implementing? In Super Mario Bros. 3 from Twisted for example, it has the death graphic for big Mario.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on January 13, 2014, 09:05:03 pm
Watching James & Mike playing Bio Force Ape I thought a good hack would be to fix the damn map so you can see all of it at once instead of just single quadrants.
Checking FCEUX debugger it verified what I thought: the map is a sprite.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 14, 2014, 01:39:47 am
Checking FCEUX debugger it verified what I thought: the map is a sprite.

Eeewww...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on January 14, 2014, 05:14:46 am
Does 9-Volt's games from the WarioWare series spark any ideas worth implementing? In Super Mario Bros. 3 from Twisted for example, it has the death graphic for big Mario.

Isn't this why we have the Retro Game Challenge/Game Center CX series? A few of those are in the process of being translated and would probably welcome some assistance (not sure what in right now but probably something).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: cret on January 15, 2014, 04:22:51 am
i have skills and an idea, but no time for it:
what about hacking an emulator instead of a rom, or even better hacking both. Best would be creating a remote-exploit for a rom such as pokemon, so that you can attack others game via vba-link, and then attack their vba-link. if they run it as an administrator you can take controle over their computers.  >:D  >:D  >:D  >:D  >:D

But please, don't be mean, just print a message on their screen: "You got hacked!"
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: I.S.T. on January 15, 2014, 04:31:29 am
Or not.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on January 15, 2014, 11:41:38 am
Yeah, that is not a good idea at all.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 15, 2014, 03:26:05 pm
I have noticed something terribly annoying: there is no hack for "Castlevania: Dracula X" that fixes the terrible Dracula Boss Arena.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on January 15, 2014, 05:18:58 pm
I would like to see a MLP themed hack of River City Ransom
Where Rainbow Dash replaces Kunio/Alex and Rarity replaces Riki/Ryan
I'm talking full-on graphic overhaul and music as well as a new plot
Diamond Tiara will serve as the game's villain (to compensate the canon age, the plot involves tricking Twilight to speed up her age to Twilight's age when she first moved to Ponyville)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: cret on January 15, 2014, 08:23:46 pm
sorry for my euphoria.
producing malware is not my intention.

Quote
Yeah, that is not a good idea at all.

Don't you think it's a bit scary, that most people run handheld-emulators, which were never pentested?
I think that this situation is quite dangerous (i can only talk about the gameboy). Pokemon Blue is an excelent example for this:
https://www.youtube.com/watch?v=D3EvpRHL_vk <--- you know this video?
what we see her is emulated execution on the ram-area, futher more we see execution on the ram-area with fixed offset, it won't change, so it's reproduceable.
You might say "hey, whats wrong with it, he's just playing pong on pokemon". Sure, he's just playing pong, and I don't think that this is bad, but it becomes a problem if you think about multiplayer-mode via lan or wlan in a public place or about downloading a rom from the internet. Multiplayer-mode can be quite dangerous, because the gameboy does not check buffer-overflows.
I guess that it could be easy for an attacker to inject some packages, which cause an overflow --> manipulate the return-address and delete your sav-file for example.
ok, this might be nasty but acceptable for you,
but is it ok for you if an attacker breaks out of your emulator and opens a remote-shell/bash/cmd on port 8080, or if he writes a payload in your sav-file which does so every time you start this game in the emulator.
yes, sav-files can cause overflows: https://www.youtube.com/watch?v=Zd2595c_72M

if you don't know how exploiting works basically, but you're interresing in UNDERSTANDING (please don't bash me) read this: http://www.phrack.org/issues.html?issue=49&id=14#article

another issue is, how can you verify the rom your using?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on January 16, 2014, 11:43:46 am
I was not in especially great need of a laugh but I will thank you for that one anyway.

If ever it does happen, and that borders on bad film/TV show plot, then chances are it will be a directed attack anyway, if we were talking about more general virtualisation then I might be inclined to pay more attention. In the meantime if you especially wanted to attack the ROM using set you could probably get far more people by bundling nasty downloader toolbars and whatever else with ROM downloads, you mentioned pokemon and from what I have seen such things are not unheard of in those circles.

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: cret on January 16, 2014, 08:32:03 pm
Quote
If ever it does happen, and that borders on bad film/TV show plot, then chances are it will be a directed attack anyway, if we were talking about more general virtualisation then I might be inclined to pay more attention. In the meantime if you especially wanted to attack the ROM using set you could probably get far more people by bundling nasty downloader toolbars and whatever else with ROM downloads, you mentioned pokemon and from what I have seen such things are not unheard of in those circles.

I remember how some people laughed about those guys  from the CCC 10 years ago, who said that there will be microcontrolers in their ironin board, that will do bad thing with our wlan. Ok, until today this didn't happen:
2013 instead of the ironing board the iron was used to attack http://www.geek.com/apps/chinese-appliances-are-shipping-with-malware-distributing-wifi-chips-1575315/

In IT-security-view it's always a bad idea to think, that no one would try a possible attack.  :banghead:  sorry this is in german: but it's a bit about why it is bad to say "this vulnerability will never be used to attack, so there is no need to fix it " :'( :'( :'(  https://www.youtube.com/watch?v=Pvn2osMB0QA
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on January 17, 2014, 01:56:29 pm
Speaking of Pokemon, I have a technical question.  We all know that Gen 1 was poorly programmed, and Gen 2 does play considerably better.  My question would be, would it be possible to transplant the music and sounds (assuming Gen 2 uses completely new ones) from Gen 1 into Gen 2?  I guess a simpler question would be, do they share the same sound driver?  Because I always liked Gen 1 Pokemon, but how poorly put together it is always bugged me, even back in the day, and would love to remake Gen 1 with Gen 2's engine, preferably piggybacking off another hack that applies newer features such as moves being split into special and physical classifications.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: cret on January 17, 2014, 04:55:09 pm
hm, i think, this should be possible. it's the same hardware. But you have to look at the details, because the devil is always in the detail.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCD on January 18, 2014, 04:36:52 am
The Legend of Zelda: A Link to the Past:
A hack that adds the new content and gameplay mechanics from the GBA port and restores all the stuff that got censored and changed in the American version to their original form.

Pokemon Crystal:
A hack that restores Jynx's colors and the sprites of some of the trainers that got censored in the American version to their original form.

Streets of Rage 2:
A hack that restores Blaze's jump kick sprite and Mr. X's cigar sprite from the Japanese version to the American version.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on January 18, 2014, 08:46:56 am
How about turning a Legend of Zelda game into Legend of Hilda and making Ravio the hero. The thing is, Ravio with the way he is dressed seems to be more of a mage so his sword would have to become a staff. Also his attire would have to be that bunny outfit. Possibly, one could use Link's already existing bunny form in Link to the Past and modify it to create Ravio. Would really be a twist if the final boss was Link like he's become evil or something seeing as how many Zelda games have lots of different timelines.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on January 18, 2014, 09:39:56 am
Emulators are especially picky about writting to addresses outside their range, and they will treat any attempt to do so as an invalid virtual address.  They either ignore the request, pop up an error, or potentially crash.

With a small number of exceptions (FDS games provide an option, for instance) ROMs are copied into memory read-only.  You could potentially fry a save file, but without real hardware you couldn't do anything really interesting to the host computer or anything else with an emulator.

Emulators virtualize hardware with varying degrees of accuracy.  That you can exploit a game at runtime means very little unless the emulator provides a method of exploiting itself.  You're constricted by a protected enviroment.

Incidentally, the first instance of malware on random stuff would be some video picture frames that had a bootsect virus.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on January 18, 2014, 08:34:44 pm
I was reading up on TCRF (more like randomly stumbled upon), that the NES version of TMNT2 has had numerous graphics revisions, mostly to fix some graphical errors.  Would it be possible for someone to hack TMNT2 and fix some of the graphics that either got corrected or redrawn?

http://tcrf.net/Teenage_Mutant_Ninja_Turtles_II:_The_Arcade_Game#Michaelangelo

Likewise, a color hack for this game would be awesome, albeit difficult, since most of the game is ENTIRELY too gray.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CalebSmashAKASmashHacks on January 22, 2014, 09:28:32 pm
I have an idea on a ROM hack called, "Super Mario World: King Koopa's Revenge" where the story is while the princess is away, King Koopa is planning on destroying the Mushroom Kingdom and Mario needs to stop King Koopa from doing such a thing... I really suck at designing levels AND Nintendo Entertainment System palettes because I have a Windows PC and I can't do much. If someone was nice enough to make a application for modding NES palettes THAT DOESN'T GET TOUGH AND HAS NO HEX, I would be very happy.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on January 22, 2014, 09:48:37 pm
http://www.romhacking.net/utilities/428/
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Thanatos-Zero on January 23, 2014, 11:11:27 am
For Final Fantasy V for the SNES, GBA and other systems.
Make the Red Mage able to cast all White, Black and Time Spells, however the current spell grade the class can cast depends on how many levels of the class were mastered.

Red Mage Lvl 0 can only cast Lvl 1 White, Black and Time Spells and needs 50 ABP for Red Mage Lvl 1
Red Mage Lvl 1 can still only cast Lvl 1 White, Black and Time Spells and needs 100 ABP for Red Mage Lvl 2. Upon reaching this level the character gains Red! Lvl1.
Red Mage Lvl 2 can cast up to Lvl 2 White, Black and Time Spells and needs 150 ABP for Red Mage Lvl 3. Upon reaching this level the character gains Red! Lvl2.
Red Mage Lvl 3 can cast up to Lvl 3 White, Black and Time Spells and needs 250 ABP for Red Mage Lvl 4. Upon reaching this level the character gains Red! Lvl3.
Red Mage Lvl 4 can cast up to Lvl 4 White, Black and Time Spells and needs 350 ABP for Red Mage Lvl 5. Upon reaching this level the character gains Red! Lvl4.
Red Mage Lvl 5 can cast up to Lvl 5 White, Black and Time Spells and needs 450 ABP for Red Mage Lvl 6. Upon reaching this level the character gains Red! Lvl5.
Red Mage Lvl 6 can cast all White, Black and Time Spells and needs 900 ABP for Red Mage Lvl 7. Upon reaching this level the character gains Red! Lvl6.
Red Mage Lvl 7 can still cast all White, Black and Time Spells. Upon reaching this level the character gains the DoubleCast command ability.

Since the Red Mage is the Jack of all trades, he simple needs more ABP for to become the Ace of all trades.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Grimoire LD on January 23, 2014, 12:04:58 pm
A Master of All Magic is a Sage, which is what it seems you would be suggesting. The Red Mage has always been the Jack of All Trades, while the Sage has traditionally been the "Ace of Magic" as you might put it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Thanatos-Zero on January 23, 2014, 02:14:48 pm
I know, but the Sage Class is not available in FFV. For example, in FFIV to become a sage you have to learn the arts of white and black (time magic was split between the two arts). Tellah was one of those, later Palon tried to become one, but didn't succeed, but his apprentice Leonara.
The Red Mage is but a Sage in the making.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on January 24, 2014, 07:43:20 pm
Change the graphics of Zero Mission closely to that of the NES original.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on January 25, 2014, 03:54:03 pm
Change the graphics of Zero Mission closely to that of the NES original.
To be fair, I like the tilted logo - Gives the logo more flare
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on January 25, 2014, 05:55:09 pm
It's for a nice nostalgia trip with better controls to swim through and the curiosity to see the extra animations in that look. I haven't played ZM myself.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Fionordequester on January 25, 2014, 06:58:43 pm
Hey everyone, remember that awesome DBZ game for the GBA, "Dragon Ball Z: Buu's Fury"?  And do you remember how pathetically easy that game was?

Well, I have a few ideas, but the most important one, to me, is for someone to hack it so that it's more like Legacy of Goku 2, where instead of just getting stuck against a wall and being completely helpless against you, the bosses would be pushed back a good deal from each punch, and actually rebound off of the wall.  In fact, I would even take it a step further and make it so that, just like in Legacy of Goku 1, the bosses would sometimes not even get stunned.

So basically, my idea would be a combination of LoG 1 and 2, where sometimes the enemies would get stunned and rebound, while other times, they won't, like in LoG 1, so you can't just go swinging wildly like you normally would.  And of course, the frequency of bosses not getting stunned would go up the farther along you get in the game, you know what I'm saying?

Of course, I'm not sure how easy such a change would be, and I of course have NO skills in Rom Hacking besides finding where enemy stats and the like are stored, and changing them (which I think we all know is really, REALLY easy anyways).  Who here would know how to do this?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on January 25, 2014, 08:04:23 pm
On Dragon Ball Z is there not a title that is in need of a translation? I certainly recall stepping through the compression algorithms at various points for the text.

Your request is possible. Something like what Tony H was doing in http://www.romhacking.net/forum/index.php/topic,16917.0.html (though it is for sonic games) is probably what you want to be considering.

I can actually see it being a boss stat thing (if the stun thing is variable, or variable between game difficulties it is probably a stat somewhere) but more likely it will need someone to take it to assembly level, step through what happens on an enemy hit and then rejig the code there. The wall stuff might be harder though a nice easier fix might be to determine if the location is the same (or similar) for so many seconds then it teleports towards the middle of the screen or something, this would be killer in normal games but might actually fit quite well in the DBZ universe (adding a speed lines/fade to lines might be a bit harder though).

You can try for stats, I would look for things like boss health stats and then fiddle with everything nearby but realistically you will need someone with assembly skills, not amazing ones and if they made it as far as tracing ( http://www.romhacking.net/documents/361/ ) and can follow what Tony H was doing in that thread (which is to say they understand the idea of hit detection and interrupts) I linked then they should be able to do it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Fionordequester on January 25, 2014, 08:53:10 pm
For Dragon Ball Z translations, I can't think of any that do, although I really wouldn't be one to ask.  I'm not in the know about all those really obscure titles.

Anyways, yeah, I'll poke around at those boss stats, and then post a request on the requests section.  Thanks for the help!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on January 25, 2014, 09:18:34 pm
The main DBZ game I'd love to see a retranslation of is Legend of the Super Saiyan on the SNES.

Bland but fun game with some whacky translations.  I'd love to do that someday when I'm able to understand how VWF's work fully.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Fionordequester on January 25, 2014, 09:34:13 pm
The main DBZ game I'd love to see a retranslation of is Legend of the Super Saiyan on the SNES.

Bland but fun game with some whacky translations.  I'd love to do that someday when I'm able to understand how VWF's work fully.

Actually, I believe that actually got a pretty good one a few years ago, one that didn't have Vegeta dropping F-bombs when he went Super Saiyan  :laugh:!!

January 26, 2014, 01:10:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, I messed with the addressed around where Olibu's HP was located (not sure if all bosses use the same address for their HP), and except for one that caused the boss health bar to not disappear after the fight, all of them either did nothing, crashed the game, or would try and fail to load the next area once I exited the screen.  I messed with about 8-10 of them, not sure if that's enough to confirm that there's no "stun" value.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Grimoire LD on January 26, 2014, 08:02:15 pm
I know, but the Sage Class is not available in FFV. For example, in FFIV to become a sage you have to learn the arts of white and black (time magic was split between the two arts). Tellah was one of those, later Palon tried to become one, but didn't succeed, but his apprentice Leonara.
The Red Mage is but a Sage in the making.

That is an interesting argument. Though I would say mastery of magic comes with some downsides. You lose the abilities to use swords and light armor, as well as much of your existing physical prowess is lost. Though maybe its just because Tellah was old (he may have been more akin to a Red Mage in his youth) and Leonora, though has the potential to become a Sage, is more skilled in the healing arts.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 26, 2014, 11:31:14 pm
Maybe it is a dumb idea, but someone could translate the WSC versions of Riviera: The Promised Land. Specially because there are two english games (one on GBA, another on PSP).

And, additionally, one could think of doing the translation of Yggdra's Unison for DS (because localization never happened)

post corrected jan 27th
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zynk on January 26, 2014, 11:34:16 pm
Maybe it is a dumb idea, but someone could translate the DS and WSC versions of Riviera: The Promised Land. Specially because there are two english games (one on GBA, another on PSP).
There's a DS version?

May as well post one. Make events in Riviera skip-able.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 27, 2014, 10:42:38 am
There's a DS version?

May as well post one. Make events in Riviera skip-able.
Oops, sorry, I was going to mention DS for YGGDRA'S UNION. My bad. And, even in this case, it's Yggdra Unison.

I guess my eyes were pretty messed up last night from not sleeping two days straight.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on January 29, 2014, 12:11:05 am
How about a Dragon Quest 1 + 2 (SuFami) hack?

Here's what i want to see in this hack
- Both DQ 1 + 2 will get overhaul to make it a 2 part saga
- Story sees Erdrick/Loto teleported in a mysterious world known as the Fantaverse (no "Fanta" drink references please)
- Erdrick in part 2 [formerly DQ 2] will team up with Sniff [The Moomins], Rufus [The Dreamstone] and others
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: jpx72 on January 29, 2014, 01:37:57 am
I don't know is this is the right thread to ask in, but maybe someone can...
I felt in love with Megaman Reloaded hack www.romhacking.net/hacks/998/ but, as in the first Megaman, I am unable to beat the darned Yellow devil. Author of the hack deliberately disabled the "Select" button to forbid people to beat Yellow devil by using the Elecman beam+pause trick.
My question is, can someone please re-enable the Select as a pause button, to help me jump this boss? This hack is amazing by the way!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCO on January 29, 2014, 08:24:47 am
I believe Hoshigami Remix for the DS could be much improved just by a usability rom hack that disabled some animations (the 'xp gained one' on every single attack for instance) and separating the knockback and attack functions in different buttons (currently it presents a 'minigame' of press the button at the right time, which is just annoying and turns a already slow game slower).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zoinkity on January 29, 2014, 08:38:06 am
As far as FF5 not having sages, you're sort of confusing what they were doing with jobs as classes.  In many respects the vanilla guy is the sage, as they're able to utilize the abilities of all the jobs they've mastered.  Black mages specialize in attack magic, white mages in defense, but red mages despecialize in order to become spellslingers.  Quantity versus quality, if you will.

You can have so many crazy OP abilities in that game that the lv5 runthrough is, in many ways, easier than a normal playthrough.  Chemo-ninja-thief-blue-mimes.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 29, 2014, 09:01:30 pm
As far as FF5 not having sages, you're sort of confusing what they were doing with jobs as classes.  In many respects the vanilla guy is the sage, as they're able to utilize the abilities of all the jobs they've mastered.  Black mages specialize in attack magic, white mages in defense, but red mages despecialize in order to become spellslingers.  Quantity versus quality, if you will.

You can have so many crazy OP abilities in that game that the lv5 runthrough is, in many ways, easier than a normal playthrough.  Chemo-ninja-thief-blue-mimes.

In terms of Final Fantasy, jobs are what other RPG systems refer to as classes. So you're making a distinction where none exists.
As far the Freelancers (the vanilla guy) being Sages, that is really not the case at all. Any character in FFV can use any command and it's associated abilities that they have learned by gaining job levels as long as they have an open slot in their menu to equip it. Given that magic in this game is split int Black, White, Time and Summon it's technically impossible to have a functioning FF3 style Sage (has all Black, White, Time, and Summon spells) and the only way to have the FF4 version would require the use of the Mime job which is the only one with 3 slots available but you'd be sacrificing Items.

To create a true Sage job in FFV would require the creation of a custom command that contains all the spells from at least White, Black, and Time. Given that to add a whole other job to really flesh it out, the next best thing would be to create a sort of meta-job system where, for example, setting up a character to use the Mime job and a specific set of abilities would trigger a special routine that would make changes to the game to make it seem like a normal job.

So essentially let's say that the requirements are that a character must master White Mage, Black Mage, and Time Mage. Then you take that character and set them to the Mime job and set up their menu to be Mimic (default), White Lv6, Black Lv6, and Time Lv6. Then when you go back to the party menu the custom code takes over and overrides specific values like changing the job name displayed to Sage, altering the magic menu so that the affected character can access all three sets of the associated spells for use in the menu. When a battle begins the custom code would then swap the character's commands for custom ones associated with the Sage meta-job.

A hack of this sort would only be limited by ROM space for the custom commands and any custom graphics that might be used. Plus it could be used to create several meta-jobs so that Necromancer, Gladiator, Cannoneer, and Oracle can be implemented without having to expand the menu system. Not to mention any other extra meta-jobs a hacker might want to create.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on January 30, 2014, 02:24:23 pm
Hm... I am wondering... Which would be easier to do in order to get the Dummied Out weapons of Phantasy Star Zero available?
* Translate the Japanese Version based on the American one (So one could use Japanese Passwords to obtain them)
* Hack them into the American one but make it possible to obtain them through password (but lock it so it can't be traded?)
* Hack them into the American one but make it possible to obtain through another means (like trading with JAP version or drops?)

As a note, I read somewhere that trying to retrieve a Dummied Out weapon through Jap to NA version trade results into the weapon turning into a generic. This could be due to it either being completely removed (somewhat unlikely) or just having its data slot redirect to a generic one (likely).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Thanatos-Zero on January 30, 2014, 07:01:26 pm
In terms of Final Fantasy Jobs are what other RPG systems refer to as classes. So you're making a distinction where none exists.
As far the Freelancers (the vanilla guy) being Sages, that is really not the case at all. Any character in FFV can use any command and it's associated abilities that they have learned by gaining job levels as long as they have an open slot in their menu to equip it. Given that magic in this game is split int Black, White, Time and Summon it's technically impossible to have a functioning FF3 style Sage (has all Black, White, Time, and Summon spells) and the only way to have the FF4 version would require the use of the Mime job which is the only one with 3 slots available but you'd be sacrificing Items.

To create a true Sage job in FFV would require the creation of a custom command that contains all the spells from at least White, Black, and Time. Given that to add a whole other job to really flesh it out, the next best thing would be to create a sort of meta-job system where, for example, setting up a character to use the Mime job and a specific set of abilities would trigger a special routine that would make changes to the game to make it seem like a normal job.

So essentially let's say that the requirements are that a character must master White Mage, Black Mage, and Time Mage. Then you take that character and set them to the Mime job and set up their menu to be Mimic (default), White Lv6, Black Lv6, and Time Lv6. Then when you go back to the party menu the custom code takes over and overrides specific values like changing the job name displayed to Sage, altering the magic menu so that the affected character can access all three sets of the associated spells for use in the menu. When a battle begins the custom code would then swap the character's commands for custom ones associated with the Sage meta-job.

A hack of this sort would only be limited by ROM space for the custom commands and any custom graphics that might be used. Plus it could be used to create several meta-jobs so that Necromancer, Gladiator, Cannoneer, and Oracle can be implemented without having to expand the menu system. Not to mention any other extra meta-jobs a hacker might want to create.

That is one possibility, but there is another idea.

Mastering the White-, Black- and Timemage and the Summoner, transforms the Red Mage into the Sage and changes the Red! command to Sage! . All what would be needed are new sprites for all 5 characters and more job levels.

Or the easiest path would be my first suggestion, since it doesn't involve new sprites.
We could make the Red Mage even more time consuming to master if we add summoning to it.

Red Mage Lvl 0 can only cast Lvl 1 White, Black, Time and Summoning Spells and needs 75 ABP for Red Mage Lvl 1
Red Mage Lvl 1 can still only cast Lvl 1 White, Black, Time and Summoning Spells and needs 150 ABP for Red Mage Lvl 2. Upon reaching this level the character gains Red! Lvl1.
Red Mage Lvl 2 can cast up to Lvl 2 White, Black, Time and Summoning Spells and needs 250 ABP for Red Mage Lvl 3. Upon reaching this level the character gains Red! Lvl2.
Red Mage Lvl 3 can cast up to Lvl 3 White, Black, Time and Summoning Spells and needs 450 ABP for Red Mage Lvl 4. Upon reaching this level the character gains Red! Lvl3.
Red Mage Lvl 4 can cast up to Lvl 4 White, Black, Time and Summoning Spells and needs 550 ABP for Red Mage Lvl 5. Upon reaching this level the character gains Red! Lvl4.
Red Mage Lvl 5 can cast up to Lvl 5 White, Black, Time and Summoning Spells and needs 650 ABP for Red Mage Lvl 6. Upon reaching this level the character gains Red! Lvl5.
Red Mage Lvl 6 can cast all White, Black, Time and Summoning Spells and needs 999 ABP for Red Mage Lvl 7. Upon reaching this level the character gains Red! Lvl6.
Red Mage Lvl 7 can still cast all White, Black, Time and Summoning Spells. Upon reaching this level the character gains the DoubleCast command ability.

With Red! (or DoubleCast), Dark Arts! and Blue! the mimic can use any magic in the game, but to master the Red Mage would take a really long time.

(http://i.imgur.com/0Tmlq6F.png)

This is here a little example of how the mastered Red Mage would look like in my vision.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 30, 2014, 07:59:14 pm
That is one possibility, but there is another idea.

Mastering the White-, Black- and Timemage and the Summoner, transforms the Red Mage into the Sage and changes the Red! command to Sage! . All what would be needed are new sprites for all 5 characters and more job levels.

That's basically the same thing I'm proposing only with a way to access the new job at will instead of replacing an existing one.


Or the easiest path would be my first suggestion, since it doesn't involve new sprites.
We could make the Red Mage even more time consuming to master if we add summoning to it.

Red Mage Lvl 0 can only cast Lvl 1 White, Black, Time and Summoning Spells and needs 75 ABP for Red Mage Lvl 1
Red Mage Lvl 1 can still only cast Lvl 1 White, Black, Time and Summoning Spells and needs 150 ABP for Red Mage Lvl 2. Upon reaching this level the character gains Red! Lvl1.
Red Mage Lvl 2 can cast up to Lvl 2 White, Black, Time and Summoning Spells and needs 250 ABP for Red Mage Lvl 3. Upon reaching this level the character gains Red! Lvl2.
Red Mage Lvl 3 can cast up to Lvl 3 White, Black, Time and Summoning Spells and needs 450 ABP for Red Mage Lvl 4. Upon reaching this level the character gains Red! Lvl3.
Red Mage Lvl 4 can cast up to Lvl 4 White, Black, Time and Summoning Spells and needs 550 ABP for Red Mage Lvl 5. Upon reaching this level the character gains Red! Lvl4.
Red Mage Lvl 5 can cast up to Lvl 5 White, Black, Time and Summoning Spells and needs 650 ABP for Red Mage Lvl 6. Upon reaching this level the character gains Red! Lvl5.
Red Mage Lvl 6 can cast all White, Black, Time and Summoning Spells and needs 999 ABP for Red Mage Lvl 7. Upon reaching this level the character gains Red! Lvl6.
Red Mage Lvl 7 can still cast all White, Black, Time and Summoning Spells. Upon reaching this level the character gains the DoubleCast command ability.

With Red! (or DoubleCast), Dark Arts! and Blue! the mimic can use any magic in the game, but to master the Red Mage would take a really long time.

That's actually a lot more work than it sounds.
The problem with it is that you have to expand the job level data to include 3 new abilities for Red Mage or you have to remove 3 job levels from (an)other job(s).
Doing the former is a lot of work because you've have to either shift a bunch of data around or find a larger block of free space to move the data to and repoint anything that gets moved.
Doing the latter is just kinda lame, but far simpler.
And either way you still have to reprogram the Red! command  and add 3 abilities which again has similar issues to adding the job levels themselves.
Not to mention you could run into issues with the command menu if it has problems handling 4 spell lists in one menu.


Quote
(http://i.imgur.com/0Tmlq6F.png)

This is here a little example of how the mastered Red Mage would look like in my vision.

Neat! They actually look really good in those colors. :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Thanatos-Zero on January 30, 2014, 08:20:24 pm
I see Vanya. I still would love to see a Red Mage in a FFV hack which can use any spell.

I wonder if Grimoire LD is interrested to do such a thing for the SNES or GBA version.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 30, 2014, 08:58:10 pm
I posted my idea over at the slick productions forum and he commented on it.
Specifically he pointed out that it would require documenting the Job Change Routine which hasn't been done yet.

You know, there is another way to handle this that I just remembered from FF6 & FF4gba. I t could require almost as much work, but how about instead of relying on the Job Change Routine create an accessory to trigger the changes?

You'd still need to create a custom command for the battle menu, but it could simplify things.

The code logic would then be like this:

Is the "Sage's Soul" equipped? Yes.
Is the current job "Red Mage"? Yes.
Is the "Red Mage" job mastered? Yes.
Is the "White Mage" job mastered? Yes.
Is the "Black Mage" job mastered? Yes.
Is the "Time Mage" job mastered? Yes.
*Is the "Summoner" job mastered? Yes. (*Optional step used if going for FF3 style sage.)
---
If so:
Change job name to "Sage".
Change default command to "All Magic".
Load "Sage" sprite.

This way you don't have to move any data around to expand the existing stuff. It could even be made to take effect in the Job menu.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on January 31, 2014, 04:03:22 am
Anyone remember these flash games?

http://www.brokenfunction.com/

They're basically Flash Mega Man games that place Mega Man inside two different NES games, Ghosts N Goblins and Metroid.  Considering how old these are, and given the subject matter, I'm surprised that no one has attempted to recreate them, at least their levels.  Then again, ASM hacking the NES Mega Man games, especially if you want to program special functions, is hilariously difficult.  Still though, an NES Mega Man game where he has to enter different NES games and fight their characters would be pretty neat.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on January 31, 2014, 07:15:10 pm
I see Vanya. I still would love to see a Red Mage in a FFV hack which can use any spell.

I wonder if Grimoire LD is interrested to do such a thing for the SNES or GBA version.

Someone pointed out that the X-Magic ability is able to display all types of magic at once based on which are equipped. It would probably be a good basis for a custom "All Magic" command.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Clippit on February 02, 2014, 06:01:21 pm
Someone should take NES Batman's prototype version and add the final version's battle with The Joker and its ending cutscene. Both versions feel incomplete... mixing them together would make the perfect game... if do-able.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: C_CliFF on February 03, 2014, 10:00:49 am
I don't know if this has already been requested, but making the ATB gauge in FFIX faster. Not ridiculously fast but like FFVII and FFVIII.

-C_CliFF
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Celice on February 03, 2014, 06:43:34 pm
I don't know if this has already been requested, but making the ATB gauge in FFIX faster. Not ridiculously fast but like FFVII and FFVIII.

-C_CliFF
I know there is a difficulty hacks forum dedicated to making hard versions of games, and they have some projects for all the Final Fantasy games, including IX. Maybe check them out and see if they have some info or work with the ATB gauge?

http://www.insanedifficulty.com/board/index.php?/files/category/1-mods/page__sort_by__ASC__sort_key__file_name__num__10__st__10
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: C_CliFF on February 04, 2014, 07:32:56 pm
I know there is a difficulty hacks forum dedicated to making hard versions of games, and they have some projects for all the Final Fantasy games, including IX. Maybe check them out and see if they have some info or work with the ATB gauge?

http://www.insanedifficulty.com/board/index.php?/files/category/1-mods/page__sort_by__ASC__sort_key__file_name__num__10__st__10

Thanks for the link. I went to the forums and I saw a thread about it but with no replies. I made a shot at it myself and found where the ATB gauge speed is in memory:

http://www.youtube.com/watch?v=_2C-sKakVGk

It's the first time I look into a PSOne game like this and using pSX debugger.

The adress in memory for the ATB gauge is at:
Code: [Select]
0x108F2A  -  ATB Gauge for Character 1
0x108FFA  -  ATB Gauge for Character 2
0x1090CA  - ATB Gauge for Character 3
0x10919A  - ATB Gauge for Character 4

The original value is 0A, and if I changed it to 40 it goes that fast you see in the video.

This is what I got at the moment. I just tested this in the first battle so I haven't looked into it very much, like what gets changed if you change the battle speed in menu, use Haste or anything, plus I still need to find where all this is in ROM.

EDIT:

Nevermind the request. It's done and will get submitted very soon.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on February 06, 2014, 12:05:09 am
Here's a simple idea, but an idea that would potentially be very difficult to actually perform.  What about a hack of Double Dragon 1 that allows two player simultaneous support?  Colors aren't an issue since player one uses two palettes (black/blue/pink for his body and black/red/pink for his face), and player two was almost always entirely red.  There might be some CPU issues as the game runs pretty slow as it does, not to mention that the primitive mapper hardware wouldn't be able to juggle two copies of player sprites at the same time.

Likewise, what about a hack of Double Dragon 3 that makes the game easier in some form?  I do remember reading that the enemy's life was directly based on the player's life, meaning if you raised your HP, theirs went up also.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on February 07, 2014, 01:20:52 am
Im surprised after all these years no body has made a hack for duck hunt where they could actually shoot the dog :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: PresidentLeever on February 07, 2014, 11:31:12 am
Mega Drive hacks I'd like to play:
Landstalker - There's a handy shadow when jumping, and you don't hit walls instead of enemies in cramped spaces any more. You also can no longer button mash key enemies to death, because their AI is now pretty good. Bubble enemies no longer scream when killed. The inventory is slightly larger now, and colours have brightened, pleasing the eyes of the player.

Kid Chameleon - Cheap hits/kills are fewer. Movement control is somewhat tighter, down-thrusting blocks is easier, and hover board controls are less sensitive. You no longer get crushed from destructible (by touch) blocks if you ride into them on an elevator. If you pick up a helmet while another helmet is dropping from a block, the other helmet no longer disappears. The placement of items is changed in a way that makes getting to them always feel worth it. Finally, there's an easy to use level editor (it's in the works IIRC), and an option to play as Alex Kidd (lol).

Atomic Runner - You can now adjust your jump height and run to the left. Alternate weapons have been added where the homing missiles used to screw you over. Somersault controls are changed so that they are activated by pressing jump again while in the air.

The Lost Vikings - There's a Kaillera mode where players have their own screens, and the game is faster paced overall. The Amiga music has been carefully ported over and inserted where it fits, and there are no annoying sound effects. Enemies can no longer shoot from off screen, and the Vikings can look up and down for hazards, like Sonic. Items carry over to the next stage, and there's a checkpoint power up which is rare but oh so useful. The hit detection is perfect.

King Colossus - There's less dead space, game difficulty and weapons are better balanced (bombs can now be used as weapons btw), and your melee attack is a bit faster. The hit detection is perfect. Herbs are no longer auto-used should you be carrying one when finding a new one. You now get to keep the death scythe after the gladiator battles along with the other weapons. Even the colour palette has been touched up in places.

The Story of Thor/Beyond Oasis - Both the scrolling and the hit detection are tighter, and cheap hits are minimized. The six button controller is used better, making combos easier to pull of so you'll want to keep using them. The soundtrack and sfx are less grating, and someone wrote a more upbeat and adventurous tune for the overworld, as well as new, exciting boss music. Running around is less clunky - you can change directions and breaking is quicker. Getting knocked over is less of a hassle. There are no areas where it looks like you can exit in spots where you can't. Silver Armlet and the Wizard before the plant elemental are no longer pushovers.

Eliminate Down - The sound engine is reworked with care, making everything sound as good as in TFIV. Checkpoints stay after losing a credit OR your weapon is only downgraded one step after losing a life (which feature you want can be chosen in the options menu). No more safe spots.

Adventures of Batman & Robin - There's an easy mode which isn't as repetitive and where enemies take fewer hits to kill. Targeting controls are now perfectly responsive and can be switched on the fly like in Contra: HC. No more checkpoints where you can't re-power up your weapon.

Pulseman - You can control the voltecher power better by moving in one of four different directions on activation (still defaulting to diagonally upwards), and the dash move is less clunky to use (either mapped to its own button via six button controls or to a more comfortable combination like down+jump) while running is set to double tap or its own button (because auto-run after a few steps is crap for this game). The delay after dashing is shortened, as is the invincibility time on the jump kick so that bosses can actually hurt you in-between the kicks, hopefully forcing you to dash away instead. The hit detection around spikes now works properly. Enemies are more interesting, and there are more of them where previously there were none or very few. There's no slowdown from charged shots any more. You no longer lose the voltecher power up item when moving between sub areas of a level, getting punished for no reason. You can look up and down like Sonic, preventing some blind jumps. In the bonus level there's a notifier showing where the paddle is when Pulseman moves away from it, making it more playable. The autoscrolling level is more fun.

Monster World IV - It has momentum based jumps, and running (now mapped to a button instead of double-tap) is no longer canceled when transitioning between screens. MWIII equipment mechanics are back, and most of the bosses are harder. Returning to beaten areas is now possible. Shion is an unlockable character. Pre-dungeon levels are slightly longer and more intricate, while the ice palace has been made less tedious.

X-Men 2 - Adds a Kaillera mode where each player has their own screen. Players get to pick two characters to switch between during a mission OR a mission can be restarted with a different character (leaving the current character damaged until the next mission so you can't abuse it). The scrolling is tighter and everyone can look up and down like in Sonic. Characters are better balanced; Gambit is no longer taller than others when ducking and has a higher rate of fire than Cyclops. Characters can move while crouching. Magneto can hover (slowly) left and right and has better jump controls. In single player, no enemy can take up to 4 normal attacks but only 1 attack att full HP. Stage 2 is shorter but has slightly tougher enemies. Enemies can't shoot from off screen, and smaller projectiles can be blocked. An easy mode has been added with a few more checkpoints within levels, a few extra starting lives, and more 1-ups to find. No safe spots on bosses. Better hit detection when shooting enemies and around the exploding plants in the jungle. Jungle area is also a bit more open now. Annoying sound effects and instruments have been improved.

Aladdin - Fully playable Abu. The scrolling stays tight when jumping. Slashing while running won't cancel if you let go of the d-pad during the attack (same thing used to happen when landing from a jump - no more). Improved instrument quality for the music.

Wonder Boy in Monster World - Shion's initial movement speed has been bumped up a bit, his jump height can be adjusted, and he can attack up- and downwards (some enemies and areas have been altered to make this useful). There's a new boss in the underwater palace, and the final boss has been adjusted to somewhere in between the western and Japanese version in difficulty. Shield magic is now useful, while Thunder and Power magic has been weakened. The game overall is harder, longer and more varied, with some new creatures and music inserted from Monster Lair.

Quackshot - Donald moves a bit faster, and there are new platforming puzzles inspired by the indie game Fishbane. You no longer need to backtrack out of the temple in Mexico. The sound engine has been redone as well, further pleasuring the ears.

Mega Man: The Wily Wars - The movement controls are just like in MM3 NES now, and someone collaborated with LegendofRenegade to insert his music remixes into the game as faithfully as possible. You can pause while your bullets are on screen, although it does remove the bullets, and MM doesn't let go of ladders when you pause should he be holding onto one. The slowdown has been removed.

Contra: Hard Corps - Levels are slightly longer, the tedious tunnel boss fight is no longer tedious, and sliding is now consistent when on land and on water.

Dynamite Headdy - Bonus levels are fun now, the Stair Wars boss is pretty quick, and boss HP always feels just about right.

The Revenge of Shinobi - Joe can look up/down, and no longer goes auto-melee when standing above item crates/next to the metal lifts in the factory level/next to the doors in level 1. Knockback is consistent. There's no delay on throwing right after jumping. There's a neat toggle in the options menu between Shinobi 3-style somersault and original style. The original Joe has been added to the game as a playable character, though I'm not sure he can actually beat the game with the powers he has, but hey that's still pretty cool.

Ristar - The speed power up from the GG game has been inserted into the game, the traps on the fire planet work as intended, and the hit detection is perfect. Somehow the voice samples are cleaner as well.

Panorama Cotton - There's a Sega CD port, which is silky smooth and sounds amazing. There's also an option to make Cotton transparent if you're having a hard time seeing what's going on at any point.

Langrisser II - The difficulty scales better so the game doesn't become too easy near the end if you've played perfectly, and summons are worth it. The sound test works like in the first game. It's much harder to put the final boss to sleep now, perhaps impossible?!

Gunstar Heroes - You can now switch targeting controls on the fly, like in Contra: HC.

Rocket Knight Adventures - You can control the length of the rocket boost, and the easier autoscrolling sections have received an increase in difficulty.

Shinobi 3 - The horseback and surfing levels are noticeably harder on higher difficulty modes, climbing the ceiling is slightly faster, and there's a new double plane segment reminiscent of the previous games.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Clippit on February 07, 2014, 08:45:51 pm
Im surprised after all these years no body has made a hack for duck hunt where they could actually shoot the dog :P
Get yourself a ROM of Vs. Duck Hunt:
http://www.youtube.com/watch?v=Z0mx9dO3BxI
It can be played on an actual NES with this patch:
http://www.romhacking.net/hacks/1308/
This is the closest you'll ever get.  :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on February 07, 2014, 09:04:34 pm
Get yourself a ROM of Vs. Duck Hunt:
http://www.youtube.com/watch?v=Z0mx9dO3BxI
It can be played on an actual NES with this patch:
http://www.romhacking.net/hacks/1308/
This is the closest you'll ever get.  :P

That is pretty good but there can be something better made with the talent out there!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on February 08, 2014, 01:43:40 pm
You can also shoot Asshole Dog in Barker Bill's Trick Shooting, although you either lose a life or get an instant Game Over, I can't remember which.
Probably worth it at least once to some. :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on February 10, 2014, 01:13:27 pm
Super Mario Bros. 1 hack that scrolls to the left.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on February 10, 2014, 02:05:59 pm
How about a hack of SMB3 that recreates SMB1?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on February 10, 2014, 02:06:48 pm
^ Do you mean as in "You progress right to left", or do you mean "you can move left or right"?  If the latter, that'd be tricky since the scrolling locking was actually a technical limitation, something to do with the nametables and horizontal mirroring, or so I heard.

Here's a crazy idea.  Everyone knows that Rocky and Bullwinkle is one of the ugliest NES games ever made, correct?  I had this idea where you replace every single background graphic with ones from better games.  For example, the train will be replaced with the train from Ninja Gaiden.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on February 10, 2014, 03:34:02 pm
^ Do you mean as in "You progress right to left", or do you mean "you can move left or right"?  If the latter, that'd be tricky since the scrolling locking was actually a technical limitation, something to do with the nametables and horizontal mirroring, or so I heard.
I mean the former.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on February 10, 2014, 06:46:35 pm
Heh, I just mirrored the emulator and reversed the controls. That changes things a tiny bit, though I suspect many of us could do the first level Nes Mario by muscle memory alone it seems I also use a lot of visual cues.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Clippit on February 10, 2014, 08:45:35 pm
How about a hack of SMB3 that recreates SMB1?
YES!!! ALL OF MY YES!!! I would've loved to do this, but I've never found a good stage editor... or at least one that's not MS-DOS based. This was also made with Super Mario World, so I don't see why not.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on February 10, 2014, 09:07:17 pm
You know. I never liked the SMW version. It just didn't feel right what with it using SMB3 SMAS graphics.

But at any rate what about Darkdaiz' Reuben? It's a pretty good tool, or so I've heard.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Clippit on February 11, 2014, 01:50:37 am
You know. I never liked the SMW version. It just didn't feel right what with it using SMB3 SMAS graphics.

But at any rate what about Darkdaiz' Reuben? It's a pretty good tool, or so I've heard.
Yeah... I've never got it to work. It's too complex and awkward.

Also, I've never played the SMW version. I only saw a vid of it, and it looked pretty cool.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Vanya on February 11, 2014, 09:27:16 am
I just downloaded the newest version of Reuben, it's actually fairly easy to use once you get used to it.
You have to right click on your project tree and tell the editor to make a map/stage to edit. But other than that it seems to be fairly simple.
I do wish Darkdaiz would finish it up to version 1.0 though.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on February 15, 2014, 01:16:09 pm
How about a Road Fighter overhaul hack based on Speed Racer/Mach Go Go Go?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on February 15, 2014, 03:04:02 pm
Super Mario Bros. 1 hack that scrolls to the left.
It looks like this idea came to fruition for Super Luigi Bros. in NES Remix 2. :)

Spoiler:
(http://i.neoseeker.com/neo_image/82976/news/9/wiiu_nesremix2_021314_02.jpg)

Well, except a real hack attempt won't have scenery stuff backwards (preferable). So this is a little lazy.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on February 15, 2014, 11:02:30 pm
Are there any Kid Icarus hacks?  I was wondering, since there is a Metroid hack that allows it to save data (just like the original FDS version), how likely would such a hack for Kid Icarus be?  Don't they share some key data, since they were both developed by Nintendo's R&D1?  Likewise, I recall reading that they had to cut some ideas and stages that they intended the full game to have due to time constraints, but were those ever revealed what they might've been?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on February 17, 2014, 04:45:23 pm
Well, well, I spent my weekend playing Wild Arms 4. I wonder if there is no one able to solve that monster problem I mentioned ages ago.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on February 17, 2014, 11:02:57 pm
If no one replied to your Wild Arms comments the first 9 times, what makes you think the 10th time will?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on February 18, 2014, 01:04:41 pm
If no one replied to your Wild Arms comments the first 9 times, what makes you think the 10th time will?

First: That's the third time, I think. Second: Okay, I got it, I am being an asshole. Sorry for that.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on February 20, 2014, 03:59:49 pm
What about a Chrono Triggerish game with more modern time eras like Back to the Future had. You can shift between the 2000s, 1980s, 1960s etc.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TheUnderfaker on February 22, 2014, 07:48:37 pm
My idea would have to be a "Champion Edition" of Turtles Tournament Fighters on Snes.
aka a hack that makes the bosses playable and their stages selectable.

This is possible with an in game cheat code, but I'd really just like a hack that turns this on by default.

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on February 23, 2014, 09:51:53 am
My idea would have to be a "Champion Edition" of Turtles Tournament Fighters on Snes.
aka a hack that makes the bosses playable and their stages selectable.

This is possible with an in game cheat code, but I'd really just like a hack that turns this on by default.

If there is a cheat in the original game then that is a quite reasonable request. Amusingly you will probably want to be looking at emulator/gameshark/action replay style cheat methods for this.

What usually happens in these cases is somewhere in memory a value will be set that allows this functionality to happen. The game will then check this value (or values) and act accordingly. You could attack the checks and force them to return things, sometimes this actually turns out to be simpler at some level, but in this case I imagine the easier method is probably to manually set this value with an instruction or three.
The idea would be to find the location in memory that holds this flag/value, you would do this how you might make a conventional action replay style cheat, and manually set it.
Where you would stick this instruction to change the relevant memory value is a discussion that would probably be better had after the game has been looked at.

The main downside with setting memory rather than attacking checks is if something overwrites it (like someone trying to activate the cheats normally, the game doing something odd that needs this memory -- if you stuck it right at the start of the game then the title screen setup/intro video might overwrite it). Such things are worked around easily enough though, it is also why I said "after the game has been looked at" above.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on February 23, 2014, 11:03:01 am
Make the guy in Silent Service naked or in his briefs only.

Back to the Future where the only levels are the four special events, like a boss rush. Either that or reduce the number of walking segments to 1 before each event.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: knighTeen87 on February 24, 2014, 06:58:51 am
Inspired by the 3DS version, i have an idea. I would like to replace Dragon Warrior VII PSX version's original soundtrack with the symphonic suite, just like in the 3DS version. Is there an easy way to do it with proper (and beginner level) tools?  :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on February 24, 2014, 09:55:35 am
It would help to know what game you are speaking of.

Anyway 3ds sound ripping is now beyond the line audio stage, http://gbatemp.net/threads/3ds-cwav-dumper.361437/ being the main in for the general members of the public right now, but it is not what you might call easy.

Though someone would have to look at the PS1 stuff no small amount of it was rendered as waveform type audio rather than sequenced so you could get something done there.

Not an impossible hack, probably not even one with all that many technical challenges as formats are fairly plain* in both cases, but practical issues will make it something I would not take on lightly. To that end I would consider putting it on the backburner until the 3ds is more hacked.

*had you been backporting a DS remix/remaster to a PS1 game then we might have more to talk about. For 3ds it is harder as the 3ds is still somewhat unhacked, at least as far as members of the public and concerned with ROM hacking are concerned.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: knighTeen87 on February 25, 2014, 02:20:15 am
It would help to know what game you are speaking of.

Anyway 3ds sound ripping is now beyond the line audio stage, http://gbatemp.net/threads/3ds-cwav-dumper.361437/ being the main in for the general members of the public right now, but it is not what you might call easy.

Though someone would have to look at the PS1 stuff no small amount of it was rendered as waveform type audio rather than sequenced so you could get something done there.

Not an impossible hack, probably not even one with all that many technical challenges as formats are fairly plain* in both cases, but practical issues will make it something I would not take on lightly. To that end I would consider putting it on the backburner until the 3ds is more hacked.

*had you been backporting a DS remix/remaster to a PS1 game then we might have more to talk about. For 3ds it is harder as the 3ds is still somewhat unhacked, at least as far as members of the public and concerned with ROM hacking are concerned.

Ah sorry, I was talking about Dragon Warrior VII (PSX)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on February 27, 2014, 03:31:37 am
Here's something I believe to be interesting.  According to many, Fire Red and Leaf Green are considered to be the definitive versions of the first generation of Pokemon games, mostly due to using a newer game engine and being devoid of many of the issues that plagued the original game.  However, it's just me, but I feel like the presentation was, well, cheapened, due to the GBA being a much more powerful console, and most graphical aspects of the first games were explicitly designed with the monochrome GB in mind.  Plus I like the music.

So my question is, would it be possible to replace the graphics and music and other miscellaneous stuff with the original gen 1 assets?  Basically it would just use the engine from Gen 3, when everything else is from the first game, if that makes any sense.

Another idea is more along the lines of being a question, would it be possible to hack NES games so that they're 'optimized' to run on a GBA emulator?  The GBA has a smaller display than the NES (240x160) vs the NES' 256x224), so I was wondering if it would be possible to hack certain NES games so that their menu bars are raised/lowered and made more compact, as well as some minor level/camera adjustments.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on February 27, 2014, 06:28:39 am
Not sure about the music but the graphics were tweaked and ripped from one to the other in a few hacks, not sure how far any of them got as I tend not to pay attention to pokemon hacking. You may be able to do it yourself too as both of those titles have very extensive tools.

Emulator specific hacks were already done for the GBA. A website called GBAfan used to host them, not sure where they ended up though (it was on pocketheaven for a while, my old links seem broken though). For the most part they were font and graphics hacks to deal with pocketnes' tile interpolation/trimming technique, between that and HVCA people did quite well though.

http://web.archive.org/web/20060110083633/http://www.gbafan.com/rom_hacks.html has the idea, http://boards.pocketheaven.com/viewtopic.php?p=13415 is the tutorial it lists. Menus are harder as you will probably have to drop down to assembly level to do any real damage for most games.

I very much doubt you will find anybody willing to go in depth for this though -- everything newer (which includes lots of other consoles these days) already emulates the NES at or above native, and often does a better job than pocketnes. It is an interesting reason for hacking and gets you to think in some unusual ways (the only other times this happens is converting actual full PAL res games on things that ran at full PAL to NTSC, not a common hack at all) but why bother in 2014 is what you will face.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on February 27, 2014, 01:08:07 pm
I wasn't asking about finding people to "trim" NES games, I was wondering how complex would this process be?  It was an idea for me to get into hacking, though as you mentioned, it's pretty complex in the long run.

And the DS would be able to emulate the NES, but at 256x192 as opposed to 256x224.  It took until the 3DS to emulate the NES at it's proper resolution, and at the same time can now emulate the Genesis and Neo Geo at their proper resolutions (320x224).
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on February 27, 2014, 03:35:41 pm
Sorry, I tend to read this thread in the mindset of the title. Also yeah I suppose the DS is still lower, I tend to forget about that as it was mostly a solved issue or I used a PSP.

Tile trimming.
It is a matter of finding the tiles in the ROM and then it is mostly graphics editing. The graphics thing can still be hard, doubly so when you start getting animations in on the action and you have to make it work there as well.

On screen menu movement.
This can vary. In some games it is a tile placement affair like any other with basically a map file somewhere, once you have found this then it would be simple enough to change but "once you have found it" can be the tricky part. Other games will have this buried deep down in the code and use all sorts of maths to figure out where to place things; this means you get to do all sorts of nice tracing and debugging to figure out what to change.
The somewhat more primitive nature of the NES graphics could go either way for you here.

Quite a few translation projections have done various amounts of both over the years, I even saw a couple of restoration type hacks do the same.

As an in for learning hacking.... it would teach you a lot about graphics and probably a bit of assembly as well. Personally I can not see it keeping the motivation high enough to push through the early frustrations of learning hacking. If improving games is something that has your eye then carry on there -- you do not need to worry about attracting a translator and even if it is a matter of making a game not use all capitals or something then you have something you really can share at the end of it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on February 27, 2014, 08:43:53 pm
I didn't mean actual Tile trimming, I meant trimming the entire screen to fit accordingly, namely by re-arranging the menu screen and level layout.  Some games, specifically side scrollers, won't have much problems, but some games like Zelda will suffer tremendously.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on February 27, 2014, 09:21:02 pm
Allow for tile trimming is as easy as altering the graphics and having it still look right at the end of it.

Shuffling the menu overlays around is entirely within the realms of what is normally done in hacking (screen real estate issues coming in right behind ROM space, memory space and pointers). Between tile trimming and this you should be able to get most games sorted somewhat acceptably.

Altering the rendering of an entire screen... that is a hack I would truly pay attention to. Under normal circumstances the only times you would see such a thing is if you were hacking a game out of PAL region and into NTSC (there were seldom PAL exclusives or better versions in PAL world enough to warrant that, especially when emulators and mods do what they do), going into it most devs just stuck black bars on the outside and slowed it down (maybe reworked for proper speed it if they were good/not lazy). Some games might take to it well enough but others might have memory arrangements, timings and more determined by it. You would learn so much doing this but I can not see the appeal and if you were doing it for the joy of learning then you would probably have succeeded in just staring at the technical specs and CPU instruction listing.

Indeed I think I would sooner adopt the approach seen in one of the DS megadrive/genesis emulators (I want to say picodrive but it might be the other) and code in something that does some form of windowing (automated or pinned and manually moved) or screen tracking, and that would probably be a pig on the GBA (though you might just be able to render it all off screen if you messed around with some of the background/BG hardware in the GBA). Now if you wanted to learn GBA assembly that would be a good project for it.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on February 28, 2014, 12:50:39 pm
Hmm, I see.  Well it was just an idea, a pipe dream though, so it was a curiosity.

Now on the other hand, I would like to hack Shining Force to make Jogurt into the main character.  There's this tool that allows you to edit many aspects of the game, and even has an option that allows Jogurt to level up as opposed to just "leveling up" back to 1.  His stat growth is at 0, and strangely, he is the only character with a 50% resistance to spells, despite only having one HP.  I don't suppose Shining Force depends entirely on the playable character being Max as opposed to anyone else, does it?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on February 28, 2014, 09:23:18 pm
I have toyed with Shining Force (megadrive and GBA versions) but not to the level of knowing completely how it ticks, it is a fairly well hacked game so if someone else knows more then pay attention to them instead.

You might get some odd dialogue though if you read it as "lead from the back" then I guess it would still work.

As for being vital to have the game work.... that would depend entirely upon the game and how you hacked it. AI is not quite AI in Shining Force and various things will seek out or avoid certain characters from what I have seen. If you force Jogurt into the lineup then certain scripted events might not work, if they exist at all. If you altered it so the leader character, if there is one in the terms of the game logic, drew from Jogurt's stat progression (hacked or otherwise) and changed whatever portraits, if necessary, then you should be good. Whether you can assign the leader of a battle to be Jogurt remains to be seen, it would quite possibly be easier than the other two options.
How that might alter how some battles work would be a different discussion -- Shining force always seemed to exhibit a subtle type of mechanism design/level design and would almost force you to learn certain strategies and fight in certain ways for certain fights. Maybe too much given this was also the game that gave us random level ups (oh how annoying that is when you get a pittance or worse several times over), but a certain something.

In short yeah that sounds like a reasonable hack, it might go smooth but there are potential obstacles which should also be able to be overcome and in doing so you will learn a bit.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on March 01, 2014, 01:50:39 am
My idea for that hack would've been somewhat of a joke retelling of Shining Force, from Jogurt's point of view.  The story would be altered to some extent, and if the game would allow it, and Jogurt would comment on pretty much anything.  Plus he'd start out hilariously weak, only to become hilariously overpowered.  He'd make Domingo and Musashi look like the starter units.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 01, 2014, 10:27:57 am
Transform Subrosia from Oracle of Seasons to something of a paradise that isn't entirely lava.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on March 01, 2014, 11:51:15 am
How about a D-Pad Hack for Star Fox Command that goes like this:
D-Pad : move
A : Boost
B : Brake
Y : Shoot
X : Bomb
L : U-Turn
R : Barrel Roll

And, perhaps to make it a little less frustrating, have another hack that makes the game somewhat easier, by:
1. Removing the Turns Limit (only the limit is essential for the conclusion of the mission)
2. Slowing the time countdown or removing as a whole
3. Giving Great Fox some sort of "HP" (It's ridiculous when you brush by an enemy, it randomly ignores you and goes straight for Great Fox)
3.1 Alternatively, increase enemy's detection radius so they won't just ignore the aircraft that brushed against them.
3.2 Another option: Great Fox starts with one or two missiles.

I guess those are some decent ideas... Someone started on the D-Pad Hack, but I think it "died" somewhere
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on March 01, 2014, 06:18:05 pm
There is a dpad hack, it was finished late November 2008. You can even apply them (there are a few different control schemes) as a cheat
http://gbatemp.net/threads/starfox-command-u-d-pad-hack.118663/
One tutorial based around it
http://crackerscrap.com/docs/sfchacktut.html

The others seem like reasonable requests. They might even exist as normal cheats.

@OneCrudeDude a nice little spoof and tweak type hack like that would probably do well for learning with and could make for a nice hack at the end of it.

@Jeville are you talking a basic tile/palette hack or something more in depth?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 01, 2014, 10:12:10 pm
@Jeville are you talking a basic tile/palette hack or something more in depth?
A palette change using spring/summer and the removal of lava or most of it. Give it grass, trees, water. With the removal of lava, the area will need editing to prevent sequence-breaking. Then replace Subrosians with humans. Temple of Seasons will need editing.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: NES Boy on March 02, 2014, 09:00:00 am
In Donkey Kong '94, when Donkey Kong crashes in the intro to the final level, Pauline makes her Game Boy "Help!" cry, even when you're playing the game on the Super Game Boy. Can someone fix this so that she uses the enhanced Super Game Boy voice for this situation?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on March 02, 2014, 10:55:24 am
There is a dpad hack, it was finished late November 2008. You can even apply them (there are a few different control schemes) as a cheat
http://gbatemp.net/threads/starfox-command-u-d-pad-hack.118663/
One tutorial based around it
http://crackerscrap.com/docs/sfchacktut.html

The others seem like reasonable requests. They might even exist as normal cheats.

@OneCrudeDude a nice little spoof and tweak type hack like that would probably do well for learning with and could make for a nice hack at the end of it.

@Jeville are you talking a basic tile/palette hack or something more in depth?

From what I read, the hack is discontinued, incomplete and has issues on some hardware...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: MontyMole on March 02, 2014, 01:39:41 pm
Not sure if anyones done this but, make a hack that enables saving in Excitebike so you can save custom tracks.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: johnny on March 02, 2014, 02:00:14 pm
Make the guy in Silent Service naked or in his briefs only.

Back to the Future where the only levels are the four special events, like a boss rush. Either that or reduce the number of walking segments to 1 before each event.

I actually think the new Back to the Future game for PS3/360/Wii was more true to how the movies are set up. Also the game was set up more Chrono Triggerish in the respect that you travelled from era to era trying to stop Edna Strickland from screwing everything up. The only thing was it didn't exactly involve fights like an RPG would.

The NES game was I suppose terrible because LJN made it and most movie conversions made by them are god awful. I would think a more true to life Back to the Future game would be more set up like an RPG. I dunno how much justice you could really do to the LJN games. Though I suppose anything is worth a try.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on March 02, 2014, 03:44:19 pm
Not sure if anyones done this but, make a hack that enables saving in Excitebike so you can save custom tracks.
Technically, it's trying to use the Famicom Data Recorder to save. But I thought someone already made an SRAM hack?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on March 03, 2014, 01:01:37 am
I'm not sure if I've made this suggestion before, but I'll say it.

Legacy of the Wizard is an often overlooked NES game, which is actually a well made game.  However, it had one flaw, and that is the fact that the game is not linear.  Doesn't sound like much, but one could play this game for HOURS without making any bit of progress.  This might be me, but this game would be in dire need of a hack that at least has a map you can access by pausing the game.  Plus, the only way you can save the game is if you crawl all the way back to the beginning screen, and if you die, you restart the game all over again.  So maybe have the inns act as a password hub as well.  Oh, and you can only equip items after finding one of those inns, which is necessary for this game.

I feel as if Legacy of the Wizard was designed by Satan himself.  It's more possible to beat Ooze on Action 52 than it is to beat this game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on March 03, 2014, 08:44:02 am
@Tsukiyomaru0 granted I have not used it half as much as something like the Zelda, Guitar Hero or Heroes of Mana but that is news to me. Should it be that it is unstable/issue prone then I would probably still suggest using that as a springboard. For the issues with hardware though I would guess that it is more likely issues with the cheap and nasty cards so many favoured.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on March 03, 2014, 01:16:56 pm
Not sure if this has ever been brought up, but someone could make a translation + hack for Metroid Fusion (J). Why translation? Because we already have the script from Metroid Fusion (U), right, but there are things the american and european releases didn't have. And why a hack? Because the game is a wee bit stingy on "items", so I think it could double the gain of ammo and health from all X-parasites, as well as have green parasites recover at leat one Power Bomb.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tc on March 03, 2014, 04:52:45 pm
Have Power Blazer be more playable without overly rehashing Power Blade.

Not sure if this has ever been brought up, but someone could make a translation + hack for Metroid Fusion (J). Why translation? Because we already have the script from Metroid Fusion (U), right, but there are things the american and european releases didn't have. And why a hack? Because the game is a wee bit stingy on "items", so I think it could double the gain of ammo and health from all X-parasites, as well as have green parasites recover at leat one Power Bomb.

Hmm doesn't sound tough on paper. Copy any missing European language menu code, then make Japanese selectable.
Its graphics are still loaded into RAM even.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: obscurumlux01 on March 03, 2014, 08:01:11 pm
Wasn't sure where to post this.
I'm looking to edit text in Chrono Trigger (US Version) but I'm unable to find dialogue with Temporal Flux.
I used the 'Chrono Trigger Text Editor' and it just spewed out a .OUT file with a huge dump of the script complete with control/command codes and everything.  Yuck!  >_<

So is there any WYSIWYG Gui-based dialogue editor for Chrono Trigger?  Perhaps any decent (updated) documentation for Temporal Flux and how to use it to get started?  Yes I did read/download the Temporal Flux 'manual' listed and I consulted Geiger's homepage as well.  No dice.

Thanks for anyone pointing me in the right direction with a non-troll response ^_^
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: justin3009 on March 03, 2014, 10:07:21 pm
Dialogue in Temporal Flux is event by event basis.  You pick a map and on the left side, I THINK it should be in blue text, you click that (I think it's the event number or something) and it'll load up the entire code for that scene.  The dialogue will be listed on that.

It's not exactly handy if you want to dump and redo a lot at once but for a scene by scene basis it's great.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: schtolteheim on March 03, 2014, 11:02:25 pm
Legacy of the Wizard (...) had one flaw, and that is the fact that the game is not linear.

Try saying that about Metroid!
"Lemme tell you, Metroid may be a pretty good alternative to Probotector, only problem is the game isn't straightforward at all."

Or could it be that for some twisted reason you accept Metroid as your patron saint, but lay blame on LotW?


About the map

This game doesn't need one. Every room has its own look and they all are easily recognisable. As you traverse the dungeon you should be able to make a mental map, although I suppose to do that one cannot be the type who would write a shopping list for as little as a dozen items.
The underground world is about perfectly square, within there are the character-specific sub-segments, which take up big chunks of the whole (about a fifth each); those sub-segments are rectangular and are indeed mostly linear parcours, hardly convoluted stuff.
One segment is hidden due to its entrance being obscured. If you made a halfway accurate mental map, you will know which walls are its outline.

Even Metroid has bigger problems because of its primitive copy/paste nature. Brinstar's shafts are distinguishable only by colour and the other zones have several examples of reused corridors. It takes tenfold the effort to memorise Metroid's world.


The other points made are even more uninteresting and reek of modern game-design mentality. Lucky you there is a rapidly emitting faucet of lame-ass modern games.

Quote
I feel as if Legacy of the Wizard was designed by Satan himself.

I'm sure many NES-players had similar views back then, and hundreds of 'Mericans (no PAL version) whined to Nintendo Hotline counselors.

"This fu##in sucks, I dunno what to do in dis game. Lemme talk to the game designer! He must be Albert Speer or something! Is he trying to build Hitlerhausen here?! Either a Nazi or a lunatic or even Satan comitted this hideous crime. Make it so this doesn't happen again, your shitty game is broken! And send an exorcist to the goddamn development facilities!"

Developers overestimated the intellect of their customers, and games became dumber with every generation since.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Midna on March 04, 2014, 12:27:25 am
I'm sure many NES-players had similar views back then, and hundreds of 'Mericans (no PAL version) whined to Nintendo Hotline counselors.

"This fu##in sucks, I dunno what to do in dis game. Lemme talk to the game designer! He must be Albert Speer or something! Is he trying to build Hitlerhausen here?! Either a Nazi or a lunatic or even Satan comitted this hideous crime. Make it so this doesn't happen again, your shitty game is broken! And send an exorcist to the goddamn development facilities!"

Kind of a low blow there, dude, to pin the blame for the dumbing down of games over console generations on us States-ites.

(PS. I understand there may have been no European Nintendo Hotline, but don't even try to pretend PAL gamers never get upset over hard video games either. It's not like they were able to somehow magically figure out that there was no duck in Strigoi Graveyard because they're oh so much smarter than those stupid Murricans.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TheUnderfaker on March 04, 2014, 12:53:05 am
Another idea I had today.

The Super Nintendo RPG "Illusion of Gaia" has an English translation that is somewhat riddled with mistakes.
on this site (http://www.terraearth.com/illusion-of-gaia/translations/) a translator has written down some of the most obvious ones, varying from wrong interpretations
to just full on mistakes.

I googled a bit and discovered someone who said he was making an Illusion of Gaia text editor,
I don't know if this has been made yet, but if it is then I think it would be interesting to have these translations
implemented in the English rom, a fixup so to say.

Sadly I was in a rush and forgot to bookmark the thread where I found the message of the person saying
he or she was making a text editor for Gaia, but I do remember it being an old post (2005 i think?)
So it wouldn't surprise me if it never came to fruition.

Anyway, just my idea for the day.  :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on March 04, 2014, 12:51:01 pm
This is a question similar to my NES games being "cut down" for the GBA idea.  Supposedly, the SMS and GameGear use nearly identical hardware, and you could technically port games from one system to another, right?  What about hacks of GG games so that they work on the SMS that also increases their display resolution?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on March 04, 2014, 01:41:52 pm
Chris Covell has made a couple and also explained the differences:
- Games must be patched to remove the GG-specific I/O calls. Those will crash the SMS.
- Palette size is different. That must be accounted for. Since going from GG (12-bit color) to SMS (6-bit) results in losing information, palettes will probably need to be changed to look better.
- Palette changing effects will also need to be changed.
- Must work around the lack of the Start button (the Pause button is functionally quite different).

Not to mention ADDING information that didn't exist is harder than removing information.
(there were a few official GG-to-SMS ports released for the Brazilian market (like Sonic Blast, Earthworm Jim, and Legend of Illusion). Most of those just left the extra screen space blank, probably to avoid the effort of trying to increase the tilemap, etc.)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TheUnderfaker on March 04, 2014, 01:59:25 pm
I would kill for an SMS port of Shining Force Gaiden: Final Conflict.  ;D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on March 04, 2014, 02:33:16 pm
So you're saying the GG is actually stronger than the SMS, at least it can display more colors?  Wow, Sega were really ahead.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tryphon on March 04, 2014, 04:35:42 pm
I would kill for an SMS port of Shining Force Gaiden: Final Conflict.  ;D

And not for a Genesis port ?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TheUnderfaker on March 04, 2014, 07:07:57 pm
And not for a Genesis port ?

I would very much prefer a Genesis port, but GG to SMS seems a more realistic idea.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: tryphon on March 04, 2014, 07:15:54 pm
You own a SMS ?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 04, 2014, 07:30:45 pm
Incorporate some Nintendo characters that didn't exist during the NES era. Pikmin, Animal Crossing villager, F-Zero, or Waluigi, etc. into NES games you see fit. The game doesn't necessarily have to be like the ones they came from if that's not possible. For example, what simulator NES game can fit Animal Crossing well?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Azkadellia on March 04, 2014, 07:32:38 pm
I would very much prefer a Genesis port, but GG to SMS seems a more realistic idea.

Just use Shining Force 2's engine. A lot of the areas are identical, if a little subdued to the GG's graphical capabilities.
Also, there's a community dedicated to the Shining series. (http://forums.shiningforcecentral.com/)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TheUnderfaker on March 04, 2014, 08:24:37 pm
You own a SMS ?

I own four of them. no flashcart yet though.


Just use Shining Force 2's engine. A lot of the areas are identical, if a little subdued to the GG's graphical capabilities.
Also, there's a community dedicated to the Shining series. (http://forums.shiningforcecentral.com/)

A genesis remake of Final Conflict would be a dream come true, maybe some day someone skilled enough can
reverse engineer the Shining Force 2 engine enough for people to recreate Final Conflict with it.

I loved the hell out of SF1 and SF2, but I never really played much Final Conflict.
I want too though, I saw a little bit of the intro of the game and it just screamed SF2 sequel.

Edit : I wonder if The Caravan editor is advanced enough to make full game mods with?.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mrrichard999 on March 11, 2014, 02:55:08 am
Not sure if anyones done this but, make a hack that enables saving in Excitebike so you can save custom tracks.

http://www.romhacking.net/?page=utilities&category=&platform=&game=1663&author=&os=&level=&perpage=20&title=&desc=&utilsearch=Go (http://www.romhacking.net/?page=utilities&category=&platform=&game=1663&author=&os=&level=&perpage=20&title=&desc=&utilsearch=Go)

March 11, 2014, 02:56:30 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm not sure if I've made this suggestion before, but I'll say it.

Legacy of the Wizard is an often overlooked NES game, which is actually a well made game.  However, it had one flaw, and that is the fact that the game is not linear.  Doesn't sound like much, but one could play this game for HOURS without making any bit of progress.  This might be me, but this game would be in dire need of a hack that at least has a map you can access by pausing the game.  Plus, the only way you can save the game is if you crawl all the way back to the beginning screen, and if you die, you restart the game all over again.  So maybe have the inns act as a password hub as well.  Oh, and you can only equip items after finding one of those inns, which is necessary for this game.

I feel as if Legacy of the Wizard was designed by Satan himself.  It's more possible to beat Ooze on Action 52 than it is to beat this game.

Yeah this was one of those I want to throw my controller through the screen kind of games when you first got into it and got stuck :P


How about a Soulblazer hack :D
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 11, 2014, 05:40:59 pm
Make RBI Baseball 3 more than a palette swap.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on March 14, 2014, 04:30:03 am
Here's a funny one that'd be more of a novelty than anything.  A "localization" of Comix Zone that turns it into "Manga Zone", including the levels being in black and white, as well as being reversed.  All the enemies will be turned into generic "character-tans" that just vaguely resemble who they're supposed to be, but are girls that say "Nanda-Yo" when hit.  The sound driver would be replaced with something that would sound J-Pop-ish, probably the Valis sound driver.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: JoeresioRex on March 14, 2014, 04:24:50 pm
Hey guys I'm new to the community and this my first post 

REQUEST:

So I've been playing Super Mario Kart since 1992 and I've been searching FOREVER for a code/hack that allows you to use the items that the computer AI does. Is this not possible or something or am I the ONLY person to have ever wondered about this? There are so many hacks for this game and I'm boggled to why this has never been addressed anywhere on the internet and it's 2014! For example: Poison Mushroom, Fireball and Yoshi's Egg. Could someone create such a code or let me know if it can't be done? I've always thought that old school games didn't use software that wasn't that complicated and its something that's CLEARLY in the game so why hasn't this been pulled off? Thanks Guys!
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: vince94 on March 15, 2014, 05:15:55 pm
I too would greatly appreciate some kind of text editor for Illusion of Gaia. It's a great game with a plot that feels like it's deeper than the translation lets on.
Another text-editing-related request would be Pokemon Red/Blue. There are text editors for the GBA games on here, but nothing for the originals.

Another idea I had today.

The Super Nintendo RPG "Illusion of Gaia" has an English translation that is somewhat riddled with mistakes.
on this site (http://www.terraearth.com/illusion-of-gaia/translations/) a translator has written down some of the most obvious ones, varying from wrong interpretations
to just full on mistakes.

I googled a bit and discovered someone who said he was making an Illusion of Gaia text editor,
I don't know if this has been made yet, but if it is then I think it would be interesting to have these translations
implemented in the English rom, a fixup so to say.

Sadly I was in a rush and forgot to bookmark the thread where I found the message of the person saying
he or she was making a text editor for Gaia, but I do remember it being an old post (2005 i think?)
So it wouldn't surprise me if it never came to fruition.

Anyway, just my idea for the day.  :)
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: SCD on March 15, 2014, 10:56:29 pm
I would like to see a hack for Yoshi's Story where instead of playing one level of each page, you play all four levels of each page and at the end of the fourth level of each page, you fight one of the four bosses from the sky and snow levels of page 3.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on March 17, 2014, 01:38:53 am
I haven't thought of this until now... But someone could make an "absolute direction" hack for PS1 Resident Evil games and Deadly Silence... What I mean by absolute direction? Let's recap:
We know that RE has a "driving" controller. Press Up, you walk forward. Left and right turns, down allows to walk back.
However, let's now move our eyes to a game like Zelda. You press up, the char moves up. You press down, the character moves down. Left and right, obviously, makes them walk to those directions. That is "Absolute Direction".

How it would be applied in RE? It would only move in "absolute directions" if you did not have your weapon drawn. With the weapon drawn, it would return to "driving controls" from the sake of aim.

However, this has some problems... Whenever the camera changes, you have to ensure that you are still moving in the same direction somehow, so you don't end up "changing the course" by accident. That and the fact some rooms are made for walking in a very specific angle.

Tackled the first of those problems, a hack like this would certainly end up as a very useful hack.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on March 17, 2014, 11:16:36 pm
Another technical question.  Would it be possible to hack certain NES games (like Wheel of Fortune) to allow the Famicom Keyboard to be used?  The controller is too unwieldy to type anything with, and since there was an official keyboard, maybe it would be possible to add typing functionality to NES games.  Any documentation on this exists?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on March 19, 2014, 12:22:23 pm
I was wandering around the games I play, and then I thought on some things.

Atelier Iris: Eternal Mana > There is that strange bug when you finish the game that freezes the game unless you have the character voices turned off before the final battle. Can that bug be solved?

GTA: San Andreas > I do not know the full bug list, but there are some bothersome loading bugs, like losing cars on your garage on Doherty (San Fierro), losing your racing paint job on a car (happened on the same garage), and the most blasted of them all: sometimes, when you get on a car, all of the other cars are of the same model as yours...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mantidactyle on March 19, 2014, 03:48:57 pm
Another text-editing-related request would be Pokemon Red/Blue. There are text editors for the GBA games on here, but nothing for the originals.
I made a quick search for it, and found a program named RBText (https://www.youtube.com/watch?v=xAH-JRrNIAc) which seems to have been discontinued. You can Google for it.
I don't know if it is in a usable state.

If it is needed and if it doesn't already exist, I can code a text editor for US Red/Blue, but I'd like to not spend time on something that would never be used, if possible.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on March 20, 2014, 02:14:56 am
GTA: San Andreas > I do not know the full bug list, but there are some bothersome loading bugs, like losing cars on your garage on Doherty (San Fierro), losing your racing paint job on a car (happened on the same garage), and the most blasted of them all: sometimes, when you get on a car, all of the other cars are of the same model as yours...

Most of those can be chalked up to the PS2 being, admittedly, a piece of crap.  The "all the vehicles are the same" is in fact a limitation from the PS2's abysmal RAM.  You're better off modding the PC version, as with newer games, modding the PC version would be much easier than hacking a console game.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on March 20, 2014, 03:04:33 pm
For the Atelier game is this just a "save before the final boss, then the final boss" affair or a point (bug?) of no return? If it is an actual stuffs up the game thing then a save editor to change the voices, or a cheat I guess, would be the thing to look at first of all.
If it is a known thing and solved by visiting the options menu then you might have to wait. Fixing the bug should be possible, I never want to say something like this is easy until I know what is going on but usually it is something like the ending being missing, corrupt or something like that.

As for GTA it seems OneCrudeDude and I share a sentiment in "just hack up the PC version". In times past I had wanted to see what might happen if I randomised some character stuff so I was not in clone country, never set about it though. On a slightly related note has anybody ever looked at the "random" generation algorithm for vehicles and the like? Popular thought has it that it is not random even when you take into account the area biases but I never saw any actual work done on it for the 3d GTAs.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on March 21, 2014, 01:01:32 pm
I heard it is a serious glitch that stops some voice from playing before the credits roll or something. It can only be avoided by turning the character voice off before the final boss.

Well, there sure is a hell lot of work for the PC versions of GTA: San Andreas. And in Brazil, it goes as far as the PS2 version having a full list of hacks. GTA down here in this hellhole is something like Mega Man or Castlevania for them...
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Thanatos-Zero on March 21, 2014, 05:03:58 pm
Lately when I was playing Pokemon Crystal, I came across the many various tools (http://swamperttools.webs.com/downloads.htm), which allow you to edit the pokemon games. However I haven't found any tools, which are focused on editing Pokemon Stadium and Pokemon Stadium 2.
I would like to play those games with modified attacks and base stats for a even greater playing experience.


Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on March 21, 2014, 08:48:16 pm
The lack of anything for pokemon stadium is probably more due to the N64 not being so popular to hack, also seen as said games draw heavily from reading the original GB/GBC carts (so most people would hack them instead) it might be harder to do something.

As for the Atelier stuff I was trying to figure out more if it is the sort of thing that sees you either
1) Getting and earlier save and losing progress (possibly a lot of it) or restarting the whole game

2) Something that just means you load the save you make before the final boss and remember to turn if off this time.

If it is 1) then it would be worth a serious look. 2) would also be worth a look but it would be more if someone was curious and fancied a challenge.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: TheUnderfaker on March 22, 2014, 09:47:08 am
What if.. Someone hacked/translated the Mega Drive rom "Nekketsu High School Dodgeball Club: MD Soccer (http://www.youtube.com/watch?v=M8Oq-GC9uV4)"
to be in English and have a "Sega World Cup" title screen? kind of like Nintendo did with their NES translation.

Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: bradzx on March 22, 2014, 10:40:37 am
I notice most of pokemon game of start, there are only white people.  I thought myself, why not all pokemon make a hack for black people?  It make more better and be fair for each other for black and white people.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Zero Dozer on March 22, 2014, 03:13:42 pm
Fast, if you mean Atelier Iris, I think it doesn't do anything that damages the game save, the game just freezes at a specific point, before the credits.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 22, 2014, 05:59:36 pm
I notice most of pokemon game of start, there are only white people.  I thought myself, why not all pokemon make a hack for black people?  It make more better and be fair for each other for black and white people.
It's going to be ironic if the game is called the Black and White version. Zelda games can use the treatment too.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on March 22, 2014, 10:41:58 pm
I'm sure people started making those jokes the instant the game was announced.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Tsukiyomaru0 on March 23, 2014, 02:04:50 pm
It's going to be ironic if the game is called the Black and White version. Zelda games can use the treatment too.
Legend of Zelda: The Gerudo Savior
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on March 23, 2014, 09:56:12 pm
I'm sure people started making those jokes the instant the game was announced.

Yahtzee/Zero Punctuation referred to the fifth generation games as "Pokemon:  Racial Tension" or something along those lines.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on March 24, 2014, 03:21:12 pm
That did remind me when people complained Babysitting Mama for the Wii only came with a white doll.
I can't be the only one to question the demand for the game as it is, let alone trying to sell many racial variants. :P
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: OneCrudeDude on March 24, 2014, 03:28:35 pm
A third party game for the Wii...I bet that sold like 3,000 copies.  Wii has notoriously low attach rates for third party games.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 27, 2014, 09:36:26 am
The lack of anything for pokemon stadium is probably more due to the N64 not being so popular to hack, also seen as said games draw heavily from reading the original GB/GBC carts (so most people would hack them instead) it might be harder to do something.
At least changing rental Pokémon and modifying their stats and movesets should be doable, no? That should eliminate a lot of the need for GB(C) Pokémon anyway.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FAST6191 on March 27, 2014, 11:12:24 am
Well seen as Stadium should have support for all the mons and moves of the original game (plus a few extra moves if memory serves*) then yeah rental mon changing should be possible. Assuming the original devs did not try for security or program badly it should just be a basic call to a function and fiddling with an array as well. Personally I would be more inclined to figure out how to emulate the GBC game in a way that the N64 emulator can speak to it (I imagine it is little more than a save grabber and maybe a glorified ROM dumper) though.

Now if you wanted to hack an in game mon generator then that would be a hack worth taking note of.


*it is going back many years but I believe the "do a random move" thing had an additional one called waterfall or something.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: mantidactyle on March 27, 2014, 01:43:21 pm
I'm currently working on Pokémon Stadium 2, and I've posted offsets for rental Pokémon on datacrystal. I'll post a lot more data in a few hours.
Quote from: FAST6191
rental mon changing should be possible
It is possible, and it's very easy to do :
(http://www.pixenli.com/images/1395/1395942394037588500.png)
You can change Rentals / Types / Names / Text / CPU Pokémon and which animation is used by which move very easily.
I'm looking into how some move effects are scripted (Disable, Encore...) so I can insert other effects after modifying the pointers (it would allow to insert complex moves like Taunt and Torment in the game for example)
Quote from: FAST6191
Assuming the original devs did not try for security or program badly
Actually there is a complete list of which moves combinations are legal on which Pokémon. If this check fails, the trainer's name is displayed in purple. There is a check on Pokémon stats and a check on moves data too.

I'll take care of Pokémon Stadium 1 right after the 2.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: schtolteheim on March 28, 2014, 08:35:37 am
Is it feasible to include smoother turning transitions in the Brandish games for SNES by means of Mode 7?

Of course one view shouldn't be rotated the whole 90°. What I believe could be a convincing illusion is if (for instance) the north-view is rotated 45° and for the remaining 45° it switches to the west(/east)-view.

I made a gif; you can decide if it proves or disproves my proposition. I inserted only two transitional frames but it already looks less disorienting.

(http://s14.directupload.net/images/140404/svosuzqa.gif) (http://www.directupload.net/file/d/3582/svosuzqa_gif.htm)

The hero-sprite should remain static during rotations if this were to be implemented.

The question remains if this is even technically possible though.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: KingMike on March 28, 2014, 12:24:17 pm
Actually there is a complete list of which moves combinations are legal on which Pokémon. If this check fails, the trainer's name is displayed in purple. There is a check on Pokémon stats and a check on moves data too.

I do remember Nintendo Power warning MissingNo. and his steroid friends would be rejected by Stadium.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Thanatos-Zero on March 28, 2014, 12:56:33 pm
I'm currently working on Pokemon Stadium 2, and I've posted offsets for rental Pokemon on datacrystal. I'll post a lot more data in a few hours.It is possible, and it's very easy to do :
(http://www.pixenli.com/images/1395/1395942394037588500.png)
You can change Rentals / Types / Names / Text / CPU Pokemon and which animation is used by which move very easily.
I'm looking into how some move effects are scripted (Disable, Encore...) so I can insert other effects after modifying the pointers (it would allow to insert complex moves like Taunt and Torment in the game for example)Actually there is a complete list of which moves combinations are legal on which Pokemon. If this check fails, the trainer's name is displayed in purple. There is a check on Pokemon stats and a check on moves data too.

I'll take care of Pokemon Stadium 1 right after the 2.

Incredible work Mantidactyle. I can't wait to see your work being done.
Still, a editor for the two stadium games would be incredible.

By the way, how about modify attacks of HMs and TMs, so that they are actually more useful?

I have some suggestions.

Quote
Flash (HM5)

Type: Steel
PP: 15 (max. 24)
Power:  40
Accuracy: 100%
Description: Causes damage and reduces accuracy of the enemy by 1 stage.

Quote
Strength (HM4)

Type: Rock
PP: 10 (max. 16)
Power:  95
Accuracy: 100%
Description: Causes damage. 30% (sadly there is no 10% option for flinch) chance, that the enemy flinches back.

Quote
Fly (HM2)

Type: Flying
PP: 15 (max. 24)
Power:  100
Accuracy: 95%
Description: In the first turn the user flies up into the air and is invincible against any attacks made during this turn, except by a few attacks. 2nd turn dive attack.

Quote
Cut (HM1)

Type: Steel
PP: 10(max. 16)
Power:  50
Accuracy: 100%
Description: Causes damage and always hits twice.

Quote
Fury Cutter (TM49)

Type: Bug
PP: 10(max. 16)
Power:  40
Accuracy: 95%
Description: Hits three times with rising power (Triple Kick effect (http://bulbapedia.bulbagarden.net/wiki/Triple_Kick_%28move%29#Generation_II): 1st hit 40, 2nd hit 50, 3rd hit 60).

Quote
Dragon Breath (TM49)

Type: Dragon
PP: 15(max. 24)
Power:  85
Accuracy: 100%
Description: Causes Damage. 30% chance to paralyse the target.

If we buff those moves, there are now several other moves, which are made redunant by the buff. Iron Tail and Rock Sledge for example are now out of league by Cut and Strength. The solution is to buff them as well. Both with 120 Power with 80% accuracy, would make them as powerful as Fire Blast, but not as accurate like Flamethrower with its weaker 95 Power.

Regarding Rental Pokemon:
While I agree that they should get a boost, they shouldn't overshadow the Player's pokemon.

Another thing:
Pokemon should also be able to learn all moves, they can in Gen 3, 4, 5 and 6.
Also, weak pokemon like Magcargo and Corsola need higher basestats. Smogon can give us here some guidance.
https://www.smogon.com/gs/pokemon/
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jeville on March 28, 2014, 04:39:24 pm
Regarding Rental Pokemon:
While I agree that they should get a boost, they shouldn't overshadow the Player's pokemon.
Well, if I make a Stadium hack, I will not expect players to use their GB Pokémon (which can be cheated anyway and/or is inconvenience). To compensate for a big boost to rental Pokémon is to simply modify the trainer & gym leaders' Pokémon. A trainer editor is just as significant to have.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: lytron on March 30, 2014, 11:46:49 am
Possibly not the sort of hack ideas you wanna hear here, but:

Can someone make a mod of WLA DX where you can say in a 65816-File: "The stuff from here on is SPC. Compile it with that instruction set!"?  Would be really cool.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: CyberFox on March 30, 2014, 04:43:41 pm
How about hacking Pac-Man into a full on conversion of Wiz-Man from Game Center CX 2?
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: amerk on March 31, 2014, 02:45:22 pm
Beyond the Beyond for the original Playstation... that's a game that could benefit from a good hack. I've beat it once in my life (when it first came out), and recently I went into the game hoping to replay it for the benefit of nostalgia, but I can't stomach the high grind and random encounters. It was one of the reasons I first came to this site, in hopes of figuring  out how to hack this game; but I'll probably be old and gray before figuring it out.

None of the old game shark codes to balance out the grind and lower/remove encounters work very well.

For the hack, I was thinking about three specific items that could be created and given to the player right away. All would have unlimited use:

Item 1: Gold - Each time it is used, the player would get 1000 pieces of gold.
Item 2: Level - Each time it is used, the party would get a level up.
Item 3: Encounter - It would toggle random encounters on and off.

I am not sure if this is feasible or even possible, or if anybody has any interest in this game to do a hack for it. But if there is, well, at least one poor soul would love you for life.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: FinS on April 04, 2014, 03:58:55 pm
Quote
I would be willing to pay a bit to have this work done, if needed.

You are requesting aid in transgression in exchange for a bit of pay. I would expect there will be no takers.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: M-Tee on April 04, 2014, 10:03:39 pm
Replace all Holy Diver BGM tracks with Dio songs.
Title: Re: Hack ideas: for those without the skill but with all the ideas.
Post by: Jonesy47 on April 05, 2014, 03:24:56 am
Do a player sprite swap putting