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Romhacking => Personal Projects => Topic started by: sorrow on March 02, 2021, 01:08:54 am

Title: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 02, 2021, 01:08:54 am
This project is now released and can be found here:
http://www.romhacking.net/hacks/5848/

Hello everyone.  I've mostly been messing around with Music Hacking for Castlevania Harmony of Dissonance for a while now, but I know that one of it's most popular hacks is Castlevania HOD: Revenge of the Findesiecle.

*Full credit for this AMAZING hack goes to PUNKEMNX & TonyJih*

The Revenge of the Findesiecle hack is only compatible with the Japanese Castlevania: Byakuya no Concerto.  I unfortunately only know English, but have always wanted to be able to play this hack on the USA version so that I could understand it.

Alas, I am also very much a newb in the realm of rom hacking.  HOWEVER, messing around with Music Hacking has helped me learn about pointers and so I couple of weeks ago I wondered if maybe, rather than try to translate the hack, would it be possible to transfer the relavanet new data over to the USA Version and change some pointers around?

*PREFACE - I did all of the below ONLY with a HEX Editor, I have absolutely ZERO knowledge of Assembly or .asm programming or how to use no$gba to debug, but would very much love to eventually learn all of the above as I continue in my Computer Science program.*

So, using comparisons and HxD, I started to transfer data over a little bit at a time, and do some loading to see if the game still worked.  After a few changes, the game started to break, and I got discouraged, but still pressed forward.

Suffice to say, after A LOT of comparison, and changing pointers, I have been very CLOSE to successful!

But there are some caveats.  In the transfer, I have been able to get ALL of the added characters to load, but there are just a few things preventing it from being a full on USA version of the hack.

Examples of early issues that have since been fixed:

*Transferring data originally led to the Nintendo Screen and USA Title Screen having a broken version of the Japanese screen, but this was corrected by utilizing the USA data for that section instead.

Initially Broken:
(https://cdn.discordapp.com/attachments/720310490646970379/816157230068006942/1._Broken_USA_Logo.gif)

Fixed:
(https://cdn.discordapp.com/attachments/720310490646970379/816157284089724948/2._Fixed_USA_Logo.gif)

*Pausing the game was broken after loading extra characters.  Pressing Start would just simply reset the game:

(https://cdn.discordapp.com/attachments/720310490646970379/816157332232863856/3._SIMON_and_MARIO_Reset_on_Pause.gif)

*The Julius extra character was not able to hit anything with his whip. 
(https://cdn.discordapp.com/attachments/720310490646970379/816157374050074624/4._Julius_NO_HIT.gif)

This was fixed when I realized that some of the data that I believed to be "Pointers" were actually not pointers, and thus changed back to how the data was in the Japanese Version.
(https://cdn.discordapp.com/attachments/720310490646970379/816157413761613904/5._Julius_HIT.gif)

These are the current known issues I am having:

*The Title Screen Logo obviously has a different image than the Japanese Version, and so the palette changes to the log were applied differently, and thus the Logo looks off:
This has now been fixed.

Japan Version
(https://cdn.discordapp.com/attachments/720310490646970379/816157454920187914/6._Japan_Title_Screen.png)

USA Version
(https://cdn.discordapp.com/attachments/720310490646970379/816157489476403240/7._USA_Title_Screen_Errors.png)

This should be an easy palette fix.
Done!

USA Version FIXED
(https://cdn.discordapp.com/attachments/720310490646970379/823762055109541918/Findesiecle_USA_Title.png)

*In the Japanese Revenge of the Findesiecle, when pressing start during gameplay for all of the extra characters (EXCEPT Julius), the game simply pauses (similar to Boss Rush Mode).  In my testing of the USA port, pressing start will actually bring up the normal Juste gameplay Menu.
This has now been fixed.

Broken Pause Screen:
(https://cdn.discordapp.com/attachments/720310490646970379/816157604585144340/8._MAXIM_and_JUSTEX_going_to_MENU.gif)

Pause Screen Fixed:
(https://cdn.discordapp.com/attachments/720310490646970379/823761645402193950/0._Pause_Fix.gif)

*And lastly, sort of a two-fer:
   
   1.    When playing as the Julius extra character, pressing start during gameplay brings up a menu, but it is again, the Juste gameplay menu, rather than the custom Julius gameplay menu created by PUNKEMNX & TonyJih.
   This has now been fixed.

Japan Version
(https://cdn.discordapp.com/attachments/720310490646970379/816157649070587954/9._Julius_Menu_Japan.gif)

USA Version Broken
(https://cdn.discordapp.com/attachments/720310490646970379/816157683576340510/10._Julius_Menu_USA.gif)

USA Version Now Fixed
(https://cdn.discordapp.com/attachments/720310490646970379/823761428308557834/0._Julius_Menu_Fix.gif)

   2.   For Julius mode only, the Entrance song in the Japanese Version, plays a custom track for Julius in that area, but in the USA Version, it plays the stock Juste Theme. (I assume fixing 1. would fix 2.)
   This has now been fixed, and it was indeed a result of getting the Menu Stuff fixed.

*Speaking of Menu things, when fixing the Julius menu, originally, our hero's name was Julius BelmoT?!

Julius Belmot  :laugh:
(https://cdn.discordapp.com/attachments/720310490646970379/823761796149280828/Julius_BelmoT.png)

Fixed, now he is Julius Belmont once again  :thumbsup:
(https://cdn.discordapp.com/attachments/720310490646970379/823761863790821456/Julius_Belmont.png)

Wishful Thinking (Not as big a deal): 

*Update the current use of ROCKMAN Name Entry to load Megaman to be MEGAMAN instead.
This has now been fixed thanks to the insight of both raygun and verme.

ROCKMAN
(https://cdn.discordapp.com/attachments/720310490646970379/816157772273549332/11._Rockman_to_Megaman.gif)

MEGAMAN
(https://cdn.discordapp.com/attachments/720310490646970379/817973315829760040/MEGAMAN_Password.gif)

This is where I am at, currently, and hopefully, with some insight, and possibly the help of the community, I can get this port finished for fans of this game.

Following the potential success of a USA port, I don't see anything that would prevent applying the same methods to the European Version, so that those fans can participate on the fun as well.

Post Release Fixes (Will submit update soon):

Item Room Collection Descriptions:
(https://cdn.discordapp.com/attachments/720310490646970379/827401198192689192/000._Fixing_USA_Findesiecle.gif)

SoundMode Music Name Fixes:
(https://cdn.discordapp.com/attachments/720310490646970379/827402130881118308/000._USA_Findesiecle_REVISIONS_Fixed-0.png)
(https://cdn.discordapp.com/attachments/720310490646970379/827402149972934717/000._USA_Findesiecle_REVISIONS_Fixed-3.png)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Morinis on March 02, 2021, 05:40:58 pm
Very nice!   :beer:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Masked Dedede on March 02, 2021, 07:57:22 pm
Would it be possible to add Simon's jump kick, slide, and back dash animations from Harmony of Despair to this project?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 02, 2021, 08:50:05 pm
Hey Masked Dedede!

Unfortunately, that is not the scope of this project.  The goal is to successfully get Japan Findesiecle to work properly on the USA Version of Harmony of Dissonance, and then possibly the European Version.

Unless they were already in the Japan Findesiecle, its safe to assume that the USA version of SIMONX (I'm assuming, as from my testing he's the version that gets a double jump, kick and slide) will not have that.  I did notice, I've never played through with him, but in my test when you try to do a "jump kick" does he actually hit anything?  In my test he shoots down to the enemy, but gets hit instead.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: MathUser2929 on March 02, 2021, 08:53:03 pm
In the megaman one, could you make his gun to go across the screen. Also make it so youcan shoot more than 1. When you change the pause menu pic it would be good to see custom pictures.

March 02, 2021, 08:58:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also, when Simon sleds the animation is wrong. In HOD Despair the theres a sprite of simon sliding.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 02, 2021, 08:57:55 pm
Hey MathUser2929, that's how Megaman (well, I guess "Rockman") behaves in the Japanese Findesiecle, so that is how he is in the current state of the USA version.

Again, all I'm trying to do here is port that Hack over to be compatible with the USA version, so the goal is the make the USA version behave just as it would when you play the Japan Findesiecle hack.

The menu screens are currently one of the issues.  In the Japan Findesiecle, the game does not actually load the menu screen for the following:  Maxim, Devil Juste, Simon, Devil Simon, Mario, or Rockman/Megaman.

Instead, it just "pauses" until you hit start and it will un-pause to continue gameplay.

Julius has a custom Menu when you press start for him, as well as custom music, but it's not working correctly at the moment.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Masked Dedede on March 03, 2021, 08:40:46 am
https://cdn.discordapp.com/attachments/805444997272043560/816672373872918578/CV_RotF_New_Enhanced_Simon_Sprites1.png

Simon's new sprites from HD re-colored with Enhanced Simon's palette, added a new front dash sprite. Maybe you could add the dashes for Enhanced Simon as a separate patch?

Also perhaps have a patch to swap Heart of Fire (prolouge theme) and Don't Wait Until Night (Julius' entrance theme) so that they fit better
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 03, 2021, 01:57:28 pm
Music changes should be straightforward, but right now, I need help on figuring out how to go about fixing the stuff that is currently listed as broken.

March 04, 2021, 10:59:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Tiny update, playing around with a new Simon Sprite for this port.  When it resets in the middle of the GIF, it's to show SIMONX.

I put in the SSBU Simon Sprite from Spriters-Resource, and  I fixed the whip so that it doesn't share colors with Simon.  Now it looks like a proper chain whip...
 
(https://cdn.discordapp.com/attachments/720310490646970379/817204241542283364/SSBU_Simon.gif)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: verme on March 06, 2021, 09:43:24 pm
First, congratulations on the project and thank you very much for sharing. :thumbsup:

Here is my small contribution:

I found a way to change ROCKMAN to MEGAMAN.
just look for 1310040C0E020F and replace the first 4 bytes (1310040C) with 0E060802.

;)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 07, 2021, 12:49:31 am
Haha, I was actually about to make an edit with this very change.  You had the same knowledge as the person who helped me figure it out, still very awesome!  Thank you much!

March 09, 2021, 01:21:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hey everyone, discovered a neat little trick yesterday that allows the extra characters to act as the main during Juste story mode.

With some creativity, it can allow for some fan story mods of Harmony of Dissonance.

Here's a preview (sorry, it's a long gif):

(https://cdn.discordapp.com/attachments/720310490646970379/818763606308421642/Julius_as_the_Main_Test.gif)

I'll add some info to the original post later to explain how this was done.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 07:12:07 pm
I think Juste X is already okay with story mode since he's just Juste himself before taken a whole lot of drug.

One thing I notice was the afterimage; in the Japanese Revenge of the Findesiecle, Julius and Juste X were given transparent afterimage when they were dashing/running. On your gifs they became blue again like in original game. Did something broken during conversion, or you'd be okay with the blue afterimage?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 09, 2021, 07:56:57 pm
I think Juste X is already okay with story mode since he's just Juste himself before taken a whole lot of drug.

One thing I notice was the afterimage; in the Japanese Revenge of the Findesiecle, Julius and Juste X were given transparent afterimage when they were dashing/running. On your gifs they became blue again like in original game. Did something broken during conversion, or you'd be okay with the blue afterimage?

Hey there Aceearly1993!  You are correct, that was a trouble shooting issue, and I've figured out the fix.  I just have to take the time to update the post showing the correction.

Now, in the "Julius story mode" the shadows are again blue, but it's more to do with when loading story mode, it thinks it's Juste, so a simple custom palette change with DSVania should fix the shadow thing. 

Of course the Julius story mode thing was a bit of fun, and I am honestly still surprised in myself that I figured out which pointers made that change.

Now if I could only get the "Maxim" abilites to load in Story mode instead of Juste's, that would be something, but really, leaving it as Juste's spell move set gives way more moves for gameplay, so it's a win either way.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 08:53:37 pm
Hey there Aceearly1993!  You are correct, that was a trouble shooting issue, and I've figured out the fix.  I just have to take the time to update the post showing the correction.

Now, in the "Julius story mode" the shadows are again blue, but it's more to do with when loading story mode, it thinks it's Juste, so a simple custom palette change with DSVania should fix the shadow thing. 

Of course the Julius story mode thing was a bit of fun, and I am honestly still surprised in myself that I figured out which pointers made that change.

Now if I could only get the "Maxim" abilites to load in Story mode instead of Juste's, that would be something, but really, leaving it as Juste's spell move set gives way more moves for gameplay, so it's a win either way.

Great to know you're making rapid progress in the conversion, sorrow! So Julius has transparant afterimage now?
Also is the pause menu an exclusive thing bounded with "the game thinks the character is Juste/Julius" value?
If there's enough trouble with Julius in Story mode, leave Julius mode alone in the original status of Japanese Revenge of the Findesiecle would be OK, and keep equipment menu available with other characters.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 09, 2021, 09:13:23 pm
Great to know you're making rapid progress in the conversion, sorrow! So Julius has transparant afterimage now?
Also is the pause menu an exclusive thing bounded with "the game thinks the character is Juste/Julius" value?
If there's enough trouble with Julius in Story mode, leave Julius mode alone in the original status of Japanese Revenge of the Findesiecle would be OK, and keep equipment menu available with other characters.

I actually don’t know how to get the menus to load for the other characters, only the original hackers know what they did for that. 

But don’t worry, I plan on releasing this as just that, a USA Release of Findesiecle that can be played in English. 

The other stuff, like having Julius as the main character will be like an add on patch for those who want to dabble in creating a story for him.

It’s basically removes Juste as the main character, it’s not a thing where you can select which one loads.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 09:21:22 pm
I actually don’t know how to get the menus to load for the other characters, only the original hackers know what they did for that. 

But don’t worry, I plan on releasing this as just that, a USA Release of Findesiecle that can be played in English. 

The other stuff, like having Julius as the main character will be like an add on patch for those who want to dabble in creating a story for him.

It’s basically removes Juste as the main character, it’s not a thing where you can select which one loads.

That sounds a bit complex. So will the equipment menu for other characters available in your release of USA conversion in the future? Or it would be a separate patch or sort?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 09, 2021, 09:35:50 pm
That sounds a bit complex. So will the equipment menu for other characters available in your release of USA conversion in the future? Or it would be a separate patch or sort?

No, the only extra character with an equipment menu is Julius, thats how it is in the Japan release. 

HOWEVER, I do plan on making separate patches that change the main Julius character to load one of the extra characters instead, and THOSE do have menu access (because remember, all that happens is that they load instead of Juste).

Think of it as just playing the Juste story with Megaman going through the castle and such.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 09:49:09 pm
No, the only extra character with an equipment menu is Julius, thats how it is in the Japan release. 

HOWEVER, I do plan on making separate patches that change the main Julius character to load one of the extra characters instead, and THOSE do have menu access (because remember, all that happens is that they load instead of Juste).

Think of it as just playing the Juste story with Megaman going through the castle and such.



*In the Japanese Revenge of the Findesiecle, when pressing start during gameplay for all of the extra characters (EXCEPT Julius), the game simply pauses (similar to Boss Rush Mode).  In my testing of the USA port, pressing start will actually bring up the normal Juste gameplay Menu.

(https://cdn.discordapp.com/attachments/720310490646970379/816157604585144340/8._MAXIM_and_JUSTEX_going_to_MENU.gif)


Well, I mean would this be applied in the converted release? This enhancement/optimization caught my interest.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 09, 2021, 11:09:07 pm

Well, I mean would this be applied in the converted release? This enhancement/optimization caught my interest.

Hey Aceearly1993, sorry if I’m being confusing.  The release will be exactly how the Japanese one is, so no menu loading for the extra characters EXCEPT Julius, to mirror exactly how the Japanese one is.

That gif was showcasing a glitch in the port that has since been fixed.

And again, if you’re interested in a menu loading for a character the only way I know how to make it work, is to replace Juste in story mode with one of the other characters, but again, they would replace Juste completely, but load an equipment menu and if I get a chance, at least replace the portrait.

That’s just bonus stuff I was thinking about trying to add as optional add ons.

The main goal for this is to port the Japan Findesiecle’s features as is to the USA rom so it can be enjoyed in English.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 11:31:38 pm
Hey Aceearly1993, sorry if I’m being confusing.  The release will be exactly how the Japanese one is, so no menu loading for the extra characters EXCEPT Julius, to mirror exactly how the Japanese one is.

That gif was showcasing a glitch in the port that has since been fixed.

And again, if you’re interested in a menu loading for a character the only way I know how to make it work, is to replace Juste in story mode with one of the other characters, but again, they would replace Juste completely, but load an equipment menu and if I get a chance, at least replace the portrait.

That’s just bonus stuff I was thinking about trying to add as optional add ons.

The main goal for this is to port the Japan Findesiecle’s features as is to the USA rom so it can be enjoyed in English.

Emmm, okay, got it. Will patiently wait for the optional add ons.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 22, 2021, 11:58:40 pm
Original post has been updated with new fixes folks!  I'll be getting everything together for a release soon.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 23, 2021, 07:49:18 am
Glad to hear some great news bro!! You're our hero!!!


And again, if you’re interested in a menu loading for a character the only way I know how to make it work, is to replace Juste in story mode with one of the other characters, but again, they would replace Juste completely, but load an equipment menu and if I get a chance, at least replace the portrait.

That’s just bonus stuff I was thinking about trying to add as optional add ons.


I have a headcanon now. As Julius has his own equipment menu in the original Revenge of the Findesiecle, what would happen if you try to implement the Julius equipment menu to other extra characters instead of Juste equipment menu and apply to, say, Simon X, Maxim, Mega Man, and other crew?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 23, 2021, 10:09:11 am
Glad to hear some great news bro!! You're our hero!!!

I have a headcanon now. As Julius has his own equipment menu in the original Revenge of the Findesiecle, what would happen if you try to implement the Julius equipment menu to other extra characters instead of Juste equipment menu and apply to, say, Simon X, Maxim, Mega Man, and other crew?

Hey Aceearly1993, I believe I’ve mentioned before already I do not know how to do that.  I would love that functionality though, but I don’t know how to go about making it happen. 
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 23, 2021, 07:22:09 pm
Hey Aceearly1993, I believe I’ve mentioned before already I do not know how to do that.  I would love that functionality though, but I don’t know how to go about making it happen.
Oh that's unfortunate... Well anyway, hope the conversion and optional patches work out. Keep your great job hero!!!!
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 31, 2021, 08:53:03 pm
Hello! It seems that your USA port has been released, congrats!
*I've found some text error in the BGM test (Sound Mode)
Description of BGM 03 and BGM30 are glitched.

https://i.imgur.com/5m3PCwo.png

*The music track in Skeleton Cave and Aqueduct of Dragons are reversed in your USA port, it's clearly not intended in JPN version
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 31, 2021, 10:03:44 pm
Yeah I had noticed the text in the sound mode, I think I may have figured it out and I’ll make sure to post an update.

Regarding the music, I’ll take a look at that, it could’ve been a little mistake that should be an easy fix as well.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 31, 2021, 10:10:23 pm
In JPN Revenge of the Findesiecle the statues were given another name and presentation in the furniture room, In the USA port they're empty slot on furniture name and somehow glitched in description.

https://i.imgur.com/gnlyiZI.png

Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 31, 2021, 10:14:04 pm
What do you mean by a different presentation and the empty slot?  Can you explain a little more?

Yeah the name change I wouldn’t know because I couldn’t read the Japanese version   ;)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 31, 2021, 10:50:13 pm
(https://i.imgur.com/baL4ZN2.png)

From upper to lower, they are named Dracula's Statue, Alucard's Statue, Richter's Statue, Alucard's figure, Richter's figure.  Circle icon and star icon are used in the names in order to divide if it's Statue or figure, but I think the original author's strange choice could be removed in the USA port.
Descriptions of Statues are "Dracula's Statue", "Alucard's Statue", and "Richter's Statue" respectively.
Descriptions of Alucard's figure and Richter's figure are "Alucard's figure. Effects are unknown." and "Richter's figure. Effects are unknown."
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 31, 2021, 10:56:45 pm
I see, can you show pics of what item goes with what name? 

And how about the empty slot you were referring to, what did you mean by that?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 31, 2021, 11:04:26 pm
(https://i.imgur.com/2319pCA.png)
And how about the empty slot you were referring to, what did you mean by that?

I mean the name of these Statue/figure are missing in the USA port, shown as empty slots in the furniture collection section in the pause menu
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on April 02, 2021, 12:46:51 am
Hello All, just edited the original post with the fixes for the few issues Aceearly1993 helped to point out.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: JimmyPratt on April 04, 2021, 09:42:17 am
doesnt seem to work on visual boy, what emulator do you recommend?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on April 04, 2021, 12:03:18 pm
doesnt seem to work on visual boy, what emulator do you recommend?

Not sure why it won’t work for you on Visualboy.

I used standalone mGBA, VBA-M, no$gba, as well as retroarch mGBA and retroarch VBA-M for my testing.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Pethronos on April 05, 2021, 03:41:37 am
Normally I don't like to bother people with personal stuff, but this hack deserves it. Someone has tested compatibility with Devilart's 'Aesthetic Animation' hack?

I've tried it bundled with N.Dpendent's 'Definitive Edition' but it messes the palettes depending on patching order. That's why I tried to bundle it with Aesthetic Animation hack. Different patching order results in different roms, but I couldn't see any visual difference between them on the surface.

I know it's very particular stuff, but someone has tested it or could tell me which is the best patching order for that bundle?

Sorrow, have you thought about the possibility of implementing it to your main patch or testing their compatibility??

Anyway, congrats and thanks for the large amount of work put into this, Sorrow :D


P.S.: It seems that these are good times for Juste Belmont ;D  http://www.romhacking.net/hacks/5858/
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on April 05, 2021, 05:39:53 am
Normally I don't like to bother people with personal stuff, but this hack deserves it. Someone has tested compatibility with Devilart's 'Aesthetic Animation' hack?

I've tried it bundled with N.Dpendent's 'Definitive Edition' but it messes the palettes depending on patching order. That's why I tried to bundle it with Aesthetic Animation hack. Different patching order results in different roms, but I couldn't see any visual difference between them on the surface.

I know it's very particular stuff, but someone has tested it or could tell me which is the best patching order for that bundle?

Sorrow, have you thought about the possibility of implementing it to your main patch or testing their compatibility??

Anyway, congrats and thanks for the large amount of work put into this, Sorrow :D


P.S.: It seems that these are good times for Juste Belmont ;D  http://www.romhacking.net/hacks/5858/
Hello Pethronos!

Good times for Juste indeed, lol.

I personally am not a fan of the Definitive Edition patch, as it seems to just combine random hacks together.

As for the asthetic animation patch, I don’t see why it wouldn’t work.  If I remember right, that patch only affects a couple of Juste’s sprite sheets and palette. 

What order did you do the patches?

Also, have you tried taking screen shots or making gifs of each patch, like before and after for comparison?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Pethronos on April 05, 2021, 06:12:12 am
Hi Sorrow, thanks for your rapid reply. Like I said, I tried both patching orders. I have to test it more carefully but I hadn't noticed any difference at first glance (Two VBA windows)

I had combined those patches before definitive edition came out, I like Pemburu's palettes.

Well, ok, I'll test later. Maybe I'll find something.

Thanks Sorrow!!
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 14, 2021, 04:03:31 am
Greetings Everyone!

Thought I would share some new revelations/discoveries in the world of the USA Findesiecle Port.

I figured out (via HxD Hex Editor along with DSVEdit) how to add additional frames of animations along with extra GFX pages to player characters.

I used Maxim as a test run and gave him the Boss Maxim's Idle Stance and Boss Maxim's Running Animations...

Stock Vanilla Maxim:

(https://cdn.discordapp.com/attachments/720310490646970379/842667376859414528/05.14.21_Maxim_Stock_Findesiecle.gif)

Enhanced Maxim with Boss Maxim Animations:

(https://cdn.discordapp.com/attachments/720310490646970379/842667454806622228/05.14.21_Maxim_ENHANCED_Findesiecle.gif)

I have also possibly figured out how the hitboxes for attacks work, and with these new discoveries, it's entirely possible that I made be able to fix the SIMONX character's jump kick attacks as well as add new sprites for the Slide attack as well.   :thumbsup:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on May 14, 2021, 04:52:30 am
Splendid! Loving your USA port project so far. Have you figured out how the Maxim's supers work? In fact I remembered, in the past I have gathered several alternate sets of JPN Revenge of the Findesiecle ROM from somewhere (modified by unknown Chinese authors), in which Maxim has two super moves (but uses Julius' Hydro Storm and Grand Cross instead of Maxim's original supers) but I cannot share here because I don't want to violet against general forum rules, but maybe they could help you a bit to make Maxim possible to regain his orginal supers, if you need them reply and PM me, then I'll PM you back soon.

Speaking of Simon, I don't know if there's possibility to modify Original Simon's jump height in order to make Original Simon's campaign possible to beat. Such alternate set I mentioned just eliminate Original Simon's campaign altogether to avoid this problem, but it was an unpopular decision in my view.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 15, 2021, 04:57:26 am
I forgot to mention I’ve also been working on this little guy, using Juste as a base (don’t worry I don’t plan on removing Juste.  Cant say the same for Mario and Megaman though, lol).

John Morris Test:

(https://media.discordapp.net/attachments/720310490646970379/837848746229235752/John_Morris_Test_2.gif)

May 18, 2021, 03:00:32 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Today's Update folks.  New Maxim Idle Animation, and also Maxim Taunt when pressing Up...

(https://cdn.discordapp.com/attachments/720310490646970379/844106530659631114/New_Maxim_Idle_Stance_and_Press_Up_to_Taunt.gif)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: verme on May 19, 2021, 12:46:24 pm
Man, things are getting better! Excellent this update for Maxim!
Is there any planning to create a story mode version for Maxim?

Would it be possible to bring Justex's idle animation to Juste? (maybe Justex's color palette too)
I like Justex, his animation, and everything. I always imagined what it would be like to have a story mode, but what drives me crazy in the Justex gameplay mode, is its speed, in fact the knock back that he suffers when he receives damage makes the game quite frustrating. Would it be possible to adjust this? or at least slow it down?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 19, 2021, 12:56:53 pm
Man, things are getting better! Excellent this update for Maxim!
Is there any planning to create a story mode version for Maxim?

Would it be possible to bring Justex's idle animation to Juste? (maybe Justex's color palette too)
I like Justex, his animation, and everything. I always imagined what it would be like to have a story mode, but what drives me crazy in the Justex gameplay mode, is its speed, in fact the knock back that he suffers when he receives damage makes the game quite frustrating. Would it be possible to adjust this? or at least slow it down?

Hello verme, yes and no for a Maxim story mode.  While it would not be possible to create a story mode for Maxim when you load his character, it IS possible to switch Juste and Maxim, so that Juste loads in to the extra mode, and Maxim loads in to story mode (though extra refinements have to be made to allow proper progress for Maxim in the castle, as he can’t use certain abilities).

Having said that, keep an eye out for a separate patch to a vanilla HoD rom for a Maxim Story mode, 😉.  I’ve been collaborating on one with caminopreacher.

Oh, and regarding JUSTEX, yes those changes are possible, but it was the original hackers’ intent to have JUSTEX behave in that manner as far as speed, the animations, knock back, etc to differentiate him from Regular Juste and have a different gameplay experience, so I won’t be making Juste more like JUSTEX unfortunately.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 27, 2021, 07:06:14 pm
Hello everyone!  A few new things...I plan on having an update soon, but wanted to share some of the new stuff.

Everything so far that has been implemented as far as restoring some frames to Player Maxim:

(https://cdn.discordapp.com/attachments/816512146459459603/846944058231881728/Maxim_ALL_So_Far.gif)

Restored Jump Frame from Boss Maxim (hard to see in motion, thus the screenshot):

(https://cdn.discordapp.com/attachments/816512146459459603/846957850425294888/built_rom_hod-2.png)

Maxim Sacred Fist Frames:

(https://cdn.discordapp.com/attachments/816512146459459603/847012951785340938/Maxim_Sacred_Fist_DONE.gif)

Some new SIMONX Fixes and other Stuff:

(https://cdn.discordapp.com/attachments/720310490646970379/847606972667920404/SIMONX_New_Kick_Frames.gif)

New Straight Down Kick Frame:

(https://cdn.discordapp.com/attachments/720310490646970379/847607075550789643/rom-0.png)

New Slide Frame:

(https://cdn.discordapp.com/attachments/720310490646970379/847607113912025108/rom-1.png)

New Diagonal Kick Frame:

(https://cdn.discordapp.com/attachments/720310490646970379/847607147390697492/rom-2.png)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Flaviogames on May 27, 2021, 07:54:39 pm
this game will be very good :thumbsup:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: G061 on May 28, 2021, 12:34:40 am
Fantastic! Really appreciating your work, this will be the definitive way to play HoD for me.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: ExL on May 28, 2021, 03:35:56 am
I wonder if it's possible to replace Simon by tile replacement to something like this one:
(https://www.spriters-resource.com/resources/sheets/102/105035.png?updated=1559273244)
Same goes for Mega Man. Are they scaled in game or already prescaled tiles?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 28, 2021, 11:38:43 am
Doing just a sprite tile replacement with something like Tilemolester or DSVEDIT wouldn’t work for Simon or Megaman, because the sprites are different dimensions.

It can be done however, just with a more involved process.  It would need to have hitbox dimensions changed to reflect a new sprite, add additional frames, etc. like I’m doing with the added Maxim/Simon Sprites. 

Not difficult, but more steps to do and all.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on June 30, 2021, 08:37:08 pm
Hello All!  It's been a while since my last update.

I'm finalizing everything together for a BIG update, and I would like to clean up the Original Post in the thread when I get a chance, but I AT LEAST wanted to at least share a preview of what's coming...

Restored restored the "Blue Flame" effect for Maxim Jump Kicks:

(https://cdn.discordapp.com/attachments/720310490646970379/859918444975357952/06.30.21_Maxim_Jump_Kick_Effects.gif)

Gave SIMONX the Dash Ability:

(https://cdn.discordapp.com/attachments/720310490646970379/847656447004246056/SIMONX_Dash_Tweak.gif)

Fixed Simon and SIMONX Whip Colors:

(https://cdn.discordapp.com/attachments/720310490646970379/859918489506938910/06.30.21_Simon_and_SIMONX_Whips.gif)

Hey MathUser2929, I was able to do PART of what you suggested!

Megaman's shot goes further across the screen:


(https://cdn.discordapp.com/attachments/720310490646970379/859918537451372564/06.30.21_Mega_Man_Tweak.gif)

Maxim and the Other Extra Characters now have proper looking Blood when they die:

(https://cdn.discordapp.com/attachments/720310490646970379/859918569403580416/06.30.21_New_Fixes.gif)

And finally (Arguably the MOST exciting fix that was discovered)...

Maxim can now use Spells in his mode! (You MUST first get a Spellbook, and after, press DOWN+L+R to activate the Spellbook)


(https://cdn.discordapp.com/attachments/720310490646970379/859918605692960819/06.30.21_Maxim_Magic_Spells.gif)

AND so can the Extra Characters! (Same rule applies here, you MUST first get a Spellbook, and after, press DOWN+L+R to activate the Spellbook)

(https://cdn.discordapp.com/attachments/720310490646970379/859918651242053672/06.30.21_Other_Magic.gif)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: MathUser2929 on June 30, 2021, 08:41:19 pm
So, it' looks good. Did you get the slide for simon working?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on June 30, 2021, 08:45:26 pm
So, it' looks good. Did you get the slide for simon working?

Oh, it's a few posts up actually, I put a GIF and some Screenshots of SIMONX with New Jump Kick Frames and Slide.  And the Hitbox situation has been fixed as well.   :thumbsup:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: MathUser2929 on June 30, 2021, 09:51:04 pm
I didnt see a slide move, just a dash move. I think I saw that you can swap between the 2 simons. That was a good idea. For fun you can see how far you can get as classic simon.

Oh, I saw that the slide is a single screen shot. Looks good.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on June 30, 2021, 10:43:48 pm
Yes, in that post with the single screen shot, above the other screenshots of the Jump Kick is an animated GIF showing New Jump Kick and Slide in action, lol.

That is one of the things I still have to do, I forgot actually until you mentioned it, is adjust the jump height for Regular Simon, so that he can actually make it to the Marble Corridor Section, lol.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on June 30, 2021, 11:22:39 pm
Glad to see updates! Did the wrong player defence parameter in Boss Rush mode have been dealt with?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on June 30, 2021, 11:35:02 pm
Glad to see updates! Did the wrong player defence parameter in Boss Rush mode have been dealt with?

Hey Aceearly!  I’m not sure what you mean for the boss rush mode?

Can you explain more?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on June 30, 2021, 11:38:25 pm
Hey Aceearly!  I’m not sure what you mean for the boss rush mode?

Can you explain more?
In the Boss Rush mode of Revenge of the Findesiecle, for some wrong reason Juste and Maxim has much less defence than in the Boss Rush mode of original HoD. Original Simon is not affected.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on July 01, 2021, 12:00:35 am
Interesting, I wonder if it’s tied to the starting level of Maxim in his mode.  He went from Level 40 to level 1 for his campaign.  Maybe Juste in boss mode matches that too?

Unfortunately that’s something I don’t know how to manipulate. 

Though I did find the location that affect Regular Simon start level and Julius (originally Maxim) start level, but they only affect those two characters and not the rest of the characters.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: MathUser2929 on July 01, 2021, 08:58:17 am
I think Simon classic should stick to how he's supposed to be. You can switch to powerful Simon to progress. A test of skills or something.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Masked Dedede on July 01, 2021, 09:05:56 am
I think Simon classic should stick to how he's supposed to be. You can switch to powerful Simon to progress. A test of skills or something.

Switching from regular Simon to Enhanced Simon would require separate save files though
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on July 01, 2021, 10:04:34 am
Interesting, I wonder if it’s tied to the starting level of Maxim in his mode.  He went from Level 40 to level 1 for his campaign.  Maybe Juste in boss mode matches that too?

Unfortunately that’s something I don’t know how to manipulate. 

Though I did find the location that affect Regular Simon start level and Julius (originally Maxim) start level, but they only affect those two characters and not the rest of the characters.

I have a headcanon now. Today I tried a bit of boss rush in the beta version of Revenge of the Findesiecle Japan which I mentioned earlier, and the defence of Juste/Maxim in boss rush were not in the incorrect state, so the player defence parameter thing could be tied to Maxim's start level pretty much as you said, and instead of tweaking player side parameters I think it's possibly easier to just tweak attack power of bosses in boss rush mode only, without affecting attack power of main campaign mode bosses. That would, well, stay true unless they have some weird things hardcoded for boss rush mode or the bosses themselves when they were tossed in boss rush mode arena. Attack power and HP of bosses are using different values in boss rush, but I'm not sure if they're hardcoded in system level when the boss rush arena is loaded, or tweakable.

This is solely based on my guessing, long term experience of Castlevania franchise and my sensitive eyes. Actual reprogramming/reverse engineering stuff is out of my reach lol
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on July 01, 2021, 11:32:17 am
I think Simon classic should stick to how he's supposed to be. You can switch to powerful Simon to progress. A test of skills or something.

Yeah, Simon classic would stay the same overall, the ONLY change he would get, is to have his jump be just a few pixels higher so that he can jump on the platform needed to leave the Entrance area and progress to Marble Corridor. 

How far someone can get after that?  Who knows, lol. Because he will not be able to gain abilities like everyone else.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 03, 2021, 06:05:09 am
Hello! How's the progress going now?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Flaviogames on August 03, 2021, 08:21:49 am
this game is very interesting, but in my opinion there shouldn't be mario and megaman in this game
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 03, 2021, 12:10:28 pm
Hello! How's the progress going now?

Hello!  I know, I know, it has been a while since my last post, but I did actually work on it a bit over the past couple of weeks.  I think I’m finally ready to get the update posted, and I’m going to update the original post with a spoiler tag with the list of updates.

this game is very interesting, but in my opinion there shouldn't be mario and megaman in this game

I absolutely agree with you Flavio.  Once I post my next update, the one after that will focus on replacing the Megaman and Mario characters. 👍
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Flaviogames on August 03, 2021, 05:02:16 pm
sorrow: you don't even need to replace mario and megaman, exclude them and you'll have less work, congratulations, I'll want to play this game for sure :thumbsup:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 03, 2021, 05:48:44 pm
sorrow: you don't even need to replace mario and megaman, exclude them and you'll have less work, congratulations, I'll want to play this game for sure :thumbsup:

Haha, less work sure.  But that’s also less fun!
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 03, 2021, 06:24:13 pm
I absolutely agree with you Flavio.  Once I post my next update, the one after that will focus on replacing the Megaman and Mario characters. 👍
Suggestions: If you do want to replace Megaman and Mario, it's better dealt as a separate patch to the update, you can deal with them later, make the contents you mentioned before updated to public first
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: SuxMenner on August 03, 2021, 07:39:53 pm
I absolutely agree with you Flavio.  Once I post my next update, the one after that will focus on replacing the Megaman and Mario characters. 👍

Are you thinking of Trevor and Christopher or maybe something less obvious? Maybe characters like Grant or Soleiyu could be some good oddballs.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 04, 2021, 02:24:11 pm
Suggestions: If you do want to replace Megaman and Mario, it's better dealt as a separate patch to the update, you can deal with them later, make the contents you mentioned before updated to public first

Aceearly, that’s exactly what I plan on doing.  When I add the character replacements, they’ll be as an optional update that would only make the change for the character.  That way, if people for whatever reason want to keep Megaman and Mario, they can.  :thumbsup:

Are you thinking of Trevor and Christopher or maybe something less obvious? Maybe characters like Grant or Soleiyu could be some good oddballs.

Hello SuxMenner, the only thing that limits me are having some good sprite sheets for characters that fit the gba’s Castlevania character sizes.

Right now my first planned character replacement is John Morris.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 05, 2021, 01:08:57 am
Aceearly, that’s exactly what I plan on doing.  When I add the character replacements, they’ll be as an optional update that would only make the change for the character.  That way, if people for whatever reason want to keep Megaman and Mario, they can.  :thumbsup:
Good! So when will the base update upload and go to submit?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Flaviogames on August 05, 2021, 07:46:00 am
sorrow: It would also be interesting for mario and megaman to be secret characters only released by an on-screen example code tituo having to do an R,R,L,R,L,Start command a mario sound when picking a mushroom grows can be heard to show that it worked, that would be better, don't you think? ;D
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 05, 2021, 11:31:04 am
sorrow: It would also be interesting for mario and megaman to be secret characters only released by an on-screen example code tituo having to do an R,R,L,R,L,Start command a mario sound when picking a mushroom grows can be heard to show that it worked, that would be better, don't you think? ;D

Honestly that seems unnecessarily more complicated of an unlock procedure than just the password system, lol.

Besides, it would require far more programming and coding knowledge than I have to implement something like that in this project.

August 07, 2021, 11:09:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The v2.0 Update is live on the project page everyone!

I plan on updating the OP as well, and try my best to organize it better.

I'd like for it to be more of a consolidated section, showing new progress with future updates.

August 07, 2021, 11:11:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Good! So when will the base update upload and go to submit?

It's up now, FYI.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 08, 2021, 02:14:08 am

It's up now, FYI.
Hello, I've seen it! Though the attack power issue of Boss Rush modes was still there. I remember giving you the process How I edited attack power of Boss Rush Bosses. Was there things you can't progress further when editing Classic Simon's start level?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 08, 2021, 02:35:43 am
Hello, I've seen it! Though the attack power issue of Boss Rush modes was still there. I remember giving you the process How I edited attack power of Boss Rush Bosses. Was there things you can't progress further when editing Classic Simon's start level?

Hi Aceearly,  I never intended to alter anything for the boss rush mode, I’m not interested in it, so there won’t be any updates related to boss rush from me.

I had assumed in your emails that it was something your were going to do for your personal use.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 08, 2021, 02:57:24 am
Hi Aceearly,  I never intended to alter anything for the boss rush mode, I’m not interested in it, so there won’t be any updates related to boss rush from me.

I had assumed in your emails that it was something your were going to do for your personal use.
Well...OK then. I'll create an addendum patch for Bos Rush mode someday.
Another opinion, Classic Simon's slide is a bit too slow, maybe 2x of current distance is better?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 08, 2021, 03:08:44 am
Well...OK then. I'll create an addendum patch for Bos Rush mode someday.
Another opinion, Classic Simon's slide is a bit too slow, maybe 2x of current distance is better?

That’s intentional, since Classic Simon’s slide doesn’t attack, it’s only meant to go underneath sections he needs to slide through.

I kept it as sort of a pathetic slide since Classic Simon is a slower paced character.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Solid One on August 08, 2021, 10:36:51 pm
Wow, really cool to see upgrades on this hack. A couple of weeks ago I have just beaten the hack with Julius before that update. Gotta check it again sometime, to see the magic spells in place, together with the new Simon skills that allow him to proceed further in the castle.

BTW, what do you guys think about changing the title screen from "Harmony of Dissonance" to "Revenge of the Findesiecle"? A couple of years ago, I helped with a PT-BR translation of this game and edited all graphics, including the title screen. Changing that is not that hard, and I think I can help you guys on this, if necessary.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 08, 2021, 11:07:40 pm
Wow, really cool to see upgrades on this hack. A couple of weeks ago I have just beaten the hack with Julius before that update. Gotta check it again sometime, to see the magic spells in place, together with the new Simon skills that allow him to proceed further in the castle.

BTW, what do you guys think about changing the title screen from "Harmony of Dissonance" to "Revenge of the Findesiecle"? A couple of years ago, I helped with a PT-BR translation of this game and edited all graphics, including the title screen. Changing that is not that hard, and I think I can help you guys on this, if necessary.

That was something I had thought of as well, but wasn't able to do on my end, but it sounds like a fantastic idea!

If you can help with creating the graphics for the logo that would be great.

Did you do the PT-BR translation graphics using DSVEdit?  So you know already the GFX for the logo are a jumbled mess?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Solid One on August 09, 2021, 07:53:41 am
That was something I had thought of as well, but wasn't able to do on my end, but it sounds like a fantastic idea!

If you can help with creating the graphics for the logo that would be great.

Did you do the PT-BR translation graphics using DSVEdit?  So you know already the GFX for the logo are a jumbled mess?

Well, the translation is kinda old, from 2008, (http://www.romhacking.net/translations/5178/) more than 10 years ago. Back then, we still didn't have DSVEdit to help us, so almost everything was modified from scratch, except for the texts that were modified thanks to a D/I that a friend of mine created in Python back then.

Graphics-wise, I was able to edit all of them manually. Using Tile Molester, basically, all of them are in 4bpp linear reversed-order, and some are compressed and others aren't. The compression is LZSS and I was able to modify them through tools such as unLZ-GBA, GBADecomp and GBAmdc, but any LZSS decompressor work as far as I remember.

But you're right: as for the graphics, everything is indeed a jumbled mess because all tiles of graphics had their order inverted. So if you have a graphic of 64x16 pixels divided into two rows of four tiles, totalizing 8 tiles, usually the order of the tiles are like this:

Code: [Select]
1 2 3 4
5 6 7 8

On CHOD it's the reverse, something like this:

Code: [Select]
8 7 6 5
4 3 2 1

The way I used to edit those graphics is simply "playing a jigsaw puzzle":

1. Create a new temporary binary file from TM with the same graphic format as the original ROM (4bpp linear reversed-order);
2. Select, copy and paste the graphics' tiles from the original ROM to the temp bin file;
3. Reposition each tile to resemble its correct order, as seen in-game;
4. Edit the graphic as you wish, preferably by exporting its palette from VisualBoyAdvance and importing it to TM, to make things easier;
5. Redo the reversed steps above to put the modified tiles back to the original ROM in their original positions (just like a jigsaw puzzle).

Indeed it's very tiresome work. Back then, I spent a couple of weeks editing all graphics from this game. But at the end of the day, it works, just needs a great deal of work.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 09, 2021, 09:47:02 am
Wow, you did it before DSVEDIT, amazing, haha.

So what do you think you would do for the Findesiecle logo?

Replace Harmony of Dissonance with Revenge of the Findesiecle?

Or maybe have Revenge of the Findesiecle be underneath Harmony of Dissonance?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Flaviogames on August 09, 2021, 09:53:04 am
will it have the PT BR language? I'm happy if it's possible ;D :thumbsup:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Solid One on August 09, 2021, 10:03:35 am
Wow, you did it before DSVEDIT, amazing, haha.

So what do you think you would do for the Findesiecle logo?

Replace Harmony of Dissonance with Revenge of the Findesiecle?

Or maybe have Revenge of the Findesiecle be underneath Harmony of Dissonance?

Initially, I think replacing them would be more doable than adding text below it. Not sure if there are enough tiles in the US log for adding a new subtitle below "Harmony of Dissonance".

Another possibility would be using the Jap logo as a basis, which has two subtitles (one above and the other below), and changing the bottom one to "Revenge of the Findesiecle" and the top one to something like "Harmony of Dissonance" or "Harmony of Dissonance Hack". I think there are enough tiles in the jap version for that change, although we'd still need to investigate further and confirm if it's possible. And there's also the work for reverting the title to the jap version in the US version before that.

Anyway, let me grab the game again and make some tests. I'll let you know in this post when I have some progress to show.

will it have the PT BR language? I'm happy if it's possible ;D :thumbsup:

Considering that Revenge of the Findesiecle is a hack that probably doesn't change the texts (or at least not too much), I think there might be a chance that it could work combined with the PT-BR translation. But I haven't tested it yet, so I'm not sure about that. The translation changed a lot of graphics and texts and made use of a lot of empty space at the end of the ROM, chances are something would break if or when one patch replaces data from the other one in the ROM.

Anyway, out of curiosity, try testing it to see what happens. Try both applying hack + translation, and translation + hack (the order of the patches matters).
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 09, 2021, 10:21:33 am
Awesome Solid One, can’t wait to see!

Flavio, I haven’t tested, but if Solid One says that the Portuguese translation used some free space at the end of the rom, depending on how much freespace and where, I can probably guarantee that my Findesiecle port would overwrite it.  Freespace in HoD starts roughly around offset 0x069D400 and it’s data begins shortly after that.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 09, 2021, 06:28:02 pm
Suggestions: So you stated the removal of spell startup voice is to make extra characters avoid being sound like Juste, but Maxim's mirage super is unique and wasn't shared by anyone else, is it possible to only restore Maxim mirage's startup voice and keep other spells at current state?
And is Maxim's healing spell totally shared by Juste now?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 09, 2021, 07:57:43 pm
Hi Ace, for the healing spell, I checked the rom just now and I used the same pointer for the healing spell as the one Juste has.

I looked in DSVEdit and saw that the “Healing Spell” pointer for Maxim is different.  I had assumed they were the same, but are they actually different?

If so, it’s something I’ll make a note of to correct for the next update.

Regarding the voices for spell sounds, I removed all of Juste’s voices and I replaced them with a different, appropriate sounding clip that matched (in my opinion anyway 😆) using a magic spell.

I suppose I could’ve clarified a little more in the readme, but for spell sounds and spell use, they are shared between Juste, Julius, JusteX, and SIMONX.

Really, it is more that they are assigned to a subweapon, not the character per se.

Maxim is the only character that can use the spells assigned to him, because he is the only one with the Shuriken (as it’s not an item found within the castle).

I gave his spells the same sound though, as I did for the others.

I thought about leaving his Maxim Mirage sound clip in, but decided not to, in order keep him similar to the other characters, who can’t have they own clips.

BUT, I suppose I could always add it back if that’s what people would prefer, or maybe as an add one patch or something 👍
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 09, 2021, 08:07:20 pm
The difference is, in the unmodded original HoD, the Maxim version or healing spell consumes hearts while Juste version consumes MP like any other Juste spells, plus Maxim version has a unique startup voice clip. Not sure how the Revenge of the Findesiecle dealt with the Maxim version of healing spell but somehow they won't work. Maybe the pointer disabled but not actually deleted?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 09, 2021, 09:32:24 pm
The difference is, in the unmodded original HoD, the Maxim version or healing spell consumes hearts while Juste version consumes MP like any other Juste spells, plus Maxim version has a unique startup voice clip. Not sure how the Revenge of the Findesiecle dealt with the Maxim version of healing spell but somehow they won't work. Maybe the pointer disabled but not actually deleted?

That’s probably another thing I should clarify.  I thought the ReadMe was enough of an explanation for the character magic.

The “Maxim Command Spells” as they worked in Vanilla HoD are still disabled.

I tried my best, but it was either have Maxim use the spells and then ALL the other extra characters can use the same “Maxim Command Spells,” or have them disabled, BUT the other characters can use the Juste spells and Maxim can use previously empty data (which has been activated) that is now “Maxim Magic Spells.”

It was one or the other, and so rather than have all of the extra characters use the same 2-3 Maxim Spells, I chose to have Maxim get 5 Spells and then the others can use Juste’s, which sure, they have more, but it’s dependent on which subweapon they have equipped as usual.

So no, he can’t use his command spells, but as stated in the ReadMe, you can progress through the castle and once you get a spellbook (fire is the first one I believe), then you can activate a spellbook with Down+L+R and use Magic spells by pressing Up+Attack.

This feels more balanced anyways, since all the characters do start at level 1 and gain abilities as you progress.

Maxim’s Healing spell is tied to the Wind Spellbook, and the Maxim Mirage is tied to the Summoning Spellbook.

Fire, Ice, and Bolt also have different spells that I feel were appropriate to Maxim’s character.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 09, 2021, 10:52:36 pm
Well, I just completed the new Maxim campaign, the only issues are Juste's version of heal spell is assigned to a spellbook move for Maxim instead of Maxim's own version, and startup voice clip for the Maxim mirage spell missing. So that you've found a way to assign Maxim mirage to spellbook, how about assigning Maxim's own version of heal spell (consumes heart) to Maxim's spell book, instead of Maxim sharing Juste's version of heal spell? Or is Maxim's own version not actually a separate version but a same move hardcoded that if assigned to Maxim's spellbook it's always Juste version?

That’s probably another thing I should clarify.  I thought the ReadMe was enough of an explanation for the character magic.

The “Maxim Command Spells” as they worked in Vanilla HoD are still disabled.

I tried my best, but it was either have Maxim use the spells and then ALL the other extra characters can use the same “Maxim Command Spells,” or have them disabled, BUT the other characters can use the Juste spells and Maxim can use previously empty data (which has been activated) that is now “Maxim Magic Spells.”

It was one or the other, and so rather than have all of the extra characters use the same 2-3 Maxim Spells, I chose to have Maxim get 5 Spells and then the others can use Juste’s, which sure, they have more, but it’s dependent on which subweapon they have equipped as usual.

So no, he can’t use his command spells, but as stated in the ReadMe, you can progress through the castle and once you get a spellbook (fire is the first one I believe), then you can activate a spellbook with Down+L+R and use Magic spells by pressing Up+Attack.

This feels more balanced anyways, since all the characters do start at level 1 and gain abilities as you progress.

Maxim’s Healing spell is tied to the Wind Spellbook, and the Maxim Mirage is tied to the Summoning Spellbook.

Fire, Ice, and Bolt also have different spells that I feel were appropriate to Maxim’s character.
OK looks like you've faced a lot of technical limitations about these. It seems keeping command moves while gaining spellbook move assigned is really that impossible. Got it.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 10, 2021, 12:58:20 am
Aceearly, I was wrong in the previous post, the Healing spell code is the same for BOTH Juste and Maxim in Vanilla HoD, and also for Findesiecle.

The only difference is that "Maxim's" version in Vanilla uses Hearts, as you said.

In Findesiecle, I prefer to keep it as consuming MP.  With how I set it all up, you get the Wind Spellbook it should consume MP because it's a spell, it does not make sense to me for that spell to be the only one that does not use MP and instead uses hearts.

That being said, it's very easy to change via DSVEdit in the Spellbook area, if you prefer for your personal use.

And Maxim's voice clip for Maxim Mirage, again I left out purposefully, but also easy to restore.  In a future release, I could probably do an optional add-on patch to the main Findesiecle+ patch for those who prefer it that way.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 10, 2021, 03:32:42 am
OK, regarding healing spell it's fine either way, it's too bad the two versions of heal didn't totally separate albeit it looks like if Maxim's variant is a true separate version judging from its consumption. Anyway sorrow thanks again for further improving the already brilliant mod/hack, and I'm more than glad my documented ROM variant I sent to you actually did help you in the improving process.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Solid One on August 14, 2021, 12:17:43 pm
Awesome Solid One, can’t wait to see!

This morning, I grabbed the US rom and performed some analysis on it. The titlescreen graphic is on the offset 0x00505A40 and it's compressed in LZSS 0x10. By using LazyDS  (https://www.romhacking.net/utilities/1131/)to uncompress it to a binary, and VisualBoyAdvance (https://sourceforge.net/projects/vba/) to export the titlescreen palette to .pal, I managed to open it in Tile Molester Mod (https://www.romhacking.net/utilities/991/) with the same colors used ingame.

Afterward, I played the "jigzaw puzzle" game with the tiles in order to resemble the order seen ingame, and after this I exported the reorganized tiles to a PNG file which I edited in Photoshop. I managed to get a little mockup of how it should be seen ingame:

(https://i.ibb.co/djbb13T/crof-title.png) (https://imgbb.com/)

It's not finished yet, because I still need to put all tiles back to its position, save the binary and insert it ingame again, but before moving forward, give me your thoughts.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 14, 2021, 02:14:37 pm
This morning, I grabbed the US rom and performed some analysis on it. The titlescreen graphic is on the offset 0x00505A40 and it's compressed in LZSS 0x10. By using LazyDS  (https://www.romhacking.net/utilities/1131/)to uncompress it to a binary, and VisualBoyAdvance (https://sourceforge.net/projects/vba/) to export the titlescreen palette to .pal, I managed to open it in Tile Molester Mod (https://www.romhacking.net/utilities/991/) with the same colors used ingame.

Afterward, I played the "jigzaw puzzle" game with the tiles in order to resemble the order seen ingame, and after this I exported the reorganized tiles to a PNG file which I edited in Photoshop. I managed to get a little mockup of how it should be seen ingame:

(https://i.ibb.co/djbb13T/crof-title.png) (https://imgbb.com/)

It's not finished yet, because I still need to put all tiles back to its position, save the binary and insert it ingame again, but before moving forward, give me your thoughts.

That…looks…FANTASTIC!

I love that.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: verme on August 14, 2021, 10:59:25 pm
Hi guys, great job, both on the hack and on the title screen!
this is one of my favorite hacks, so I don't want you to misunderstand me, I'm here with the intention of contributing in some way.
Since this is a localization job, what do you think about translating the title into English as well?
according to what I found on this link:

https://ximwix.net/mirrors/rhdn/index.php@topic=5073.0.html

"Findesiecle" = "Fin de Siecle" = English: "End of the Century"

Revenge of the Findesiecle - sounds wrong

Revenge on the Fin de Siecle

or, better,

"Revenge on the End of the Century"
or
"Revenge at the End of the Century"
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 14, 2021, 11:24:27 pm
Hi guys, great job, both on the hack and on the title screen!
this is one of my favorite hacks, so I don't want you to misunderstand me, I'm here with the intention of contributing in some way.
Since this is a localization job, what do you think about translating the title into English as well?
according to what I found on this link:

https://ximwix.net/mirrors/rhdn/index.php@topic=5073.0.html

"Findesiecle" = "Fin de Siecle" = English: "End of the Century"

Revenge of the Findesiecle - sounds wrong

Revenge on the Fin de Siecle

or, better,

"Revenge on the End of the Century"
or
"Revenge at the End of the Century"

Ah, I see.  I always wondered about that.  The original J Findesiecle had a conflicting title, which the rhdn page calls it “of the…” but in that page’s readme file, it says “on the…”.

I had chosen to go with the page title rather than the readme’s.

But now the mystery is solved, lol.

That should be a simple fix, and I can do it to all of my related postings as well.

Thank you for clearing that up!
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Solid One on August 15, 2021, 08:12:41 pm
Hi guys, great job, both on the hack and on the title screen!
this is one of my favorite hacks, so I don't want you to misunderstand me, I'm here with the intention of contributing in some way.
Since this is a localization job, what do you think about translating the title into English as well?
according to what I found on this link:

https://ximwix.net/mirrors/rhdn/index.php@topic=5073.0.html

"Findesiecle" = "Fin de Siecle" = English: "End of the Century"

Revenge of the Findesiecle - sounds wrong

Revenge on the Fin de Siecle

or, better,

"Revenge on the End of the Century"
or
"Revenge at the End of the Century"

Giving my 5 cents here, I don't see this work exactly as a localization/relocalization, and I also don't think we need to change the original title from the original version from "PUNKEMNX & TonyJih".

For the localization part, I know that the initial motivation was porting it from the Japanese version to the American version, but right now, to me it looks more like a romhack than a translation, especially considering new features that are absent in the original version, such as additional bugfixes, new Simon skills, the possibility of adding new characters, etc.

As for the subtitle, I know we may not be sure about which is the correct subtitle from the original creators, whether it is "of the Findesiecle" or "on the Findesiecle", but regardless of that, I think we should stick with "Revenge of the Findesiecle", and here are some reasons:

- Using foreign language words such as "Findesiecle" instead of "End of the Century", although uncommon, still can be used. in "Rondo of Blood", the "Rondo" word is from the french language;
- Between "of the Findesiecle" and "on the Findesiecle", the former seems okay to me. Doesn't seem necessarily wrong, and I think both could be used. Here are some examples, from google (https://www.google.com/search?q=%22of+the+end+of+century%22&rlz=1C1GCEU_pt-BRBR941BR941&ei=6qwZYfCbA-XK1sQPkrWN-Ac&oq=%22of+the+end+of+century%22&gs_lcp=Cgdnd3Mtd2l6EAMyBggAEAgQHjIGCAAQCBAeMgYIABAIEB4yBggAEAgQHjIGCAAQCBAeMgYIABAIEB4yBggAEAgQHjIGCAAQCBAeMgYIABAIEB4yBggAEAgQHjoHCAAQRxCwAzoGCAAQFhAeOggIABAWEAoQHkoECEEYAFDNgQFY5IMBYIWGAWgBcAJ4AIABngGIAc0DkgEDMC4zmAEAoAEByAEIwAEB&sclient=gws-wiz&ved=0ahUKEwjwuNm1oLTyAhVlpZUCHZJaA38Q4dUDCA4&uact=5);
- The suggestion for "Revenge on the End of the Century" might be too long to fit in the space we have onscreen. Even if we use condensed fonts or something like that, the subtitle might become harder to read.

Anyway, that's only my thoughts. Hearing the opinions of the other members might help reaching a conclusion on this.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 15, 2021, 08:22:21 pm
Solid One brings up a good point though, I didn’t actually translate anything, the text from the USA game is the same, I only was successful in porting the features from the Japanese Findesiecle over to the USA HoD.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: verme on August 16, 2021, 09:32:03 am
no problems friends, in any case I'm happy with what has already been done.
I think the use of the French language in both "Findesiecle" and "Rondo" would be to give it a more European or Victorian feel, and it has a certain charm.
thanks.

[edit]
the title screen of Findesiecle J has been changed and a subtitle has been added at the top right of the screen, but it's so small I can't tell if it's "On" or "Of".
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 16, 2021, 06:38:51 pm
Oh wow, I had NEVER noticed that before, haha.

It’s VERY small though, not readable at all.  It seems like the intent was to have it resemble the subtitle in a script style font.

Cool stuff.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Masaru on August 17, 2021, 08:30:15 pm
Wow, you did it before DSVEDIT, amazing, haha.

So what do you think you would do for the Findesiecle logo?

Replace Harmony of Dissonance with Revenge of the Findesiecle?

Or maybe have Revenge of the Findesiecle be underneath Harmony of Dissonance?
A mix of both japanese and english logo?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 18, 2021, 01:09:49 am
A mix of both japanese and english logo?

Hi Masaru.  I’m not following your idea, can you clarify?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: ReeseKaine on August 21, 2021, 06:17:18 pm
I need help. For whatever reason, Windows 10 is seeing a severe threat from only this rom patch.

Trojan:Script/Wacatac.B!ml

Downloading others doesn't produce this result, and while it may be a false positive, W10 is still catching it, and I can't get W10 to ignore this one, unlike other false positives. I haven't read the whole thread, so I dunno if this was already covered, if so I apologize.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 21, 2021, 09:59:03 pm
I need help. For whatever reason, Windows 10 is seeing a severe threat from only this rom patch.

Trojan:Script/Wacatac.B!ml

Downloading others doesn't produce this result, and while it may be a false positive, W10 is still catching it, and I can't get W10 to ignore this one, unlike other false positives. I haven't read the whole thread, so I dunno if this was already covered, if so I apologize.

I had the same issue, downloading MY OWN patch from the link, lol.

It has to be from a recent Windows 10 Update.  What I did to fix it was to open Windows 10'x Anti-Virus or whatever, and go to the stuff that was recently Quarantined or whatever it was called, and you should see the file that it attempted to download, and then click to Allow that file on your device.

Hope that helps!
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on August 21, 2021, 11:17:58 pm
It's sad to hear the latest windows 10 builds has that much issues regarding false positive quirks. Sometimes windows 7 gets benifit over windows 10 for some reason... That's bizzare.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Darlo98 on August 22, 2021, 04:51:16 pm
My computer identified the patch as a different threat:
Trojan:Script/Oneeva.A!ml

Any help is much appreciated. I've never had this issue before so I would like to know if it's safe to click "allow" on Windows Defender.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on August 23, 2021, 09:38:22 am
My computer identified the patch as a different threat:
Trojan:Script/Oneeva.A!ml

Any help is much appreciated. I've never had this issue before so I would like to know if it's safe to click "allow" on Windows Defender.

I saw the same various threats on mine as well, and remember, I made the ips patch, lol.

You’ll be fine, let Windows 10 allow it, patch your rom and have some fun.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: SabithaSuki on September 29, 2021, 05:12:26 am
Posting here so no one forgets, there's still the Julius Jumping, getting hit, and grand cross sfx bug that is a serious and simple oversight in need of fixing, or if someone could at least share the hex entries I can modify from my J version https://drive.google.com/file/d/1aqLXUFgefWxnv9x1p7J8K5v7aFdNAnpv/view?usp=sharing (Which appears to be an updated or altered release). It's very annoying and kinda ruins the experience for me having to hear it all the time.  :banghead:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on September 29, 2021, 10:04:58 am
Hi there!  Sorry I’ve been swamped lately, but I’ll post a small update for it today that fixes the issue.  It bugs me too  :thumbsup:

September 30, 2021, 02:49:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Hello all.  Just FYI, I submitted a VERY TINY update to address the audio bugs for some of Julius's sound effects.  It will be called v2.0.1 so in case anyone else is interested.  I cleaned up the archive as well, as I feel really we don't need buggy versions in there, so you will only find a v1.0.2 and v2.0.1 as well as the ReadMe.

Also within there is an OPTIONAL Add-On Patch where I implemented some changes Aceearly1993 made to balance out the Boss Rush for anyone who actually plays that.  It MUST be applied to a PRE-PATCHED Findesiecle rom (v1.0.2 or v2.0.1, which ever you prefer) in order for it to work properly.

In the mean time, I will continue toiling away at the next update, which WILL Include that AWESOME Revenge of the Findesiecle Logo made by Solid One!  Plus some other surprises, so keep an eye out!  :thumbsup:

Till the next update...
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: SabithaSuki on September 30, 2021, 03:44:07 am
Fantasticineer! I'll keep my eyes on it with baited breath!  :thumbsup: