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Romhacking => Personal Projects => Topic started by: darthvaderx on December 11, 2020, 06:19:58 am

Title: Megaman Japanese style project.
Post by: darthvaderx on December 11, 2020, 06:19:58 am
As some of you have already noticed I started launching some hacks in which I change the name and references from Rockman to Megaman but keeping the Japanese style in the title, unfortunately due to my limitations in romhacking I depend entirely on the work of others and I intend to do that until Megaman 7, it would look like this:

(http://www.romhacking.net/hacks/nes/images/titles/2742titlescreen.png) (http://www.romhacking.net/translations/nes/images/5786screenshot4.png) (https://i75.servimg.com/u/f75/19/84/74/21/mm310.png)
(https://i75.servimg.com/u/f75/19/84/74/21/mm410.png) (https://i75.servimg.com/u/f75/19/84/74/21/mm510.png) (http://www.romhacking.net/translations/nes/images/5800screenshot3.png)

Of course, with the exception of MM1, all of them will have the option of subtitles.

Unfortunately MM7 will still be out of my capabilities, I will still have to learn a little more how to edit SNES texts and graphics, Megaman & Bass has already been done by other people:

(http://www.romhacking.net/translations/snes/images/1792titlescreen.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma12.png)

And thankfully, the whole series X has already been hacked:

(https://i75.servimg.com/u/f75/19/84/74/21/mmx10.png) (https://i75.servimg.com/u/f75/19/84/74/21/mmx210.png) (https://i75.servimg.com/u/f75/19/84/74/21/mmx310.png)

Finally, as I said, my resources are very limited and I will certainly need help from someone much more experienced, if anyone is interested I will be very grateful, I will soon post here the progress of my work, goodbye and thank you.

 :thumbsup:
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 11, 2020, 07:55:31 am
Very interesting project!!

The good part is that almost all is already done. Save for Megaman 4 and a proper Megaman 3 title screen only patch (The current version is based on an old version of Kuja Killer's improvement patch). And Megaman 7, of course.

The ideal thing would be that japanese Rock4 and 5 were translated, for making them compatible with Puresabe optimization patches (or making those patches compatible with USA roms... I don't know wich is more difficult ;D )

I wish you luck with the Megaman 7 stuff! Really waiting for good news about that!! :D
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 11, 2020, 08:25:19 am
The first project, MM1 has already been done by SCD:

http://www.romhacking.net/hacks/2742/ (http://www.romhacking.net/hacks/2742/)

However, I made a small and subtle change, made patches compatible with European and American roms, should I submit them? How addendum or update?
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 11, 2020, 09:19:37 am
I think you can submit your own works as improvements, independent of the already existent ones.

There is a cosmetic issue in Megaman 4 logo. I'm sure you can fix it before releasing :D
Title: Re: Megaman Japanese style project.
Post by: RomHam on December 11, 2020, 10:56:27 am
Hello! This looks nice. Are there any gameplay differences between this and the original roms?
Title: Re: Megaman Japanese style project.
Post by: rurouni30 on December 11, 2020, 01:20:14 pm
Some time ago I had suggested these projects. Seeing them complete and of this sleeper in all the titles of the saga is certainly something that cheers any mega man fan and appreciates the Japanese style and the Japanese dialog on text boxes. Almost a dream come true for this franchise.

Before the darthvaderx project existed, I had tried to venture into these same aesthetic modifications, but in some of the titles that needed to be changed to follow the same pattern line I unfortunately didn't succeed either.

The good thing about this trial and error process is that although I'm new to this part of the editor, I ended up learning a little about editing the hex text and in-game design (not everything, but some of the games). As well as darthvaderx I came across the same current problems in the color palette of some titles, such as Mega Man 4 and in editing the Mega Man 7 login screen.

Although my knowledge is also more limited and because I am seeing a project that certainly makes me proud and happy as a fan, you can count on my help and I will do my best if nedded. Even more seeing that they are close to existing.

Congratulations darthvadex and everyone involved in these projects as a base too, I hope more experienced members can also help with their knowledge S2  :)  :thumbsup:  :beer:  :angel:

PS: Sorry for my possible bad or irregular english too  :-[
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 11, 2020, 02:08:03 pm
I did some edits since FlashPV didn't reply to my requests of not having subtitles.

(https://cdn.discordapp.com/attachments/495707376540712970/785921978979844157/Megaman_3_ImprovLogo_Hack_001.png)
This is based on the Improvement patch, even if I wanted to do it in the Vanilla MM3.

(https://cdn.discordapp.com/attachments/495707376540712970/785914545570185226/Megaman_5_Logo_Hack_001.png)
I must thank you, because I couldn't figure it out until I saw your tiles in yy-chr.

(https://cdn.discordapp.com/attachments/495707376540712970/785923584157286400/Megaman_4_Logo_Hack_001.png)
This is the black sheep, not only for the tile error: has an horrid signature in the Nintendo screen.

We should join forces, I was in the MM&B (even published the patch but RH.net kicked it out...) Snd me a PM, so we can discuss it throughly.

YES. Submit your patches for the American and European ROMs.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 11, 2020, 03:00:15 pm
RealGaea, they kicked your patch out because it contained the AGTP translation. In fact, FlashPV's MM3 should have been too.

Edit: I've attempted to pm you to suggest you something, but your inbox is full. Basically, I've isolated two MM&B gba title screen patches for the two variants of the AGTP translation. Are you still interested in releasing them yourself?? Please let me know. If not, maybe I do it.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 12, 2020, 12:07:22 am
RealGaea, they kicked your patch out because it contained the AGTP translation. In fact, FlashPV's MM3 should have been too.

Edit: I've attempted to pm you to suggest you something, but your inbox is full. Basically, I've isolated two MM&B gba title screen patches for the two variants of the AGTP translation. Are you still interested in releasing them yourself?? Please let me know. If not, maybe I do it.

Like I said before, Blade133bo told me that AGTP patch is filled of bad pointers, doing an addendum would mess things even worse. I could use another approach... Sics did it for Sonic NES Improvement Vol.2, and now has 4k downloads.

Yeah, I'll plan to rerelease it. Blade133bo told me that Pharaohman card is mispelled. But, your variants would come in handy. Currently I'm using Discord, when I'll get your PM I'll give you my account for friend search. I want to talk it more privately.

Also, congrats darthvaderx on the MM1 patch. Kudos for doing also for the EUR region. I grew up with those.
Title: Re: Megaman Japanese style project.
Post by: sics on December 12, 2020, 12:47:06 am
darthvaderx
It seems to me a great initiative, although I agree with Pethronos, it would be good if he tried to solve the problem of the Megaman 4 title screen. On the other hand, I do not understand why Megaman 3 uses a different font :thumbsup:

RealGaea
Actually, before re-uploading my patch, I dedicated myself to trying to solve the causes for which they had rejected it in the first place, in their case the problem is not in their patch, but that it is based on a game that is defective.

I think that insisting on this case would not get their patch uploaded, it would only get them to remove someone else's work and if that's the case, I don't think it's a good idea.

Instead I would wait for someone else to fix the first hack and that way I could upload your work as an appendix for said project :beer:
Title: Re: Megaman Japanese style project.
Post by: Zynk on December 12, 2020, 03:58:26 am
In Rockman 4, that part of the N is a sprite. If you look at the PPU Viewer of FCEUX emulator, that part is in the sprites window next to TM.

(https://i.imgur.com/0dvLMZQ.png)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 12, 2020, 09:54:54 am
Can you help us to locate that sprite values?

That would be a piece of cake for you.
Title: Re: Megaman Japanese style project.
Post by: G30FF on December 12, 2020, 12:10:58 pm
These new titles are looking gorgeous so far! I'm eager to get all of them and add them to my collection!

Couple of questions:

- Is it possible to get the Mega Man 2 Japanese style title for the US ROM? I'd like to use it with things like the QOL hack, or the hack to keep E-tanks after game over.
- Same question, but for Mega Man 6. I'd like to use it with things like the charge sound fadeout patch.
- Are the Game Boy games on the docket? ;D

I've done a little bit of investigation into Mega Man 7's title screen, so I can offer up what little information I have on that in case it'll help. You can extract the game's graphics with Mega Man VII Compression / Decompression Tools (https://www.romhacking.net/utilities/1255/), and it will dump all of the game's graphic files into a series of .bin files. You can view and edit any of those .bin files in YY-CHR. The files that hold the game's title are in grafico_058.bin, and grafico_148.bin (058 is the main title, 148 is the small title that appears on the Weapon Get screen and cutscenes). The tool doesn't work on Rockman 7 unfortunately, just the US Mega Man 7.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 12, 2020, 12:34:00 pm
A good while back, user SCD (https://www.romhacking.net/forum/index.php?action=profile;u=14265) requested I make a Japanese style MM7 logo in the vein of my Mega Man X ones, but I believe they were counting on DarkSamus for the insertion of them, but DarkSamus hasn't had the time to look at it I believe.

If anyone has plans to make one for Mega Man VII, I could maybe ask SCD if it he would be okay with me also giving my graphics out to someone else, because I wouldn't want to undercut their hack.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 14, 2020, 08:42:00 pm
A good while back, user SCD (https://www.romhacking.net/forum/index.php?action=profile;u=14265) requested I make a Japanese style MM7 logo in the vein of my Mega Man X ones, but I believe they were counting on DarkSamus for the insertion of them, but DarkSamus hasn't had the time to look at it I believe.

If anyone has plans to make one for Mega Man VII, I could maybe ask SCD if it he would be okay with me also giving my graphics out to someone else, because I wouldn't want to undercut their hack.

Yes, we would love your contribution and for sure SCD would totally agree with that. For now I am engaged in other projects, but as soon as I finish them I will fully enter our beloved blue bomber ...

Bonus: My top ten NES franchises:

Castlevania
Contra
Dragon Quest
Final Fantasy
Kirby
Mario
Megaman
Metroid
Tetris
Zelda

 :thumbsup:
Title: Re: Megaman Japanese style project.
Post by: Supergamerguy on December 14, 2020, 10:12:52 pm
Yes, we would love your contribution and for sure SCD would totally agree with that. For now I am engaged in other projects, but as soon as I finish them I will fully enter our beloved blue bomber ...

Bonus: My top ten NES franchises:

Castlevania
Contra
Dragon Quest
Final Fantasy
Kirby
Mario
Megaman
Metroid
Tetris
Zelda

 :thumbsup:

I cant believe your top ten includes my top five:  :o
1 - Mega Man
2 - Castlevania
3 - Mario
4 - Kirby
5 - Contra
(Honorable mention - Shovel Knight)
Title: Re: Megaman Japanese style project.
Post by: julayla on December 15, 2020, 10:03:31 am
The Japanese style titles look better than the official ones we got. It'd be amazing for some people who want to re-experience the Mega Man games.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 16, 2020, 11:13:26 pm
A good while back, user SCD (https://www.romhacking.net/forum/index.php?action=profile;u=14265) requested I make a Japanese style MM7 logo in the vein of my Mega Man X ones, but I believe they were counting on DarkSamus for the insertion of them, but DarkSamus hasn't had the time to look at it I believe.

If anyone has plans to make one for Mega Man VII, I could maybe ask SCD if it he would be okay with me also giving my graphics out to someone else, because I wouldn't want to undercut their hack.

I'm pretty sure SCD will be ok with this. Blade133bo is trying to figure out the tile routine.

Can I ask you only the title patch for MMX1? Blade133b0 applied it, but generated a small bug: items dropped by destroyed enemies disappear when touching the ground. (Happens in ZSNES, and older versions of SNES9x)

Also, it would be cool if you can do the MMX1~3 Title Patches for PAL/Europe regions. darthvaderx took me by surprise doing MM1 Title for PAL region.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 16, 2020, 11:28:40 pm
I'm pretty sure SCD will be ok with this. Blade133bo is trying to figure out the tile routine.

Can I ask you only the title patch for MMX1? Blade133b0 applied it, but generated a small bug: items dropped by destroyed enemies disappear when touching the ground. (Happens in ZSNES, and older versions of SNES9x)

Also, it would be cool if you can do the MMX1~3 Title Patches for PAL/Europe regions. darthvaderx took me by surprise doing MM1 Title for PAL region.
The first thing is because of the game's anti-piracy measures kicking in because ZSNES is garbage.

The second I can't tell you because DarkSamus is the one who inserted my graphics into the games in the first place. I attempted to on my own, but I don't have much knowledge in that field.
Title: Re: Megaman Japanese style project.
Post by: SCD on December 17, 2020, 12:20:04 am
I'm okay with the idea of letting someone else use the modified MM7 logo that was made for my restoration hack.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 17, 2020, 09:04:18 am
The first thing is because of the game's anti-piracy measures kicking in because ZSNES is garbage.

The second I can't tell you because DarkSamus is the one who inserted my graphics into the games in the first place. I attempted to on my own, but I don't have much knowledge in that field.

Never knew about that measure. Discarding any other reason, maybe it's tied to the logo itself.

Well, I'll ask DarkSamus then. Thank you for replying.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 17, 2020, 12:01:22 pm
(https://i.imgur.com/M6OYDDe.png)
(https://i.imgur.com/gtBHsSG.png)
(https://i.imgur.com/SMAFUDQ.png)

Here is the title screen logo, and the one for the "weapon get" screen, as well as the full flashing graphic for it. I believe I only changed the "ROCK" text to "MEGA"

It's been a while, so I'm going off of what I wrote in the PM to SCD, but the first animation frame for the flashing doesn't quite line up with the "MEGA" text, and it's also a sprite. I made this tile (https://imgur.com/rP3k8aF) to make the first frame of the logo flash look a bit better I believe.
Title: Re: Megaman Japanese style project.
Post by: acediez on December 17, 2020, 10:20:58 pm
I'm surprised you stopped at X3 and didn't include in your collection the beautiful work Metalwario64 did for the X5 and X6 title screens!
(https://i.imgur.com/E7pDJ1e.png) (https://i.imgur.com/o4u8qef.png)

Anyway, I don't mean to undermine the creator of the Mega Man 6 Bass one, but I think there's plenty of room for improvement there:

(https://i75.servimg.com/u/f75/19/84/74/21/rockma12.png)

Color contrast is off (whites too dark, yellow too intense), and the edges are pretty rough. I guess it's because it was scaled up from the GBA title screen. It could definitely use some hand drawn touchups.
For starters, I would take the promotional high-res version of the logo as a reference and try a yellow-to-orange gradient instead of the plain bright yellow it now has (https://logos.fandom.com/wiki/Mega_Man_%26_Bass)

(I would love to see the Metalwario64 take on it! But sadly can't offer to implement it this time, SNES is unknown territory for me)
Title: Re: Megaman Japanese style project.
Post by: DarkSamus993 on December 18, 2020, 01:21:13 pm
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)

(https://i.imgur.com/WV8ZNfj.png)
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 18, 2020, 02:13:13 pm
MM4 released (thanks to Korxtendo):

http://www.romhacking.net/hacks/5604/

Now there is only MM7. The 3 and 6 I would like to improve some things.



December 18, 2020, 03:16:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
In fact, here are some things I would like to do:

MM1: I would like to offer a title screen with an alternative black background to match the rest of the series, but I don't know how to do it:

Which would be better?

(https://i75.servimg.com/u/f75/19/84/74/21/2742ti10.png) (https://i75.servimg.com/u/f75/19/84/74/21/2742ti11.png)

December 18, 2020, 03:25:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
MM2: I would like to offer a version of the title screen for American and European roms just like I did for MM1 and also another version with the AGTP translation already included for the Japanese rom so you don't need to patch twice, I asked for permission but I didn't get a response.:

(https://i75.servimg.com/u/f75/19/84/74/21/5786sc10.png)

MM3: Also offer a title screen for normal versions.

MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:

 1) Return with the enemy's energy bar from right to left as in the original and rest of the series:

(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)

If someone showed me how to do that, I would be very grateful.  :thumbsup:

 2) We all know that the new introduction to this hack is wonderful, but I feel they are a bit flattened, I would like to squeeze them a bit just to be in the pattern of the other games in the series, See how they would look:

(https://i75.servimg.com/u/f75/19/84/74/21/megama20.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama15.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama21.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama22.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama17.png)

What do you think? Then I'll talk more about MM6 and 7, 4 and 5 are practically done.
Title: Re: Megaman Japanese style project.
Post by: SCD on December 18, 2020, 03:40:03 pm
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)

(https://i.imgur.com/WV8ZNfj.png)

That's great to hear, congrats!  :thumbsup:

MM4 released (thanks to Korxtendo):

http://www.romhacking.net/hacks/5604/

Now there is only MM7. The 3 and 6 I would like to improve some things.



December 18, 2020, 03:16:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
In fact, here are some things I would like to do:

MM1: I would like to offer a title screen with an alternative black background to match the rest of the series, but I don't know how to do it:

Which would be better?

(https://i75.servimg.com/u/f75/19/84/74/21/2742ti10.png) (https://i75.servimg.com/u/f75/19/84/74/21/2742ti11.png)

December 18, 2020, 03:25:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
MM2: I would like to offer a version of the title screen for American and European roms just like I did for MM1 and also another version with the AGTP translation already included for the Japanese rom so you don't need to patch twice, I asked for permission but I didn't get a response.:

(https://i75.servimg.com/u/f75/19/84/74/21/5786sc10.png)

MM3: Also offer a title screen for normal versions.

MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:

 1) Return with the enemy's energy bar from right to left as in the original and rest of the series:

(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)

If someone showed me how to do that, I would be very grateful.  :thumbsup:

 2) We all know that the new introduction to this hack is wonderful, but I feel they are a bit flattened, I would like to squeeze them a bit just to be in the pattern of the other games in the series, See how they would look:

(https://i75.servimg.com/u/f75/19/84/74/21/megama20.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama15.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama21.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama22.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama17.png)

What do you think? Then I'll talk more about MM6 and 7, 4 and 5 are practically done.

That's great to hear that your MM4 logo hack has been released.

For MM1, I think the right image looks better.

For MM3, move the boss's energy bar back to the left, but leave the intro cutscenes alone.
Title: Re: Megaman Japanese style project.
Post by: acediez on December 18, 2020, 03:40:41 pm
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)

(https://i.imgur.com/WV8ZNfj.png)

😍 That's great news!
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 18, 2020, 04:26:26 pm
MM4 released (thanks to Kotendo):

http://www.romhacking.net/hacks/5604/

Now there is only MM7. The 3 and 6 I would like to improve some things.



December 18, 2020, 03:16:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
In fact, here are some things I would like to do:

MM1: I would like to offer a title screen with an alternative black background to match the rest of the series, but I don't know how to do it:

Which would be better?

(https://i75.servimg.com/u/f75/19/84/74/21/2742ti10.png) (https://i75.servimg.com/u/f75/19/84/74/21/2742ti11.png)

December 18, 2020, 03:25:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
MM2: I would like to offer a version of the title screen for American and European roms just like I did for MM1 and also another version with the AGTP translation already included for the Japanese rom so you don't need to patch twice, I asked for permission but I didn't get a response.:

(https://i75.servimg.com/u/f75/19/84/74/21/5786sc10.png)

MM3: Also offer a title screen for normal versions.

MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:

 1) Return with the enemy's energy bar from right to left as in the original and rest of the series:

(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)

If someone showed me how to do that, I would be very grateful.  :thumbsup:

 2) We all know that the new introduction to this hack is wonderful, but I feel they are a bit flattened, I would like to squeeze them a bit just to be in the pattern of the other games in the series, See how they would look:

(https://i75.servimg.com/u/f75/19/84/74/21/megama20.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama15.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama21.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama22.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama17.png)

What do you think? Then I'll talk more about MM6 and 7, 4 and 5 are practically done.

I would like to leave the MM2 Screen as is, with only the logo changed. Thanks for thinking on PAL regions.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 18, 2020, 05:21:45 pm
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)

(https://i.imgur.com/WV8ZNfj.png)
DarkSamus993 coming to the rescue as always.
Title: Re: Megaman Japanese style project.
Post by: G30FF on December 18, 2020, 05:33:19 pm
MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:

 1) Return with the enemy's energy bar from right to left as in the original and rest of the series:

(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)

If someone showed me how to do that, I would be very grateful.  :thumbsup:

In a hex editor, at address 07F32D, set the value to 28.
Title: Re: Megaman Japanese style project.
Post by: DarkSamus993 on December 19, 2020, 07:08:43 pm
The title screen is done, now to start working on the weapon get screen.

(https://i.imgur.com/piiRByO.png)
Title: Re: Megaman Japanese style project.
Post by: acediez on December 19, 2020, 08:01:21 pm
👏👏👏👏 That's perfect! Very happy to see Metalwario64's logo finally implemented.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 19, 2020, 08:36:28 pm
Very happy that all of you have joined forces to get this little but meaningful achievement finally completed! THANKS!!  :beer: :beer: :beer: :beer: :beer:
Title: Re: Megaman Japanese style project.
Post by: julayla on December 19, 2020, 10:29:14 pm
Wow, amazing job. It looks better than the official logo too. And it's consistent as well
Title: Re: Megaman Japanese style project.
Post by: Googie on December 20, 2020, 03:37:02 pm
This is really cool, so far I borrowed the MM4 Japanese title screen for my MM4 hack & I used the Japanese MM3 title screen for my MM3 Improvement hack, thank you!  :beer:

I'm guessing when the Mega Man 7 Japanese title screen comes out it'd be compatible with MM7 Restoration, and when the MM2 Japanese title screen comes out it'd be compatible with Retrorain's hack and Kuja Killer's MM2 hack.  :D

I'll be keeping an eye out on this thread some more, it reminds me to get off my ass and work on my Mega Man hack projects.  :laugh:
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 20, 2020, 05:29:53 pm
So far what I managed to patch the normal rom was this:

(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)

I can't incorporate these elements because it depends on hex editing, if someone can help me ...

(https://i75.servimg.com/u/f75/19/84/74/21/megama26.png)

Another thing I would like to confirm would be which version of MM3 Improvement FlashPV used in its hack:

http://www.romhacking.net/hacks/3789/

From the release dates everything suggests that it would be 2.10, could someone confirm this for me? (It will help me a lot to release an updated version of this hack.)
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 20, 2020, 06:14:44 pm
Only FlashPV can confirm that, but since the release date, it doesn't make sense it is prior to 2.1, nor posterior.
Title: Re: Megaman Japanese style project.
Post by: G30FF on December 20, 2020, 06:24:11 pm
You could always make a diff patch between Improvement 2.1 and FlashPV's hack to see what was changed.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 20, 2020, 07:11:41 pm
You could always make a diff patch between Improvement 2.1 and FlashPV's hack to see what was changed.

Well, I just did. It changes the logo, but the resultant patch doesn't work with the vanilla rom. Does work in Improvement 2.22 :D
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 20, 2020, 07:24:58 pm
Well, I just did. It changes the logo, but the resultant patch doesn't work with the vanilla rom. Does work in Improvement 2.22 :D

But given all that, what version do you think FlashPV has implemented?

Title: Re: Megaman Japanese style project.
Post by: G30FF on December 20, 2020, 08:08:11 pm
Makes sense to me. From what I know, Improvement actually expands the rom or shifts data around due to how much it adds and changes, so I wouldn't expect a mod for Improvement to work on base MM3. I tried to look at the title in MegaFLE X, compared it to base MM3 Improvement, and I noticed it's rearranged several tiles from base. Unfortunately this bumps up against the limits of my knowledge. Sorry!
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 20, 2020, 08:15:03 pm
Makes sense to me. From what I know, Improvement actually expands the rom or shifts data around due to how much it adds and changes, so I wouldn't expect a mod for Improvement to work on base MM3. I tried to look at the title in MegaFLE X, compared it to base MM3 Improvement, and I noticed it's rearranged several tiles from base. Unfortunately this bumps up against the limits of my knowledge. Sorry!

I thought it could have to do with the presence (or not) of the Megaman portrait, but what you say makes sense. At least, we can use the patch as an addendum to the Improvement 2.22.

Darthvaderx, Im pretty sure FlashPV used 2.1 as a base.
Title: Re: Megaman Japanese style project.
Post by: Heaven Piercing Man on December 20, 2020, 08:24:09 pm
You guys are including the subtitles each game logo had? Awesome!
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 20, 2020, 09:31:06 pm
So far what I managed to patch the normal rom was this:

(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)

I can't incorporate these elements because it depends on hex editing, if someone can help me ...

(https://i75.servimg.com/u/f75/19/84/74/21/megama26.png)

Another thing I would like to confirm would be which version of MM3 Improvement FlashPV used in its hack:

http://www.romhacking.net/hacks/3789/

From the release dates everything suggests that it would be 2.10, could someone confirm this for me? (It will help me a lot to release an updated version of this hack.)

Yes. YES. YES! I just want a Vanilla ROM Title Screen Patch.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 21, 2020, 01:51:44 am
The MEGA in the Mega Man 3 logo is a bit rough. Lines aren't perfectly straight (the side of the M and the E aren't parallel) and the G is a little wobbly looking. I'll take a look later to see about touching it up some.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 06:33:34 am
The good news is that I managed to implement this title in Improvement 2.22, I was hoping to finish the normal version to submit the complete package, but if you want I can launch it now as it is and then update it, what do you think?

December 21, 2020, 06:37:44 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The MEGA in the Mega Man 3 logo is a bit rough. Lines aren't perfectly straight (the side of the M and the E aren't parallel) and the G is a little wobbly looking. I'll take a look later to see about touching it up some.

This version was only for testing and was taken from the FlashPV hack, the current one has all these details corrected and was based on my own hacks.

EDIT: Unfortunately it is not yet complete, there are three tiles that share the same position in the American version, please where are the values ​​located so that I can change the addresses of these tiles with a hex editor?

(https://i75.servimg.com/u/f75/19/84/74/21/megama28.png)  (https://i75.servimg.com/u/f75/19/84/74/21/sem_tz16.png)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 09:16:45 am
The good news is that I managed to implement this title in Improvement 2.22, I was hoping to finish the normal version to submit the complete package, but if you want I can launch it now as it is and then update it, what do you think?

December 21, 2020, 06:37:44 am - (Auto Merged - Double Posts are not allowed before 7 days.)
This version was only for testing and was taken from the FlashPV hack, the current one has all these details corrected and was based on my own hacks.

Can I contact you? I want to help out, but your inbox is full.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 09:39:51 am
Can I contact you? I want to help out, but your inbox is full.

Okay, I emptied my inbox.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 10:21:03 am
Okay, I emptied my inbox.

Sent you this, hoping the vanilla patches. Not a fan of Improvement.

(https://cdn.discordapp.com/attachments/495707376540712970/785921978979844157/Megaman_3_ImprovLogo_Hack_001.png)
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 11:15:52 am
Sent you this, hoping the vanilla patches. Not a fan of Improvement.

(https://cdn.discordapp.com/attachments/495707376540712970/785921978979844157/Megaman_3_ImprovLogo_Hack_001.png)

Now your indoor is full. :laugh:

But I checked here now, a very good work :beer:, apparently you used the most current version of 'Improvement' (2.22), finally I will just edit the word 'Mega' in the title as you saw in my last pic and I will launch it, saw? Thank you very much. :thumbsup:
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 12:02:10 pm
Now your indoor is full. :laugh:

But I checked here now, a very good work :beer:, apparently you used the most current version of 'Improvement' (2.22), finally I will just edit the word 'Mega' in the title as you saw in my last pic and I will launch it, saw? Thank you very much. :thumbsup:

That's why I use Discord as a storage! xD Send it again. I'm glad I helped somehow.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 01:22:10 pm
All done!  :)

(https://i75.servimg.com/u/f75/19/84/74/21/megama29.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama30.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama31.png)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 01:49:31 pm
All done!  :)

(https://i75.servimg.com/u/f75/19/84/74/21/megama29.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama30.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama31.png)

Congrats! May I ask you the title patches for the Vanilla MM3 (USA-EUR)? I aim to change logos and nothing else.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 02:29:54 pm
For now all I got was this, I don't know how to insert the Megaman figure in the title because it is registered as a sprite and is shared with the power-up screen (when you beat the enemy and get his weapon).

(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 05:30:18 pm
For now all I got was this, I don't know how to insert the Megaman figure in the title because it is registered as a sprite and is shared with the power-up screen (when you beat the enemy and get his weapon).

(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)

It works for me. Please add it as an option.

EDIT: Wow, I didn't knew the M and the G were badly done. Applying the updates ASAP!
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 23, 2020, 12:08:18 pm
Hi guys! Following your steps, I've just submitted a couple of improvement patches for MM4 & 5.

I hope they don't kick them out.

December 23, 2020, 01:41:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Negative review of the improvement 2.22

RealGaea, darthvaderx, are you both sure you used 2.22 as base?
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 23, 2020, 02:56:55 pm
Hi guys! Following your steps, I've just submitted a couple of improvement patches for MM4 & 5.

I hope they don't kick them out.

Not a fan of doing moves outside their purposed intent. Or cloning bosses like Progammer Peru does to MMX1.

Negative review of the improvement 2.22

RealGaea, darthvaderx, are you both sure you used 2.22 as base?

Who is this Mr. Pennington? It seems he doesn't like the extra animations. Although, I can recall the blinking enemies he mentions when pausing a game. Not that they cause any more problems.

I'm pretty sure I used 2.22.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 23, 2020, 04:48:49 pm
I only made you know I had subbmited a couple of hacks by Puresabe. Otherwise I don't know what you're talking about. The same manner I was just warning about the Review, just that. 

By the way, I have addendum patches for AGTP translations made from the hack you subbmited days ago, ready to go. You are interested in submitting yourself, or at least having a look at them?
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 23, 2020, 06:28:18 pm
Who is this Mr. Pennington? It seems he doesn't like the extra animations. Although, I can recall the blinking enemies he mentions when pausing a game. Not that they cause any more problems.
I'm pretty sure I used 2.22.

You can't please everyone, Mr. Pennington didn't understand that the purpose of my hack is to update FlashPV's and not to reverse the changes that Kuja Killer made in the game (with the exception of the energy bar), he has the Vanilla version if he likes it of purism. About the version I am having reports here which is 2.21 due to the bugs presented, I will check more deeply and if necessary make a new update. (And I can offer the hack for the normal version too, although I think it's still incomplete.)

Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 23, 2020, 10:59:02 pm
I only made you know I had subbmited a couple of hacks by Puresabe. Otherwise I don't know what you're talking about. The same manner I was just warning about the Review, just that. 

By the way, I have addendum patches for AGTP translations made from the hack you subbmited days ago, ready to go. You are interested in submitting yourself, or at least having a look at them?

Contact me on Discord for more details (and because the inbox fills fast...). I'm interested in WHAT the addendums do.

December 23, 2020, 11:04:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
You can't please everyone, Mr. Pennington didn't understand that the purpose of my hack is to update FlashPV's and not to reverse the changes that Kuja Killer made in the game (with the exception of the energy bar), he has the Vanilla version if he likes it of purism. About the version I am having reports here which is 2.21 due to the bugs presented, I will check more deeply and if necessary make a new update. (And I can offer the hack for the normal version too, although I think it's still incomplete.)

About that, I think you should publish a Megaman 6 Logo Hack, I read it's difficult to reproduce the effect on the title screen. And I'm still thinking MM2 has to be title only hack, since the copyright was in the previous screen.

I'm aiming them to be compatible with the translation patches.

MM3 (vanilla and improvement), MM4 and MM5 are fully compatible. MM1 has some problems, but I asked Wave to solve it. MM2 is the center of my ramblings.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 24, 2020, 01:18:48 am
I told you, I created diff patches between agtp's translation variants (rmf, mmb, both with and without header) and yours. WHAT they actually do is to convert the roms patched with those patches in the same rom I obtained from patching the vanilla Rockman & Forte rom with the patch you submitted.

You also can do it, Lunar IPS does the work :D

I've sent a friend request in discord to send you the patches I created. But it's really easy to do it.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 24, 2020, 09:06:31 am
About that, I think you should publish a Megaman 6 Logo Hack, I read it's difficult to reproduce the effect on the title screen. And I'm still

A long time ago I had managed to modify the MM6 logo but without the effect of the Japanese version, only I lost the rom and never managed to repeat the result, I don't remember what I did to make it work anymore. But taking advantage of the fact that we're modifying the titles of the original series, look at what I'm also doing with hacks:

(https://i75.servimg.com/u/f75/19/84/74/21/break_11.png) (https://i75.servimg.com/u/f75/19/84/74/21/mega_m11.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma20.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama34.png)
(https://i75.servimg.com/u/f75/19/84/74/21/rockma14.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma13.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma15.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/rockma17.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma18.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma21.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma22.png)

Just compare with the original screenshots of the hacks
Title: Re: Megaman Japanese style project.
Post by: marc_max on December 24, 2020, 09:28:26 am
I'll keep an eye on this thread, as I planned to restore the original Rockman World logo for my Mega Man World 5 DX hack.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 24, 2020, 12:15:08 pm
Just compare with the original screenshots of the hacks

This will make it easier to distinguish which is a hack and which not.

I recently found this mod.

(https://cdn.discordapp.com/attachments/495707376540712970/791894094305689610/rm7fc20201225020117235.jpg)

Translated and localized. If only the RM8 FC Demake could be modded this way...
Title: Re: Megaman Japanese style project.
Post by: DarkSamus993 on December 27, 2020, 12:44:59 am
Took a few days off for Christmas, but it's done now. Just need to tidy up my source code a little bit and then I can release it and the patch files.

(https://i.imgur.com/vmsYVfY.gif)
Title: Re: Megaman Japanese style project.
Post by: SCD on December 27, 2020, 04:00:10 am
Excellent job, it came out great! :thumbsup:
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 27, 2020, 08:58:45 am
Lookin' good, very good, DarkSamus!
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 27, 2020, 06:31:35 pm
It's going to be so great to finally have all of the SNES Mega Man titles (well the mainline ones anyhow) with proper logos. :beer:
Title: Re: Megaman Japanese style project.
Post by: acediez on December 27, 2020, 06:56:14 pm
Took a few days off for Christmas, but it's done now. Just need to tidy up my source code a little bit and then I can release it and the patch files.

👏👏👏 Congrats! :beer:

(Happy holidays everyone!)
Title: Re: Megaman Japanese style project.
Post by: kuja killer on January 03, 2021, 02:57:23 am
I never noticed this thread before until now, hope im not way too late. but just wanna say you guys did really awesome coverting all those japanese logos on all the games. especially using mm3 improvement which i truly appreciate, and am very happy you did.

I've seen the negative reviews by mr. paddington on both my hack, and yours. And for the looongest time, i've always wanted to explain a whole bunch of "counter points/arguments" to him about all the things he pointed out. :(

The number 1 intention for mm3 improvement "first" is for it to be used as a base for new megaman 3 romhacks people make, like Megaman 3 ultimate, megaman crimson, and others. yours too of course. :)

"then" the 2nd intention is people enjoying megaman 3 itself (the ones who are not making a romhack)
i wanted to appeal to both romhacking communities and non-romhacking types (regular players)
Title: Re: Megaman Japanese style project.
Post by: Pethronos on January 03, 2021, 05:12:35 am
Kuja Killer, the problem with the new project is that it messes the last version of your hack with FlashPV's, wich is based in 2.1

I've not updated yet because darthvaderx told me he would do when he had retouched the "MEGA" word and changed the enemy's energy bar again.
Title: Re: Megaman Japanese style project.
Post by: SotoXLX on January 03, 2021, 10:08:36 am
I don't know if I arrived too late to this post but I thank you all for your effort for this project  :laugh:.

Change the background color to black in Megaman 1 is something simple, in this case it would be the patch "Rockman to Megaman" Use a Hexadecimal editor and look for the values "02 12 20 3C" that correspond to the palettes of the background, (You can check it with the PPU viewer of Fceux) Change all the values from "02" to "0F".

 I guess you could modify the logo to make it look more like other games.
Title: Re: Megaman Japanese style project.
Post by: kuja killer on January 03, 2021, 10:23:19 am
yea that makes sense then why paddington was upset about it in his review, if it used 2.1 ..then thats why the flashing bug was there, which i fixed again in 2.2 (i tried to deal with it as quickly as possible)
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on January 03, 2021, 12:36:11 pm
I'm ready to release the version really updated to 2.2, but I would like to know how to reintroduce the copyright '© 1990 CAPCOM' and 'TM' in the title screen, I located where it is with a hex editor but I don't know how to permanently modify it since it is located in PPU memory, could someone out there help me?

(http://www.romhacking.net/hacks/nes/images/titles/5612titlescreen.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama36.png)

(The second is the test image, so the title has not been updated.)
Title: Re: Megaman Japanese style project.
Post by: SotoXLX on January 03, 2021, 01:29:54 pm
A suggestion darthvaderx if you plan to do the Japanese style logo for the original Megaman 3, it would be better if you did it in the Japanese version, of course only in case you couldn't add the Megaman sprite in the US rom, although the problem is that you would have to translate the game....

I say this because if I didn't have the Megaman sprite in the title screen it wouldn't be totally a Japanese style Megaman 3 patch.

I didn't notice that the image above is the vanilla rom from Megaman 3?

Or am I wrong?

Good luck. :thumbsup:

Title: Re: Megaman Japanese style project.
Post by: kuja killer on January 03, 2021, 04:06:19 pm
sounds like you overwrote those blocks to make room for your new megaman logo im guessing ??

here, i circled exactly where they are on the TSA table from improve 2.22
you can use any of the blocks that have 4 zeros in them, those are un-used spots. And there's alot at the very bottom of the Structure table too (full of zero's) that you can use like i did there.

(https://i.imgur.com/UrbrUnJ.png)
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 05, 2021, 04:47:04 am

Anyway, I don't mean to undermine the creator of the Mega Man 6 Bass one, but I think there's plenty of room for improvement there:

Color contrast is off (whites too dark, yellow too intense), and the edges are pretty rough. I guess it's because it was scaled up from the GBA title screen. It could definitely use some hand drawn touchups.
For starters, I would take the promotional high-res version of the logo as a reference and try a yellow-to-orange gradient instead of the plain bright yellow it now has

(https://i.postimg.cc/4dbG49tq/rockma12.png)

(I would love to see the Metalwario64 take on it! But sadly can't offer to implement it this time, SNES is unknown territory for me)

This is not great but better than nothing, indeed.

And there's a translation/graphics hack of Rockman and Forte to include a title screen in English, in both R&F and Megaman and Bass variants. Not bad but not legit to be honest. They look like garbage in my opinion, he said, so he took it upon himself to import a new title graphic he made in paint based on the GBA title art.

Credit by bookman the stinky. Never completed it The date was in May 2016. So he abandoned it.

Here:

(https://i.postimg.cc/XJjKhKYv/A4jSEux.png)

Anybody wants to try it?
Title: Re: Megaman Japanese style project.
Post by: Pethronos on January 08, 2021, 03:47:41 pm
Took a few days off for Christmas, but it's done now. Just need to tidy up my source code a little bit and then I can release it and the patch files.

(https://i.imgur.com/vmsYVfY.gif)

Hey!! How is this beautiful thing going??  ;) ;) ;)
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 08, 2021, 09:54:37 pm
This is not great but better than nothing, indeed.

And there's a translation/graphics hack of Rockman and Forte to include a title screen in English, in both R&F and Megaman and Bass variants. Not bad but not legit to be honest. They look like garbage in my opinion, he said, so he took it upon himself to import a new title graphic he made in paint based on the GBA title art.

Credit by bookman the stinky. Never completed it The date was in May 2016. So he abandoned it.

Here:

(https://i.postimg.cc/XJjKhKYv/A4jSEux.png)

Anybody wants to try it?
I might attempt a MM&B title at some point in the near future.
Title: Re: Megaman Japanese style project.
Post by: marc_max on January 09, 2021, 05:40:46 am
Okay. I tried my best.
(https://i.imgur.com/oBmcuRm.png)
I don't think I can improve this, I need someone much better at pixel art.
Main issue with GB Mega Man games is the lower resolution, there's small room for tiles. Also, I don't think using the NES gradients in the text looks good there.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on January 09, 2021, 08:59:55 am
Is this your best? Because it looks ROCKing awesome!
Title: Re: Megaman Japanese style project.
Post by: SCD on January 09, 2021, 09:40:02 am
Okay. I tried my best.
(https://i.imgur.com/oBmcuRm.png)
I don't think I can improve this, I need someone much better at pixel art.
Main issue with GB Mega Man games is the lower resolution, there's small room for tiles. Also, I don't think using the NES gradients in the text looks good there.
It looks great, you did a good job on it.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 09, 2021, 11:41:31 pm
My only criticism right now is that the "A" in "MEGA" looks like it might be a bit thin, but I can take a look at it later to see if there is anything I can do.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 12, 2021, 05:29:03 am
My only criticism right now is that the "A" in "MEGA" looks like it might be a bit thin, but I can take a look at it later to see if there is anything I can do.

I would love to see what you can do. And What about SFC/SNES version ?
Title: Re: Megaman Japanese style project.
Post by: acediez on January 13, 2021, 08:41:02 am
I might attempt a MM&B title at some point in the near future.
🤩
Title: Re: Megaman Japanese style project.
Post by: kensuyjin33 on January 13, 2021, 07:45:50 pm
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)
Title: Re: Megaman Japanese style project.
Post by: FlashPV on January 14, 2021, 09:11:30 am
Great work everyone! I didn't reply to my PM because I've already too much work to do but it's nice to see your progress.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 14, 2021, 09:45:21 am
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)

Neat! This is mock-up? I hope not.
Title: Re: Megaman Japanese style project.
Post by: SuxMenner on January 18, 2021, 07:36:29 pm
A while ago I had made some japanese style logos for all of the GB World games out of boredom, so if this is of use to any of you guys there you have it. Good luck on your projects boys.

(https://cdn.discordapp.com/attachments/303333071313436683/801071121435721759/mmgbtitles.png)

January 19, 2021, 05:49:47 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
This is not great but better than nothing, indeed.

And there's a translation/graphics hack of Rockman and Forte to include a title screen in English, in both R&F and Megaman and Bass variants. Not bad but not legit to be honest. They look like garbage in my opinion, he said, so he took it upon himself to import a new title graphic he made in paint based on the GBA title art.

Credit by bookman the stinky. Never completed it The date was in May 2016. So he abandoned it.

Here:

(https://i.postimg.cc/XJjKhKYv/A4jSEux.png)

Anybody wants to try it?

Decided to try my hands on it, currently still WIP though. I started with the font and now I'm moving onto the outlines of the logo, no promises but I'll try my very best.

(https://cdn.discordapp.com/attachments/303333071313436683/801221411493380106/mmblogo.png)

January 20, 2021, 01:25:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok I got overexcited and ended up finishing it only a day after, I feel proud of it, I'm no rom hacker so I'm just sending it here in case someone can add it onto the game. Hopefully this inspires a better translation job to be done for Mega Man & Bass too that'd be awesome.

(https://cdn.discordapp.com/attachments/303333071313436683/801591219829604352/unknown.png)
Edit: Fixed small details 2
Title: Re: Megaman Japanese style project.
Post by: RealGaea on January 20, 2021, 03:14:30 pm
Holy moly! I'll restrain to submit the addendum today. I want that!
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 20, 2021, 03:41:29 pm
A while ago I had made some japanese style logos for all of the GB World games out of boredom, so if this is of use to any of you guys there you have it. Good luck on your projects boys.

(https://cdn.discordapp.com/attachments/303333071313436683/801071121435721759/mmgbtitles.png)

January 19, 2021, 05:49:47 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Decided to try my hands on it, currently still WIP though. I started with the font and now I'm moving onto the outlines of the logo, no promises but I'll try my very best.

(https://cdn.discordapp.com/attachments/303333071313436683/801221411493380106/mmblogo.png)

January 20, 2021, 01:25:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok I got overexcited and ended up finishing it only a day after, I feel proud of it, I'm no rom hacker so I'm just sending it here in case someone can add it onto the game. Hopefully this inspires a better translation job to be done for Mega Man & Bass too that'd be awesome.

(https://cdn.discordapp.com/attachments/303333071313436683/801517471253266432/mmblogore.png)

Impressive. And good job.

Almost perfect but look at an "S" should be like GBA version:

(https://i.postimg.cc/s249nLTs/mega-man-and-bass-gba-title-77563.png)

Again, good work!
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 20, 2021, 05:12:38 pm
Definitely better than what we had, but I planned on basically downsizing and tracing the actual logo itself. I can see some discrepancies between it and this one (which is perfectly fine, I'm just a perfectionist. lol).
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 21, 2021, 07:00:37 am
Don't leave Rockboard out too.  ;D It's very cute game. ;)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on January 21, 2021, 08:37:52 am
Edit: Fixed small details 2

User Blade133bo is working using your rendition.

(https://cdn.discordapp.com/attachments/722579165076783164/801804894516412456/Megaman__Bass_ES-20210121-142155.png)

Can you adapt the logo for this screen?

(https://cdn.discordapp.com/attachments/722579165076783164/801804897212301342/Megaman__Bass_ES-20210121-142546.png)

In the original SFC, is stretched.

January 21, 2021, 08:50:50 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Don't leave Rockboard out too.  ;D It's very cute game. ;)

You mean touching the logo a bit? Yeah, why not?

(http://pacnsacdave.weebly.com/uploads/2/6/1/9/26190769/3608858_orig.png)
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 21, 2021, 02:08:31 pm
User Blade133bo is working using your rendition.

(https://cdn.discordapp.com/attachments/722579165076783164/801804894516412456/Megaman__Bass_ES-20210121-142155.png)

Can you adapt the logo for this screen?

(https://cdn.discordapp.com/attachments/722579165076783164/801804897212301342/Megaman__Bass_ES-20210121-142546.png)

In the original SFC, is stretched.

January 21, 2021, 08:50:50 am - (Auto Merged - Double Posts are not allowed before 7 days.)
You mean touching the logo a bit? Yeah, why not?

(http://pacnsacdave.weebly.com/uploads/2/6/1/9/26190769/3608858_orig.png)

Cool. It is getting better.

Not bad for MegaBoard title. Neat but not perfect, thought. :)
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 21, 2021, 07:16:23 pm
For some reason, the Rockman & Forte title has 23 colors. I don't know if it's due to using multiple layers (I haven't checked yet), but I downsized and color reduced the official logo (with some modifications) to an optimized, hand picked 23 color palette.

(https://i.imgur.com/oQpiXdo.png)

It's not done by any means, but it's just a start for now. It will need a lot of cleanup and manual tweaking, but I'm basically attempting to match the GBA logo.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on January 21, 2021, 08:23:27 pm
For some reason, the Rockman & Forte title has 23 colors. I don't know if it's due to using multiple layers (I haven't checked yet), but I downsized and color reduced the official logo (with some modifications) to an optimized, hand picked 23 color palette.

(https://i.imgur.com/oQpiXdo.png)

It's not done by any means, but it's just a start for now. It will need a lot of cleanup and manual tweaking, but I'm basically attempting to match the GBA logo.

Looks very good, man!

Can you stretch it like this for this screen?

(https://cdn.discordapp.com/attachments/722579165076783164/801948915594952744/Megaman__Bass_ES-20210121-235637.png)
Title: Re: Megaman Japanese style project.
Post by: acediez on January 21, 2021, 10:25:56 pm
(https://cdn.discordapp.com/attachments/303333071313436683/801591219829604352/unknown.png)
(https://i.imgur.com/oQpiXdo.png)

 :o I look away just for a day, and now I come back to find two excellent versions of the logo! Thanks to both of you!
I think my imaginary ideal version sits somewhere between the two. Since you're going for authenticity here, I think it's great to have it match the official version from the GBA release as close as possible. However I would take a good thing that was achieved by SuxMenner by making it from scratch, simplicity of shapes and outlines, and apply it to the official one.

Maybe you're already considering what I'm gonna suggest now. Similarly to what I suggested for your Mega Man X logo, I think the transition to smaller resolution needs to shave off some of the outlines the higher resolution logo has.

Something I immediately noticed when comparing both version is the inner white outline on the official one. On a smaller resolution, I think it looks way better without it.

(https://i.imgur.com/wQF72HD.png) (https://i.imgur.com/oXWuCcW.gif)
(Sorry for hacking on top of your work, I made this on a hurry to make my point. It's not respecting palette color numbers either.)

It would make it a bit closer to how the japanese in-game logo looks like too.

(https://i.imgur.com/gUBofX1.png)

In fact, now that you already have the shapes and outlines from the downscaled american logo... From now on, I'd suggest you take the in-game japanese logo as a reference for any further decision on manual tweakings (palette and color adjustments, outlines, antialiasing, shadows)

Speaking of palette limits, you already know the drill and wisely considered it from the start. But I don't think SuxMenner did? (I tought it looked a bit too soft on the borders. Photoshop indexing is reading 42 colors from it)
Unfortunately, until someone hacks it into the game and confirms of the logo is actually composed (layers, palettes), we're just making guesses. My guess (and I repeat, GUESS) is that the graphics are all on the same layer, but it has at least two different sets of palettes, set depending on the tile.

(https://cdn.discordapp.com/attachments/722579165076783164/801804894516412456/Megaman__Bass_ES-20210121-142155.png)
Wow! I'm amazed someone worked a new logo into the game ALREADY! It certainly is an improvement over the one on the first post! However, since the source pic surpases palette limitations, it clearly suffered some compromises when inserted into the game. It has the same issues the one from the original post had, unbalanced color contrast and jagged outlines.

I wish we had the information he has on graphics/palette locations, and how the palette(s) are composed!
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 22, 2021, 06:45:56 am
They looks great but the colors are too bright.

By the way, I noticed that in the original Japanese SFC version is properly because it is stretched.
Title: Re: Megaman Japanese style project.
Post by: NES Boy on January 22, 2021, 07:12:36 pm
So, we've done the Game Boy games, we've done MM&B, and we've even done Rockboard... but what about this?

(http://www.rockmanpm.com/i/original/md_rockmanmegaworld.png)
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 22, 2021, 08:41:51 pm
Would we call it "Mega Man: Mega World", or would we have to make a new "Wily Wars" logo in the style of the "Mega World" one?
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 23, 2021, 04:35:18 am
So, we've done the Game Boy games, we've done MM&B, and we've even done Rockboard... but what about this?

(http://www.rockmanpm.com/i/original/md_rockmanmegaworld.png)

I dont think that we've done with MM&B.. That still needed fixing.

For Rockman Mega World -- Well, Mega Man Wily Wars still makes sense, to be honest. I don't know but feel free to make a new title. It would be fun, lol.
Title: Re: Megaman Japanese style project.
Post by: NES Boy on January 23, 2021, 12:38:26 pm
A while ago I had made some japanese style logos for all of the GB World games out of boredom, so if this is of use to any of you guys there you have it. Good luck on your projects boys.

(https://cdn.discordapp.com/attachments/303333071313436683/801071121435721759/mmgbtitles.png)
I took the liberty of coloring your MMW5 logo to show how it would appear on Super Game Boy:

(https://i.postimg.cc/PqCr10Wr/mmw5-sgb.png)
Title: Re: Megaman Japanese style project.
Post by: Heaven Piercing Man on January 23, 2021, 02:15:53 pm
The Megaman & Bass logo makes me wanna send the romhack to the past so that kids stop calling it Megaman 9.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on January 23, 2021, 03:39:08 pm
megaman9.swc

Almost 40 years old kids, indeed.
R.I.P. Rockman. 1998. 
Title: Re: Megaman Japanese style project.
Post by: Lazermutt4 on January 23, 2021, 04:02:23 pm
So this is my first mockup attempt at making "Wily Wars" out of "Mega World", just to prove it's not completely impossible.
Y, S, and THE were done completely freehand; 1st W, L, and A were stretched/squished from original.
(https://www.mediafire.com/convkey/61ce/2p6c41aokfcv83r6g.jpg)
Title: Re: Megaman Japanese style project.
Post by: sics on January 24, 2021, 12:12:20 am
I was bored and I re-adapted the SuxMenner logo, to use 15 colors, I have another version that uses 18 and it looks a little better, but I ignore the SNES restrictions :-\ (Mockup)

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a2ee5f2-1088-487a-b3c1-0ab7dc307587/decu456-deb88baa-8035-44d7-9ae2-b5fe82040cb5.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvM2EyZWU1ZjItMTA4OC00ODdhLWIzYzEtMGFiN2RjMzA3NTg3XC9kZWN1NDU2LWRlYjg4YmFhLTgwMzUtNDRkNy05YWUyLWI1ZmU4MjA0MGNiNS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.B6UVcJBink6F1eV63Es6TzRR4vINe5Ea-1_fH6Q9cyI)
Title: Re: Megaman Japanese style project.
Post by: blade133bo on January 24, 2021, 11:39:20 am
(https://i.ibb.co/nDKFrYN/Megaman-Bass-ES-20210124-172804.png)
(https://i.ibb.co/8XFCxvL/Megaman-Bass-ES-20210124-172817.png)
finally i can insert graphic title with all color of palette, need artistic work for fix the graphic.
maybe someone can do a little logo 128x80 whit all color, and i can insert in rom.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 25, 2021, 09:20:19 am
So this is my first mockup attempt at making "Wily Wars" out of "Mega World", just to prove it's not completely impossible.
Y, S, and THE were done completely freehand; 1st W, L, and A were stretched/squished from original.
(https://www.mediafire.com/convkey/61ce/2p6c41aokfcv83r6g.jpg)

Nobody said anyhting ? I applaud you!

Good job. This looks way better than the original version, to be honest with you. Seriously! :)
Title: Re: Megaman Japanese style project.
Post by: Pethronos on January 25, 2021, 10:42:15 am
Yes! It's a good job indeed. But what Wily Wars really needs is an actual fire rate increase patch.

MM&B works are impressive! Keep the good work guys, you all are amazing! :D
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 27, 2021, 05:11:10 am
Huge improvement. Keep it coming!

Title: Re: Megaman Japanese style project.
Post by: blade133bo on February 04, 2021, 04:42:35 pm
Second try, I leave it for the experts...
(https://i.ibb.co/hDHG80R/Megaman-Bass-ES-20210204-223559.png)
(https://i.ibb.co/wcYH7Vm/Megaman-Bass-ES-20210204-223610.png)
Title: Re: Megaman Japanese style project.
Post by: Masaru on February 04, 2021, 08:03:50 pm
Second try, I leave it for the experts...
(https://i.ibb.co/hDHG80R/Megaman-Bass-ES-20210204-223559.png)
(https://i.ibb.co/wcYH7Vm/Megaman-Bass-ES-20210204-223610.png)
Not bad but one of my biggest letdown has to be the "&"
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on February 05, 2021, 04:29:46 am
I'm working on another version of mine where I will fit it into the Japanese title palette and do some slight redrawing to make the logos match the Japanese style, but with basically the same contours of the localized version. Just haven't had a lot of time to work on it yet.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on February 05, 2021, 04:33:02 am
pacnsacdave at the left = Not perfect but real, middle is an original title, and at the right is MypkaMax = Mock up.

What do you think is better ? Left or Right ?

(https://i.postimg.cc/9fxthmYZ/pacnsacdave-and-Mypka-Max.png)

There was a unreleased Game Boy version and Neo Geo Pocket Color - Rockman Battle & Fighters (160x152 resolution size):

(https://i.postimg.cc/g0LHg38Q/Rockboard-GB-Main-Menu-Options.png)                                             (https://i.postimg.cc/ncmWJhc6/78titlescreen.png)

And dont forget Sega Game Gear (Never released in Japan and Europe)

Mega Man (160x144 resolution size)

(https://i.postimg.cc/yYkXcQZB/GG.png)
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on February 27, 2021, 06:14:44 am
I'm working on another version of mine where I will fit it into the Japanese title palette and do some slight redrawing to make the logos match the Japanese style, but with basically the same contours of the localized version. Just haven't had a lot of time to work on it yet.

How is your project coming along? EDIT now: (Thanks for your answering*)

What about this ? Rockman Rockman to Megaman Megaman ?

(https://tcrf.net/images/6/68/Rockman-Rockman-titlejp.png)  (https://i.postimg.cc/Cxct3hyp/MMPU-title.png)