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Romhacking => Personal Projects => Topic started by: Toffi on December 08, 2020, 11:20:05 pm

Title: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 08, 2020, 11:20:05 pm
I'm working on a small Castlevania 3 rom hacking project called Aperture of Corruption. Our goal is for this project to stand out as a love letter to Castlevania, as well as a thank you note to Konami, for 35 years of gothic goodness. :thumbsup: Using the MMC5 chip to its fullest potential we have room to almost double the games original content. The plan is to totally convert Castlevania 3 into a whole new game with brand new levels, story, music, bosses, and so much more.

However we need help from the community, we are looking for more people looking to make this project a reality.
If your interested in helping work on the project or have any questions about it, feel free to PM me or post about it below, I will try and answer as much as I can.

What we have done so far with the games original ROM:
-extended the original CHR and PRG banks
-built in instant character swapping on the fly
-added extra mid air control
-created instant weapon swapping (allowing for more than one sub-weapon to be used)
-and introduced slightly faster stair climbing

WE NEED YOUR HELP WITH
-Background art and stage design
-New sound engine
-Boss sprite work
-ASM programming

If your interested in helping out with any of these please feel free to post here or DM me on Discord at Toffi#6064

Basic Lore Summary:
Aperture of corruption is a prequel to CV3, following the mother of Trevor Belmont, Sonia. Lore wise, this project looks to answer; why the Belmont were feared by the start of CV3, solving the mystery behind the time traveler Saint Germain, the disappearance of the Belmont clan after 1792, Dracula's forgotten resurrection in 1897, how Quincey Morris defeated Dracula and the bizarre time stopping pocket watch found throughout the series.
[After Ricther defeated Dracula in 1792, the Belmont legacy/lineage slowly fell into obscurity and eventually became nothing but a legend. Without the Belmont Clan to stop him; Dracula returned in 1897, (following the 100 year curse) and Translevania was once again thrown into chaos. Dracula enlists the help of a brilliant scientist; Claudia, to strengthen his forces and help him erase the Belmont Clan from existence. Using Draculas forbidden knowledge, and dark magic, Claudia crafts a device (like a distance mirror) that allows objects to be pulled from the past called the Aperture of Corruption. Dracula used this device to pull Sonia Belmont; a descendant from the far past, into the future. Can you collect the fragments of the aperture entrusted to Draculas baddest bosses, free the cursed citizens of Translevania, all while saving the future AND the past?]

Plot points from legends that will be ironed out in Aperture of Corruption:
Why Alucard is not Trevor's father
Why Sonia isn't the first or last to fight Dracula
and why Sonia is still important to the lore as a whole.



Title/Stage Mock up:
(https://cdn.discordapp.com/attachments/701252500400898098/786066415672229888/unknown.png)

(https://cdn.discordapp.com/attachments/459060640363970592/778113828419534848/unknown.png)

UPDATED:Screenshot of new sprite and environment in the ROM:

(https://cdn.discordapp.com/attachments/777954603765334016/813252013458587669/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Vanya on December 09, 2020, 07:19:07 pm
Sounds ambitious! Good luck, it sounds like it will make for something great.
I especially want to see how the story turns out. It's intriguing.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 10, 2020, 04:41:30 pm
Thanks Vanya, super happy to work on this project, and cant wait to see where it goes.
(progress on graphical hacking redesigns)
(https://cdn.discordapp.com/attachments/774752446627053642/778854505969221638/unknown.png)(https://cdn.discordapp.com/attachments/774752446627053642/778816704175800330/unknown.png)(https://cdn.discordapp.com/attachments/774752446627053642/777947585150844999/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: sebastianangel on December 11, 2020, 11:13:57 am
Fantastic large project! :thumbsup: Very nice title screen and sprites (the bats and skeletons seem very good design, also a while ago I started an idea but I was left only in a title screen and some changes :-\:
(https://1.bp.blogspot.com/-OFBbWSJQN6Q/X9OZoPw9-gI/AAAAAAAABA0/f6Ik6BEEnqkg_FnO2QmmJh9FSi5C672mgCLcBGAsYHQ/s256/Castlevania%2BIII%2B-%2BDracula%2527s%2BCurse%2B%2528U%2529%2B%255B%2521%255DCRHON.png)
https://www.youtube.com/watch?v=HPbgq5lelVI&t=64s (https://www.youtube.com/watch?v=HPbgq5lelVI&t=64s)
of sprites ect ... and leave it ...
good luck I hope they come to fruition as it is one of my favorite games :crazy:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 11, 2020, 04:38:59 pm
Looks cool sebastianangel, we need more castlevania hacks out there, I dont believe Ive posted on bats and skeletons just yet, heres some more re-designs
(quick question, do the thick or thin bones look better?)

(https://cdn.discordapp.com/attachments/774752446627053642/784672559140175933/unknown.png)(https://cdn.discordapp.com/attachments/774752446627053642/787070200246829096/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: sebastianangel on December 13, 2020, 03:30:34 pm
Looks cool sebastianangel, we need more castlevania hacks out there, I dont believe Ive posted on bats and skeletons just yet, heres some more re-designs
(quick question, do the thick or thin bones look better?)

(https://cdn.discordapp.com/attachments/774752446627053642/784672559140175933/unknown.png)(https://cdn.discordapp.com/attachments/774752446627053642/787070200246829096/unknown.png)
Thank you very much :thumbsup: in my humble opinion I think thin! :beer:

Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 13, 2020, 05:15:44 pm
I think the thin bone works better too, (heres two more enemy re-textures, thinking about changing up the owl a bit more, I dont think the head feels right, what are your thoughts?)
(https://cdn.discordapp.com/attachments/775479409967628290/787804418883321866/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: sebastianangel on December 15, 2020, 08:11:45 am
I think the thin bone works better too, (heres two more enemy re-textures, thinking about changing up the owl a bit more, I dont think the head feels right, what are your thoughts?)
(https://cdn.discordapp.com/attachments/775479409967628290/787804418883321866/unknown.png)
very good progress! :thumbsup: It is a great initiative, I think the owl is very successful for the owl ... perhaps given the size of these it could also be replaced by a gargoyle ;)
variants
(https://1.bp.blogspot.com/-gCmqicuDsus/X9i1fHPukhI/AAAAAAAABEQ/czx6f1dVTgEFvpBKDOSC2_CQYhfnBgUHQCLcBGAsYHQ/s88/prueba%2Bsoldier.png)
(https://1.bp.blogspot.com/-8P6YtI-wdW4/X9i1VsIqnGI/AAAAAAAABEM/h5S0FysP_wwGevZoj1YdlZrTQ_gyoXufwCLcBGAsYHQ/s551/prueba%2Bgargola.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: cartridge_rom on December 15, 2020, 10:19:19 am
the user Morinis could maybe help, his work in updating sprites is amazing and of quality. :beer:

here is your link if you want to consult your help =

https://www.romhacking.net/forum/index.php?action=profile;area=summary;u=19143 (https://www.romhacking.net/forum/index.php?action=profile;area=summary;u=19143)

He is currently helping on the Metroid Complex project for "NES"

and I work on various Castlevania projects for the NES.

https://castlevaniadungeon.net/forums/index.php?topic=9260.0 (https://castlevaniadungeon.net/forums/index.php?topic=9260.0)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 15, 2020, 12:59:53 pm
Thanks sebastianangel, At the moment im hoping to just re-design the old enemies before re-designing them so there can be two layers of separation from the original content. The plan is to repaint the old designs before makeing something completely new using the CHR space. :P A gargoyle is a good idea though, I worked on the flying skeleton and added some more gargoyle-ish features.
(also re-designed the bone pillar)

Hi, cartridge_rom! thanks for the tip, as I am also working on the Complex project, so I will defiantly look into it. ;D

(https://cdn.discordapp.com/attachments/774752446627053642/779779221924085800/unknown.png)
(https://cdn.discordapp.com/attachments/774752446627053642/778816704175800330/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: sebastianangel on December 15, 2020, 01:32:24 pm
excellent design
the flying skeleton, it seems perfect to me :crazy:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on December 15, 2020, 10:05:24 pm
the user Morinis could maybe help, his work in updating sprites is amazing and of quality. :beer:

I am  :beer:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on December 15, 2020, 10:21:01 pm
Indeed he is. ;)

Plus Im glad I caught wind of this project,it looks amazing. :D
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on December 16, 2020, 11:19:52 pm
(https://i.imgur.com/a0ohJZm.jpg)

Boss concept.  Power Crystal Demon.  I'm extremely rusty on creating stuff from scratch.  Might be customized into something different.  Did not add the tail nor chains as it would have been way too big of an encounter.  Could have added the tail but this would do, a butchered down version  :P


Since Castlevania 3 can take decently sized sprites this will go into the roster nicely.  Kept Frankenstein in for size comparison  :beer:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on December 16, 2020, 11:42:39 pm
(https://i.imgur.com/a0ohJZm.jpg)

Boss concept.  Power Crystal Demon.  I'm extremely rusty on creating stuff from scratch.  Might be customized into something different.  Did not add the tail nor chains as it would have been way too big of an encounter.  Could have added the tail but this would do, a butchered down version  :P


Since Castlevania 3 can take decently sized sprites this will go into the roster nicely.  Kept Frankenstein in for size comparison  :beer:

Holy crud! Morinis,that looks damn amazing!
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: sebastianangel on December 17, 2020, 12:07:00 am
(https://i.imgur.com/a0ohJZm.jpg)

Boss concept.  Power Crystal Demon.  I'm extremely rusty on creating stuff from scratch.  Might be customized into something different.  Did not add the tail nor chains as it would have been way too big of an encounter.  Could have added the tail but this would do, a butchered down version  :P


Since Castlevania 3 can take decently sized sprites this will go into the roster nicely.  Kept Frankenstein in for size comparison  :beer:
great design :o super :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 18, 2020, 11:15:35 am
Heres an update on stage concepts, for you guys. Its a take on the port town Aljiba from CV2
(https://cdn.discordapp.com/attachments/777954603765334016/789340839062405130/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on December 18, 2020, 11:32:02 am
Looks amazing! Keep up the great work. :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 19, 2020, 01:50:28 pm
Made a ship belly concept using recycled tiles (the stairs and platforms are pier tiles, and the ship walls are pathway blocks that switched palates) Thoughts?
(https://cdn.discordapp.com/attachments/777954603765334016/789926836268040213/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on December 19, 2020, 01:57:56 pm
Nicely done,it looks beautiful,keep up the great work Toffi. :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: The Count on December 21, 2020, 11:51:15 pm
Hey,

Those graphics are extraordinary.  :thumbsup:

If you are looking for extra hands I have a fairly good background with NES Mechanics. I see you are thinking of Sound Modification? What are you seeking to do with that?
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 22, 2020, 01:58:18 pm
Thanks! ;D

On sound modification:
We are searching for someone with 6502 ASM programming experience to help us dissect and enhance the games sound engine. Currently we have the music creation side of the project ironed out, but are still working on implementing a sound engine to help us port NSF (nintendo sound format) or ASM (direct assembly) into the games code. The plan is to edit existing songs and add new ones to CV3s vanilla soundtrack.

One of the issues the team has encountered is all Castlevania 3 games outside of japan used the MMC5 chip, which modified music and added depth to it. However the original ROM was developed in Japan, and the VRC6 sound chip modifier was implemented in the original for an extra effect and then modified for a global release. Due to this change, the code has taken a bit longer to unravel. Currently the teams programmer is looking into older fan-made Castlevania sound engines (ones built for CV1 and 2 which didnt use MMC5) to see if there is any way that code could be ported.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: The Count on December 22, 2020, 02:46:11 pm
Sounds interesting.  ::)

I have definitely had my share of conversations with 6502. Lol.

The first thing to consider is what registers are talking to the actual hardware.
Most likely what they did during the VRC6 to MMC5 port is remove the bytes that were used for the extra parts. Then used them for something else now that they were freed up. It sounds like you are trying to put them back if I am correct?

What you will most likely need to do is find an empty spot somewhere else in the ROM and stick the unused data there then write a custom routine that points the extra data to the hardware. Basically re-installing the stuff that they took out during the regional port.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 23, 2020, 09:24:03 pm
We are aiming to get the MMC5 done first (as our modifications so far have been using that version) and then possibly come in with the VRC6 as an extension to the original MMC5 port. Most of the issues come from dissecting whats already been done, as the original conversion process made the MMC5 data harder to work with.

Were getting defiantly getting somewhere though. :P

By the way, here's some more progress on enemy remodels (for the mummy and medusa heads)
(https://cdn.discordapp.com/attachments/774752446627053642/777748511449939998/unknown.png)(https://cdn.discordapp.com/attachments/774752446627053642/777774654839324672/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on December 23, 2020, 10:38:30 pm
Loving the sprites Toffi. :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on December 24, 2020, 10:50:14 am
We are aiming to get the MMC5 done first (as our modifications so far have been using that version) and then possibly come in with the VRC6 as an extension to the original MMC5 port. Most of the issues come from dissecting whats already been done, as the original conversion process made the MMC5 data harder to work with.

Were getting defiantly getting somewhere though. :P





Just wait until the world is introduced to the first soundtrack to AoC that is utilizing a Castlevania III MMC5 sound engine.  The demo that I listened to this morning was like my cup of coffee....but I don't drink coffee  :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: The Count on December 24, 2020, 12:37:35 pm
Ohhh, You mean you have already changed the sound engine. For some reason I thought MMC5 was the original Castlevania III engine. Now after doing a bit of research I see it was 2A03. If you have already made it into a new engine then I don't think I will be very much help. I was under the impression you needed help converting 2A03 to a different one. My bad.  :crazy:

Well in that case, That is going to be something else again.

I don't think the castlevania series has ever had this type of sound engine before.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Vanya on December 24, 2020, 04:51:01 pm
Wow! Really dig the Anubis mummies.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 27, 2020, 11:39:51 am
Thanks! ;D Right now the plan is just to re-texture the old enemies before going all out and completely redesigning them in the future. So be on the look out for some new enemies soon.

(heres the blade master and spider re-texture)
(https://cdn.discordapp.com/attachments/774752446627053642/780504896289636372/unknown.png)(https://cdn.discordapp.com/attachments/774752446627053642/781264574133043210/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on December 27, 2020, 02:52:29 pm
Amazing job Toffi,keep it up! :D
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on December 30, 2020, 01:45:00 am
Im back again with more re-design work.
(heres the living flame and shot multiplier)
(https://cdn.discordapp.com/attachments/774752446627053642/780597485194051654/unknown.png)(https://cdn.discordapp.com/attachments/774752446627053642/792459377185390602/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on December 30, 2020, 03:25:41 pm
Update on the technical stuff.

The new sound engine is still being fleshed out and worked upon by our programmer!  When it's 100% fully functional I shall let you all know!  This sound engine will be utilized in my other projects outside of AoC so that way things are optimized to the fullest!


When the music is created I shall direct people towards the creator's YouTube channel while production and everything can be found on mine and everyone else involved channels so please be sure to keep an eye on everything as things are being documented while we go along in this adventure!\




Will update more when we have a demo stage made with or without the new music  :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on January 05, 2021, 06:12:04 pm
Still working on the background for the port town. In the meantime, here's a steam golem boss idea with steam flame and forest effects added on.
(https://cdn.discordapp.com/attachments/774752446627053642/782374411725963304/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on January 12, 2021, 07:41:22 pm
Graphics Update:
Redesigned the end level reward, its been re-designed as an aperture fragment (CV3 originally used an orb)
Made new 8 bit Gothic text and redesigned the HUD well. We're still ironing everything out so expect new changes to come!
(https://cdn.discordapp.com/attachments/774749547717066832/798712368808067102/unknown.png)
(https://cdn.discordapp.com/attachments/774749637746753546/798712700942942238/unknown.png)
(https://cdn.discordapp.com/attachments/774749637746753546/798714132668874772/unknown.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on January 12, 2021, 08:36:40 pm
Glad that you made the text as I always hated making new text for games.  Not gonna lie about that  :P
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on January 13, 2021, 08:34:51 pm
Not bad,so far so good,keep it up Toffi. :)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on January 17, 2021, 07:29:07 pm
Not bad,so far so good,keep it up Toffi. :)

Wait until the other stuff that we show off as I'm working on a few things outside of the demo stage planned ;)



I know a lot of people will  have doubt about the things we're going to be bringing out and see about implementing but I will not say to what they are until they're that, 100% implemented, as things could be tossed out due to technical difficulties.  Me and Toffi have both been spearheading this project for we're both leads on it :beer:



I also appreciate those that are linking webpage links to this thread as it's giving us quite the attention!




We'll update when stuff have progressed further as certain things I cannot show right now!  Cheers! :beer:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Vanya on January 18, 2021, 01:51:24 am
Im back again with more re-design work.
(heres the living flame and shot multiplier)
(https://cdn.discordapp.com/attachments/774752446627053642/780597485194051654/unknown.png)(https://cdn.discordapp.com/attachments/774752446627053642/792459377185390602/unknown.png)

I have a critique for the living flame enemy. I suggest not using a black outline if at all possible.
In fact any enemy that is, shall we say, energy based (?) should not use a black outline as doing so will make them pop better IMO.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on January 18, 2021, 02:43:09 pm
Wait until the other stuff that we show off as I'm working on a few things outside of the demo stage planned ;)



I know a lot of people will  have doubt about the things we're going to be bringing out and see about implementing but I will not say to what they are until they're that, 100% implemented, as things could be tossed out due to technical difficulties.  Me and Toffi have both been spearheading this project for we're both leads on it :beer:



I also appreciate those that are linking webpage links to this thread as it's giving us quite the attention!




We'll update when stuff have progressed further as certain things I cannot show right now!  Cheers! :beer:

Heh heh alright Morinis ;) I can't wait to see that update! ;D
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on January 19, 2021, 08:18:15 pm
I have a critique for the living flame enemy. I suggest not using a black outline if at all possible.
In fact any enemy that is, shall we say, energy based (?) should not use a black outline as doing so will make them pop better IMO.
Thanks for the tip Vanya ;D FYI most AoC enemies will be redesigned to fit the theme and more creatively use the tile space. The flame enemy will absolutely be re-designed when its corresponding level is created.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Vanya on January 20, 2021, 11:58:10 pm
Groovy.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on January 21, 2021, 10:32:46 am
I have a critique for the living flame enemy. I suggest not using a black outline if at all possible.
In fact any enemy that is, shall we say, energy based (?) should not use a black outline as doing so will make them pop better IMO.


Everything is being redone.  There won't be any enemies from Castlevania 3 seen in AoC.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on January 21, 2021, 01:06:28 pm
Interesting,wonder what the new enemies will look like?
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on January 21, 2021, 08:20:06 pm
One of the reasons main reasons why the re-designs are going through multiple revisions has to do with stages. A stage with a blue background might make a blue enemy harder to see, so were developing enemies along with their stages to keep everything visible and stylistically consistent. :)
Also worked on the point numbers and shrank the AoC sub title to fit into the original's space in the CHR
(https://cdn.discordapp.com/attachments/774749637746753546/787736013392314368/unknown.png)
(https://cdn.discordapp.com/attachments/774749637746753546/786633851996602388/unknown.png)

Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Vanya on January 25, 2021, 07:22:07 pm
I have to say now that I have gotten a chance to really play Bloodstained RotM, I'm very open to having a CV game with unique monsters designed in a completely different style.
So I'm looking forward to seeing what you guys come up with.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on January 26, 2021, 12:10:36 am
It looks great so far. :)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: pleasejust on January 26, 2021, 08:12:48 pm
Looks promising. I would really like to see this hack being designed around the improved controls with inertia hack being included by default.
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on January 30, 2021, 01:02:31 pm
I can confirm that many of the improvements the controls hack gave CV3 have been implemented
(and a few more quality of life feature's are planned on top of them) ;)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on January 30, 2021, 01:53:56 pm
This is awesome news to hear Toffi! ;D

You & the others keep the awesome work! :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on January 30, 2021, 02:35:15 pm
I have to say now that I have gotten a chance to really play Bloodstained RotM, I'm very open to having a CV game with unique monsters designed in a completely different style.
So I'm looking forward to seeing what you guys come up with.


When Dragoon first had the project, he called his style SotN 8 bit.  He use to have an exact style like me as I taught him how to sprite.  Not sure when he picked it up but that's what he got.

Here's his Sonia sprite: https://www.youtube.com/watch?v=RqxuSA_7PNQ (https://www.youtube.com/watch?v=RqxuSA_7PNQ)

Compared to mine: https://www.youtube.com/watch?v=-Cip5WjRWrk


We recently picked up a wonderful sprite artist that has something extremely similar in style so every enemy and boss can be rendered to the 'SotN 8 Bit' thing  :thumbsup:



I could never do his style as it messes with my OCD  :D





Toffi and myself will keep you all updated on future updates  :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on February 01, 2021, 05:07:45 pm
Emco made this awesome demo for a new enemy, along with its AI. Cant wait to see what he does next  :thumbsup:
(https://cdn.discordapp.com/attachments/774752446627053642/805473015680204810/rough_sprite.png)
(https://cdn.discordapp.com/attachments/774752446627053642/805473138593759263/Spring-heeled_jack_design.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 01, 2021, 05:12:24 pm
Loving the new original enemy sprite there Toffi!

Plus the little ref picture on how it'll act.fascinating stuff right here,you & the team keep up the awesome work! :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: IcePenguin on February 01, 2021, 07:48:13 pm
Emco made this awesome demo for a new enemy, along with its AI. Cant wait to see what he does next  :thumbsup:
(https://cdn.discordapp.com/attachments/774752446627053642/805473015680204810/rough_sprite.png)
(https://cdn.discordapp.com/attachments/774752446627053642/805473138593759263/Spring-heeled_jack_design.png)

I agree with DavidtheIdeaMan!  That is really really cool!  Seeing the sketches of the enemy behavior is so fascinating.  Can't wait to see how it turns out!  :)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on February 06, 2021, 01:12:23 pm
Here's another enemy design doc
(https://cdn.discordapp.com/attachments/774752446627053642/807021054412455936/Ghost_design.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 06, 2021, 01:22:18 pm
This is fascinating stuff right here Toffi,you are giving me inspiration seeing all of this stuff :)

I hope you & the team keeps up the great work! :thumbsup:
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on February 06, 2021, 02:11:52 pm
Credit goes to Emco for the awesome write ups and designs!   
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 06, 2021, 02:24:59 pm
I hope he continues the great work then. :)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on February 09, 2021, 09:51:19 pm
Here's another awesome design from emco! This is the water spirit N√łkken, its a Scandinavian shape shiftier that loves to fool people who wander into it's territory by transforming into something that looks harmless before dragging their victims into a watery grave. Rumors state that screaming their name will outright kill the little tricksters, so don't forget it!

(https://cdn.discordapp.com/attachments/774752446627053642/808458592659046411/Nokken_Sprite.png)
Title: Re: Castlevania 3 (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 09, 2021, 10:27:11 pm
Emco did a fantastic job with this one! ;D

Can't wait to see more :)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Vanya on February 11, 2021, 06:45:18 am
Nice! Very creepy looking. Kinda reminds me of the seaweed monster in this one episode of One-Punch.
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on February 16, 2021, 12:16:59 am
Another wonderful design by emco. This little fellow is a red cap, they are a murderous sub species of dwarfs who can move extremely fast. Legends say that travelers who stray to far from home will encounter these tiny monsters, and that outrunning one is impossible. The fashionable red caps they wear are dyed with their victims blood.
(https://cdn.discordapp.com/attachments/774752446627053642/809152891780595762/redcap.png)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 16, 2021, 12:19:47 pm
Lovely sprites you are showing here Toffi :)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on February 16, 2021, 04:16:59 pm
Lovely sprites you are showing here Toffi :)

All thanks to our current enemy sprite artist, Emco, as they're messing with lesser enemy sprites right now  :thumbsup:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 16, 2021, 05:28:42 pm
Heh awesome,can't wait to see what they'll do next,thanks in keeping me posted Morinis. :thumbsup:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Trax on February 17, 2021, 12:54:10 pm
Looks like very good work, so far. Nice project. If you need help with ASM or beta-testing, let me know.
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on February 17, 2021, 08:34:33 pm
Looks like very good work, so far. Nice project. If you need help with ASM or beta-testing, let me know.


When we hit the mile marker for beta testing it will be a closed group to keep track of who posts it to any cart selling or ROM websites with an unfinished game.  I'll let Toffi know that you are interested in future beta testing :beer:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on February 20, 2021, 01:41:55 pm
Here's an original enemy type coming to you directly from the AoC team. This ones a zombie dragon that has been slashed to pieces, but has sown itself back together through Dracula's dark magic .
Credit goes to Emco for the design on this one!

(https://cdn.discordapp.com/attachments/801683382504914966/812754521662816296/unknown.png)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 20, 2021, 01:49:23 pm
Awesome post Toffi!

Plus Ecmo is doing a bang up job in creating these enemy sprites!
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on February 21, 2021, 10:56:11 pm
Here's another enemy type from our resident bestiary creator emco! This enemy is based of the African Popo Bawa, a dark spirit that attacks homes during the night. It's name literally translates to "bat-wing", due to its primary form when invading houses. It is said the only way to defeat the Popo Bawa is with blinding light. After a Popo Bawa attack, lit fires will often be placed around a victims home in order to keep the monster for coming back again. 
(https://cdn.discordapp.com/attachments/774752446627053642/813020249456640020/poopoo_bawa.png)

Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 21, 2021, 11:07:29 pm
Fascinating story about this new type of evil Bat monster. :)

Also kudos to Emco once again for the sprites. :thumbsup:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Vanya on February 22, 2021, 10:57:26 am
Damn! That bat graphic is sick! Love it!
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on February 25, 2021, 02:41:11 pm
A living spike enemy has been created! Taking the place of the moving spore, is the Teculo. This urchin like monster comes from Romanian Demonolgy. These small spike balls come from the river styx, they are one of the few creatures that can survive in it. Touching one is the probably the worst course of action you can take though, as the human body is said to become inflated and sluggish when inflicted by its poison.
(like an allergic reaction on steroids)
Fascinatingly enough, the folk lore makes demons are immune to the Tculo's poison and instead use them as throwing weapons or summon them at their side in battle.
(https://cdn.discordapp.com/attachments/774752446627053642/813869195578179604/unknown.png)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 25, 2021, 03:11:34 pm
Im really loving these new enemy sprites,I can't wait how they'll behave in game. :D
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on February 27, 2021, 03:14:39 pm
Updated City Port Video

https://www.youtube.com/watch?v=KvhHKVSiFsM (https://www.youtube.com/watch?v=KvhHKVSiFsM)

As things progress on me and Toffi's teams, we are slowly moving along!  As my activities have been moved to the weekends for right now I am happy to see that Toffi's progress in understanding CV3 with reVamp is showing along with his spriting techniques that are improving as well!  At this rate, he's going to be a very wonderful spriting partner when it comes to my other stuff!  Dragoon will still be referenced when this project is done  :beer:


Background sprites are being worked on right now by two other individuals for level design as they're hard at work to when they can manage!  Sadly we are losing our main programmer due to real life reasons getting in the way so our MMC5 sound engine is just hovering in place right now while we work onward.  Our music creator has been very patient with all of this for when things get rolling again on the sound engine and a new track is out I shall link their page to here for others to listen in on the AoC soundtrack!



Other than that, things are moving along!  We thank all of those for showing support towards this!




...and if anyone does ask.  Yes, this project is Legends NES 2.  To what Dragoon wanted and what I took over for him with the help of Toffi.  True this will be coming out way before Legends NES but that's the plan for how we're going to tell this story :beer:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on February 27, 2021, 03:41:35 pm
Updated City Port Video

https://www.youtube.com/watch?v=KvhHKVSiFsM (https://www.youtube.com/watch?v=KvhHKVSiFsM)

As things progress on me and Toffi's teams, we are slowly moving along!  As my activities have been moved to the weekends for right now I am happy to see that Toffi's progress in understanding CV3 with reVamp is showing along with his spriting techniques that are improving as well!  At this rate, he's going to be a very wonderful spriting partner when it comes to my other stuff!  Dragoon will still be referenced when this project is done  :beer:


Background sprites are being worked on right now by two other individuals for level design as they're hard at work to when they can manage!  Sadly we are losing our main programmer due to real life reasons getting in the way so our MMC5 sound engine is just hovering in place right now while we work onward.  Our music creator has been very patient with all of this for when things get rolling again on the sound engine and a new track is out I shall link their page to here for others to listen in on the AoC soundtrack!



Other than that, things are moving along!  We thank all of those for showing support towards this!




...and if anyone does ask.  Yes, this project is Legends NES 2.  To what Dragoon wanted and what I took over for him with the help of Toffi.  True this will be coming out way before Legends NES but that's the plan for how we're going to tell this story :beer:

Im very happy & excited to hear this news Morinis,you & the other keep up the amazing work!
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on March 01, 2021, 08:52:23 pm
Here's some more enemies from Emco. These are the hounds of tindalos.

(https://cdn.discordapp.com/attachments/774752446627053642/815001911229022228/Hound.png)
(https://cdn.discordapp.com/attachments/774752446627053642/815037591900127262/unknown.png)


March 05, 2021, 06:18:51 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
ENEMY ALERT:
The original crow has been devoured and replaced by the Nachtkrapp, a horrid minion of the night. Children beware, legends say that after sundown the Nachtkrapp hunts, looking for fresh meat. If it sees you, the Nachtkrapp will lift you away to its nest and gruesomely devour you, ripping off your limbs before picking out your heart. The Nachtkrapp can't exactly lift adults off into the night though (because of its small size) however if encountered, legends recommended to look away. As a simple glance at the monsters empty eye sockets is said to cause sickness and death.
Credit goes out to Emco for the design.

(https://cdn.discordapp.com/attachments/774752446627053642/817361802303504384/nachtkrapp.png)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on March 09, 2021, 07:22:44 pm
Looking into making 8x8 environmental tiles to save space.
(https://cdn.discordapp.com/attachments/777954603765334016/819001608758099979/unknown.png)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on March 09, 2021, 07:46:03 pm
This is amazing stuff you posted here Toffi,you & the rest keep up the fantastic work! :thumbsup:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Mindflower on March 10, 2021, 10:51:45 am
Nothing but love for this project, and of course to my buddies working on it. Good luck, wish i had more time resource available to help out more, but tbh i'm already invested so much in Space Complex in that i don't see me doing much, at least for now. Good luck and i will be following the process, and maybe contribute whenever my timetable allows it. :)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on March 10, 2021, 12:55:29 pm
It's all good, MindFlower :beer:


Hoping things go well for that one particular skill set of yours to be used and placed in on a stage I'd like to have implemented in the future  ;)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on March 13, 2021, 11:57:30 pm
Got some character concept busts that illustrate the character roster so far. Below are busts for Sonia Belmont, Quincy Morris, and Saint Germain, (excluding Claudia's).
Credit goes out to Neri for the illustrated concepts, and to Ecmo for the pixel art design.
(https://cdn.discordapp.com/attachments/774749547717066832/811905381113921546/portraitss.png)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on March 14, 2021, 12:11:26 am
Awesome post Toffi & Neri did a great job in these portraits so far,you guys keep up the great work! :thumbsup:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Morinis on March 14, 2021, 10:08:26 am
Stuff is not complete on my end though need to bring out an update on my own project.  Been busy doing a lot of things outside of ROM hacking lol.

(https://i.imgur.com/5vNU9It.jpg)


A little snippet of two characters, Claudia (Sypha replacement) and Quincey (Grant replacement).  Both in Phase 1 development.  I had a lot more for Claudia made however I didn't like so deleted and remade things.  I will show more when they are completed  :thumbsup:




Also, if anyone is remotely interested.  There will be a livestream this coming Friday towards stage development on the Mine & Quarry area for AoC.  Doing this stuff again to boost development along with my projects and channel.  The livestream and chat will be recorded  :beer:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on March 14, 2021, 12:30:45 pm
Sick & fantastic work as usual Morinis,keep it up! :thumbsup:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on March 29, 2021, 01:39:09 pm
Hi everyone! Heres an update on the Port Town Demo. Progress is coming along smoothly and we are currently working on compressing/implementing some new stage art.
(https://cdn.discordapp.com/attachments/777954603765334016/823680224100483142/unknown.png)
(https://cdn.discordapp.com/attachments/777954603765334016/815695877174984804/unknown.png)
(https://cdn.discordapp.com/attachments/777954603765334016/824735762473156639/unknown.png)
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: DavidtheIdeaMan on March 29, 2021, 02:31:01 pm
Those sprites are looking dang beautifulyou & the team keep up the great work Toffi! :thumbsup:
Title: Re: Castlevania III (NES) total conversion hack: Aperture of Corruption
Post by: Toffi on April 09, 2021, 02:26:27 am
The core cast is finally coming together
Saint Germain (before he became a time traveler)
Claudia (the creator of the Aperture of Corruption)
Quincy Morris (heir to the lost Belmont legacy, and the 1897 Vampire Killer)
Sonia Belmont (torn from the past to fight Dracula one last time)

(https://cdn.discordapp.com/attachments/787757924797775923/829964177087004682/unknown.png)