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Romhacking => ROM Hacking Discussion => Topic started by: StevenVillman on September 27, 2020, 06:50:08 am

Title: Why Are Enemy Sprites Not Displaying Correctly (Glitching) in SMB3 ROM Hacks?
Post by: StevenVillman on September 27, 2020, 06:50:08 am
I'm wondering on why certain Airship enemies/hazards such as the Rocket Engine/Flame Jet and Bullet Bill or Missile Bill enemies/hazards are not displaying correctly (are glitched-looking) when they are on screen at the same time in Airship stages/levels; why Bullet Bill Blasters don't display correctly in Tanks stages/levels; and why Giant Cannon Balls and Bom-ombs sometimes don't display correctly in Airship, Battleships and Tanks stages/levels – especially when it comes to the 16-bit, Super Mario Bros. 3 for Super Mario All-Stars version of "Frank's First Super Mario Bros. 3" and "Frank's 2nd Super Mario Bros. 3" ROM hacks. Why are these Airship/Battleships/Tanks enemies/hazards glitching out on the SNES, 16-bit version of these 2 ROM hacks but not on the NES, 8-bit versions; and why do the Rocket Engine and Bullet Bill or Missile Bill object sets/sprites glitch out there whenever they are on screen at the same time (the latter one has baffled me for years!)???
Title: Re: Why Are Enemy Sprites Not Displaying Correctly (Glitching) in SMB3 ROM Hacks?
Post by: LivingfortheNight on September 28, 2020, 11:34:37 am
post a screenshot
Title: Re: Why Are Enemy Sprites Not Displaying Correctly (Glitching) in SMB3 ROM Hacks?
Post by: RetroGameFan on October 01, 2020, 09:10:54 am
post a screenshot
It would've been better if you said "please" with regard to that post; also, that remark isn't very helpful if you ask me. Remember, Steven is new here.