Attack 1/2 Health Speed Jump Defense Special
Leonardo 12 12 1.0x 1.0x 1.0x 1.0x
Raphael 16 24 1.0x 0.88x 1.5x 0.5x
Michelangelo 10 12 1.22x 1.0x 0.8x 1.2x
Donatello 09 10 0.88x 0.63x 0.8x 1.2x
In the past, people have suggested changing the enemies to those seen in the cartoons/comics, but there arent many generic foes and it'd be strange to have three krangs come on screen at once.
If you were going to make any of the enemies into a Triceraton, the chainsaw maniac would probably be the best choice in my opinion.
One minor thing I noticed while playing, you added a ladder to the Bebop miniboss room to deal with the jump height issue, but since you can't really jump off of ladders in this game, it's not that easy to fall from the ladder to land on the ledge. I tried doing it with Raphael and had to try it about 5 times before he finally got up onto the ledge via the ladder.
Sorry to double post. I've been working on new sprites for the game and would appreciate feedback, as I've not done much spriting work before.
(https://i.ibb.co/NxVmkf0/TMNT-Return-to-New-York-009.png)
(https://i.ibb.co/8bsW8Dw/TMNT-Return-to-New-York-006.png)
(https://i.ibb.co/rQ5dPYH/TMNT-Return-to-New-York-008.png)
(https://i.ibb.co/Y0XtWwb/TMNT-Return-to-New-York-004.png)
(https://i.ibb.co/Lg014wQ/TMNT-Return-to-New-York-003.png)
I'd also appreciate some suggestions for the remaining enemies. Here's what I was leaning towards:
-Dinosaur robot: Foot Elite
-Frog: Green foot with a whip
-Hedgehog/Firefreak/stone guy: Earth, Fire, and water Foot Mystics
-Sentry in level 6: Need to fix propeller, might make it a searchlight since it already has wings
-Boulder bird from level 5: ???
-Roof leaper from lvl 1-2: Some kind of drone copter that drops down on you
-Fleakid from lvl 3: Blade from TMNT 2
-Jellyfish from level 5: ???
-Wall Crawler from level 5: ???
Once these are done, there will likely be another long hiatus as i learn how to make unique miniboss fights
Thanks for the help!
Man you really went above and beyond!
I actually had the idea of changing the enemies that seem to come out of nowhere for enemies from the actual comics and the cartoon series.
This page could help for a few ideas:
https://villains.fandom.com/wiki/Category:TMNT_Villains
Out of that, I'd recommend posting a side-by-side comparison here from the original enemy and the new one you'll be using for each one, so people can get a better idea of what enemies are being changed, and to what.
I'll be looking forward to the new enemies!
I'll see what enemies I can think of for the remaining ones.
Version 1.7 is up. See original post for updates, please leave feedback and hope you all enjoy!
This looks really great. Has anyone been able to get it to work on an NES Classic? Any particular reason I may be having trouble getting it working?
Sure thing. New ones are towards the bottom but here's the big changes
(https://i.ibb.co/BzGSwSF/Sprite-changes.png)
I think I would agree with making Donatello slightly stronger. As he is right now, even as a distance fighter, it takes much longer for him to defeat enemies, and is so much slower than the other turtles, which outside of certain scenarios makes it more desirable to just use Leo for the higher attack, or tank it with Raph. Buffing special weapons for him could help too, but it would still put him at a major disadvantage because he would then be dependent on random weapon drops to be useful.Agreed.