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Romhacking => Personal Projects => Topic started by: ActionGamer on May 17, 2020, 02:29:43 pm

Title: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on May 17, 2020, 02:29:43 pm
Dear Fans of The Legend of Zelda,

My name is ActionGamer. You probably remember playing my Zelda hack The Legend of Zelda: Triforce Power. Well I'm here to present to you a preview of the official sequel in the Triforce Power Saga The Legend of Zelda: Fall of Hyrule. It has every feature and improvement you loved about Triforce Power and more.


Features from Triforce Power that are going to be in this game too:


New features that are going to be in Fall of Hyrule:
(Special thanks to ShadowOne333 and all the people who made the Zelda 1 Redux patch which was used to make this game have all these new features).

You can download the beta of the Zelda 1 Redux patch here: https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux
 (https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux)

Screenshots
(Remember this hack is still in development, so some screenshots may not be final):

Title Screen:
(https://imgur.com/Lgb7f7I.png)


Story:
(https://imgur.com/3jUr3Zt.png)


Navi will heal you:
(http://imgur.com/KwWiWFa.png)


Look at that picture of Link:
(https://imgur.com/WXJrvyp.png)


WATCH OUT OCTOROKS:
(https://imgur.com/sBTaSxR.png)


Wheres my sword?
(https://imgur.com/ldTC1QS.png)


There's my sword:
(https://imgur.com/v2hccG9.png)


Nice cave shopkeeper:
(https://imgur.com/S9GKNqC.png)


Break down the Walls!!!!!!
(https://imgur.com/iPHvYCv.png)


Keep your eyes open in the desert:
(https://imgur.com/lFCKEkD.png)


WATCH OUT FOR THE TORNADOS LINK!!!!!!!!!!
(https://i.imgur.com/SWojiw6.png)


More updates and screenshots coming soon.

If anyone wants to bug test this hack, download the prototype ips patch here, and DM me your issues and/or feedback on romhacking.net. Make sure you patch it to a Zelda 1 PRG0 rom, not PRG1 that's important: https://www.dropbox.com/s/z68oox44wun5mq3/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V27%29.ips?dl=0 (Currently at Version 27).
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: The3Dude on May 18, 2020, 05:55:42 pm
Looks great! I'd love to test it. If you need help with any designs I can help too. Especially with dungeons or graphics (even though your graphics look amazing). :thumbsup:

Great Title screen too :beer:
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ultimaweapon on May 19, 2020, 03:41:37 am
Those shots look great. Once I finish your current title, I'd love to beta test this new title for you.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on May 21, 2020, 10:17:14 am
Looks great! I'd love to test it. If you need help with any designs I can help too. Especially with dungeons or graphics (even though your graphics look amazing). :thumbsup:

Great Title screen too :beer:

I sent you the rom in your DM's.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: The3Dude on May 21, 2020, 06:13:23 pm
I sent you the rom in your DM's.

I keep trying to download, but it says file is still uploading.
(https://i.ibb.co/THk4RB4/Screenshot-56.png)
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on May 22, 2020, 02:16:17 pm
I sent you a bad link, my bad, I sent another one from google drive

May 22, 2020, 04:17:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
UPDATE: I've updated dungeon 1 because there was a glitch where if you get the triforce first before you fight the boss. You'll still hear the boss sound effect when exiting the dungeon into the overworld.

May 25, 2020, 10:02:23 am - (Auto Merged - Double Posts are not allowed before 7 days.)
UPDATE 5/25/20:

I've updated the hack to when you want to save, just press select in the sub-screen rather than Up & A. Also I updated some of the dungeon graphics. What do you guys think?

(https://i.imgur.com/oatOyff.png)

(https://i.imgur.com/suylXP8.png)

(https://i.imgur.com/fuPJOV9.png)
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: The3Dude on May 25, 2020, 02:05:11 pm
Glad you were able to get the SELECT saving working. :thumbsup:

Yeah it does look better, I like the wooden floor entrance. I also did that for my current hack.


RE to your PM: Yes I would like the updated ROM.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on June 12, 2020, 12:28:02 pm
UPDATE (6/12/2020):

I managed to implement a new feature in The Legend of Zelda: Fall of Hyrule. Now music plays during the file menu screen and it's the fairy fountain theme from another zelda game you guys like.

Preview of Music coming soon
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: greenghost420 on August 03, 2020, 10:25:58 pm
send it over, ill give this a play thru and see how  it goes.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: greenghost420 on August 12, 2020, 08:22:26 pm
the background in the items shop made a few items hard for me to see what the item was, well it was just the arrows looked like the flute to me,everything else was fine. im about to get into the dungeons, ill lyk what i think. thanks
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ultimaweapon on August 13, 2020, 01:48:19 am
I have some free time to beta test it for you.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: StarWyvwern on August 13, 2020, 11:51:56 am
 New Zelda games are never a bad thing IMO.  ;) I have always loved to see these in depth hacks come out that change practically everything, essentially making it a brand new game. I also know from experience how difficult and time consuming it can be. This hack looks great. Thank you for your time and effort. I can't wait to play it.  :thumbsup:
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on August 19, 2020, 11:43:06 am
UPDATE 8/19/2020:

I managed to add a waterfall animation thanks to bogaabogaa on romhacking.net but it's not working correctly at the moment. As you can see in the gif there is a glitchy line inbetween the tiles. if anybody can tell me how I can fix this problem that would be great.

(https://i.imgur.com/7qUuQWC.gif)

Link to post with patch: https://www.romhacking.net/forum/index.php?topic=29403.msg398928#msg398928

Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ultimaweapon on August 20, 2020, 04:29:26 pm
Do you  want feedback about your beta hack here or you want me to pm you my feedback?
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on August 24, 2020, 11:25:20 am
Do you  want feedback about your beta hack here or you want me to pm you my feedback?

PM me the feedback
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on September 03, 2020, 02:11:45 pm
UPDATE 9/3/2020:

Waterfall animations are now working properly in The Legend of Zelda: Fall of Hyrule. Also, If you want to bug test the prototype rom. The download link to version 14 is now available on the first post on page 1.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 06, 2020, 06:20:06 am
Just a heads up, the download link still isn't working(page redirect problem) and it's a link to a full rom, which is against forum rules(and illegal). You need to use DropBox and only make the IPS available.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on September 06, 2020, 10:29:45 am
UPDATE 9/6/2020:

Updated the link in the first post to download the patch because it wasn't working and turns out I'm not allowed to upload a rom to the romhacking.net forums either. So I updated the link to be a IPS patch, which is also right here for your convenience: https://www.dropbox.com/s/dsfmbmstsuw3o1f/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V14%29.ips?dl=0
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 06, 2020, 11:34:39 am
Much better!! Download works!
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: Googie on September 06, 2020, 01:08:19 pm
The pics look really cool, I'm gonna give this a spin right meow! :D
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 07, 2020, 09:48:23 am
@ActionGamer

Ok been playing through the 1st quest and is been a lot of fun! Found the fist glitch. In LVL2, LVL3, LVL5, LVL6, LVL7, LVL8 & LVL9 when you pick up the map it appears over the heart meter(upper left corner) instead of under the name of the level(upper right corner). This does not happen in LVL1 & LVL4.

EDIT1;
Additionally, whenever Link comes out of a dungeon he comes out facing backwards.

EDIT2;
On the screen for the short-cut paths, the one near the graveyard has the stairs in the wrong position. It should be inbetween the rocks but it's up and to the right.

EDIT3;
On the overworld, screen "K6"(alpha horizontal, numeric vertical), there is both a burn bush and a push rock, each opening to a different spot and neither leading anywhere(enter either and it just warps you back to the same screen in the overworld).

EDIT4;
On the overworld screen "P3"(LVL8 entrance) there is a fairy placed but there is also a tree which blocks the refill "trigger" spot.

EDIT5;
In LVL5, there is a screen with stairs that have 3 Blue Skull Bubbles. When entering those stairs is hard-locks the game. There is another set of stairs near the entrance that also hard-lock the game. I'm betting that they were intended to be connected. I looked at the room with an editor and discovered that each set of stairs are not linked to go anywhere, thus the hard-lock.

EDIT6;
In the 1st quest where you find the letter, it is also flagged to be in the 2nd quest, but there is a another location in which a player can also get the letter, effectively having 2 places to get the letter in the 2nd quest.

EDIT7;
In LVL6 Zelda asks "Did you get the sword from the man above the waterfall?", but that location gives the Potion/Heart Container choice in both quests. Also, many rooms were filled with Red Skull Bubbles, but not one Blue Bubble was found anywhere in the level. This needs correction.

EDIT8;
In LVL7 there is a room with a "Grumble, Grumble", yet the room is easily exited with a bomb to the left. Was this intentional? As is, it's a bit pointless.

EDIT9;
In LVL9, in the room where the player is asked "Did you find the Red Tunic?" there is a single block glitch in the wall after the text finishes typing out. In one of the tunnels leading from a Patra the is a Red Tunic in the wall between the stairs(out of reach). And last, after beating "Gannon" the game leaves a key and does not trigger the shudder door leaving the player trapped requiring a reset to escape.

Overall, this looks damn good! I like it a lot. Just needs a bit of love and refinement and this will be a LOZ1 mod that stands out! Very nice!
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ultimaweapon on September 07, 2020, 03:11:41 pm
@ActionGamer

Ok been playing through the 1st quest and is been a lot of fun! Found the fist glitch. In LVL2, LVL3, LVL5, LVL6, LVL7, LVL8 & LVL9 when you pick up the map it appears over the heart meter(upper left corner) instead of under the name of the level(upper right corner). This does not happen in LVL1 & LVL4.

EDIT1;
Additionally, whenever Link comes out of a dungeon he comes out facing backwards.

EDIT2;
On the screen for the short-cut paths, the one near the graveyard has the stairs in the wrong position. It should be inbetween the rocks but it's up and to the right.

EDIT3;
On the overworld, screen "K6"(alpha horizontal, numeric vertical), there is both a burn bush and a push rock, each opening to a different spot and neither leading anywhere(enter either and it just warps you back to the same screen in the overworld).

EDIT4;
On the overworld screen "P3"(LVL8 entrance) there is a fairy placed but there is also a tree which blocks the refill "trigger" spot.

EDIT5;
In LVL5, there is a screen with stairs that have 3 Blue Skull Bubbles. When entering those stairs is hard-locks the game. There is another set of stairs near the entrance that also hard-lock the game. I'm betting that they were intended to be connected. I looked at the room with an editor and discovered that each set of stairs are not linked to go anywhere, thus the hard-lock.

EDIT6;
In the 1st quest where you find the letter, it is also flagged to be in the 2nd quest, but there is a another location in which a player can also get the letter, effectively having 2 places to get the letter in the 2nd quest.

EDIT7;
In LVL6 Zelda asks "Did you get the sword from the man above the waterfall?", but that location gives the Potion/Heart Container choice in both quests. Also, many rooms were filled with Red Skull Bubbles, but not one Blue Bubble was found anywhere in the level. This needs correction.

EDIT8;
In LVL7 there is a room with a "Grumble, Grumble", yet the room is easily exited with a bomb to the left. Was this intentional? As is, it's a bit pointless.

EDIT9;
In LVL9, in the room where the player is asked "Did you find the Red Tunic?" there is a single block glitch in the wall after the text finishes typing out.

I was going to indicate the same things. Also, there are also 2 places that give the White Sword(1 as you just exit from the Lost Woods and 1 to the right of the warp staircase at the bottom of the map. 1 needs to be changed to something else.... maybe a heart container.

The Lost Woods looks like the Lost Mountains instead. In my opinion, you should revert back to your original Lost Woods design and just include a burning bush.


Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on September 08, 2020, 04:44:41 pm
UPDATE 9/8/20:

I've updated the things that the bug-testers have told me about in the last reply (except for the maps in dungeons, and the link backwards out of dungeon thing I do not know how to fix that 2nd glitch). I also changed around level 9, and added something extra to get the skull key, so you might wanna play it again to see if it works.

LoZ: FoH Version 16 IPS Patch Download: https://www.dropbox.com/s/a0ltvhw05dep3iz/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V16%29.ips?dl=0

PS: I'll update the lost woods when I release the next prototype patch.

September 09, 2020, 09:20:55 am - (Auto Merged - Double Posts are not allowed before 7 days.)
UPDATE 9/9/20:

I've updated and fixed the other things that the bug-testers have told me about that I missed in Zelda Fall of Hyrule v16. The Lost Woods design has been changed, and Link doesn't exit the levels backwards anymore. The only thing I have not fixed is the maps to the First Quest dungeons but thats because if I move the maps to the right like it's supposed to be in this hack, the maps don't show up in the dungeon editor. So until i know everything is fixed in the dungeons, I wont update the maps because I need to edit them.

LoZ: FoH Version 17 IPS Patch Download: https://www.dropbox.com/s/y4sgwhonl8qmat6/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V17%29.ips?dl=0
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ultimaweapon on September 09, 2020, 02:14:05 pm
I understand about the maps Action Gamer. I'll check this latest version out over the next couple of days and report anything I come across.

By the way, did you start working on Quest 2 yet?
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 09, 2020, 10:07:24 pm
UPDATE 9/8/20:

I've updated the things that the bug-testers have told me about in the last reply (except for the maps in dungeons, and the link backwards out of dungeon thing I do not know how to fix that 2nd glitch). I also changed around level 9, and added something extra to get the skull key, so you might wanna play it again to see if it works.

LoZ: FoH Version 16 IPS Patch Download: https://www.dropbox.com/s/a0ltvhw05dep3iz/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V16%29.ips?dl=0

PS: I'll update the lost woods when I release the next prototype patch.

September 09, 2020, 09:20:55 am - (Auto Merged - Double Posts are not allowed before 7 days.)
UPDATE 9/9/20:

I've updated and fixed the other things that the bug-testers have told me about that I missed in Zelda Fall of Hyrule v16. The Lost Woods design has been changed, and Link doesn't exit the levels backwards anymore. The only thing I have not fixed is the maps to the First Quest dungeons but thats because if I move the maps to the right like it's supposed to be in this hack, the maps don't show up in the dungeon editor. So until i know everything is fixed in the dungeons, I wont update the maps because I need to edit them.

LoZ: FoH Version 17 IPS Patch Download: https://www.dropbox.com/s/y4sgwhonl8qmat6/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V17%29.ips?dl=0
Cool! Will give things a run through in a day or two and chime in on what I find. If I may suggest, move the heat container gauge back over to the right side until you can work out the in-level map glitch.

EDIT;
Found a new glitch, the Gambling Game guy no longer says anything. Gambling still works though.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on September 10, 2020, 04:16:49 pm
I cant I dont know how to do that. It's only like that because of the zelda 1 redux patch
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 10, 2020, 04:27:41 pm
I cant I dont know how to do that. It's only like that because of the zelda 1 redux patch
I've sent a PM to ShadowOne asking him to take a look.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ShadowOne333 on September 10, 2020, 04:32:36 pm
What's the current issue with the dungeons, precisely?
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on September 10, 2020, 05:41:30 pm
What's the current issue with the dungeons, precisely?

When I remade the dungeons in my hack, they shifted back to the left instead of staying on the right. Is there anyway I can change it back?
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 10, 2020, 05:58:23 pm
What's the current issue with the dungeons, precisely?
The problem is with the in-level map. In OG LOZ, the map is on the left and the heart gauge is on the right, but they have been switched and in most of the dungeons the map shows up in the left field with the heart gauge, which doesn't display properly.I talked about this in a post above. It does this in all but two of the dungeons(LVL1 & LVL4).
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ShadowOne333 on September 10, 2020, 06:09:07 pm
The dungeon maps and HUD changes so the hearts and map are flipped are all done and handled by this ASM code:
https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/blob/master/code/move_maps.asm

Are you compiling your ROM? Or applying the Redux hacks as IPS patches?
If you are compiling, I suggest doing the following:

1) Compile the hack without the move_maps.asm file. Simply open up the main.asm and comment out the line that includes that file.
2) Do your changes with the compiled ROM, including your dungeon changes and such.
3) After all your changes are done, make a main.asm file that ONLY applies the move_maps.asm file over it, and nothing else, with the base ROM being your modified ROM.
4) You might need to modify the code that starts at Line 166 in the move_maps.asm, as that's the part of the code that draws the actual dungeon maps. You need to put your custom dungeon layout maps in place of these.

With that, it should be able to work.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 12, 2020, 02:33:43 pm
Ok, found another glitch. In LVL4 a room that used to be fine is now a "debug mode" room. See pictures.
https://www.dropbox.com/s/8z8asgahsxvq73g/LOZ1-FallOfHyrule-B17_001.png?dl=0
https://www.dropbox.com/s/3c6nzrg2rnxs5iq/LOZ1-FallOfHyrule-B17_002.png?dl=0
Accidental change?

The dungeon maps and HUD changes so the hearts and map are flipped are all done and handled by this ASM code:
https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/blob/master/code/move_maps.asm

Are you compiling your ROM? Or applying the Redux hacks as IPS patches?
If you are compiling, I suggest doing the following:

1) Compile the hack without the move_maps.asm file. Simply open up the main.asm and comment out the line that includes that file.
2) Do your changes with the compiled ROM, including your dungeon changes and such.
3) After all your changes are done, make a main.asm file that ONLY applies the move_maps.asm file over it, and nothing else, with the base ROM being your modified ROM.
4) You might need to modify the code that starts at Line 166 in the move_maps.asm, as that's the part of the code that draws the actual dungeon maps. You need to put your custom dungeon layout maps in place of these.

With that, it should be able to work.
Hey thanks for taking a look at this ShadowOne!
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on September 14, 2020, 09:21:05 am
UPDATE 9/14/2020:

I managed to fix all of the dungeon maps for Quest 1 so that way they're on the right and not on the left where the hearts are, and I added dungeons for Quest 2 that are from The Legend of Zelda: Triforce Power that you could never access before because it was a one quest only Zelda hack. Also, I fixed some other errors in the over world and dungeons that I and other people have noticed too. However there are two problems with Quest 2's dungeons. The first problem is only Dungeons 1-6 have been changed, and the second problem is the maps for those dungeons are still on the left and not the right. I'll fix them in the next prototype when I have the time to do so.

With that being said The Legend of Zelda: Fall of Hyrule Prototype V19 is ready to be bug tested: https://www.dropbox.com/s/1np0cb3kotkqjxq/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V19%29.ips?dl=0
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ShadowOne333 on September 14, 2020, 10:46:23 am
If you are still having issues with the dungeon maps appearing on the left, try looking at the "move_maps.asm" file, most importantly the offsets for where the dungeon map data is handled in the ASM code, which should begin around line 179 in the code.

Each Dungeon map has its own arrangement and PPU Transfer.
You could perhaps repurpose that file for your own project by doing the changes manually through Hex on your end (documenting each change thoroughly on a txt file for reference), and, once you are sure of the changes and are happy with them, then you can modify the move_maps.asm file with your changes, so you can compile said file with no issues.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 22, 2020, 04:48:22 am
Alright, just wanted to check in about V19. Everything seems good in the dungeons. Only found a couple glitches so far. Minor and I'm sure easily fixed.

The first is with the cave at location O-1(overworld map Horizontal -> Vertical) with messed up text. It start s to say "There a secret in a" and is then followed by glitched out gambling game text. This also happens at B-3 in the Graveyard.

The second is at M-2. Under a Armos is a stairway the lead nowhere. Just pops you back out.

Third is at I-3. When you burn the bush, it opens up like normal. But when you come back out, it puts you on top of a bush. Link doesn't get stuck or anything but it's a bit weird. Easy to fix though.

I'll chime in with more updates as I play through.

EDIT:
Going through LVL4 I found a few minor glitches. There is a room with 3 Blue Wizrobes that is bright Yellow/Gold. Also the room with Gleeok/Fairy has the monster sound triggered which continues after you exit the level from picking up the fairy. Going back in and coming back out turns it off.

EDIT2:
In the overworld when you move up from D-7 to D-6 it's easy to end up in the bushes. Simple fix.

EDIT3:
The potion lady text does not appear.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on September 22, 2020, 08:59:50 am
Oki I'll fix them, btw did you get the letter for the potion lady before you went to her?
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 23, 2020, 08:39:16 am
Oki I'll fix them, btw did you get the letter for the potion lady before you went to her?
Yes. Otherwise she says nothing.

I found two other glitches.

In LVL8, I found a room with Zelda in it but all that shows is a question mark.

In LVL5, I found a game breaking bug, in the item sub-room with the flute, the flute is out of reach.

I'm about to start LVL 9. If I find anything I'll chime in.

EDIT;
Found a problem in LVL9. In the room in the bottom left corner of the level with the Patra, there is a set of stairs but the block to open access will not move. It seems to be the only way to move forward so I'm stuck there. I've tried bombs and pushing walls elsewhere and that seem to be stopping point.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on September 26, 2020, 11:17:37 am
UPDATE 9-26-2020:

The Legend of Zelda: Fall of Hyrule (Prototype Version 24) has been released to bug test. I've fixed the glitches ev everyone told me about, including a part in level 8 where you get the skull key even though you're now supposed to get it in Level 9. I fixed that problem too.

The rest of the glitches I fixed include:


I haven't tested to see if these things are fixed yet, due to the fact that I don't have time to, due to other things in my life. So please if these glitches are still here, let me know.

Download the Zelda: Fall of Hyrule (prototype V24) ips patch here: https://www.dropbox.com/s/3cy6b795qwtpb5p/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V24%29.ips?dl=0
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ultimaweapon on September 26, 2020, 05:21:16 pm
I will check it out at some point this weekend.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on September 27, 2020, 08:46:12 am
I haven't tested to see if these things are fixed yet, due to the fact that I don't have time to, due to other things in my life. So please if these glitches are still here, let me know.

Download the Zelda: Fall of Hyrule (prototype V24) ips patch here: https://www.dropbox.com/s/3cy6b795qwtpb5p/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V24%29.ips?dl=0
I will check it out at some point this weekend.
Same here. Playing through ATM.

EDIT:
Found a game-breaking glitch. In LVL3 when you get to the room with the Manhandla from the transfer stairs, if you go back into the stairs you end up stuck in an item room with no way out.

EDIT2:
The Whistle/Flute in LVL5 is still in an unreachable location(2 floor blocks above the normal location).
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on September 29, 2020, 01:30:56 pm
UPDATE 9/29/2020:

I managed to fix the Level 5 flute glitch, but for some reason I don't know how to fix the level 3 stair glitch where if you go back in the stairs leading to the Manhandla, you go to an item room and cant get out.

Does anybody know how to fix it or what to do?
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: The3Dude on September 29, 2020, 03:48:53 pm
UPDATE 9/29/2020:

I managed to fix the Level 5 flute glitch, but for some reason I don't know how to fix the level 3 stair glitch where if you go back in the stairs leading to the Manhandla, you go to an item room and cant get out.

Does anybody know how to fix it or what to do?

Delete the current stair data in Dungeon Master for that staircase, and replace it. That should fix it.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on October 01, 2020, 11:33:23 am
UPDATE 10-5-2020:

I managed to fix the stair glitch, replacing the stairs where you get the raft with the passage, and putting the raft in a different room with a boss that you need to defeat in order to get it. Let me know if there are any more glitches, also keep going with quest 2 see if you guys can find any glitches there.

Download Link for The Legend of Zelda: Fall of Hyrule (Prototype v25): https://www.dropbox.com/s/1orgqulq3jeogm4/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V25%29.ips?dl=0
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: erpster2 on October 13, 2020, 04:49:29 pm
I wonder if this is close to being a "final" or RC release (or maybe a late beta)

RC = release candidate

I may try out this Fall of Hyrule Zelda1 hack after finishing up trying out The3Dude's newest Zelda1 hack which came out a few days ago
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on October 13, 2020, 07:49:34 pm
UPDATE 10-5-2020:

I managed to fix the stair glitch, replacing the stairs where you get the raft with the passage, and putting the raft in a different room with a boss that you need to defeat in order to get it. Let me know if there are any more glitches, also keep going with quest 2 see if you guys can find any glitches there.

Download Link for The Legend of Zelda: Fall of Hyrule (Prototype v25): https://www.dropbox.com/s/1orgqulq3jeogm4/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V25%29.ips?dl=0
Will do. I'll keep you posted.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on October 24, 2020, 02:33:33 pm
Just wanted to keep this updated.

Have their been any bugs and glitches yet?
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on October 25, 2020, 06:42:13 am
Just wanted to keep this updated.
Sorry, been busy. Thanks for reminding me. I just sat down with it and have been playing through the first quest.

Have their been any bugs and glitches yet?
So far just one, the cave in over-world section N-1(across-down) still has glitched text;
https://www.dropbox.com/s/qjs3k5y405sprzk/LOZ1-FallOfHyrule-B25_001.png?dl=0
Only about half way through. BTW, Link is pink because I'm using the debug ring.

EDIT; found two more.
https://www.dropbox.com/s/j0zdsft8z0r7uep/LOZ1-FallOfHyrule-B25_002.png?dl=0
This screen transition that is a minor issue.

The next glitch freezes the game. This room in LVL1 push-block stairs, step into the stair and the freeze happens;
https://www.dropbox.com/s/aebak6o621b8bpo/LOZ1-FallOfHyrule-B25_003.png?dl=0
 
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on October 25, 2020, 10:27:14 am
Okay I'll get to work on those soon. Except I would not know how to fix the screen transition. What exactly is the problem if you can be more specific?
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on October 25, 2020, 04:24:03 pm
Okay I'll get to work on those soon. Except I would not know how to fix the screen transition. What exactly is the problem if you can be more specific?
When you go up on that screen you end up stuck in a bush, the only way out is to go back down to the previous screen. Simply editing the screen in question to have bushes there would solve the problem.

BTW, I've finished the first quest. No further issues were found. Though I must say, the use of red skull bubbles is just brutal...

Is the second quest ready for testing? I don't ant to take a stab at it and start listing any problems I find if you're not ready..
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on October 26, 2020, 09:55:31 am
Oki I'll fix those things soon
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on October 26, 2020, 01:01:56 pm
Oki I'll fix those things soon
Cool. So would you like me to have a go at the second quest?
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on October 26, 2020, 04:18:38 pm
Yee
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on October 26, 2020, 05:52:02 pm
Yee
Wow have I found a bunch of problems, too many to completely list. You may wish to go through the second quest again.
For example, Lvls 4 & 5 have two entrances each, but I can't find lvls 1 & 2.
Lvl 3 has the glitched map on the left side of the screen again, and the whistle is not working to summon the whirlwind. It will still open doors though.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on October 26, 2020, 05:54:53 pm
Okay that make sense, since I'm not actually done with quest 2
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: ActionGamer on November 03, 2020, 03:41:11 pm
I posted a poll about whether I should do quest #2

Also I updated the prototype to v27, should have most of the problems with quest 2 that people mentioned fixed so far: https://www.dropbox.com/s/z68oox44wun5mq3/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V27%29.ips?dl=0
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on November 04, 2020, 07:48:43 pm
About the poll, most of it is already done it would seem, just needs some final TLC. You shouldn't feel rushed though. Anyone who's interested in playing knows it takes hard work. We understand you have a busy life, no worries. It's a good, solid project and is worth finishing, even if it takes you some time.
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: erpster2 on November 12, 2020, 06:49:28 pm
I don't know if lexluthermiester discovered this but I encountered an "unreachable" red tunic in one of the stairways in level 9 of the 1st quest (I think it's the stairway passage before the final few rooms where patra and gannon are located)

(https://i.ibb.co/Gv384CX/Zelda-Fall-of-Hyrule-prototype-V27-unreachable-red-tunic-lvl9q1.png)

though this "bug" is barely harmless because the red tunic is available in another room that IS reachable (and guarded by a pair of red lanmolas)

just need to remove this extra or duplicate red tunic from level 9
Title: Re: The Legend of Zelda: Fall of Hyrule (The Sequel to Zelda: Triforce Power)
Post by: lexluthermiester on November 15, 2020, 01:01:53 am
I don't know if lexluthermiester discovered this but I encountered an "unreachable" red tunic in one of the stairways in level 9 of the 1st quest (I think it's the stairway passage before the final few rooms where patra and gannon are located)

(https://i.ibb.co/Gv384CX/Zelda-Fall-of-Hyrule-prototype-V27-unreachable-red-tunic-lvl9q1.png)

though this "bug" is barely harmless because the red tunic is available in another room that IS reachable (and guarded by a pair of red lanmolas)

just need to remove this extra or duplicate red tunic from level 9
I did see it, just didn't get around to mentioning it as quest 2 is still a work in progress. ActionGamer will likely see and fix that issue before the next/final release.