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Romhacking => Personal Projects => Topic started by: Naldrag on April 08, 2020, 05:44:08 pm

Title: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 08, 2020, 05:44:08 pm
Introduction
Hello, this is my first proper series of text hacks / relocalizations, so what does this project entail?  It's an overall project to relocalize Mega Man X within it's currently existing ROM size.  Since Mega Man X2 and Mega Man X3 already have existing relocalizations done by Thriteen 1335 and co. for Mega Man X2 and Solid One for Mega Man X3.  In the case of Mega Man X2 any changes in regards to that will just be a fork of the current patch V1.4, since I believe further updates will be using a VWF by DarkSamus993... which if it's like Her-Saki's Rockman X translation would increase the ROM size, someone can correct me if I'm wrong.  The reason behind wanting to keep the current ROM size is that this will also ultimately be a patch for the Mega Man X Legacy Collection as well, which needs Mega Man X1-3 to be the same as their original ROM sizes.  This is also being done as a sort of practice before I tackle the Mega Man Zero series for the Mega Man Zero/ZX Legacy Collection, and maybe do my own series of relocalization hacks there too, I'm not sure yet.

There will be two main variations of this patch and it's in regards to the series' terminology which for simplicity purposes will just be referred as the Maverick and Irregular versions.  The Maverick version will stay consistent with the series existing naming terminology so there won't be any changes in that department.  The Irregular version will be more in line with the Japanese naming terminology so Maverick = Irregular, Reploid = Repliroid, etc.  For the purposes of this project, I'll be basing them on both NectarHime and Hondoori Game Center's translations.

Features
Overall Changes

Maverick Ver.

Irregular Ver.

MMXLC Patchers
Since there's going to be various patches to fit someone needs I'm going to try to set up a form of patcher along side the base patches for customization purposes of trying to match everyone's sensibilities.  Which will feature the over all changes mentioned above along with DarkSamus995's title screen patches and perhaps other oddities.  This is primarily for the Mega Man X Legacy Collection since there are separate patches included with the ROM relocalization / relocalization addendum hacks.

Mega Man X Relocalization Spreadsheet
The following contains a spreadsheet with the original USA script, my current relocalization script, NectarHime's retranslation script, and Hondoori's literal translation script.  These have all been put there for input on what should end up in the relocalization.  With all that said... here it is:

https://docs.google.com/spreadsheets/d/1tPjDHgfAFewXuIosZLWAqT7pFoWQPolvIZcBmcdS2q4

Mega Man X2 Relocalization Addendum Changes
All Patches

Maverick Version

Irregular Version

Mega Man X3 Relocalization Addendum Changes
All Patches

Irregular Version


Screenshots
Mega Man X
(https://i.imgur.com/QHany9P.png) (https://i.imgur.com/ijYSxVn.png)
(https://i.imgur.com/ljSM3qI.png) (https://i.imgur.com/UNXlXyM.png)
(https://i.imgur.com/LyRodbh.png) (https://i.imgur.com/hXW240e.png)

Mega Man X2
(https://i.imgur.com/bRvMkST.png) (https://i.imgur.com/Eut0DSK.png)
(https://i.imgur.com/YGpVGh4.png) (https://i.imgur.com/pAUp8ZV.png)
(https://i.imgur.com/Rlnu69U.png) (https://i.imgur.com/vZlKmkP.png)

Mega Man X3
(https://i.imgur.com/n3pemhD.png) (https://i.imgur.com/h5Z5IiT.png)
(https://i.imgur.com/yWfwFB6.png) (https://i.imgur.com/cislcUN.png)
(https://i.imgur.com/8UfJklo.png) (https://i.imgur.com/nGzDXAE.png)

Mega Man X Legacy Collection
(https://i.imgur.com/HMUvKj9.png)
(https://i.imgur.com/6J5jrlv.png)
(https://i.imgur.com/P5EJfUY.png)
(https://i.imgur.com/IYLTygE.png)

Conclusion
I'm hoping this project will aim to be a fairly enjoyable project not for just those in the ROM hacking community but those who are fans of the Mega Man X Legacy Collection on PC as well and have been hoping for mods for the overall collection (not that it's going to improve input latency in MMXLC... har har har...).

Downloads
Mega Man X Relocalization (v3.0): https://drive.google.com/file/d/1xGm-5QVWTYBruwJzl3lJO6Zx1HmN9L9G
Mega Man X2 Relocalization Addendum (v3.0): https://drive.google.com/file/d/1e-ozp11Vpyw8KXMENICH0q-DP5LW4JIk
Mega Man X3 Relocalization Addendum (v3.0): https://drive.google.com/file/d/1E9sNJ-SJnbPWGXSHxHHBRv-xlLILox5B
Mega Man X Legacy Collection Relocalization Patcher (v1.7): https://drive.google.com/open?id=1L09941zEgwukhv1vu4Y28vNlLnw5DXJA

Credits
Thirteen 1355: Their work on the Mega Man X2 Relocalization had inspired me to work on similar projects for other Mega Man titles that haven't had any work done yet.
Solid One: Their work on the Mega Man X3 Relocalization.
Metalwario64: Their updated Mega Man X title sprites along with sprite fixes to X's Second Armor in X2 regarding charging and buster sprites.
DarkSamus995: Their work with Thirteen 1335 and porting in Metalwario64's title sprites and Rockman X1~3 boss name porting and for the Rockman X1~3 title logos.
Hondoori Game Center: Their work translating the original Rockman X1-6 scripts to English is definitely something to admire and part of the basis for this project.
NectarHime: Their work localizing Hondoori Game Center's translation into something closer to western sensibilities is also a big inspiration for this project and the main basis for the work done here.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: acediez on April 09, 2020, 02:34:20 am
It's great that you're giving the first trilogy a rundown with consistent criteria. Best of luck, hope it all goes well!
A shame that you're limited by filesize. It would be great if X3 Zero Project could be included in a relocalization project like this in the future.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 09, 2020, 04:29:31 am
I've compiled a release candidate for the first version of the Mega Man X Relocalization, it has both the Maverick and Irregular patches in the zip file, when ever possible I've tried to stick to NectarHime's script so there will be parts where it's that script verbatim and then others where there isn't enough room where it's interpreted the best I could think of at the time.  Later today, I do plan on posting a spreadsheet consisting of the differences.  There's a few lines I feel like could use some work still which is why for now this in RC status, because I'd like to get other people's input.

You can download the MMX Relocalization here: https://drive.google.com/open?id=1UccX83hOiK-NOUEMORB6RDEs8WLr1cMc

Later today, along with creating a spreadsheet to document changes, I'm going to be updating the front post further with revised screenshots to reflect the changes in this build.

In regards to the Zero Project, a relocalization patch wouldn't be out of the question.  It'd be something I could do after as an aside, I imagine for the most part as far as porting over X's text it should be fairly simple and then just making up dialog to go with Zero shouldn't be that hard.  Obviously there wouldn't be anyway of patching this into the X Collection BUT... it'd be kinda insane not to improve the best way to play Mega Man X3 in that department.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: jim35 on April 09, 2020, 12:21:05 pm
can you after your done with x 1 2 3 work on x4 5 6 7 8 then after that mega man 3 4 5 both Japanese dub and script of mega man 8 and last if you could after that translate the japanese version of streets of rage 1 and 2 if you can't with any of these games i understand
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: StarWyvwern on April 09, 2020, 03:19:30 pm
 This looks cool, but I think I will wait for all 3 to be done before checking it out.  :D
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 09, 2020, 03:50:07 pm
Keep in mind X2 is already done, so 2/3rds of the trilogy is mostly done.  I'm only going to me making a minor fork just so it'll be in line with the patches I'm working on for X1 and X3.

Also, I'm working on a spreadsheet right now with all the text changes if anyone wants to provide input that way, so they won't have to run through the whole game just to be like "oh is this line is kinda bad, chief"
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: acediez on April 09, 2020, 04:18:28 pm
There's also a Mega Man X3 Relocalization project, by Solid One, released back in january.

http://www.romhacking.net/forum/index.php?topic=29848.0
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: justin3009 on April 09, 2020, 04:36:22 pm
The Zero Project is open source with everything, including I think all the Atlas files too. So it's very easily doable to do the relocalization for anyone at this point.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 09, 2020, 04:51:41 pm
I wasn't actually aware about the X3 Relocalization, well very good.  I can use that for a basis as far the Zero Project goes then.  So I guess my main concern will be just X1 and then whatever changes I need to make for consistency with X2 and X3.

The spreadsheet detailing dialogue changes for Mega Man X can be found here: https://docs.google.com/spreadsheets/d/1tPjDHgfAFewXuIosZLWAqT7pFoWQPolvIZcBmcdS2q4/edit?usp=sharing

Update: Mega Man X Relocalization v1.0 has been uploaded: https://drive.google.com/open?id=1jNz4nZ0g9Ar1zDSl-Ye0-bHkbXlScrtQ // It has also been submitted to the main site.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: G30FF on April 10, 2020, 09:54:54 pm
I've been doing a playthrough of this, and so far I'm loving it! I'm also happy to report it's fully compatible with Capsule Remix (patch a headered rom with Capsule Remix, remove the header, and then patch this on top).
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Solid One on April 11, 2020, 10:50:15 am
Congratulations for your project. Now we have relocalizations for all MMX SNES games.

BTW, guess I'll submit my X3 relocalization hacks to the site. I was waiting for the progress of DarkSamus993's VWF implementation on X3 in order to finish them for good, but it's better to submit them in their actual state, and include this feature on future updates.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: anthroxdq32 on April 11, 2020, 11:18:18 am
I feel like the English versions are the worst from X2 and onward. The dialogue is horrible. Things like (MEGA MAN) and Doc just make you think that some typical fan was making the scripts the way they were.

I could care less for a relocalization of the USA games honestly. I'd rather see true translations of these games based off the Japanese ROMs, with the Rockman title screens used and Japanese naming just for people that hate the way the English titles are as a whole. I'm all for quality here.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 11, 2020, 02:43:33 pm
Work has been finished on my Mega Man X2 addendum which can be downloaded here: https://drive.google.com/open?id=13yD7Bj1upB3bBZf-3KIzYuxUNMzepTUu
I have also uploaded it to the main site, but it's going to be a bit goofy because I thought of a better fix for a certain line of dialog so this one is v1.1 and the one current in the queue is v1.0 after it's uploaded I'll update it to v1.1 on the site.


I've been doing a playthrough of this, and so far I'm loving it! I'm also happy to report it's fully compatible with Capsule Remix (patch a headered rom with Capsule Remix, remove the header, and then patch this on top).

I'm glad you're enjoying it, if you have any dialog recommendations that you think will work better, I'm still open to suggestions and I'm glad it works well with other patches.

Congratulations for your project. Now we have relocalizations for all MMX SNES games.

BTW, guess I'll submit my X3 relocalization hacks to the site. I was waiting for the progress of DarkSamus993's VWF implementation on X3 in order to finish them for good, but it's better to submit them in their actual state, and include this feature on future updates.

Thanks! Yea I'd say it'd be a good idea to go ahead and upload it.  Since I've finished the MMX2 Relocalization Addendum, I'm going to be working on my addendum for it (there shouldn't be many changes aside from term and name changes, and maybe colors).  I think it's still enough differences to have both versions uploaded to the site though, especially since in the long run there will be enough differences between the two.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Bregalad on April 11, 2020, 03:08:29 pm
Also please consider the correct french spelling : Violent, not Violen.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 11, 2020, 03:20:43 pm
Also please consider the correct french spelling : Violent, not Violen.

I might look into it after I do tweaks with X3 for my addendum of that.  Granted it seems minor but with the "Irregular" patch it'd be a pain to actually change it since any lines with his dialog so far don't have any extra space, but if I can think of something satisfactory to allow that change I'll do it.

I feel like the English versions are the worst from X2 and onward. The dialogue is horrible. Things like (MEGA MAN) and Doc just make you think that some typical fan was making the scripts the way they were.

I could care less for a relocalization of the USA games honestly. I'd rather see true translations of these games based off the Japanese ROMs, with the Rockman title screens used and Japanese naming just for people that hate the way the English titles are as a whole. I'm all for quality here.

Well, Her-Saki has been working on a translation for Rockman X2 so that's probably what you'd be looking for whenever they get the bugs worked out.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: G30FF on April 12, 2020, 01:06:34 am
I just finished my playthrough of the X1 relocalization, and the script changes really do work to the benefit of the game. It feels much more polished. I can't think of anything I would change personally, except maybe instead of having Zero say "Halt, X" when encountering Vile, changing it back to "Stay back, X", but I realize that choice may be for space reasons.

I'm planning to give a go to the X2 relocalization tomorrow. How much of it was changed from Thirteen 1355's relocalization? Because if I were to have one ask from it, it would be an alternate Maverick version that kept their name change for Serges to Sagesse while still maintaining the rest of the localized names.

Great work, and I'm looking forward to seeing X3 (and the Zero Project)!
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 12, 2020, 02:27:30 am
I just finished my playthrough of the X1 relocalization, and the script changes really do work to the benefit of the game. It feels much more polished. I can't think of anything I would change personally, except maybe instead of having Zero say "Halt, X" when encountering Vile, changing it back to "Stay back, X", but I realize that choice may be for space reasons.

I'm planning to give a go to the X2 relocalization tomorrow. How much of it was changed from Thirteen 1355's relocalization? Because if I were to have one ask from it, it would be an alternate Maverick version that kept their name change for Serges to Sagesse while still maintaining the rest of the localized names.

Great work, and I'm looking forward to seeing X3 (and the Zero Project)!

Yea, I used "Halt, X!" for space reasons because I wanted to be a little bit edgy and have Zero call Vile a bastard like in Her-Saki's Rockman X patch. :V
If I can I might try to change that to something that doesn't sound as forceful.
 
The main difference in the X2 addendum is that all characters for the most part have a consistent dialog color aside from when encountering the X-Hunters in stages, and that all the original Englsih terminology was restored.  Since, I worked from a version with the Japanese terminology though I did have to redo the dialog a tad bit to make room for "Irregular" and "Repliroid", if I decide to go a bit further and have that version call "Violen", "Violent" there will end up being a few more slight changes done, but for the most part it's most the same, the biggest change would probably be my interpretation of one line where Serges is first communicating with X providing him with the challenge to collect Zero's parts.

Update: So I was unaware that Solid One actually used an expanded ROM size for their X3 relocalization so my addendum will be quite a bit different in some areas, since I'm using the original ROM size... I might be a bit mad for insisting on getting something to fit in MMXLC.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: G30FF on April 12, 2020, 10:59:30 am
Maybe instead of "Halt" it could be "Stop, X" or "Wait, X"?

I'm planning on giving your addendum patch a playthrough later today, I'll check that out!
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Metalwario64 on April 12, 2020, 01:10:34 pm
Maybe instead of "Halt" it could be "Stop, X" or "Wait, X"?

I'm planning on giving your addendum patch a playthrough later today, I'll check that out!
"Wait, X!" sounds the most natural to me, but I haven't yet played it to know what the following line is.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: julayla on April 12, 2020, 05:00:05 pm
Nice. The Relocalizing of the original trilogy will be something for me to try.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: G30FF on April 12, 2020, 06:31:21 pm
Playing through X2 relocalization addendum, and so far so good. I did find one typo though. When you collect all of Zero's parts, Dr. Cain's line should be "some time" instead of "sometime".

EDIT: Finished my playthrough. When Zero appears to save you in X-Hunter Stage 5, "Sorry I have kept you waiting" would sound better as "Sorry to keep you waiting".

Otherwise, good stuff here!
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 12, 2020, 11:21:24 pm
Maybe instead of "Halt" it could be "Stop, X" or "Wait, X"?

I'm planning on giving your addendum patch a playthrough later today, I'll check that out!
"Wait, X!" sounds the most natural to me, but I haven't yet played it to know what the following line is.

I think I'm gonna stick with "Wait, X!" overall I feel like I want to add a sense of slight overconfidence on Zero's part since I feel that's probably what the original intention was, shame there's not as much text room to get that across.

Nice. The Relocalizing of the original trilogy will be something for me to try.

Solid One's relocalization patch for X3 should be out on the site soon if you want to check that out since there's still some things I have to work with as far as porting that script over and doing some personal touches and what not.

Playing through X2 relocalization addendum, and so far so good. I did find one typo though. When you collect all of Zero's parts, Dr. Cain's line should be "some time" instead of "sometime".

EDIT: Finished my playthrough. When Zero appears to save you in X-Hunter Stage 5, "Sorry I have kept you waiting" would sound better as "Sorry to keep you waiting".

Otherwise, good stuff here!

Went ahead and fixed the "sometime" typo and I'll probably change that last line too.  Tempted go with NectarHime's translation of the scene which has "Kept you waiting, huh?"  :X

Also, you might want to go to Thirteen 1355's X2 reclocalization thread and suggest that since "Sorry I have kept you waiting" is in their relocalizaiton. but either way I'll fix that up to sound better.

Title: Re: Mega Man X 1~3 Relocalization Project
Post by: G30FF on April 12, 2020, 11:34:14 pm
Good idea. I've replied to that thread to suggest the same change.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: CoolCatBomberMan on April 13, 2020, 12:08:50 am
Honestly, if you're going to change "Violen" to the proper French spelling, "Violent," then what's the point of retaining "Serges" when the proper French spelling is "Sagesse?"
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 13, 2020, 12:57:28 am
Honestly, if you're going to change "Violen" to the proper French spelling, "Violent," then what's the point of retaining "Serges" when the proper French spelling is "Sagesse?"

Because there's two versions of the patch, one with the English terminology and one with the Japanese terminology and it'd be a consideration for the "Irregular" version, that said I don't know if I'm going to bother since it's still "Baioren"/"Violen" in Japanese while in the case of Serges it's "Sāgesu"/"Sageese".  The only thing I haven't really bothered with so far with the "Irregular" patch is renaming the eight bosses for each game because when I tried for X1, it resulted in the game crashing.

In other news:

(https://i.imgur.com/yEgQWN9.png) (https://i.imgur.com/mqtIv0e.png)
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: julayla on April 13, 2020, 02:04:52 am
Playing through X2 relocalization addendum, and so far so good. I did find one typo though. When you collect all of Zero's parts, Dr. Cain's line should be "some time" instead of "sometime".

EDIT: Finished my playthrough. When Zero appears to save you in X-Hunter Stage 5, "Sorry I have kept you waiting" would sound better as "Sorry to keep you waiting".

Otherwise, good stuff here!

Me, I would've gone with the "Sorry, I've kept you waiting" or something like that.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 13, 2020, 04:14:02 am
Both the Mega Man X Relocalization and Mega Man X2 Relocalization Addendum have been updated, get your weapons ready!  These have also been submitted for update on the main site.

Mega Man X Relocalization (v1.1): https://drive.google.com/open?id=142T168bxQPobEgeu0edGF2JrgAziNctV
Mega Man X2 Relocalization Addendum (v1.2): https://drive.google.com/open?id=1XD_-pk9aMXh-GMoXFk_IxwjOYutQPavI
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: julayla on April 14, 2020, 01:20:34 am
There's also a Mega Man X3 Relocalization project, by Solid One, released back in january.

http://www.romhacking.net/forum/index.php?topic=29848.0

That's cool, though it looks like from when I tried it, it still needs some work. At least in my opinion.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 14, 2020, 03:43:17 am
That's cool, though it looks like from when I tried it, it still needs some work. At least in my opinion.

I'm having to make some personal changes for my addendum of it, so perhaps you'll find it more suiting.  Also, Solid One took advantage of the extended script from the Zero Project so it wasn't actually compatible for editing, I'm keeping in what works/fits in the base ROM and if there's something I feel needs changing I've been taking personal liberties with, primarily going off NectarHime's script but also taking notes from Hondoori's translation like pretty much all of these have done.

Also, had to make Vile/VAVA be edgy, because I feel that's the law also a certain phrase is in the literal translation and it was too good not to pass up. :V

(https://i.imgur.com/kdDZJpW.png)
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: niuus on April 14, 2020, 03:14:57 pm
In regards to the Zero Project, a relocalization patch wouldn't be out of the question.  It'd be something I could do after as an aside, I imagine for the most part as far as porting over X's text it should be fairly simple and then just making up dialog to go with Zero shouldn't be that hard.  Obviously there wouldn't be anyway of patching this into the X Collection BUT... it'd be kinda insane not to improve the best way to play Mega Man X3 in that department.
I will be waiting for this, Zero Project would be even more perfect with this. ;D
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Solid One on April 14, 2020, 05:07:32 pm
I agree that some parts in Hondoori's translation are a bit too much literal, and rephrasing some of them in order to make them sound more natural is a good idea, such as the example above. However, I don't think using bad words here is a good idea.

I'm not sure if even the "pain in the ass" part is a precise translation. Maybe, in the original, it was something similar to "mendokuse [面倒くせー]", which means literally "troublesome", and that's why I put this sentence as something in the lines of "capturing him alive is a troublesome task".

Besides, even if indeed Vile / Vava meant to use a bad word here, I haven't seen a single bad word in the entire megaman series (at least not in the original localization). And the classification for most megaman games are Rated "E" (everyone), not "M" (mature). IMO, avoiding bad words would be wiser.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: acediez on April 14, 2020, 06:37:42 pm
Sure, Hondoori's translations (and DuoDynamo's, in the case of X6) sound very literal, but I get the feeling that's what people looking for a retranslation are most likely interested in: a script that expresses the original's meaning as directly as possible.

As a non native english speaker, some of the usual rewrites to make translations "sound more natural" only sound more "american" to me, and leave me wondering what was the original dialogue like, just like the official localizations do. Expressions like "pain in the ass" definitely have that effect.

If that's what you want though, that's totally fine. You just have to be very conscious about at which point you're standing on in the spectrum between "as direct a translation as possible" and "stylized rewrite".
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 14, 2020, 06:56:09 pm
Both the scripts I'm referencing (NectarHime's and Hondoori's) use the phrase "pain in the ass", and I mean with the X series being meant to be "edgier" Mega Man, I feel like a few instances of swearing isn't too bad.  Her-Saki's Rockman X translation and Thirteen 1335's X2 relocalizations have also had slight swearing in them.  It's definitely nothing that's going to surpass the series current "T" standing anyway.  That said, the series has had multiple instances of mild swearing in the past and still got the "E" slapped on it.  Mega Man 7, Mega Man X (specifically the GC/PS2 version), and Mega Man X3 all have usage of "damn".  Mega Man X4 had multiple instances of "damn" and there's also the infamous Double scene... and then there's the infamous Mega Man Battle Network 2 translation, which had sex jokes, several instances of swearing, and is still to this day rated "E".  I don't really plan on going too much farther than that in terms of language though.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: darthvaderx on April 15, 2020, 03:04:41 pm
Is there any chance of making a version for Project Zero?
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 15, 2020, 03:30:43 pm
Is there any chance of making a version for Project Zero?

It's in the cards, but it's not something I'm immediately going to tackle after I finish Mega Man X3, as I've been working on some stuff regarding Mega Man X4 in the Mega Man X Legacy Collection.  Speaking of which... there is something I need to look into that might make that mod better in the long run.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: julayla on April 15, 2020, 04:57:17 pm
Great. Though when I tried to run the re-localized X1 with the Capsule Remix hack, the game kinda crashed (fortunately, I made a copy to test it before I patched it). Kinda weird, though.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: G30FF on April 15, 2020, 05:16:42 pm
Great. Though when I tried to run the re-localized X1 with the Capsule Remix hack, the game kinda crashed (fortunately, I made a copy to test it before I patched it). Kinda weird, though.

Capsule Remix requires a headered ROM to work. You need to add a header to your X1 ROM, apply Capsule Remix first, then remove the header from the ROM, and then apply the relocalization. Then it should work fine.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: StarWyvwern on April 15, 2020, 05:24:16 pm
It's in the cards, but it's not something I'm immediately going to tackle after I finish Mega Man X3, as I've been working on some stuff regarding Mega Man X4 in the Mega Man X Legacy Collection.  Speaking of which... there is something I need to look into that might make that mod better in the long run.

 Great work really. It is super appreciated. So glad to finally have X games that aren't dumbed down for us USA yuppies. lol  :thumbsup:
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 15, 2020, 06:10:24 pm
Great. Though when I tried to run the re-localized X1 with the Capsule Remix hack, the game kinda crashed (fortunately, I made a copy to test it before I patched it). Kinda weird, though.

I can look into making a version that's compatible with the Capsule Remix from the get go.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: darthvaderx on April 15, 2020, 10:38:09 pm
It's in the cards, but it's not something I'm immediately going to tackle after I finish Mega Man X3, as I've been working on some stuff regarding Mega Man X4 in the Mega Man X Legacy Collection.  Speaking of which... there is something I need to look into that might make that mod better in the long run.

I tested it here, first I applied the relocalization patch, then Zero Project patch and finally the MSU-1 and apparently it is working well, I have to play until the end to see the result.

Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 16, 2020, 07:05:05 am
(https://i.imgur.com/erx6GGj.png)

Well, it took a couple days longer than I wanted to... but the Mega Man X3 Relocalization Addendum is ready for release.  Along with that a patcher for the Mega Man X Legacy Collection has been made, allowing these hacks to be compatible with said collection. First post has been updated to note all the features currently finished for this project and what there's left to do...

UPDATE: Patches have been updated further to include the Japanese boss names for the "Irregular" version.  Additional typoes here and there have been fixed and there is also now a separate "Rockman" version that implements the Rockman branding.  The boss names and Rockman X logos were implemented thanks to the help of DarkSamus993, and without further ado...

Mega Man X Relocalization (v2.0): https://drive.google.com/open?id=1MkILQqsy7v-SgpxQY1nHT_YOsVyQPfOu
Mega Man X2 Relocalization Addendum (v2.0): https://drive.google.com/open?id=1luYSRovsdMGHikhVFjoZtTCyprDA48tQ
Mega Man X3 Relocalization Addendum (v2.1): https://drive.google.com/open?id=1Yck-8e0eDEjXl5BIxpnWweUPb5TbPYfJ
Mega Man X Legacy Collection Relocalization Patcher (v1.6): https://drive.google.com/open?id=1ekMGcOFJKkaOqJUybMWIQOjrvlLe619q

...and with that done now I can get back to working on something else for the Mega Man X Legacy Collection...

Code: [Select]
X rushing to...
FINAL WEAPON
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: jim35 on April 19, 2020, 02:45:30 pm
is there a way for you to fix the too many sprites on screen slowdown?
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 20, 2020, 10:47:56 am
is there a way for you to fix the too many sprites on screen slowdown?

That's not really in my area of expertise, these hacks were just practice for me to get better at changing text / potential translations... even then I'm not sure you can fix that since that's a limitation of the Super Nintendo, I'm sure you can maybe find an emulator or something that allows you to play without the slowdown, or something?
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Metalwario64 on April 20, 2020, 01:36:31 pm
That's not really in my area of expertise, these hacks were just practice for me to get better at changing text / potential translations... even then I'm not sure you can fix that since that's a limitation of the Super Nintendo, I'm sure you can maybe find an emulator or something that allows you to play without the slowdown, or something?
Yeah, SNES9x allows you to remove slow-down now, and it usually works very well.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: jim35 on April 20, 2020, 02:54:10 pm
Yeah, SNES9x allows you to remove slow-down now, and it usually works very well.

so you can't remove it on steam?
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 21, 2020, 01:50:14 am
so you can't remove it on steam?

No.  I really only made the Steam version viable for those who are really sticklers about the legitimacy of emulation.  Among it being faithful with the SNES slowdown, Mega Man X1-3 suffers from input latency... while it's not as bad as the console versions I don't think it's still noticible.  For an ideal experience your best bet is probably playing it in SNES9X or bsnes/higan.  The PC versions of X1-3 on the collection are very much still emulated, rather than being properly ported over like X4-8.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: jim35 on April 21, 2020, 10:36:56 am
that stinks so if i want the achievements i'm stuck with playing on steam
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 21, 2020, 10:19:03 pm
that stinks so if i want the achievements i'm stuck with playing on steam

I mean the slowdown is the same as if you were playing it on actual SNES hardware... so I'm not really sure what the big deal is.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: justin3009 on April 22, 2020, 01:14:46 pm
that stinks so if i want the achievements i'm stuck with playing on steam

Yeah there's no way to drop the lag entirely on the original versions of the game unless emulators have overclocking in it. MMX1 is already set to FastROM and even THAT doesn't save it from lag. There's no real easy way to reduce it so I wouldn't expect to ever see it on the Steam version either.

Just have to deal with it. There's not an easy way to handle it.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: niuus on April 23, 2020, 04:08:11 pm
I tested it here, first I applied the relocalization patch, then Zero Project patch and finally the MSU-1 and apparently it is working well, I have to play until the end to see the result.
Interesting. I will try it.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on April 27, 2020, 10:33:10 am
Patches have been updated again, with a few more script changes now... most notably in Mega Man X2 which uses more of NectarHime's retranslation script now.  Also, I just noticed the "Rockman" patch for X1 is considerably bigger than the rest of the patches for X1, so I'm not sure what's with that, but I'm going to look into it later and if there's some weird issue there, X1 will probably get a slight update to reflect that.  For the most part though, I'm feeling fairly satisfied with how these turned out so "ideally" these will be the final versions of the patches for now.  If there are any typoes or weird bugs for whatever reason make sure to leave a comment here and I'll make sure to fix it.  Aside from that, I'll be trying to crank out a more appealing version of the patcher for the MMX Legacy Collection sometime in the near future.

Mega Man X Relocalization (v2.1): https://drive.google.com/open?id=1Kgsm-UBTQn467N4w8ywU3Q4AivG2oFMp
Mega Man X2 Relocalization Addendum (v2.1): https://drive.google.com/open?id=1QCTY-5N25nN98PD_qJtggKTKqjGMVNDN
Mega Man X3 Relocalization Addendum (v2.2): https://drive.google.com/open?id=1LO4TvU1kVjtRdH3J-as37ZvleEp_9bsJ
Mega Man X Legacy Collection Relocalization Patcher (v1.7): https://drive.google.com/open?id=1L09941zEgwukhv1vu4Y28vNlLnw5DXJA

Update: There was in fact something off with the "Rockman" patch for Mega Man X, so I updated it to address the issue, the patch is now considerably smaller as a result.  This update has also been reflected in the Mega Man X Legacy Collection Relocalization Patcher.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: NectarHime on May 05, 2020, 02:43:01 pm
I haven't gotten a chance to read the whole thread yet, but this is awesome. I appreciate you using my translations, because my endgoal was always to get them into the games proper - I just didn't really have the technical knowhow to do so, for the most part. I was able to get Final Weapon (my X4 pack) done with the help of Ace and DarkSamus, but I always saw the SFC games as being out of reach.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on May 12, 2020, 04:43:38 am
I haven't gotten a chance to read the whole thread yet, but this is awesome. I appreciate you using my translations, because my endgoal was always to get them into the games proper - I just didn't really have the technical knowhow to do so, for the most part. I was able to get Final Weapon (my X4 pack) done with the help of Ace and DarkSamus, but I always saw the SFC games as being out of reach.

Oh yea, I thought they were pretty good scripts that should be used to some capacity.  There were some alterations I had to do with some of them due to the string limitations.  For the X1 Retranslation and X2-3 Addendums, anything I could try to fit or rework to a satisfying degree I went with, but yea they're overall pretty good scripts and I think bring out the narrative a lot better than Capcom's official localizations.  I appreciate the work you put into them trying to make them flow better as an English localization.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: niuus on May 23, 2020, 03:37:21 am
Patches have been updated again, with a few more script changes now... most notably in Mega Man X2 which uses more of NectarHime's retranslation script now.  Also, I just noticed the "Rockman" patch for X1 is considerably bigger than the rest of the patches for X1, so I'm not sure what's with that, but I'm going to look into it later and if there's some weird issue there, X1 will probably get a slight update to reflect that.  For the most part though, I'm feeling fairly satisfied with how these turned out so "ideally" these will be the final versions of the patches for now.  If there are any typoes or weird bugs for whatever reason make sure to leave a comment here and I'll make sure to fix it.  Aside from that, I'll be trying to crank out a more appealing version of the patcher for the MMX Legacy Collection sometime in the near future.

Mega Man X Relocalization (v2.1): https://drive.google.com/open?id=1Kgsm-UBTQn467N4w8ywU3Q4AivG2oFMp
Mega Man X2 Relocalization Addendum (v2.1): https://drive.google.com/open?id=1QCTY-5N25nN98PD_qJtggKTKqjGMVNDN
Mega Man X3 Relocalization Addendum (v2.2): https://drive.google.com/open?id=1LO4TvU1kVjtRdH3J-as37ZvleEp_9bsJ
Mega Man X Legacy Collection Relocalization Patcher (v1.7): https://drive.google.com/open?id=1L09941zEgwukhv1vu4Y28vNlLnw5DXJA

Update: There was in fact something off with the "Rockman" patch for Mega Man X, so I updated it to address the issue, the patch is now considerably smaller as a result.  This update has also been reflected in the Mega Man X Legacy Collection Relocalization Patcher.
Hey Naldrag, will there be compatibility in the future for the non-Rev 1 MMX rom version? (it does work, but with show-stopping glitches). I ask this because the new SA1 patch is sadly not compatible with the Rev 1 version (don't know for sure why they didn't use Rev 1). If it won't happen, it's fine.  :thumbsup:
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on May 25, 2020, 10:32:42 am
Hey Naldrag, will there be compatibility in the future for the non-Rev 1 MMX rom version? (it does work, but with show-stopping glitches). I ask this because the new SA1 patch is sadly not compatible with the Rev 1 version (don't know for sure why they didn't use Rev 1). If it won't happen, it's fine.  :thumbsup:

Actually funny enough, I had to make a separate build compatible with 1.0, since that's apparently what the Mega Man X Legacy Collection version of the ROM runs, so I guess I could just release an update with 1.0 compatible patches available.  I wasn't actually entirely sure that was the case until I decided to check where the string data and everything was and aside from the tweaks made to remove mention of Nintendo, it seems identical.  Anyway here's the update patches:

Mega Man X Relocalization (v2.2): https://drive.google.com/open?id=1hH4K7g1-YtAu-X5oWln2SZ9v31VZLDng

Title: Re: Mega Man X 1~3 Relocalization Project
Post by: niuus on May 26, 2020, 04:15:42 am
Actually funny enough, I had to make a separate build compatible with 1.0, since that's apparently what the Mega Man X Legacy Collection version of the ROM runs, so I guess I could just release an update with 1.0 compatible patches available.  I wasn't actually entirely sure that was the case until I decided to check where the string data and everything was and aside from the tweaks made to remove mention of Nintendo, it seems identical.  Anyway here's the update patches:

Mega Man X Relocalization (v2.2): https://drive.google.com/open?id=1hH4K7g1-YtAu-X5oWln2SZ9v31VZLDng
That is SUPER awesome, Naldrag. Thanks!
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on May 26, 2020, 08:28:58 am
That is SUPER awesome, Naldrag. Thanks!

No problem!  If there's any weird issues with those patches just lemme know and I'll look into them but... I did a quick test and everything should be fine since the only weird issue would involve most likely be string order, and that would be fairly noticeable from the get go.
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Pethronos on May 28, 2020, 06:20:11 am
Wow! Thanks for the 1.0 compatible version Naldrag!

Somebody knows about the possibility the SA1 patch sram feature could enable the anti-piracy protection of the game? I haven't had time to test it properly, and I think it important to consider both patch combined the definitive version of MMX. Thanks in advance!!
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on September 26, 2020, 05:23:34 am
All patches have been updated to v3.0, this includes typo fixes and revises some dialog in Mega Man X3.  You can download these updates below.

Downloads
Mega Man X Relocalization (v3.0): https://drive.google.com/file/d/1xGm-5QVWTYBruwJzl3lJO6Zx1HmN9L9G
Mega Man X2 Relocalization Addendum (v3.0): https://drive.google.com/file/d/1e-ozp11Vpyw8KXMENICH0q-DP5LW4JIk
Mega Man X3 Relocalization Addendum (v3.0): https://drive.google.com/file/d/1E9sNJ-SJnbPWGXSHxHHBRv-xlLILox5B
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: julayla on September 26, 2020, 11:12:44 am
That's great to hear. This should make a great experience for us X fans
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: uVSthem on September 27, 2020, 10:54:39 am
What are the changes of seeing the a relocalization patch made for the standalone PC version? It's a port of the PS1 version but in English.

https://www.pcgamingwiki.com/wiki/Mega_Man_X3
Title: Re: Mega Man X 1~3 Relocalization Project
Post by: Naldrag on September 28, 2020, 12:37:48 am
It just depends on how easy it is to modify the text in that version.