Romhacking.net
Romhacking => Personal Projects => Topic started by: Lucas Dext5r on March 23, 2020, 09:00:23 pm
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Hello! Today I bring a novelty, this is a modified (and absurdly difficult to modify) version of the SNES Ultimate Mortal Kombat 3. By the way, I had already released a version with new sounds and the "Bell Tower" stage, in which I had not been able to repair some flaws, but in this current one, I intend to repair the small flaws of the previous one !! Initially I want to bring back as many stages of the MK3 as possible, along with the sounds that tell the name of the chars and animalities, but as everything happens gradually, here are some of the modifications i did:
* 15 stages in total (8 of the MK3 that were missing)
* Sheeva finally available + Finishers/Vs. Screen!
* New sounds!
* Infinite time for the Kombat Zone.
* More characters run in Stryker's Friendship
(https://1.bp.blogspot.com/--ZZyWUcY2sY/XnkVEMVWTZI/AAAAAAAAEnA/6dWa8Iza9lsOxErdJm39zJDuL98Slfh-gCNcBGAsYHQ/s1600/1.png)
(https://1.bp.blogspot.com/-Lxy1bgQ8P-Q/XnkWc86zpeI/AAAAAAAAEnM/UcRJYNeotO4GDU94ECXC55lbmm34E_hfwCNcBGAsYHQ/s1600/2.png)
Vídeo: https://www.youtube.com/watch?v=B8sEWqqhq54
-- ATTENTION!!---
1 - To enable Sheeva in normal mode, you must first activate the code "Kooler Stuff" and enable the motaro in the selection of characters, and only. When the Motaro window opens a second time, you then select, and even though Motaro's "portrait" is still there, you will see that Sheeva appears as selectable (also works in 2x2 mode).
2 - Sheeva's Brutality commands are: Y, X, Y, X, X, Y, X, Y, X, A, B
3 - The phases "The Bridge" and "The Balcony" still do not appear in the Kombat Zone due to some problems related to the spaces in the Slots, but this will be resolved soon (the second phase mentioned loads normally when fighting against Motaro)
4 - Some stages still don't give the hook that lead to the top one, but that will also soon
will be resolved.
5 - This hack is in progress and could undergo many changes, so be aware of the possible flaws.
6 - This hack does not work on ZSNES (since the rom has 8Mb), but i believe that in the most modern flashcards (like SD2SNES) it can get normal.
Soon more updates !!
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Cool. Look promising. I'm hoping this could eventually be something like this?: https://www.romhacking.net/hacks/1059/
I've always wanted to see a SNES version of UMKT. Anyways, thanks.
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Cool. Look promising. I'm hoping this could eventually be something like this?: https://www.romhacking.net/hacks/1059/
I've always wanted to see a SNES version of UMKT. Anyways, thanks.
Thanks for the feedback. Unfortunately, I see as very distant the possibility of having a hack of this quality, for SNES. But I believe that it is possible to take advantage of the space available in my hack for more content.
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Dude that link is also redirect to prepatched rom (which also against the forum rules). Can you share it into an .IPS patches instead? I can recommend this one (https://www.romhacking.net/utilities/240/).
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Dude that link is also redirect to prepatched rom (which also against the forum rules). Can you share it into an .IPS patches instead? I can recommend this one (https://www.romhacking.net/utilities/240/).
I uploaded the patch here on this site, I'm just waiting for approval. I'm new here: D
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Cool! I'm eagerly waiting for the final result! Going to apply the patch and test it out right now.
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Did you add arcade sprites? They look bigger than usual.
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Did you add arcade sprites? They look bigger than usual.
No, all sprites and stages were extracted from the MK3.
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Oh, ok.
March 24, 2020, 01:36:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Have you considered adding the graveyard?
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Oh, ok.
March 24, 2020, 01:36:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Have you considered adding the graveyard?
Recently I was thinking about adding the cemetery, but there is no ROM for SNES with this stage, that I could extract.
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Hello! Today I bring a novelty, this is a modified (and absurdly difficult to move) version of the SNES Ultimate Mortal Kombat 3. By the way, I had already released a version with new sounds and the "Bell Tower" stage, in which I had not been able to repair some flaws, but in this current one, I intend to repair the small flaws of the previous one and innovate in the hack world for this console and game !! Initially I want to bring back as many stages of the MK3 as possible, along with the sounds that tell the name of the chars and animalities, but as everything happens gradually, here are some of the modifications i did:
* 13 stages in total (6 of the MK3 that were missing)
* Sheeva finally available!
* New color palette for some characters
* New sounds!
(https://1.bp.blogspot.com/--ZZyWUcY2sY/XnkVEMVWTZI/AAAAAAAAEnA/6dWa8Iza9lsOxErdJm39zJDuL98Slfh-gCNcBGAsYHQ/s1600/1.png)
(https://1.bp.blogspot.com/-Lxy1bgQ8P-Q/XnkWc86zpeI/AAAAAAAAEnM/UcRJYNeotO4GDU94ECXC55lbmm34E_hfwCNcBGAsYHQ/s1600/2.png)
Vídeo: https://www.youtube.com/watch?v=B8sEWqqhq54
-- ATTENTION!!---
1 - To enable Sheeva in normal mode, you must first activate the code "Kooler Stuff" and enable the motaro in the selection of characters, and only. When the Motaro window opens a second time, you then select, and even though Motaro's "portrait" is still there, you will see that Sheeva appears as selectable (also works in 2x2 mode).
2 - Sheeva's Brutality commands are: Y, X, Y, X, X, Y, X, Y, X, A, B
3 - The phases "The Bridge" and "The Balcony" still do not appear in the Kombat Zone due to some problems related to the spaces in the Slots, but this will be resolved soon (the second phase mentioned loads normally when fighting against Motaro)
4 - Some stages still don't give the hook that lead to the top one, but that will also soon
will be resolved.
5 - This hack is in progress and could undergo many changes, so be aware of the possible flaws.
6 - This hack does not work on ZSNES (since the rom has 8Mb), but i believe that in the most modern flashcards (like SD2SNES) it can get normal.
Soon more updates !!
This is cool. It slowly makes the SNES version the best 16-bit port again.
Anyone knows if there is a patch to enable all the cheats menus from start instead of having to input the codes?
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Awesome. Adding in the missing content is well worth it for sure. Though I wish Sheeva was selectable from the start. Have you considered rearranging the select screen to match the arcade a bit more?
Oh, ok.
March 24, 2020, 01:36:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Have you considered adding the graveyard?
To my understanding, the graveyard was not present in any 16 bit version of MK3. Only way to fit it would be to port it somehow.
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Awesome. Adding in the missing content is well worth it for sure. Though I wish Sheeva was selectable from the start. Have you considered rearranging the select screen to match the arcade a bit more?
To my understanding, the graveyard was not present in any 16 bit version of MK3. Only way to fit it would be to port it somehow.
Thanks for the feedback, my friends. Regarding the rearrangement of the screen to be similar to Arcade, it is a very difficult process, as the backgrounds in the SNES version are not isolated and, if I modify one thing, something else can automatically change, without my will.
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https://www.romhacking.net/hacks/3158/
I thought maybe this would help.
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I would like to see more stage fatalities personally. I always thought the SNES version had better quality graphics than the Genesis. I second the post about a SNES version of Ultimate MK Trilogy. Best MK Hack I ever played was MK Project for PC. SOOOOO many characters. :woot!:
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Well to be fair MK Project is a fan game made in MUGEN, not a ROMhack.
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COngratulation for this hack, i hope you fix the Motaro portrait and add sheeva portrait from MK3 SNES, but this hack is very interesting
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Well to be fair MK Project is a fan game made in MUGEN, not a ROMhack.
Exactly! ;)
March 31, 2020, 06:33:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
COngratulation for this hack, i hope you fix the Motaro portrait and add sheeva portrait from MK3 SNES, but this hack is very interesting
Thanks; but inserting Sheeva's portrait is not as easy as people think.
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Yes you are right. lol. It is a PC Fan Game. :P I have also played UMKT and Revalations for GENS. But I still prefer the graphics of the SNES. But I settle just so I can play with all of the different characters. ;)
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Yeah. They really are much better. That's why it's a shame it isn't as complete as it could be.
Same for MK1 on SNES.
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Agreed. But you know, now they have a hack for MK1 that lets you play as all the bosses. At least that's something. :happy: So many things were missing from SNES version of UMK3. It was maddening. So many characters missing a fatality. Ugh... :( Not to mention they waited til' trilogy to put in Chameleon and Khameleon. More Stage Fatalities would have been nice too. Waterfront for example, Bank Roof for another.
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It´s possible create this? For Smoke and Sheeva.
(https://uploaddeimagens.com.br/images/002/570/046/full/umk3.jpg?1586008936)
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It´s possible create this? For Smoke and Sheeva.
(https://uploaddeimagens.com.br/images/002/570/046/full/umk3.jpg?1586008936)
I'd love to see something like that implemented too but with layout similar to the arcade. Though it may be difficult for Lucas to do. I would change the boss select to be off screen by pressing left or right from Rain and Noob Saibot for Motaro and Shao Kahn respectively and pressing down from Cyborg Smoke for Human Smoke. But again, it I might consider it a pipe dream for the SNES version.
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Parabéns Lucas!
Cemetery stage art helps you to put on next version?
Nelson
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Thanks for the feedback, my friends. Regarding the rearrangement of the screen to be similar to Arcade, it is a very difficult process, as the backgrounds in the SNES version are not isolated and, if I modify one thing, something else can automatically change, without my will.
What if you cloned the character select code, and redirected it to your own artwork? then hack the game so that it loads your new character select?
then you wouldn't be touching the old tiles, and you'd be more in control of what's repeated and all.
I don't even know if that's possible, just trying to come up with ideas.
but if that's possible then you could make a slightly smaller character select that fits everybody on.
here's something i cooked up last night.
(https://i.imgur.com/iu7Q8zj.png)
(https://i.imgur.com/k5wZqER.png)
(https://i.imgur.com/aTzsF17.png)
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Is just a idea: why you dont remove classic sub-zero from select screen and make it playable like Human-Smoke? With the same code. Choose normal sub-zero and input the comands to play with the classic. On the empty slot of classic sub you can put the Sheeva.
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That's a pretty good idea, actually.
To further it a bit, also simplify the code to a single button press so those characters can be selected easily.
It's not like there's really a secret anymore.
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Bad idea.
The point is to get all the characters on the same screen without having to make codes to enable them.
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Johnny Cage will be added 8) ... it would be great to have him in the 16-Bit version at last.
always stayed out of the original MK3 and the Ultimate version :(
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/91f47cbc-7750-420b-8852-7c2fa8eb5d66/dcynpl0-5f31a4ec-caa6-46f0-808b-17228ef71c5f.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzkxZjQ3Y2JjLTc3NTAtNDIwYi04ODUyLTdjMmZhOGViNWQ2NlwvZGN5bnBsMC01ZjMxYTRlYy1jYWE2LTQ2ZjAtODA4Yi0xNzIyOGVmNzFjNWYucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.5-HUr8jjTuuyoP4Pxmqy33oUSBxCCPbn8m8mGfXz9Tk)
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Bad idea.
The point is to get all the characters on the same screen without having to make codes to enable them.
That was rude.
Also, it's often easier and more practical to work within the existing framework of the game.
There would be a lot more work to do to get every portrait on the screen at once.
The work might be worth it in the long run, but that is for other people to judge.
Also, I specifically mentioned removing the codes for the hidden characters.
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Bad idea.
The point is to get all the characters on the same screen without having to make codes to enable them.
You are very unpleasant, how about letting the owner of Hack judge that. It was just a suggestion, because besides being theoretically easier to do, it looks a lot better visually than your idea.
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Would you be interested in adding these features to your hack?
http://www.romhacking.net/hacks/4551/
http://www.romhacking.net/hacks/3618/
I tried to patch both to the ROM, but the BPS file will not accept a different checksum other than the intended, and i don't think there's a way to force BPS patching and try.
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Bad idea.
The point is to get all the characters on the same screen without having to make codes to enable them.
Sorry, but bad is your posture. If you don't know anything about programming, at least try to be comprehensible.
May 03, 2020, 01:44:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks friends for the suggestions, but it has been quite a difficult job. I leave here the video of my most recent hack update: https://www.youtube.com/watch?v=ZmWWpJ4Xt1s&t=4s
May 03, 2020, 01:51:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Would you be interested in adding these features to your hack?
http://www.romhacking.net/hacks/4551/
http://www.romhacking.net/hacks/3618/
I tried to patch both to the ROM, but the BPS file will not accept a different checksum other than the intended, and i don't think there's a way to force BPS patching and try.
I really intend not to change anything in the songs, and I'm thinking about the possibility of leaving the codes active.
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Thanks friends for the suggestions, but it has been quite a difficult job. I leave here the video of my most recent hack update: https://www.youtube.com/watch?v=ZmWWpJ4Xt1s&t=4s
May 03, 2020, 01:51:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I really intend not to change anything in the songs, and I'm thinking about the possibility of leaving the codes active.
It's okey about the music. :thumbsup:
Hopefully you can add the codes in the menu and Human Smoke with select+start.
Are you aiming to re-add the voices to your hack?
Thanks for the cool additions!
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I really intend not to change anything in the songs, and I'm thinking about the possibility of leaving the codes active.
Let's see...
If you intend to leave the BGMs as the SNES version, will be at least FOUR stages with the same The Bridge music.
The Bridge
The Balcony
Riverfront
Lost Portal
That's even more awful than Williams/Acclaim lazyness... Heck, even Mortal Kombat Advance had some music variety!
Also, the purple Liu Kang has to go. Wacky original colors are a no-no in my book.
Thank you niuus, for mentioning not only my hack, also Docrow's.
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.
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Thank you niuus, for mentioning not only my hack, also Docrow's.
I like both hacks, that's why i wanted the Ultimate Mortal Kombat 3 experience. 8)
In my hack, the bridge has the music for "The Street" and i restored the colors of Liu Kang and Nightwolf since the 29th of April (because I wanted to keep the originality)
I tried your latest version yesterday, it is pretty cool to have some of the missing levels back, specially The Bridge!
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It's okey about the music. :thumbsup:
Hopefully you can add the codes in the menu and Human Smoke with select+start.
Are you aiming to re-add the voices to your hack?
Thanks for the cool additions!
I had forgotten to answer about voices and human smoke ... sorry. I still don't know how to choose Human Smoke via L + R, and unfortunately I can't add the voices saying the names of the characters, I don't know why they don't carry it. But I will definitely put the game to start with all the codes automatically ;) !
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I had forgotten to answer about voices and human smoke ... sorry. I still don't know how to choose Human Smoke via L + R, and unfortunately I can't add the voices saying the names of the characters, I don't know why they don't carry it. But I will definitely put the game to start with all the codes automatically ;) !
Pretty cool, thanks again! :beer:
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The work you're doing here is absolutely fantastic and I can only imagine the amount of work you've put into this! You're doing a fantastic job and I love seeing this progress. My brother and I grew up with this game when we were young so it's nice to see it get some love.
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The work you're doing here is absolutely fantastic and I can only imagine the amount of work you've put into this! You're doing a fantastic job and I love seeing this progress. My brother and I grew up with this game when we were young so it's nice to see it get some love.
Thank you very much friend. I will try to present a satisfactory result to the SNES Romhack world. Soon news. :angel:
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News ;)
https://www.romhacking.net/hacks/5025/
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Cool, thanks :thumbsup:
"It is important that you read the “Readme.txt” file that is in the file for this patch."
Sadly there is no readme coming with the patch :-\
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Cool, thanks :thumbsup:
"It is important that you read the “Readme.txt” file that is in the file for this patch."
Sadly there is no readme coming with the patch :-\
It was so much work dedicated to that game, that I forgot ... I'll be posting soon. thank you.
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It was so much work dedicated to that game, that I forgot ... I'll be posting soon. thank you.
Awesome work, Lucas Dext5r! The new stages, sounds, uppercut stage transitions, one button cheat menus and Sheeva make it super worthwhile. The UMK3 version that had to be in 1995. :beer:
Quick questions: when Sheeva wins, her name is left out and only says " WINS", is it because of a limitation? Also, do you plan to include her portrait art into the Motaro/Shao Kahn portrait rotation on the character selection?
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Awesome work, Lucas Dext5r! The new stages, sounds, uppercut stage transitions, one button cheat menus and Sheeva make it super worthwhile. The UMK3 version that had to be in 1995. :beer:
Quick questions: when Sheeva wins, her name is left out and only says " WINS", is it because of a limitation? Also, do you plan to include her portrait art into the Motaro/Shao Kahn portrait rotation on the character selection?
Thank you very much for the feedback, friend, I'm really happy. Answering Sheeva's question: your name before "wins" is something from the game itself, and I couldn't fix it. It is a "sprite", different from the ASCII characters that can be edited just by writing. Hugs! :thumbsup: :beer:
October 25, 2020, 10:54:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Awesome work, Lucas Dext5r! The new stages, sounds, uppercut stage transitions, one button cheat menus and Sheeva make it super worthwhile. The UMK3 version that had to be in 1995. :beer:
Quick questions: when Sheeva wins, her name is left out and only says " WINS", is it because of a limitation? Also, do you plan to include her portrait art into the Motaro/Shao Kahn portrait rotation on the character selection?
About inserting the portraits of Shao & Motaro on the character screen, this is also a very difficult task. Let's see in the future.
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Feedback, I was using Sheeva and did a ground stomp and suddenly the stage started to flick and shevaa was scrolling down through the screen endeslessly, had to reset.
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Feedback, I was using Sheeva and did a ground stomp and suddenly the stage started to flick and shevaa was scrolling down through the screen endeslessly, had to reset.
I didn't understand ... you only stepped on the floor with Sheeva ?? Be clearer
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Thank you very much for the feedback, friend, I'm really happy. Answering Sheeva's question: your name before "wins" is something from the game itself, and I couldn't fix it. It is a "sprite", different from the ASCII characters that can be edited just by writing. Hugs! :thumbsup: :beer:
October 25, 2020, 10:54:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
About inserting the portraits of Shao & Motaro on the character screen, this is also a very difficult task. Let's see in the future.
No problem. Thanks for your great work, this is really cool! I hope someone gets to make an MSU-1 version of it.
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I didn't understand ... you only stepped on the floor with Sheeva ?? Be clearer
Sheeva did a Ground Pound but the attack didn't end properly so she was stuck in a loop.
In which stage was the bug?
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Kung Lao MK2??! :laugh:
https://youtu.be/wPu2K7zUrCA
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Sheeva did a Ground Pound but the attack didn't end properly so she was stuck in a loop.
In which stage was the bug?
This exactly, my example was clear as well, don't know why he didin't get it and the stage was The Roof.
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This exactly, my example was clear as well, don't know why he didin't get it and the stage was The Roof.
You are the only one to report this problem so far, and I have tested Sheeva from start to finish; so it doesn't make any sense what you "reported".
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It happened to me, otherwise I woudn't mind reporting it. lol
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Feedback, I was using Sheeva and did a ground stomp and suddenly the stage started to flick and shevaa was scrolling down through the screen endeslessly, had to reset.
I went and did Sheeva's Ground Stomp on every single level, didn't have any issues.
http://www.romhacking.net/hacks/5025/
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Olá cara, deixando essa mensagem pra te dizer que seu trabalho ficou muito bom.
Sempre quis traduzir esse jogo pra português. E me deparo com um hack muito massa feito por um brasileiro, fico muito feliz de ver algo assim.
Você tem planos de traduzir o jogo ou só mesmo trabalhar no hack? Você extrairia o texto pra eu traduzir e depois colocaria novamente no jogo?
In english by google translate:
Hello man, leaving this message to tell you that your work was very good.
I always wanted to translate this game into Portuguese. And I come across a very good hack made by a Brazilian, I am very happy to see something like this.
Do you have plans to translate the game or even just work on the hack? Would you extract the text for me to translate and then put it back in the game?
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Two quick questions:
Adding MSU-1 arcade tracks to your hack would be something you're interested in?
I noticed that all activated cheats and menus get lost when you reset the game (which is faster than waiting for the CPU to kill the character if you select the wrong one, since you can't go back to main menu like modern games). Is it possible for the already selected options to not disappear on reset?
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falalukaz? is that you? When is the next update?
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Two quick questions:
Adding MSU-1 arcade tracks to your hack would be something you're interested in?
I noticed that all activated cheats and menus get lost when you reset the game (which is faster than waiting for the CPU to kill the character if you select the wrong one, since you can't go back to main menu like modern games). Is it possible for the already selected options to not disappear on reset?
From testing, MSU-1 works, but...
(https://cdn.discordapp.com/attachments/712785581540900915/742438654890475580/umk3_msu1000.png)
This is the only stage glitched.
But I can't expect more from a guy who literally said: "If you want UMK3 Arcade, play Arcade, not SNES."
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From testing, MSU-1 works, but...
(https://cdn.discordapp.com/attachments/712785581540900915/742438654890475580/umk3_msu1000.png)
This is the only stage glitched.
But I can't expect more from a guy who literally said: "If you want UMK3 Arcade, play Arcade, not SNES."
Yep, that's the same glitch i encountered, besides some stages not playing music, of course.
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Olá cara, deixando essa mensagem pra te dizer que seu trabalho ficou muito bom.
Sempre quis traduzir esse jogo pra português. E me deparo com um hack muito massa feito por um brasileiro, fico muito feliz de ver algo assim.
Você tem planos de traduzir o jogo ou só mesmo trabalhar no hack? Você extrairia o texto pra eu traduzir e depois colocaria novamente no jogo?
In english by google translate:
Hello man, leaving this message to tell you that your work was very good.
I always wanted to translate this game into Portuguese. And I come across a very good hack made by a Brazilian, I am very happy to see something like this.
Do you have plans to translate the game or even just work on the hack? Would you extract the text for me to translate and then put it back in the game?
Olá meu querido, desculpa a demora, mas só vizualizei agora a mensagem! No momento só estou trabalhando no sentido Gameplay e adição de conteúdo, deixando a tradução inalterada, mesmo assim obrigado!
In english by google translate:
Hello my dear, sorry for the delay, but I just visualized the message now! At the moment I'm only working towards Gameplay and adding content, leaving the translation unchanged, thanks anyway!
December 11, 2020, 07:40:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Two quick questions:
Adding MSU-1 arcade tracks to your hack would be something you're interested in?
I noticed that all activated cheats and menus get lost when you reset the game (which is faster than waiting for the CPU to kill the character if you select the wrong one, since you can't go back to main menu like modern games). Is it possible for the already selected options to not disappear on reset?
It is a very difficult step, to keep the cheats after the restart .. I don't know how to change it yet.
December 11, 2020, 07:42:45 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Two quick questions:
Adding MSU-1 arcade tracks to your hack would be something you're interested in?
I noticed that all activated cheats and menus get lost when you reset the game (which is faster than waiting for the CPU to kill the character if you select the wrong one, since you can't go back to main menu like modern games). Is it possible for the already selected options to not disappear on reset?
It may be that the MSU-1 is a success, but I have been concerned with other things at the moment, like Sheeva's gameplay and grab.
December 11, 2020, 07:49:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
From testing, MSU-1 works, but...
(https://cdn.discordapp.com/attachments/712785581540900915/742438654890475580/umk3_msu1000.png)
This is the only stage glitched.
But I can't expect more from a guy who literally said: "If you want UMK3 Arcade, play Arcade, not SNES."
I don't know if you noticed, or have difficulty interpreting, but the question was directed to me.
After all, what to expect from someone who said:
"That's even more awful than Williams / Acclaim lazyness ... Heck, even Mortal Kombat Advance had some music variety!"
Hypocrites don't even deserve to debate this hack :thumbsup:
December 17, 2020, 07:04:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Noob Fatality test.
https://www.youtube.com/watch?v=FDoIL3DDr-w (https://www.youtube.com/watch?v=FDoIL3DDr-w) :angel:
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News! Final version.
https://www.youtube.com/watch?v=Fo23HIrYdpM