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Romhacking => Personal Projects => Topic started by: imkrut on April 28, 2019, 01:23:24 am

Title: Little Nemo (NES) Graphic Pack ver. 0.1
Post by: imkrut on April 28, 2019, 01:23:24 am
Hey, this is the first public release of the graphic pack (hopefully an improvement) for Little Nemo (NES).
It's based on the HD packs features of Mesen, it's one of my most dearest games. Originally I was experimenting a bit with NES edits/adding more frames, and figured I'd at least finish the main character. For me at least it was a fun excuse to revisit the game.

Here are some moving pictures/comparisons

(https://cdn.discordapp.com/attachments/310562614684024832/571914170879049738/unknown.png)

(https://cdn.discordapp.com/attachments/310562614684024832/571033048108498954/nemo9.gif)(https://cdn.discordapp.com/attachments/310562614684024832/571929082078560256/nemolatest.gif)

Download:
https://www.dropbox.com/s/kc6sttyluyvuljc/Little%20Nemo.zip?dl=0 (https://www.dropbox.com/s/kc6sttyluyvuljc/Little%20Nemo.zip?dl=0)

(I was told Dropbox was a good idea to upload, since Romhacking.net apparently doesn't support this type of submissions, but if anyone has a better idea or host, I'm all ears)
Title: Re: Little Nemo (NES) Graphic Pack ver. 0.1
Post by: 8.bit.fan on April 28, 2019, 01:49:33 am
Hi imkrut!

This looks absolutely amazing!! :)
I'll definitely check this out and see if it's compatible with my Little Nemo hack! :thumbsup:
http://www.romhacking.net/hacks/3677/

Cheers! :beer:

8-bit fan
Title: Re: Little Nemo (NES) Graphic Pack ver. 0.1
Post by: imkrut on April 28, 2019, 11:22:18 am
Hi imkrut!

This looks absolutely amazing!! :)
I'll definitely check this out and see if it's compatible with my Little Nemo hack! :thumbsup:
http://www.romhacking.net/hacks/3677/

Cheers! :beer:

8-bit fan

Thanks for the kind words.
Since you seem to have experience with Little Nemo in terms of hacks, would you say it would be possible for you to add more frames of animations to some sprites?
Title: Re: Little Nemo (NES) Graphic Pack ver. 0.1
Post by: lyonhrt on April 28, 2019, 05:25:30 pm
Nice pack, makes me want to continue mine  ;) regarding your animation, have you tried using frameRange to add animation, it does work at least on making single frame tiles into animated.
Title: Re: Little Nemo (NES) Graphic Pack ver. 0.1
Post by: mkwong98 on April 28, 2019, 11:35:44 pm
Nice! :thumbsup:

Do you make the new sprite yourself? I wish I can make sprites like that on my PC.
Title: Re: Little Nemo (NES) Graphic Pack ver. 0.1
Post by: SunGodPortal on April 29, 2019, 06:01:47 pm
Cool. This was one of my fav NES games back in the day and is def underratted. Some of it was brutally hard (train level, anyone?) but that didn't keep me from beating it. Back then I didn't even know about the level select cheat so imagaine having to play from the beginning during each session. Gamers these days have it so easy. LOL Thanks for giving this classic some attention.
Title: Re: Little Nemo (NES) Graphic Pack ver. 0.1
Post by: Aclectico on May 08, 2019, 08:58:45 pm
Thanks for the kind words.
Since you seem to have experience with Little Nemo in terms of hacks, would you say it would be possible for you to add more frames of animations to some sprites?

Always nice to see another Mesen pack in development. As far as adding frames goes, I agree with lyonhrt that the frameRange function of Mesen is probably your best bet. Some information on the function is available here: https://www.mesen.ca/docs/hdpacks.html#framerange.

Also, the Castlevania and Metroid Mesen packs use this functionality. So, if you are interested in seeing how some examples work, you could do a "ctrl+find" in the hires.txt files for these packs.

BTW, I ran into the same issue with RHDN regarding hosting a Mesen pack. Google drive worked for me, but Dropbox should also be fine.
Title: Re: Little Nemo (NES) Graphic Pack ver. 0.1
Post by: lyonhrt on May 25, 2019, 10:43:21 am
i do believe mkwong98's donkey kong pack does as well, plus the packs nicely laid out so thats a good example to learn from.